Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 23:17:58 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3710) 3710 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 7183 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 231/700 Matter 288/300 Energy 280/280 System Corruption 2% Temperature Cool (15) Movement Treading (320) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine (fused) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Sensor Array Core Analyzer Layered Medium Armor Plating > --- WEAPON (2) ------- Flak Cannon Improved Grenade Launcher > --- INVENTORY (25) --- Light Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Improved Propulsion Shielding Hardened Light Armor Plating Improved Light Armor Plating Reflective Plating Insulated Plating Insulated Plating Long-range Tractor Beam Long-range Tractor Beam Improved EM Pulse Cannon Advanced Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Gauss Rifle Flak Gun Flak Gun Advanced Assault Cannon Heavy Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Core Analyzer Layered Medium Armor Plating Shield Generator > --- WEAPON ----------- Flak Gun Flak Cannon > --- INVENTORY -------- Light Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Improved Propulsion Shielding Hardened Light Armor Plating Improved Light Armor Plating Insulated Plating Insulated Plating Shield Generator Long-range Tractor Beam Long-range Tractor Beam Improved EM Pulse Cannon Advanced Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Gauss Rifle Flak Gun Advanced Assault Cannon Improved Grenade Launcher Heavy Rocket Launcher Heavy Flail [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 131 | . 13 13 17 61 17 10 Power 14 | . 4 3 . 6 1 . Engine 12 | . 4 3 . 5 . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 23 | . 1 4 4 11 3 . Treads 22 | . . 4 4 11 3 . Leg 1 | . 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | . 4 2 5 22 3 3 Device 18 | . 1 1 2 9 3 2 Storage 3 | . 2 . 1 . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 16 | . 1 1 2 11 . 1 Artifact . | . . . . . . . Weapon 55 | . 4 4 8 22 10 7 Energy Gun 10 | . 3 2 4 1 . . Energy Cannon 6 | . . . 1 4 1 . Ballistic Gun 12 | . 1 1 2 5 2 1 Ballistic Cannon 13 | . . . . 7 4 2 Launcher 10 | . . 1 1 2 3 3 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 3 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 3 . . Parts Lost 8 | . . . . 2 1 5 Power 2 | . . . . . 1 1 Propulsion 3 | . . . . 1 . 2 Utility 3 | . . . . 1 . 2 Weapon . | . . . . . . . Highest Loss Streak 4 | . . . . 1 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 96 99 99 98 100 Engine 11 | . 14 11 9 11 12 7 Core 1 | . . . . 2 . 7 Treads 28 | . . 28 36 29 30 30 Leg 2 | . 28 4 . . . . Device 12 | . 10 11 11 11 15 15 Storage 8 | . 14 11 9 7 7 7 Processor 4 | . . . . 5 7 7 Protection 9 | . 2 7 15 11 7 7 Energy Gun 3 | . 25 14 3 . . . Energy Cannon 1 | . . . 5 1 . . Ballistic Gun 6 | . 1 7 9 7 7 6 Ballistic Cannon 3 | . . . . 4 6 5 Naked Turns . | . . . . . . . Heaviest Build 123 | 12 52 62 105 121 120 123 Greatest Support 80 | 20 20 60 80 80 80 80 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | . 20 20 25 25 25 25 Average Capacity 23 | . 12 20 22 25 25 25 Most Carried 25 | . 12 20 25 25 25 25 Average Carried 22 | . 9 16 22 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 Final Carried 25 | 6 12 20 25 25 25 25 Class Distribution -------------------- 90% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Matter Collected 3348 | 200 86 322 405 1473 498 364 Remotely 376 | . . . . 376 . . Salvage Created 3762 | . 163 674 612 1583 432 298 Parts 198 | . 14 28 40 74 30 12 Haulers Intercepted 9 | . 1 2 4 2 . . Recyclers Shooed 4 | . 1 . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 26 | . . . . . 17 9 Prevented 10 | . . . . . 10 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 88 | . 5 13 7 31 18 14 Melee 1 | . . . . . . 1 Guns 33 | . 5 10 3 10 4 1 Cannons 24 | . . . 1 15 5 3 AOE 28 | . . 2 3 6 8 9 Classes Destroyed 14 | . 3 4 3 2 2 . Worker 3 | . . . 1 2 . . Builder 3 | . . . 1 2 . . Hauler 9 | . 1 2 4 2 . . Recycler 6 | . . . 3 3 . . Minesweeper 1 | . . . . . 1 . Mechanic 1 | . . 1 . . . . Operator 3 | . . 1 1 1 . . Swarmer 27 | . 3 . 3 3 12 6 Grunt 37 | . 2 8 1 15 4 7 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . 1 . . Sentry 17 | . . 4 3 8 1 1 Programmer 4 | . . . . 4 . . Behemoth 1 | . . . . . 1 . Best Kill Streak 6 | . 3 6 4 4 4 5 Combat Bots Only 6 | . 3 6 3 3 4 5 Max Kills in Single Turn 4 | . 2 1 2 2 4 4 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 1 2 2 4 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Damage Taken 4319 | . 56 463 191 1983 861 765 Core 516 | . 10 37 . 246 136 87 Absorbed by Shields 761 | . . . . 211 328 222 Regen/Repaired (Parts) 186 | . . 99 . 87 . . Core Remaining (%) 96 | 100 96 90 100 . . . Volleys Fired 248 | . 18 50 35 90 40 15 Largest 2 | . 2 2 2 2 2 2 Hottest 128 | . 112 112 91 128 97 72 Shots Fired 475 | . 36 95 68 177 75 24 Gun 293 | . 36 90 48 75 35 9 Cannon 160 | . . . 18 98 35 9 Launcher 22 | . . 5 2 4 5 6 Special . | . . . . . . . Kinetic 291 | . 6 29 33 150 55 18 Thermal 147 | . 30 61 33 23 . . Explosive 22 | . . 5 2 4 5 6 Electromagnetic 15 | . . . . . 15 . Robot Hit Streak 21 | . 6 21 13 19 12 9 Robot Miss Streak 12 | . 2 2 5 5 12 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 347 | . 23 71 40 138 55 20 Core Hits 241 | . 8 26 23 94 53 37 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 10 | . 1 2 1 5 1 . Burn 3 | . 1 2 . . . . Destroy 2 | . . . 1 1 . . Blast 4 | . . . . 4 . . Corrupt 1 | . . . . . 1 . Melee Attacks 20 | . . . . 16 . 4 Impact 20 | . . . . 16 . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9356 | . 302 1661 942 3863 1500 1088 Guns 3681 | . 302 1057 489 1254 437 142 Cannons 2698 | . . . 187 1858 441 212 Explosions 2590 | . . 604 165 470 620 731 Melee 226 | . . . . 226 . . Ramming 161 | . . . 101 55 2 3 Kinetic 4463 | . 34 409 287 2684 695 354 Thermal 1733 | . 268 648 389 428 . . Explosive 2590 | . . 604 165 470 620 731 Electromagnetic 183 | . . . . . 183 . Impact 226 | . . . . 226 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 . . 5 2 2 Average Corruption 2 | . 2 . . 3 2 2 Corruption Purged 5 | . . . . 5 . . Corruption Blocked . | . . . . . . . Effects 76 | . 7 . . 32 23 14 Message Errors 18 | . 1 . . 11 3 3 Matter Fused 13 | . . . . 2 8 3 Heat Flow Errors 18 | . 4 . . 7 6 1 Energy Discharges 7 | . . . . 2 1 4 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 9 | . 1 . . 5 2 1 Data Loss (major) 5 | . 1 . . 2 1 1 Misfires 1 | . . . . 1 . . Alerts 4 | . . . . 1 2 1 Overload Shots . | . . . . . . . Overflow Damage 288 | . . 28 2 233 1 24 Projectiles 26 | . . . . 26 . . Explosions 94 | . . 28 . 41 1 24 Melee 168 | . . . 2 166 . . Knockbacks 35 | . . . 1 15 15 4 Impact 4 | . . . 1 3 . . Kinetic 30 | . . . . 12 14 4 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 138 | . . . . . 1 137 Shots 5 | . . . . . 1 4 Rammed 14 | . . . 8 4 1 1 Targets Rammed 18 | . . . 9 5 2 2 Kicked . | . . . . . . . Crushed 4 | . . . 1 1 1 1 Highest Temperature 354 | . 354 96 36 255 271 242 Average Temperature 66 | . 110 29 12 67 65 52 Received Heat Transfer 1271 | . 18 198 54 691 94 216 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . 1 . Impact Corruptions 8 | . . . 1 7 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 5 | . . 1 3 1 . . Heat Transferred 4167 | . 777 1776 814 800 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Peak Influence 473 | . 169 397 322 473 . . Initial 113 | . . 12 113 39 . . Average 219 | . 95 206 176 272 . . Maximum Alert Level 2 | . . 1 1 2 . . Low Security (%) 46 | . 100 40 63 27 . . Level 1 44 | . . 59 36 54 . . Level 2 9 | . . . . 17 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 2 1 12 . . Investigation . | . . . . . . . Extermination 3 | . . . . 3 . . Reinforcement 8 | . 2 2 1 3 . . Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Distress Signals 12 | . 2 2 4 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 12 20 19 43 18 26 Peak Tracking Total 14 | . 4 5 5 5 4 14 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Traps Triggered 7 | . 3 . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Machines Disabled 3 | . 1 . . 2 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Machines Accessed 13 | . 1 2 4 5 1 . Terminals 8 | . 1 1 3 3 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 36 | . 1 9 14 11 1 . Successful 12 | . . 4 4 3 1 . Failed 24 | . 1 5 10 8 . . Catastrophic 5 | . 1 . 2 2 . . Database Lockouts . | . . . . . . . Manual 20 | . 1 5 10 4 . . Terminals 23 | . 1 5 12 5 . . Fabricators . | . . . . . . . Repair Stations 8 | . . 4 . 4 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 6 | . . 2 2 1 1 . Part Schematic 2 | . . 1 1 . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . Used . | . . . . . . . Hacking Detections 12 | . 1 2 4 5 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 64 | . . 26 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Turns Passed 6626 | . 536 613 959 2202 1518 798 Spaces Moved 2433 | 1 256 227 389 687 570 303 Core . | . . . . . . . Treads 2142 | . . 193 389 687 570 303 Legs 291 | 1 256 34 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 240 240 240 Average Speed 220 | 120 177 175 199 240 240 240 Slowest Speed 260 | 120 260 260 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 46 25 41 23 70 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug 43 | . . . . 14 . 29 Terrain Destroyed 188 | . . 37 15 50 32 54 Melee 18 | . . . . 14 . 4 Projectile 12 | . . . . 12 . . AOE 158 | . . 37 15 24 32 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Total 3176 | . 308 350 509 1036 636 337 Wait 177 | . 2 33 14 126 2 . Move 2427 | . 255 226 388 686 569 303 Hop . | . . . . . . . Pick Up 70 | . 9 17 21 18 3 2 Fast Attach 21 | . 5 1 2 12 1 . Attach 17 | . 1 3 3 8 . 2 Detach . | . . . . . . . Swap 93 | . 7 9 12 41 16 8 Drop 85 | . 11 11 25 34 3 1 Fire 248 | . 18 50 35 90 40 15 Melee 20 | . . . . 16 . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 18 | . . . 9 5 2 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 634 | -9/Materials | Build established: Mutant 1031 | -9/Materials | Build established: Scavenger-Mutant 1090 | -9/Materials | Discovered new exit (range 3) 1137 | -9/Materials | Repaired Lgt. Treads 1150 | -9/Materials | Entered another Materials area 1150 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2035 | -8/Materials | Discovered new exit (range 16) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3002 | -7/Factory | Garrison activated, responded to threat 3481 | -7/Factory | Garrison activated, responded to threat 3652 | -7/Factory | Identified exit to Lower Caves 4223 | -7/Factory | Repaired Imp. Light Armor Plating 4311 | -7/Factory | Entered Lower Caves 4399 | -7/Lower Caves | Encountered a Warlord checkpoint 4823 | -7/Lower Caves | Spotted B-75 Beast 4895 | -7/Lower Caves | Destroyed B-75 Beast 5351 | -7/Lower Caves | Core integrity fell below 50% 5535 | -7/Lower Caves | Learned 4 Factory zone layouts 5660 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5793 | -7/Lower Caves | Discovered new exit (range 8) 5829 | -7/Lower Caves | Entered another Lower Caves area 6410 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6472 | -7/Lower Caves | Spotted B-75 Beast 6624 | -7/Lower Caves | Attracted the attention of an 0b10 base 6627 | -7/Lower Caves | Self-destructed Last Messages --------------- 06442_ The unstable cave ceiling collapses. 06445_ System corrupted: Matter fused (-10). 06446_ The unstable cave ceiling collapses. 06448_ Acquired 15 matter. 06451_ The unstable cave ceiling collapses. 06470_ Acquired 47 matter. 06472_ Acquired 38 matter. 06476_ The unstable cave ceiling collapses. 06491_ System corrupted: Energy discharge (-128). 06571_ System corrupted: Matter fused (-9). 06616_ System corrupted: IFF burst signal emitted. 06621_ Shield Generator destroyed. 06623_ S-27 Virus springs to life. 06624_ Lgt. Treads destroyed. 06625_ S-27 Virus destroyed. 06626_ Lgt. Treads destroyed. 06626_ Slug penetrates Machine. 06626_ Machine disabled. 06626_ S-27 Virus springs to life. 06627_ Neutrino Core destroyed. 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Treads | -8/Materials | Hacked Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerHellfireBrace Manual? 0 Play Time 00:31:33 Cumulative 843.9 hours Start 2023.03.28 @ 22:37:11 End 2023.03.28 @ 23:17:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1268 Rogue 1268 Adventurer 0 Explorer 0 Win Type - Total 80 Types 47/1/13/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db351e9d-4fcf-4e32-a53d-3eafd1301a23