Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 20:32:44 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1326) 1326 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3536 Bonus ------- None Cogmind --------- Core Integrity 506/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Targeting Computer Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Lightning Gun Gauss Rifle > --- INVENTORY (14) --- Light Nuclear Core High-capacity Matter Pod (200) Improved Signal Interpreter Advanced Targeting Computer Particle Charger Medium Armor Plating Medium Armor Plating Heavy EM Pulse Gun Improved Medium Laser EM Pulse Cannon Beam Cannon Gauss Rifle Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Targeting Computer Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer Particle Charger Heavy EM Pulse Gun Heavy EM Pulse Gun Improved Medium Laser Beam Cannon Gauss Rifle Advanced Assault Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 55 | 6 23 . 16 3 7 Power 8 | 1 3 . 3 . 1 Engine 8 | 1 3 . 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 9 . 2 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 14 | 2 9 . 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 5 . 5 1 4 Device 6 | . 2 . 2 . 2 Storage 4 | 1 3 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . . 2 1 2 Artifact . | . . . . . . Weapon 17 | 2 6 . 6 2 1 Energy Gun 9 | 1 4 . 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 2 . 3 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 5 | . 2 . 3 . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 3 | . 1 . 2 . . Highest Loss Streak 1 | . 1 . 1 . . Average Slot Usage (%) 97 | . 96 100 95 100 99 Engine 11 | . 13 14 11 11 9 Wheel 22 | . 26 28 22 22 18 Device 6 | . 5 . 9 . 8 Storage 21 | . 22 28 22 22 18 Processor 3 | . . . 1 11 9 Protection 7 | . . . 6 11 18 Energy Gun 11 | . 13 14 11 10 9 Ballistic Gun 11 | . 13 14 11 11 9 Naked Turns . | . . . . . . Heaviest Build 56 | 11 31 31 39 44 56 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 7 | . 7 1 1 2 2 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 14 | 6 14 14 14 14 14 Average Capacity 13 | 5 11 14 14 14 14 Most Carried 14 | 4 14 14 14 14 14 Average Carried 12 | 2 10 13 13 13 13 Final Capacity 14 | 6 14 14 14 14 14 Final Carried 14 | 4 13 14 14 14 14 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1264 | 166 391 213 312 40 142 Remotely . | . . . . . . Salvage Created 1633 | . 546 . 792 . 295 Parts 98 | . 36 . 47 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 31 | . 9 . 17 . 5 Guns 29 | . 7 . 17 . 5 AOE 2 | . 2 . . . . Classes Destroyed 8 | . 6 . 1 . 1 Worker 1 | . 1 . . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 4 | . 3 . 1 . . Swarmer 2 | . 2 . . . . Grunt 21 | . 7 . 14 . . Sentry 5 | . . . 3 . 2 Hunter 3 | . . . . . 3 Best Kill Streak 5 | . 4 . 5 . 2 Combat Bots Only 5 | . 4 . 5 . 2 Max Kills in Single Turn 2 | . 2 . 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1358 | . 366 . 608 . 384 Core 279 | . 155 . 80 . 44 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 . 38 . 80 . Volleys Fired 111 | . 36 . 54 . 21 Largest 2 | . 2 . 2 . 2 Hottest 83 | . 60 . 68 . 83 Shots Fired 208 | . 66 . 103 . 39 Gun 208 | . 66 . 103 . 39 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 97 | . 30 . 49 . 18 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 111 | . 36 . 54 . 21 Robot Hit Streak 16 | . 9 . 16 . 10 Robot Miss Streak 4 | . 4 . 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 143 | . 37 . 76 . 30 Core Hits 65 | . 23 . 34 . 8 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2216 | . 584 . 1080 . 552 Guns 2142 | . 510 . 1080 . 552 Cannons . | . . . . . . Explosions 74 | . 74 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 960 | . 134 . 537 . 289 Thermal 74 | . 74 . . . . Explosive . | . . . . . . Electromagnetic 1182 | . 376 . 543 . 263 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . 37 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 75 | . 75 . 7 . 21 Average Temperature 26 | . 30 . 6 . 7 Received Heat Transfer 493 | . 136 . 312 . 45 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 2 . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 336 | . 223 58 336 . 187 Average Influence 85 | . 87 58 120 . 90 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 94 | 100 94 100 86 100 100 Level 1 5 | . 5 . 13 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 3 1 1 Investigation 6 | . 1 . 3 1 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . 2 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 22 . 29 . 12 Peak Tracking Total 7 | . 6 . 7 . 2 Tactical Retreats 5 | . 2 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 7 | . 7 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 5 | . 1 . 3 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 15 | . 6 . 4 1 4 Terminals 13 | . 6 . 4 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 17 . 10 1 16 Successful 31 | . 12 . 8 1 10 Failed 13 | . 5 . 2 . 6 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual 30 | . 15 . 10 . 5 Terminals 41 | . 17 . 10 . 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 11 | . 3 . 2 1 5 Record 4 | . . . . . 4 Open Door 1 | . . . . 1 . Unreport Threat 3 | . 1 . 2 . . Recall Reinforcements 1 | . 1 . . . . Recall Assault 1 | . 1 . . . . Registered Prototypes 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 43 | . 21 . 13 . 9 Terminals 19 | . 9 . 6 . 4 Track 5 | . 2 . 2 . 1 Botnet 13 | . 6 . 4 . 3 Disrupt 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 13 | . 6 . 4 . 3 Full Trace Events 4 | . 2 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2515 | 45 654 123 800 296 597 Spaces Moved 1837 | 37 538 132 559 149 422 Core 4 | 2 2 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1833 | 35 536 132 559 149 422 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 90 90 100 Average Speed 92 | 78 89 90 90 97 100 Slowest Speed 400 | 80 400 90 90 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 89 36 40 40 28 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . 5 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . 5 . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2451 | 52 643 136 758 300 562 Wait 358 | . 16 4 99 141 98 Move 1832 | 36 537 131 558 148 422 Hop . | . . . . . . Pick Up 57 | 10 23 1 14 3 6 Fast Attach 11 | . 7 . 2 1 1 Attach 25 | 6 11 . 6 . 2 Detach 2 | . . . 2 . . Swap 19 | . 5 . 8 2 4 Drop 36 | . 8 . 15 5 8 Fire 111 | . 36 . 54 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 408 | -10/Materials | Core integrity fell below 50% 436 | -10/Materials | Discovered new exit (range 12) 507 | -10/Materials | Discovered new exit (range 13) 685 | -10/Materials | Discovered new exit (range 6) 700 | -10/Materials | Entered Mines 725 | -10/Mines | Learned location of Storage (-7) 728 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 761 | -10/Mines | Discovered new exit (range 7) 823 | -10/Mines | Entered Materials 823 | -9/Materials | Evolved 2 slots: Utility x2 1049 | -9/Materials | Discovered new exit (range 7) 1151 | -9/Materials | Discovered new exit (range 9) 1177 | -9/Materials | Build established: Scavenger-Mutant 1623 | -9/Materials | Entered Mines 1628 | -9/Mines | Build established: Mutant 1645 | -9/Mines | Met a Derelict shopkeep closing up shop 1870 | -9/Mines | Discovered new exit (range 3) 1919 | -9/Mines | Entered Materials 1919 | -8/Materials | Evolved 2 slots: Utility x2 2516 | -8/Materials | Self-destructed Last Messages --------------- 02329_ Slug penetrates Wall. 02331_ K-01 Serf collects debris. 02332_ Slug penetrates Wall. 02339_ Slug penetrates H-55 Commando. 02341_ H-55 Commando destroyed. 02343_ K-01 Serf collects debris. 02353_ Penetrated by Slug. 02359_ Slug penetrates H-55 Commando. 02362_ Penetrated by Slug. 02362_ Slug penetrates H-55 Commando. 02362_ Lgt. Nuclear Core fried. 02362_ Targeting Computer fried. 02362_ H-55 Commando destroyed. 02365_ Acquired 49 matter. 02368_ K-01 Serf collects debris. 02369_ Dropped Gauss Rifle. 02371_ K-01 Serf collects debris. 02427_ Slug penetrates Door. 02435_ U-05 Engineer builds a Door. 02453_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????? ?????????????????? | | ????????????????? ?????????????????? | | ?????????????????= ?????????????????? | | ?????????????????= !#????????????????? | | ?????????????????! ####+#???????????? | | ????????????????? #???????????? | | ?????????????????? #???????????? | | ??????????????????# #??? ???????? | | ??????????????????# #?? ????????? | | ??????????????????# ##+#????????? | | ??????????????????# ?????????? | | ??????????????????# ???????????? | | ??????????????????# #??#+#####???? | | ?????############## #? #???? | | ???? #? #???? | | ???? # #???? | | ???? # [#???? | | ???????############ @ k #???? | | ??????????????????# ##### #???? | | ??????????????????# #???? #???? | | ??????????????????# #????? #???? | | ??????????????????# #????? ! #???? | | ??????????????????# #??????#######???? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ????????????????### ##???????????????? | | ????????????????# ########????????? | | ????????????????# #????????? | | ???????????????# #????????? | | ???????????????# #????????? | | #??????????????# ########????????? | | #?????????####?## ###########??????? | | #?????????# ?# # #??????? | | #?????????# ?# # #??????? | | #?????????# " # + #??????? | | #?????????# """ # # #??????? | | #?????????# """ + # #??????? | | #?????????# """ # #? #??????? | | #?????????# "" # #? #??????? | | #?????????# """?# #?? #??????? | | #?????????# ""?# #??########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed EnhancedStormAccelerator Manual? 0 Play Time 00:25:54 Cumulative 54.2 hours Start 2019.12.28 @ 19:19:16 End 2020.01.02 @ 20:32:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3fa91a2-c097-4043-b822-64614b48e8b7