Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.07 @ 15:14:41 Player: Gaunah Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (156) 156 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 2130 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 28 Cogmind --------- Core Integrity 0/550 Matter 283/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Insulated Plating > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Cooled Ion Engine Light Deuterium Engine Structural Scanner Improved Terrain Scan Processor Minigun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Cooling System Weight Redist. System Improved Signal Interpreter Insulated Plating > --- WEAPON ----------- Enhanced Autogun Hammer > --- INVENTORY -------- Light Deuterium Engine Compact Wheel Structural Scanner Improved Terrain Scan Processor Minigun [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 38 | 7 5 1 3 22 Power 8 | 1 2 . . 5 Engine 6 | 1 2 . . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 15 | 2 2 . 1 10 Treads . | . . . . . Leg 2 | 2 . . . . Wheel 3 | . . . . 3 Hover . | . . . . . Flight 10 | . 2 . 1 7 Utility 9 | 2 1 . 1 5 Device 4 | 1 1 . . 2 Storage 1 | 1 . . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 6 | 2 . 1 1 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 20 | . . . . 20 Power 2 | . . . . 2 Propulsion 11 | . . . . 11 Utility 4 | . . . . 4 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 100 100 88 67 Engine 8 | . 14 14 11 5 Wheel 1 | . . . . 2 Flight 24 | . 8 28 33 21 Device 17 | . 16 28 22 11 Processor 4 | . . . . 9 Protection 1 | . . . . 2 Energy Gun 1 | . 14 4 . . Ballistic Gun 13 | . 14 23 21 6 Impact Weapon 4 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 18 | 12 12 8 9 18 Greatest Support 22 | 20 20 8 12 22 Greatest Overweight (x) 5 | . . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 7 5 5 5 Most Carried 7 | 5 7 5 5 5 Average Carried 4 | 2 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 5 5 5 4 5 Class Distribution -------------------- 45% | Sprinter 31% | Mutant 22% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 541 | 189 . 102 59 191 Remotely . | . . . . . Salvage Created 195 | 16 . . . 179 Parts 20 | 5 . . . 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 9 | . . . . 9 Melee 4 | . . . . 4 AOE 3 | . . . . 3 Classes Destroyed 4 | 1 . . . 3 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Operator 1 | . . . . 1 Swarmer 9 | . . . . 9 Best Kill Streak 4 | 1 . . . 4 Combat Bots Only 4 | . . . . 4 Max Kills in Single Turn 4 | 1 . . . 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1846 | . . 7 48 1791 Core 576 | . . . 25 551 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 . 100 93 . Volleys Fired 9 | 1 . 1 7 . Largest 2 | 2 . 2 2 . Hottest 70 | 70 . 70 40 . Shots Fired 18 | 2 . 2 14 . Gun 18 | 2 . 2 14 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 16 | 1 . 1 14 . Thermal 2 | 1 . 1 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | 1 . . 5 . Robot Miss Streak 4 | . . 2 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 18 | 1 . . 8 9 Core Hits 10 | 1 . . . 9 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 3 | . . . . 3 Smash 3 | . . . . 3 Melee Attacks 46 | . . . 1 45 Impact 46 | . . . 1 45 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 634 | 12 . . 64 558 Guns 76 | 12 . . 64 . Cannons . | . . . . . Explosions 144 | . . . . 144 Melee 374 | . . . . 374 Ramming 40 | . . . . 40 Kinetic 64 | . . . 64 . Thermal 12 | 12 . . . . Explosive . | . . . . . Electromagnetic 144 | . . . . 144 Impact 374 | . . . . 374 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 12 | . . . . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 158 | . . . . 158 Projectiles . | . . . . . Explosions . | . . . . . Melee 158 | . . . . 158 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 29 | . . . . 29 Shots 1 | . . . . 1 Rammed 16 | . . . . 16 Targets Rammed 16 | . . . . 16 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 36 | 30 . 36 6 3 Average Temperature 11 | 18 . 19 5 2 Received Heat Transfer 288 | . . . 9 279 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions 9 | . . . . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 37 | 37 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 480 | 5 3 81 174 480 Initial 73 | . 3 . 31 73 Average 186 | . 3 76 65 307 Maximum Alert Level 2 | . . . . 2 Low Security (%) 55 | 100 100 100 100 12 Level 1 32 | . . . . 62 Level 2 12 | . . . . 24 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 2 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 6 | . . . 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . . 3 12 30 Peak Tracking Total 11 | . . 3 8 11 Tactical Retreats 9 | . . . 2 7 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 5 | . . 1 1 3 Terminals 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 15 | . . 2 2 11 Successful 8 | . . . 1 7 Failed 7 | . . 2 1 4 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 7 | . . 2 2 3 Terminals 8 | . . 2 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 1 1 Terminals 2 | . . . 1 1 Botnet 1 | . . . 1 . Detonate 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 1 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 1 | . . 1 . . GUARD 1 | . . 1 . . Ally Attacks 19 | . . 12 7 . Total Damage 144 | . . 96 48 . Kills 4 | . . 3 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1103 | 74 53 286 120 570 Spaces Moved 1592 | 48 52 556 309 627 Core 57 | 3 . . . 54 Treads . | . . . . . Legs 71 | 45 26 . . . Wheels 47 | . . . . 47 Hover . | . . . . . Flight 1417 | . 26 556 309 526 Fastest Speed 26 | 50 32 32 29 26 Average Speed 41 | 115 76 32 29 46 Slowest Speed 300 | 120 120 32 29 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . 2 1 2 Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 40 | 3 14 94 37 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 28 | . . . 1 27 Terrain Destroyed 28 | . . . 1 27 Melee 28 | . . . 1 27 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1937 | 61 65 660 327 824 Wait 198 | 1 . 102 1 94 Move 1577 | 47 51 551 306 622 Hop 5 | . . 2 1 2 Pick Up 24 | 5 4 1 3 11 Fast Attach 20 | 7 . 1 1 11 Attach 13 | . 1 . 2 10 Detach 6 | . . . 1 5 Swap 5 | . 4 . . 1 Drop 17 | . 5 2 4 6 Fire 9 | 1 . 1 7 . Melee 46 | . . . 1 45 Ram 16 | . . . . 16 Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 12) 128 | -10/Materials | Entered Mines 135 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 183 | -10/Mines | Learned location of Zion (-6) 188 | -10/Mines | Discovered new exit (range 13) 301 | -10/Mines | Discovered new exit (range 5) 408 | -10/Mines | Build established: Sprinter 414 | -10/Mines | Entered Materials 414 | -9/Materials | Accompanied by 3 allies 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 470 | -9/Materials | Discovered new exit (range 13) 519 | -9/Materials | Discovered new exit (range 16) 534 | -9/Materials | Entered another Materials area 534 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -8/Materials | Discovered new exit (range 15) 644 | -8/Materials | Lost 3 parts (1p2n) 686 | -8/Materials | Lost 6 parts (1p3n1u1w) 825 | -8/Materials | Lost 3 parts (1n1u1w) 933 | -8/Materials | Discovered new exit (range 5) 1012 | -8/Materials | Crushed by falling debris 1013 | -8/Materials | Core integrity fell below 50% 1021 | -8/Materials | Crushed by falling debris 1021 | -8/Materials | Core integrity fell below 20% 1031 | -8/Materials | Crushed by falling debris 1031 | -8/Materials | System corruption reached 10% 1062 | -8/Materials | Lost 7 parts (5n2u) 1104 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01021_ The unstable cave ceiling collapses. 01021_ Crushed by falling debris. 01021_ Flight Unit destroyed. 01021_ System corrupted by crushing effect (+3). 01031_ The unstable cave ceiling collapses. 01031_ Crushed by falling debris. 01031_ Weight Redist. System destroyed. 01031_ System corrupted by crushing effect (+3). 01031_ Com. Wheel destroyed. 01031_ System corrupted by crushing effect (+1). 01031_ Flight Unit destroyed. 01031_ System corrupted by crushing effect (+1). 01032_ The unstable cave ceiling collapses. 01043_ System corrupted: Component data lost. 01061_ U-05 Engineer builds a Wall. 01077_ W-25 Informer sends out distress signal. 01087_ System corrupted: Matter fused (-8). 01089_ Critical hit (Burn: +37). 01100_ Enh. Autogun destroyed. 01102_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ??????????????########???# #??????#""""" #?????? | | ??????????????# #######?????#""""" ! #####?? | | ??????????????# ##!!!!##????#""""" # #?? | | ??????????????# #! !#????#""""" # < #?? | | ??????????????# ! # #????# # #?? | | ??????????????# # #########+##### #?? | | ??????????????# """ # ### | | ??????????????? """"" + | | ??????????????? 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