Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 08:54:33

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (79)      395
Value Destroyed (2376)     2376
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (535)                535
              TOTAL SCORE: 7186

 Bonus
-------
High Alert Combat Kills    228
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             657/850
Matter                     290/300
Energy                     471/480
System Corruption          1%
Temperature                Cool (144)
Movement                   Walking (240) Ox4
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
     Armored Leg
>            --- UTILITY (7) ------
    Improved Heat Sink
    Improved Heat Sink
    Improved Cooling System
             Humpback
             Target Analyzer
    Improved Medium Armor Plating
>            --- WEAPON (3) -------
       Heavy Plasma Cannon
    Advanced Plasma Cannon
>            --- INVENTORY (24) ---
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Flexi-carbon Leg
             Humpback
             Lightpack 2.0
    Improved Light Armor Plating
    Improved Light Armor Plating
     Layered Medium Armor Plating
             System Backup Module
             Lightning Gun
    Improved Spread Laser
             Particle Cannon
             Particle Cannon
             Particle Cannon
       Heavy Particle Cannon
             Minigun
             Gauss Rifle
             Rocket Launcher
             Great Axe

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
     Armored Leg
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Heat Sink
    Improved Cooling System
             Humpback
             Target Analyzer
    Improved Medium Armor Plating
>            --- WEAPON -----------
    Advanced Plasma Cannon
    Advanced Plasma Cannon
    Advanced Plasma Cannon
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Flexi-carbon Leg
             Humpback
             Lightpack 2.0
    Improved Light Armor Plating
    Improved Light Armor Plating
             System Backup Module
             Lightning Gun
    Improved Spread Laser
             Particle Cannon
             Particle Cannon
             Particle Cannon
       Heavy Particle Cannon
       Heavy Plasma Cannon
    Advanced Plasma Cannon
             Minigun
             Gauss Rifle
             Rocket Launcher
             Great Axe
[Rating: 62]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   .   3   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             77   | 6   .   3   1   10  17  30  10  
  Power                    8    | 1   .   .   .   .   .   6   1   
    Engine                 6    | 1   .   .   .   .   .   4   1   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   .   .   6   7   1   
    Treads                 3    | 2   .   .   .   .   1   .   .   
    Leg                    13   | .   .   .   .   .   5   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   .   1   1   .   7   6   4   
    Device                 7    | .   .   .   .   .   2   4   1   
    Storage                5    | 1   .   1   1   .   1   1   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   4   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   2   .   10  4   11  4   
    Energy Gun             4    | .   .   .   .   .   3   1   .   
    Energy Cannon          12   | .   .   .   .   .   .   8   4   
    Ballistic Gun          10   | 2   .   1   .   6   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   4   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   
Parts Lost                 12   | .   .   .   .   .   2   5   5   
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               5    | .   .   .   .   .   2   2   1   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   2   3   
  Highest Loss Streak      2    | .   .   .   .   .   1   2   2   
Average Slot Usage (%)     88   | .   85  91  91  84  78  90  91  
  Engine                   13   | .   14  14  14  14  9   14  11  
  Treads                   13   | .   28  28  28  28  7   .   .   
  Leg                      11   | .   .   .   .   .   15  22  20  
  Device                   7    | .   .   .   .   .   8   14  18  
  Storage                  11   | .   14  20  20  14  9   7   6   
  Protection               7    | .   .   .   .   .   11  14  7   
  Energy Gun               1    | .   .   .   .   .   10  1   .   
  Energy Cannon            6    | .   .   .   .   .   .   13  19  
  Ballistic Gun            13   | .   28  28  28  27  7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             180  | 12  12  16  88  90  98  180 143 
  Greatest Support         60   | 40  40  40  40  40  60  45  41  
  Greatest Overweight (x)  4    | .   .   .   2   2   3   4   3   
  Average Overweight (x)   1    | .   .   .   .   2   2   2   3   
Largest Inventory Capacity 44   | 6   6   8   24  24  44  44  24  
  Average Capacity         20   | 4   6   6   16  24  24  24  24  
  Most Carried             24   | 4   6   6   12  24  24  24  24  
  Average Carried          18   | 2   4   5   8   21  23  22  22  
  Final Capacity           24   | 6   6   8   24  24  24  24  24  
  Final Carried            24   | 4   6   6   12  24  23  23  22  

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 18% | Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
        Hauler-Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           1204 | 246  .    47   .    195  289  347  80   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2865 | 73   .    9    .    330  669  1195 589  
  Parts                    144  | 2    .    4    .    40   23   56   19   
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  55   | .   .   2   .   19  7   19  8   
  Guns                     13   | .   .   .   .   7   4   2   .   
  Cannons                  17   | .   .   .   .   .   .   10  7   
  AOE                      21   | .   .   2   .   12  .   7   .   
Classes Destroyed          15   | 1   .   1   .   6   3   3   1   
  Worker                   7    | .   .   .   .   .   .   7   .   
  Builder                  4    | .   .   .   .   1   1   2   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   
  Recycler                 7    | 1   .   .   .   .   1   4   1   
  Watcher                  2    | .   .   .   .   .   1   1   .   
  Swarmer                  14   | .   .   2   .   12  .   .   .   
  Grunt                    24   | .   .   .   .   3   5   14  2   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   
  Sentry                   4    | .   .   .   .   .   2   .   2   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   .   3   2   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   .   .   .   
Best Kill Streak           11   | 1   .   2   .   9   4   11  3   
  Combat Bots Only         8    | .   .   2   .   8   4   5   2   
Max Kills in Single Turn   8    | 1   .   2   .   3   1   8   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   3   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               3958 | .    .    .    .    623  745  1399 1191 
  Core                     468  | .    .    .    .    97   35   143  193  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    .    .    61   93   79   .    
Volleys Fired              175  | 2    .    1    .    34   47   65   26   
  Largest                  3    | 2    .    1    .    2    2    2    3    
  Hottest                  294  | 40   .    30   .    40   110  196  294  
Shots Fired                358  | 4    .    1    .    61   93   125  74   
  Gun                      163  | 4    .    .    .    54   93   12   .    
  Cannon                   182  | .    .    .    .    .    .    108  74   
  Launcher                 13   | .    .    1    .    7    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  68   | 4    .    .    .    54   10   .    .    
  Thermal                  277  | .    .    .    .    .    83   120  74   
  Explosive                13   | .    .    1    .    7    .    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 1    .    .    .    9    20   23   9    
  Robot Miss Streak        4    | 2    .    .    .    3    4    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           228  | 2    .    .    .    33   68   76   49   
  Core Hits                120  | 2    .    2    .    30   19   52   15   
  Critical Hits            5    | .    .    .    .    .    .    2    3    
  Critical Kills           2    | .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7267 | 18   .    75   .    1034 1313 3211 1616 
  Guns                     1857 | 18   .    .    .    337  1313 189  .    
  Cannons                  3208 | .    .    .    .    .    .    1592 1616 
  Explosions               2193 | .    .    75   .    688  .    1430 .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    .    .    .    
  Kinetic                  409  | 18   .    .    .    337  54   .    .    
  Thermal                  4656 | .    .    .    .    .    1259 1781 1616 
  Explosive                2175 | .    .    75   .    688  .    1412 .    
  Electromagnetic          18   | .    .    .    .    .    .    18   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    1    
  Average Corruption       2    | .    .    .    .    .    .    3    1    
  Corruption Purged        2    | .    .    .    .    .    .    2    .    
  Effects                  15   | .    .    .    .    .    .    12   3    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    1    
    Targeting Errors       4    | .    .    .    .    .    .    3    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            215  | .    .    .    .    8    .    168  39   
  Projectiles              111  | .    .    .    .    .    .    72   39   
  Explosions               104  | .    .    .    .    8    .    96   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    .    .    53   .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        303  | .    .    .    .    22   117  216  303  
  Average Temperature      63   | .    .    .    .    8    50   40   125  
  Received Heat Transfer   1206 | .    .    .    .    123  378  441  264  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    3    .    1    
  Combat Hostiles          4    | .    .    .    .    .    3    .    1    
  Parts Melted             12   | .    .    .    .    .    7    2    3    
  Heat Transferred         7503 | .    .    .    .    .    2331 2822 2350 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Peak Influence             781  | 5   3   78  .   320 191 781 576 
  Average Influence        165  | 1   3   50  .   86  114 206 429 
Maximum Alert Level        3    | .   .   .   .   1   .   3   2   
  Low Security (%)         79   | 100 100 100 .   84  100 80  .   
  Level 1                  7    | .   .   .   .   15  .   .   40  
  Level 2                  9    | .   .   .   .   .   .   8   59  
  Level 3                  4    | .   .   .   .   .   .   11  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   1   2   8   2   
  Investigation            3    | .   .   .   .   1   .   2   .   
  Extermination            4    | .   .   .   .   .   .   3   1   
  Reinforcement            5    | .   .   .   .   .   2   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           7    | .   .   .   .   3   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              75   | .   .   1   .   19  16  29  10  
  Peak Tracking Total      6    | .   .   .   .   6   4   6   5   
  Tactical Retreats        8    | .   .   .   .   2   3   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          17   | .   .   .   .   5   .   9   3   
  Max in Single Turn       2    | .   .   .   .   2   .   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          8    | .   .   .   2   2   .   3   1   
  Terminals                1    | .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                24   | .   .   .   2   5   .   12  5   
  Successful               14   | .   .   .   2   3   .   7   2   
  Failed                   10   | .   .   .   .   2   .   5   3   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   4   .   2   .   
  Terminals                4    | .   .   .   .   4   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   4   5   
  Repair Stations          8    | .   .   .   .   .   .   8   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   2   3   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   2   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   1   1   
Repair Station Hacks       5    | .   .   .   .   .   .   5   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   
  Repair                   2    | .   .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   3   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
    Download               1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   1   .   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              4    | .   .   .   .   .   .   2   2   
    Matter                 424  | .   .   .   .   .   .   212 212 
    Time                   159  | .   .   .   .   .   .   106 53  
  Total Part Build Rating  24   | .   .   .   .   .   .   12  12  
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     98   | .   .   .   .   .   .   98  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   
  Highest-Rated Group      38   | .   .   38  38  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   1   .   .   .   .   .   
  Total Damage             21   | .   .   21  .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               5208 | 81   55   480  740  979  689  1737 447  
Spaces Moved               2248 | 44   34   290  409  395  261  683  132  
  Core                     6    | 6    .    .    .    .    .    .    .    
  Treads                   1298 | 38   34   290  409  395  132  .    .    
  Legs                     944  | .    .    .    .    .    129  683  132  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  200  180  183  210  
  Average Speed            185  | 145  160  160  179  200  192  189  210  
  Slowest Speed            243  | 160  160  160  200  200  210  243  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    
Exploration Rate (%)       32   | 4    8    47   70   70   33   25   3    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    10   .    
Terrain Destroyed          133  | .    .    10   .    50   .    61   12   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    .    .    .    19   12   
  AOE                      102  | .    .    10   .    50   .    42   .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      2952 | 55   35   305  416  532  361  1002 246  
  Wait                     350  | .    .    8    .    65   13   200  64   
  Move                     2240 | 43   33   289  408  394  260  681  132  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  62   | 4    2    2    5    20   10   11   8    
  Fast Attach              22   | 6    .    1    1    1    5    7    1    
  Attach                   25   | .    .    .    .    3    10   8    4    
  Detach                   5    | .    .    .    .    .    4    1    .    
  Swap                     30   | .    .    2    .    6    2    15   5    
  Drop                     41   | .    .    2    2    8    10   13   6    
  Fire                     175  | 2    .    1    .    34   47   65   26   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 10)
  137 | -10/Materials | Entered Mines
  254 | -10/Mines     | Discovered new exit (range 5)
  301 | -10/Mines     | Build established: Mutant
  604 | -10/Mines     | Learned Materials emergency access door positions
  608 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  608 | -10/Mines     | Discovered new exit (range 5)
  617 | -10/Mines     | Entered Exiles
  617 | -10/Exiles    | Accompanied by 2 allies
  647 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  659 | -10/Exiles    | Met 8R-AWN
  685 | -10/Exiles    | Met EX-HEX
  734 | -10/Exiles    | Met EX-BIN
  750 | -10/Exiles    | Met EX-DEC
  765 | -10/Exiles    | Learned location of Zion (-7)
 1102 | -10/Exiles    | Aligned with FarCom system
 1104 | -10/Exiles    | Given EX-Vault access code
 1150 | -10/Exiles    | Opened EX-Vault
 1162 | -10/Exiles    | Found Lightpack 2.0
 1205 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1243 | -10/Exiles    | Build established: Hauler-Mutant
 1341 | -10/Exiles    | Discovered new exit (range 10)
 1357 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1357 | -10/Exiles    | Entered Mines
 1459 | -9/Mines      | Assembled infested the area
 1464 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1580 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2051 | -9/Mines      | Learned Materials stockpile data
 2094 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2208 | -9/Mines      | Destroyed 8 combat bots
 2316 | -9/Mines      | Discovered new exit (range 7)
 2336 | -9/Mines      | Entered Materials
 2336 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2985 | -8/Materials  | Discovered new exit (range 14)
 3025 | -8/Materials  | Entered Factory
 3025 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3183 | -7/Factory    | Repaired Imp. Light Armor Plating
 4040 | -7/Factory    | Discovered new exit (range 15)
 4265 | -7/Factory    | Discovered new exit (range 7)
 4424 | -7/Factory    | Local fabrication network quarantined
 4468 | -7/Factory    | Fabricated Adv. Plasma Cannon (x2)
 4662 | -7/Factory    | Crushed by falling debris
 4762 | -7/Factory    | Entered another Factory area
 4762 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4850 | -6/Factory    | Fabricated Adv. Plasma Cannon (x2)
 5047 | -6/Factory    | Spotted B-75 Beast
 5106 | -6/Factory    | Garrison activated, responded to threat
 5110 | -6/Factory    | Destroyed B-75 Beast
 5164 | -6/Factory    | Build established: Scavenger-Skirmisher
 5209 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05197_ L-41 Fighter overheating.
05198_ R-10 Processor collects Lgt. Ion Engine.
05198_ L-41 Fighter overheating.
05198_ K-01 Serf collects debris.
05200_ Destroyed Carbon-fiber Leg. <x2>
05200_ L-41 Fighter destroyed.
05201_ U-05 Engineer builds a Wall.
05202_ R-10 Processor collects Field Recycling Unit.
05202_ K-01 Serf collects debris.
05205_ Adv. Plasma Cannon destroyed.
05205_ U-05 Engineer lays Concrete.
05206_ System corrupted: Component data lost.
05206_ Slug penetrates Matter Pump.
05206_ Slug penetrates R-10 Processor.
05206_ U-05 Engineer lays Concrete.
05206_ Hvy. Laser melted.
05206_ G-50 Soldier destroyed.
05207_ K-01 Serf collects debris.
05208_ U-05 Engineer builds a Wall.
05209_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
 Adv. Plasma Cannon | -7/Factory | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Plasma Cannon | x2 | -7/Factory | Preloaded
 Adv. Plasma Cannon | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugShieldReconstructor
  Manual?         0
Play Time         00:21:49
  Cumulative      386.1 hours
  Start           2019.11.23 @ 15:28:49
  End             2019.12.14 @ 08:54:33
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          691
  Rogue           691
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           21/0/3/3/1/0/0
Lore%             93
Gallery%          90
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3ac2251-deee-4a95-a5ec-e583b4ad540f