Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 01:06:13 Player: EYE-VY Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (60) 300 Value Destroyed (2817) 2817 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 8464 Bonus ------- Follower Combat Kills 67 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 71/300 Energy 293/315 System Corruption 7% Temperature Critical (633) Movement Treading (320) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Neutrino Core Micro Fission Core > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Titanium Leg > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON (4) ------- Advanced Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Advanced Hacking Suite High-powered Shock Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit 0b10 Alert Chip Advanced Targeting Computer Improved Heavy Armor Plating Force Field > --- WEAPON ----------- Advanced Plasma Cannon KE Penetrator Magnetic Acceleration Cannon Lance > --- INVENTORY -------- Light Nuclear Core Titanium Leg Hardened Medium Armor Plating Advanced Hacking Suite High-powered Shock Rifle Advanced Assault Cannon Advanced Assault Cannon Improved Remote Datajack [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor 0b10 Alert Chip Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 2 2 . . Power 2 | . . . . . . . 1 . . 1 . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 5 | . . . 2 . . . . 1 1 1 . . Weapon 2 | . . . . . . . . 1 1 . . . Parts Attached 131 | 6 4 9 5 2 7 4 11 11 29 35 6 2 Power 15 | 1 . . 1 . . . 1 1 4 6 1 . Engine 5 | 1 . . 1 . . . 1 1 1 . . . Core 10 | . . . . . . . . . 3 6 1 . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 2 . . 2 1 2 1 4 4 . 1 Treads 4 | . . . . . . . . . . 4 . . Leg 15 | 2 . 2 . . 2 1 2 1 4 . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 1 . 3 1 2 2 2 2 5 9 6 2 . Device 16 | . . 2 . 1 . 1 1 3 5 3 . . Storage 2 | 1 . . . . . . . . 1 . . . Processor 6 | . . . 1 1 1 . 1 . 1 1 . . Hackware . | . . . . . . . . . . . . . Protection 11 | . . 1 . . 1 1 . 2 2 2 2 . Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 4 4 3 . 3 1 6 4 12 19 3 1 Energy Gun 15 | 1 . . . . 1 . . 2 6 5 . . Energy Cannon 7 | . . . . . . . . . . 6 1 . Ballistic Gun 16 | 1 3 1 1 . 1 1 1 2 3 1 . 1 Ballistic Cannon 14 | . . 1 1 . 1 . 3 . 2 4 2 . Launcher 3 | . . 1 . . . . 1 . 1 . . . Special Weapon 4 | . 1 1 1 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . Unidentified Prototypes 4 | . . . . 1 3 . . . . . . . Parts Lost 22 | . . . . . . . 1 . 12 3 3 3 Power 5 | . . . . . . . . . 1 3 1 . Propulsion 3 | . . . . . . . . . 2 . . 1 Utility 5 | . . . . . . . . . 3 . 1 1 Weapon 9 | . . . . . . . 1 . 6 . 1 1 Highest Loss Streak 6 | . . . . . . . 1 . 6 1 2 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 84 95 88 95 99 100 100 96 92 90 90 87 Engine 7 | . 14 14 11 11 11 11 18 15 7 . . . Core 5 | . . . . . . . . . 4 13 16 16 Treads 4 | . . . . . . . . . . 10 17 15 Leg 16 | . 28 28 22 22 22 22 27 23 18 6 . . Device 5 | . . 3 . 1 . 2 1 3 7 9 8 4 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 5 Processor 13 | . . . 11 16 22 22 25 23 16 13 8 5 Protection 7 | . . 6 11 11 11 8 . 2 5 5 10 17 Energy Gun 4 | . 9 . . . . . . 2 15 7 . . Energy Cannon 1 | . . . . . . . . . . 2 4 5 Ballistic Gun 7 | . 17 14 11 11 10 11 14 11 5 2 2 . Ballistic Cannon 6 | . . 10 9 11 10 11 3 5 2 4 8 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 94 | 13 14 18 21 35 21 21 36 42 48 91 92 94 Greatest Support 90 | 20 20 20 20 20 20 23 33 40 56 90 90 60 Greatest Overweight (x) 3 | 3 . . 1 1 2 1 1 1 1 2 1 3 Average Overweight (x) . | . . . . 1 . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 10 10 10 Most Carried 10 | 5 8 8 8 8 8 8 8 8 10 10 8 6 Average Carried 6 | 2 6 7 7 7 7 7 7 7 4 8 7 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 Final Carried 10 | 4 8 8 8 8 7 8 8 7 10 8 6 4 Class Distribution -------------------- 26% | Mutant 23% | Tank 21% | Scavenger-Skirmisher 19% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Matter Collected 2639 | 229 104 203 85 54 . 209 175 47 633 383 443 74 Remotely . | . . . . . . . . . . . . . Salvage Created 2401 | . 104 200 104 52 . 168 151 48 726 362 287 199 Parts 87 | . 2 12 6 3 . 8 7 4 20 12 3 10 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 5 9 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 59 | . 2 6 3 2 . 6 4 1 16 7 6 6 Guns 28 | . 2 . 1 1 . 4 3 1 11 4 1 . Cannons 24 | . . 4 2 1 . 2 1 . 2 1 5 6 AOE 4 | . . 2 . . . . . . 2 . . . Classes Destroyed 8 | . 1 . 1 1 . . 2 1 . 2 . . Watcher 1 | . . . . . . . . . . 1 . . Swarmer 9 | . . . . 1 . 3 . . . 2 . 3 Grunt 31 | . 2 6 2 1 . 3 2 . 8 . 4 3 Brawler 3 | . . . . . . . 1 . 1 . 1 . Duelist 1 | . . . . . . . . . . 1 . . Sentry 5 | . . . 1 . . . . . 1 2 1 . Hunter 3 | . . . . . . . 1 . 2 . . . Programmer 7 | . . . . . . . . 1 4 2 . . Best Kill Streak 4 | . 2 2 2 1 . 3 3 1 4 3 4 3 Combat Bots Only 4 | . 2 2 2 1 . 3 3 1 4 3 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 1 1 2 1 2 Gunslinging 1 | . . . . . . . 1 . . 1 . . Exploded 1 | . . 1 . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Hostile Shots Fired 336 | . 8 23 11 3 . 22 28 . 116 30 68 27 Missed 76 | . 1 8 5 2 . 3 6 . 26 7 13 5 Damage Taken 5791 | . 94 265 79 8 . 301 342 . 1839 693 1196 974 Core 1500 | . 32 50 11 . . . 48 . 334 250 157 618 Absorbed by Shields 263 | . . . . . . . . . . 21 208 34 Core Remaining (%) 85 | 100 . 67 . . . 97 91 100 60 . . . Volleys Fired 157 | . 7 14 9 2 . 11 14 1 47 16 18 18 Largest 4 | . 2 2 2 2 . 2 2 3 4 4 3 4 Hottest 329 | . 100 55 100 58 . 59 100 87 293 329 184 219 Shots Fired 405 | . 13 28 16 4 . 22 26 3 147 60 52 34 Gun 244 | . 12 14 7 2 . 11 15 2 117 49 8 7 Cannon 148 | . . 11 7 2 . 11 8 1 26 11 44 27 Launcher 8 | . . 3 . . . . 1 . 4 . . . Special 5 | . 1 . 2 . . . 2 . . . . . Kinetic 257 | . 12 25 14 4 . 22 23 3 74 6 44 30 Thermal 140 | . 1 . 2 . . . 2 . 69 54 8 4 Explosive 8 | . . 3 . . . . 1 . 4 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 10 | . 6 8 6 2 . 4 8 3 9 10 5 10 Robot Miss Streak 7 | . 2 2 1 1 . 4 4 . 7 3 3 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 4 | . . . . . . . 1 . 2 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 1 . . Shots Hit Robots 256 | . 8 20 11 2 . 13 18 2 89 41 31 21 Core Hits 146 | . 5 10 5 2 . 12 10 2 61 16 14 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . 1 . . . . . 3 1 2 . Burn 3 | . . . . . . . . . 2 1 . . Blast 4 | . . . 1 . . . . . 1 . 2 . Melee Attacks 4 | . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . 4 . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6047 | . 100 460 167 30 . 257 313 45 2047 1019 1068 541 Guns 3205 | . 100 117 76 12 . 148 129 45 1481 771 240 86 Cannons 2244 | . . 157 91 18 . 109 95 . 243 248 828 455 Explosions 598 | . . 186 . . . . 89 . 323 . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 3454 | . 100 274 167 30 . 257 224 45 812 166 906 473 Thermal 1995 | . . . . . . . . . 912 853 162 68 Explosive 598 | . . 186 . . . . 89 . 323 . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 5 . 7 7 Average Corruption 4 | . . . . . . . . . 2 . 6 7 Corruption Purged 5 | . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 65 | . . . . . . . . . 23 . 25 17 Message Errors 21 | . . . . . . . . . 10 . 5 6 Matter Fused 12 | . . . . . . . . . 4 . 6 2 Heat Flow Errors 9 | . . . . . . . . . 4 . 4 1 Energy Discharges 5 | . . . . . . . . . 1 . 1 3 Parts Rejected 2 | . . . . . . . . . 1 . . 1 Data Loss (minor) 7 | . . . . . . . . . . . 5 2 Data Loss (major) 3 | . . . . . . . . . 1 . 1 1 Misfires 2 | . . . . . . . . . 1 . 1 . Alerts 2 | . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 54 | . . 8 . . . . . . 25 15 . 6 Projectiles 23 | . . . . . . . . . 2 15 . 6 Explosions 31 | . . 8 . . . . . . 23 . . . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . . 2 2 . 5 . 2 5 Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . . . 2 2 . 5 . 2 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . 61 . . . . . . 133 . . . Shots 6 | . . 3 . . . . . . 3 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 942 | . 20 36 16 . . 53 47 27 773 942 584 738 Average Temperature 229 | . 7 16 8 . . 25 15 16 258 334 206 331 Received Heat Transfer 1400 | . 51 120 48 . . 135 108 . 474 23 261 180 Effects 131 | . . . . . . . . . 35 31 28 37 Shutdowns 45 | . . . . . . . . . 13 9 9 14 Energy Bleed 17 | . . . . . . . . . 4 4 5 4 Interference 17 | . . . . . . . . . 8 1 5 3 Matter Decay 6 | . . . . . . . . . . 1 2 3 Short Circuit 15 | . . . . . . . . . 1 6 4 4 Damage (minor) 13 | . . . . . . . . . 5 2 2 4 Damage (major) 10 | . . . . . . . . . 3 6 . 1 Damage (core) 8 | . . . . . . . . . 1 2 1 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 2 . . Combat Hostiles 3 | . . . . . . . . . 1 2 . . Parts Melted 22 | . . . . . . . . . 11 11 . . Heat Transferred 3580 | . . . . . . . . . 1783 1447 250 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Peak Influence 181 | . 141 181 98 102 . 112 111 44 119 104 . . Initial 54 | . . 54 . 37 . . 43 16 21 25 . . Average 43 | . 45 90 45 29 . 65 60 13 32 53 . . Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 1 . . . 2 6 1 . . Investigation 1 | . . . . . . . . . 1 . . . Extermination 5 | . . . . . . . . 1 3 1 . . Reinforcement 6 | . 1 . 1 1 . . . 1 2 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Distress Signals 4 | . . . 1 . . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 87 | . 6 7 4 13 . 6 4 1 21 9 7 9 Peak Tracking Total 7 | . 3 2 4 4 . 3 3 1 4 3 7 4 Tactical Retreats 4 | . 1 1 . 1 . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Traps Triggered 2 | . . . . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Disabled 8 | . . . . . . . 2 1 2 2 1 . Max in Single Turn 2 | . . . . . . . 2 1 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Accessed 14 | . . 1 . 1 4 1 . . 4 3 . . Terminals 6 | . . . . . . 1 . . 2 3 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 62 | . . 1 . 1 49 2 . . 5 4 . . Successful 56 | . . 1 . 1 49 1 . . 2 2 . . Failed 6 | . . . . . . 1 . . 3 2 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 8 | . . . . . . 2 . . 2 4 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 56 | . . 1 . 1 49 1 . . 2 2 . . Record 50 | . . . . . 49 1 . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . . . 1 . . 3 2 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total Allies 5 | . . . . 5 . . . . . . . . Largest Group 5 | . . . . 5 3 1 . . . . . . Highest-Rated Group 83 | . . . . 83 59 16 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 16 . . . . . . Total Orders 24 | . . . . . . 9 4 11 . . . . STAY 4 | . . . . . . 2 . 2 . . . . ROAM 5 | . . . . . . 1 3 1 . . . . EXPLORE 8 | . . . . . . 2 1 5 . . . . RETURN 7 | . . . . . . 4 . 3 . . . . Ally Attacks 44 | . . . . 43 . 1 . . . . . . Total Damage 506 | . . . . 506 . . . . . . . . Kills 7 | . . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . 1 Drone Launches 14 | . . . . . . 3 3 8 . . . . Drone Recoveries 11 | . . . . . . 3 2 6 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Turns Passed 10949 | 73 375 837 170 1318 748 360 595 634 2510 1063 1739 527 Spaces Moved 5275 | 47 280 616 89 681 389 160 321 226 1043 556 677 190 Core 12 | 12 . . . . . . . . . . . . Treads 1215 | . . . . . . . . . . 348 677 190 Legs 4048 | 35 280 616 89 681 389 160 321 226 1043 208 . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 120 120 123 123 160 240 Average Speed 163 | 123 120 120 134 190 188 127 123 131 139 159 238 245 Slowest Speed 400 | 200 120 120 190 190 260 190 190 190 200 320 240 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 36 98 14 97 78 31 28 14 20 14 77 25 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . Spaces Dug 8 | . 1 . 2 . . . 2 . . 3 . . Terrain Destroyed 74 | . 1 21 2 . . . 8 . 23 6 9 4 Melee 3 | . . . . . . . . . . 3 . . Projectile 21 | . 1 . 2 . . . 2 . . 3 9 4 AOE 50 | . . 21 . . . . 6 . 23 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total 7293 | 62 305 686 120 701 402 292 487 559 1998 695 762 224 Wait 1585 | . 1 37 15 15 . 116 131 313 843 44 56 14 Move 5263 | 46 279 615 88 680 388 159 320 225 1042 555 676 190 Hop . | . . . . . . . . . . . . . Pick Up 86 | 10 9 4 1 1 1 1 7 5 27 17 3 . Fast Attach 16 | . . 2 . 1 5 . . . . 8 . . Attach 48 | 6 1 1 1 . . . 3 4 18 8 4 2 Detach . | . . . . . . . . . . . . . Swap 67 | . 3 6 4 1 2 4 8 7 11 19 2 . Drop 67 | . 5 7 2 1 6 1 4 4 10 24 3 . Fire 157 | . 7 14 9 2 . 11 14 1 47 16 18 18 Melee 4 | . . . . . . . . . . 4 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 449 | -10/Materials | Entered Mines 502 | -10/Mines | Learned Materials stockpile data 651 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 688 | -10/Mines | Discovered new exit (range 6) 848 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1014 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1184 | -10/Mines | Discovered new exit (range 5) 1286 | -10/Mines | Entered Materials 1286 | -9/Materials | Evolved 2 slots: Utility x2 1287 | -9/Materials | Identified exit to Mines 1456 | -9/Materials | Entered Mines 1460 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1525 | -9/Mines | Learned location of 2 exits from Materials 1731 | -9/Mines | Assembled infested the area 1736 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1816 | -9/Mines | Discovered new exit (range 7) 1902 | -9/Mines | Discovered new exit (range 9) 1958 | -9/Mines | Found the Drone Emporium 1971 | -9/Mines | Found Prototype Device 1971 | -9/Mines | Identified Sensor Drone Bay 2208 | -9/Mines | Learned location of Storage (-8) 2472 | -9/Mines | Build established: Scavenger-Mutant 2766 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2766 | -9/Mines | Discovered new exit (range 5) 2774 | -9/Mines | Entered Exiles 2774 | -9/Exiles | Accompanied by 3 allies 2799 | -9/Exiles | Discovered new exit (range 17) 2804 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2822 | -9/Exiles | Met 8R-AWN 2852 | -9/Exiles | Met EX-HEX 2913 | -9/Exiles | Met EX-BIN 2942 | -9/Exiles | Aligned with FarCom system 2944 | -9/Exiles | Given EX-Vault access code 3025 | -9/Exiles | Opened EX-Vault 3036 | -9/Exiles | Found Prototype Energy Gun 3036 | -9/Exiles | Identified AWS/Thermal 3052 | -9/Exiles | Found Prototype Leg 3052 | -9/Exiles | Identified Potential Leg 3060 | -9/Exiles | Found Prototype Processor 3061 | -9/Exiles | Identified 0b10 Alert Chip 3104 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3151 | -9/Exiles | Met EX-DEC 3180 | -9/Exiles | Learned location of Zion (-7) 3293 | -9/Exiles | Visited The Gauntlet 3331 | -9/Exiles | Build established: Mutant 3522 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3522 | -9/Exiles | Entered Mines 3522 | -8/Mines | Accompanied by 1 ally 3650 | -8/Mines | Discovered new exit (range 6) 3689 | -8/Mines | Discovered new exit (range 35) 3824 | -8/Mines | Build established: Skirmisher 3882 | -8/Mines | Entered Materials 3882 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3883 | -8/Materials | Identified exit to Factory 4477 | -8/Materials | Entered Factory 4477 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4648 | -7/Factory | Discovered new exit (range 64) 4652 | -7/Factory | Identified exit to Factory 5111 | -7/Factory | Entered another Factory area 5111 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5295 | -6/Factory | Identified exit to Factory 5404 | -6/Factory | Build established: Scavenger-Skirmisher 6260 | -6/Factory | Build established: Skirmisher 6262 | -6/Factory | Lost 6 parts (2n1u3w) 6806 | -6/Factory | Build established: Scavenger-Skirmisher 7621 | -6/Factory | Entered another Factory area 7621 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8541 | -5/Factory | Build established: Tank 8639 | -5/Factory | Discovered new exit (range 16) 8684 | -5/Factory | Entered Upper Caves 8714 | -5/Upper Caves | Encountered a Warlord checkpoint 9569 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10076 | -5/Upper Caves | Discovered new exit (range 15) 10423 | -5/Upper Caves | Entered another Upper Caves area 10613 | -5/Upper Caves | Learned Factory non-interactive machine intel 10895 | -5/Upper Caves | Attracted the attention of an 0b10 base 10924 | -5/Upper Caves | Core integrity fell below 50% 10940 | -5/Upper Caves | Core integrity fell below 20% 10951 | -5/Upper Caves | Core destroyed Last Messages --------------- Power failure, Neutrino Core shutdown. Overheating: Matter decay (-29). G-50 Soldier knocked back. Adv. Assault Cannon broken. Overheating: Short circuit. Overheating: Core damaged (-140). G-50 Soldier destroyed. Power failure, Mic. Fission Core shutdown. Overheating: Matter decay (-27). Power failure, Neutrino Core shutdown. G-50 Soldier knocked back. Adv. Heat Sink fries itself beyond repair. Adv. Assault Cannon broken. Overheating: Short circuit. Carbon-fiber Leg fries itself beyond repair. Power failure, Neutrino Core shutdown. Mic. Fission Core broken. Overheating: Short circuit. Overheating: Core damaged (-140). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????????? ????????????? | | #??????????????????????????????# #??????????? | | ###????????????????????????????# #?????????? | | ??????????????????????? ###?# ##????????? | | ??????????????????????? ### ##???????? | | ##??????????????????????? #???????? | | #??????????????????????? #???????? | | # #??????????????????????? #????????? | | # #####???????????????????# #????????? | | # #????????????????#### #?????????? | | # ### #???????????????## ## #?????????## | | # ### #???????????????# ## ##???????? # | | # ## ###?????????????# ## ##### #?? # | | # ## ##??#?????##### ## #? # | | ## ##?#"##### # #? # | | ### #?## ## #???? # | | ###?# #?# ########### ## #???? # | | ??### #?## #"""""""""# ##???????? # | | ??# #??## #" T + #####???? # | | ### #???## #"% # ## ##?## # | | # #?#### %# %% # ### # | | #?# *%;@ + # | | #?## *; % # | | ### ##?# g%;"""" # | | ###?# ### #"""" # | | ????## ## %#"""" """"# ## | | ?????# #### ########### ### # | | ?????# ##??; ?????? #?# # | | ????# ##??# ?? ### # | | ????# ###???# ########## #?##### | | ????## ####?????## #####????????#########?????? | | ?????######?????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1050 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 3 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ClaymoresSniperNukerbomber Manual? 0 Play Time 01:51:19 Cumulative 18.7 hours Start 2024.04.18 @ 00:51:17 End 2024.04.21 @ 01:06:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00402e8d-1699-4a9e-8e3b-d0649c400ea0