Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 12:50:43 Player: LEWiKK Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (21) 105 Value Destroyed (551) 551 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5476 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Small Storage Unit 0b10 Decoder Chip [Generic] Makeshift System Shield Improved Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Angular Momentum Engine Heat Sink 0b10 Decoder Chip [Generic] Advanced ECM Suite Advanced System Shield Hacking Drone Bay Heavy Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System 0b10 Decoder Chip [Generic] Improved Reaction Control System Advanced Cloaking Device Makeshift System Shield Improved Corruption Screen > --- WEAPON ----------- Shotgun > --- INVENTORY -------- Light Nuclear Core Heat Sink 0b10 Decoder Chip [Generic] Advanced System Shield Hacking Drone Bay Heavy Hammer [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift System Shield Protection Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Special Weapon Flamer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 . . . 2 1 . . . Utility 5 | . . 1 . . . 3 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 26 | . . 8 . 8 1 2 2 5 . . Power 10 | . . 2 . 4 . . . 4 . . Engine 5 | . . 2 . 2 . . . 1 . . Core 5 | . . . . 2 . . . 3 . . Reactor . | . . . . . . . . . . . Propulsion 6 | . . 2 . 3 . 1 . . . . Treads . | . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . 3 . 1 . . . . Utility 7 | . . 2 . 1 . 1 2 1 . . Device 3 | . . 1 . . . 1 . 1 . . Storage . | . . . . . . . . . . . Processor 2 | . . . . 1 . . 1 . . . Hackware 1 | . . . . . . . 1 . . . Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 3 | . . 2 . . 1 . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 18 | . . 6 . . . . 3 . . 9 Power 3 | . . 1 . . . . . . . 2 Propulsion 7 | . . 2 . . . . 2 . . 3 Utility 4 | . . 1 . . . . . . . 3 Weapon 4 | . . 2 . . . . 1 . . 1 Highest Loss Streak 9 | . . 2 . . . . 3 . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 85 65 . 85 100 72 59 73 76 53 Engine 7 | . 14 11 . 8 . . . . . . Core 3 | . . . . 2 11 6 5 9 11 7 Leg 11 | . 28 16 . 11 . . . . . . Flight 10 | . . . . 15 33 26 17 17 17 10 Device 7 | . . 2 . 11 11 12 11 15 17 7 Storage 9 | . 14 11 . 11 11 6 5 5 5 5 Processor 3 | . . . . 3 11 6 8 11 11 11 Energy Gun 6 | . 28 9 . . . . . . . . Ballistic Gun 12 | . . 11 . 22 20 6 5 5 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 21 | 12 12 16 16 21 16 17 17 21 21 21 Greatest Support 36 | 20 20 36 26 26 18 26 26 22 22 22 Greatest Overweight (x) 1 | . . 1 . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 8 8 7 7 Average Carried 7 | . 6 7 8 7 7 7 7 6 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 8 8 6 7 7 Class Distribution -------------------- 83% | Mutant 16% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Matter Collected 762 | 200 39 326 . 17 25 . . 155 . . Remotely . | . . . . . . . . . . . Salvage Created 808 | . 39 769 . . . . . . . . Parts 37 | . 2 35 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Combat Hostiles Destroyed 18 | . 3 15 . . . . . . . . Guns 18 | . 3 15 . . . . . . . . Classes Destroyed 5 | . 1 4 . . . . . . . . Recycler 2 | . . 2 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 7 | . 3 4 . . . . . . . . Grunt 5 | . . 5 . . . . . . . . Sentry 6 | . . 6 . . . . . . . . Best Kill Streak 3 | . 3 3 . . . . . . . . Combat Bots Only 3 | . 3 3 . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Hostile Shots Fired 262 | . 18 76 . . 3 . 35 . 2 128 Missed 93 | . 2 16 . . 2 . 20 . 1 52 Damage Taken 2518 | . 123 771 . . 15 . 243 . 29 1337 Core 1223 | . 42 175 . . . . 87 . . 919 Absorbed by Shields 5 | . . . . . . . 5 . . . Regen/Repaired (Parts) 167 | . . . . 167 . . . . . . Core Remaining (%) 84 | 100 83 . . . 56 100 . . . . Volleys Fired 53 | . 11 42 . . . . . . . . Largest 2 | . 2 2 . . . . . . . . Hottest 100 | . 100 100 . . . . . . . . Shots Fired 106 | . 22 84 . . . . . . . . Gun 106 | . 22 84 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 57 | . . 57 . . . . . . . . Thermal 49 | . 22 27 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | . 4 9 . . . . . . . . Robot Miss Streak 4 | . 2 4 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 72 | . 11 61 . . . . . . . . Core Hits 38 | . 3 35 . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 3 2 . . . . . . . . Burn 4 | . 3 1 . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1030 | . 137 885 . . . . . . 8 . Guns 1022 | . 137 885 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 8 | . . . . . . . . . 8 . Kinetic 658 | . . 658 . . . . . . . . Thermal 364 | . 137 227 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . 2 2 2 . . 1 1 1 1 Average Corruption 1 | . . 2 2 2 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . 4 Effects 17 | . . 14 . . . . 1 1 . 1 Message Errors 3 | . . 1 . . . . 1 1 . . Matter Fused 4 | . . 4 . . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . . Energy Discharges 4 | . . 4 . . . . . . . . Data Loss (major) 2 | . . 1 . . . . . . . 1 Misfires 1 | . . 1 . . . . . . . . Alerts 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . 5 . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 5 | . . . . . . . . . 5 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . 4 . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 373 | . 373 223 . . . . . . . . Average Temperature 94 | . 181 48 . . . . . . . . Received Heat Transfer 327 | . . 309 . . . . . . . 18 Effects 1 | . 1 . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 4 . . . . . . . . Heat Transferred 1369 | . 629 740 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Peak Influence 311 | . 154 311 121 . . 50 24 8 20 . Initial 121 | . . 65 121 . . . 24 8 5 . Average 66 | . 68 95 121 . . 20 16 8 11 . Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 91 | . 100 82 100 . . 100 100 100 100 . Level 1 8 | . . 17 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . 3 . . . . 1 . . . Investigation 1 | . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 2 . . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Distress Signals 4 | . . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 54 | . 8 21 . . 3 3 6 . 1 12 Peak Tracking Total 10 | . 3 5 . . 3 3 6 . 1 10 Tactical Retreats 6 | . 1 1 . . . 2 . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Traps Triggered 3 | . . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Machines Accessed 10 | . 4 4 . . . 1 1 . . . Terminals 8 | . 2 4 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 9 12 . . . 3 5 . . . Successful 16 | . 5 7 . . . 2 2 . . . Failed 13 | . 4 5 . . . 1 3 . . . Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 5 7 . . . 1 4 . . . Terminals 27 | . 7 12 . . . 3 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 1 3 . . . 1 1 . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 3 | . . 2 . . . . 1 . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 2 4 . . . 1 1 . . . Terminals 8 | . 2 4 . . . 1 1 . . . Botnet 8 | . 2 4 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 4 . . . 1 1 . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 146 | . . . . . . . . . . 146 Highest-Rated Ally 146 | . . . . . . . . . . 146 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . 4 4 3 2 . Traps 1 | . . . . . . . 1 . . . Emergency Access 1 | . . . . . . 1 . . . . Items 10 | . . . . . . 2 3 3 2 . Machines 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Turns Passed 2326 | . 269 680 3 710 116 147 112 98 48 143 Spaces Moved 3275 | 1 176 298 3 1217 333 415 239 216 120 257 Core 55 | . . . . 1 . . . . . 54 Treads . | . . . . . . . . . . . Legs 771 | 1 176 298 3 293 . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2449 | . . . . 923 333 415 239 216 120 203 Fastest Speed 34 | 120 120 120 120 34 34 34 34 39 39 39 Average Speed 59 | 120 120 150 120 54 34 34 38 39 39 55 Slowest Speed 190 | 120 120 190 120 120 34 34 39 39 39 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . . 1 6 4 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 2 47 38 5 87 50 14 9 87 4 39 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . . . 3 5 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Total 3542 | . 212 453 2 1264 335 419 255 224 121 257 Wait 129 | . 24 77 . 22 . . . 6 . . Move 3246 | . 175 297 2 1216 332 412 228 207 120 257 Hop 10 | . . . . . . 1 5 4 . . Pick Up 41 | . 2 18 . 10 1 3 5 1 1 . Fast Attach . | . . . . . . . . . . . Attach 18 | . . 7 . 4 . 2 3 2 . . Detach . | . . . . . . . . . . . Swap 9 | . . 1 . 4 1 . . 3 . . Drop 24 | . . 11 . 8 1 1 2 1 . . Fire 53 | . 11 42 . . . . . . . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 12 | . . . . . . . 12 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 6) 254 | -10/Materials | Discovered new exit (range 14) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 588 | -9/Materials | Discovered new exit (range 8) 937 | -9/Materials | Discovered new exit (range 10) 950 | -9/Materials | Entered Mines 951 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 953 | -9/Mines | Entered Zion 1001 | -7/Zion | System corruption cleaned by Quarantine Array 1440 | -7/Zion | Given the Hacking Drone Bay 1441 | -7/Zion | Found Prototype Device 1477 | -7/Zion | Visited the Megawrench Repair Shop 1480 | -7/Zion | Megawrench repaired 6 parts 1659 | -7/Zion | Discovered new exit (range 11) 1663 | -7/Zion | Entered Proximity Caves 1776 | -6/Proximity Caves | Discovered new exit (range 9) 1779 | -6/Proximity Caves | Entered Factory 1779 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1923 | -6/Factory | Discovered new exit (range 7) 1926 | -6/Factory | Entered another Factory area 1926 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1991 | -5/Factory | Lost 3 parts (2n1w) 2038 | -5/Factory | Manually triggered Chute Trap 2038 | -5/Factory | Sucked down chute 2038 | -5/Factory | Entered Waste 2038 | -5/Waste | The area was eerily silent 2131 | -5/Waste | Discovered new exit (range 16) 2136 | -5/Waste | Entered Factory 2183 | -5/Factory | Discovered new exit (range 4) 2184 | -5/Factory | Entered Upper Caves 2241 | -5/Upper Caves | Spotted B-75 Beast 2248 | -5/Upper Caves | Learned Factory security intel 2297 | -5/Upper Caves | Core integrity fell below 50% 2322 | -5/Upper Caves | Core integrity fell below 20% 2327 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slug penetrates Wall. Lgt. Nuclear Core destroyed. Penetrated by Slug. Flight Unit destroyed. Slug penetrates Wall. Penetrated by Slug. Mic. Fission Core destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Weight Redist. System destroyed. Slug penetrates Wall. Slug penetrates P-70 Sage. Penetrated by Slug. Imp. Corruption Screen intercepted 1% system corruption. A strange signal echoes through the caves. Imp. Corruption Screen intercepted 1% system corruption. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? #?? ????????????? | | ?????????????????????????????? ## ????????????? | | ????????????????????????????? ???????????? | | ?????????????????????????????# ???????????? | | ?????????????????????????????# ???????????? | | ????????????????????????????## #???????????? | | ?????????????????????????#### #????????????? | | ?????????????????????###?? #?????????????? | | ???????????????????### #??# #??????????????? | | ???????????????????# #?## #??????????????? | | ????????????????????# ### ##???????##???? | | ????????????????????# @ ##????? ##??? | | ???????????????????## #???? #???? | | ?????????????????### #???? ### | | ?????????????????# gh ##?? | | ?????????????????# p p hgh ### | | ?????????????????# ####### #???? | | ?????????????????# ##?????## #????? | | ?????????????????## #???????# #????? | | ??????????????????### ##??????## ##????? | | ????????????????????# #?????### ## ###?????? | | ????????????????????## #?????# #?? #???????? | | ?????????????????????###?????# #??? ??????? | | ????????????????????????????## #????? ##### | | ????????????????????????????# ##????? " | | ????????????????????????????### ##??????# | | ???????????????????????######?#### ##?????# ## | | ?????????????????????### ####?# ##????# ## | | ????????????????????## #### ##???# ## | | ????????????????????# ## #?### ## | | ????????????????????# ### ## | | ?????????????????#### ### ### | | ????????????????## ##?## ##?# | | ????????????????# #???## #??# | | ????????????????## ###### #??# | | ?????????????????### ## #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 6 Corruption Block 15 Armor Coverage 150 Evasion (%) 73 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ReflectiveGaussShielding Manual? 0 Play Time 00:45:58 Cumulative 33.0 hours Start 2024.04.20 @ 12:04:41 End 2024.04.20 @ 12:50:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6dfb73a1-865b-471c-a460-1c47ddcbb0c7