Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 08:39:01 Player: RecursiveCharlatan Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (185) 925 Value Destroyed (8570) 8570 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (5836) 5836 TOTAL SCORE: 21071 Bonus ------- High Alert Combat Kills 1487 Follower Combat Kills 1749 Entered Garrisons 600 Used RIF Installer 2000 Cogmind --------- Core Integrity 703/1000 Matter 101/300 Energy 277/325 System Corruption 9% Temperature Critical (762) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (5) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (7) ------ Huge Storage Unit Core Analyzer Relay Coupler [NC] (17) > --- WEAPON (4) ------- Heavy Beamcaster Mini Assault Cannon > --- INVENTORY (25) --- High-capacity Matter Pod (200) Improved Force Field Authchip [Propulsion] Relay Coupler [Grunt] (33) Relay Coupler [Sentry] (23) Long-range Tractor Beam Long-range Proton Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Medium Reactive Plating Relay Coupler [NC] > --- WEAPON ----------- Heavy Beamcaster Mini Assault Cannon Bore Cannon Advanced Remote Datajack > --- INVENTORY -------- Antimatter Reactor Improved Heavy Treads Improved Heavy Treads High-capacity Matter Pod Improved Signal Interpreter Improved Medium Armor Plating Damper Plating Improved Force Field Authchip [Propulsion] Relay Coupler [Grunt] Relay Coupler [Sentry] System Restoration Module Tesla Rifle Heavy Beamcaster Heavy Beamcaster Long-range Proton Cannon Gauss Rifle Flak Gun Bore Cannon Heavy Missile Launcher [Rating: 97] Favorites ----------- Power Reinforced Antimatter Reactor Engine Heavy Ion Engine Reactor Reinforced Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . 2 . 2 . . 2 . . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . 1 Utility 5 | . . 1 . 1 . 1 . . 1 . . . . . 1 Weapon 2 | . . . . 1 . . . . 1 . . . . . . Parts Attached 110 | 7 12 13 . 17 1 12 8 13 2 5 . . . 8 12 Power 6 | 1 1 . . . 1 . 2 1 . . . . . . . Engine 3 | 1 1 . . . 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . 2 1 . . . . . . . Propulsion 37 | 2 4 8 . 9 . 4 3 1 . 1 . . . 3 2 Treads 33 | . 2 8 . 9 . 4 3 1 . 1 . . . 3 2 Leg 4 | 2 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 31 | 2 2 2 . 4 . 4 3 5 2 2 . . . 1 4 Device 10 | 1 1 . . . . 1 1 1 . 2 . . . . 3 Storage 5 | 1 1 1 . . . . . 2 . . . . . . . Processor 2 | . . . . . . . . 1 1 . . . . . . Hackware 4 | . . . . . . 2 1 . . . . . . 1 . Protection 10 | . . 1 . 4 . 1 1 1 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 5 3 . 4 . 4 . 6 . 2 . . . 4 6 Energy Gun 11 | 1 2 1 . . . . . 2 . . . . . 2 3 Energy Cannon 1 | . . . . . . . . . . 1 . . . . . Ballistic Gun 16 | 1 3 2 . 3 . 2 . 4 . . . . . . 1 Ballistic Cannon 4 | . . . . . . . . . . 1 . . . 2 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . 1 . . . 1 . . . . . . 2 Parts Lost 32 | . 7 1 . 1 . . . 4 . . . . . 2 17 Power 2 | . 1 . . . . . . . . . . . . . 1 Propulsion 6 | . 3 1 . . . . . . . . . . . . 2 Utility 10 | . 1 . . 1 . . . 1 . . . . . 1 6 Weapon 14 | . 2 . . . . . . 3 . . . . . 1 8 Highest Loss Streak 11 | . 2 1 . 1 . . . 3 . . . . . 2 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 17 | 1 8 14 17 19 20 19 18 18 19 19 19 20 20 18 18 Power 1 | . 1 3 3 2 1 1 1 . 1 1 1 1 1 1 . Propulsion 2 | . . . 2 3 5 4 4 2 3 2 1 2 2 1 1 Utility 7 | . 1 3 5 6 7 8 9 8 8 9 10 10 10 9 8 Weapon 5 | . 5 6 7 7 6 5 3 5 6 5 6 6 6 5 6 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 44 | . 2 6 3 9 1 5 3 1 . 6 . 1 . 1 6 Power 4 | . 1 1 . 1 . . 1 . . . . . . . . Propulsion 8 | . . . . 5 . . 1 . . 2 . . . . . Utility 16 | . . . 3 3 . 1 1 1 . . . 1 . 1 5 Weapon 15 | . 1 5 . . 1 4 . . . 3 . . . . 1 Tool/Special 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 89 | . 92 92 100 98 100 98 97 83 70 81 86 86 86 85 75 Engine 3 | . 13 11 11 9 9 7 . . . . . . . . . Reactor 3 | . . . . . . . 6 7 6 6 6 6 6 6 4 Treads 18 | . 9 25 33 27 27 29 27 15 13 13 13 13 13 13 10 Leg 1 | . 14 3 . . . . . . . . . . . . . Device 8 | . 12 10 11 9 9 8 15 7 6 6 6 6 6 6 7 Storage 7 | . 14 11 11 9 9 7 7 7 6 6 6 6 6 6 5 Processor 4 | . . . . . . . . 3 10 13 13 13 13 13 9 Hackware 4 | . . . . . . 6 5 7 6 6 6 6 6 5 5 Protection 8 | . . 9 11 17 18 13 7 10 6 6 6 6 6 6 5 Energy Gun 2 | . 9 4 . . . . . . . . . . . 6 6 Ballistic Gun 16 | . 18 16 22 26 24 22 10 20 13 13 13 13 13 8 . Ballistic Cannon 2 | . . . . . . . . . . 3 6 6 6 9 12 Peak Build Rating 97 | 7 14 22 22 39 39 48 71 75 72 86 85 85 85 92 97 Average Rating 58 | 5 9 19 22 31 38 46 55 73 70 81 84 85 85 88 88 On Entrance 51 | . 7 14 22 22 38 39 47 71 69 71 85 85 85 85 86 Avg Prop Armor Cover (%) 5 | . . 5 . . . . . . . . . . . . 9 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 165 | 13 34 60 60 72 72 88 95 146 121 150 140 140 140 153 165 Greatest Support 150 | 20 40 60 60 69 66 88 140 140 140 140 140 140 140 150 150 Greatest Overweight (x) 9 | . 9 1 . 1 1 1 1 1 . 1 . . . 1 2 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 10 15 20 20 20 20 20 23 25 25 25 25 25 25 25 Most Carried 25 | 4 14 18 19 20 20 20 20 25 24 25 25 25 25 25 25 Average Carried 20 | 2 8 14 17 19 19 19 19 22 23 24 24 24 25 23 23 Final Capacity 25 | 8 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 4 13 18 17 20 20 20 19 23 24 25 25 25 25 23 8 Class Distribution -------------------- 50% | Tank 19% | Scavenger-Tank 15% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Tank | -6/Waste Tank | -6/Factory Tank | -6/Garrison Tank | -6/Factory Tank | -6/Garrison Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Matter Collected 7473 | 210 456 561 32 843 523 476 1083 1126 . 165 . 377 6 793 822 Remotely 289 | . . . . . . . . . . . . . . . 289 Salvage Created 9571 | 10 625 687 123 1183 459 585 1217 1540 . . . 395 . 1696 1051 Parts 445 | 3 39 42 2 58 24 30 14 107 . . . 17 . 65 44 Haulers Intercepted 6 | . 2 3 . . . 1 . . . . . . . . . Recyclers Shooed 8 | . 1 . . . . . . 2 . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Combat Hostiles Destroyed 157 | . 16 11 2 23 11 12 5 33 . . . 7 . 19 18 Guns 134 | . 16 11 2 23 11 12 5 33 . . . 2 . 9 10 Cannons 23 | . . . . . . . . . . . . 5 . 10 8 Classes Destroyed 18 | 1 5 3 1 2 1 1 1 1 . . . 1 . 1 . Worker 6 | . . . 1 1 . . . 3 . . . . . . 1 Builder 2 | . . . . . . . . 1 . . . . . . 1 Tunneler 3 | 1 1 . . . . . . 1 . . . . . . . Hauler 6 | . 2 3 . . . 1 . . . . . . . . . Recycler 2 | . . 1 . . . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 8 | . 1 2 . 2 . . . 2 . . . . . . 1 Swarmer 32 | . 3 . . 3 3 4 . 12 . . . . . 3 4 Grunt 64 | . 12 6 2 11 5 4 . 10 . . . 2 . 8 4 Brawler 4 | . . 1 . 2 . . . . . . . . . . 1 Duelist 2 | . . . . . 2 . . . . . . . . . . Sentry 20 | . . 4 . 5 . 2 . 4 . . . 2 . 2 1 Specialist 3 | . . . . . . . . . . . . 2 . . 1 Hunter 9 | . . . . 2 1 . . 1 . . . 1 . 2 2 Programmer 15 | . . . . . . 2 . 6 . . . . . 3 4 Behemoth 2 | . . . . . . . . . . . . . . 1 1 Compactor 5 | . . . . . . . 5 . . . . . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | 1 3 3 2 8 4 4 1 12 . . . 3 . 7 6 Combat Bots Only 7 | . 3 3 2 7 4 4 1 6 . . . 3 . 7 6 Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 1 2 . . . 2 . 2 2 Gunslinging 1 | . 1 . . 1 . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Hostile Shots Fired 1200 | . 108 48 3 87 39 118 . 321 . . . 77 . 89 310 Missed 308 | . 20 13 . 19 11 34 . 109 . . . 26 . 26 50 Hits 892 | . 88 35 3 68 28 84 . 212 . . . 51 . 63 260 Melee 1 | . . . . . 1 . . . . . . . . . . Projectile 891 | . 88 35 3 68 27 84 . 212 . . . 51 . 63 260 AOE 2 | . . . . . . . . . . . . . . . 2 Critical Strikes 20 | . . 1 1 1 1 3 . 3 . . . . . 2 8 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 12217 | . 1126 471 45 1055 387 910 . 2422 . . . 660 . 1095 4046 Core 1219 | . 195 73 17 189 17 97 . 185 . . . 69 . 80 297 Absorbed by Shields 100 | . . . . . 31 . . . . . . . . . 69 Reduced by Siege Mode 354 | . . . . . . . . . . . . . . 29 325 Ignored by Resistances 641 | . . . . . . 62 . 139 . . . . . 59 381 Regen/Repaired (Parts) 2007 | . . 88 . . . . . 261 . 526 270 376 . . 486 Core Remaining (%) 67 | 100 22 . 77 . 62 . . 59 . . . . . 82 . Volleys Fired 612 | 3 89 39 4 64 34 32 110 79 . . . 37 . 68 53 Largest 4 | 2 2 2 2 3 3 3 2 3 . . . 4 . 4 4 Hottest 238 | 60 130 130 50 75 75 81 56 111 . . . 185 . 238 234 Shots Fired 1507 | 6 157 78 9 192 96 92 170 239 . . . 73 . 223 172 Gun 1287 | 6 157 78 9 192 96 90 163 239 . . . 24 . 152 81 Cannon 207 | . . . . . . . . . . . . 49 . 71 87 Launcher . | . . . . . . . . . . . . . . . . Special 13 | . . . . . . 2 7 . . . . . . . 4 Kinetic 1259 | 3 129 47 9 192 96 90 163 235 . . . 61 . 127 107 Thermal 180 | 3 28 31 . . . . . . . . . . . 75 43 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 55 | . . . . . . . . 4 . . . 12 . 21 18 Robot Hit Streak 31 | 4 24 13 3 12 10 12 11 13 . . . 9 . 31 10 Robot Miss Streak 11 | 1 11 3 2 4 5 3 2 9 . . . 3 . 4 9 Penetration Max 2 | . . . . . . 1 1 2 . . . 1 . 1 2 Secondary Targets 31 | . 3 . . 8 5 4 2 9 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 1 . . . . . . . Shots Hit Robots 1007 | 4 104 62 5 122 57 63 166 149 . . . 28 . 150 97 Core Hits 492 | 2 65 49 4 53 20 25 21 86 . . . 28 . 81 58 Critical Kills 19 | . . . . 1 . 1 . 4 . . . 4 . 3 6 Critical Parts Destroyed 36 | . 1 . . 1 . . 1 13 . . . . . 12 8 Critical Strikes 77 | . 1 . . 2 . 1 8 17 . . . 4 . 21 23 Burn 9 | . . . . . . . . . . . . . . 5 4 Destroy 64 | . 1 . . 2 . 1 7 17 . . . 4 . 16 16 Blast 1 | . . . . . . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . . . . . . . 2 Sever 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 35 | . . . . 1 2 4 26 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 35 | . . . . 1 2 4 26 2 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . . . 1 26 . . . . . . . . Combat Hostiles 26 | . . . . . . . 26 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20220 | 38 1280 1066 83 2101 925 1285 3839 2791 . . . 717 . 3285 2810 Guns 16382 | 38 1280 1066 83 2098 925 1217 2887 2752 . . . 343 . 2433 1260 Cannons 2709 | . . . . . . . . . . . . 374 . 852 1483 Explosions . | . . . . . . . . . . . . . . . . Melee 1020 | . . . . . . 68 952 . . . . . . . . Ramming 109 | . . . . 3 . . . 39 . . . . . . 67 Kinetic 15304 | 15 888 614 83 2098 925 1217 2887 2712 . . . 557 . 1549 1759 Thermal 3007 | 23 392 452 . . . . . . . . . . . 1444 696 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 780 | . . . . . . . . 40 . . . 160 . 292 288 Impact . | . . . . . . . . . . . . . . . . Slashing 1020 | . . . . . . 68 952 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 1 1 . . 1 1 1 . . . 1 1 2 9 Average Corruption 1 | . . 1 1 . . 1 1 1 . . . 1 1 1 2 Corruption Purged 2 | . . . . . . . 1 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 73 | . . 9 2 . . 3 9 14 . . . 2 6 16 12 Message Errors 13 | . . 2 . . . 1 1 4 . . . . 2 . 3 Matter Fused 17 | . . 3 1 . . 1 2 3 . . . . 1 5 1 Heat Flow Errors 10 | . . 2 . . . 1 2 1 . . . . . 2 2 Energy Discharges 12 | . . 1 . . . . 1 2 . . . 1 2 3 2 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . 1 . 2 2 Data Loss (major) 8 | . . 1 . . . . 2 2 . . . . 1 2 . Misfires 4 | . . . 1 . . . . 2 . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 43 | . . . . . . . 16 . . . . . . 2 25 Projectiles 10 | . . . . . . . . . . . . . . 2 8 Explosions . | . . . . . . . . . . . . . . . . Melee 33 | . . . . . . . 16 . . . . . . . 17 Knockbacks 16 | . . . . . . . . . . . . . . 6 10 Impact . | . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . . . . 6 8 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 4 | . . . . 1 . . . 1 . . . . . . 2 Targets Rammed 5 | . . . . 1 . . . 1 . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 784 | 40 256 264 21 93 35 128 240 423 . . . 109 . 343 784 Average Temperature 92 | 19 109 91 13 24 6 11 115 62 . . . 41 . 79 199 Received Heat Transfer 3274 | . 576 201 42 396 114 354 . 486 . . . 102 . 252 751 Effects 27 | . 1 . . . . . . . . . . . . 1 25 Shutdowns 2 | . . . . . . . . . . . . . . . 2 Energy Bleed 5 | . 1 . . . . . . . . . . . . 1 3 Interference 4 | . . . . . . . . . . . . . . . 4 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . . . . . 9 Siege Activations 8 | . . . . . . . . . . . . . . 4 4 Total Turns 119 | . . . . . . . . . . . . . . 31 88 Longest Duration 39 | . . . . . . . . . . . . . . 12 39 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . . 6 1 Heat Transferred 5076 | 50 490 560 . . . . . . . . . . . 2701 1275 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . . . 1 2 1 . 3 1 . 2 5 4 4 3 Low Security (%) 58 | 100 100 100 100 36 16 93 100 80 . 100 71 . . . . Level 1 11 | . . . . 63 67 6 . 1 100 . 7 3 . . . Level 2 10 | . . . . . 16 . . 16 . . 21 7 . . 77 Level 3 5 | . . . . . . . . 1 . . . 16 52 18 22 Level 4 10 | . . . . . . . . . . . . 21 47 81 . Level 5 3 | . . . . . . . . . . . . 50 . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1888 | . 84 80 61 292 444 233 50 702 335 91 500 1888 1133 1527 801 Initial 991 | . . 26 21 5 135 233 50 . 335 91 . 322 991 772 801 Average 353 | . 29 19 35 163 286 112 2 130 290 10 132 1429 1079 1237 663 Influence Increases 7606 | 5 491 416 55 667 309 425 . 1123 26 . 571 1766 302 885 565 Destroy 0b10 Robot/C 3980 | . 300 220 40 460 220 240 . 660 . . 140 780 120 440 360 Destroy 0b10 Robot/NC 205 | 5 20 30 5 20 . 5 . 35 . . 30 . 5 30 20 Destroy Leader 822 | . 66 80 10 144 20 62 . 184 . . 44 30 40 70 72 Allied During Kill 963 | . . . . . . . . . . . 214 603 92 54 . Successful Hack 218 | . 14 41 . 24 14 38 . 42 26 . . 5 . 14 . Select Force Hacks 60 | . 30 30 . . . . . . . . . . . . . Disable Machine 240 | . . . . . . 15 . 75 . . 75 15 . 30 30 Anti-Garrison Action 400 | . . . . . 50 . . . . . . 150 . 200 . Destroy Structure 343 | . 1 . . 4 5 5 . 7 . . 68 153 45 17 38 Lose Combat Pursuer 375 | . 60 15 . 15 . 60 . 120 . . . 30 . 30 45 Influence Decreases 6874 | 5 427 425 94 475 73 725 144 438 450 261 111 338 1087 461 1360 Entered New Map 3073 | . . 38 34 11 73 211 94 . 350 170 . 138 897 331 726 Time Decay 3152 | 5 358 377 60 454 . 514 50 398 100 91 91 . 190 . 464 Lost Part 319 | . 69 10 . 10 . . . 40 . . . . . 20 170 Lost Ally 330 | . . . . . . . . . . . 20 200 . 110 . Squads Dispatched 33 | . 2 1 . 7 . 3 . 11 . . 2 . 3 . 4 Investigation 6 | . 2 1 . 1 . 1 . . . . 1 . . . . Extermination 11 | . . . . . . 2 . 6 . . . . 1 . 2 Reinforcement 10 | . . . . 3 . . . 4 . . . . 1 . 2 Assault 2 | . . . . . . . . 1 . . . . 1 . . Garrison 4 | . . . . 3 . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Distress Signals 16 | . 3 2 . 4 . . . 2 . . . . . . 5 Communications Jammed 5 | . . . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . . . 5 Times Spotted 278 | . 24 15 2 41 11 15 6 56 . . 4 32 4 25 43 Peak Tracking Total 16 | . 3 4 2 9 3 5 2 5 . . 2 5 2 9 16 Tactical Retreats 18 | . 2 1 . 1 . 2 . 6 . . . 1 . 2 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Traps Triggered 25 | . 2 1 . 2 7 1 . 1 1 . . 4 . 6 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Machines Disabled 22 | . . . . . 1 1 . 5 . . 5 4 . 4 2 Max in Single Turn 1 | . . . . . 1 1 . 1 . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . Garrison Relay 6 | . . . . . 1 . . . . . . 3 . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Machines Accessed 56 | . 8 10 . 8 1 5 . 9 2 . 4 1 1 3 4 Terminals 38 | . 7 6 . 5 1 4 . 5 2 . 1 1 . 3 3 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 6 | . . 2 . . . . . 2 . . 1 . . . 1 Recycling Units 2 | . 1 1 . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 2 . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 . . . 1 . . 1 . 1 . . Total Hacks 140 | . 27 24 . 19 1 19 . 23 3 . 7 1 1 6 9 Successful 84 | . 15 19 . 11 1 12 . 14 2 . 3 1 1 1 4 Failed 56 | . 12 5 . 8 . 7 . 9 1 . 4 . . 5 5 Catastrophic 7 | . . 1 . 1 . 3 . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 60 | . 19 12 . 14 . 9 . 5 1 . . . . . . Terminals 101 | . 26 16 . 14 1 16 . 11 3 . 3 1 . 6 4 Fabricators 4 | . . . . . . 3 . . . . 1 . . . . Repair Stations 20 | . . 4 . . . . . 9 . . 2 . . . 5 Recycling Units 2 | . 1 1 . . . . . . . . . . . . . Scanalyzers 8 | . . 3 . 3 . . . 2 . . . . . . . Garrison Access 5 | . . . . 2 . . . 1 . . 1 . 1 . . Terminal Hacks 25 | . 7 4 . 2 1 3 . 5 1 . . 1 . 1 . Part Schematic 2 | . 1 . . . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . 2 1 . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . . . . . Locate Traps 5 | . 1 . . . . 2 . 2 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . Registered Components 3 | . . 1 . . . . . 1 1 . . . . . . Garrison Registry 2 | . . . . . 1 . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 18 | . . 4 . . . . . 8 . . 2 . . . 4 Scan Component 10 | . . 2 . . . . . 5 . . 1 . . . 2 Repair 8 | . . 2 . . . . . 3 . . 1 . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 3 . 3 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 4 | . . 1 . 3 . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . . 1 . . . . . . 1 . 1 . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 29 | . 8 8 . 5 . 7 . . 1 . . . . . . Terminals 26 | . 7 7 . 5 . 6 . . 1 . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . Botnet 3 | . 1 1 . . . 1 . . . . . . . . . Operators 3 | . 1 1 . . . 1 . . . . . . . . . Skim 19 | . 5 5 . 5 . 4 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 46 | . 7 8 . 5 . 4 . 8 2 . 3 1 1 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 1 . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . 3 . . . . . . . . . . . Parts Repaired 8 | . . 2 . . . . . 3 . . 1 . . . 2 Time 394 | . . 70 . . . . . 162 . . 56 . . . 106 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . . 2 . . . . . . 1 . 1 . Hotswap 1 | . . . . . . . . . . . . 1 . . . Code Merge 1 | . . . . . . . . . . . . . . 1 . Alert ID Control 1 | . . . . . 1 . . . . . . . . . . Robots Hacked 11 | . . . . . . 1 6 . . . . . . . 4 Non-combat 5 | . . . . . . 1 . . . . . . . . 4 Combat 6 | . . . . . . . 6 . . . . . . . . Robot Hacks Applied 11 | . . . . . . 1 6 . . . . . . . 4 parse_system 2 | . . . . . . . . . . . . . . . 2 find_chute 1 | . . . . . . 1 . . . . . . . . . locate_stockpiles 1 | . . . . . . . . . . . . . . . 1 map_route 1 | . . . . . . . . . . . . . . . 1 ignore_targets 6 | . . . . . . . 6 . . . . . . . . Relay Couplers Released 25 | . . . . . 4 . . . . . . 12 . 9 . Machine Destruction 25 | . . . . . 4 . . . . . . 12 . 9 . Attached 2 | . . . . . . 1 . . . . . . . 1 . Merged Code Value 6 | . . . . . . . . . . . . . . 6 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . . . Allies Hacked 3 | . . . . . . . . . . . . . 3 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Total Allies 23 | . . . . . . . . . . 20 . 3 . . . Largest Group 20 | . . . . . . . . . . 20 20 16 6 6 . Highest-Rated Group 758 | . . . . . . . . . . 758 758 633 253 247 . Highest-Rated Ally 50 | . . . . . . . . . . 50 50 50 50 46 . Total Orders 2 | . . . . . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 205 | . . . . . . . . . . . 42 97 49 17 . Total Damage 8384 | . . . . . . . . . . . 1513 4764 972 1135 . Kills 60 | . . . . . . . . . . . 16 34 7 3 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Active Infowar (turns) 702 | 29 348 . . . . . . . . . . . . . 325 Seismic 377 | 29 348 . . . . . . . . . . . . . . Jamming 325 | . . . . . . . . . . . . . . . 325 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Turns Passed 17587 | 75 1484 1401 129 1777 745 1401 1064 3740 215 865 342 1157 384 1634 1174 Spaces Moved 7732 | 45 704 665 72 674 326 715 368 1574 133 341 165 646 214 655 435 Core 5 | 4 1 . . . . . . . . . . . . . . Treads 7232 | . 291 623 72 674 326 715 368 1574 133 341 165 646 214 655 435 Legs 495 | 41 412 42 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 185 145 150 160 160 160 160 160 160 160 160 Average Speed 176 | 113 163 161 160 210 185 169 176 168 160 211 160 160 160 205 192 Slowest Speed 500 | 120 500 190 160 240 185 201 201 240 160 240 160 160 160 240 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 76 57 24 64 42 18 83 41 5 94 7 71 9 64 17 Regions Visited 15 Branch Regions 1 Pre-discovered Areas 10 | . 2 4 1 3 . . . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 . . . 1 . . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 10 | . . . . 1 . 3 . 1 . . . 5 . . . Terrain Destroyed 38 | . . . . 1 . 6 2 4 . . . 7 . . 18 Melee 5 | . . . . 1 . 3 . 1 . . . . . . . Projectile 33 | . . . . . . 3 2 3 . . . 7 . . 18 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Was Fac Gar Fac Gar Fac Total 10492 | 60 883 925 82 951 412 835 577 2486 135 490 243 715 255 791 652 Wait 1710 | 2 54 175 . 158 31 45 39 786 . 126 78 18 41 30 127 Move 7720 | 44 703 664 71 673 325 715 367 1573 133 340 164 645 214 654 435 Hop . | . . . . . . . . . . . . . . . . Pick Up 97 | 4 16 14 3 14 3 10 5 9 . 9 1 1 . 5 3 Fast Attach 49 | 7 6 5 . 3 . 4 5 6 1 3 . . . 3 6 Attach 38 | . 4 3 . 1 . 3 3 7 . . . . . 4 13 Detach 20 | . . 3 . . . 1 3 8 . . . . . 3 2 Swap 65 | . 5 7 . 14 3 10 4 8 1 2 . . . 5 6 Drop 105 | . 6 15 4 22 3 11 15 7 . 10 . 1 . 7 4 Fire 612 | 3 89 39 4 64 34 32 110 79 . . . 37 . 68 53 Melee 35 | . . . . 1 2 4 26 2 . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 5 | . . . . 1 . . . 1 . . . . . . 3 Escape Stasis 23 | . . . . . 11 . . . . . . . . 12 . Rewire 13 | . . . . . . . . . . . . 13 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x3 / Sto / [*Low]) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Sto / [*Low]) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 6) 258 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Derelicts attacked the area 654 | -10/Materials | Discovered new exit (range 14) 726 | -10/Materials | Core integrity fell below 50% 742 | -10/Materials | Discovered new exit (range 14) 1195 | -10/Materials | Discovered new exit (range 11) 1223 | -10/Materials | Identified exit to Materials 1287 | -10/Materials | Learned location of 1 exit from Recycling 1303 | -10/Materials | Learned 4 Subcaves zone layouts 1323 | -10/Materials | Learned Storage trap positions 1560 | -10/Materials | Entered another Materials area 1560 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -9/Materials | Discovered new exit (range 17) 1688 | -9/Materials | Repaired Spread Laser 1752 | -9/Materials | Repaired Imp. Heat Sink 2225 | -9/Materials | Learned Storage trap positions 2327 | -9/Materials | Discovered new exit (range 16) 2330 | -9/Materials | Learned Storage trap positions 2398 | -9/Materials | Learned location of 1 exit from Storage 2569 | -9/Materials | Discovered new exit (range 5) 2593 | -9/Materials | Build established: Scavenger-Mutant 2676 | -9/Materials | Discovered new exit (range 16) 2961 | -9/Materials | Entered Mines 3039 | -9/Mines | Learned location of Zion (-6) 3071 | -9/Mines | Discovered new exit (range 13) 3090 | -9/Mines | Entered Materials 3090 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3425 | -8/Materials | Build established: Scavenger-Tank 3669 | -8/Materials | Garrison activated, responded to threat 3707 | -8/Materials | Destroyed 7 combat bots 3729 | -8/Materials | Identified exit to Garrison 3783 | -8/Materials | Discovered new exit (range 3) 4421 | -8/Materials | Build established: Tank 4455 | -8/Materials | Discovered new exit (range 15) 4541 | -8/Materials | Learned Factory recycling unit intel 4597 | -8/Materials | Learned location of 1 exit from Storage 4643 | -8/Materials | Learned 2 Lower Caves zone layouts 4730 | -8/Materials | Learned location of Lower Caves (-7) 4805 | -8/Materials | Learned location of 3 exits from Factory 4858 | -8/Materials | Learned 4 Recycling zone layouts 4867 | -8/Materials | Entered Garrison 4899 | -8/Garrison | Installed Relay Interface Framework 4939 | -8/Garrison | Triggered checkpoint 4987 | -8/Garrison | Garrison Relay disabled 5025 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 5200 | -8/Garrison | Triggered checkpoint 5252 | -8/Garrison | Triggered checkpoint 5383 | -8/Garrison | Discovered new exit (range 14) 5448 | -8/Garrison | Triggered checkpoint 5546 | -8/Garrison | Discovered new exit (range 84) 5546 | -8/Garrison | Discovered new exit (range 12) 5546 | -8/Garrison | Discovered new exit (range 51) 5612 | -8/Garrison | Entered Factory 5612 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5613 | -7/Factory | Identified exit to Storage 5614 | -7/Factory | Identified exit to Factory 5615 | -7/Factory | Loaded intel: 6 recycling unit locations 6084 | -7/Factory | Discovered new exit (range 15) 7013 | -7/Factory | Sucked down chute 7013 | -7/Factory | Entered Waste 7036 | -7/Waste | Spotted C-40 Crusher 7045 | -7/Waste | Spotted C-40 Crusher 7085 | -7/Waste | Spotted C-40 Crusher 7108 | -7/Waste | Destroyed C-40 Crusher 7108 | -7/Waste | Spotted C-40 Crusher 7184 | -7/Waste | Spotted C-40 Crusher 7200 | -7/Waste | Spotted C-40 Crusher 7212 | -7/Waste | Destroyed C-40 Crusher 7423 | -7/Waste | Build established: Scavenger-Tank 7619 | -7/Waste | Destroyed C-40 Crusher 7635 | -7/Waste | Found Damper Plating 7746 | -7/Waste | Build established: Scavenger-Mutant 7777 | -7/Waste | Destroyed C-40 Crusher 7898 | -7/Waste | Discovered new exit (range 13) 7958 | -7/Waste | Destroyed C-40 Crusher 8077 | -7/Waste | Entered Factory 8139 | -7/Factory | Discovered new exit (range 13) 8342 | -7/Factory | Repaired Rnf. Antimatter Reactor 8399 | -7/Factory | Repaired Hyp. Coil Gun 8444 | -7/Factory | Repaired Gauss Rifle 8887 | -7/Factory | Build established: Scavenger-Tank 9211 | -7/Factory | Discovered exit to Factory (range 13) 9479 | -7/Factory | Discovered exit to Storage (range 6) 9808 | -7/Factory | Discovered exit to Factory (range 8) 10384 | -7/Factory | Build established: Tank 11207 | -7/Factory | Lost 3 parts (1u2w) 11303 | -7/Factory | Discovered exit to Factory (range 2) 11482 | -7/Factory | Build established: Scavenger-Tank 11677 | -7/Factory | First assault squad dispatched 11817 | -7/Factory | Entered another Factory area 11817 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12032 | -6/Factory | Sucked down chute 12032 | -6/Factory | Entered Waste 12033 | -6/Waste | Joined by Warlord forces that had cleared the area 12582 | -6/Waste | Build established: Tank 12790 | -6/Waste | Discovered new exit (range 13) 12897 | -6/Waste | Entered Factory 12897 | -6/Factory | Accompanied by 20 allies 13085 | -6/Factory | Repaired Hvy. Treads 13146 | -6/Factory | Garrison activated, responded to threat 13177 | -6/Factory | Lost 4 allies 13209 | -6/Factory | Identified exit to Garrison 13239 | -6/Factory | Entered Garrison 13239 | -6/Garrison | Accompanied by 16 allies 13257 | -6/Garrison | Triggered checkpoint 13307 | -6/Garrison | Triggered checkpoint 13339 | -6/Garrison | Lost 7 allies 13361 | -6/Garrison | Triggered checkpoint 13361 | -6/Garrison | Triggered checkpoint 13425 | -6/Garrison | Triggered checkpoint 13485 | -6/Garrison | Triggered checkpoint 13486 | -6/Garrison | Discovered new exit (range 10) 13577 | -6/Garrison | Triggered checkpoint 13641 | -6/Garrison | Triggered checkpoint 13648 | -6/Garrison | Expanded RIF knowledge: Hotswap 13669 | -6/Garrison | Garrison Relay disabled 13722 | -6/Garrison | Discovered new exit (range 12) 13842 | -6/Garrison | Lost 3 allies 13855 | -6/Garrison | Triggered checkpoint 13922 | -6/Garrison | Discovered new exit (range 12) 14396 | -6/Garrison | Entered Factory 14396 | -6/Factory | Accompanied by 6 allies 14746 | -6/Factory | First assault squad dispatched 14778 | -6/Factory | Identified exit to Garrison 14780 | -6/Factory | Entered Garrison 14780 | -6/Garrison | Accompanied by 6 allies 14852 | -6/Garrison | Triggered checkpoint 14864 | -6/Garrison | Triggered checkpoint 14867 | -6/Garrison | Spotted B-75 Beast 14889 | -6/Garrison | Destroyed B-75 Beast 14906 | -6/Garrison | Triggered checkpoint 14937 | -6/Garrison | Destroyed 7 combat bots 14940 | -6/Garrison | Lost 6 allies 15007 | -6/Garrison | Discovered new exit (range 10) 15038 | -6/Garrison | Triggered checkpoint 15082 | -6/Garrison | Triggered checkpoint 15253 | -6/Garrison | Garrison Relay disabled 15432 | -6/Garrison | Triggered checkpoint 15506 | -6/Garrison | Expanded RIF knowledge: Code Merge 15673 | -6/Garrison | Discovered new exit (range 14) 16068 | -6/Garrison | Triggered checkpoint 16076 | -6/Garrison | Garrison Relay disabled 16202 | -6/Garrison | Discovered new exit (range 60) 16202 | -6/Garrison | Discovered new exit (range 12) 16202 | -6/Garrison | Discovered new exit (range 29) 16414 | -6/Garrison | Entered Factory 16414 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16547 | -5/Factory | Discovered new exit (range 3) 16637 | -5/Factory | Repaired Med. Reactive Plating 16700 | -5/Factory | Repaired Imp. Heavy Treads 17310 | -5/Factory | Spotted B-75 Beast 17355 | -5/Factory | Destroyed B-75 Beast 17397 | -5/Factory | Lost 3 parts (3w) 17516 | -5/Factory | Cargo convoy interrupted 17581 | -5/Factory | Lost 11 parts (1p2n5u3w) 17588 | -5/Factory | Self-destructed Last Messages --------------- 17582_ Overheating: Hvy. Beamcaster damaged (-27). 17582_ R-10 Processor collects Kinecellerator. 17582_ R-10 Processor collects Angular Momentum Engine. 17584_ Power failure, Antimatter Reactor shutdown. 17584_ Overheating: Matter decay (-23). 17584_ Damper Plating destroyed. 17584_ R-10 Processor collects Flexi-carbon Leg. 17584_ Penetrated by Slug. 17584_ Hvy. Beamcaster destroyed. 17585_ Overheating: System interference. 17585_ Core Analyzer temporarily disabled. 17585_ Mni. Assault Cannon temporarily disabled. 17587_ Flak Gun broken. 17587_ Overheating: Short circuit. 17587_ Broken Flak Gun destroyed. 17587_ Penetrated by Slug. 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""" ?#A # ""#????????????????????? | | ??????? = """ # #[ """#????????????????????? | | ??????# """ # # R"#????????????????????? | | ??????# + ; """#????????????????????? | | ??????# """ # # ! ""#????????????????????? | | ??????? """ # # R #????????????????????? | | ???????! """ ?# #mhhR #????????????????????? | | ???????? ?# # RR #????????????????????? | | ###?????#####??# ####;;p###????????????????????? | | ????????????# #????#@#??????????????????????? | | #???######?## ##???#x#??????????????????????? | | #???# ! ! # #???# #??????????????????????? | | #???# # %= #####p###????????????????????? | | ##??# """ + =% R ??????????????????? | | "##?# """ # ##### ##?????????????????????? | | " #?# """ # #???# #??????????????????????? | | " #?# ?###%###???# #??????????????????????? | | #?######???# #?????# #??????????????????????? | | #? #???????# #?????? ???????????????????????? | | # #????????# #?????? ???????????????????????? | | #??##?????# #?????? ???????????????????????? | | ###############%####??? ???????????????????????? | | !%!=%!*= %%% %% #??? ???????????????????????? | | #|############+##+##?? ???????????????????????? | | ###???#=#?# #?? ???????????????????????? | | "##########"## ] !#??????????????????????????? | | "? # #??????????????????????????? | | #?""" # #??????????????????????????? | | #??Y #*! #??????????????????????????? | | #?""" #*! #??????????????????????????? | | #?? #!! ! #??????????????????????????? | | /?? # #??????????????#???????????? | | #???" "" # #????????????? #???????????? | | #??"" "" ########/###########+## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 3200 Resistance: KI 30 Resistance: EM 90 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 37 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spread Laser | 35% | -9/Materials Imp. Heat Sink | 10% | -9/Materials Rnf. Antimatter Reactor | 53% | -7/Factory Hyp. Coil Gun | 66% | -7/Factory Gauss Rifle | 50% | -7/Factory Hvy. Treads | 46% | -6/Factory Med. Reactive Plating | 9% | -5/Factory Imp. Heavy Treads | 51% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Minigun | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Assassin Like A Rock Turtlemind Challenges ------------ None Game ------ Seed ZhirovTeleporterGriptreads Manual? 0 Play Time 01:47:49 Cumulative 125.3 hours Start 2026.03.11 @ 05:27:35 End 2026.03.11 @ 08:39:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db965f49-bfd6-4087-bf83-4cc4e07717e3