Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 15:07:10

Player: DGSTER

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (2603)     2603
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (93)                 93
              TOTAL SCORE: 6071

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      136
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             0/700
Matter                     193/300
Energy                     150/150
System Corruption          8%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (2) ---
           Xenon Bombardment Thruster
    Cooled VTOL Module
>          --- UTILITY (8) ------
           Machine Analyzer
  Improved Signal Interpreter
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Spear
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Gatling Laser
           Flak Gun
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
    Cooled VTOL Module
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
  Improved Signal Interpreter
  Improved Signal Interpreter
           Transmission Jammer
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Flak Gun
>          --- INVENTORY --------
  Improved Deuterium Engine
           Xenon Bombardment Thruster
  Hardened Light Armor Plating
     Heavy Particle Gun
     Heavy Ion Cannon
     Heavy Rocket Launcher
           Spear
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             100  | 6   .   23  .   27  43  1   
  Power                    15   | 1   .   4   .   4   6   .   
    Engine                 10   | 1   .   4   .   3   2   .   
    Core                   5    | .   .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   .   4   10  1   
    Treads                 2    | .   .   .   .   2   .   .   
    Leg                    14   | 2   .   2   .   2   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   2   1   
  Utility                  26   | 1   .   3   .   9   13  .   
    Device                 7    | .   .   .   .   3   4   .   
    Storage                3    | 1   .   1   .   1   .   .   
    Processor              6    | .   .   1   .   2   3   .   
    Hackware               3    | .   .   .   .   .   3   .   
    Protection             7    | .   .   1   .   3   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   14  .   10  14  .   
    Energy Gun             11   | .   .   5   .   1   5   .   
    Energy Cannon          3    | .   .   1   .   1   1   .   
    Ballistic Gun          16   | 2   .   4   .   3   7   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   
    Launcher               6    | .   .   4   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   1   1   .   
Parts Lost                 32   | .   .   3   .   10  16  3   
  Power                    5    | .   .   .   .   3   2   .   
  Propulsion               7    | .   .   1   .   2   3   1   
  Utility                  13   | .   .   .   .   4   7   2   
  Weapon                   7    | .   .   2   .   1   4   .   
  Highest Loss Streak      6    | .   .   1   .   6   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   85  73  66  74  81  80  
  Engine                   5    | .   14  11  11  5   2   .   
  Core                     2    | .   .   .   .   2   4   7   
  Treads                   2    | .   .   .   .   10  .   .   
  Leg                      14   | .   28  21  11  4   14  .   
  Device                   5    | .   .   .   .   7   7   3   
  Storage                  8    | .   14  11  11  9   6   .   
  Processor                8    | .   .   3   11  10  10  23  
  Hackware                 3    | .   .   .   .   .   7   23  
  Protection               6    | .   .   5   .   6   8   3   
  Energy Gun               3    | .   .   4   11  5   2   .   
  Energy Cannon            1    | .   .   .   .   3   .   .   
  Ballistic Gun            10   | .   28  16  11  4   9   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 14  14  29  24  40  45  .   
  Greatest Support         46   | 20  20  20  10  46  33  .   
  Greatest Overweight (x)  10   | 1   .   2   2   10  10  .   
  Average Overweight (x)   .    | .   .   .   2   .   1   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  5   
  Average Capacity         13   | 7   8   9   10  14  14  5   
  Most Carried             14   | 5   4   10  10  13  14  5   
  Average Carried          9    | 2   3   7   10  9   10  4   
  Final Capacity           15   | 8   8   10  10  15  5   5   
  Final Carried            13   | 2   4   10  10  13  5   4   

 Class Distribution 
--------------------
 49% | Mutant
 35% | Scavenger-Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Matter Collected           2070 | 194  47   486  .    544  799  .    
  Remotely                 43   | .    .    .    .    .    43   .    
Salvage Created            3038 | .    47   780  .    834  1302 75   
  Parts                    165  | .    1    56   .    49   58   1    
Haulers Intercepted        4    | .    .    1    .    2    1    .    
Recyclers Shooed           4    | .    .    2    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  67   | .   1   25  .   18  20  3   
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     36   | .   1   13  .   6   16  .   
  Cannons                  7    | .   .   .   .   4   3   .   
  AOE                      19   | .   .   12  .   7   .   .   
Classes Destroyed          13   | .   1   7   .   4   1   .   
  Worker                   2    | .   .   1   .   1   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Hauler                   4    | .   .   1   .   2   1   .   
  Recycler                 5    | .   .   1   .   .   4   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  20   | .   .   13  .   4   .   3   
  Grunt                    26   | .   1   6   .   9   10  .   
  Duelist                  2    | .   .   1   .   .   1   .   
  Sentry                   12   | .   .   5   .   4   3   .   
  Hunter                   2    | .   .   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   6   .   
Best Kill Streak           7    | .   1   5   .   7   4   3   
  Combat Bots Only         4    | .   1   4   .   4   3   3   
Max Kills in Single Turn   4    | .   1   4   .   3   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 4    | .   .   4   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        526  | .    14   115  .    110  257  30   
  Missed                   139  | .    2    27   .    23   80   7    
Damage Taken               5578 | .    135  995  .    1671 2429 348  
  Core                     1337 | .    36   256  .    336  586  123  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  85   .    36   38   .    .    
Volleys Fired              206  | .    10   58   .    48   90   .    
  Largest                  2    | .    2    2    .    2    2    .    
  Hottest                  128  | .    40   88   .    119  128  .    
Shots Fired                389  | .    20   106  .    84   179  .    
  Gun                      329  | .    20   99   .    59   151  .    
  Cannon                   48   | .    .    .    .    20   28   .    
  Launcher                 12   | .    .    7    .    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  255  | .    20   72   .    43   120  .    
  Thermal                  122  | .    .    27   .    36   59   .    
  Explosive                12   | .    .    7    .    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    5    16   .    16   19   .    
  Robot Miss Streak        8    | .    8    3    .    2    6    .    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        4    | .    .    2    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    
Shots Hit Robots           279  | .    10   68   .    61   136  4    
  Core Hits                156  | .    2    42   .    40   69   3    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    .    
  Critical Strikes         11   | .    .    2    .    2    6    1    
    Burn                   7    | .    .    2    .    2    3    .    
    Destroy                3    | .    .    .    .    .    3    .    
    Impale                 1    | .    .    .    .    .    .    1    
Melee Attacks              13   | .    .    .    .    5    .    8    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    5    .    .    
  Piercing                 8    | .    .    .    .    .    .    8    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6617 | .    128  1639 .    1916 2777 157  
  Guns                     3983 | .    128  965  .    672  2218 .    
  Cannons                  959  | .    .    .    .    414  545  .    
  Explosions               1457 | .    .    644  .    813  .    .    
  Melee                    157  | .    .    .    .    .    .    157  
  Ramming                  61   | .    .    30   .    17   14   .    
  Kinetic                  3275 | .    128  643  .    651  1853 .    
  Thermal                  1667 | .    .    322  .    435  910  .    
  Explosive                1457 | .    .    644  .    813  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 157  | .    .    .    .    .    .    157  
Highest Corruption         8    | .    .    3    3    7    8    8    
  Average Corruption       4    | .    .    2    3    7    3    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  50   | .    .    13   2    12   22   1    
    Message Errors         13   | .    .    4    1    4    4    .    
    Matter Fused           13   | .    .    3    .    1    9    .    
    Heat Flow Errors       5    | .    .    1    .    1    3    .    
    Energy Discharges      7    | .    .    .    .    1    5    1    
    Parts Rejected         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      7    | .    .    2    1    4    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
    Alerts                 2    | .    .    1    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            68   | .    .    58   .    10   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               68   | .    .    58   .    10   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    6    4    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  8    | .    .    .    .    5    3    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      61   | .    .    .    .    61   .    .    
  Shots                    2    | .    .    .    .    2    .    .    
  Rammed                   5    | .    .    .    .    5    .    .    
Targets Rammed             11   | .    .    4    .    5    2    .    
  Kicked                   6    | .    .    4    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        291  | .    .    225  .    291  204  .    
  Average Temperature      66   | .    .    59   .    103  53   .    
  Received Heat Transfer   1824 | .    72   324  .    612  816  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    
  Parts Melted             17   | .    .    1    .    7    9    .    
  Heat Transferred         3959 | .    .    962  .    1147 1850 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Peak Influence             543  | .   61  486 136 543 360 .   
  Initial                  199  | .   .   25  136 52  199 .   
  Average                  203  | .   16  267 136 263 170 .   
Maximum Alert Level        2    | .   .   2   .   2   1   .   
  Low Security (%)         61   | 100 100 21  100 50  78  .   
  Level 1                  29   | .   .   71  .   13  21  .   
  Level 2                  9    | .   .   7   .   35  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   2   .   2   7   .   
  Investigation            3    | .   1   1   .   .   1   .   
  Extermination            5    | .   .   .   .   .   5   .   
  Reinforcement            5    | .   1   1   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Distress Signals           3    | .   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              101  | .   2   37  .   25  34  3   
  Peak Tracking Total      7    | .   2   6   .   7   4   3   
  Tactical Retreats        4    | .   1   .   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Traps Triggered            7    | .   1   2   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Disabled          5    | .   .   1   .   1   3   .   
  Max in Single Turn       1    | .   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Accessed          16   | .   .   8   .   4   4   .   
  Terminals                14   | .   .   8   .   4   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                36   | .   .   20  .   10  6   .   
  Successful               13   | .   .   6   .   4   3   .   
  Failed                   23   | .   .   14  .   6   3   .   
    Catastrophic           7    | .   .   4   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   .   14  .   6   .   .   
  Terminals                34   | .   .   20  .   10  4   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             11   | .   .   6   .   4   1   .   
  Record                   1    | .   .   .   .   1   .   .   
  Prototype ID Bank        5    | .   .   3   .   1   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   7   .   4   3   .   
  Full Trace Events        3    | .   .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   41  .   .   
  Total Damage             496  | .   .   .   .   496 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               4981 | 79   185  1138 52   1049 2457 21   
Spaces Moved               2099 | 50   114  523  21   450  941  .    
  Core                     23   | 9    .    .    .    6    8    .    
  Treads                   306  | .    .    .    .    306  .    .    
  Legs                     1713 | 41   114  523  21   138  876  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   57   | .    .    .    .    .    57   .    
  Fastest Speed            50   | 50   120  120  260  160  106  .    
  Average Speed            181  | 131  120  161  260  180  201  .    
  Slowest Speed            550  | 190  120  260  260  550  550  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    
Exploration Rate (%)       23   | 4    28   63   11   37   22   1    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    5    .    .    
Terrain Destroyed          109  | .    .    58   .    50   1    .    
  Melee                    5    | .    .    .    .    5    .    .    
  Projectile               2    | .    .    .    .    1    1    .    
  AOE                      102  | .    .    58   .    44   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Total                      2863 | 63   142  710  20   594  1325 9    
  Wait                     276  | .    15   66   .    24   171  .    
  Move                     2093 | 49   113  522  20   449  940  .    
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  100  | 8    3    22   .    26   41   .    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   64   | 6    .    8    .    20   29   1    
  Detach                   8    | .    .    3    .    2    3    .    
  Swap                     36   | .    .    15   .    7    14   .    
  Drop                     46   | .    1    12   .    8    25   .    
  Fire                     206  | .    10   58   .    48   90   .    
  Melee                    13   | .    .    .    .    5    .    8    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    4    .    .    2    .    
  Crush                    5    | .    .    .    .    5    .    .    
  Escape Stasis            10   | .    .    .    .    .    10   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 15)
   80 | -11/Scrapyard  | Entered Materials
  245 | -10/Materials  | Discovered new exit (range 13)
  265 | -10/Materials  | Entered another Materials area
  265 | -9/Materials   | Evolved 2 slots: Utility x2
  305 | -9/Materials   | Build established: Mutant
  712 | -9/Materials   | Discovered new exit (range 16)
 1005 | -9/Materials   | Discovered new exit (range 16)
 1113 | -9/Materials   | Identified exit to Mines
 1289 | -9/Materials   | Core integrity fell below 50%
 1403 | -9/Materials   | Entered Mines
 1409 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1432 | -9/Mines       | Discovered new exit (range 8)
 1455 | -9/Mines       | Entered Materials
 1455 | -8/Materials   | Accompanied by 3 allies
 1455 | -8/Materials   | Evolved 2 slots: Utility x2
 2055 | -8/Materials   | Discovered new exit (range 14)
 2095 | -8/Materials   | Lost 6 parts (2p2n2u)
 2143 | -8/Materials   | Core integrity fell below 50%
 2145 | -8/Materials   | Crushed by falling debris
 2320 | -8/Materials   | Identified exit to Factory
 2504 | -8/Materials   | Entered Factory
 2504 | -7/Factory     | Evolved 2 slots: Utility x2
 2593 | -7/Factory     | Build established: Scavenger-Mutant
 2694 | -7/Factory     | Lost 5 parts (2n1u2w)
 2698 | -7/Factory     | Core integrity fell below 50%
 4210 | -7/Factory     | Lost 3 parts (2u1w)
 4367 | -7/Factory     | Core integrity fell below 20%
 4545 | -7/Factory     | Build established: Hacker-Mutant
 4943 | -7/Factory     | Discovered new exit (range 7)
 4949 | -7/Factory     | Identified exit to Lower Caves
 4961 | -7/Factory     | Entered Lower Caves
 4982 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
System corrupted: Matter fused (-8).
Dropped Flak Gun.
Acquired System Shield.
K-01 Serf cleans the Power Conduit.
Acquired Flak Gun.
K-01 Serf cleans the Power Conduit.
EXIT=FOUND
System corrupted: IFF burst signal emitted.
EXIT=IDENTIFIED: LOWER CAVES
LOCATION=LOWER CAVES
GOAL=ESCAPE
Sneak attack on S-27 Virus.
S-27 Virus destroyed.
System corrupted: Energy discharge (-40).
Xenon Bombardment Thruster destroyed.
S-27 Virus suffers critical hit (Impale).
S-27 Virus destroyed.
Imp. Light Armor Plating destroyed.
Transmission Jammer destroyed.
S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#         %  #??????????????????    |
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| ????????????????#   #### =%#???????????????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormInsulatedBoomstick
  Manual?         0
Play Time         00:39:35
  Cumulative      36.3 hours
  Start           2024.04.29 @ 13:46:49
  End             2024.04.29 @ 15:07:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           35
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3d14413-24e3-4aea-b367-fd4fef8b668a