Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 12:32:43

Player: omewwes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (331)      331
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2236

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             501/550
Matter                     295/300
Energy                     152/290
System Corruption          5%
Temperature                Cool (45)
Movement                   Rolling (115) Ox1
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
   Improved Deuterium Engine
>           --- PROPULSION (2) ---
            Carbon-fiber Leg
    Compact Wheel
>           --- UTILITY (5) ------
   Improved Heat Sink
      Small Storage Unit
            Structural Scanner
            Visual Processing Unit
>           --- WEAPON (3) -------
  Precision Shock Rifle
      Light Assault Rifle
>           --- INVENTORY (8) ----
   Improved Deuterium Engine
      Large Storage Unit
     Medium Matter Pod (38)
   Improved Terrain Scan Processor
  Precision Shock Rifle
      Heavy Assault Rifle

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
    Compact Wheel
>           --- UTILITY ----------
      Small Storage Unit
            Structural Scanner
            Visual Processing Unit
      Light Armor Plating
>           --- WEAPON -----------
  Precision Shock Rifle
  Precision Shock Rifle
  Precision Shock Rifle
>           --- INVENTORY --------
   Improved Deuterium Engine
      Large Storage Unit
     Medium Matter Pod
   Improved Terrain Scan Processor
  Precision Shock Rifle
      Light Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             29   | 6   5   1   1   16  
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   .   1   1   
    Treads                 3    | 2   1   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   .   .   .   4   
    Device                 2    | .   .   .   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   3   1   .   10  
    Energy Gun             11   | 2   1   1   .   7   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   2   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      5    | .   .   .   .   5   
Parts Lost                 5    | .   .   .   4   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      4    | .   .   .   4   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     74   | .   85  77  72  64  
  Engine                   10   | .   14  11  9   5   
  Treads                   17   | .   28  22  20  1   
  Leg                      1    | .   .   .   .   3   
  Wheel                    3    | .   .   .   1   9   
  Device                   1    | .   .   .   .   4   
  Storage                  11   | .   14  11  11  9   
  Processor                1    | .   .   .   .   4   
  Energy Gun               16   | .   18  11  11  20  
  Ballistic Gun            10   | .   9   22  18  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 11  14  16  16  31  
  Greatest Support         40   | 40  40  40  40  16  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 2   7   5   6   8   
  Average Carried          4    | 1   4   4   4   5   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            6    | 2   5   4   5   6   

 Class Distribution 
--------------------
 51% | Mutant
 33% | Gunner
  9% | Skirmisher
  5% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
     Gunner | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           649  | 181 83  .   190 195 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            613  | .   137 .   108 368 
  Parts                    34   | .   12  .   6   16  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  18   | .   4   .   7   7   
  Guns                     17   | .   4   .   7   6   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          6    | .   3   .   1   2   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   
  Swarmer                  10   | .   3   .   4   3   
  Grunt                    4    | .   1   .   .   3   
  Sentry                   1    | .   .   .   .   1   
  Assembled                3    | .   .   .   3   .   
Best Kill Streak           4    | .   2   .   4   4   
  Combat Bots Only         4    | .   2   .   4   3   
Max Kills in Single Turn   2    | .   1   .   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               1186 | .   219 10  584 373 
  Core                     142  | .   23  .   70  49  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         90   | 100 90  .   82  .   
Volleys Fired              51   | 1   22  .   12  16  
  Largest                  3    | 2   2   .   3   3   
  Hottest                  165  | 80  90  .   90  165 
Shots Fired                122  | 2   43  .   36  41  
  Gun                      122  | 2   43  .   36  41  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  55   | .   24  .   24  7   
  Thermal                  33   | 1   16  .   12  4   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          34   | 1   3   .   .   30  
  Robot Hit Streak         20   | 1   6   .   8   20  
  Robot Miss Streak        6    | 1   6   .   4   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   .   2   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   
Shots Hit Robots           69   | 1   22  .   18  28  
  Core Hits                30   | .   7   .   10  13  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   2   .   1   .   
    Burn                   3    | .   2   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1135 | 13  303 .   225 594 
  Guns                     1078 | 13  303 .   225 537 
  Cannons                  .    | .   .   .   .   .   
  Explosions               57   | .   .   .   .   57  
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  300  | .   129 .   152 19  
  Thermal                  287  | .   131 .   73  83  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          548  | 13  43  .   .   492 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   5   
  Average Corruption       5    | .   .   .   .   5   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Message Errors         1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      66   | .   .   .   .   66  
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        521  | 18  172 .   84  521 
  Average Temperature      104  | 12  64  .   41  175 
  Received Heat Transfer   204  | .   24  6   120 54  
  Effects                  3    | .   .   .   .   3   
    Shutdowns              1    | .   .   .   .   1   
    Energy Bleed           2    | .   .   .   .   2   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              3    | .   .   .   .   3   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         865  | .   495 .   296 74  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             284  | .   129 56  120 284 
  Initial                  53   | .   .   53  21  31  
  Average                  72   | .   44  54  105 116 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 100 88  
  Level 1                  3    | .   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   10  2   12  11  
  Peak Tracking Total      6    | .   6   .   4   4   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          6    | .   1   1   1   3   
  Terminals                5    | .   1   .   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   1   2   4   7   
  Successful               8    | .   1   2   1   4   
  Failed                   6    | .   .   .   3   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   1   2   4   4   
  Terminals                12   | .   1   .   4   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   .   1   2   
  Part Schematic           1    | .   1   .   .   .   
  Level Access Points      1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   .   2   
  Terminals                2    | .   .   .   .   2   
    Track                  2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   
    Reject                 1    | .   .   1   .   .   
    Mask                   1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   1   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               883  | 114 270 54  210 235 
Spaces Moved               436  | 61  120 34  115 106 
  Core                     4    | 4   .   .   .   .   
  Treads                   301  | 57  120 34  90  .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   131  | .   .   .   25  106 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 100 100 
  Average Speed            142  | 152 160 160 146 107 
  Slowest Speed            160  | 160 160 160 160 115 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 4   28  7   36  9   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      4    | .   .   .   .   4   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      590  | 77  154 34  129 196 
  Wait                     49   | 8   2   .   .   39  
  Move                     432  | 60  119 33  114 106 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 2   4   .   2   7   
  Fast Attach              16   | 6   1   .   .   9   
  Attach                   10   | .   1   1   1   7   
  Detach                   7    | .   1   .   .   6   
  Swap                     3    | .   3   .   .   .   
  Drop                     7    | .   1   .   .   6   
  Fire                     51   | 1   22  .   12  16  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 6)
  191 | -10/Materials | Discovered new exit (range 16)
  320 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Entered another Materials area
  385 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  426 | -9/Materials  | Discovered new exit (range 7)
  439 | -9/Materials  | Entered Mines
  483 | -9/Mines      | Assembled infested the area
  506 | -9/Mines      | Identified exit to Materials
  649 | -9/Mines      | Entered Materials
  649 | -8/Materials  | Evolved 2 slots: Utility x2
  658 | -8/Materials  | Lost 4 parts (1p1n2w)
  884 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00864_ Integrated Corrupted Imp. Heat Sink (+5).
00864_ Complication: Prc. Shock Rifle rejected.
00864_ Complication: Lgt. Armor Plating rejected.
00864_ Complication: Prc. Shock Rifle rejected.
00864_ R-06 Scavenger collects Prc. Shock Rifle.
00867_ K-01 Serf collects debris.
00868_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
00870_ ED6O8E3QQ:XMZA>TP UA
00870_ K-01 Serf collects debris.
00871_ U-05 Engineer lays Concrete. <x3>
00874_ K-01 Serf collects debris.
00875_ U-05 Engineer lays Concrete. <x3>
00878_ K-01 Serf collects debris.
00879_ U-05 Engineer builds a Wall.
00881_ Flight Unit fried.
00881_ S-10 Pest destroyed.
00881_ K-01 Serf collects debris.
00882_ Acquired 20 matter.
00883_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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| ??????????  #????#     """ #??#          ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticCatalystGenerator
  Manual?         0
Play Time         00:09:42
  Cumulative      22.1 hours
  Start           2022.12.08 @ 12:21:53
  End             2022.12.08 @ 12:32:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          35
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 3417dc1f-6342-400f-bb05-7335a4229357