Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 12:54:06

Player: Seven ate you

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (603)      603
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1643

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             368/400
Matter                     238/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (680) Ox8
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (4) ------
        Huge Storage Unit
        Visual Processing Unit
        Targeting Computer
        Weapon Shielding
>       --- WEAPON (2) -------
        Grenade Launcher
        Grenade Launcher
>       --- INVENTORY (25) ---
  Light Ion Engine
  Light Ion Engine
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Flight Unit
        Flight Unit
  Small Storage Unit
  Large Storage Unit
        Hacking Suite
  Light EM Pulse Cannon
  Light Assault Rifle
  Light Assault Rifle
  Light Cannon
        Grenade Launcher
        Datajack
        Datajack

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Huge Storage Unit
        Visual Processing Unit
        Targeting Computer
        Weapon Shielding
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
  Light Ion Engine
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Flight Unit
        Flight Unit
  Small Storage Unit
  Large Storage Unit
        Hacking Suite
  Light EM Pulse Cannon
  Light Assault Rifle
  Light Cannon
        Grenade Launcher
        Grenade Launcher
        Grenade Launcher
        Datajack
        Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   8   5   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   4   3   
  Power                    3    | .   2   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   92  97  
  Engine                   11   | .   11  10  
  Treads                   4    | .   4   .   
  Leg                      23   | .   23  21  
  Storage                  13   | .   14  11  
  Processor                12   | .   12  21  
  Ballistic Gun            24   | .   25  20  
Peak Build Rating          12   | 6   9   12  
  Average Rating           7    | 4   7   11  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 10  87  88  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  4    | 1   4   4   
  Average Overweight (x)   2    | .   2   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 7   20  25  
  Most Carried             23   | 7   23  21  
  Average Carried          12   | 3   12  18  
  Final Capacity           25   | 8   25  25  
  Final Carried            22   | 6   22  18  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           576  | 237 296 43  
  Remotely                 .    | .   .   .   
Salvage Created            974  | .   819 155 
  Parts                    62   | .   46  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           5    | .   5   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   12  6   
  Guns                     15   | .   12  3   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | .   6   2   
  Worker                   3    | .   3   .   
  Recycler                 3    | .   3   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    10   | .   9   1   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   5   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        126  | .    87   39   
  Missed                   30   | .    18   12   
Damage Taken               1095 | .    764  331  
  Core                     156  | .    124  32   
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  39   | .    .    39   
Core Remaining (%)         75   | 100  50   .    
Volleys Fired              145  | .    127  18   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    40   60   
Shots Fired                244  | .    210  34   
  Gun                      240  | .    210  30   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  240  | .    210  30   
  Thermal                  .    | .    .    .    
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         21   | .    21   5    
  Robot Miss Streak        6    | .    6    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           168  | .    147  21   
  Core Hits                69   | .    54   15   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    2    .    
    Destroy                2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1501 | .    1156 345  
  Guns                     1349 | .    1156 193  
  Cannons                  .    | .    .    .    
  Explosions               152  | .    .    152  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1349 | .    1156 193  
  Thermal                  .    | .    .    .    
  Explosive                152  | .    .    152  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        30   | .    30   24   
  Average Temperature      7    | .    7    9    
  Received Heat Transfer   375  | .    342  33   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             172  | .   172 144 
  Initial                  6    | .   .   6   
  Average                  24   | .   24  37  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   26  8   
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               6    | .   6   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Retrieve Components      3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     19   | .   19  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3803 | 97   3501 205  
Spaces Moved               1194 | 61   1095 38   
  Core                     32   | 27   5    .    
  Treads                   233  | 34   199  .    
  Legs                     929  | .    891  38   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  400  
  Average Speed            277  | 130  281  400  
  Slowest Speed            400  | 160  400  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 4    98   9    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          20   | .    .    20   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      20   | .    .    20   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1501 | 78   1359 64   
  Wait                     60   | .    60   .    
  Move                     1192 | 60   1094 38   
  Hop                      .    | .    .    .    
  Pick Up                  58   | 12   46   .    
  Fast Attach              .    | .    .    .    
  Attach                   19   | 6    8    5    
  Detach                   4    | .    2    2    
  Swap                     .    | .    .    .    
  Drop                     23   | .    22   1    
  Fire                     145  | .    127  18   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
   98 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  642 | -10/Materials | Discovered new exit (range 15)
  905 | -10/Materials | Discovered new exit (range 15)
 1061 | -10/Materials | Discovered new exit (range 16)
 1852 | -10/Materials | Discovered new exit (range 8)
 2116 | -10/Materials | Discovered new exit (range 14)
 3354 | -10/Materials | Identified exit to Mines
 3599 | -10/Materials | Entered another Materials area
 3599 | -9/Materials  | Evolved 2 slots: Utility x2
 3767 | -9/Materials  | Discovered new exit (range 10)
 3804 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03768_ T-07 Excavator is excavating. <x2>
03773_ W-16 Scout sends out distress signal.
03776_ T-07 Excavator is excavating.
03780_ Critical hit (Burn: +37).
03785_ K-01 Serf collects debris. <x2>
03792_ Y-45 Defender destroyed.
03792_ Switching to secondary target: S-10 Pest.
03794_ Aluminum Leg destroyed.
03795_ Ion Engine destroyed.
03798_ S-10 Pest destroyed.
03798_ Destroyed Flight Unit.
03798_ S-10 Pest destroyed. <x2>
03798_ R-06 Scavenger collects Imp. Ion Engine.
03799_ U-05 Engineer lays Concrete.
03800_ K-01 Serf collects debris.
03801_ R-06 Scavenger collects Beam Rifle.
03802_ U-05 Engineer lays Concrete.
03802_ R-06 Scavenger collects Lgt. Assault Rifle.
03803_ U-05 Engineer lays Concrete.
03803_ K-01 Serf collects debris.

 Map 
-----
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| ????????????????????????????  +??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumLightArachnoskeleton
  Manual?         0
Play Time         00:36:11
  Cumulative      4.0 hours
  Start           2025.03.26 @ 12:15:01
  End             2025.03.26 @ 12:54:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4dfd4ad8-cbaf-45ce-bd7b-7d7222d2585b