Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.06 @ 22:57:07 Player: sideriver81 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (9906) 9906 TOTAL SCORE: 17106 Bonus ------- Pacifist 7906 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 227/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Location -1/Access Parts ------- Power (4) Propulsion (8) Utility (11) Weapon (2) Inventory (4) Improved Stasis Canceller Peak State ------------ Power Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Diametric Drive Impulse Thruster Array Utility Triangulator Improved Signal Interpreter Advanced Terrain Scanner Improved Transmission Jammer Reaction Control System Hacking Suite Advanced Hacking Suite Advanced System Shield Weapon Experimental Stasis Projector Heavy Pick Inventory Light Particle Reactor Light Particle Reactor Improved Stasis Canceller Advanced Reaction Control System [Rating: 133] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Heavy Pick Special Weapon Experimental Stasis Projector Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 . 2 2 . 2 Power 3 | . . . . . . 1 . . . 1 1 . . Propulsion 6 | . . 1 1 . . 1 2 . . . 1 . . Utility 9 | . . 1 1 2 . . . 2 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 64 | 3 1 2 2 4 11 9 6 6 1 6 1 4 8 Power 11 | . . . . . 2 1 . 1 1 2 . . 4 Engine 3 | . . . . . 2 1 . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . 1 1 2 . . 4 Propulsion 22 | 2 . 1 2 . 5 3 2 2 . 3 1 . 1 Treads 3 | 2 . . 1 . . . . . . . . . . Leg 5 | . . 1 1 . 1 1 . . . 1 . . . Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . 2 1 . . . . . . Flight 11 | . . . . . 4 . 1 2 . 2 1 . 1 Utility 26 | 1 1 1 . 4 2 4 4 2 . 1 . 3 3 Device 14 | . 1 1 . . 1 2 2 1 . 1 . 2 3 Storage 2 | 1 . . . . 1 . . . . . . . . Processor 6 | . . . . 4 . 2 . . . . . . . Hackware 3 | . . . . . . . 2 . . . . 1 . Protection 1 | . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 5 | . . . . . 2 1 . 1 . . . 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . . . . 1 1 1 Parts Lost 32 | . . . . . 3 . . 1 2 2 . . 24 Power 8 | . . . . . . . . . 2 . . . 6 Propulsion 9 | . . . . . 1 . . 1 . 1 . . 6 Utility 12 | . . . . . 1 . . . . 1 . . 10 Weapon 3 | . . . . . 1 . . . . . . . 2 Highest Loss Streak 24 | . . . . . 2 . . 1 2 2 . . 24 Average Slot Usage (%) 69 | . 28 54 54 73 77 81 80 77 72 66 67 79 55 Engine 3 | . . . . . . 12 11 6 1 . . . . Reactor 3 | . . . . . . . . 3 5 8 13 13 7 Treads 6 | . 28 22 25 23 17 . . . . . . . . Leg 2 | . . 11 10 7 6 1 . . . 2 . . . Hover 1 | . . . . . . 6 9 . . . . . . Flight 15 | . . . . . 5 20 17 29 24 20 24 26 16 Device 14 | . . 21 18 15 10 9 17 15 15 14 13 15 11 Processor 9 | . . . . 27 30 25 8 5 5 4 4 4 3 Hackware 6 | . . . . . . . 7 10 10 9 8 12 10 Slashing Weapon 1 | . . . . . 1 4 3 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 5 4 4 4 3 Naked Turns 28 | . . . . . . . . . . . . . 28 Heaviest Build 56 | . 1 2 2 2 13 24 37 38 31 48 47 56 55 Greatest Support 75 | 3 3 3 3 3 31 24 56 43 34 56 48 56 75 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 3 3 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 4 4 3 4 4 4 1 Class Distribution -------------------- 44% | Hacker-Sprinter 25% | Mutant 9% | Scout 9% | Hacker-Mutant 7% | Infiltrator-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Storage Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Matter Collected 489 | 165 . . . . 79 . . . 74 . 48 98 25 Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled 7 | . . . . . . . 1 6 . . . . . Retrieved Matter 140 | . . . . . . . 10 130 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Damage Taken 4554 | . . 129 493 . 239 36 . 181 310 75 36 195 2860 Core 1901 | . . 16 97 . 61 13 . 24 36 . 18 20 1616 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 100 96 82 . 91 98 100 . 94 100 . 97 . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . 1 . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 7 | . . . . . 2 . . 3 . . . . 2 Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . . . Piercing 5 | . . . . . . . . 3 . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11 | . . . . . . . . . . . . . 11 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . . . 11 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . 3 7 Average Corruption 2 | . . . . . . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . 4 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . Rammed 7 | . . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 304 | . . . . . 1 7 . 57 53 287 94 . 304 Average Temperature 74 | . . . . . 1 7 . 20 23 168 35 . 141 Received Heat Transfer 396 | . . 87 72 . 102 18 . 45 18 . . 9 45 Effects 2 | . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Peak Influence 340 | . . 83 111 72 117 122 171 340 243 149 132 64 103 Average Influence 79 | . . 22 75 52 72 84 98 145 185 116 104 13 35 Maximum Alert Level 1 | . . . . . . . . 1 1 . . . . Low Security (%) 95 | . . . . . . . . . . . . . . Level 1 4 | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 1 . 2 1 1 1 1 1 1 . 4 Investigation 1 | . . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 12 | . . 1 1 . 2 1 1 1 1 1 1 . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Distress Signals 11 | . . 1 2 . 1 1 2 1 2 . . . 1 Communications Jammed 11 | . . . . . . . . 4 5 . 2 . . Distress Signals 11 | . . . . . . . . 4 5 . 2 . . Times Spotted 207 | . . 17 17 1 11 6 7 15 31 7 5 11 79 Peak Tracking Total 28 | . . 13 15 1 8 4 3 12 24 5 6 11 28 Tactical Retreats 22 | . . 2 2 . 2 2 1 1 2 1 . . 9 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Traps Triggered 1 | . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Machines Accessed 42 | . 1 4 2 1 7 2 7 5 . 1 . 6 6 Terminals 30 | . 1 3 2 . 6 1 5 2 . 1 . 6 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . 1 Recycling Units 6 | . . 1 . 1 . . 2 1 . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 Total Hacks 105 | . 4 12 7 3 15 4 18 11 . 1 . 19 11 Successful 63 | . 2 8 4 2 10 4 8 8 . . . 10 7 Failed 42 | . 2 4 3 1 5 . 10 3 . 1 . 9 4 Catastrophic 5 | . . . 1 . 1 . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 4 6 4 . 5 . 4 2 . 1 . 8 2 Terminals 82 | . 4 10 7 . 13 2 14 7 . 1 . 19 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 . . . . . . . 4 Recycling Units 12 | . . 2 . 3 . . 4 2 . . . . 1 Scanalyzers 2 | . . . . . . 2 . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 Terminal Hacks 39 | . 1 3 4 . 8 2 5 4 . . . 10 2 Record 12 | . . . . . 1 1 2 3 . . . 4 1 Part Schematic 1 | . . . . . . . 1 . . . . . . Robot Analysis 3 | . . 1 1 . . . 1 . . . . . . Open Door 3 | . . . . . 2 . . . . . . 1 . Level Access Points 4 | . . . . . 1 . 1 . . . . 1 1 Branch Access Points 2 | . . 1 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . Locate Traps 6 | . 1 1 1 . 1 1 . . . . . 1 . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . Recall Reinforcements 3 | . . . 1 . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . 2 Scan Component 2 | . . . . . 1 . . . . . . . 1 Repair 2 | . . . . . 1 . . . . . . . 1 Recycling Unit Hacks 9 | . . 1 . 2 . . 3 2 . . . . 1 Process 4 | . . . . . . . 2 1 . . . . 1 Report Inventory 1 | . . . . 1 . . . . . . . . . Retrieve Matter 4 | . . 1 . 1 . . 1 1 . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . . . 1 Seal Access 3 | . . . . . . . . 2 . . . . 1 Unauthorized Hacks 16 | . 2 10 . . . . . . . 1 . . 3 Terminals 6 | . 1 4 . . . . . . . . . . 1 Track 3 | . 1 2 . . . . . . . . . . . Assimilate 3 | . . 2 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 1 4 2 1 5 2 5 3 . 1 . 4 4 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . 1 Time 38 | . . . . . 16 . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 42 | . . . . . . . 36 6 . . . . . Retrieved Matter 42 | . . . . . . . 36 6 . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Total Allies 3 | . . 2 . . . . . . . . . . 1 Largest Group 1 | . . 1 . . . . . . . . . . 1 Highest-Rated Group 44 | . . 10 . . . . . . . . . . 44 Highest-Rated Ally 44 | . . 10 . . . . . . . . . . 44 Total Orders 7 | . . . . . . . 5 . . . . . 2 EXPLORE 7 | . . . . . . . 5 . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Robot Analysis Total 3 | . . 1 1 . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 7 | . . . . . . . 5 . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Turns Passed 2266 | 42 56 154 109 131 211 157 311 340 80 113 108 104 350 Spaces Moved 5174 | 56 106 204 204 126 265 376 876 993 226 237 304 384 817 Core 1029 | 56 106 204 204 126 250 . . . . . . . 83 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 17 | . . . . . . . 17 . . . . . . Flight 4128 | . . . . . 15 376 859 993 226 237 304 384 734 Fastest Speed 25 | 50 50 50 50 50 27 29 27 25 27 26 28 25 25 Average Speed 33 | 50 50 50 50 50 48 31 29 28 28 34 28 25 33 Slowest Speed 103 | 50 50 50 50 50 64 39 56 95 34 42 29 28 103 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . 2 7 . . 1 4 18 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 25 26 26 3 49 10 30 26 23 9 12 47 33 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 4 | . . . . . 1 . . 1 . . . . 2 Terrain Destroyed 4 | . . . . . 1 . . 1 . . . . 2 Melee 4 | . . . . . 1 . . 1 . . . . 2 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Res Res Qua Acc Total 5653 | 71 108 254 210 191 345 415 928 1040 242 267 324 386 872 Wait 346 | . . 48 1 60 49 21 33 32 13 19 17 . 53 Move 5100 | 55 105 203 203 125 264 375 871 978 225 236 301 375 784 Hop 29 | . . . . . . . 2 7 . . 1 4 15 Pick Up 45 | 9 1 1 2 1 8 2 7 6 1 4 2 1 . Fast Attach 36 | . 1 1 1 4 4 6 2 4 . 4 1 3 5 Attach 23 | 3 . 1 1 . 5 3 1 2 1 2 . 1 3 Detach 8 | 1 . . . . 3 2 . 1 . . . 1 . Swap 5 | . . . . . 2 . 3 . . . . . . Drop 44 | 3 1 . 2 1 8 6 7 7 2 2 2 1 2 Fire . | . . . . . . . . . . . . . . Melee 7 | . . . . . 2 . . 3 . . . . 2 Ram 7 | . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . 2 . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -3/Research -2/Research -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 11) 99 | -10/Materials | Entered another Materials area 99 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 160 | -9/Materials | Identified exit to Mines 249 | -9/Materials | Discovered new exit (range 9) 253 | -9/Materials | Entered another Materials area 253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -8/Materials | Build established: Mutant 357 | -8/Materials | Discovered new exit (range 10) 362 | -8/Materials | Entered Factory 362 | -7/Factory | Evolved 2 slots: Utility x2 428 | -7/Factory | Discovered new exit (range 8) 493 | -7/Factory | Entered Storage 535 | -7/Storage | Repaired Imp. Sensor Array 647 | -7/Storage | Identified exit to Factory 704 | -7/Storage | Entered Factory 704 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 818 | -6/Factory | Discovered new exit (range 8) 854 | -6/Factory | Identified exit to Factory 861 | -6/Factory | Entered another Factory area 861 | -5/Factory | Evolved 2 slots: Propulsion x2 932 | -5/Factory | Discovered new exit (range 9) 937 | -5/Factory | Identified exit to Upper Caves 1132 | -5/Factory | Identified exit to Factory 1172 | -5/Factory | Entered another Factory area 1172 | -4/Factory | Evolved 2 slots: Utility x2 1318 | -4/Factory | Discovered new exit (range 15) 1322 | -4/Factory | Identified exit to Upper Caves 1503 | -4/Factory | Spotted B-86 Titan 1507 | -4/Factory | Discovered new exit (range 8) 1510 | -4/Factory | Identified exit to Armory 1512 | -4/Factory | Entered Armory 1541 | -4/Armory | Build established: Hacker-Sprinter 1591 | -4/Armory | Discovered new exit (range 5) 1592 | -4/Armory | Identified exit to Research 1592 | -4/Armory | Entered Research 1592 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1701 | -3/Research | Discovered new exit (range 8) 1705 | -3/Research | Identified exit to Research 1705 | -3/Research | Entered another Research area 1705 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1804 | -2/Research | Discovered new exit (range 15) 1808 | -2/Research | Identified exit to Quarantine 1813 | -2/Research | Entered Quarantine 1881 | -2/Quarantine | Met incapacitated Sigix Warrior 1881 | -2/Quarantine | Lockdown squad dispatched 1883 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 1884 | -2/Quarantine | Unlocked Sigix quarantine chamber 1909 | -2/Quarantine | Identified exit to Access 1910 | -2/Quarantine | Spotted Lightning 1910 | -2/Quarantine | Spotted Lightning 1911 | -2/Quarantine | Spotted Lightning 1917 | -2/Quarantine | Entered Access 1917 | -1/Access | Evolved 2 slots: Utility x2 1951 | -1/Access | Repaired Lgt. Particle Reactor 2124 | -1/Access | Identified exit to Surface 2140 | -1/Access | Spotted B-99 Colossus 2230 | -1/Access | Core integrity fell below 50% 2242 | -1/Access | Core integrity fell below 20% 2267 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 02225_ Slammed into S-43 Plague. 02226_ Destabilizing: System corrupted (+2). 02227_ Slammed into S-43 Plague. 02227_ Destabilizing: System interference. 02227_ Imp. Signal Interpreter temporarily disabled. 02228_ Slammed into S-43 Plague. 02229_ Adv. System Shield destroyed. 02229_ Adv. Hacking Suite destroyed. 02230_ Slammed into S-43 Plague. 02231_ Destabilizing: System corrupted (+2). 02234_ Imp. Signal Interpreter destroyed. 02239_ Hacking Suite destroyed. 02241_ Penetrated by Slug. 02241_ Slug penetrates Wall. 02242_ ALERT: Rogue bot located, Programmers report to Access Zone 1L. 02243_ Penetrated by Slug. 02251_ Door malfunctions. 02252_ System corrupted: Matter fused (-8). 02263_ S-43 Plague destroyed. 02264_ R-10 Processor collects Xenon Bombardment Thruster. 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