Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.22 @ 22:44:50 Player: Grimbling Result: Destroyed by K9-Q6J(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (442) 442 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 3397 Bonus ------- Follower Combat Kills 395 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 18/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Phaser-S > --- INVENTORY (5) ---- Improved Ion Engine Light Treads Hardened Light Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Cooling System Structural Scanner Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Medium Storage Unit Hardened Light Armor Plating Particle Gun [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Hardened Light Armor Plating Device Structural Scanner Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 3 | . 1 . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 32 | 8 5 3 13 . 1 2 Power 8 | 2 . 1 5 . . . Engine 7 | 2 . . 5 . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 6 | 2 1 2 1 . . . Treads 5 | 2 . 2 1 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . 1 . . . . . Flight . | . . . . . . . Utility 10 | 2 4 . 3 . . 1 Device 3 | . 1 . 2 . . . Storage . | . . . . . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 6 | 1 3 . 1 . . 1 Artifact . | . . . . . . . Weapon 8 | 2 . . 4 . 1 1 Energy Gun 7 | 2 . . 3 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 Parts Lost 10 | . . . . . . 10 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . . 4 Weapon 2 | . . . . . . 2 Highest Loss Streak 10 | . . . . . . 10 To Critical Strikes . | . . . . . . . Average Backups 3 | 2 3 3 4 4 4 3 Power . | . . . 1 1 1 1 Propulsion . | . . . 1 1 1 1 Utility 2 | 1 2 3 2 2 1 . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 8 | 1 2 1 1 . 2 1 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 6 | 1 2 1 1 . 1 . Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 97 100 100 90 Engine 9 | . 11 5 9 10 10 8 Core 6 | . . 6 10 10 10 8 Treads 21 | . 23 25 20 20 20 18 Device 14 | . 7 12 17 20 20 18 Protection 21 | . 21 25 20 20 20 18 Energy Gun 22 | . 24 25 20 20 20 18 Peak Build Rating 25 | 7 11 14 25 24 25 25 Average Rating 16 | 4 8 11 21 24 24 22 On Entrance 14 | . 7 10 14 24 24 25 Avg Prop Armor Cover (%) 13 | . 13 . . . . . Naked Turns 18 | . . . . . . 18 Heaviest Build 38 | 12 24 20 38 35 35 35 Greatest Support 45 | 40 40 42 45 45 45 45 Greatest Overweight (x) 3 | . 3 . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 4 5 4 Average Carried 3 | 2 3 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | 3 3 4 4 4 4 4 Class Distribution -------------------- 94% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 694 | 280 175 50 179 . 10 . Remotely . | . . . . . . . Salvage Created 848 | 68 393 107 266 . . 14 Parts 48 | 2 23 4 17 . . 2 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 10 | . 7 1 2 . . . Guns 10 | . 7 1 2 . . . Classes Destroyed 9 | 1 5 . 2 . . 1 Builder 1 | . . . 1 . . . Hauler 4 | . 1 . 3 . . . Recycler 3 | 1 1 1 . . . . Mechanic 1 | . 1 . . . . . Watcher 5 | . 3 . 2 . . . Swarmer 3 | . 2 . 1 . . . Grunt 6 | . 5 1 . . . . Sentry 1 | . . . 1 . . . Z-Technician 1 | . . . . . . 1 Best Kill Streak 4 | 1 3 1 4 . . 1 Combat Bots Only 2 | . 2 1 1 . . . Max Kills in Single Turn 2 | 1 2 1 2 . . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 165 | . 37 5 22 . . 101 Missed 50 | . 10 1 10 . . 29 Hits 115 | . 27 4 12 . . 72 Projectile 115 | . 27 4 12 . . 72 Damage Taken 1848 | . 221 34 136 . . 1457 Core 471 | . 56 10 . . . 405 Absorbed by Shields . | . . . . . . . Redirected to Shielding 22 | . . . . . . 22 Ignored by Resistances 1076 | . 139 21 82 . . 834 Regen/Repaired (Parts) 103 | . 103 . . . . . Core Remaining (%) 86 | 100 . 73 . . . . Volleys Fired 61 | 1 25 5 16 . 1 13 Largest 2 | 2 2 2 2 . 2 2 Hottest 140 | 100 100 100 140 . 140 138 Shots Fired 109 | 2 47 11 30 . 2 17 Gun 109 | 2 47 11 30 . 2 17 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 108 | 2 47 11 30 . 2 16 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Phasic 1 | . . . . . . 1 Robot Hit Streak 45 | 2 35 45 9 . . 15 Robot Miss Streak 2 | . 1 . 1 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 87 | 2 42 10 22 . . 11 Core Hits 49 | 2 24 6 9 . . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | 1 5 1 5 . . 1 Burn 13 | 1 5 1 5 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1352 | 24 526 126 385 . . 291 Guns 1352 | 24 526 126 385 . . 291 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 1319 | 24 526 126 385 . . 258 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Phasic 33 | . . . . . . 33 Highest Corruption 1 | . 1 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 3 6 1 . 2 . Message Errors 2 | . . 1 . . 1 . Matter Fused 3 | . 2 1 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 2 | . 1 1 . . . . Data Loss (minor) 2 | . . . 1 . 1 . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 366 | 48 366 248 346 . 51 291 Average Temperature 122 | 24 131 91 136 . 31 104 Received Heat Transfer 933 | . 201 33 51 . . 648 Effects 6 | . 6 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 5 | . 5 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | 1 6 2 3 . . . Heat Transferred 3975 | 148 1924 444 1184 . . 275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 76 | 5 70 34 76 14 . . Initial 14 | . . . . 14 . . Average 10 | . 10 1 20 14 . . Influence Increases 889 | 5 251 125 508 . . . Destroy 0b10 Robot/C 540 | . 140 80 320 . . . Destroy 0b10 Robot/NC 75 | 5 30 5 35 . . . Destroy Leader 170 | . 38 20 112 . . . Allied During Kill 22 | . . 5 17 . . . Successful Hack 35 | . 28 . 7 . . . Destroy Structure 2 | . . . 2 . . . Lose Combat Pursuer 45 | . 15 15 15 . . . Influence Decreases 889 | 5 251 125 456 38 14 . Entered New Map 52 | . . . . 38 14 . Time Decay 757 | 5 251 105 396 . . . Lost Ally 80 | . . 20 60 . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 12 5 20 . . 9 Peak Tracking Total 11 | . 5 2 3 . . 11 Tactical Retreats 4 | . 1 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 9 | . 7 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 12 | . 4 1 7 . . . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 11 1 22 . . . Successful 28 | . 11 1 16 . . . Failed 6 | . . . 6 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 . . . 4 . Terminals 19 | . 7 . 12 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . . 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 7 1 8 . . . Record 5 | . 3 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Assault Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Retrieve Study 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 5 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 4 . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 11 | . . 5 . . 6 . Largest Group 7 | . . 5 4 1 7 6 Highest-Rated Group 212 | . . 79 63 16 212 175 Highest-Rated Ally 39 | . . 31 31 16 39 39 Total Orders . | . . . . . . . Ally Attacks 70 | . . 14 48 . . 8 Total Damage 1438 | . . 118 676 . . 644 Kills 22 | . . 3 15 . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) 4201 | . 645 1030 923 6 1309 288 Structural 4201 | . 645 1030 923 6 1309 288 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 4792 | 208 996 1030 923 6 1309 320 Spaces Moved 2833 | 124 512 610 520 4 852 211 Core 52 | 7 7 . . . . 38 Treads 2773 | 117 497 610 520 4 852 173 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 8 | . 8 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 152 152 152 152 50 Average Speed 153 | 153 159 158 152 152 152 134 Slowest Speed 200 | 160 200 160 152 152 152 152 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 7 62 99 49 4 84 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 3162 | 136 638 665 625 4 864 230 Wait 178 | . 73 41 55 1 8 . Move 2827 | 123 511 609 519 3 851 211 Hop . | . . . . . . . Pick Up 10 | 3 2 3 1 . 1 . Fast Attach 34 | 7 17 . 8 . . 2 Attach 6 | . 1 1 2 . . 2 Detach 9 | . 4 . 3 . . 2 Swap 11 | 1 . 2 7 . 1 . Drop 26 | 1 5 4 14 . 2 . Fire 61 | 1 25 5 16 . 1 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 13) 209 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Evolved 1 slot: Utility x1 334 | -10/Materials | Build established: Hacker-Mutant 432 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Discovered exit to Materials (range 16) 510 | -10/Materials | Identified exit to Mines 510 | -10/Materials | Discovered exit to Mines (range 15) 760 | -10/Materials | Repaired Lgt. Treads 799 | -10/Materials | Repaired Ion Engine 868 | -10/Materials | Discovered exit to Materials (range 5) 1205 | -10/Materials | Entered Mines 1400 | -10/Mines | Discovered exit to Materials (range 8) 1595 | -10/Mines | Discovered exit to Materials (range 7) 1612 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2028 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2235 | -10/Mines | Entered Materials 2235 | -9/Materials | Accompanied by 4 allies 2235 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2240 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2512 | -9/Materials | Identified exit to Mines 2691 | -9/Materials | Identified exit to Materials 2691 | -9/Materials | Discovered exit to Materials (range 15) 2946 | -9/Materials | Discovered exit to Materials (range 7) 3158 | -9/Materials | Entered Mines 3158 | -9/Mines | Accompanied by 1 ally 3160 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3164 | -9/Mines | Entered Zion 3164 | -7/Zion | Accompanied by 1 ally 3225 | -7/Zion | System corruption cleaned by Quarantine Array 3411 | -7/Zion | Found CR-A16's Pointy Stick 3555 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3631 | -7/Zion | Met Imprinter 3672 | -7/Zion | Imprinted 3674 | -7/Zion | Declared Zion's savior 3830 | -7/Zion | Learned Factory security intel 3900 | -7/Zion | Given A8's code to call for help 3982 | -7/Zion | Learned location of Armory (-4) 4155 | -7/Zion | Gained Derelict followers 4434 | -7/Zion | Opened final containment barrier to the Deep Caves 4458 | -7/Zion | Identified exit to Deep Caves 4458 | -7/Zion | Discovered exit to Deep Caves (range 5) 4461 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4473 | -7/Zion | Entered Deep Caves 4473 | -7/Deep Caves | Accompanied by 7 allies 4705 | -7/Deep Caves | Z-Facility disabled 4714 | -7/Deep Caves | Attacked by Z-Imprinter 4773 | -7/Deep Caves | Core integrity fell below 50% 4786 | -7/Deep Caves | Found Prototype Protection 4786 | -7/Deep Caves | Identified Zio. Weapon Casing 4790 | -7/Deep Caves | Core integrity fell below 20% 4793 | -7/Deep Caves | Destroyed by K9-Q6J(z) with Zionite Laser-S Last Messages --------------- 04716_ YM-3Q8(b) destroyed. 04718_ 7V-EON(l) sneak attacks. 04720_ Trooper 1a destroyed. 04720_ 7V-EON(l) sneak attacks. 04724_ Z-Imprinter suffers critical hit (Burn). 04735_ Med. Armor Plating destroyed. 04736_ Pulse Rifle destroyed. [Achievement: There's More Where That Came From] 04743_ Lgt. Nuclear Core destroyed. 04747_ Imp. Ion Engine+ destroyed. 04761_ Structural Scanner destroyed. 04763_ Adv. Treads destroyed. 04765_ Beamcaster destroyed. 04765_ Hrd. Light Armor Plating destroyed. 04765_ Imp. Treads destroyed. 04765_ Cooling System destroyed. 04786_ Acquired Prototype Protection. 04786_ Identified Zio. Weapon Casing. 04788_ Acquired Prototype Energy Gun. 04788_ Identified Zio. Phaser-S. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ###?????##?????????? | | ???????????????????????????? ###### ????????? | | ????????????????????????????? # ???????? | | ????????????????????????????? ??????? | | ????????????????????????????? ?????? | | ????????????????????????????? ????? | | ????????????????????????????## ???? | | ????????????????????????????# ??? | | ?????????????????????????#### ?? | | ???????????????????????### #zz ? | | ???????????????????????#; I z | | ???????????????????????##@ # | | ????????????????????????###;# | | ??????????????????????????### | | ???????????????????????????# | | ???????????????????????????## | | ????????????????????????????# | | ????????????????????????## # | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????## | | ?????????????????????????### | | ???????????????????????????# | | ???????????????????????????## | | ????????????????????????????# | | ????????????????????????????## | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ???????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Hvy. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive System Guard | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gravmag System | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 49% | -10/Materials Ion Engine | 46% | -10/Materials Studied --------- Particle Gun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Item+ Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed PlexusRelaySabre Manual? 0 Play Time 01:02:52 Cumulative 301.6 hours Start 2025.10.22 @ 21:43:20 End 2025.10.22 @ 22:44:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 110 Rogue 0 Adventurer 1 Explorer 109 Win Type - Total 25 Types 13/1/5/3/0/1/1/0/1/0 Lore% 51 Gallery% 70 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 512cf441-0903-4dd3-b3a0-828f92e6c08d