Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.06 @ 19:19:54 Player: JudgeADGG Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (4169) 4169 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-126) -126 TOTAL SCORE: 8103 Bonus ------- Friendly Fire -126 Cogmind --------- Core Integrity 45/850 Matter 71/300 Energy 23/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Battery Structural Scanner Improved Medium Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Improved EM Pulse Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Fusion Compressor Advanced Weight Redist. System Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating EM Disruption Field Dynamic Insulation System Heavy Laser EM Pulse Cannon Ion Cannon Gauss Rifle Heavy Rocket Launcher Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 2 | . . 1 . . 1 . Propulsion 2 | . . . . . 1 1 Utility 3 | . . 1 . 1 . 1 Weapon 2 | . 1 . . 1 . . Parts Attached 86 | 7 6 14 4 28 18 9 Power 18 | 1 . 4 . 6 4 3 Engine 11 | 1 . 4 . 4 2 . Core 7 | . . . . 2 2 3 Reactor . | . . . . . . . Propulsion 13 | 2 . 3 1 3 3 1 Treads 7 | . . . . 3 3 1 Leg 5 | 2 . 3 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 27 | 2 3 4 . 11 4 3 Device 9 | . . 2 . 4 2 1 Storage 7 | . 2 1 . 3 1 . Processor 2 | 1 . . . 1 . . Hackware 1 | . . . . 1 . . Protection 8 | 1 1 1 . 2 1 2 Artifact . | . . . . . . . Weapon 28 | 2 3 3 3 8 7 2 Energy Gun 11 | 1 . 2 . 5 2 1 Energy Cannon 4 | . . . . 3 1 . Ballistic Gun 7 | 1 2 . 3 . . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . 1 . . . 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . . 6 . . 4 19 Power 5 | . . . . . 2 3 Propulsion 6 | . . 2 . . . 4 Utility 8 | . . . . . 2 6 Weapon 10 | . . 4 . . . 6 Highest Loss Streak 12 | . . 4 . . 3 12 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 4 9 9 13 12 12 Power . | . 1 . . . . 1 Propulsion . | 1 . . . . . . Utility 6 | . 2 6 6 7 7 5 Weapon 3 | 1 . . . 3 4 5 Tool/Special . | . . . . . . . Unused Backups 17 | 2 2 . 2 6 2 3 Power 2 | . . . . 1 . 1 Propulsion 4 | 2 . . . 2 . . Utility 5 | . 2 . 1 . 1 1 Weapon 4 | . . . . 2 1 1 Tool/Special 2 | . . . 1 1 . . Average Slot Usage (%) 95 | . 99 95 98 99 92 83 Engine 11 | . 12 20 20 10 10 1 Core 4 | . . . . 5 7 13 Treads 11 | . . . . 15 18 19 Leg 6 | . 25 17 19 . . . Device 5 | . . 5 . 6 9 5 Storage 12 | . 6 19 20 14 8 10 Hackware 1 | . . . . 3 2 . Protection 7 | . 12 4 10 7 7 9 Energy Gun 13 | . 12 10 8 23 7 10 Energy Cannon 4 | . . . . 1 12 4 Ballistic Gun 5 | . 14 8 12 7 . . Launcher 4 | . 9 7 . . 8 5 Peak Build Rating 52 | 7 8 14 14 36 50 52 Average Rating 28 | 4 7 10 13 29 43 42 On Entrance 16 | . 7 8 12 14 35 37 Naked Turns . | . . . . . . . Heaviest Build 112 | 9 15 46 47 112 88 70 Greatest Support 80 | 20 20 20 20 49 63 80 Greatest Overweight (x) 13 | . . 13 2 2 3 13 Average Overweight (x) . | . . 1 2 1 1 . Largest Inventory Capacity 25 | 5 5 15 15 25 15 15 Average Capacity 13 | 5 5 14 15 15 15 14 Most Carried 15 | 5 5 15 13 15 15 15 Average Carried 11 | 3 4 9 9 13 12 12 Final Capacity 15 | 5 5 15 15 15 15 5 Final Carried 12 | 4 5 8 11 9 12 . Class Distribution -------------------- 65% | Hacker-Tank 11% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Hacker-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2409 | 276 293 411 130 577 580 142 Remotely . | . . . . . . . Salvage Created 4441 | 40 428 877 16 1459 1315 306 Parts 237 | 2 28 53 2 74 67 11 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . . . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 80 | 1 10 17 1 22 24 5 Melee 1 | . . 1 . . . . Guns 43 | 1 7 10 1 19 3 2 Cannons 7 | . . . . 1 5 1 AOE 28 | . 3 6 . 2 15 2 Classes Destroyed 14 | 1 2 5 1 2 3 . Worker 11 | . 1 2 . 3 4 1 Builder 13 | . . 3 . . 8 2 Tunneler 1 | . . 1 . . . . Hauler 1 | . . . . . 1 . Recycler 6 | . . 1 . 2 3 . Operator 2 | . . . . 2 . . Watcher 13 | . 3 2 . 5 1 2 Swarmer 7 | . . . 1 3 3 . Grunt 47 | 1 10 12 . 12 8 4 Brawler 3 | . . 2 . 1 . . Duelist 3 | . . . . 1 2 . Sentry 11 | . . 3 . 5 3 . Hunter 4 | . . . . . 4 . Programmer 5 | . . . . . 4 1 Thug 1 | . . . . . 1 . Best Kill Streak 8 | 1 6 6 1 4 8 4 Combat Bots Only 5 | 1 2 4 1 3 5 2 Max Kills in Single Turn 4 | 1 2 4 1 3 4 1 Gunslinging 1 | . . 1 . 1 . . Exploded 3 | . 1 2 . 2 3 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 533 | 2 20 160 3 71 149 128 Missed 146 | 1 7 53 . 19 42 24 Hits 387 | 1 13 107 3 52 107 104 Melee 11 | . . 1 . . 10 . Projectile 376 | 1 13 106 3 52 97 104 Critical Strikes 13 | . . 2 . 1 4 6 Part Disruptions 1 | . . . . . 1 . Damage Taken 5456 | 6 123 915 14 710 1611 2077 Core 1642 | . 18 218 3 279 319 805 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2552 | 4 77 569 10 295 851 746 Regen/Repaired (Parts) 18 | . . . . . 18 . Core Remaining (%) 67 | 100 92 . 44 49 54 . Volleys Fired 174 | 2 23 44 2 51 31 21 Largest 4 | 2 3 3 1 4 4 4 Hottest 261 | 60 90 100 65 236 261 248 Shots Fired 496 | 4 55 101 2 172 103 59 Gun 353 | 4 45 86 2 157 23 36 Cannon 76 | . . . . 15 49 12 Launcher 67 | . 10 15 . . 31 11 Special . | . . . . . . . Kinetic 121 | 2 27 37 . 47 4 4 Thermal 208 | 2 18 49 2 62 39 36 Explosive 66 | . 10 15 . . 30 11 Electromagnetic 101 | . . . . 63 30 8 Robot Hit Streak 33 | 3 10 33 1 24 32 32 Robot Miss Streak 3 | . 2 2 1 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 4 . 4 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 353 | 3 32 85 1 115 67 50 Core Hits 248 | 2 29 49 1 63 76 28 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 2 2 2 Burn 3 | . . . . 1 1 1 Destroy 1 | . . . . 1 . . Blast 1 | . . . . . 1 . Corrupt 1 | . . . . . . 1 Melee Attacks 2 | . . 2 . . . . Impact 2 | . . 2 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10057 | 36 632 1353 13 2210 4062 1751 Guns 3983 | 34 320 833 13 1696 433 654 Cannons 1415 | . . . . 228 852 335 Explosions 4529 | . 311 490 . 250 2736 742 Melee 30 | . . 30 . . . . Ramming 100 | 2 1 . . 36 41 20 Kinetic 989 | 12 193 355 . 244 123 62 Thermal 3195 | 22 127 478 13 964 797 794 Explosive 3977 | . 311 490 . . 2547 629 Electromagnetic 1766 | . . . . 966 554 246 Impact 30 | . . 30 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 1 6 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . 1 7 3 Message Errors 4 | . . . . 1 2 1 Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Misfires 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 269 | . . . . . 156 113 Projectiles 106 | . . . . . 30 76 Explosions 163 | . . . . . 126 37 Melee . | . . . . . . . Knockbacks 3 | . . . . 1 2 . Impact 1 | . . . . 1 . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 455 | . 19 47 . 24 311 54 Shots 24 | . 1 4 . 1 14 4 Rammed 11 | . . . . 5 5 1 Targets Rammed 16 | 2 1 . 1 5 6 1 Kicked 4 | 2 1 . 1 . . . Crushed 1 | . . . . . 1 . Highest Temperature 1131 | 6 150 529 92 745 908 1131 Average Temperature 200 | 6 40 145 46 165 237 373 Received Heat Transfer 2220 | 6 96 720 . 288 318 792 Effects 139 | . . 4 . 32 41 62 Shutdowns 48 | . . 2 . 11 18 17 Energy Bleed 8 | . . 2 . 1 1 4 Interference 27 | . . . . 8 12 7 Matter Decay 10 | . . . . 4 2 4 Short Circuit 9 | . . . . 3 2 4 Damage (minor) 7 | . . . . 2 3 2 Damage (major) 20 | . . . . . 1 19 Damage (core) 10 | . . . . 3 2 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 5 | . . . . 2 2 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 1 1 1 Heat Transferred 6169 | 50 275 1087 37 1741 1442 1537 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 5 . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 98 100 Level 1 . | . . . . . 1 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 224 | 20 132 125 30 80 224 58 Initial 58 | . . . . . 19 58 Average 27 | 2 34 31 1 11 50 8 Influence Increases 3129 | 20 320 571 45 701 1209 263 Destroy 0b10 Robot/C 1600 | 20 200 340 20 440 480 100 Destroy 0b10 Robot/NC 235 | . 20 45 . 60 85 25 Destroy Leader 436 | . 46 84 10 130 142 24 Successful Hack 50 | . 3 . . . 44 3 Disable Machine 128 | . . 8 . 8 108 4 Destroy Structure 545 | . 51 94 . 33 305 62 Lose Combat Pursuer 135 | . . . 15 30 45 45 Influence Decreases 3124 | 20 320 571 45 642 1105 421 Entered New Map 145 | . . . . . 40 105 Time Decay 2716 | 20 320 511 45 642 1025 153 Lost Part 263 | . . 60 . . 40 163 Squads Dispatched 19 | . 1 1 . 4 10 3 Investigation 9 | . 1 . . 3 4 1 Extermination 5 | . . . . . 4 1 Reinforcement 5 | . . 1 . 1 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . 2 2 . 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | 1 14 24 2 31 37 11 Peak Tracking Total 9 | 1 3 9 2 3 5 6 Tactical Retreats 7 | . . . 1 1 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 7 | . 2 . . 2 2 1 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 32 | . . 2 . 2 27 1 Max in Single Turn 14 | . . 1 . 1 14 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 22 | . 8 . . 6 6 2 Terminals 14 | . 7 . . 4 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . . 2 . Recycling Units 4 | . 1 . . 1 1 1 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 86 | . 23 . . 34 23 6 Successful 69 | . 14 . . 31 19 5 Failed 17 | . 9 . . 3 4 1 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 19 . . 13 7 1 Fabricators 5 | . . . . . 5 . Repair Stations 9 | . . . . . 9 . Recycling Units 19 | . 4 . . 8 2 5 Scanalyzers 13 | . . . . 13 . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 11 . . 10 5 1 Record 8 | . 5 . . 3 . . Part Schematic 3 | . . . . . 3 . Prototype ID Bank 5 | . 1 . . 3 1 . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 1 . . 2 . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . . 1 . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . Recall Reinforcements 2 | . 1 . . . 1 . Fabricator Hacks 5 | . . . . . 5 . Network Status 1 | . . . . . 1 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 8 | . . . . . 8 . Scan Component 5 | . . . . . 5 . Repair 3 | . . . . . 3 . Recycling Unit Hacks 16 | . 3 . . 8 1 4 Recycle Component 6 | . 1 . . 2 1 2 Process 4 | . 1 . . 2 . 1 Retrieve Matter 3 | . 1 . . 1 . 1 Retrieve Components 3 | . . . . 3 . . Scanalyzer 13 | . . . . 13 . . Insert Component 7 | . . . . 7 . . Analyze 6 | . . . . 6 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 17 | . 6 . . 4 6 1 Full Trace Events 11 | . 3 . . 3 4 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . 4 3 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 146 | . . . . . 146 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 3 | . . . . . 3 . Time 90 | . . . . . 90 . Parts Recycled 6 | . 1 . . 2 1 2 Recycled Matter 284 | . 46 . . 204 . 34 Retrieved Matter 158 | . 46 . . 78 . 34 Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . . 6 . . Part Schematics Acquired 4 | . . . . 4 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 2931 | . . 440 . 914 1176 401 Structural 2119 | . . 440 . 722 557 400 Machine Analysis 192 | . . . . 192 . . ECM 625 | . . . . . 624 1 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 7390 | 179 748 923 645 2072 2293 530 Spaces Moved 3031 | 137 550 339 240 713 836 216 Core 54 | 33 . 10 . . . 11 Treads 1735 | . . . . 694 836 205 Legs 1242 | 104 550 329 240 19 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 260 250 166 100 Average Speed 214 | 103 120 218 260 250 250 203 Slowest Speed 700 | 120 120 700 260 330 410 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 6 | . . . . . 6 . Cave-ins Triggered 2 | . . . . . 1 1 Exploration Rate (%) 38 | 8 76 30 69 58 19 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 8 | . 8 . . . . . Terrain Destroyed 612 | . 73 85 . 32 356 66 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 611 | . 73 85 . 32 355 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3523 | 171 594 428 258 874 939 259 Wait 10 | 9 . . . 1 . . Move 3025 | 136 549 338 239 712 835 216 Hop . | . . . . . . . Pick Up 112 | 13 9 17 7 32 26 8 Fast Attach . | . . . . . . . Attach 39 | 7 3 7 1 2 8 11 Detach . | . . . . . . . Swap 86 | . 4 13 5 42 20 2 Drop 57 | 2 5 7 3 29 11 . Fire 174 | 2 23 44 2 51 31 21 Melee 2 | . . 2 . . . . Ram . | . . . . . . . Kick 4 | 2 1 . 1 . . . Crush 12 | . . . . 5 6 1 Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Identified exit to Materials 78 | -11/Scrapyard | Discovered exit to Materials (range 8) 180 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Evolved 1 slot: Weapon x1 527 | -10/Materials | Build established: Hacker-Tank 565 | -10/Materials | Identified exit to Mines 565 | -10/Materials | Discovered exit to Mines (range 7) 915 | -10/Materials | Identified exit to Materials 915 | -10/Materials | Discovered exit to Materials (range 11) 928 | -10/Materials | Entered another Materials area 928 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1008 | -9/Materials | Identified exit to Mines 1008 | -9/Materials | Discovered exit to Mines (range 11) 1618 | -9/Materials | Build established: Hacker-Skirmisher 1673 | -9/Materials | Discovered exit to Mines (range 14) 1751 | -9/Materials | Lost 4 parts (2n2w) 1769 | -9/Materials | Core integrity fell below 50% 1851 | -9/Materials | Entered Mines 2106 | -9/Mines | Build established: Scavenger-Mutant 2421 | -9/Mines | Identified exit to Materials 2421 | -9/Mines | Discovered exit to Materials (range 3) 2496 | -9/Mines | Entered Materials 2496 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2667 | -8/Materials | Build established: Scavenger-Tank 3261 | -8/Materials | Build established: Hacker-Tank 3855 | -8/Materials | Core integrity fell below 50% 4552 | -8/Materials | Identified exit to Factory 4552 | -8/Materials | Discovered exit to Factory (range 5) 4568 | -8/Materials | Entered Factory 4568 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5283 | -7/Factory | Fabricated Reflective Plating? 5300 | -7/Factory | Repaired Arm. Treads 5300 | -7/Factory | Repaired Lgt. Armor Plating 5326 | -7/Factory | Repaired Lrg. Battery 5506 | -7/Factory | Allied Derelicts emerged from ambush trap array 6146 | -7/Factory | Crushed by falling debris 6283 | -7/Factory | Lost 3 parts (2p1u) 6842 | -7/Factory | Identified exit to Factory 6842 | -7/Factory | Discovered exit to Factory (range 8) 6861 | -7/Factory | Entered another Factory area 6861 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7285 | -6/Factory | Core integrity fell below 50% 7299 | -6/Factory | Core integrity fell below 20% 7329 | -6/Factory | Lost 7 parts (1p2n2u2w) 7376 | -6/Factory | Crushed by falling debris 7391 | -6/Factory | Self-destructed Last Messages --------------- Mic. Nuclear Core destroyed. Imp. Medium Armor Plating crushed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. ZZUEP1IMQRLES8P:MNFX U-05 Engineer builds a Wall. Acquired 33 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects EM Disruption Field. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Adv. ECM Suite. U-05 Engineer lays Concrete. Acquired Fusion Compressor. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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Y"##?????"# """ """ """ " | | ?????????????????? ??"##????? # """ """ """ " | | ???????????????????? ?????????? # ? ? ? | | ???????????????????????????????? # ? | | ???????????????????????????????? # ? ########### | | ?????????????????????????????????????? ### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 38 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 EM Shielding 2 Armor Coverage 375 Resistance: KI 55 Resistance: TH 45 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Hvy. Pick | -7/Factory | Hacked Imp. Trap Scanner | -7/Factory | Hacked Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Reflective Plating | x2 | -7/Factory Repaired ---------- Lrg. Battery | 48% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab It Was An Accident, I Swear Just What I Needed Loot Pinata Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed PrecisionStasisRigger Manual? 0 Play Time 01:36:21 Cumulative 3.3 hours Start 2025.05.05 @ 21:52:52 End 2025.05.06 @ 19:19:54 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 25x17 Zoom Use 76% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e69e01f3-c10e-4fab-b7b1-ced51c1b5042