Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 06:35:16 Player: MrFartsburg Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (487) 487 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-94) -94 TOTAL SCORE: 1138 Bonus ------- Friendly Fire -94 Cogmind --------- Core Integrity 0/250 Matter 234/300 Energy 250/250 System Corruption 11% Temperature Cool (6) Movement Walking (680) Ox8 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Small Laser Subdweller Machine Gun > --- INVENTORY (25) --- Subdweller Power Source Aluminum Leg Wheel Wheel Flight Unit Flight Unit Flight Unit Disposable Heat Sink Small Matter Pod (50) Small Matter Pod (50) Small Matter Pod (50) Seismic Detector Light Assault Rifle Subdweller Machine Gun Makeshift Shrapnel Gun Scrap Shield Fragment (47) Scrap Shield Fragment (46) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Flight Unit Flight Unit Flight Unit Small Matter Pod Small Matter Pod Small Matter Pod Seismic Detector [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 8 12 . 5 Power 4 | 2 1 . 1 Engine 3 | 2 . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 2 4 . 2 Treads . | . . . . Leg 4 | 2 . . 2 Wheel 2 | . 2 . . Hover . | . . . . Flight 2 | . 2 . . Utility 4 | 2 2 . . Device 2 | 2 . . . Storage 1 | . 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 5 . 2 Energy Gun 3 | 1 1 . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 4 | 1 2 . 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . 1 . . System Corruption 6 | . 6 . . Parts Lost 9 | . 2 2 5 Power 2 | . . 1 1 Propulsion 3 | . . 1 2 Utility 1 | . 1 . . Weapon 3 | . 1 . 2 Highest Loss Streak 4 | . 2 2 4 To Critical Strikes 1 | . . . 1 Average Backups 11 | 3 9 14 14 Power 1 | . 1 2 . Propulsion 4 | 2 2 7 6 Utility 3 | . 2 4 4 Weapon 2 | 1 2 1 2 Tool/Special . | . . . . Unused Backups 11 | . 1 . 10 Power 1 | . . . 1 Propulsion 4 | . 1 . 3 Utility 4 | . . . 4 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 97 74 88 Engine 12 | . 13 . 14 Leg 20 | . 21 . 26 Wheel 2 | . 1 15 . Flight 2 | . 4 . . Device 4 | . 7 . . Storage 13 | . 12 14 14 Processor 10 | . 7 14 14 Energy Gun 6 | . 5 . 9 Energy Cannon 2 | . 4 . . Ballistic Gun 13 | . 14 28 8 Launcher 1 | . 1 . . Peak Build Rating 10 | 9 10 10 10 Average Rating 7 | 4 8 6 7 On Entrance 6 | . 9 10 6 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 90 | 8 87 82 90 Greatest Support 20 | 20 20 10 20 Greatest Overweight (x) 10 | . 10 8 8 Average Overweight (x) 3 | . 3 8 4 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 22 | 5 22 25 25 Most Carried 18 | 5 15 16 18 Average Carried 11 | 3 9 14 16 Final Capacity 25 | 5 25 25 25 Final Carried 17 | 5 12 16 17 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 625 | 239 248 38 100 Remotely . | . . . . Salvage Created 784 | 149 493 88 54 Parts 52 | 13 29 4 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . . 10 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 13 | 1 9 2 1 Guns 10 | 1 6 2 1 Cannons 3 | . 3 . . Classes Destroyed 9 | 3 3 . 3 Worker 9 | 1 8 . . Tunneler 4 | 4 . . . Recycler 1 | . 1 . . Turret 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 4 | . 4 . . Grunt 8 | 1 5 2 . Subdweller 1 | . . . 1 Scientist 1 | . . . 1 Best Kill Streak 10 | 5 10 2 1 Combat Bots Only 2 | 1 2 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 157 | 3 64 25 65 Missed 57 | 1 22 7 27 Hits 100 | 2 42 18 38 Projectile 100 | 2 42 18 38 Critical Strikes 3 | . . 1 2 Damage Taken 1154 | 22 428 241 463 Core 252 | 10 93 11 138 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 12 | . 12 . . Core Remaining (%) 96 | 96 . . . Volleys Fired 117 | 9 72 11 25 Largest 2 | 2 2 2 2 Hottest 80 | 60 80 40 70 Shots Fired 201 | 18 129 22 32 Gun 165 | 18 93 22 32 Cannon 35 | . 35 . . Launcher 1 | . 1 . . Special . | . . . . Kinetic 132 | 9 72 22 29 Thermal 38 | . 35 . 3 Explosive 1 | . 1 . . Electromagnetic 30 | 9 21 . . Robot Hit Streak 21 | 7 21 3 11 Robot Miss Streak 7 | 2 7 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 117 | 9 74 11 23 Core Hits 55 | 10 31 6 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1361 | 127 903 84 247 Guns 991 | 120 544 84 243 Cannons 316 | . 316 . . Explosions 30 | . 30 . . Melee . | . . . . Ramming 24 | 7 13 . 4 Kinetic 658 | 10 342 84 222 Thermal 337 | . 316 . 21 Explosive 30 | . 30 . . Electromagnetic 312 | 110 202 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 11 11 11 Average Corruption 6 | . 2 11 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 36 | . 8 4 24 Message Errors 11 | . 4 1 6 Matter Fused 7 | . . 1 6 Heat Flow Errors 8 | . 2 1 5 Parts Rejected 2 | . 1 . 1 Data Loss (minor) 4 | . 1 1 2 Misfires 1 | . . . 1 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 10 | 6 1 . 3 Kicked 10 | 6 1 . 3 Crushed . | . . . . Highest Temperature 369 | 52 369 167 235 Average Temperature 86 | 30 98 31 98 Received Heat Transfer 441 | 12 150 153 126 Effects 2 | . 2 . . Energy Bleed 1 | . 1 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 716 | . 666 . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 116 | 30 116 50 . Initial 29 | . 13 29 . Average 35 | 6 43 17 . Influence Increases 482 | 45 337 50 50 Destroy 0b10 Robot/C 260 | 20 180 40 20 Destroy 0b10 Robot/NC 75 | 25 50 . . Destroy Leader 52 | . 42 10 . Successful Hack 12 | . 12 . . Disable Machine 30 | . 30 . . Destroy Structure 8 | . 8 . . Lose Combat Pursuer 45 | . 15 . 30 Influence Decreases 455 | 25 281 126 23 Entered New Map 54 | . 7 47 . Time Decay 356 | 25 259 59 13 Lost Part 45 | . 15 20 10 Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 4 | . 4 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | 1 17 2 3 Peak Tracking Total 4 | 1 4 2 1 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 4 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 17 . 3 Successful 14 | . 11 . 3 Failed 6 | . 6 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 8 | . 8 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Record 3 | . . . 3 Alert Level 1 | . 1 . . Investigation Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 5 . . Scan Component 3 | . 3 . . Repair 2 | . 2 . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 2 | . 2 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter 11 | . 11 . . Retrieved Matter 11 | . 11 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 407 | 15 392 . . Terrain 407 | 15 392 . . Seismic 111 | 7 104 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1956 | 157 976 184 639 Spaces Moved 541 | 96 233 76 136 Core 17 | 17 . . . Treads . | . . . . Legs 405 | 79 190 . 136 Wheels 100 | . 24 76 . Hover . | . . . . Flight 19 | . 19 . . Fastest Speed 50 | 50 120 200 400 Average Speed 287 | 107 319 200 410 Slowest Speed 837 | 120 837 200 680 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 8 45 22 12 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 7 | . 7 . . Melee . | . . . . Projectile . | . . . . AOE 7 | . 7 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 750 | 131 348 91 180 Wait 4 | . 3 1 . Move 538 | 95 232 75 136 Hop . | . . . . Pick Up 46 | 12 22 4 8 Fast Attach . | . . . . Attach 25 | 7 11 . 7 Detach . | . . . . Swap 5 | 2 2 . 1 Drop 5 | . 5 . . Fire 117 | 9 72 11 25 Melee . | . . . . Ram . | . . . . Kick 10 | 6 1 . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 100 | -11/Scrapyard | Discovered new exit (range 8) 158 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Repaired Aluminum Leg 208 | -10/Materials | Repaired Ion Engine 302 | -10/Materials | Build established: Mutant 1096 | -10/Materials | System corruption reached 10% 1113 | -10/Materials | Discovered new exit (range 13) 1132 | -10/Materials | Identified exit to Mines 1134 | -10/Materials | Entered Mines 1216 | -10/Mines | Learned location of Zion (-7) 1300 | -10/Mines | Discovered new exit (range 8) 1314 | -10/Mines | Identified exit to Subcaves 1318 | -10/Mines | Entered Subcaves 1319 | -10/Subcaves | Approached by a straggling Scientist 1460 | -10/Subcaves | Ambushed by Subdweller buried in earth 1475 | -10/Subcaves | Core integrity fell below 50% 1491 | -10/Subcaves | Core integrity fell below 20% 1525 | -10/Subcaves | Lost 4 parts (1p1n2w) 1598 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1610 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 1705 | -10/Subcaves | Visited Clippyterm 1717 | -10/Subcaves | Learned Research machine intel 1943 | -10/Subcaves | Discovered new exit (range 15) 1957 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- useful relevant data. Data stored: Research machine intel. >>Record! "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 63WMX:>V1VPB8O%TBLXX,KXH2KAMZAS7ODPHY%3> System corrupted: Matter fused (-10). L=61K8QHGHRPORFU8S8ZB ZT%& System corrupted: Matter fused (-5). Aluminum Leg destroyed. Subatomizers dissect the Sub. Laser. Autobeam Turret destroyed. Subatomizers dissect the Sub. Laser. EXIT=FOUND Subatomizers dissect the Sub. Laser. 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