Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 21:45:15 Player: MoYuYu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (271) 1355 Value Destroyed (10668) 10668 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3589) 3589 TOTAL SCORE: 20892 Bonus ------- High Alert Combat Kills 2289 Follower Combat Kills 693 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -93 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Field Propulsion Array > --- UTILITY (7) ------ Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (5) ------- Lance > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Cooling System Coolant Injector Improved Coolant Injector Advanced Focal Shield Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON ----------- Tesla Rifle Improved EM Pulse Cannon Heavy Plasma Cannon Hardcell Cannon Improved Remote Datajack > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Cooling System Coolant Injector High-capacity Storage Unit Improved Energy Well Seismic Detector Core Analyzer Particle Charger Weapon Cycler Improved Utility Shielding Relay Coupler [Sentry] Improved Arc Projector [Rating: 113] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Tesla Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Concussive RPG Special Weapon Improved Remote Datajack Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Slots Evolved 12 | . . 2 2 2 . . 4 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 5 | . . . 1 1 . . 2 . 1 Weapon 3 | . . 1 1 . . . 1 . . Parts Attached 440 | 7 20 64 69 57 81 4 46 33 59 Power 32 | 1 3 9 1 3 3 . 4 6 2 Engine 19 | 1 3 9 1 1 1 . 2 1 . Core 9 | . . . . 2 2 . . 4 1 Reactor 4 | . . . . . . . 2 1 1 Propulsion 82 | 2 3 14 11 9 16 1 3 8 15 Treads 22 | . . 1 . . 8 1 3 4 5 Leg 56 | 2 3 13 11 9 6 . . 4 8 Wheel 1 | . . . . . . . . . 1 Hover 1 | . . . . . 1 . . . . Flight 2 | . . . . . 1 . . . 1 Utility 238 | 2 6 30 39 37 49 1 31 10 33 Device 129 | 1 2 15 23 21 26 . 15 5 21 Storage 7 | 1 2 . . . 3 . 1 . . Processor 6 | . . . 2 . 1 . 2 . 1 Hackware 3 | . . . . . . . 2 1 . Protection 93 | . 2 15 14 16 19 1 11 4 11 Artifact . | . . . . . . . . . . Weapon 88 | 2 8 11 18 8 13 2 8 9 9 Energy Gun 11 | 1 4 . . . 1 . 1 1 3 Energy Cannon 20 | . . 1 . . 7 1 7 2 2 Ballistic Gun 39 | 1 4 10 16 5 3 . . . . Ballistic Cannon 4 | . . . . . . . . 2 2 Launcher 2 | . . . . 2 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 10 | . . . 2 1 2 1 . 4 . Unidentified Prototypes 9 | . 1 1 . . 6 . 1 . . Corrupted Parts 7 | . 1 . . . . . 2 1 3 System Corruption 12 | . 3 . . . . . 3 1 5 Parts Lost 50 | . 1 3 . 1 2 . 4 12 27 Power 4 | . . . . . . . . 2 2 Propulsion 17 | . . 2 . . . . . 4 11 Utility 11 | . . 1 . 1 . . 1 2 6 Weapon 18 | . 1 . . . 2 . 3 4 8 Highest Loss Streak 9 | . 1 2 . 1 2 . 2 6 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 98 98 99 99 100 98 82 85 Engine 6 | . 14 11 9 3 4 7 7 3 . Core 1 | . . . . 3 2 . . 2 4 Treads 9 | . . . . . 18 30 23 14 16 Leg 16 | . 28 31 27 30 10 . . 2 2 Device 10 | . 13 7 7 13 12 8 9 6 10 Storage 7 | . 14 11 9 7 7 7 5 5 4 Processor 8 | . . . 8 7 7 7 16 17 14 Protection 2 | . . 3 1 1 2 5 1 3 2 Energy Gun 1 | . 13 . . . 1 . 1 . 5 Energy Cannon 8 | . . . . . 16 29 25 13 7 Ballistic Gun 16 | . 14 33 33 29 11 . . . . Peak Build Rating 113 | 7 12 19 33 50 55 57 84 84 113 Average Rating 47 | 5 9 15 25 44 48 55 73 72 91 On Entrance 38 | . 7 12 18 33 47 55 55 75 84 Naked Turns . | . . . . . . . . . . Heaviest Build 124 | 12 24 35 40 46 81 83 107 101 124 Greatest Support 146 | 20 20 30 40 66 112 112 114 130 146 Greatest Overweight (x) 3 | . 1 2 1 . 3 . 1 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 20 20 20 20 Average Capacity 13 | 7 9 10 10 10 11 20 20 20 19 Most Carried 20 | 4 10 10 10 10 15 18 20 20 20 Average Carried 12 | 3 8 9 9 9 10 16 17 17 17 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 5 Final Carried 20 | 4 10 10 10 9 15 18 16 20 5 Class Distribution -------------------- 43% | Scavenger-Gunner 36% | Gunner 8% | Mutant 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Gunner | -7/Recycling Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Matter Collected 9308 | 260 555 1359 1813 1365 1989 52 449 485 981 Remotely 2578 | . . 98 676 599 1205 . . . . Salvage Created 12844 | 10 664 1518 2128 1229 2215 181 1862 537 2500 Parts 636 | 2 47 108 112 61 116 6 64 21 99 Haulers Intercepted 13 | . 2 3 5 . 3 . . . . Recyclers Shooed 12 | . . 1 . 4 . . 4 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Combat Hostiles Destroyed 216 | . 15 33 32 24 41 3 25 8 35 Melee 2 | . . . . . . . . . 2 Guns 130 | . 13 33 32 24 26 . . . 2 Cannons 72 | . . . . . 13 3 23 7 26 AOE 8 | . 1 . . . . . 1 1 5 Classes Destroyed 19 | 1 5 4 1 1 2 . 1 1 3 Worker 11 | . . 2 4 . . . 2 . 3 Builder 6 | . . 1 1 . 1 . . . 3 Tunneler 1 | 1 . . . . . . . . . Hauler 14 | . 2 3 5 . 3 . 1 . . Recycler 11 | . 1 2 3 . . . 2 . 3 Carrier 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . Operator 3 | . . 1 1 . 1 . . . . Watcher 7 | . 3 2 . . 1 . . . 1 Swarmer 46 | . 10 14 6 3 8 . . 3 2 Saboteur 3 | . . . . . . . . . 3 Grunt 102 | . 5 9 18 15 20 2 14 2 17 Brawler 1 | . . . . . . . . . 1 Duelist 5 | . . . 2 1 . . . 1 1 Protector 2 | . . . . . 1 . 1 . . Sentry 31 | . . 10 6 . 9 1 1 1 3 Hunter 5 | . . . . . . . 3 . 2 Programmer 20 | . . . . 5 3 . 6 . 6 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 10 | 1 3 8 9 6 8 3 6 4 10 Combat Bots Only 8 | . 3 7 8 6 8 3 4 4 6 Max Kills in Single Turn 3 | 1 1 2 2 2 2 2 2 1 3 Gunslinging 1 | . . 1 1 . 1 . . . . Exploded 3 | . 1 . . . . . 1 1 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Hostile Shots Fired 1341 | . 76 172 103 117 240 17 97 105 414 Missed 394 | . 23 36 32 29 76 4 28 25 141 Damage Taken 14671 | . 510 1496 917 1366 1949 156 1009 1790 5478 Core 2122 | . 48 242 117 180 158 38 65 122 1152 Absorbed by Shields 215 | . . . . . . . 215 . . Redirected to Shielding 108 | . . . . . . . . 21 87 Ignored by Resistances 146 | . . 13 56 25 52 . . . . Regen/Repaired (Parts) 15 | . . 15 . . . . . . . Core Remaining (%) 70 | 100 80 39 78 . . 46 . 81 . Volleys Fired 508 | 9 47 91 75 54 82 2 46 28 74 Largest 5 | 1 2 3 4 4 4 4 5 3 4 Hottest 289 | 50 80 66 96 126 126 120 249 164 289 Shots Fired 1618 | 9 92 271 273 193 304 9 216 65 186 Gun 1047 | 9 92 271 273 192 174 . 20 . 16 Cannon 563 | . . . . . 130 9 196 65 163 Launcher 1 | . . . . 1 . . . . . Special 7 | . . . . . . . . . 7 Kinetic 1027 | . 39 271 273 192 174 . . 17 61 Thermal 425 | 9 . . . . 130 9 202 29 46 Explosive 1 | . . . . 1 . . . . . Electromagnetic 158 | . 53 . . . . . 14 19 72 Robot Hit Streak 46 | 9 13 38 42 16 46 3 16 34 27 Robot Miss Streak 5 | . 3 3 3 4 5 1 2 4 4 Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 24 | . 2 7 7 3 5 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 1100 | 9 60 185 193 130 214 5 129 42 133 Core Hits 549 | 1 30 64 83 57 139 3 63 18 91 Critical Kills 16 | . . 1 . 5 10 . . . . Critical Parts Destroyed 18 | . . 1 . 12 5 . . . . Critical Strikes 43 | 1 . 2 . 17 18 . 1 1 3 Burn 2 | 1 . . . . . . 1 . . Meltdown 2 | . . . . . 2 . . . . Destroy 35 | . . 2 . 17 16 . . . . Blast 3 | . . . . . . . . . 3 Corrupt 1 | . . . . . . . . 1 . Melee Attacks 22 | . . . 5 1 3 1 . 4 8 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 8 | . . . . . . . . . 8 Sneak Attacks 9 | . . . 3 1 3 1 . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25141 | 113 836 2353 3142 2225 4826 161 3835 1265 6385 Guns 11065 | 113 793 2353 3142 2213 1998 . 186 . 267 Cannons 11467 | . . . . . 2828 161 3558 1217 3703 Explosions 2469 | . 43 . . 12 . . 80 48 2286 Melee 102 | . . . . . . . . . 102 Ramming 38 | . . . . . . . 11 . 27 Kinetic 11727 | . 402 2353 3142 2213 1998 . . 377 1242 Thermal 9224 | 113 43 . . . 2828 161 3544 609 1926 Explosive 1474 | . . . . . . . . . 1474 Electromagnetic 2576 | . 391 . . 12 . . 280 279 1614 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 102 | . . . . . . . . . 102 Highest Corruption 14 | . 3 4 . 5 10 10 7 9 14 Average Corruption 5 | . 3 3 . 1 7 10 5 8 8 Corruption Purged 2 | . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 292 | . 19 42 . 21 73 15 47 32 43 Message Errors 71 | . 5 13 . 6 14 5 10 10 8 Matter Fused 61 | . 4 10 . 1 23 1 8 5 9 Heat Flow Errors 33 | . 1 4 . 5 5 1 5 5 7 Energy Discharges 38 | . 6 4 . 2 8 1 6 4 7 Parts Rejected 5 | . . . . . 2 1 . . 2 Parts Fused 5 | . . 2 . 1 2 . . . . Data Loss (minor) 33 | . 1 6 . 1 7 3 7 4 4 Data Loss (major) 12 | . 1 1 . 2 4 1 2 1 . Misfires 5 | . . . . 2 . 1 1 1 . Alerts 7 | . . . . . 3 1 1 2 . Misdirections 3 | . . . . . . . . . 3 Weapon Failures 19 | . 1 2 . 1 5 . 7 . 3 Overload Shots 1 | . . . . . . . 1 . . Overflow Damage 312 | . . . . . 48 . 9 . 255 Projectiles 128 | . . . . . 48 . 9 . 71 Explosions 183 | . . . . . . . . . 183 Melee 1 | . . . . . . . . . 1 Knockbacks 14 | . . . . . . . 1 2 11 Impact 1 | . . . . . . . 1 . . Kinetic 13 | . . . . . . . . 2 11 Secondary . | . . . . . . . . . . Self-Inflicted Damage 423 | . . . . . . . . . 423 Shots 6 | . . . . . . . . . 6 Rammed 6 | . . . . . . . 1 . 5 Targets Rammed 7 | . . . . . . . 1 . 6 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 618 | 50 216 270 234 338 385 76 237 287 618 Average Temperature 78 | 21 71 42 59 121 93 39 42 81 112 Received Heat Transfer 3566 | . 138 474 414 306 642 45 72 582 893 Effects 7 | . . 1 . 3 1 . . . 2 Energy Bleed 5 | . . 1 . 1 1 . . . 2 Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 11 | . 2 . . . . . 1 . 8 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . 2 . 1 . . Combat Hostiles 3 | . . . . . 2 . 1 . . Parts Melted 24 | . . . . . 12 . 10 . 2 Heat Transferred 11571 | 407 . . . . 3274 222 4630 753 2285 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . 1 1 3 Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Peak Influence 1720 | 5 252 683 606 422 848 453 461 1149 1720 Initial 602 | . 3 36 231 118 191 320 155 266 602 Average 465 | . 88 505 395 240 616 387 246 670 1015 Maximum Alert Level 5 | . 1 2 2 2 3 2 2 4 5 Low Security (%) 23 | 100 93 11 . 53 2 . 48 . . Level 1 25 | . 6 4 57 32 12 76 35 38 . Level 2 32 | . . 84 42 14 54 23 15 4 21 Level 3 14 | . . . . . 30 . . 56 43 Level 4 2 | . . . . . . . . . 22 Level 5 1 | . . . . . . . . . 12 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . 3 4 2 7 9 . 4 . 12 Investigation 14 | . 2 3 . 4 3 . 1 . 1 Extermination 11 | . . . . 3 3 . 2 . 3 Reinforcement 10 | . 1 1 2 . 2 . 1 . 3 Assault 6 | . . . . . 1 . . . 5 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Distress Signals 18 | . 1 4 7 1 4 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 364 | . 24 59 59 34 59 9 33 22 65 Peak Tracking Total 12 | . 5 7 10 5 9 7 5 9 12 Tactical Retreats 34 | . 1 9 . 7 3 1 1 1 11 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Traps Triggered 14 | . 2 3 1 1 2 . 3 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts 65 | . . . 15 50 . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . Reprogrammed 3 | . . . . 3 . . . . . Reused 3 | . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Machines Disabled 39 | . 2 . . 1 6 . 5 5 20 Max in Single Turn 4 | . 1 . . 1 2 . 2 1 4 Garrison Access 3 | . . . . 2 . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Machines Accessed 65 | . 7 11 10 11 14 1 5 2 4 Terminals 49 | . 6 10 7 6 12 . 3 2 3 Fabricators 2 | . . . . 1 . . 1 . . Repair Stations 3 | . . 1 . 1 1 . . . . Recycling Units 4 | . 1 . 1 . 1 1 . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 5 | . . . 1 2 . . 1 . 1 Total Hacks 150 | . 15 32 23 24 31 2 14 2 7 Successful 62 | . 7 13 9 10 12 2 7 . 2 Failed 87 | . 7 19 14 14 19 . 7 2 5 Catastrophic 25 | . 2 5 4 3 6 . 2 2 1 Database Lockouts 1 | . 1 . . . . . . . . Manual 42 | . 10 12 12 1 6 1 . . . Terminals 117 | . 14 30 18 14 25 . 8 2 6 Fabricators 7 | . . . . 3 . . 4 . . Repair Stations 8 | . . 2 . 3 3 . . . . Recycling Units 7 | . 1 . 1 . 3 2 . . . Scanalyzers 4 | . . . 2 2 . . . . . Garrison Access 7 | . . . 2 2 . . 2 . 1 Terminal Hacks 39 | . 6 11 6 3 10 . 2 . 1 Record 3 | . . 1 . . 1 . . . 1 Part Schematic 1 | . . . . 1 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 4 | . 1 3 . . . . . . . Prototype ID Bank 5 | . . 2 . . 1 . 2 . . Open Door 5 | . . . . . 5 . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 4 | . 1 . 1 1 1 . . . . Alert Level 7 | . 3 2 2 . . . . . . Unreport Threat 7 | . 1 2 3 . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Fabricator Hacks 6 | . . . . 2 . . 4 . . Load Schematic 3 | . . . . 1 . . 2 . . Build 3 | . . . . 1 . . 2 . . Repair Station Hacks 3 | . . 2 . 1 . . . . . Scan Component 2 | . . 1 . 1 . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . 2 1 . . . Report Inventory 4 | . 1 . 1 . 1 1 . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . 2 2 . . . . . Insert Component 2 | . . . 1 1 . . . . . Analyze 2 | . . . 1 1 . . . . . Garrison Access Hacks 4 | . . . . 2 . . 1 . 1 Unlock Access 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Tunnel 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 54 | . 5 11 8 8 13 . 3 2 4 Full Trace Events 14 | . . 5 1 3 3 . 1 . 1 Feedback Events 2 | . . . . . 2 . . . . Corruption 2 | . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . Parts Built 6 | . . . . 2 . . 4 . . Authchips 2 | . . . . . . . 2 . . Time 221 | . . . . 53 . . 168 . . Total Part Build Rating 28 | . . . . 12 . . 16 . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 8 | . . . 2 1 2 1 . 1 1 Non-combat 5 | . . . 2 1 1 1 . . . Combat 3 | . . . . . 1 . . 1 1 Robot Hacks Applied 12 | . . . 3 1 2 1 . 1 4 parse_system 6 | . . . 2 . 2 1 . 1 . no_distress 2 | . . . 1 1 . . . . . find_garrison 1 | . . . . . . . . . 1 reboot_system 3 | . . . . . . . . . 3 Relay Couplers Released 6 | . . . . . . . . 5 1 Machine Destruction 6 | . . . . . . . . 5 1 Attached 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 10 | . . . . . . 8 . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Total Allies 10 | . . . . . . 8 . 2 . Largest Group 8 | . . . . . . 8 8 2 1 Highest-Rated Group 296 | . . . . . . 186 186 296 148 Highest-Rated Ally 148 | . . . . . . 40 40 148 148 Total Orders 14 | . . . . . . 3 2 8 1 ROAM 5 | . . . . . . 1 . 3 1 FOLLOW 2 | . . . . . . 1 . 1 . GUARD 3 | . . . . . . . 1 2 . AID 3 | . . . . . . . 1 2 . DROP 1 | . . . . . . 1 . . . Ally Attacks 123 | . . . . . . 3 12 95 13 Total Damage 3333 | . . . . . . 82 354 2657 240 Kills 18 | . . . . . . 1 2 15 . Allies Corrupted 2 | . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Robot Analysis Total 4 | . 1 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Turns Passed 14536 | 127 996 1827 2000 2394 2247 406 1738 1212 1589 Spaces Moved 7119 | 73 564 972 1071 1323 1011 181 692 526 706 Core 41 | 1 . . . . . . . . 40 Treads 2814 | . . . . . 884 181 692 505 552 Legs 4216 | 72 564 972 1071 1323 127 . . 21 66 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 48 | . . . . . . . . . 48 Fastest Speed 40 | 50 120 120 120 120 120 160 160 160 40 Average Speed 138 | 119 135 126 121 120 156 160 160 164 146 Slowest Speed 330 | 120 190 260 190 120 330 160 240 320 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 84 81 84 23 84 37 18 49 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 4 | . . 1 . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . 2 . . . . 1 Terrain Destroyed 185 | . 3 . . 8 23 2 23 4 122 Melee 1 | . . . . . . . . . 1 Projectile 66 | . . . . 2 20 2 18 3 21 AOE 111 | . 3 . . 2 . . 5 1 100 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Gar Fac Total 10686 | 100 705 1385 1596 2020 1481 292 1187 818 1102 Wait 2120 | 8 47 205 330 501 259 33 379 185 173 Move 7110 | 72 563 971 1070 1322 1010 180 692 524 706 Hop . | . . . . . . . . . . Pick Up 118 | 4 13 18 6 15 14 4 13 11 20 Fast Attach 58 | 7 2 3 1 . 19 . 9 9 8 Attach 61 | . 1 6 3 5 3 1 10 11 21 Detach 11 | . . 1 1 . 1 . 1 6 1 Swap 321 | . 17 55 65 52 59 3 27 13 30 Drop 165 | . 15 35 25 20 31 . 9 7 23 Fire 508 | 9 47 91 75 54 82 2 46 28 74 Melee 22 | . . . 5 1 3 1 . 4 8 Ram 1 | . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 Crush 5 | . . . . . . . 1 . 4 Escape Stasis . | . . . . . . . . . . Rewire 120 | . . . . . . 68 . 20 32 Trap 65 | . . . 15 50 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Garrison -4/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Discovered new exit (range 9) 1016 | -10/Materials | Central database locked down 1037 | -10/Materials | Discovered new exit (range 14) 1051 | -10/Materials | Identified exit to Mines 1124 | -10/Materials | Entered another Materials area 1124 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1528 | -9/Materials | Destroyed 7 combat bots 1846 | -9/Materials | Discovered new exit (range 16) 2107 | -9/Materials | Build established: Scavenger-Gunner 2170 | -9/Materials | Discovered new exit (range 10) 2476 | -9/Materials | Discovered new exit (range 4) 2623 | -9/Materials | Repaired Seismic Detector 2681 | -9/Materials | Identified exit to Materials 2838 | -9/Materials | Core integrity fell below 50% 2951 | -9/Materials | Entered another Materials area 2951 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3264 | -8/Materials | Destroyed 8 combat bots 3716 | -8/Materials | Discovered new exit (range 16) 4173 | -8/Materials | Discovered new exit (range 7) 4834 | -8/Materials | Build established: Gunner 4951 | -8/Materials | Entered Factory 4951 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5011 | -7/Factory | Identified exit to Storage 5011 | -7/Factory | Identified exit to Lower Caves 5750 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 6722 | -7/Factory | Build established: Scavenger-Gunner 7345 | -7/Factory | Entered Storage 7915 | -7/Storage | Destroyed 8 combat bots 8093 | -7/Storage | Identified exit to Recycling 8218 | -7/Storage | Discovered new exit (range 16) 8756 | -7/Storage | Build established: Gunner 8896 | -7/Storage | System corruption reached 10% 8945 | -7/Storage | First assault squad dispatched 9346 | -7/Storage | Met 01-MTF 9592 | -7/Storage | Entered Recycling 9592 | -7/Recycling | Accompanied by 1 ally (01-MTF) 9666 | -7/Recycling | Core integrity fell below 50% 9952 | -7/Recycling | Discovered new exit (range 15) 9998 | -7/Recycling | Entered Factory 9998 | -5/Factory | Accompanied by 8 allies 9998 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 10022 | -5/Factory | Build established: Commander-Gunner 10204 | -5/Factory | Fabricated Core Analyzer (x2) 10296 | -5/Factory | Fabricated Core Analyzer (x2) 11192 | -5/Factory | Build established: Gunner 11736 | -5/Factory | Identified exit to Garrison 11736 | -5/Factory | Entered Garrison 11762 | -5/Garrison | Installed Relay Interface Framework 11834 | -5/Garrison | Spotted B-86 Titan 11836 | -5/Garrison | Spotted B-75 Beast 11872 | -5/Garrison | Rewired B-90 Cyclops 11879 | -5/Garrison | Allies destroyed B-75 Beast 11888 | -5/Garrison | Destroyed B-86 Titan 11905 | -5/Garrison | Lost 6 parts (3n1u2w) 11912 | -5/Garrison | Rewired B-90 Cyclops 12039 | -5/Garrison | Spotted B-75 Beast 12072 | -5/Garrison | Allies destroyed B-75 Beast 12098 | -5/Garrison | Lost 4 parts (2p1u1w) 12120 | -5/Garrison | Triggered checkpoint 12181 | -5/Garrison | Triggered checkpoint 12255 | -5/Garrison | Triggered checkpoint 12416 | -5/Garrison | Triggered checkpoint 12480 | -5/Garrison | Garrison Relay disabled 12529 | -5/Garrison | Build established: Scavenger-Gunner 12884 | -5/Garrison | Discovered new exit (range 15) 12948 | -5/Garrison | Entered Factory 12948 | -4/Factory | Accompanied by 1 ally 12948 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13128 | -4/Factory | Lost 5 parts (3n2w) 13698 | -4/Factory | First assault squad dispatched 14077 | -4/Factory | System corruption reached 10% 14129 | -4/Factory | Lost 5 parts (1n2u2w) 14395 | -4/Factory | Lost 6 parts (2p1n3w) 14455 | -4/Factory | Core integrity fell below 50% 14473 | -4/Factory | Core integrity fell below 20% 14487 | -4/Factory | Spotted B-86 Titan 14499 | -4/Factory | Lost 9 parts (6n2u1w) 14533 | -4/Factory | Identified exit to Garrison 14537 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14498_ Acquired Lance. 14502_ Acquired Imp. Fusion Compressor. 14504_ Dropped Weapon Cycler. 14505_ Acquired Adv. Focal Shield. 14505_ Slug penetrates Wall. 14512_ Connecting with Terminal... 14512_ ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. 14518_ S-27 Virus destroyed. 14523_ System corrupted: Matter fused (-8). 14523_ Destroyed VTOL Module. 14526_ S-27 Virus destroyed. 14526_ Slug penetrates Wall. 14526_ Subcomponent Replicator disabled. 14527_ Acquired 27 matter. 14533_ Connecting with Garrison Access... >>Unlock Access door unlocked. 14533_ EXIT=UNLOCKED: GARRISON [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ??" ??" ?? | | ??????????????????????????????###### ??" """ #? | | ???????????????????????????? ??" """ #? | | ??????????????????????????? ? ## | | ??????????????????????????? """ """ | | ???????????????????????????? """ """ | | ????????????????????????????? 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"?# ## ! /#?? | | ????????????????????# ""# "" ## | ! #? | | ????????????????# # >G#tT ## |!! #? | | ????????????????#[ + ""@ ## |! ## | | ????????????????# # ""# ## ## | | ????????????????????#] ""##s #####"##########??## | | ????????????????????# ??# *#[ #????????? | | ????????????????????####??# =s% ! #????????? | | ??????????????????? # ]#????????? | | ?????????????????# # [ #????????? | | ?????????????????# # #????????? | | ?????????????????# # """ #????????? | | ?????????????????# "" "" / """" #????????? | | ?????????????????# ""F"" # """"" #????????? | | ?????????????????? """ ###########????????? | | ???????????????????##?######+##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: EM 20 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 5 Particle Charging 15 Relay Coupler Types 1 Relay Coupler Value 22 Authchip Count 2 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Hyp. Coil Gun | -7/Factory | Hacked Core Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory Core Analyzer | x2 | -5/Factory | Authchip Core Analyzer | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- 20k Club Gun Specialist Oh No You Don't! Preemptive Strike Prolific Hacker Challenges ------------ None Game ------ Seed AlphaChargeRigger Manual? 0 Play Time 04:22:06 Cumulative 53.5 hours Start 2025.01.28 @ 18:03:11 End 2025.01.30 @ 21:45:15 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 23 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 24e2ea43-cf75-48f4-bcf8-f09afbb2b4aa