Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 00:51:56 Player: HourglassLad Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1996) 1996 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6115 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1000 Matter 90/300 Energy 99/100 System Corruption 13% Temperature Critical (526) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Field Recycling Unit (0) Advanced Beam Rifle Variable Charge Gun Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Improved Gravmag System Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Cloaking Device Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Mass Driver > --- INVENTORY -------- Nuclear Core Improved Weapon Shielding Layered Heavy Armor Plating Advanced Beam Rifle Gauss Rifle Gauss Cannon Heavy Flak Cannon Rocket Launcher Great Axe [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility Signal Interpreter Device Cloaking Device Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 5 | . . 2 . 1 1 1 Utility 5 | . . . 2 1 1 1 Weapon . | . . . . . . . Parts Attached 111 | 6 11 18 23 6 11 36 Power 15 | 1 2 2 3 . 1 6 Engine 8 | 1 1 2 2 . . 2 Core 7 | . 1 . 1 . 1 4 Reactor . | . . . . . . . Propulsion 32 | 2 . 7 6 4 2 11 Treads 1 | . . . . . . 1 Leg 14 | . . 6 4 1 . 3 Wheel 6 | 2 . . . . . 4 Hover 10 | . . 1 2 3 2 2 Flight 1 | . . . . . . 1 Utility 22 | 1 4 . 5 1 2 9 Device 6 | . 2 . 1 . . 3 Storage 4 | 1 1 . . . . 2 Processor 5 | . 1 . 2 . 1 1 Hackware . | . . . . . . . Protection 7 | . . . 2 1 1 3 Artifact . | . . . . . . . Weapon 42 | 2 5 9 9 1 6 10 Energy Gun 16 | 1 3 4 6 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 . 4 2 . 2 4 Ballistic Cannon 5 | . . . . 1 1 3 Launcher 4 | . 2 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 49 | . 5 2 8 . 2 32 Power 8 | . 1 1 1 . 1 4 Propulsion 20 | . 1 1 3 . . 15 Utility 12 | . 1 . 3 . 1 7 Weapon 9 | . 2 . 1 . . 6 Highest Loss Streak 10 | . 2 1 4 . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 90 89 89 98 98 69 Engine 5 | . 12 10 5 7 3 . Core 2 | . . . 3 . 1 3 Leg 18 | . . 28 23 24 26 8 Wheel 4 | . 27 2 . . . 4 Hover 5 | . . 3 5 11 12 4 Device 1 | . 7 . 1 . . 3 Storage 7 | . 14 11 9 7 6 4 Processor 18 | . . 11 20 23 22 23 Protection 2 | . . . 3 7 8 1 Energy Gun 7 | . 20 13 8 7 1 . Ballistic Gun 5 | . 6 8 7 . 1 3 Ballistic Cannon 2 | . . . . 4 6 3 Peak Build Rating 62 | 6 11 17 27 35 48 62 Average Rating 28 | 5 7 12 22 33 44 41 On Entrance 19 | . 6 7 17 26 35 48 Naked Turns 2 | . . . . . . 2 Heaviest Build 108 | 13 21 21 26 32 38 108 Greatest Support 61 | 20 20 54 61 54 54 60 Greatest Overweight (x) 16 | . 1 . 3 1 . 16 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 Average Capacity 9 | 6 8 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 Average Carried 8 | 2 6 9 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 4 7 10 10 10 10 4 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1491 | 260 102 293 246 116 58 416 Remotely 175 | . . . . . . 175 Salvage Created 1783 | . 320 486 384 . 126 467 Parts 110 | . 25 31 21 . 6 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 45 | . 9 17 7 . 3 9 Melee 2 | . . . . . . 2 Guns 31 | . 6 14 7 . 2 2 Cannons 3 | . . . . . 1 2 AOE 9 | . 3 3 . . . 3 Classes Destroyed 11 | . 4 1 1 . 2 3 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Recycler 2 | . 1 . . . . 1 Watcher 2 | . 1 1 . . . . Swarmer 11 | . 3 8 . . . . Grunt 13 | . 6 5 2 . . . Duelist 1 | . . . . . 1 . Sentry 9 | . . 4 3 . 1 1 Specialist 2 | . . . 2 . . . Hunter 4 | . . . . . . 4 Programmer 5 | . . . . . 1 4 Best Kill Streak 5 | . 3 5 2 . 2 5 Combat Bots Only 5 | . 3 5 2 . 2 4 Max Kills in Single Turn 3 | . 3 3 1 . 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 550 | . 47 77 68 . 70 288 Missed 119 | . 10 17 10 . 26 56 Damage Taken 7649 | . 563 724 944 . 850 4568 Core 1647 | . 183 201 182 . 70 1011 Absorbed by Shields . | . . . . . . . Redirected to Shielding 219 | . . . . . 114 105 Regen/Repaired (Parts) 43 | . . 43 . . . . Core Remaining (%) 72 | 100 26 49 66 100 91 . Volleys Fired 131 | . 18 36 36 . 9 32 Largest 2 | . 2 2 2 . 2 2 Hottest 134 | . 115 115 93 . 114 134 Shots Fired 252 | . 34 72 71 . 18 57 Gun 219 | . 33 71 71 . 9 35 Cannon 28 | . . . . . 9 19 Launcher 5 | . 1 1 . . . 3 Special . | . . . . . . . Kinetic 129 | . 10 26 35 . 16 42 Thermal 118 | . 23 45 36 . 2 12 Explosive 5 | . 1 1 . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 10 15 10 . 6 7 Robot Miss Streak 5 | . 2 2 5 . 3 4 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 184 | . 25 51 45 . 20 43 Core Hits 90 | . 15 26 13 . 10 26 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . 2 3 3 . 4 5 Burn 9 | . 2 3 2 . . 2 Destroy 1 | . . . 1 . . . Blast 2 | . . . . . 2 . Sever 5 | . . . . . 2 3 Melee Attacks 49 | . . . 1 . 23 25 Impact 1 | . . . 1 . . . Slashing 48 | . . . . . 23 25 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4875 | . 647 945 793 . 490 2000 Guns 2341 | . 283 753 792 . 151 362 Cannons 527 | . . . . . 154 373 Explosions 1130 | . 364 192 . . . 574 Melee 876 | . . . . . 185 691 Ramming 1 | . . . 1 . . . Kinetic 1418 | . 65 202 342 . 265 544 Thermal 1626 | . 218 551 450 . 40 367 Explosive 954 | . 364 192 . . . 398 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 876 | . . . . . 185 691 Piercing . | . . . . . . . Highest Corruption 13 | . 2 1 . . 3 13 Average Corruption 4 | . 1 1 . . 1 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 1 4 . . 3 11 Message Errors 1 | . 1 . . . . . Matter Fused 5 | . . 2 . . 1 2 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . 1 . . 2 . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 227 | . 105 5 . . 8 109 Projectiles . | . . . . . . . Explosions 195 | . 105 5 . . . 85 Melee 32 | . . . . . 8 24 Knockbacks 7 | . . . . . 3 4 Impact . | . . . . . . . Kinetic 7 | . . . . . 3 4 Secondary . | . . . . . . . Self-Inflicted Damage 385 | . 125 . . . . 260 Shots 8 | . 2 . . . . 6 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 582 | . 200 324 322 . 96 582 Average Temperature 89 | . 57 66 99 . 22 154 Received Heat Transfer 1215 | . 216 246 369 . 96 288 Effects 10 | . . 1 2 . . 7 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . . 1 1 . . . Damage (major) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 6 4 . . . Heat Transferred 4022 | . 740 1628 1073 . 74 507 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 473 | . 288 473 341 64 108 169 Initial 199 | . . 121 199 64 30 40 Average 143 | . 105 300 223 64 68 66 Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 73 | 100 90 23 40 100 100 100 Level 1 22 | . 9 59 59 . . . Level 2 3 | . . 17 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 3 2 . 4 5 Investigation 4 | . 1 2 . . . 1 Extermination 3 | . . . . . 1 2 Reinforcement 6 | . 1 1 2 . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 13 25 7 . 6 17 Peak Tracking Total 5 | . 5 5 3 . 4 4 Tactical Retreats 5 | . . 1 . . 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 2 3 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 13 | . 4 . . . . 9 Max in Single Turn 5 | . 4 . . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 4 5 2 1 . 3 Terminals 13 | . 4 4 2 1 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 9 16 6 1 . 6 Successful 7 | . 2 3 1 . . 1 Failed 31 | . 7 13 5 1 . 5 Catastrophic 7 | . 3 . 1 1 . 2 Database Lockouts . | . . . . . . . Manual 21 | . 8 7 4 . . 2 Terminals 34 | . 9 13 6 1 . 5 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 1 1 . . 1 Record 1 | . . . . . . 1 Prototype ID Bank 2 | . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . Disarm Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 5 2 1 . 3 Full Trace Events 7 | . 3 3 . . . 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3724 | 56 311 782 597 207 584 1187 Spaces Moved 2064 | 55 278 410 296 156 362 507 Core 85 | 2 . . . . . 83 Treads . | . . . . . . . Legs 1474 | . . 410 257 152 362 293 Wheels 453 | 53 278 . . . . 122 Hover 52 | . . . 39 4 . 9 Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 123 123 125 50 Average Speed 133 | 78 82 122 141 124 125 181 Slowest Speed 850 | 80 95 126 250 141 125 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 40 38 19 3 11 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . . 1 . 14 5 Terrain Destroyed 127 | . 24 7 1 . 17 78 Melee 20 | . . . 1 . 14 5 Projectile 9 | . . . . . 3 6 AOE 98 | . 24 7 . . . 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2689 | 64 327 621 399 169 440 669 Wait 243 | . 11 133 22 . 25 52 Move 2058 | 54 277 409 295 155 361 507 Hop . | . . . . . . . Pick Up 50 | 4 7 13 8 4 5 9 Fast Attach 45 | 6 2 7 8 2 2 18 Attach 24 | . 4 3 4 1 2 10 Detach 1 | . 1 . . . . . Swap 43 | . 5 8 12 3 7 8 Drop 44 | . 2 12 12 4 6 8 Fire 131 | . 18 36 36 . 9 32 Melee 49 | . . . 1 . 23 25 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 5) 340 | -10/Materials | Discovered new exit (range 9) 341 | -10/Materials | Core integrity fell below 50% 343 | -10/Materials | Build established: Mutant 366 | -10/Materials | Identified exit to Materials 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x2 571 | -9/Materials | Discovered new exit (range 12) 638 | -9/Materials | Identified exit to Mines 852 | -9/Materials | Repaired Aluminum Leg? 1121 | -9/Materials | Discovered new exit (range 3) 1127 | -9/Materials | Identified exit to Materials 1134 | -9/Materials | Core integrity fell below 50% 1150 | -9/Materials | Entered another Materials area 1150 | -8/Materials | Evolved 2 slots: Utility x2 1275 | -8/Materials | Lost 3 parts (1p1n1u) 1307 | -8/Materials | Discovered new exit (range 6) 1312 | -8/Materials | Identified exit to Storage 1408 | -8/Materials | Lost 4 parts (2n2u) 1689 | -8/Materials | Discovered new exit (range 3) 1690 | -8/Materials | Identified exit to Factory 1747 | -8/Materials | Entered Factory 1747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1886 | -7/Factory | Discovered new exit (range 8) 1895 | -7/Factory | Identified exit to Factory 1954 | -7/Factory | Entered another Factory area 1954 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2129 | -6/Factory | Discovered new exit (range 15) 2147 | -6/Factory | Identified exit to Lower Caves 2315 | -6/Factory | Garrison activated, responded to threat 2466 | -6/Factory | Discovered new exit (range 20) 2498 | -6/Factory | Identified exit to Factory 2538 | -6/Factory | Entered another Factory area 2538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2741 | -5/Factory | Build established: Scavenger-Mutant 2830 | -5/Factory | Lost 10 parts (1p6n3u) 3064 | -5/Factory | Build established: Mutant 3226 | -5/Factory | Lost 4 parts (1p1u2w) 3235 | -5/Factory | Core integrity fell below 50% 3492 | -5/Factory | System corruption reached 10% 3524 | -5/Factory | Lost 10 parts (1p5n2u2w) 3537 | -5/Factory | Build established: Scavenger-Mutant 3571 | -5/Factory | Core integrity fell below 20% 3601 | -5/Factory | Lost 3 parts (1p1n1u) 3604 | -5/Factory | Found Hvy. Reactive Plating 3723 | -5/Factory | Released all parts (11) 3725 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03722_ Overheating: Imp. Target Analyzer damaged (-12). 03722_ Overheating: Signal Interpreter damaged (-5). 03722_ Antigrav System destroyed. 03723_ Overheating: Mic. Fission Core damaged (-5). 03723_ Released Hvy. Reactive Plating. 03723_ Released Wave Gun. 03723_ Released Com. Wheel. 03723_ Released Imp. Signal Interpreter. 03723_ Released Adv. Visual Processing Unit. 03723_ Released Signal Interpreter. 03723_ Released Imp. Targeting Computer. 03723_ Released Mic. Fission Core. 03723_ Released Imp. Target Analyzer. 03723_ Released Field Propulsion Drive. 03723_ Released Hvy. Flak Cannon. 03724_ Acquired 5 matter. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????###########??###########???????????????????? | | ??????# """"" #??# g #???????????????????? | | ??????# ""T"" #??# !! #???????????????????? | | ??????# #??# =[] #???????????????????? | | ??????# #??# g!= #???????????????????? | | ###########+############/#####???????????????????? | | % g ############????????????? | | ###################"# #????????????? | | #???????# # @ #????????????? | | ####???????#" u """ #????????????? | | ???????????#"" # "Y" #????????????? | | ???????????#"" # " " #????????????? | | ############"" # #????????????? | | #" #^ #????????????? | | # %+ #????????????? | | # # """""" #????????????? | | # # """"" #????????????? | | # # """"" #????????????? | | # # k""""" #????????????? | | !# # #????????????? | | |# # ###????????????? | | ### k ??????????? | | ## ######?????????? | | ####"""###### ######??????????????? | | % #""""""?????# #???????????????????? | | #####+###### """"T?????# #???????????????????? | | ? % ???? #???????????????????? | | ? ???? #???????????????????? | | ??? #???????????????????? | | """ """ """ ""???"" #???????????????????? | | """ """ """ ?????"" #???????????????????? | | ### """ """ """???????" #???????????????????? | | ??# ???????? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: KI 40 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Part-time Excavator Challenges ------------ None Game ------ Seed MediumDataCompactor Manual? 0 Play Time 00:45:08 Cumulative 31.8 hours Start 2025.01.25 @ 23:56:44 End 2025.01.26 @ 00:51:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d891190-8179-4cc1-b059-808d68945f07