Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 23:25:21 Player: SC1ENCE Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2048) 2048 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 5577 Bonus ------- Follower Combat Kills 618 Friendly Fire -54 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 176/380 System Corruption 36% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Terrain Scanner > --- WEAPON (3) ------- Mace > --- INVENTORY (15) --- Heavy Ion Engine Armored Treads Armored Treads Armored Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Compact Matter Pod Improved Terrain Scanner > --- WEAPON ----------- Precision Assault Rifle Guided Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads System Restoration Module Lightning Gun Advanced Beam Rifle Mini Grenade Launcher Mace Blade Saw Blade Saw [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 109 | 7 10 27 2 8 55 Power 23 | 2 2 3 . 1 15 Engine 15 | 2 2 3 . 1 7 Core 8 | . . . . . 8 Reactor . | . . . . . . Propulsion 28 | 2 4 9 . 3 10 Treads 19 | . 2 4 . 3 10 Leg 9 | 2 2 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 2 . 9 Device 7 | . . . 2 . 5 Storage 5 | 1 2 . . . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 44 | 2 2 15 . 4 21 Energy Gun 11 | 1 . 4 . 2 4 Energy Cannon 6 | . . 2 . 1 3 Ballistic Gun 8 | 1 2 1 . . 4 Ballistic Cannon . | . . . . . . Launcher 7 | . . 3 . . 4 Special Weapon 2 | . . 2 . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon 5 | . . 1 . 1 3 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes 6 | . . 1 . 3 2 Parts Lost 48 | . . 15 . . 33 Power 11 | . . 1 . . 10 Propulsion 9 | . . 6 . . 3 Utility 8 | . . . . . 8 Weapon 20 | . . 8 . . 12 Highest Loss Streak 12 | . . 8 . . 12 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 95 | . 98 95 100 100 90 Engine 9 | . 14 10 9 9 8 Core 1 | . . . . . 4 Treads 17 | . . 5 27 27 21 Leg 9 | . 28 26 . . . Device 11 | . . . 18 18 16 Storage 19 | . 26 22 18 18 16 Energy Gun 6 | . 2 8 . 8 4 Energy Cannon 5 | . . 2 18 9 4 Ballistic Gun 7 | . 25 13 . . 2 Slashing Weapon 4 | . . 1 9 9 2 Naked Turns . | . . . . . . Heaviest Build 72 | 13 49 57 57 58 72 Greatest Support 60 | 20 20 60 60 60 60 Greatest Overweight (x) 2 | 1 2 2 . . 1 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 6 15 15 14 15 15 Average Carried 13 | 3 10 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 13 15 4 Class Distribution -------------------- 56% | Mutant 20% | Scavenger-Mutant 17% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 1892 | 282 222 546 . 90 752 Remotely . | . . . . . . Salvage Created 2809 | 123 226 1089 . 257 1114 Parts 127 | 8 10 57 . 16 36 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 5 | 1 1 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 44 | . 2 20 . 3 19 Melee 6 | . . 2 . 1 3 Guns 21 | . 2 9 . 1 9 Cannons 7 | . . 4 . 1 2 AOE 9 | . . 5 . . 4 Classes Destroyed 13 | 2 2 6 . 1 2 Worker 3 | . 1 2 . . . Builder 3 | . . . . 2 1 Tunneler 3 | 2 . 1 . . . Hauler 2 | . . 1 . 1 . Recycler 10 | 1 2 3 . . 4 Operator 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 3 | . . 3 . . . Grunt 29 | . 2 13 . 1 13 Brawler 2 | . . . . . 2 Duelist 3 | . . 1 . . 2 Sentry 5 | . . 3 . 2 . Programmer 2 | . . . . . 2 Best Kill Streak 6 | 3 3 5 . 1 6 Combat Bots Only 3 | . 2 3 . 1 3 Max Kills in Single Turn 2 | 1 1 2 . 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 1 Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 8068 | . 165 1710 . 477 5716 Core 1056 | . 33 301 . 18 704 Absorbed by Shields . | . . . . . . Redirected to Shielding 216 | . . . . . 216 Core Remaining (%) 76 | 100 86 24 . 96 . Volleys Fired 195 | 4 23 75 . 13 80 Largest 3 | 2 2 3 . 2 3 Hottest 171 | 60 40 120 . 129 171 Shots Fired 378 | 8 45 148 . 26 151 Gun 276 | 8 45 121 . 13 89 Cannon 78 | . . 16 . 13 49 Launcher 23 | . . 10 . . 13 Special 1 | . . 1 . . . Kinetic 149 | 4 45 67 . . 33 Thermal 196 | 4 . 71 . 26 95 Explosive 23 | . . 10 . . 13 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 16 | 6 13 16 . 4 11 Robot Miss Streak 7 | 1 5 7 . 6 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 259 | 6 34 94 . 18 107 Core Hits 122 | 4 11 46 . 9 52 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 13 | . 1 6 . 1 5 Burn 7 | . . 3 . 1 3 Destroy 3 | . 1 2 . . . Smash 1 | . . . . . 1 Sever 2 | . . 1 . . 1 Melee Attacks 34 | . . 7 . 6 21 Impact 7 | . . . . . 7 Slashing 25 | . . 5 . 6 14 Piercing . | . . . . . . Sneak Attacks 6 | . . 1 . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6497 | 80 428 2033 . 617 3339 Guns 2919 | 80 428 1077 . 129 1205 Cannons 1048 | . . 154 . 133 761 Explosions 1691 | . . 638 . . 1053 Melee 820 | . . 150 . 355 315 Ramming 9 | . . 4 . . 5 Kinetic 1593 | 47 428 609 . . 509 Thermal 2218 | 33 . 632 . 262 1291 Explosive 1691 | . . 638 . . 1053 Electromagnetic 166 | . . . . . 166 Impact 83 | . . . . . 83 Slashing 737 | . . 150 . 355 232 Piercing . | . . . . . . Highest Corruption 36 | . . 1 . . 36 Average Corruption 19 | . . 1 . . 28 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 50 | . . 6 . . 44 Message Errors 12 | . . 2 . . 10 Matter Fused 12 | . . 1 . . 11 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 1 | . . 1 . . . Misfires 2 | . . . . . 2 Alerts 1 | . . 1 . . . Misdirections 3 | . . . . . 3 Weapon Failures 6 | . . 1 . . 5 Overload Shots . | . . . . . . Overflow Damage 112 | . . 16 . 65 31 Projectiles 3 | . . . . 3 . Explosions 47 | . . 16 . . 31 Melee 62 | . . . . 62 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 225 | . . 76 . . 149 Shots 7 | . . 2 . . 5 Rammed 2 | . . 1 . . 1 Targets Rammed 4 | . . 3 . . 1 Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 595 | . . 180 . 72 595 Average Temperature 105 | . . 59 . 18 175 Received Heat Transfer 1761 | . 90 636 . 162 873 Effects 13 | . . . . . 13 Shutdowns 5 | . . . . . 5 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . 1 . 2 3 Heat Transferred 4856 | 75 . 1765 . 592 2424 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 380 | 15 104 365 125 380 291 Initial 151 | . 9 . 125 52 151 Average 161 | 5 43 173 125 187 175 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 67 | 100 100 66 100 58 64 Level 1 32 | . . 33 . 41 35 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 1 . 3 8 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 1 . 2 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 6 | . 1 4 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 8 27 . 24 29 Peak Tracking Total 6 | . 3 5 . 6 5 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 7 | . . 3 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 6 | . . 2 . 2 2 Max in Single Turn 2 | . . 2 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 2 Highest-Rated Group 132 | . . . . 132 121 Highest-Rated Ally 100 | . . . . 100 100 Total Orders . | . . . . . . Ally Attacks 81 | . . . . 71 10 Total Damage 2050 | . . . . 1892 158 Kills 25 | . . . . 22 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 4304 | 81 468 1027 14 1448 1266 Spaces Moved 1762 | 44 169 392 8 798 351 Core 1 | 1 . . . . . Treads 1233 | . . 76 8 798 351 Legs 528 | 43 169 316 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 170 Average Speed 190 | 123 222 186 160 167 240 Slowest Speed 260 | 190 260 260 160 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 35 45 3 92 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . . 40 . . 50 Melee . | . . . . . . Projectile . | . . . . . . AOE 90 | . . 40 . . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 2312 | 59 215 539 9 892 598 Wait 70 | . . . . 19 51 Move 1757 | 43 168 391 7 797 351 Hop . | . . . . . . Pick Up 79 | 5 10 21 . 22 21 Fast Attach 28 | 6 1 8 . 1 12 Attach 49 | . 2 13 2 . 32 Detach 8 | . 2 2 . . 4 Swap 32 | 1 7 6 . 7 11 Drop 56 | . 2 13 . 27 14 Fire 195 | 4 23 75 . 13 80 Melee 34 | . . 7 . 6 21 Ram . | . . . . . . Kick 2 | . . 2 . . . Crush 2 | . . 1 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [*Rec]) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 973 | -9/Materials | Build established: Gunner 1100 | -9/Materials | Lost 5 parts (2n3w) 1391 | -9/Materials | Core integrity fell below 50% 1426 | -9/Materials | Lost 8 parts (1p3n4w) 1549 | -9/Materials | Discovered new exit (range 4) 1577 | -9/Materials | Entered another Materials area 1577 | -8/Materials | Evolved 2 slots: Utility x2 1579 | -8/Materials | Discovered new exit (range 8) 1591 | -8/Materials | Entered Storage 1630 | -8/Storage | Met 01-MTF 1898 | -8/Storage | Build established: Scavenger-Mutant 2285 | -8/Storage | Build established: Mutant 2692 | -8/Storage | Found Prototype Launcher 2727 | -8/Storage | Discovered new exit (range 7) 2966 | -8/Storage | Discovered new exit (range 15) 3039 | -8/Storage | Entered Factory 3039 | -7/Factory | Accompanied by 2 allies (01-MTF) 3039 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3044 | -7/Factory | 01-MTF left 3313 | -7/Factory | Garrison activated, responded to threat 3483 | -7/Factory | System corruption reached 10% 3513 | -7/Factory | Lost 4 parts (2p2w) 3570 | -7/Factory | Identified Gui. Missile Launcher 3628 | -7/Factory | System corruption reached 30% 3643 | -7/Factory | Garrison activated, responded to threat 3661 | -7/Factory | Lost 8 parts (3p3u2w) 3799 | -7/Factory | Lost 3 parts (1n2w) 4093 | -7/Factory | Core integrity fell below 50% 4158 | -7/Factory | Lost 3 parts (1n2u) 4249 | -7/Factory | Lost 3 parts (1p2w) 4278 | -7/Factory | Core integrity fell below 20% 4305 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04279_ System Restoration Module destroyed. 04280_ Penetrated by Slug. 04280_ Lightning Gun destroyed. 04281_ Arm. Treads destroyed. 04283_ BAOVLABELXAZ=8HW& %JMINBJ3JQOFTBKD 04283_ U-05 Engineer lays Concrete. 04283_ Penetrated by Slug. 04285_ Identified Particle Gun. 04286_ Penetrated by Slug. 04287_ Broken Hpw. Shotgun severed. 04288_ Particle Gun destroyed. 04289_ U-05 Engineer lays Concrete. 04289_ Acquired Hvy. Ion Cannon. 04292_ Lgt. Ion Engine destroyed. 04292_ Mic. Nuclear Core destroyed. 04295_ Penetrated by Slug. 04296_ Acquired Nuclear Core. 04298_ Penetrated by Slug. 04298_ Hvy. Ion Cannon destroyed. 04301_ Acquired Nuclear Core. 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