Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 03:09:39

Player: dumbaq

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (146)     730
Value Destroyed (4438)     4438
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (904)                904
              TOTAL SCORE: 10132

 Bonus
-------
High Alert Combat Kills    95
Follower Combat Kills      477
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -268

 Cogmind 
---------
Core Integrity             0/850
Matter                     120/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                Welding Torch
>               --- INVENTORY (12) ---
       Improved Heavy Treads
                Matter Compressor (182)
       Improved Light Armor Plating
                Field Recycling Unit (0)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
        Compact Matter Pod
       Improved Propulsion Shielding
       Improved Utility Shielding
       Improved Weapon Shielding
                Phasing AFG
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Railgun
                Railgun
>               --- INVENTORY --------
       Improved Heavy Treads
                Targeting Computer
                Matter Filter
       Improved Light Armor Plating
       Improved Light Armor Plating
                Reactive Plating
                Recalibrator
                Field Recycling Unit
          Heavy Assault Rifle
          Heavy Assault Rifle
                Gauss Rifle
[Rating: 71]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Scatter Rocket Array
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   2   2   .   .   .   2   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   
Parts Attached             142  | 6   9   14  34  12  28  2   16  5   16  
  Power                    6    | 1   .   1   1   .   2   .   .   1   .   
    Engine                 5    | 1   .   1   1   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   1   6   .   4   .   .   .   .   
    Treads                 14   | 2   2   1   5   .   4   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  36   | 1   3   1   1   3   9   2   6   3   7   
    Device                 7    | .   .   .   .   1   .   .   4   1   1   
    Storage                7    | 1   3   1   1   .   1   .   .   .   .   
    Processor              7    | .   .   .   .   2   2   .   .   .   3   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             14   | .   .   .   .   .   5   2   2   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 2   4   11  26  9   13  .   10  1   9   
    Energy Gun             14   | .   2   5   4   .   1   .   2   .   .   
    Energy Cannon          3    | .   .   1   2   .   .   .   .   .   .   
    Ballistic Gun          55   | 2   1   5   10  8   12  .   8   1   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   .   10  1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   5   2   1   .   3   .   .   
Parts Lost                 42   | .   .   2   6   4   10  .   .   2   18  
  Power                    4    | .   .   1   1   .   1   .   .   .   1   
  Propulsion               7    | .   .   .   2   .   4   .   .   .   1   
  Utility                  10   | .   .   .   .   1   1   .   .   2   6   
  Weapon                   21   | .   .   1   3   3   4   .   .   .   10  
  Highest Loss Streak      17   | .   .   1   6   2   6   .   .   1   17  
Average Slot Usage (%)     92   | .   97  99  96  99  89  92  91  89  87  
  Engine                   7    | .   14  11  10  9   6   7   7   4   .   
  Treads                   12   | .   28  21  20  18  7   7   7   7   5   
  Device                   5    | .   .   .   .   5   2   .   5   11  11  
  Storage                  15   | .   25  22  22  18  14  15  13  7   6   
  Processor                4    | .   .   .   .   12  11  2   .   .   9   
  Protection               13   | .   .   .   .   .   12  27  25  23  21  
  Energy Gun               1    | .   4   27  .   .   .   .   .   .   .   
  Ballistic Gun            27   | .   15  16  27  32  28  30  29  30  24  
  Launcher                 2    | .   7   .   12  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 12  42  66  104 87  96  78  78  89  92  
  Greatest Support         75   | 40  46  46  46  46  75  75  75  75  75  
  Greatest Overweight (x)  25   | .   1   1   24  1   25  1   1   1   10  
  Average Overweight (x)   .    | .   .   .   1   1   2   1   .   .   1   
Largest Inventory Capacity 20   | 6   16  18  20  20  20  12  12  12  12  
  Average Capacity         14   | 5   12  14  19  20  15  12  12  12  12  
  Most Carried             20   | 4   14  15  20  20  20  12  12  12  11  
  Average Carried          13   | .   5   12  17  16  13  12  11  11  9   
  Final Capacity           20   | 6   14  18  20  20  12  12  12  12  12  
  Final Carried            20   | .   14  15  16  20  12  12  12  11  5   

 Class Distribution 
--------------------
 31% | Messiah-Tank
 17% | Tank
 16% | Hauler-Gunner
 10% | Hauler-Skirmisher
  7% | Mutant
  6% | Gunner
  3% | Hauler-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Gunner | -9/Materials
     Hauler-Gunner | -9/Storage
 Hauler-Skirmisher | -8/Materials
              Tank | -7/Factory
              Tank | -7/Lower Caves
      Messiah-Tank | -7/Zion
      Messiah-Tank | -6/Proximity Caves
      Messiah-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  Fac  
Matter Collected           5194 | 272  142  338  1501 687  701  368  113  400  672  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5532 | 51   80   654  1442 1033 888  214  .    203  967  
  Parts                    321  | 3    7    53   88   44   50   7    .    15   54   
Haulers Intercepted        9    | .    .    1    5    1    1    .    .    .    1    
Recyclers Shooed           5    | .    2    1    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42   | .    .    .    .    .    .    8    2    32   .    
  Prevented                6    | .    .    .    .    .    .    .    .    6    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Combat Hostiles Destroyed  88   | .   3   5   25  14  16  5   .   6   14  
  Melee                    2    | .   .   .   1   .   .   .   .   .   1   
  Guns                     74   | .   1   5   16  12  16  5   .   6   13  
  Cannons                  2    | .   .   .   .   2   .   .   .   .   .   
  AOE                      10   | .   2   .   8   .   .   .   .   .   .   
Classes Destroyed          15   | 1   1   9   .   2   1   .   .   1   .   
  Worker                   9    | .   .   3   5   .   1   .   .   .   .   
  Builder                  12   | .   .   4   2   .   3   .   .   .   3   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   1   5   1   1   .   .   .   1   
  Recycler                 10   | 1   1   3   2   3   .   .   .   .   .   
  Mechanic                 2    | .   .   1   1   .   .   .   .   .   .   
  Operator                 4    | .   .   2   1   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   2   .   .   .   .   .   
  Watcher                  9    | .   .   3   2   3   .   .   .   .   1   
  Swarmer                  16   | .   3   .   2   .   4   2   .   5   .   
  Grunt                    38   | .   .   3   18  8   5   1   .   .   3   
  Sentry                   14   | .   .   2   5   4   1   1   .   .   1   
  Hunter                   11   | .   .   .   .   2   1   1   .   .   7   
  Programmer               7    | .   .   .   .   .   5   .   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           7    | 1   4   6   5   3   5   4   .   4   7   
  Combat Bots Only         5    | .   3   2   5   3   4   4   .   4   3   
Max Kills in Single Turn   4    | 1   3   2   4   2   2   2   .   2   1   
  Gunslinging              1    | .   .   .   .   .   1   1   .   1   .   
  Exploded                 4    | .   2   .   4   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  Fac  
Damage Taken               7896  | .    93   331  1512 680  1481 328  .    372  3099 
  Core                     1402  | .    16   86   191  58   126  56   .    15   854  
  Absorbed by Shields      252   | .    .    .    .    .    .    .    .    117  135  
Core Remaining (%)         76    | 100  93   .    30   89   .    .    .    71   .    
Volleys Fired              294   | 3    4    31   83   45   46   10   1    11   60   
  Largest                  4     | 2    2    4    4    4    4    4    1    4    4    
  Hottest                  260   | 40   50   260  200  142  126  126  250  126  126  
Shots Fired                960   | 6    8    118  234  174  184  40   1    44   151  
  Gun                      907   | 6    4    118  211  148  184  40   1    44   151  
  Cannon                   35    | .    .    .    9    26   .    .    .    .    .    
  Launcher                 18    | .    4    .    14   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  826   | 6    4    54   198  148  181  40   .    44   151  
  Thermal                  113   | .    .    64   22   26   .    .    1    .    .    
  Explosive                18    | .    4    .    14   .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    3    .    .    .    .    
  Robot Hit Streak         25    | 5    6    11   14   21   16   9    .    12   25   
  Robot Miss Streak        11    | .    2    7    11   3    4    4    .    3    3    
  Penetration Max          1     | .    .    .    .    1    1    1    .    .    1    
  Secondary Targets        14    | .    .    1    3    .    3    3    .    3    1    
    Max Gunslinging Chain  2     | .    .    1    1    .    1    2    .    1    1    
Shots Hit Robots           596   | 5    5    79   114  117  111  24   .    27   114  
  Core Hits                294   | 2    6    59   82   42   39   8    .    10   46   
  Critical Hits            13    | .    .    .    .    5    3    .    .    1    4    
  Critical Kills           3     | .    .    .    .    1    1    .    .    .    1    
  Critical Parts Destroyed 10    | .    .    .    .    4    2    .    .    1    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10898 | 54   268  791  2616 1621 2197 396  .    701  2254 
  Guns                     9265  | 54   22   791  1560 1331 2197 396  .    701  2213 
  Cannons                  325   | .    .    .    35   290  .    .    .    .    .    
  Explosions               1234  | .    246  .    988  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  74    | .    .    .    33   .    .    .    .    .    41   
  Kinetic                  8631  | 54   22   376  1391 1331 2147 396  .    701  2213 
  Thermal                  909   | .    .    415  204  290  .    .    .    .    .    
  Explosive                1234  | .    246  .    988  .    .    .    .    .    .    
  Electromagnetic          50    | .    .    .    .    .    50   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    2    2    .    .    
  Average Corruption       1     | .    .    .    .    .    1    2    2    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    10   5    .    .    .    
    Message Errors         4     | .    .    .    .    .    3    1    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    2    2    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    2    .    .    .    
    Targeting Errors       5     | .    .    .    .    .    5    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30    | .    21   .    9    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               30    | .    21   .    9    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      209   | .    51   85   73   .    .    .    .    .    .    
  Shots                    7     | .    3    1    3    .    .    .    .    .    .    
  Rammed                   9     | .    .    .    3    .    .    .    .    .    6    
Targets Rammed             11    | .    .    .    3    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    2    
Highest Temperature        570   | .    .    570  284  349  280  392  140  138  227  
  Average Temperature      97    | .    .    164  60   116  68   167  74   58   60   
  Received Heat Transfer   1399  | .    .    87   615  207  294  36   .    60   100  
  Effects                  20    | .    .    12   1    .    3    4    .    .    .    
    Shutdowns              4     | .    .    3    .    .    .    1    .    .    .    
    Interference           11    | .    .    4    1    .    3    3    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    1    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    2    .    .    .    .    .    .    
  Heat Transferred         1337  | .    .    530  289  518  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Peak Influence             589  | 5   112 199 390 223 215 .   .   .   589 
  Average Influence        149  | 1   53  75  168 97  73  .   .   .   353 
Maximum Alert Level        2    | .   .   .   1   1   1   .   .   .   2   
  Low Security (%)         76   | 100 100 100 68  91  97  .   .   .   27  
  Level 1                  13   | .   .   .   31  8   2   .   .   .   13  
  Level 2                  9    | .   .   .   .   .   .   .   .   .   59  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   4   3   2   4   .   .   .   4   
  Investigation            9    | .   .   2   2   1   2   .   .   .   2   
  Extermination            3    | .   .   .   .   .   2   .   .   .   1   
  Reinforcement            4    | .   .   2   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Distress Signals           7    | .   .   4   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   5   13  31  20  20  7   .   19  16  
  Peak Tracking Total      6    | .   3   2   6   4   5   5   .   4   4   
  Tactical Retreats        5    | .   .   .   2   1   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Traps Triggered            7    | .   .   2   3   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   2   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Machines Disabled          16   | .   .   2   7   1   3   .   .   .   3   
  Max in Single Turn       2    | .   .   2   1   1   1   .   .   .   1   
  Garrison Access          4    | .   .   .   1   1   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Machines Accessed          27   | .   2   1   9   6   5   .   1   .   3   
  Terminals                16   | .   2   1   6   5   2   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   2   .   .   .   1   
  Repair Stations          3    | .   .   .   2   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   1   .   .   .   1   
Total Hacks                68   | .   3   4   22  19  10  .   4   .   6   
  Successful               36   | .   2   2   12  9   5   .   4   .   2   
  Failed                   32   | .   1   2   10  10  5   .   .   .   4   
    Catastrophic           10   | .   .   1   2   2   5   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   3   .   2   
  Terminals                47   | .   3   4   16  18  6   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   2   .   .   .   2   
  Repair Stations          6    | .   .   .   4   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   2   1   2   .   .   .   2   
Terminal Hacks             25   | .   2   2   7   8   2   .   4   .   .   
  Part Schematic           5    | .   .   .   .   .   1   .   4   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   1   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   .   .   .   
  Registered Components    3    | .   .   1   1   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   2   .   .   .   1   
  Build                    3    | .   .   .   .   .   2   .   .   .   1   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   1   .   .   .   1   
  Seal Access              4    | .   .   .   1   1   1   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   1   5   3   3   .   .   .   2   
  Full Trace Events        7    | .   .   1   2   1   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   1   .   4   .   .   
  Parts Built              6    | .   .   .   .   .   4   .   .   .   2   
    Matter                 658  | .   .   .   .   .   468 .   .   .   190 
    Time                   163  | .   .   .   .   .   116 .   .   .   47  
  Total Part Build Rating  38   | .   .   .   .   .   28  .   .   .   10  
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   
  Time                     48   | .   .   .   48  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  Fac  
Total Allies               14   | .    .    .    7    .    .    .    6    .    1    
  Largest Group            7    | .    .    .    7    .    .    .    6    6    1    
  Highest-Rated Group      212  | .    .    .    63   .    .    .    212  212  35   
  Highest-Rated Ally       39   | .    .    .    16   .    .    .    39   39   35   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    1    
  Demo                     1    | .    .    .    .    .    .    .    .    .    1    
Total Orders               34   | .    .    .    25   9    .    .    .    .    .    
  ROAM                     1    | .    .    .    1    .    .    .    .    .    .    
  GUARD                    8    | .    .    .    8    .    .    .    .    .    .    
  EXPLORE                  24   | .    .    .    16   8    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    
Ally Attacks               80   | .    .    .    36   .    .    .    .    43   1    
  Total Damage             1657 | .    .    .    349  .    .    .    .    1203 105  
  Kills                    15   | .    .    .    3    .    .    .    .    12   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   1   3   .   
Drone Launches             16   | .   .   .   16  .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  Fac  
Turns Passed               11961 | 116  406  647  2194 1381 1680 487  2106 1663 1281 
Spaces Moved               5396  | 69   209  267  857  544  520  230  1239 905  556  
  Core                     54    | 20   .    .    8    .    22   .    .    .    4    
  Treads                   5342  | 49   209  267  849  544  498  230  1239 905  552  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  180  180  180  160  160  160  
  Average Speed            181   | 128  160  161  195  180  241  180  162  175  182  
  Slowest Speed            1300  | 160  180  180  1250 180  1300 180  180  180  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 5    33   26   96   53   13   45   91   90   20   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    3    3    2    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          310   | .    16   22   191  .    46   8    .    11   16   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    .    .    .    9    8    .    11   16   
  AOE                      266   | .    16   22   191  .    37   .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  Fac  
Total                      6955 | 90   271  412  1226 849  843  278  1327 953  706  
  Wait                     920  | 9    25   83   201  230  211  36   41   29   55   
  Move                     5387 | 68   208  266  856  543  519  229  1238 904  556  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 4    20   10   24   14   19   .    13   2    8    
  Fast Attach              14   | 2    .    2    1    .    3    1    4    1    .    
  Attach                   65   | 4    1    7    11   8    15   .    6    2    11   
  Detach                   4    | .    .    1    1    1    .    .    1    .    .    
  Swap                     64   | .    8    6    22   4    10   1    6    2    5    
  Drop                     74   | .    5    6    16   4    20   1    17   2    3    
  Fire                     294  | 3    4    31   83   45   46   10   1    11   60   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    3    .    .    .    .    .    8    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    8    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
   117 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   405 | -10/Materials      | Discovered new exit (range 11)
   523 | -10/Materials      | Entered another Materials area
   523 | -9/Materials       | Evolved 2 slots: Weapon x2
   818 | -9/Materials       | Build established: Gunner
  1044 | -9/Materials       | Discovered new exit (range 15)
  1170 | -9/Materials       | Entered Storage
  1753 | -9/Storage         | Build established: Hauler-Gunner
  1933 | -9/Storage         | Repaired Imp. Treads
  1988 | -9/Storage         | Repaired Imp. Treads
  2261 | -9/Storage         | Found Prototype Launcher
  2262 | -9/Storage         | Identified Scatter Rocket Array
  2266 | -9/Storage         | Found Scatter Rocket Array
  2269 | -9/Storage         | Found Scatter Rocket Array
  2272 | -9/Storage         | Found Scatter Rocket Array
  2804 | -9/Storage         | Core integrity fell below 50%
  2856 | -9/Storage         | Lost 6 parts (1p2n3w)
  2963 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3262 | -9/Storage         | Discovered new exit (range 23)
  3364 | -9/Storage         | Entered Materials
  3364 | -8/Materials       | Accompanied by 12 allies
  3364 | -8/Materials       | Evolved 2 slots: Utility x2
  3546 | -8/Materials       | Discovered new exit (range 36)
  4005 | -8/Materials       | Garrison activated, responded to threat
  4146 | -8/Materials       | Build established: Hauler-Skirmisher
  4745 | -8/Materials       | Entered Factory
  4745 | -7/Factory         | Evolved 2 slots: Utility x2
  5145 | -7/Factory         | Lost 6 parts (1n1u4w)
  5576 | -7/Factory         | Discovered new exit (range 18)
  5889 | -7/Factory         | Fabricated Railgun (x2)
  5977 | -7/Factory         | Build established: Scavenger-Tank
  6039 | -7/Factory         | Fabricated Imp. Heavy Treads (x2)
  6334 | -7/Factory         | Build established: Tank
  6425 | -7/Factory         | Entered Lower Caves
  6426 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6431 | -7/Lower Caves     | Learned location of Zion (-7)
  6432 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6884 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6912 | -7/Lower Caves     | Entered Zion
  6958 | -7/Zion            | Found Prototype Device
  6966 | -7/Zion            | Identified Phasing AFG
  7026 | -7/Zion            | System corruption cleaned by Quarantine Array
  7098 | -7/Zion            | Learned 4 Factory zone layouts
  7276 | -7/Zion            | Found Prototype Energy Gun
  7279 | -7/Zion            | Identified Storm Laser
  7760 | -7/Zion            | Gained Derelict followers
  8000 | -7/Zion            | Imprinted
  8002 | -7/Zion            | Declared Zion's savior
  8304 | -7/Zion            | Build established: Messiah-Tank
  8642 | -7/Zion            | Found Prototype Device
  8643 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  8875 | -7/Zion            | Discovered new exit (range 14)
  9018 | -7/Zion            | Entered Proximity Caves
  9018 | -6/Proximity Caves | Accompanied by 6 allies
  9031 | -6/Proximity Caves | Learned location of 1 exit from Factory
  9055 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
  9780 | -6/Proximity Caves | Learned Factory trap positions
 10196 | -6/Proximity Caves | Spotted B-75 Beast
 10202 | -6/Proximity Caves | Destroyed B-75 Beast
 10670 | -6/Proximity Caves | Discovered new exit (range 7)
 10681 | -6/Proximity Caves | Entered Factory
 10681 | -6/Factory         | Evolved 2 slots: Utility x2
 10682 | -6/Factory         | Identified exit to Factory
 10684 | -6/Factory         | Loaded intel: 74 trap records
 10757 | -6/Factory         | Fabricated Matter Compressor (x2)
 11088 | -6/Factory         | Local fabrication network quarantined
 11312 | -6/Factory         | Spotted B-75 Beast
 11338 | -6/Factory         | Destroyed B-75 Beast
 11576 | -6/Factory         | Zion Demo squad teleported in
 11908 | -6/Factory         | Core integrity fell below 50%
 11947 | -6/Factory         | Core integrity fell below 20%
 11962 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
11911_ Acquired Hvy. Assault Rifle.
11913_ Penetrated by Slug. <x2>
11916_ Slug penetrates Wall.
11923_ Penetrated by Slug.
11923_ Slug penetrates Wall.
11926_ Slug penetrates U-05 Engineer.
11926_ Slug penetrates Wall.
11927_ H-66 Slayer destroyed.
11931_ Slug penetrates Wall.
11931_ Penetrated by Slug.
11931_ Hvy. Assault Rifle destroyed.
11935_ Penetrated by Slug.
11937_ Acquired Hvy. Assault Rifle.
11938_ Penetrated by Slug. <x7>
11949_ Hvy. Assault Rifle destroyed.
11950_ K-01 Serf cleans the Nuclear Reactor.
11953_ Penetrated by Slug.
11956_ Acquired Welding Torch.
11959_ Penetrated by Slug. <x3>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            315
Matter Stores              360
Matter Capacity            450
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         21
Armor Integrity Analysis   33
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Matter Filter | -7/Factory | Hacked
        Flamer | -7/Zion    | Free
 Battle Cannon | -7/Zion    | Free
  Battle Rifle | -7/Zion    | Free
      Riot Gun | -7/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
           Railgun | x2 | -7/Factory | Preloaded
 Imp. Heavy Treads | x2 | -7/Factory | Preloaded
 Matter Compressor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
I'm Back, Baby!
Just What I Needed
Please Form A Line
Robot Respite
Serviceable Loadout
The More The Merrier
The One
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              FocalSurgeSword
  Manual?         0
Play Time         02:08:29
  Cumulative      9.9 hours
  Start           2020.07.26 @ 00:02:11
  End             2020.07.26 @ 03:09:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e97093e-8d3b-43f0-ae7a-7c0c92f029bd