Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 03:09:39 Player: dumbaq Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (4438) 4438 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (904) 904 TOTAL SCORE: 10132 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 477 Met Imprinter 300 Was Imprinted 300 Friendly Fire -268 Cogmind --------- Core Integrity 0/850 Matter 120/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Welding Torch > --- INVENTORY (12) --- Improved Heavy Treads Matter Compressor (182) Improved Light Armor Plating Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Improved Propulsion Shielding Improved Utility Shielding Improved Weapon Shielding Phasing AFG > --- WEAPON ----------- Gauss Rifle Gauss Rifle Railgun Railgun > --- INVENTORY -------- Improved Heavy Treads Targeting Computer Matter Filter Improved Light Armor Plating Improved Light Armor Plating Reactive Plating Recalibrator Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Scatter Rocket Array Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . . 2 2 . . . 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 142 | 6 9 14 34 12 28 2 16 5 16 Power 6 | 1 . 1 1 . 2 . . 1 . Engine 5 | 1 . 1 1 . 2 . . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 2 1 6 . 4 . . . . Treads 14 | 2 2 1 5 . 4 . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Utility 36 | 1 3 1 1 3 9 2 6 3 7 Device 7 | . . . . 1 . . 4 1 1 Storage 7 | 1 3 1 1 . 1 . . . . Processor 7 | . . . . 2 2 . . . 3 Hackware 1 | . . . . . 1 . . . . Protection 14 | . . . . . 5 2 2 2 3 Artifact . | . . . . . . . . . . Weapon 85 | 2 4 11 26 9 13 . 10 1 9 Energy Gun 14 | . 2 5 4 . 1 . 2 . . Energy Cannon 3 | . . 1 2 . . . . . . Ballistic Gun 55 | 2 1 5 10 8 12 . 8 1 8 Ballistic Cannon . | . . . . . . . . . . Launcher 12 | . 1 . 10 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 2 5 2 1 . 3 . . Parts Lost 42 | . . 2 6 4 10 . . 2 18 Power 4 | . . 1 1 . 1 . . . 1 Propulsion 7 | . . . 2 . 4 . . . 1 Utility 10 | . . . . 1 1 . . 2 6 Weapon 21 | . . 1 3 3 4 . . . 10 Highest Loss Streak 17 | . . 1 6 2 6 . . 1 17 Average Slot Usage (%) 92 | . 97 99 96 99 89 92 91 89 87 Engine 7 | . 14 11 10 9 6 7 7 4 . Treads 12 | . 28 21 20 18 7 7 7 7 5 Device 5 | . . . . 5 2 . 5 11 11 Storage 15 | . 25 22 22 18 14 15 13 7 6 Processor 4 | . . . . 12 11 2 . . 9 Protection 13 | . . . . . 12 27 25 23 21 Energy Gun 1 | . 4 27 . . . . . . . Ballistic Gun 27 | . 15 16 27 32 28 30 29 30 24 Launcher 2 | . 7 . 12 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 12 42 66 104 87 96 78 78 89 92 Greatest Support 75 | 40 46 46 46 46 75 75 75 75 75 Greatest Overweight (x) 25 | . 1 1 24 1 25 1 1 1 10 Average Overweight (x) . | . . . 1 1 2 1 . . 1 Largest Inventory Capacity 20 | 6 16 18 20 20 20 12 12 12 12 Average Capacity 14 | 5 12 14 19 20 15 12 12 12 12 Most Carried 20 | 4 14 15 20 20 20 12 12 12 11 Average Carried 13 | . 5 12 17 16 13 12 11 11 9 Final Capacity 20 | 6 14 18 20 20 12 12 12 12 12 Final Carried 20 | . 14 15 16 20 12 12 12 11 5 Class Distribution -------------------- 31% | Messiah-Tank 17% | Tank 16% | Hauler-Gunner 10% | Hauler-Skirmisher 7% | Mutant 6% | Gunner 3% | Hauler-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Gunner | -9/Storage Hauler-Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Messiah-Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 5194 | 272 142 338 1501 687 701 368 113 400 672 Remotely . | . . . . . . . . . . Salvage Created 5532 | 51 80 654 1442 1033 888 214 . 203 967 Parts 321 | 3 7 53 88 44 50 7 . 15 54 Haulers Intercepted 9 | . . 1 5 1 1 . . . 1 Recyclers Shooed 5 | . 2 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 8 2 32 . Prevented 6 | . . . . . . . . 6 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 88 | . 3 5 25 14 16 5 . 6 14 Melee 2 | . . . 1 . . . . . 1 Guns 74 | . 1 5 16 12 16 5 . 6 13 Cannons 2 | . . . . 2 . . . . . AOE 10 | . 2 . 8 . . . . . . Classes Destroyed 15 | 1 1 9 . 2 1 . . 1 . Worker 9 | . . 3 5 . 1 . . . . Builder 12 | . . 4 2 . 3 . . . 3 Tunneler 1 | . . 1 . . . . . . . Hauler 9 | . . 1 5 1 1 . . . 1 Recycler 10 | 1 1 3 2 3 . . . . . Mechanic 2 | . . 1 1 . . . . . . Operator 4 | . . 2 1 . . . . . 1 Drone 2 | . . . . 2 . . . . . Watcher 9 | . . 3 2 3 . . . . 1 Swarmer 16 | . 3 . 2 . 4 2 . 5 . Grunt 38 | . . 3 18 8 5 1 . . 3 Sentry 14 | . . 2 5 4 1 1 . . 1 Hunter 11 | . . . . 2 1 1 . . 7 Programmer 7 | . . . . . 5 . . . 2 Behemoth 2 | . . . . . . . . 1 1 Best Kill Streak 7 | 1 4 6 5 3 5 4 . 4 7 Combat Bots Only 5 | . 3 2 5 3 4 4 . 4 3 Max Kills in Single Turn 4 | 1 3 2 4 2 2 2 . 2 1 Gunslinging 1 | . . . . . 1 1 . 1 . Exploded 4 | . 2 . 4 . . . . . . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Damage Taken 7896 | . 93 331 1512 680 1481 328 . 372 3099 Core 1402 | . 16 86 191 58 126 56 . 15 854 Absorbed by Shields 252 | . . . . . . . . 117 135 Core Remaining (%) 76 | 100 93 . 30 89 . . . 71 . Volleys Fired 294 | 3 4 31 83 45 46 10 1 11 60 Largest 4 | 2 2 4 4 4 4 4 1 4 4 Hottest 260 | 40 50 260 200 142 126 126 250 126 126 Shots Fired 960 | 6 8 118 234 174 184 40 1 44 151 Gun 907 | 6 4 118 211 148 184 40 1 44 151 Cannon 35 | . . . 9 26 . . . . . Launcher 18 | . 4 . 14 . . . . . . Special . | . . . . . . . . . . Kinetic 826 | 6 4 54 198 148 181 40 . 44 151 Thermal 113 | . . 64 22 26 . . 1 . . Explosive 18 | . 4 . 14 . . . . . . Electromagnetic 3 | . . . . . 3 . . . . Robot Hit Streak 25 | 5 6 11 14 21 16 9 . 12 25 Robot Miss Streak 11 | . 2 7 11 3 4 4 . 3 3 Penetration Max 1 | . . . . 1 1 1 . . 1 Secondary Targets 14 | . . 1 3 . 3 3 . 3 1 Max Gunslinging Chain 2 | . . 1 1 . 1 2 . 1 1 Shots Hit Robots 596 | 5 5 79 114 117 111 24 . 27 114 Core Hits 294 | 2 6 59 82 42 39 8 . 10 46 Critical Hits 13 | . . . . 5 3 . . 1 4 Critical Kills 3 | . . . . 1 1 . . . 1 Critical Parts Destroyed 10 | . . . . 4 2 . . 1 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10898 | 54 268 791 2616 1621 2197 396 . 701 2254 Guns 9265 | 54 22 791 1560 1331 2197 396 . 701 2213 Cannons 325 | . . . 35 290 . . . . . Explosions 1234 | . 246 . 988 . . . . . . Melee . | . . . . . . . . . . Ramming 74 | . . . 33 . . . . . 41 Kinetic 8631 | 54 22 376 1391 1331 2147 396 . 701 2213 Thermal 909 | . . 415 204 290 . . . . . Explosive 1234 | . 246 . 988 . . . . . . Electromagnetic 50 | . . . . . 50 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 . . Average Corruption 1 | . . . . . 1 2 2 . . Corruption Purged . | . . . . . . . . . . Effects 15 | . . . . . 10 5 . . . Message Errors 4 | . . . . . 3 1 . . . Energy Discharges 4 | . . . . . 2 2 . . . Data Loss (minor) 2 | . . . . . . 2 . . . Targeting Errors 5 | . . . . . 5 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . 21 . 9 . . . . . . Projectiles . | . . . . . . . . . . Explosions 30 | . 21 . 9 . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 209 | . 51 85 73 . . . . . . Shots 7 | . 3 1 3 . . . . . . Rammed 9 | . . . 3 . . . . . 6 Targets Rammed 11 | . . . 3 . . . . . 8 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 Highest Temperature 570 | . . 570 284 349 280 392 140 138 227 Average Temperature 97 | . . 164 60 116 68 167 74 58 60 Received Heat Transfer 1399 | . . 87 615 207 294 36 . 60 100 Effects 20 | . . 12 1 . 3 4 . . . Shutdowns 4 | . . 3 . . . 1 . . . Interference 11 | . . 4 1 . 3 3 . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Damage (major) 1 | . . 1 . . . . . . . Damage (core) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . Heat Transferred 1337 | . . 530 289 518 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Peak Influence 589 | 5 112 199 390 223 215 . . . 589 Average Influence 149 | 1 53 75 168 97 73 . . . 353 Maximum Alert Level 2 | . . . 1 1 1 . . . 2 Low Security (%) 76 | 100 100 100 68 91 97 . . . 27 Level 1 13 | . . . 31 8 2 . . . 13 Level 2 9 | . . . . . . . . . 59 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 4 3 2 4 . . . 4 Investigation 9 | . . 2 2 1 2 . . . 2 Extermination 3 | . . . . . 2 . . . 1 Reinforcement 4 | . . 2 1 . . . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 7 | . . 4 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 5 13 31 20 20 7 . 19 16 Peak Tracking Total 6 | . 3 2 6 4 5 5 . 4 4 Tactical Retreats 5 | . . . 2 1 . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 7 | . . 2 3 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 16 | . . 2 7 1 3 . . . 3 Max in Single Turn 2 | . . 2 1 1 1 . . . 1 Garrison Access 4 | . . . 1 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 27 | . 2 1 9 6 5 . 1 . 3 Terminals 16 | . 2 1 6 5 2 . . . . Fabricators 3 | . . . . . 2 . . . 1 Repair Stations 3 | . . . 2 . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 1 1 . . . 1 Total Hacks 68 | . 3 4 22 19 10 . 4 . 6 Successful 36 | . 2 2 12 9 5 . 4 . 2 Failed 32 | . 1 2 10 10 5 . . . 4 Catastrophic 10 | . . 1 2 2 5 . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . . . . 3 . 2 Terminals 47 | . 3 4 16 18 6 . . . . Fabricators 4 | . . . . . 2 . . . 2 Repair Stations 6 | . . . 4 . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . 2 1 2 . . . 2 Terminal Hacks 25 | . 2 2 7 8 2 . 4 . . Part Schematic 5 | . . . . . 1 . 4 . . Open Door 2 | . . . 2 . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . Recall Extermination 2 | . . . 1 . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . Registered Components 3 | . . 1 1 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 2 . . . 1 Build 3 | . . . . . 2 . . . 1 Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . . . 1 Seal Access 4 | . . . 1 1 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 16 | . 2 1 5 3 3 . . . 2 Full Trace Events 7 | . . 1 2 1 2 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . 4 . . Parts Built 6 | . . . . . 4 . . . 2 Matter 658 | . . . . . 468 . . . 190 Time 163 | . . . . . 116 . . . 47 Total Part Build Rating 38 | . . . . . 28 . . . 10 Parts Repaired 2 | . . . 2 . . . . . . Time 48 | . . . 48 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total Allies 14 | . . . 7 . . . 6 . 1 Largest Group 7 | . . . 7 . . . 6 6 1 Highest-Rated Group 212 | . . . 63 . . . 212 212 35 Highest-Rated Ally 39 | . . . 16 . . . 39 39 35 Zionite Dispatches 1 | . . . . . . . . . 1 Demo 1 | . . . . . . . . . 1 Total Orders 34 | . . . 25 9 . . . . . ROAM 1 | . . . 1 . . . . . . GUARD 8 | . . . 8 . . . . . . EXPLORE 24 | . . . 16 8 . . . . . RETURN 1 | . . . . 1 . . . . . Ally Attacks 80 | . . . 36 . . . . 43 1 Total Damage 1657 | . . . 349 . . . . 1203 105 Kills 15 | . . . 3 . . . . 12 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 3 . Drone Launches 16 | . . . 16 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 11961 | 116 406 647 2194 1381 1680 487 2106 1663 1281 Spaces Moved 5396 | 69 209 267 857 544 520 230 1239 905 556 Core 54 | 20 . . 8 . 22 . . . 4 Treads 5342 | 49 209 267 849 544 498 230 1239 905 552 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 160 160 160 Average Speed 181 | 128 160 161 195 180 241 180 162 175 182 Slowest Speed 1300 | 160 180 180 1250 180 1300 180 180 180 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 5 33 26 96 53 13 45 91 90 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 3 3 2 . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 310 | . 16 22 191 . 46 8 . 11 16 Melee . | . . . . . . . . . . Projectile 44 | . . . . . 9 8 . 11 16 AOE 266 | . 16 22 191 . 37 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total 6955 | 90 271 412 1226 849 843 278 1327 953 706 Wait 920 | 9 25 83 201 230 211 36 41 29 55 Move 5387 | 68 208 266 856 543 519 229 1238 904 556 Hop . | . . . . . . . . . . Pick Up 114 | 4 20 10 24 14 19 . 13 2 8 Fast Attach 14 | 2 . 2 1 . 3 1 4 1 . Attach 65 | 4 1 7 11 8 15 . 6 2 11 Detach 4 | . . 1 1 1 . . 1 . . Swap 64 | . 8 6 22 4 10 1 6 2 5 Drop 74 | . 5 6 16 4 20 1 17 2 3 Fire 294 | 3 4 31 83 45 46 10 1 11 60 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . . . 3 . . . . . 8 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 8 | . . . 8 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 11) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Weapon x2 818 | -9/Materials | Build established: Gunner 1044 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Entered Storage 1753 | -9/Storage | Build established: Hauler-Gunner 1933 | -9/Storage | Repaired Imp. Treads 1988 | -9/Storage | Repaired Imp. Treads 2261 | -9/Storage | Found Prototype Launcher 2262 | -9/Storage | Identified Scatter Rocket Array 2266 | -9/Storage | Found Scatter Rocket Array 2269 | -9/Storage | Found Scatter Rocket Array 2272 | -9/Storage | Found Scatter Rocket Array 2804 | -9/Storage | Core integrity fell below 50% 2856 | -9/Storage | Lost 6 parts (1p2n3w) 2963 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3262 | -9/Storage | Discovered new exit (range 23) 3364 | -9/Storage | Entered Materials 3364 | -8/Materials | Accompanied by 12 allies 3364 | -8/Materials | Evolved 2 slots: Utility x2 3546 | -8/Materials | Discovered new exit (range 36) 4005 | -8/Materials | Garrison activated, responded to threat 4146 | -8/Materials | Build established: Hauler-Skirmisher 4745 | -8/Materials | Entered Factory 4745 | -7/Factory | Evolved 2 slots: Utility x2 5145 | -7/Factory | Lost 6 parts (1n1u4w) 5576 | -7/Factory | Discovered new exit (range 18) 5889 | -7/Factory | Fabricated Railgun (x2) 5977 | -7/Factory | Build established: Scavenger-Tank 6039 | -7/Factory | Fabricated Imp. Heavy Treads (x2) 6334 | -7/Factory | Build established: Tank 6425 | -7/Factory | Entered Lower Caves 6426 | -7/Lower Caves | Encountered a Warlord checkpoint 6431 | -7/Lower Caves | Learned location of Zion (-7) 6432 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6884 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6912 | -7/Lower Caves | Entered Zion 6958 | -7/Zion | Found Prototype Device 6966 | -7/Zion | Identified Phasing AFG 7026 | -7/Zion | System corruption cleaned by Quarantine Array 7098 | -7/Zion | Learned 4 Factory zone layouts 7276 | -7/Zion | Found Prototype Energy Gun 7279 | -7/Zion | Identified Storm Laser 7760 | -7/Zion | Gained Derelict followers 8000 | -7/Zion | Imprinted 8002 | -7/Zion | Declared Zion's savior 8304 | -7/Zion | Build established: Messiah-Tank 8642 | -7/Zion | Found Prototype Device 8643 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8875 | -7/Zion | Discovered new exit (range 14) 9018 | -7/Zion | Entered Proximity Caves 9018 | -6/Proximity Caves | Accompanied by 6 allies 9031 | -6/Proximity Caves | Learned location of 1 exit from Factory 9055 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 9780 | -6/Proximity Caves | Learned Factory trap positions 10196 | -6/Proximity Caves | Spotted B-75 Beast 10202 | -6/Proximity Caves | Destroyed B-75 Beast 10670 | -6/Proximity Caves | Discovered new exit (range 7) 10681 | -6/Proximity Caves | Entered Factory 10681 | -6/Factory | Evolved 2 slots: Utility x2 10682 | -6/Factory | Identified exit to Factory 10684 | -6/Factory | Loaded intel: 74 trap records 10757 | -6/Factory | Fabricated Matter Compressor (x2) 11088 | -6/Factory | Local fabrication network quarantined 11312 | -6/Factory | Spotted B-75 Beast 11338 | -6/Factory | Destroyed B-75 Beast 11576 | -6/Factory | Zion Demo squad teleported in 11908 | -6/Factory | Core integrity fell below 50% 11947 | -6/Factory | Core integrity fell below 20% 11962 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11911_ Acquired Hvy. Assault Rifle. 11913_ Penetrated by Slug. 11916_ Slug penetrates Wall. 11923_ Penetrated by Slug. 11923_ Slug penetrates Wall. 11926_ Slug penetrates U-05 Engineer. 11926_ Slug penetrates Wall. 11927_ H-66 Slayer destroyed. 11931_ Slug penetrates Wall. 11931_ Penetrated by Slug. 11931_ Hvy. Assault Rifle destroyed. 11935_ Penetrated by Slug. 11937_ Acquired Hvy. Assault Rifle. 11938_ Penetrated by Slug. 11949_ Hvy. Assault Rifle destroyed. 11950_ K-01 Serf cleans the Nuclear Reactor. 11953_ Penetrated by Slug. 11956_ Acquired Welding Torch. 11959_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ##??????# ???????????????????????????? | | ##??????# ???????????????????????????? | | #???????# ?????????????#+????????????? | | #???????# #?????????????? ????????????? | | % ######### #?????????????? !????????????? | | #?????????????? ????????????? | | # #??????????????# #???????????? | | # #??????????????# #???????????? | | # #??????????????# #???????????? | | # #??????????????# #???????????? | | ######## ###########???????????# #???????????? | | ? ?# # #???????????# #########+### | | """""?# # "" #???????????# | | """"" # # "" " ############# | | """ #^ # " + | | + + """ #### ######## | | """"" # # """ ! #??# #??????# | | """"" # % # """ #??#+#??????# ########## | | ?""" ?# # ^ ]#??????###### #######?#? | | ? ?# #####+#####??????+ # #? | | ?####??# #???# #??????????# # """ #? | | ######## #???# #??????????# """ # ""R" +? | | + #???# #????????? + """ # "" " #? | | " "" # #???# #?###???? # """ #[ #? | | " "" # #???# ########+### # #? | | "" """ # #???# R @!!h= + * #? | | "" """ # #???# * %=!*##########+#########? | | "" """ # #####!=% %!=*%# +??????? | | # =! = *!%%*%!+*! #??????? | | ] # %############! #??????? | | #??##### #?# # #??????? | | ???????# #?# """"" !# """ #??????? | | ???????# ### """"" # !!! """ #??????? | | ???????# """ # """ # !!! """ #??????? | | ???????# """ # # !! #??????? | | ???????# """ # """"" ?# """ #??????? | | ???????# + """"" ?# """ #??????? | | ???????# # """ # """ #??????? | | ?##########+### # # = #??????? | | ?# !!! # ############+#####+#####?????? | | ?# !!! # ??? | | ?# !! # ??? | | ?# # ??? | | ?# # ???? | | ?# = # ???? | | ?# #########################+### ????? | | ?# #?????????????????????????????? ???? | | ?# #??????????????????????????????????? | | ?# ! ] #??????????????????????????????????? | | ?# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 360 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 21 Armor Integrity Analysis 33 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Matter Filter | -7/Factory | Hacked Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Imp. Heavy Treads | x2 | -7/Factory | Preloaded Matter Compressor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! Just What I Needed Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Troublemaker Challenges ------------ None Game ------ Seed FocalSurgeSword Manual? 0 Play Time 02:08:29 Cumulative 9.9 hours Start 2020.07.26 @ 00:02:11 End 2020.07.26 @ 03:09:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e97093e-8d3b-43f0-ae7a-7c0c92f029bd