Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 05:58:42 Player: Player Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5468) 5468 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 12804 Bonus ------- High Alert Combat Kills 136 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 87/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Large Storage Unit Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Centrium Heavy Treads Armored Huge Wheel Antigrav Array Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Improved Transmission Jammer Improved Reaction Control System Advanced System Shield Advanced Component Analysis Suite Heavy Gauss Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Reaction Control System Centrium Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Hardcell Cannon Axe > --- INVENTORY -------- Centrium Heavy Treads Armored Huge Wheel Antigrav Array Q-thruster Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Improved Transmission Jammer Improved Reaction Control System Advanced Component Analysis Suite Heavy Gauss Cannon Heavy Gauss Cannon [Rating: 126] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . . . 4 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . 2 . . . Utility 9 | . . 1 . . . . 2 2 2 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 180 | 7 1 15 18 18 . 5 42 34 26 14 Power 24 | 1 . 3 1 4 . . 7 3 4 1 Engine 11 | 1 . 1 1 4 . . 4 . . . Core 12 | . . 2 . . . . 3 3 4 . Reactor 1 | . . . . . . . . . . 1 Propulsion 48 | 2 . 3 7 3 . 2 12 11 4 4 Treads 28 | 2 . 3 7 3 . 1 8 4 . . Leg 1 | . . . . . . . . 1 . . Wheel 11 | . . . . . . 1 2 5 3 . Hover 8 | . . . . . . . 2 1 1 4 Flight . | . . . . . . . . . . . Utility 62 | 2 1 5 6 4 . . 12 11 13 8 Device 23 | 1 . . . . . . 5 5 9 3 Storage 6 | 1 1 . 1 1 . . . 1 . 1 Processor 14 | . . . 1 2 . . 4 2 3 2 Hackware 2 | . . . . . . . 1 . . 1 Protection 17 | . . 5 4 1 . . 2 3 1 1 Artifact . | . . . . . . . . . . . Weapon 46 | 2 . 4 4 7 . 3 11 9 5 1 Energy Gun 2 | . . . . 2 . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 26 | 2 . 3 . 5 . 2 4 6 4 . Ballistic Cannon 7 | . . . 1 . . 1 4 . . 1 Launcher 3 | . . 1 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . . 1 . . . Slashing Weapon 4 | . . . . . . . 1 2 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . 2 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 1 | . . . . . . . 1 . . . Parts Lost 91 | . . 2 10 4 . . 21 16 24 14 Power 10 | . . 1 1 . . . 3 2 2 1 Propulsion 32 | . . . 3 4 . . 10 5 6 4 Utility 29 | . . 1 2 . . . 3 6 9 8 Weapon 20 | . . . 4 . . . 5 3 7 1 Highest Loss Streak 13 | . . 2 9 1 . . 13 10 10 11 To Critical Strikes 2 | . . . . . . . 1 . . 1 Average Backups 19 | 2 13 14 13 17 24 24 22 18 18 7 Power . | 1 2 . . 1 1 . . 1 . . Propulsion 2 | . . 1 3 1 1 2 2 1 1 2 Utility 12 | . 3 7 9 10 16 16 15 11 11 4 Weapon 3 | . 6 5 . 4 6 4 3 2 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 105 | 3 9 7 3 7 2 15 22 7 14 16 Power 9 | . 4 . . 3 . 1 . 1 . . Propulsion 13 | . . . . 2 . 1 1 . 2 7 Utility 61 | 1 1 4 3 . 1 11 18 5 11 6 Weapon 21 | 2 4 3 . 2 1 2 3 1 1 2 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 99 94 91 100 99 94 86 73 54 Engine 5 | . 14 7 8 7 9 9 3 . . . Core 1 | . . 3 . . . . 1 4 4 . Treads 29 | . 28 32 34 34 36 35 35 22 . . Wheel 2 | . . . . . . . . 6 18 . Device 3 | . 14 4 . . . . 5 3 15 6 Storage 7 | . 14 11 9 9 9 9 5 4 3 3 Processor 10 | . . . 8 11 18 9 13 13 11 18 Hackware 1 | . . . . . . . . 5 4 3 Protection 6 | . . 17 8 4 . 8 5 4 . 1 Energy Gun 1 | . . . . 8 . . . . . . Ballistic Gun 12 | . 28 21 16 10 18 16 8 7 8 . Ballistic Cannon 1 | . . . . . . 1 5 . . . Impact Weapon 3 | . . . 6 3 9 8 2 . . . Peak Build Rating 126 | 7 9 17 29 25 26 35 60 83 84 126 Average Rating 37 | 5 8 14 24 21 25 29 50 67 60 72 On Entrance 22 | . 7 9 15 18 25 26 35 33 56 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 138 | 15 30 43 45 102 98 110 118 138 132 59 Greatest Support 146 | 40 40 63 89 83 83 83 146 131 74 70 Greatest Overweight (x) 31 | 1 . . . 1 1 1 31 8 6 7 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 15 Average Capacity 21 | 7 14 15 15 20 25 25 23 24 20 12 Most Carried 25 | 6 15 15 15 25 25 25 25 25 25 15 Average Carried 20 | 2 13 14 14 17 24 24 23 19 19 10 Final Capacity 25 | 8 15 15 15 25 25 25 5 25 5 15 Final Carried 25 | 5 15 15 9 25 25 25 5 24 5 15 Class Distribution -------------------- 37% | Mutant 33% | Scavenger-Mutant 9% | Scavenger-Gunner 5% | Scavenger-Assassin 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Matter Collected 6271 | 357 90 727 458 696 61 160 2232 941 487 62 Remotely . | . . . . . . . . . . . Salvage Created 6321 | 290 147 783 734 1013 . . 1974 883 435 62 Parts 324 | 17 7 52 36 55 . . 85 44 23 5 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 12 | . . . 2 2 . . 7 . 1 . Parts Field Recycled 5 | . . . . . . . . . 5 . Retrieved Matter 61 | . . . . . . . . . 61 . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Combat Hostiles Destroyed 109 | . 2 21 13 21 . . 30 16 5 1 Melee 10 | . . . . 7 . . 1 1 . 1 Guns 66 | . 2 17 11 14 . . 8 9 5 . Cannons 19 | . . . 2 . . . 14 3 . . AOE 11 | . . 4 . . . . 5 2 . . Classes Destroyed 16 | 2 2 5 1 2 . . 4 . . . Worker 14 | . . 1 1 4 . . 5 2 1 . Builder 4 | . . . . . . . 4 . . . Tunneler 9 | 8 . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . Recycler 10 | 1 . 1 2 1 . . 4 . 1 . Mechanic 3 | . . 1 . 1 . . 1 . . . Operator 3 | . . . . 2 . . 1 . . . Watcher 7 | . 2 2 1 1 . . . 1 . . Swarmer 20 | . . 7 3 7 . . . 3 . . Grunt 41 | . 2 9 3 5 . . 19 3 . . Brawler 1 | . . . . . . . 1 . . . Duelist 3 | . . 1 1 . . . 1 . . . Sentry 24 | . . 4 5 9 . . 1 4 1 . Hunter 3 | . . . 1 . . . 2 . . . Programmer 16 | . . . . . . . 5 6 4 1 Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 8 | 6 3 8 5 6 . . 5 7 2 1 Combat Bots Only 8 | . 1 8 4 4 . . 4 7 2 1 Max Kills in Single Turn 3 | 1 1 3 1 1 . . 3 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . 2 1 . . Melee 1 | . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Hostile Shots Fired 1503 | . 7 123 223 117 . . 394 222 236 181 Missed 413 | . 1 36 63 27 . . 99 52 79 56 Hits 1090 | . 6 87 160 90 . . 295 170 157 125 Melee 19 | . . 1 9 . . . 1 . . 8 Projectile 1071 | . 6 86 151 90 . . 294 170 157 117 AOE 9 | . . . . . . . 7 . 2 . Critical Strikes 51 | . 1 5 4 3 . . 15 8 9 6 Part Disruptions 2 | . . . . . . . 1 1 . . Damage Taken 19294 | . 76 1132 2411 1289 . . 5032 3505 2898 2951 Core 3635 | . 12 98 239 198 . . 770 144 863 1311 Absorbed by Shields 67 | . . . . . . . . . 38 29 Ignored by Resistances 1027 | . . . . . . . 819 58 150 . Regen/Repaired (Parts) 634 | . . . 55 572 . . 7 . . . Core Remaining (%) 58 | 100 95 75 . . . 20 9 85 24 . Volleys Fired 415 | 19 9 66 73 59 . . 118 41 30 . Largest 3 | 2 2 2 2 3 . . 3 3 3 . Hottest 164 | 40 40 53 43 141 . . 102 164 89 . Shots Fired 881 | 38 18 132 120 146 . . 253 97 77 . Gun 721 | 38 18 129 94 146 . . 146 73 77 . Cannon 149 | . . . 26 . . . 99 24 . . Launcher 11 | . . 3 . . . . 8 . . . Special . | . . . . . . . . . . . Kinetic 767 | 38 18 129 120 67 . . 245 73 77 . Thermal 103 | . . . . 79 . . . 24 . . Explosive 11 | . . 3 . . . . 8 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | 4 8 12 14 14 . . 17 8 14 . Robot Miss Streak 7 | 1 2 4 5 4 . . 5 7 2 . Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 6 | . . 2 2 . . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . Shots Hit Robots 637 | 23 11 84 90 115 . . 186 55 62 11 Core Hits 317 | 10 7 43 37 42 . . 128 32 15 3 Critical Kills 9 | . 1 1 . 3 . . 2 2 . . Critical Parts Destroyed 9 | . . 1 . 2 . . 3 1 2 . Critical Strikes 31 | . 1 2 . 9 . . 9 4 4 2 Burn 3 | . . . . 3 . . . . . . Meltdown 1 | . . . . . . . . 1 . . Destroy 11 | . 1 2 . . . . 3 2 3 . Blast 3 | . . . . . . . 3 . . . Smash 8 | . . . . 6 . . 2 . . . Sever 5 | . . . . . . . 1 1 1 2 Melee Attacks 187 | . . . 3 48 4 . 32 33 43 24 Impact 85 | . . . 3 48 4 . 30 . . . Slashing 102 | . . . . . . . 2 33 43 24 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . . 6 . . 1 2 2 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15842 | 314 146 1593 1437 2536 . . 5487 2287 1620 422 Guns 8791 | 314 146 1389 986 1146 . . 2361 1083 1366 . Cannons 2525 | . . . 321 . . . 1709 495 . . Explosions 1376 | . . 204 . . . . 852 320 . . Melee 3149 | . . . 130 1390 . . 565 389 254 421 Ramming 1 | . . . . . . . . . . 1 Kinetic 10058 | 314 146 1389 1307 383 . . 4070 1083 1366 . Thermal 1547 | . . . . 763 . . 289 495 . . Explosive 1087 | . . 204 . . . . 563 320 . . Electromagnetic . | . . . . . . . . . . . Impact 2002 | . . . 130 1390 . . 482 . . . Slashing 1147 | . . . . . . . 83 389 254 421 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . 2 1 2 2 . 3 12 16 . Average Corruption 3 | . . 2 1 1 2 . 2 5 10 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . 11 . . Effects 92 | . . 19 . 17 8 . 3 22 23 . Message Errors 16 | . . 4 . 4 3 . . 2 3 . Matter Fused 22 | . . 6 . 2 1 . . 8 5 . Heat Flow Errors 18 | . . 3 . 4 2 . . 3 6 . Energy Discharges 10 | . . 2 . 4 . . 3 . 1 . Parts Rejected 2 | . . 1 . . . . . . 1 . Data Loss (minor) 10 | . . 1 . 3 1 . . 3 2 . Data Loss (major) 5 | . . 2 . . 1 . . 2 . . Misfires 3 | . . . . . . . . 2 1 . Alerts 2 | . . . . . . . . 1 1 . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 996 | . . 25 44 536 . . 188 139 36 28 Projectiles 54 | . . . . . . . 31 23 . . Explosions 139 | . . 25 . . . . 46 68 . . Melee 803 | . . . 44 536 . . 111 48 36 28 Knockbacks 41 | . . . 9 1 . . 31 . . . Impact 6 | . . . 1 1 . . 4 . . . Kinetic 31 | . . . 7 . . . 24 . . . Secondary 4 | . . . 1 . . . 3 . . . Self-Inflicted Damage 121 | . . 7 . . . . . 114 . . Shots 2 | . . 1 . . . . . 1 . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 798 | . 20 334 72 616 207 . 325 798 236 15 Average Temperature 107 | . 10 104 16 104 110 . 67 205 67 15 Received Heat Transfer 3625 | . 60 522 846 468 . . 1024 360 199 146 Effects 23 | . . 1 . 8 1 . 1 12 . . Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 5 | . . 1 . . . . . 4 . . Interference 6 | . . . . 3 1 . . 2 . . Matter Decay 3 | . . . . . . . 1 2 . . Short Circuit 2 | . . . . 1 . . . 1 . . Damage (minor) 1 | . . . . 1 . . . . . . Damage (major) 3 | . . . . . . . . 3 . . Damage (core) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . 3 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 12 | . . . . 8 . . 4 . . . Impact Corruptions 24 | . . . 2 18 . . 4 . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 7 | . . . . 7 . . . . . . Heat Transferred 3046 | . . . . 2146 . . 200 700 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Maximum Alert Level 2 | . . 1 . . . . 2 1 . . Low Security (%) 76 | 100 100 39 100 100 100 . 44 79 100 100 Level 1 17 | . . 60 . . . . 33 20 . . Level 2 5 | . . . . . . . 22 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 634 | 15 35 351 156 166 62 . 634 248 110 121 Initial 198 | . 3 . 105 15 62 . . 198 110 27 Average 122 | 3 6 197 98 81 10 . 246 92 22 31 Influence Increases 4383 | 45 79 649 388 738 26 . 1130 649 342 337 Destroy 0b10 Robot/C 2180 | . 40 420 260 420 . . 600 320 100 20 Destroy 0b10 Robot/NC 255 | 45 10 25 20 50 . . 80 15 10 . Destroy Leader 576 | . 14 104 72 124 . . 150 72 30 10 Successful Hack 149 | . . 32 21 42 23 . 7 3 . 21 Disable Machine 270 | . . 15 . 15 . . 150 60 15 15 Destroy Structure 338 | . . 23 . 12 3 . 68 134 82 16 Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 600 | . 15 30 15 75 . . 75 30 105 255 Influence Decreases 4366 | 40 84 397 603 615 186 . 725 827 515 374 Entered New Map 620 | . 2 . 147 22 98 . . 207 117 27 Time Decay 2763 | 40 82 377 356 523 88 . 375 425 287 210 Lost Part 744 | . . 20 100 40 . . 200 136 111 137 Purge Threat 239 | . . . . 30 . . 150 59 . . Squads Dispatched 34 | . . 1 2 1 . . 13 8 5 4 Investigation 12 | . . . . . . . 6 2 2 2 Extermination 13 | . . . . . . . 5 4 3 1 Reinforcement 5 | . . 1 . 1 . . 2 . . 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . 2 . . . . 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Distress Signals 15 | . 1 . 1 7 . . 4 . . 2 Communications Jammed 5 | . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . 5 . Times Spotted 222 | . 6 28 28 35 . . 51 26 24 24 Peak Tracking Total 12 | . 3 6 8 5 . . 7 7 12 11 Tactical Retreats 20 | . 1 2 1 3 . . 3 2 3 5 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Traps Triggered 8 | . . 1 1 2 . . . 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Disabled 18 | . . 1 . 1 . . 10 4 1 1 Max in Single Turn 7 | . . 1 . 1 . . 7 1 1 1 Garrison Access 2 | . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Accessed 59 | . 1 3 3 13 7 1 11 9 5 6 Terminals 35 | . 1 2 2 8 6 . 4 6 4 2 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . 1 1 2 . . 1 . . . Recycling Units 15 | . . . . 2 1 . 6 2 1 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . 1 Total Hacks 134 | . 1 13 9 38 16 4 20 18 6 9 Successful 80 | . . 7 6 28 9 4 9 11 1 5 Failed 54 | . 1 6 3 10 7 . 11 7 5 4 Catastrophic 17 | . 1 . 1 2 2 . 3 2 3 3 Database Lockouts . | . . . . . . . . . . . Manual 74 | . . 6 4 11 14 . 14 15 4 6 Terminals 76 | . 1 9 7 16 15 . 8 14 4 2 Fabricators . | . . . . . . . . . . . Repair Stations 23 | . . 4 2 15 . . 2 . . . Recycling Units 26 | . . . . 4 1 . 10 3 2 6 Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . 1 . 1 Terminal Hacks 30 | . . 3 3 9 4 4 2 5 . . Record 4 | . . . . . . 4 . . . . Part Schematic 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . Alert Level 3 | . . . . 2 . . . 1 . . Unreport Threat 4 | . . . . 1 . . 1 2 . . Locate Traps 3 | . . . . 1 2 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . Hauler Manifests 2 | . . . 1 1 . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 16 | . . 1 2 11 . . 2 . . . Scan Component 9 | . . 1 1 6 . . 1 . . . Repair 7 | . . . 1 5 . . 1 . . . Recycling Unit Hacks 6 | . . . . 1 1 . 1 1 . 2 Process 1 | . . . . . . . . 1 . . Report Inventory 4 | . . . . 1 1 . 1 . . 1 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . Seal Access 2 | . . . . 1 . . . 1 . . Unauthorized Hacks 26 | . . 3 1 6 4 . 4 4 1 3 Terminals 15 | . . 3 1 4 4 . . 2 . 1 Track 2 | . . . . 1 1 . . . . . Botnet 10 | . . 2 1 2 2 . . 2 . 1 Operators 3 | . . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . . . . 2 . . 4 2 1 2 Reject 2 | . . . . 2 . . . . . . Fedlink 9 | . . . . . . . 4 2 1 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 1 3 3 8 6 . 7 4 4 5 Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 1 5 . . 1 . . . Time 246 | . . . 32 164 . . 50 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . 17 . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Active Infowar (turns) 6364 | 9 418 437 . 927 424 63 1281 1452 999 354 Sensors 2269 | . . . . . . . 1167 283 675 144 Seismic 864 | 9 418 437 . . . . . . . . T.N.C. 1414 | . . . . 927 424 63 . . . . Machine Analysis 2918 | . . . . . . . 114 1451 999 354 Jamming 194 | . . . . . . . 6 16 130 42 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Turns Passed 13943 | 239 418 1103 803 1795 486 3441 2638 1570 999 451 Spaces Moved 6376 | 80 177 494 352 571 195 1378 1200 699 756 474 Core 429 | 5 . . . . . . 174 11 193 46 Treads 4613 | 75 177 494 352 571 195 1378 898 473 . . Legs . | . . . . . . . . . . . Wheels 890 | . . . . . . . 128 215 547 . Hover 444 | . . . . . . . . . 16 428 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 160 160 145 160 242 240 50 99 50 48 Average Speed 168 | 153 160 160 150 204 242 241 157 163 89 66 Slowest Speed 1600 | 160 160 160 163 243 242 242 1600 243 210 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . 3 . 2 . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 38 | 4 36 39 36 84 43 89 32 15 26 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . Scrap Searched 4 | . . . . . . 4 . . . . Spaces Dug 106 | . . . . 9 4 . 26 23 36 8 Terrain Destroyed 256 | . . 21 . 9 4 . 78 95 41 8 Melee 98 | . . . . 9 4 . 20 22 35 8 Projectile 47 | . . . . . . . 15 26 6 . AOE 111 | . . 21 . . . . 43 47 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Total 8503 | 156 299 677 505 990 204 1496 1655 1013 950 558 Wait 880 | 40 84 60 32 236 . 67 171 136 42 12 Move 6366 | 79 176 493 351 570 194 1377 1199 698 755 474 Hop . | . . . . . . . . . . . Pick Up 212 | 8 19 18 10 35 3 19 29 38 15 18 Fast Attach 86 | 7 . 4 4 7 . 3 17 21 13 10 Attach 68 | . . 5 7 6 . 2 11 15 17 5 Detach 13 | . . . . 1 . . . 7 5 . Swap 108 | . 1 13 10 13 . 4 45 8 12 2 Drop 163 | 3 10 18 15 15 3 24 33 18 18 6 Fire 415 | 19 9 66 73 59 . . 118 41 30 . Melee 185 | . . . 3 48 4 . 32 31 43 24 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 240 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Discovered new exit (range 11) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -9/Materials | Destroyed 8 combat bots 1546 | -9/Materials | Discovered new exit (range 8) 1761 | -9/Materials | Entered another Materials area 1761 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1974 | -8/Materials | Garrison activated, responded to threat 1993 | -8/Materials | Repaired Imp. Treads 2105 | -8/Materials | Discovered new exit (range 10) 2105 | -8/Materials | Discovered new exit (range 7) 2219 | -8/Materials | Identified exit to Storage 2496 | -8/Materials | Garrison activated, responded to threat 2564 | -8/Materials | Entered Storage 2569 | -8/Storage | Lost 9 parts (1p3n2u3w) 3268 | -8/Storage | Core integrity fell below 50% 3416 | -8/Storage | Build established: Scavenger-Gunner 3417 | -8/Storage | Discovered new exit (range 3) 3511 | -8/Storage | Repaired Arm. Treads? 3601 | -8/Storage | Repaired Imp. Treads? 3948 | -8/Storage | Repaired Broken Lgt. Treads 3974 | -8/Storage | Repaired Lgt. Treads 4006 | -8/Storage | Repaired Med. Armor Plating 4281 | -8/Storage | Identified exit to Recycling 4349 | -8/Storage | Used back door to open Recycling access 4359 | -8/Storage | Entered Recycling 4599 | -8/Recycling | Build established: Scavenger-Mutant 4785 | -8/Recycling | Scanned before Scraplab entrance 4821 | -8/Recycling | Entered Scraplab 4841 | -8/Recycling | Discovered new exit (range 3) 4845 | -8/Recycling | Entered Scraptown 4845 | -8/Scraptown | System corruption cleaned by C-Scrubber 5212 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5444 | -8/Scraptown | Discovered new exit (range 5) 5628 | -8/Scraptown | Visited Spacefarers 5691 | -8/Scraptown | Visited The Evicted 6216 | -8/Scraptown | Visited Symbiants 6289 | -8/Scraptown | Visited Assassins FH 6325 | -8/Scraptown | Visited Comm Corps 6613 | -8/Scraptown | Visited UFD Registry 6613 | -8/Scraptown | Registered with UFD as "Bioslicer" 6734 | -8/Scraptown | Received an X-ray algorithm 6742 | -8/Scraptown | Visited Science Testing Area 6812 | -8/Scraptown | Visited Chapter 10 7134 | -8/Scraptown | Visited Abandonware Association 7167 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 7180 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 7180 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 7247 | -8/Scraptown | Visited Scrapoid Pod Storage 7260 | -8/Scraptown | Found Scrapoid Pod 7307 | -8/Scraptown | Visited Junk Repository 7407 | -8/Scraptown | Visited Junk Repository 7502 | -8/Scraptown | Visited Curators Association 7543 | -8/Scraptown | Visited Modified Component R&D 7865 | -8/Scraptown | Discovered new exit (range 5) 7960 | -8/Scraptown | Visited A0-MCA Data Center 7962 | -8/Scraptown | Build established: Mutant 8160 | -8/Scraptown | Met Optimus 8160 | -8/Scraptown | Accepted into 0bPrime 8286 | -8/Scraptown | Entered Factory 8286 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8610 | -6/Factory | Repaired Imp. Hacking Suite 9116 | -6/Factory | Spotted B-75 Beast 9222 | -6/Factory | Destroyed B-75 Beast 9353 | -6/Factory | Discovered new exit (range 13) 9426 | -6/Factory | Loaded intel: 8 recycling unit locations 9460 | -6/Factory | Identified exit to Factory 9522 | -6/Factory | Learned location of Protoforge (-2) 9624 | -6/Factory | Build established: Tank 10355 | -6/Factory | Build established: Mutant 10743 | -6/Factory | Core integrity fell below 50% 10772 | -6/Factory | Core integrity fell below 20% 10809 | -6/Factory | Lost 13 parts (1p6n2u4w) 10924 | -6/Factory | Entered another Factory area 10924 | -5/Factory | Evolved 2 slots: Utility x2 11484 | -5/Factory | Build established: Scavenger-Mutant 11869 | -5/Factory | Loaded intel: 8 recycling unit locations 12058 | -5/Factory | Garrison activated, responded to threat 12116 | -5/Factory | Destroyed 7 combat bots 12124 | -5/Factory | Lost 10 parts (1p4n3u2w) 12423 | -5/Factory | System corruption reached 10% 12465 | -5/Factory | Discovered new exit (range 16) 12468 | -5/Factory | Lost 3 parts (1p1n1u) 12484 | -5/Factory | Identified exit to Factory 12494 | -5/Factory | Entered another Factory area 12494 | -4/Factory | Evolved 2 slots: Utility x2 12506 | -4/Factory | Discovered new exit (range 9) 12514 | -4/Factory | Identified exit to Upper Caves 12761 | -4/Factory | Build established: Scavenger-Assassin 12925 | -4/Factory | Crushed by falling debris 13146 | -4/Factory | System corruption reached 10% 13197 | -4/Factory | Lost 7 parts (2n3u2w) 13287 | -4/Factory | Discovered exit to Upper Caves (range 16) 13292 | -4/Factory | Lost 10 parts (1p1n4u4w) 13318 | -4/Factory | Loaded intel: 8 recycling unit locations 13441 | -4/Factory | Core integrity fell below 50% 13453 | -4/Factory | Lost 4 parts (2n1u1w) 13485 | -4/Factory | Discovered new exit (range 15) 13492 | -4/Factory | Identified exit to Research 13493 | -4/Factory | Entered Research 13493 | -3/Research | Evolved 2 slots: Utility x2 13548 | -3/Research | Build established: Mutant 13628 | -3/Research | Loaded intel: 5 recycling unit locations 13901 | -3/Research | Lost 11 parts (1p4n6u) 13906 | -3/Research | Core integrity fell below 50% 13933 | -3/Research | Core integrity fell below 20% 13944 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 13868_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 6E. 13870_ Adv. Targeting Computer destroyed. 13882_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13888_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 13896_ TF Node disabled. 13901_ Hacking Suite destroyed. 13916_ Axe destroyed. 13928_ Triggered Ambush Trap. 13928_ L-61 Swordsman emerges from a hatch in the floor. 13928_ S-43 Plague emerges from a hatch in the floor. 13932_ Slammed into L-61 Swordsman. 13932_ Destabilizing: Core damaged (-39). 13932_ Imp. Targeting Computer severed. 13935_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????#???????????????????????????? | | ?????? ########????????#########??? | | ?????# # #????????# #??? | | ?????# # #????????# #??? | | ?????# + #????????# #??? | | ?????# # #????????#l@ #??? | | ###### # #????????#s######???? | | # #????????#s#????????? | | + ########?# #????????? | | ####### # #?# #????????? | | +#?????# # ! ### ##???????? | | ???????# / #???????? | | ???????# # +???????? | | ???????# ! # ##+###???????? | | ???????# # #????????????? | | ???????########## ###????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ???????????????? ??????????????? | | ???????????????? ??????????????? | | ???????????????] "T ?????????????? | | ??????????????? "" ?????????????? | | ??????????????# ?????????????? | | ??????????????? ?? #????????????? | | ???????????????##??###????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Corruption Block 11 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 14 Target Analysis 9 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 64% | -8/Materials Arm. Treads | 11% | -8/Storage Imp. Treads | 14% | -8/Storage Lgt. Treads | 62% | -8/Storage | Broken Lgt. Treads | 52% | -8/Storage Med. Armor Plating | 54% | -8/Storage Imp. Hacking Suite | 30% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockWeldingCalibrator Manual? 0 Play Time 04:16:20 Cumulative 192.4 hours Start 2025.05.14 @ 04:58:00 End 2025.05.15 @ 05:58:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4c92365-4f65-4e1d-8e46-c4fa06b0bd8c