Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 15:06:30 Player: Sasha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (148) 148 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2003 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (94) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Cryofiber Web Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Small Storage Unit Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web Small Storage Unit Sensor Array ECM Suite > --- WEAPON ----------- Medium Laser Light Cannon > --- INVENTORY -------- Ion Engine Weight Redist. System Tractor Beam EM Pulse Gun Self-destruct Interrupter [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 51 | 10 19 14 3 2 3 Power 4 | 1 . 1 2 . . Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 4 5 . . . . Treads 4 | 4 . . . . . Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 3 . . . . Utility 21 | 1 8 9 . 2 1 Device 12 | . 3 7 . 1 1 Storage 4 | 1 1 1 . 1 . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 3 | . 3 . . . . Artifact . | . . . . . . Weapon 17 | 4 6 4 1 . 2 Energy Gun 12 | 3 4 2 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 3 | . 1 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . 1 . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 98 100 97 88 Engine 11 | . 14 11 11 11 9 Leg 22 | . 26 22 22 22 15 Device 27 | . 11 29 33 33 42 Storage 5 | . 3 1 11 8 . Processor 2 | . 6 3 . . . Protection 2 | . 5 8 . . . Energy Gun 15 | . 22 17 11 11 9 Ballistic Cannon 7 | . 2 4 11 11 9 Peak Build Rating 13 | 6 7 11 10 13 13 Average Rating 9 | 5 6 9 9 11 11 On Entrance 7 | . 6 7 10 10 12 Naked Turns . | . . . . . . Heaviest Build 21 | 13 15 21 21 21 16 Greatest Support 40 | 40 40 20 20 20 26 Greatest Overweight (x) 4 | 4 1 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 5 5 8 7 5 Most Carried 8 | 4 8 5 2 5 5 Average Carried 3 | 3 4 3 2 3 3 Final Capacity 8 | 8 5 8 8 8 5 Final Carried 4 | 4 4 2 2 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 638 | 236 36 317 . 49 . Remotely 242 | . . 193 . 49 . Salvage Created 219 | . 36 183 . . . Parts 23 | . 3 20 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . . 8 . . . Guns 5 | . . 5 . . . Cannons 2 | . . 2 . . . AOE 1 | . . 1 . . . Classes Destroyed 4 | . 1 3 . . . Worker 1 | . . 1 . . . Watcher 2 | . 2 . . . . Swarmer 7 | . . 7 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 1 4 . . . Combat Bots Only 4 | . . 4 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 110 | . . 66 . . 44 Missed 28 | . . 22 . . 6 Damage Taken 1164 | . . 442 . . 722 Core 410 | . . 125 . . 285 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 36 | . 10 16 . 1 9 Largest 2 | . 2 2 . 2 2 Hottest 96 | . 80 96 . 85 85 Shots Fired 59 | . 11 32 . 2 14 Gun 48 | . 11 28 . 1 8 Cannon 11 | . . 4 . 1 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 12 | . 1 4 . 1 6 Thermal 26 | . 6 12 . 1 7 Explosive . | . . . . . . Electromagnetic 21 | . 4 16 . . 1 Robot Hit Streak 6 | . 2 5 . . 6 Robot Miss Streak 5 | . 3 5 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 27 | . 3 16 . . 8 Core Hits 15 | . 2 10 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Burn 1 | . . . . . 1 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 434 | . 49 268 . . 117 Guns 274 | . 49 175 . . 50 Cannons 136 | . . 69 . . 67 Explosions 24 | . . 24 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 150 | . 14 69 . . 67 Thermal 157 | . 13 94 . . 50 Explosive . | . . . . . . Electromagnetic 127 | . 22 105 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 1 . . 1 Impact . | . . . . . . Kinetic 2 | . . 1 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 9 | . . 9 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 214 | . 18 78 . . 214 Average Temperature 52 | . 8 30 . . 102 Received Heat Transfer 396 | . . 36 . . 360 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 494 | . 37 235 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 213 | . 74 213 82 . . Initial 82 | . . 5 82 . . Average 39 | . 23 76 82 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 87 100 . . Level 1 3 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | . 9 9 . . 6 Peak Tracking Total 6 | . 2 6 . . 4 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 3 . . . Successful 4 | . 2 2 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2107 | 172 512 318 73 942 90 Spaces Moved 1288 | 92 363 197 37 554 45 Core 9 | 9 . . . . . Treads 90 | 83 7 . . . . Legs 1186 | . 353 197 37 554 45 Wheels . | . . . . . . Hover . | . . . . . . Flight 3 | . 3 . . . . Fastest Speed 50 | 50 117 120 190 120 120 Average Speed 146 | 159 120 124 190 168 120 Slowest Speed 250 | 250 190 190 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 30 23 15 73 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1452 | 119 430 234 39 563 67 Wait 9 | . . . . . 9 Move 1283 | 91 362 196 36 553 45 Hop . | . . . . . . Pick Up 40 | 13 18 5 . 4 . Fast Attach . | . . . . . . Attach 24 | 8 9 4 . 1 2 Detach 8 | 2 4 . . 1 1 Swap 27 | 2 10 10 3 1 1 Drop 25 | 3 17 3 . 2 . Fire 36 | . 10 16 . 1 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 12) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Utility x2 803 | -9/Materials | Discovered new exit (range 16) 894 | -9/Materials | Discovered new exit (range 10) 1003 | -9/Materials | Entered Mines 1070 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1074 | -9/Mines | Discovered new exit (range 8) 1076 | -9/Mines | Entered Zion 1123 | -7/Zion | Given A8's code to call for help 1201 | -7/Zion | Learned Factory garrison access intel 1314 | -7/Zion | Learned 4 Factory zone layouts 1465 | -7/Zion | Met Imprinter 1985 | -7/Zion | Discovered new exit (range 12) 2018 | -7/Zion | Entered Proximity Caves 2101 | -6/Proximity Caves | Core integrity fell below 50% 2105 | -6/Proximity Caves | Core integrity fell below 20% 2108 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE EM Pulse Gun destroyed. Aluminum Leg destroyed. G-50 Soldier suffers critical hit (Burn). G-50 Soldier knocked back. Aluminum Leg destroyed. Critical hit (Burn: +37). Sensor Array destroyed. Lgt. Cannon destroyed. Critical hit (Burn: +37). Knocked back. Imp. Ion Engine destroyed. Med. Laser destroyed. Overheating: System interference. Weight Redist. System temporarily disabled. ECM Suite destroyed. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????#""""????????????????????????????? | | ????????????????#""""????????????????????????????? | | ????????????????#""""????????????????????????????? | | ?????????????????# ????????????????????????????? | | ????????????????## ##??????????????????????????? | | ????????????????# #####??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ############???????????? | | ????????????????# @ #???????????? | | ????????????????## bg #???????????? | | ?????????????????##### g ########## #???????????? | | ?????????????????????# ####??????????????????? | | ?????????????????????##% #??????????????????? | | ??????????????????????## ### #??????????????????? | | ???????????????????????# ##?# #??????????????????? | | ???????????????????????# #??# #??????????????????? | | ???????????????????????#g#??# #??????????????????? | | ???????????????????????# #??# #??????????????????? | | ???????????????????????# #??# #??????????????????? | | ???????????????????????#%#??# #??????????????????? | | ???????????????????????# #### ##?????????????????? | | ???????????????# ### # ###???????????????? | | ??????????????# ????????? | | ??????????# $ ????????? | | ??????????# ######## #######???????????? | | ??????????? ?????????? #?????????????????? | | ??????????? ? ???????????? #?????????????????? | | ???????????? ????????????? ? ????????????????? | | ??????????? ?????????????????? ???????????????? | | ?????????????????????????????????? ??????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 264 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Robot Respite Storm Trooper Tourist Use The Force Challenges ------------ None Game ------ Seed ReinforcedThunderFirepult Manual? 0 Play Time 00:38:57 Cumulative 1.8 hours Start 2025.02.02 @ 14:26:47 End 2025.02.02 @ 15:06:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a9ed4b2-b08f-4f30-8f79-dd831643c120