Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.30 @ 01:52:24 Player: Runia Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (235) 1175 Value Destroyed (10459) 10459 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (5068) 5068 TOTAL SCORE: 25122 Bonus ------- High Alert Combat Kills 2055 Follower Combat Kills 278 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1754 Friendly Fire -319 Cogmind --------- Core Integrity 0/1300 Matter 253/300 Energy 52/100 System Corruption 23% Temperature Cool (2) Movement Hovering (60) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Linear Gravjet > --- UTILITY (10) ----- Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Centrium Wheel Advanced Heat Sink Small Battery (100) Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Core Analyzer Advanced Core Analyzer Advanced Thermal Shield Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Plasma Rifle Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Antigrav System Advanced Heat Sink Advanced Heat Sink Small Battery Improved Remote Force Field Advanced Remote Datajack Power Sword [Rating: 134] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Vortex Catalyst Activator Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . Utility 8 | . . 1 1 1 . . . . 2 . . . . . . . . . 2 1 . Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . Parts Attached 347 | 2 6 12 18 57 10 18 . 23 13 20 7 7 20 4 12 3 10 3 35 13 54 Power 21 | . . 2 1 2 . 1 . 1 1 1 . . 1 1 . . 1 . . 1 8 Engine 8 | . . 2 1 2 . 1 . 1 . . . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . 1 1 . . . 1 . . 1 . . 1 8 Propulsion 62 | 2 1 2 7 7 . 1 . 1 2 1 2 . 5 1 1 1 . . 4 3 21 Treads 23 | 1 . 1 6 1 . . . . 2 . . . 2 1 1 1 . . 2 3 2 Leg 12 | . . . . . . . . . . 1 . . 2 . . . . . 1 . 8 Wheel 18 | 1 1 1 1 6 . 1 . 1 . . 2 . 1 . . . . . 1 . 2 Hover 5 | . . . . . . . . . . . . . . . . . . . . . 5 Flight 4 | . . . . . . . . . . . . . . . . . . . . . 4 Utility 136 | . 3 3 4 19 5 12 . 12 3 13 3 1 7 1 7 . 5 2 16 6 14 Device 82 | . 1 2 . 10 3 7 . 11 2 9 2 . 6 . 6 . 4 1 5 4 9 Storage 7 | . 2 1 . . . . . . . . . . . . . . 1 . 1 1 1 Processor 11 | . . . 2 1 . . . . . 1 1 . . 1 . . . . 3 . 2 Hackware 9 | . . . . 3 . . . . . . . . . . 1 . . . 4 . 1 Protection 27 | . . . 2 5 2 5 . 1 1 3 . 1 1 . . . . 1 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | . 2 5 6 29 5 4 . 9 7 5 2 6 7 1 4 2 4 1 15 3 11 Energy Gun 57 | . 2 2 5 16 3 2 . 6 2 1 1 2 4 . 1 1 3 . 1 1 4 Energy Cannon 11 | . . . . 2 . . . 1 2 1 1 . . . . . . . 2 1 1 Ballistic Gun 24 | . . 2 1 3 1 . . . 3 3 . 3 1 1 1 . . . 3 1 1 Ballistic Cannon 6 | . . . . . . . . . . . . . . . 1 . . . 5 . . Launcher 21 | . . 1 . 8 . 2 . 2 . . . . 1 . 1 1 1 1 2 . 1 Special Weapon 3 | . . . . . . . . . . . . 1 1 . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 3 1 . . 1 1 1 . . . . . . 7 . 1 . 1 Corrupted Parts 5 | . . . 1 . . . . . . 1 . . 2 . . . . . . . 1 System Corruption 16 | . . . 3 . . . . . . 2 . . 9 . . . . . . . 2 Parts Lost 128 | . 1 2 7 17 1 6 . 6 1 2 3 . 8 . 4 1 . . 23 . 46 Power 13 | . . 1 1 2 . 1 . . . . . . 1 . . . . . 1 . 6 Propulsion 38 | . . 1 3 3 . 1 . 1 1 1 1 . 4 . 1 1 . . 4 . 16 Utility 38 | . . . 1 5 . 2 . 3 . . 2 . 1 . 1 . . . 10 . 13 Weapon 39 | . 1 . 2 7 1 2 . 2 . 1 . . 2 . 2 . . . 8 . 11 Highest Loss Streak 12 | . 1 1 5 6 1 5 . 2 1 1 3 . 5 . 4 1 . . 12 . 10 Average Slot Usage (%) 86 | . 91 98 97 84 84 81 68 83 84 92 95 100 87 88 87 88 81 75 72 70 73 Engine 3 | . 14 11 9 6 7 6 7 7 2 . . . 4 5 5 5 3 . . . . Reactor 3 | . . . . . . . . . 3 6 6 6 1 5 5 5 4 5 4 3 5 Treads 8 | . 14 10 15 1 . . . . 3 13 13 13 13 11 11 11 11 11 4 12 3 Leg 2 | . . . . . . . . . . 4 6 6 3 . . . . . . . 8 Wheel 7 | . 14 11 11 14 15 14 15 15 10 1 1 6 2 5 5 5 5 5 4 . . Device 15 | . 6 21 11 12 14 15 15 18 23 24 23 20 14 11 10 11 10 11 11 8 9 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 2 4 Processor 9 | . . . 6 14 7 3 . . . 4 9 13 13 11 11 11 11 11 16 14 14 Hackware 2 | . . . . 1 7 7 7 7 6 1 . . . . . . . . 5 9 8 Protection 4 | . . . 7 1 . 2 7 2 5 6 6 6 5 5 5 5 5 5 4 1 . Energy Gun 9 | . 20 21 17 10 13 14 7 20 13 6 6 6 12 11 7 4 9 10 . 2 4 Energy Cannon 1 | . . . . 2 . . . 1 1 . 2 5 . . . . . . 2 3 1 Ballistic Gun 6 | . 7 10 9 7 7 5 . . 4 12 9 6 5 11 11 11 3 . 6 . 1 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 139 | 12 28 56 63 70 68 68 67 73 78 94 84 82 89 105 107 106 136 139 124 83 83 Greatest Support 150 | 10 10 16 28 56 56 56 56 56 56 58 58 10 114 28 56 28 28 28 75 150 150 Greatest Overweight (x) 11 | 1 2 3 5 2 1 1 1 2 2 3 8 8 8 3 3 3 4 4 4 2 11 Average Overweight (x) 2 | 1 1 2 3 1 1 1 1 1 1 1 3 7 2 3 2 3 3 4 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 Average Capacity 18 | 8 10 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 7 9 Most Carried 20 | 6 10 19 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 7 9 Average Carried 17 | 5 7 14 18 19 19 18 17 17 19 19 19 19 19 19 19 19 19 19 16 3 5 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 10 5 Final Carried 20 | 4 9 19 20 20 19 17 19 20 20 20 18 20 20 20 20 20 20 19 5 6 5 Class Distribution -------------------- 20% | Scavenger-Gunner 14% | Scavenger-Tank 13% | Skirmisher 8% | Derelict-Tank 6% | Mutant 6% | Derelict-Gunner 6% | Derelict-Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Hacker-Mutant 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Tank | -5/Warlord Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Matter Collected 5544 | 200 79 135 386 1056 275 334 . 350 169 290 145 20 289 . 290 45 100 45 490 307 539 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9988 | . 328 226 866 2504 329 797 . 256 353 357 291 . 207 . 219 55 348 306 527 307 1712 Parts 431 | . 21 21 54 114 1 27 . 11 7 20 11 . 7 . 7 7 8 9 23 8 75 Haulers Intercepted 7 | . 1 . . 5 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 8 | . . . 2 4 . . . . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 159 | . . . . . 1 23 . 17 . 17 3 . 2 . 4 5 79 8 . . . Prevented 26 | . . . . . . 4 . 1 . 6 . . 3 . 2 . 10 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Combat Hostiles Destroyed 189 | . 5 8 12 47 2 18 . 6 4 6 2 . 6 . 4 5 13 13 11 2 25 Melee 22 | . . . . . . . . . . . . . . . . . . . . 2 20 Guns 77 | . 5 5 11 19 1 11 . 2 3 4 2 . 3 . 1 . 2 3 1 . 4 Cannons 19 | . . . . 5 . . . 2 . 2 . . . . 1 . . . 8 . 1 AOE 65 | . . 3 . 22 . 6 . 1 . . . . 3 . 2 5 11 10 2 . . Classes Destroyed 22 | . 4 3 3 6 . . . 1 . . . . . . . . 5 . . . . Worker 8 | . 1 . 3 2 . . . . . . . . . . . . . . 2 . . Builder 9 | . . . 4 4 . . . . . . . . . . . . . . 1 . . Hauler 7 | . 1 . . 5 . . . . 1 . . . . . . . . . . . . Recycler 7 | . . . 1 4 . . . . . . . . . . . . . . 1 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Operator 4 | . . 2 . 1 . . . . . . . . . . . . . . . . 1 Watcher 9 | . 2 . 3 4 . . . . . . . . . . . . . . . . . Swarmer 37 | . . 4 . 12 . 2 . 1 . . . . 3 . . 5 . 5 2 . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . Grunt 75 | . 5 2 8 13 . 12 . 2 4 3 . . . . 3 . 5 4 2 . 12 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Duelist 5 | . . . . 1 . 2 . . . 1 . . . . . . . . . . 1 Protector 4 | . . . . 3 . . . . . . . . . . . . 1 . . . . Sentry 18 | . . 2 3 4 . 2 . . . . . . . . . . . . 3 2 2 Demolisher 2 | . . . . . . . . . . . . . . . . . 2 . . . . Specialist 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . Hunter 18 | . . . 1 5 . . . 1 . 2 . . 2 . . . . 4 . . 3 Programmer 17 | . . . . 6 2 . . 1 . . . . . . . . . . 4 . 4 Behemoth 4 | . . . . . . . . 1 . . 1 . 1 . 1 . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . 2 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 5 | . . . . . . . . . . . 5 . . . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 18 | . 4 4 6 18 1 6 . 2 3 3 1 . 3 . 3 5 13 5 5 2 4 Combat Bots Only 13 | . 2 4 3 13 1 6 . 2 3 3 1 . 3 . 3 5 13 5 3 1 4 Max Kills in Single Turn 7 | . 1 1 1 5 1 3 . 1 1 1 1 . 2 . 2 5 7 4 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 . 5 . 3 . 1 . . . . 2 . 2 5 6 4 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Damage Taken 23624 | . 453 356 1192 3154 257 756 . 1009 342 495 528 . 1079 . 837 96 339 815 4054 383 7479 Core 3538 | . 102 7 219 365 16 119 . 71 37 91 30 . 122 . 66 9 8 130 834 59 1253 Absorbed by Shields 612 | . . . . . . . . . . . . . . . . 35 . . . . 577 Core Remaining (%) 63 | 100 59 98 60 . . . . 18 . . . . 67 . . . . 78 27 . . Volleys Fired 507 | . 29 17 65 112 12 30 . 24 17 15 19 . 22 . 12 1 12 20 58 4 38 Largest 4 | . 2 3 3 3 3 3 . 3 3 3 3 . 3 . 4 1 2 2 4 2 3 Hottest 253 | . 80 128 153 197 103 143 . 175 155 141 173 . 210 . 196 43 90 90 253 184 225 Shots Fired 1241 | . 56 43 186 282 37 74 . 56 50 46 57 . 52 . 41 1 20 27 145 6 62 Gun 1002 | . 56 39 186 215 37 69 . 44 44 33 45 . 46 . 37 . 16 23 61 3 48 Cannon 177 | . . . . 43 . . . 7 6 13 12 . . . 2 . . . 82 3 9 Launcher 53 | . . 4 . 24 . 5 . 5 . . . . 2 . 2 1 4 4 2 . . Special 9 | . . . . . . . . . . . . . 4 . . . . . . . 5 Kinetic 420 | . 14 13 65 85 11 19 . . 10 31 26 . 10 . 26 . . . 94 . 16 Thermal 654 | . 38 26 117 169 26 50 . 51 40 . 29 . 27 . 3 . . . 37 6 35 Explosive 36 | . . 4 . 16 . 3 . 5 . . . . 2 . 2 1 . 1 2 . . Electromagnetic 73 | . 4 . 4 12 . 2 . . . 15 2 . 13 . 10 . . . 5 . 6 Entropic 53 | . . . . . . . . . . . . . . . . . 20 26 7 . . Robot Hit Streak 26 | . 7 10 15 25 26 16 . 8 15 7 10 . 6 . 5 5 10 3 7 6 12 Robot Miss Streak 7 | . 4 3 4 7 2 2 . 2 3 3 3 . 3 . 3 . 2 4 5 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 2 . . 1 . . . . . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . 1 . . . 1 . . . . Shots Hit Robots 872 | . 39 25 120 176 30 50 . 40 34 29 31 . 37 . 28 1 14 9 79 14 116 Core Hits 506 | . 19 17 47 154 4 30 . 12 14 14 13 . 14 . 14 5 19 22 39 8 61 Critical Kills 2 | . . . . . . . . . . 2 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . . Critical Strikes 44 | . . 1 3 9 2 3 . . 3 2 1 . 2 . 3 . . 1 10 . 4 Burn 23 | . . 1 2 9 1 3 . . 3 . 1 . 2 . 1 . . . . . . Destroy 7 | . . . . . 1 . . . . 2 . . . . 2 . . . 2 . . Blast 7 | . . . . . . . . . . . . . . . . . . . 7 . . Corrupt 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Puncture 3 | . . . . . . . . . . . . . . . . . . . . . 3 Detonate 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Melee Attacks 115 | . . . . . 4 . . . . . . . . . . . . . . 11 100 Impact 4 | . . . . . 4 . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . 3 Piercing 108 | . . . . . . . . . . . . . . . . . . . . 11 97 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Damage Inflicted 32234 | . 419 598 1755 6943 996 1752 . 1253 735 614 761 . 1038 . 901 418 3466 2550 3632 461 3942 Guns 13070 | . 419 310 1755 2688 623 1052 . 731 624 397 540 . 727 . 426 . 502 311 904 83 978 Cannons 3290 | . . . . 699 . . . 156 111 217 221 . . . 31 . . . 1523 109 223 Explosions 12455 | . . 288 . 3556 . 700 . 366 . . . . 275 . 444 418 2964 2239 1205 . . Melee 3363 | . . . . . 373 . . . . . . . . . . . . . . 269 2721 Ramming 20 | . . . . . . . . . . . . . . . . . . . . . 20 Kinetic 5269 | . 85 82 555 1040 210 170 . . 89 374 279 . 218 . 336 . . . 1504 . 327 Thermal 10198 | . 297 228 1125 2347 413 931 . 887 646 . 456 . 375 . 68 . . 128 1305 192 800 Explosive 5490 | . . 288 . 2560 . 487 . 366 . . . . 222 . 400 418 . 185 564 . . Electromagnetic 2012 | . 37 . 75 996 . 164 . . . 240 26 . 223 . 97 . . . 80 . 74 Impact 373 | . . . . . 373 . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . . . . . . . . . . . 39 Piercing 2951 | . . . . . . . . . . . . . . . . . . . . 269 2682 Entropic 5882 | . . . . . . . . . . . . . . . . . 3466 2237 179 . . Highest Corruption 23 | . . . 3 8 10 10 10 10 . 2 2 2 9 . . . . . 4 . 23 Average Corruption 6 | . . . 3 7 9 10 10 10 . 2 2 2 4 . . . . . 2 . 8 Corruption Purged 11 | . . . . . . . . . . . . . 6 . . . . . 1 . 4 Effects 204 | . . . 1 60 20 24 3 43 . 3 9 2 16 . . . . . 8 . 15 Message Errors 60 | . . . 1 12 5 3 1 17 . 2 4 1 5 . . . . . 2 . 7 Matter Fused 52 | . . . . 23 3 6 . 9 . . . . 5 . . . . . 1 . 5 Heat Flow Errors 19 | . . . . 7 2 2 2 2 . . . 1 3 . . . . . . . . Energy Discharges 20 | . . . . 2 4 2 . 3 . . 3 . 2 . . . . . 4 . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 27 | . . . . 7 4 4 . 7 . 1 2 . 1 . . . . . 1 . . Data Loss (major) 5 | . . . . 1 . 4 . . . . . . . . . . . . . . . Misfires 7 | . . . . 5 2 . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . . 3 . 1 . 4 . . . . . . . . . . . . 1 Overload Shots 17 | . . . . . . 11 . 6 . . . . . . . . . . . . . Overflow Damage 614 | . . 9 . 36 259 5 . . . . 22 . . . 8 . 44 77 120 34 . Projectiles 93 | . . . . . . . . . . . 22 . . . . . . . 37 34 . Explosions 262 | . . 9 . 36 . 5 . . . . . . . . 8 . 44 77 83 . . Melee 259 | . . . . . 259 . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . . . . 122 . . . 27 . . . . . . . 47 . 35 97 . . Shots 10 | . . . . 6 . . . 1 . . . . . . . 1 . 1 1 . . Rammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . 9 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crushed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Highest Temperature 429 | . 145 66 327 315 254 335 230 286 176 60 181 133 260 . 367 . 152 196 330 196 429 Average Temperature 84 | . 75 23 69 81 138 121 123 90 49 18 66 69 82 . 128 . 61 65 92 80 134 Received Heat Transfer 3821 | . 234 63 549 606 . 315 . 147 180 72 111 . 84 . 156 . 18 91 246 45 904 Effects 9 | . . . . . . 1 . 2 . . . . 1 . . . . . 1 . 4 Energy Bleed 3 | . . . . . . 1 . . . . . . 1 . . . . . 1 . . Interference 6 | . . . . . . . . 2 . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . 1 7 . . . . . 2 . . 3 . . . . . . . . Impact Corruptions 8 | . . . . . 8 . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . 1 1 . 1 1 . . . . . . . . . . . . Combat Hostiles 5 | . . . 1 . 1 1 . 1 1 . . . . . . . . . . . . Parts Melted 31 | . 3 . 4 9 4 1 . 2 2 . 1 . 2 . . . . . 1 1 1 Heat Transferred 18419 | . 675 609 2843 5201 740 1786 . 1471 1295 . 703 . 919 . 161 . . 150 825 186 855 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 4 . 1 . . . . . . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Peak Influence 1406 | . 231 204 289 1406 . . . . 139 . . . . . . . . . 1131 673 955 Initial 593 | . . . 37 47 . . . . 34 . . . . . . . . . 119 593 352 Average 463 | . 84 64 73 731 . . . . 57 . . . . . . . . . 492 642 679 Maximum Alert Level 4 | . 1 1 1 4 . . . . . . . . . . . . . . 4 2 3 Low Security (%) 38 | 100 75 92 88 23 . . . . 100 . . . . 100 . . . . 12 . . Level 1 8 | . 24 7 11 . . . . . . . . . . . . . . . 27 . 3 Level 2 18 | . . . . 1 . . . . . . . . . . . . . . 41 100 48 Level 3 29 | . . . . 63 . . . . . . . . . . . . . . 14 . 48 Level 4 4 | . . . . 11 . . . . . . . . . . . . . . 2 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 2 1 13 . 1 . . 1 . . . . . . . . . 11 1 8 Investigation 8 | . . 1 . 2 . . . . . . . . . . . . . . 5 . . Extermination 7 | . . . . 2 . . . . . . . . . . . . . . 2 1 2 Reinforcement 14 | . 1 1 1 5 . . . . 1 . . . . . . . . . 3 . 2 Assault 8 | . . . . 2 . 1 . . . . . . . . . . . . 1 . 4 Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 2 . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Distress Signals 19 | . 1 1 3 3 . . . . . . . . . . . . 3 . 2 . 6 Communications Jammed 20 | . . . . . . . . . . . . . . . . . . . 20 . . Distress Signals 20 | . . . . . . . . . . . . . . . . . . . 20 . . Times Spotted 351 | . 14 12 26 76 2 17 . 14 5 10 2 . 6 . 4 5 15 11 57 3 72 Peak Tracking Total 15 | . 3 4 7 11 1 9 . 4 3 4 1 . 3 . 3 5 11 4 15 2 12 Tactical Retreats 34 | . 1 1 2 6 . 2 . 1 1 1 . . . . . . . . 7 . 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Traps Triggered 5 | . 1 . . 3 . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . 1 . 3 . 1 . . . . . . . . 11 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Machines Disabled 20 | . . . 1 9 . 1 . . . . . . . . . . . . 7 . 2 Max in Single Turn 2 | . . . 1 2 . 1 . . . . . . . . . . . . 2 . 1 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Machines Accessed 48 | . 6 6 6 6 . . 4 . 2 2 . . . . 1 . 4 . 8 . 3 Terminals 24 | . 6 4 5 3 . . . . 1 . . . . . . . . . 3 . 2 Fabricators 3 | . . . . 1 . . . . . . . . . . . . . . 1 . 1 Repair Stations 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . Total Hacks 158 | . 18 21 26 15 . . 30 . 4 2 . . . . 1 . 10 . 21 . 10 Successful 109 | . 11 8 19 6 . . 30 . 2 2 . . . . 1 . 10 . 14 . 6 Failed 49 | . 7 13 7 9 . . . . 2 . . . . . . . . . 7 . 4 Catastrophic 10 | . . 3 3 1 . . . . . . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 9 4 7 4 . . . . . . . . . . . . 1 . 3 . 3 Terminals 75 | . 18 14 16 11 . . . . 2 . . . . . . . . . 7 . 7 Fabricators 8 | . . . . 2 . . . . . . . . . . . . . . 3 . 3 Repair Stations 8 | . . 7 . 1 . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . Scanalyzers 15 | . . . 10 . . . . . . . . . . . . . . . 5 . . Garrison Access 5 | . . . . 1 . . . . . . . . . . . . . . 4 . . Terminal Hacks 70 | . 7 2 7 4 . . 30 . 1 2 . . . . 1 . 10 . 4 . 2 Record 19 | . . . . . . . 11 . . . . . . . . . 8 . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . 3 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . 2 . . . . 1 . 2 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . 1 1 1 1 . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . 2 2 . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 1 . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . . . . . . . . . . . . . 2 Repair Station Hacks 6 | . . 6 . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . . . . . . . . . . . Repair 3 | . . 3 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 15 | . . . 10 . . . . . . . . . . . . . . . 5 . . Insert Component 7 | . . . 5 . . . . . . . . . . . . . . . 2 . . Analyze 8 | . . . 5 . . . . . . . . . . . . . . . 3 . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 4 . 2 1 . . . . . . . . . . . . . . 2 . 1 Terminals 8 | . 4 . 2 1 . . . . . . . . . . . . . . . . 1 Botnet 8 | . 4 . 2 1 . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 6 6 5 . . . . 2 . . . . . . . . . 7 . 3 Full Trace Events 9 | . . 5 . 1 . . . . . . . . . . . . . . 3 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 5 . . . 10 . . . . . . . . . . . 2 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 Matter 640 | . . . . . . . . . . . . . . . . . . . . . 640 Time 332 | . . . . . . . . . . . . . . . . . . . . . 332 Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . 8 Parts Repaired 3 | . . 3 . . . . . . . . . . . . . . . . . . . Time 96 | . . 96 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 20 | . . . . . . . . . . . . . . . . . . . 20 . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 5 . . . . . . . . . . . . . . . 2 . . Part Schematics Acquired 7 | . . . 5 . . . . . . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Total Allies 25 | . . . . 18 . . . 1 . . . 2 . . . . . . . . 4 Largest Group 17 | . . . . 17 . . . 1 . . . 2 2 . . . . . . . 4 Highest-Rated Group 701 | . . . . 701 . . . 95 . . . 56 56 . . . . . . . 260 Highest-Rated Ally 95 | . . . . 74 . . . 95 . . . 31 31 . . . . . . . 65 Total Orders 7 | . . . . . . . . . . 4 . . 2 . 1 . . . . . . EXPLORE 6 | . . . . . . . . . . 4 . . 1 . 1 . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 29 | . . . . 3 . . . 23 . . . . 3 . . . . . . . . Total Damage 853 | . . . . 111 . . . 722 . . . . 20 . . . . . . . . Kills 9 | . . . . 1 . . . 7 . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 . . 1 . 2 1 1 2 . 1 . . 1 . . . Drone Launches 6 | . . . . . . . . . . 4 . . 1 . 1 . . . . . . Drone Recoveries 3 | . . . . . . . . . . 2 . . 1 . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . . . . . . . 23 . . Traps 20 | . . . . . . . . . . . . . . . . . . . 20 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . 3 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Turns Passed 19491 | 3 456 763 954 2490 599 608 97 1015 331 1729 905 1663 1583 97 1116 367 1137 679 1338 282 1279 Spaces Moved 10555 | 1 331 424 486 1627 465 389 84 769 192 599 352 821 575 60 604 249 695 387 799 132 514 Core 509 | . . . . . . . . . . . . . . . . . . . 372 13 124 Treads 1408 | . . . . . . . . . . 382 227 . 373 . 46 . . . 167 119 94 Legs 172 | . . . . . . . . . . . . . . . . . . . . . 172 Wheels 8403 | 1 331 424 486 1627 465 389 84 769 192 217 125 821 202 60 558 249 695 387 260 . 61 Hover 37 | . . . . . . . . . . . . . . . . . . . . . 37 Flight 26 | . . . . . . . . . . . . . . . . . . . . . 26 Fastest Speed 37 | 95 95 110 110 100 115 115 115 115 115 130 200 185 145 145 145 145 145 160 50 150 37 Average Speed 147 | 95 99 134 138 114 115 115 115 115 119 213 238 199 220 145 153 145 154 160 130 160 108 Slowest Speed 600 | 95 110 145 165 130 115 115 115 130 130 260 260 200 260 145 260 145 160 160 260 170 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 60 31 34 41 63 47 70 79 5 85 47 84 94 1 84 49 86 76 27 4 38 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 . . 1 . . . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 . . 1 1 . 1 1 1 1 . . . 1 1 . . . . Scrap Searched 24 | . . . . . . 2 . 1 . 5 1 4 4 . 4 2 . 1 . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . . 2 . . Terrain Destroyed 597 | . . 22 . 61 . 26 . 66 2 2 5 . 12 . 47 9 68 207 65 . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 136 | . . . . . . 4 . 1 2 2 5 . 1 . 2 . 17 56 41 . 5 AOE 461 | . . 22 . 61 . 22 . 65 . . . . 11 . 45 9 51 151 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Total 13297 | 4 405 583 625 2018 493 483 85 852 263 1022 379 846 839 70 764 253 739 419 978 177 1000 Wait 1400 | . 23 108 34 153 3 41 . 17 32 356 . . 210 . 121 . . 9 54 12 227 Move 10534 | . 330 423 485 1626 464 388 83 768 191 598 351 820 574 59 603 248 694 386 798 131 514 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 232 | . 12 18 15 39 . 6 . 14 6 14 1 9 7 4 9 1 7 . 18 9 43 Fast Attach 54 | . . 3 . 6 . . . 1 1 5 1 1 4 1 2 . 7 1 11 2 8 Attach 151 | 2 2 4 9 20 1 7 . 9 4 5 3 2 5 2 5 1 1 1 17 8 43 Detach 9 | . . . . . . . 2 1 . . . . 1 . . . . . 1 . 4 Swap 142 | . 4 5 9 31 9 11 . 13 8 10 3 4 11 1 5 2 2 1 7 3 3 Drop 149 | 2 5 5 8 31 . . . 5 4 19 1 10 5 3 7 . 16 1 14 . 13 Fire 507 | . 29 17 65 112 12 30 . 24 17 15 19 . 22 . 12 1 12 20 58 4 38 Melee 110 | . . . . . 4 . . . . . . . . . . . . . . 8 98 Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crush 6 | . . . . . . . . . . . . . . . . . . . . . 6 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -3/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 426 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Identified exit to Mines 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 541 | -9/Materials | Identified exit to Mines 694 | -9/Materials | Repaired Imp. Heat Sink 721 | -9/Materials | Repaired Lgt. Treads 867 | -9/Materials | Repaired Hvy. Assault Rifle 890 | -9/Materials | Discovered new exit (range 6) 1159 | -9/Materials | Build established: Skirmisher 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -8/Materials | Discovered new exit (range 13) 1560 | -8/Materials | Lost 5 parts (1p2n1u1w) 1800 | -8/Materials | Build established: Scavenger-Gunner 1942 | -8/Materials | Discovered new exit (range 15) 1957 | -8/Materials | Discovered new exit (range 9) 2027 | -8/Materials | Identified exit to Storage 2177 | -8/Materials | Entered Factory 2177 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2428 | -7/Factory | Build established: Scavenger-Skirmisher 2755 | -7/Factory | Cargo convoy interrupted 2758 | -7/Factory | Garrison activated, responded to threat 2823 | -7/Factory | Destroyed 13 combat bots 2833 | -7/Factory | Lost 5 parts (1p1n1u2w) 3390 | -7/Factory | Lost 6 parts (1n2u3w) 3775 | -7/Factory | Build established: Skirmisher 4177 | -7/Factory | First assault squad dispatched 4369 | -7/Factory | Destroyed 8 combat bots 4392 | -7/Factory | Core integrity fell below 50% 4419 | -7/Factory | Lost 3 parts (1p1n1u) 4483 | -7/Factory | Identified exit to Lower Caves 4667 | -7/Factory | Entered Lower Caves 4927 | -7/Lower Caves | System corruption reached 10% 4980 | -7/Lower Caves | Learned Factory stockpile data 5230 | -7/Lower Caves | Discovered new exit (range 5) 5236 | -7/Lower Caves | Identified exit to Lower Caves 5266 | -7/Lower Caves | Entered another Lower Caves area 5380 | -7/Lower Caves | Discovered new exit (range 7) 5386 | -7/Lower Caves | Identified exit to Factory 5780 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5841 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 5856 | -7/Lower Caves | Discovered new exit (range 12) 5874 | -7/Lower Caves | Entered Data Miner 5874 | -7/Data Miner | Discovered new exit (range 6) 5896 | -7/Data Miner | Met Data Miner 5928 | -7/Data Miner | Learned location of Section 7 (-2) 5928 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5939 | -7/Data Miner | Received God Mode back door access code from Data Miner 5971 | -7/Data Miner | Entered Proximity Caves 5971 | -6/Proximity Caves | Spotted B-75 Beast 5994 | -6/Proximity Caves | Destroyed B-75 Beast 6170 | -6/Proximity Caves | Escorted by Enhanced Grunt 6744 | -6/Proximity Caves | Build established: Gunner 6798 | -6/Proximity Caves | Found Prototype Device 6823 | -6/Proximity Caves | Identified Exp. Thermal Shield 6931 | -6/Proximity Caves | Core integrity fell below 20% 6979 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6986 | -6/Proximity Caves | Entered Factory 6986 | -6/Factory | Evolved 2 slots: Utility x2 7285 | -6/Factory | Discovered new exit (range 13) 7317 | -6/Factory | Entered Lower Caves 7517 | -6/Lower Caves | Build established: Scavenger-Tank 8047 | -6/Lower Caves | Encountered a Warlord checkpoint 8072 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8149 | -6/Lower Caves | Discovered new exit (range 13) 8467 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8564 | -6/Lower Caves | Found Prototype Device 8577 | -6/Lower Caves | Identified Heart of Steel 9046 | -6/Lower Caves | Entered another Lower Caves area 9073 | -6/Lower Caves | Ambushed by wild Derelicts 9500 | -6/Lower Caves | Spotted B-75 Beast 9528 | -6/Lower Caves | Destroyed B-75 Beast 9551 | -6/Lower Caves | Lost 3 parts (1n2u) 9661 | -6/Lower Caves | Learned location of 1 exit from Factory 9807 | -6/Lower Caves | Build established: Scavenger-Gunner 9891 | -6/Lower Caves | Discovered new exit (range 8) 9951 | -6/Lower Caves | Entered Zion 10158 | -6/Zion | Received a hallucinogenic algorithm 10240 | -6/Zion | System corruption cleaned by Quarantine Array 10328 | -6/Zion | Given A8's code to call for help 10866 | -6/Zion | Learned Factory stockpile data 11090 | -6/Zion | Gained Derelict followers 11214 | -6/Zion | Learned location of Warlord (-5) 11496 | -6/Zion | Discovered new exit (range 14) 11614 | -6/Zion | Entered Proximity Caves 11614 | -5/Proximity Caves | Accompanied by 2 allies 11615 | -5/Proximity Caves | Identified exit to Factory 11836 | -5/Proximity Caves | Lost 3 parts (2n1w) 11911 | -5/Proximity Caves | Spotted B-75 Beast 11952 | -5/Proximity Caves | Destroyed B-75 Beast 11972 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 12772 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12793 | -5/Proximity Caves | Learned Factory terminal intel 13101 | -5/Proximity Caves | Build established: Derelict-Gunner 13197 | -5/Proximity Caves | Entered Factory 13197 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 13198 | -5/Factory | Identified exit to Extension 13199 | -5/Factory | Identified exit to Factory 13201 | -5/Factory | Loaded intel: 22 terminal locations 13283 | -5/Factory | Discovered new exit (range 3) 13292 | -5/Factory | Identified exit to Upper Caves 13294 | -5/Factory | Entered Upper Caves 13295 | -5/Upper Caves | Identified exit to Upper Caves 13620 | -5/Upper Caves | Spotted B-75 Beast 13668 | -5/Upper Caves | Build established: Derelict-Tank 13776 | -5/Upper Caves | Destroyed B-75 Beast 13803 | -5/Upper Caves | Lost 4 parts (1n1u2w) 14410 | -5/Upper Caves | Entered another Upper Caves area 14410 | -5/Upper Caves | Spotted B-75 Beast 14736 | -5/Upper Caves | Discovered new exit (range 12) 14777 | -5/Upper Caves | Entered Warlord 15105 | -5/Warlord | Visited the Vortex Lab 15114 | -5/Warlord | Found Prototype Energy Gun 15119 | -5/Warlord | Warlord's base attacked by MAIN.C 15124 | -5/Warlord | Found Prototype Launcher 15124 | -5/Warlord | Identified Vortex Catalyst Activator 15128 | -5/Warlord | Identified Vortex Rail 15137 | -5/Warlord | Found Prototype Energy Gun 15142 | -5/Warlord | Identified Vortex Shotgun 15150 | -5/Warlord | Found Vortex Rail 15418 | -5/Warlord | Build established: Tank 15430 | -5/Warlord | Met Warlord 15469 | -5/Warlord | Warlord forces counterattacked 15472 | -5/Warlord | Opened Warlord's prototype stash 15480 | -5/Warlord | Found Prototype Device 15480 | -5/Warlord | Identified Thermal Barrier 15490 | -5/Warlord | Found Prototype Reactor 15490 | -5/Warlord | Identified Vortex Chain Reactor 15622 | -5/Warlord | Spotted Striker 15642 | -5/Warlord | Destroyed Striker 15653 | -5/Warlord | Spotted Striker 15656 | -5/Warlord | Spotted Executioner 15658 | -5/Warlord | Destroyed Executioner 15670 | -5/Warlord | Destroyed Striker 15691 | -5/Warlord | Destroyed 13 combat bots 15794 | -5/Warlord | Warlord base infiltrated, sounded retreat 15898 | -5/Warlord | Discovered new exit (range 10) 15914 | -5/Warlord | Entered Proximity Caves 15938 | -4/Proximity Caves | Build established: Mutant 16006 | -4/Proximity Caves | Learned Research stockpile data 16243 | -4/Proximity Caves | Build established: Derelict-Mutant 16578 | -4/Proximity Caves | Discovered exit to Factory (range 9) 16587 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16593 | -4/Proximity Caves | Entered Factory 16593 | -4/Factory | Evolved 2 slots: Utility x2 16958 | -4/Factory | Lost 3 parts (2u1w) 17295 | -4/Factory | Incoming investigation squad redirected 17633 | -4/Factory | Incoming investigation squad redirected 17693 | -4/Factory | Cargo convoy interrupted 17708 | -4/Factory | Incoming assault squad redirected 17718 | -4/Factory | Core integrity fell below 50% 17722 | -4/Factory | Incoming assault squad redirected 17742 | -4/Factory | Lost 12 parts (1p2n4u5w) 17815 | -4/Factory | Identified exit to Research 17843 | -4/Factory | First assault squad dispatched 17851 | -4/Factory | Identified exit to Upper Caves 17921 | -4/Factory | Lost 4 parts (4u) 17931 | -4/Factory | Entered Research 17931 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18036 | -3/Research | Discovered new exit (range 15) 18098 | -3/Research | Identified exit to Armory 18183 | -3/Research | Build established: Hacker-Mutant 18213 | -3/Research | Entered Armory 18593 | -3/Armory | Lost 10 parts (2p2n3u3w) 18664 | -3/Armory | Lost 6 parts (1p3n1u1w) 18713 | -3/Armory | First assault squad dispatched 18738 | -3/Armory | Incoming assault squad redirected 18810 | -3/Armory | Fabricated Gamma Bomb Array (x1) 18940 | -3/Armory | Lost 6 parts (1p1n2u2w) 19006 | -3/Armory | Local fabrication network quarantined 19291 | -3/Armory | System corruption reached 10% 19331 | -3/Armory | Lost 9 parts (2p3n4w) 19355 | -3/Armory | Incoming assault squad redirected 19357 | -3/Armory | Core integrity fell below 50% 19388 | -3/Armory | Lost 7 parts (4n3u) 19391 | -3/Armory | Spotted B-86 Titan 19465 | -3/Armory | Core integrity fell below 20% 19488 | -3/Armory | Incoming assault squad redirected 19492 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Acquired Q-thruster. Door Terminal flashes as you approach. Acquired Lgt. Quantum Reactor. Q-thruster destroyed. Lgt. Quantum Reactor blown off. Adv. Signal Interpreter blown off. E-15 Imp destroyed. ALERT: Significant disruption in Zone 3G, assault forces dispatched. E-15 Imp destroyed. Acquired Cmb. Linear Gravjet. Acquired Unknown Protection. Identified Propulsion Shielding. Acquired 19 matter. Slammed into S-43 Plague. Acquired 19 matter. Slug penetrates Wall. WDPIWQS B2E7MV#G>PWJXRLAGQ>L|DB/HSO9 ALERT: Higher priority target reported, redirecting assault. Acquired Field Propulsion Drive. Dropped Field Propulsion Drive. Map ----- +----------------------------------------------------+ | ??????????????????#**=T #???????????????? """ # | | ???????######?????#*=% % #?????????????? # | | ???????# ?????#== ! #??????????????"" """ # | | ???????# ????#| #???????????????" """ # | | ???????# ????#####= #?????????????????""" # | | ???????# ???????# ######?????????????? # | | ???????# ######## # #################+## | | ???????# " | | | ???????# # | | ???????# # ######## ########+########### | | ???????# ?# ######### ##?????# ????????# | | ???????# ?# # # #??????# " ??????# | | ???????# ??+ # """ # #??????# "? "?????? | | ???????######??# + """ !# #??????# "??"?????? | | ???????????????# # """ # #??????# "????????? | | ???????????????# # """ # #??????# ????????? | | ???????????????# # """ # #??????#####????????? | | ???????????????# # # +???????????????????? | | ???????????????# ###"##### #???????????????????? | | ???????????????# #?# #???# #???????????????????? | | ???????????????# #?# #??? ???????????????????? | | ???????????????# #?# #??? ???????????????????? | | ???????????????# #?# #??????????????????????????? | | ???????????????# ??# #??????????????????????????? | | ??????????????? ??#s#####+#####????????????????? | | ??????????????? ??# s/=@ #????????????????? | | ??????????????? ??#### #????????????????? | | ??????????????? ?????# =!! #????????????????? | | ???????????????????????#] =!! #????????????????? | | ???????????????????????# =!! #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????#] #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 600 Resistance: TH 50 Power Shielding 66 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Core Analysis 10 Recoil Reduction 5 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Adv. Cooling System | -4/Factory | Scanalyzed Arm. Medium Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Gamma Bomb Array | x1 | -3/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeMappingRegenerator Manual? 0 Play Time 02:24:19 Cumulative 217.9 hours Start 2021.06.29 @ 23:16:11 End 2021.06.30 @ 01:52:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f634bb7c-ce7f-402e-aaf6-227b6e2c1017