Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:44:16 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (287) 287 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1762 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 201/300 Energy 122/125 System Corruption 0% Temperature Cool (0) Movement Hovering (116) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Hover Unit Hover Unit > --- UTILITY (3) ------ Heat Sink Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Beam Rifle Improved Medium Laser > --- INVENTORY (8) ---- Heavy Ion Engine Hover Unit Hover Unit Experimental Sensor Array Light Armor Plating Hacking Suite Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Hover Unit Hover Unit Sensor Array Light Armor Plating Hacking Suite Shotgun Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 33 | 6 3 2 16 6 Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 1 3 . Treads . | . . . . . Leg 1 | . . 1 . . Wheel 2 | 2 . . . . Hover 3 | . . . 3 . Flight . | . . . . . Utility 7 | 1 1 . 1 4 Device 5 | . . . 1 4 Storage 1 | 1 . . . . Processor . | . . . . . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 2 . 9 2 Energy Gun 10 | 2 . . 7 1 Energy Cannon 2 | . 2 . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 5 | . . 4 . 1 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . . 3 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 92 93 100 Engine 12 | . 14 14 11 11 Leg 2 | . . 6 2 . Wheel 12 | . 28 14 . . Hover 11 | . . . 23 33 Device 4 | . . . 11 11 Storage 12 | . 14 14 11 11 Hackware 12 | . 12 14 11 11 Energy Gun 9 | . . . 21 17 Energy Cannon 15 | . 27 27 . . Naked Turns . | . . . . . Heaviest Build 20 | 12 14 14 20 15 Greatest Support 20 | 20 20 20 18 18 Greatest Overweight (x) 4 | . . 4 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 5 7 8 8 Average Carried 5 | 1 3 5 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 5 7 8 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 426 | 203 87 20 116 . Remotely . | . . . . . Salvage Created 631 | . 231 114 286 . Parts 36 | . 18 6 12 . Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 7 | . 4 3 . . Cannons 6 | . 4 2 . . Classes Destroyed 6 | . 3 2 1 . Builder 1 | . . 1 . . Hauler 4 | . 1 . 3 . Recycler 2 | . . . 2 . Operator 2 | . 2 . . . Grunt 6 | . 4 2 . . Assembled 1 | . . 1 . . Best Kill Streak 3 | . 2 2 3 . Combat Bots Only 2 | . 2 2 . . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 498 | . 119 302 27 50 Core 76 | . 17 59 . . Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 69 . . Volleys Fired 45 | . 21 10 14 . Largest 2 | . 2 2 2 . Hottest 120 | . 120 120 112 . Shots Fired 88 | . 42 18 28 . Gun 30 | . 2 . 28 . Cannon 58 | . 40 18 . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 78 | . 40 18 20 . Explosive . | . . . . . Electromagnetic 10 | . 2 . 8 . Robot Hit Streak 10 | . 4 9 10 . Robot Miss Streak 3 | . 2 3 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 56 | . 23 13 20 . Core Hits 22 | . 8 6 8 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 1 | . . . 1 . Corrupt 1 | . . . 1 . Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 888 | . 398 245 245 . Guns 261 | . 16 . 245 . Cannons 627 | . 382 245 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 794 | . 382 245 167 . Explosive . | . . . . . Electromagnetic 94 | . 16 . 78 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . 7 . . . Projectiles 7 | . 7 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 349 | . 271 349 45 . Average Temperature 90 | . 95 138 18 . Received Heat Transfer 171 | . 75 69 9 18 Effects 3 | . . 3 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 2 | . . . 2 . Heat Transferred 1813 | . 814 518 481 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 175 | . 175 127 118 60 Initial 67 | . . 67 37 45 Average 76 | . 95 98 60 45 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 12 15 2 7 Peak Tracking Total 10 | . 2 10 1 7 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 7 | . 3 . 4 . Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 8 . 17 . Successful 15 | . 5 . 10 . Failed 10 | . 3 . 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 8 . 17 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 5 . 10 . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . 1 . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 2 | . . . 2 . Combat . | . . . . . Robot Hacks Applied 2 | . . . 2 . no_distress 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1122 | 34 313 294 353 128 Spaces Moved 1075 | 35 258 246 341 195 Core 18 | 17 . 1 . . Treads . | . . . . . Legs 52 | . . 5 47 . Wheels 516 | 18 258 240 . . Hover 489 | . . . 294 195 Flight . | . . . . . Fastest Speed 50 | 50 80 80 52 52 Average Speed 75 | 65 80 95 71 52 Slowest Speed 250 | 80 80 250 190 52 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 52 31 33 30 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1290 | 45 321 286 419 219 Wait 102 | . 34 26 27 15 Move 1071 | 34 257 245 340 195 Hop . | . . . . . Pick Up 25 | 5 6 3 10 1 Fast Attach 7 | 1 . . 5 1 Attach 13 | 5 1 1 6 . Detach . | . . . . . Swap 13 | . 2 1 5 5 Drop 11 | . . . 9 2 Fire 45 | . 21 10 14 . Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 18) 232 | -10/Materials | Discovered new exit (range 19) 232 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 366 | -10/Mines | Assembled infested the area 451 | -10/Mines | Met 8R-AWN 509 | -10/Mines | Learned location of Zion (-7) 626 | -10/Mines | Discovered new exit (range 13) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Lost 3 parts (1n2w) 932 | -9/Materials | Identified exit to Materials 932 | -9/Materials | Identified exit to Mines 995 | -9/Materials | Entered Mines 1001 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1003 | -9/Mines | Found Prototype Device 1003 | -9/Mines | Identified Exp. Sensor Array 1123 | -9/Mines | Self-destructed Last Messages --------------- 00977_ Dropped Hvy. Assault Rifle. 00978_ Acquired Shotgun. 00980_ Dropped Heat Sink. 00981_ Acquired Sensor Array. LOCATION=MINES GOAL=ESCAPE 01001_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01002_ Dropped Heat Sink. 01003_ Acquired Prototype Device. 01003_ Identified Exp. Sensor Array. 01004_ Dropped Sensor Array. 01005_ Acquired Heat Sink. 01038_ T-07 Excavator is excavating. 01122_ Hover Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????#####??????????????????????????????? | | ????????????##" "##?????????????????????????????? | | ????????????#!! 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