Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:44:16

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (287)      287
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1762

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     201/300
Energy                     122/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (3) ---
               Hover Unit
               Hover Unit
>              --- UTILITY (3) ------
               Heat Sink
         Small Storage Unit
               Hacking Suite
>              --- WEAPON (2) -------
               Beam Rifle
      Improved Medium Laser
>              --- INVENTORY (8) ----
         Heavy Ion Engine
               Hover Unit
               Hover Unit
  Experimental Sensor Array
         Light Armor Plating
               Hacking Suite
               Shotgun
               Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Hover Unit
               Hover Unit
               Hover Unit
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
               Hacking Suite
>              --- WEAPON -----------
               Beam Rifle
      Improved Medium Laser
>              --- INVENTORY --------
         Heavy Ion Engine
               Hover Unit
               Hover Unit
               Sensor Array
         Light Armor Plating
               Hacking Suite
               Shotgun
               Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 6   3   2   16  6   
  Power                    5    | 1   .   1   3   .   
    Engine                 5    | 1   .   1   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   1   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  3    | .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   .   1   4   
    Device                 5    | .   .   .   1   4   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   2   .   9   2   
    Energy Gun             10   | 2   .   .   7   1   
    Energy Cannon          2    | .   2   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
Parts Lost                 5    | .   .   4   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      3    | .   .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  92  93  100 
  Engine                   12   | .   14  14  11  11  
  Leg                      2    | .   .   6   2   .   
  Wheel                    12   | .   28  14  .   .   
  Hover                    11   | .   .   .   23  33  
  Device                   4    | .   .   .   11  11  
  Storage                  12   | .   14  14  11  11  
  Hackware                 12   | .   12  14  11  11  
  Energy Gun               9    | .   .   .   21  17  
  Energy Cannon            15   | .   27  27  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 12  14  14  20  15  
  Greatest Support         20   | 20  20  20  18  18  
  Greatest Overweight (x)  4    | .   .   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 5   5   7   8   8   
  Average Carried          5    | 1   3   5   6   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | .   5   7   8   8   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           426  | 203 87  20  116 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            631  | .   231 114 286 .   
  Parts                    36   | .   18  6   12  .   
Haulers Intercepted        4    | .   1   .   3   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  7    | .   4   3   .   .   
  Cannons                  6    | .   4   2   .   .   
Classes Destroyed          6    | .   3   2   1   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   4    | .   1   .   3   .   
  Recycler                 2    | .   .   .   2   .   
  Operator                 2    | .   2   .   .   .   
  Grunt                    6    | .   4   2   .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           3    | .   2   2   3   .   
  Combat Bots Only         2    | .   2   2   .   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               498  | .   119 302 27  50  
  Core                     76   | .   17  59  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         84   | 100 .   69  .   .   
Volleys Fired              45   | .   21  10  14  .   
  Largest                  2    | .   2   2   2   .   
  Hottest                  120  | .   120 120 112 .   
Shots Fired                88   | .   42  18  28  .   
  Gun                      30   | .   2   .   28  .   
  Cannon                   58   | .   40  18  .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  78   | .   40  18  20  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          10   | .   2   .   8   .   
  Robot Hit Streak         10   | .   4   9   10  .   
  Robot Miss Streak        3    | .   2   3   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           56   | .   23  13  20  .   
  Core Hits                22   | .   8   6   8   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   .   .   2   .   
    Burn                   1    | .   .   .   1   .   
    Corrupt                1    | .   .   .   1   .   
Melee Attacks              3    | .   .   .   3   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   3   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           888  | .   398 245 245 .   
  Guns                     261  | .   16  .   245 .   
  Cannons                  627  | .   382 245 .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  794  | .   382 245 167 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          94   | .   16  .   78  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            7    | .   7   .   .   .   
  Projectiles              7    | .   7   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        349  | .   271 349 45  .   
  Average Temperature      90   | .   95  138 18  .   
  Received Heat Transfer   171  | .   75  69  9   18  
  Effects                  3    | .   .   3   .   .   
    Interference           3    | .   .   3   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Melted             2    | .   .   .   2   .   
  Heat Transferred         1813 | .   814 518 481 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             175  | .   175 127 118 60  
  Initial                  67   | .   .   67  37  45  
  Average                  76   | .   95  98  60  45  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   12  15  2   7   
  Peak Tracking Total      10   | .   2   10  1   7   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                7    | .   3   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   8   .   17  .   
  Successful               15   | .   5   .   10  .   
  Failed                   10   | .   3   .   7   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   8   .   17  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   5   .   10  .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Disarm Traps             1    | .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              4    | .   2   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   
  Non-combat               2    | .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   2   .   
  no_distress              2    | .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1122 | 34  313 294 353 128 
Spaces Moved               1075 | 35  258 246 341 195 
  Core                     18   | 17  .   1   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     52   | .   .   5   47  .   
  Wheels                   516  | 18  258 240 .   .   
  Hover                    489  | .   .   .   294 195 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  52  52  
  Average Speed            75   | 65  80  95  71  52  
  Slowest Speed            250  | 80  80  250 190 52  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   52  31  33  30  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1290 | 45  321 286 419 219 
  Wait                     102  | .   34  26  27  15  
  Move                     1071 | 34  257 245 340 195 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 5   6   3   10  1   
  Fast Attach              7    | 1   .   .   5   1   
  Attach                   13   | 5   1   1   6   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   2   1   5   5   
  Drop                     11   | .   .   .   9   2   
  Fire                     45   | .   21  10  14  .   
  Melee                    3    | .   .   .   3   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 16)
   35 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 18)
  232 | -10/Materials | Discovered new exit (range 19)
  232 | -10/Materials | Identified exit to Mines
  301 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Entered Mines
  366 | -10/Mines     | Assembled infested the area
  451 | -10/Mines     | Met 8R-AWN
  509 | -10/Mines     | Learned location of Zion (-7)
  626 | -10/Mines     | Discovered new exit (range 13)
  642 | -10/Mines     | Entered Materials
  642 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  671 | -9/Materials  | Lost 3 parts (1n2w)
  932 | -9/Materials  | Identified exit to Materials
  932 | -9/Materials  | Identified exit to Mines
  995 | -9/Materials  | Entered Mines
 1001 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1003 | -9/Mines      | Found Prototype Device
 1003 | -9/Mines      | Identified Exp. Sensor Array
 1123 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00977_ Dropped Hvy. Assault Rifle.
00978_ Acquired Shotgun.
00980_ Dropped Heat Sink.
00981_ Acquired Sensor Array.
LOCATION=MINES
GOAL=ESCAPE
01001_ A damaged part is partially visible under some rubble. There's a
  note attached: "Everyone keeps telling us we should avoid high-traffic
  areas because that's where patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those areas until they're on
  top of us... With this we can! Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while sneaking around Materials
  again, ha."
01002_ Dropped Heat Sink.
01003_ Acquired Prototype Device.
01003_ Identified Exp. Sensor Array.
01004_ Dropped Sensor Array.
01005_ Acquired Heat Sink.
01038_ T-07 Excavator is excavating.
01122_ Hover Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????#####??????????????????????????????? |
| ????????????##"  "##?????????????????????????????? |
| ????????????#!!  [!#??????###????????????????????? |
| ????????????#!!  !!#?????#  ##???????????????????? |
| ?????????????#  Y #?????#    ##??????????????????? |
| ????????????###//#####??#     #??????????????????? |
| ???????????##        ####     #??????????????????? |
| ??????????##          ##      #??????????????????? |
| ?????????##    ####          #???????????????????? |
| ?????????#    ####          ##???????????????????? |
| ?????????#    ###           #????????????????????? |
| ?????????#         ##       #????????????????????? |
| ?????????#        ####     ##????????????????????? |
| ?????????##       #?##    ##?????????????????????? |
| ??##??????#       ###    #####  ##    #??????????? |
| ??? ??????#      ###     @   ss       #??????????? |
| ???# ?????#     ##?#         s        #??????????? |
| ???# ####?#  ####??##    ###         #???????????? |
| ???#    #?#  #??????##  ##???  g     #???????????? |
| ???#### #?#  #???????####?????       #???????????? |
| ??????# #?#  #????????????????? g   ##???????????? |
| ??????# #?#  #??????????????????  t##????????????? |
| ??????# #?#  #????????????????????##?????????????? |
| ??????# #?#  #???????????????????????????????????? |
| ??????# ###  #???????????????????????????????????? |
| ??????#      #???????????????????????????????????? |
| ??????#####  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??######?##  ##??????????????????????????????????? |
| ?##    ###    ##?????????????????????????????????? |
| ?#             #?????????????????????????????????? |
| ?#      ###    #?????????????????????????????????? |
| ?##    ##?#   ##?????????????????????????????????? |
| ??#   ##??    #??????????????????????????????????? |
| ??# ###??    ##??????????????????????????????????? |
| ??# #???#   ##???????????????????????????????????? |
| #?# #???    #????????????????????????????????????? |
| ### #??#    #????????????????????????????????????? |
|     #??##  ##????????????????????????????????????? |
|  ####???###??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                54
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelCoordinationHumpback
  Manual?         0
Play Time         00:14:46
  Cumulative      41.5 hours
  Start           2022.03.27 @ 21:28:25
  End             2022.03.27 @ 21:44:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          45
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e908e2e7-6f64-4ddd-b8f5-4060c8e5020a