Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.08 @ 08:37:07 Player: Burgers_Lettuce Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (2359) 2359 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (595) 595 TOTAL SCORE: 7759 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 90/100 System Corruption 6% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- Makeshift Laser Heavy Pick > --- INVENTORY (8) ---- Improved Heat Sink High-capacity Battery (235) Compact Battery (294) Matter Compressor (239) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Titanium Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Large Storage Unit Improved Targeting Computer Force Field Improved Hacking Suite > --- WEAPON ----------- Improved Spread Laser Phase Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Aluminum Leg Armored Wheel High-capacity Battery Matter Compressor Light Armor Plating Lightning Gun Improved Spread Laser Proton Cannon Gauss Rifle Heavy Machine Gun Improved Proton Missile Launcher Heavy Pick [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Spread Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 4 | . . . . . 2 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 129 | 6 3 . 3 6 24 16 17 6 28 . 20 Power 14 | 1 . . . 1 2 3 1 3 3 . . Engine 11 | 1 . . . . 1 3 1 3 2 . . Core 3 | . . . . 1 1 . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 2 . . 2 5 4 3 . 8 . . Treads 4 | . . . . 2 1 . . . 1 . . Leg 15 | . . . . . 4 4 1 . 6 . . Wheel 7 | 2 2 . . . . . 2 . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 1 . 2 . 3 1 4 3 5 . 5 Device 13 | . 1 . 1 . 2 1 2 2 3 . 1 Storage 9 | 1 . . 1 . . . 1 . 2 . 4 Processor 1 | . . . . . 1 . . . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 64 | 2 . . 1 3 14 8 9 . 12 . 15 Energy Gun 23 | 2 . . 1 . 2 3 3 . 3 . 9 Energy Cannon 8 | . . . . 1 . . 3 . 3 . 1 Ballistic Gun 25 | . . . . 2 9 3 3 . 4 . 4 Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 1 | . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . 2 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 1 . . . . Parts Lost 61 | . . . . 5 13 6 1 . 20 . 16 Power 9 | . . . . 1 2 1 . . 3 . 2 Propulsion 20 | . . . . 2 6 . . . 8 . 4 Utility 8 | . . . . . 1 1 1 . 3 . 2 Weapon 24 | . . . . 2 4 4 . . 6 . 8 Highest Loss Streak 15 | . . . . 3 7 3 1 . 10 . 15 Average Slot Usage (%) 81 | . 91 100 94 97 81 90 93 100 80 100 26 Engine 6 | . 14 14 14 12 4 3 11 13 5 6 . Core 1 | . . . . 1 2 3 . . . 6 . Treads 3 | . . . . 22 4 6 . . . 6 . Leg 12 | . . . . . 12 20 24 13 9 20 2 Wheel 4 | . 28 28 28 3 . . 1 13 6 . . Device 8 | . 6 14 6 . 8 9 11 10 14 13 2 Storage 15 | . 14 14 16 28 18 15 13 13 15 20 11 Processor 3 | . . . . . 6 7 6 6 . . . Hackware 2 | . . . . . . . 3 6 6 6 . Energy Gun 6 | . 28 28 28 2 4 5 5 6 4 . 2 Energy Cannon 2 | . . . . 10 . . 5 6 1 6 . Ballistic Gun 8 | . . . . 14 14 11 7 6 7 13 3 Impact Weapon 1 | . . . . . 2 4 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 13 14 14 29 30 36 44 68 70 69 57 55 Greatest Support 73 | 32 32 20 20 40 40 73 73 24 45 45 45 Greatest Overweight (x) 10 | . . . 1 1 10 1 2 2 4 1 8 Average Overweight (x) 1 | . . . . . . . . 2 2 1 2 Largest Inventory Capacity 16 | 6 6 6 12 12 12 12 16 14 14 14 14 Average Capacity 11 | 5 6 6 6 12 12 12 13 14 14 14 9 Most Carried 14 | 6 6 6 6 11 12 12 14 14 14 12 12 Average Carried 10 | 4 5 6 6 7 10 10 12 13 12 12 7 Final Capacity 14 | 6 6 6 12 12 12 12 14 14 14 14 8 Final Carried 14 | 6 6 6 6 11 12 11 14 14 12 12 5 Class Distribution -------------------- 46% | Mutant 23% | Gunner 9% | Scavenger-Skirmisher 5% | Tank 4% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Matter Collected 2456 | 215 48 . . 161 540 174 45 255 706 . 312 Remotely . | . . . . . . . . . . . . Salvage Created 2413 | . 90 . . 261 682 320 45 58 556 . 401 Parts 110 | . 5 . . 19 27 12 3 . 28 . 16 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 18 . 16 Prevented 10 | . . . . . . . . . 10 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 55 | . 2 . . 11 17 5 1 1 11 . 7 Melee 2 | . . . . . . 1 . . . . 1 Guns 35 | . 2 . . 5 9 4 1 1 7 . 6 Cannons 11 | . . . . 4 5 . . . 2 . . AOE 2 | . . . . 2 . . . . . . . Classes Destroyed 8 | . 1 . . 1 4 2 . . . . . Recycler 1 | . . . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 15 | . . . . 8 4 . . . 3 . . Grunt 20 | . 2 . . 3 5 1 . . 4 . 5 Duelist 2 | . . . . . 2 . . . . . . Sentry 7 | . . . . . 4 2 . 1 . . . Hunter 7 | . . . . . 2 1 . . 4 . . Programmer 4 | . . . . . . 1 1 . . . 2 Best Kill Streak 7 | . 1 . . 7 5 2 1 1 4 . 6 Combat Bots Only 7 | . 1 . . 7 5 1 1 1 4 . 6 Max Kills in Single Turn 2 | . 1 . . 2 1 1 1 1 2 . 1 Gunslinging 1 | . . . . 1 . . . . 1 . . Exploded 2 | . . . . 2 . . . . . . . Melee 1 | . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Damage Taken 7970 | . 81 . . 668 1804 1088 116 207 2356 . 1650 Core 1707 | . 49 . . 114 373 306 30 8 518 . 309 Absorbed by Shields 180 | . . . . . . . . 86 94 . . Core Remaining (%) 55 | 100 . . . 34 32 56 . . . . . Volleys Fired 164 | . 6 . . 20 58 18 2 4 35 . 21 Largest 3 | . 2 . . 2 3 2 3 3 3 . 3 Hottest 198 | . 90 . . 90 118 97 168 198 198 . 160 Shots Fired 393 | . 12 . . 39 152 28 6 11 93 . 52 Gun 307 | . 12 . . 28 112 28 5 8 64 . 50 Cannon 75 | . . . . 11 40 . 1 3 18 . 2 Launcher 6 | . . . . . . . . . 6 . . Special 5 | . . . . . . . . . 5 . . Kinetic 250 | . . . . 21 134 16 3 4 37 . 35 Thermal 95 | . 6 . . 12 12 12 2 7 35 . 9 Explosive . | . . . . . . . . . . . . Electromagnetic 48 | . 6 . . 6 6 . 1 . 21 . 8 Robot Hit Streak 25 | . 4 . . 8 13 18 19 25 10 . 15 Robot Miss Streak 7 | . 1 . . 2 6 1 1 2 7 . 4 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 7 | . . . . 1 1 1 . . 2 . 2 Max Gunslinging Chain 1 | . . . . 1 1 1 . . 1 . 1 Shots Hit Robots 310 | . 9 . . 25 113 36 4 9 72 . 42 Core Hits 134 | . 5 . . 12 35 13 2 7 34 . 26 Critical Hits 6 | . . . . . 2 1 . 1 2 . . Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . 2 . . . 1 . . Melee Attacks 43 | . . . . . 21 16 . . . . 6 Impact 37 | . . . . . 21 16 . . . . . Slashing . | . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . 6 Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 6 | . . . . . 4 2 . . . . . Damage Inflicted 5647 | . 125 . . 445 1733 864 95 213 1181 . 991 Guns 3406 | . 125 . . 188 785 466 95 153 779 . 815 Cannons 877 | . . . . 191 407 . . 60 187 . 32 Explosions 292 | . . . . 66 44 . . . 182 . . Melee 1039 | . . . . . 497 398 . . . . 144 Ramming . | . . . . . . . . . . . . Kinetic 2599 | . . . . 135 1049 319 56 19 453 . 568 Thermal 1389 | . 48 . . 257 150 147 39 194 338 . 216 Explosive . | . . . . . . . . . . . . Electromagnetic 620 | . 77 . . 53 37 . . . 390 . 63 Impact 895 | . . . . . 497 398 . . . . . Slashing . | . . . . . . . . . . . . Piercing 144 | . . . . . . . . . . . 144 Highest Corruption 6 | . . . . . . . 2 2 2 2 6 Average Corruption 2 | . . . . . . . 1 2 2 2 5 Corruption Purged . | . . . . . . . . . . . . Effects 39 | . . . . . . . 4 5 9 . 21 Message Errors 11 | . . . . . . . 2 2 5 . 2 Matter Fused 9 | . . . . . . . . . . . 9 Heat Flow Errors 4 | . . . . . . . 2 1 . . 1 Energy Discharges 4 | . . . . . . . . 1 1 . 2 Data Loss (minor) 4 | . . . . . . . . 1 . . 3 Targeting Errors 4 | . . . . . . . . . 1 . 3 Weapon Failures 3 | . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 124 | . . . . . 83 . . . 16 . 25 Projectiles 48 | . . . . . 7 . . . 16 . 25 Explosions . | . . . . . . . . . . . . Melee 76 | . . . . . 76 . . . . . . Knockbacks 12 | . . . . . 11 1 . . . . . Impact 8 | . . . . . 7 1 . . . . . Kinetic 4 | . . . . . 4 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . 38 32 . . . 27 . . Shots 4 | . . . . 1 1 . . . 2 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 685 | . 108 . . 150 90 77 268 483 685 . 237 Average Temperature 111 | . 56 . . 54 17 34 104 276 254 . 45 Received Heat Transfer 1556 | . 45 . . 105 441 285 . 56 111 . 513 Effects 17 | . . . . . . . . 6 11 . . Shutdowns 2 | . . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 3 | . . . . . . . . 1 2 . . Matter Decay 3 | . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . 2 1 . . Damage (major) 3 | . . . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Fried 7 | . . . . . 5 . . . 2 . . Impact Corruptions 4 | . . . . . 4 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . . . . . Heat Transferred 2272 | . 148 . . 457 309 370 52 184 543 . 209 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Peak Influence 313 | . 110 42 . 215 313 171 45 . . . . Initial 96 | . . 42 . . 83 96 7 . . . . Average 88 | . 23 42 . 138 166 70 9 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . . . Low Security (%) 87 | 100 100 100 . 88 60 100 100 . . . . Level 1 12 | . . . . 11 39 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . . . . . 2 2 . . . . . Investigation 2 | . . . . . 2 . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 1 | . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Distress Signals 5 | . . . . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 5 . . 11 26 14 1 2 19 . 15 Peak Tracking Total 7 | . 2 . . 7 7 5 1 1 4 . 7 Tactical Retreats 11 | . 1 . . . 3 . . . 3 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . Reused 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Disabled 4 | . . . . . 2 1 1 . . . . Max in Single Turn 1 | . . . . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Accessed 18 | . 1 . . . 3 4 4 1 1 4 . Terminals 9 | . 1 . . . 3 3 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 66 | . 3 . . . 7 10 12 5 1 28 . Successful 54 | . 2 . . . 4 7 7 5 1 28 . Failed 12 | . 1 . . . 3 3 5 . . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . . . Terminals 21 | . 3 . . . 7 4 7 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . Scanalyzers 6 | . . . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 44 | . 2 . . . 4 1 3 5 1 28 . Record 16 | . . . . . . . . 5 . 11 . Part Schematic 8 | . . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . . 6 . Prototype ID Bank 4 | . . . . . 1 . . . . 3 . Open Door 1 | . . . . . . . . . 1 . . Alert Level 5 | . 1 . . . 3 . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer 6 | . . . . . . 6 . . . . . Insert Component 3 | . . . . . . 3 . . . . . Analyze 3 | . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . . . 3 3 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 3 . . . 8 . Parts Built 2 | . . . . . . . 2 . . . . Matter 124 | . . . . . . . 124 . . . . Time 62 | . . . . . . . 62 . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . . . . . . . . 3 . 1 Largest Group 3 | . . . . . . . . . 3 . 1 Highest-Rated Group 94 | . . . . . . . . . 93 . 94 Highest-Rated Ally 94 | . . . . . . . . . 31 . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 7 . 3 Total Damage 266 | . . . . . . . . . 127 . 139 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . 2 2 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Turns Passed 5370 | 66 156 43 211 301 925 920 685 425 862 132 644 Spaces Moved 2992 | 52 110 54 252 149 315 502 383 313 501 89 272 Core 234 | 1 . . . . 6 . . . . . 227 Treads 247 | . . . . 132 81 34 . . . . . Legs 1200 | . . . . . 228 468 329 . 41 89 45 Wheels 1311 | 51 110 54 252 17 . . 54 313 460 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 120 127 110 110 100 150 120 Average Speed 127 | 99 93 80 81 152 157 135 124 110 122 150 159 Slowest Speed 550 | 100 100 80 90 160 550 180 156 110 240 150 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . . Exploration Rate (%) 33 | 4 24 21 60 38 27 14 9 60 50 71 29 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . . . . 1 1 Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 4 1 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 21 | . . . . 6 5 2 . 1 6 . 1 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . 2 . 1 6 . 1 AOE 11 | . . . . 6 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total 4169 | 63 153 53 257 185 605 692 585 386 669 88 433 Wait 714 | . 25 . . 1 164 128 162 52 82 . 100 Move 2981 | 51 109 53 251 148 314 501 382 312 500 88 272 Hop . | . . . . . . . . . . . . Pick Up 83 | 6 4 . . 10 20 9 12 4 17 . 1 Fast Attach 30 | 6 1 . 3 . 2 5 5 3 5 . . Attach 64 | . . . . 5 14 6 6 . 18 . 15 Detach 13 | . . . . . 1 . . . 2 . 10 Swap 35 | . 2 . . 1 8 5 6 3 5 . 5 Drop 48 | . 6 . 3 . 7 6 10 8 5 . 3 Fire 164 | . 6 . . 20 58 18 2 4 35 . 21 Melee 37 | . . . . . 17 14 . . . . 6 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 13) 223 | -10/Materials | Entered Mines 261 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 262 | -10/Mines | Discovered new exit (range 5) 266 | -10/Mines | Entered Exiles 287 | -10/Exiles | Met 8R-AWN 300 | -10/Exiles | Met EX-HEX 308 | -10/Exiles | Build established: Mutant 323 | -10/Exiles | Met EX-BIN 337 | -10/Exiles | Aligned with FarCom system 338 | -10/Exiles | Given EX-Vault access code 356 | -10/Exiles | Opened EX-Vault 364 | -10/Exiles | Found Prototype Device 364 | -10/Exiles | Identified Chronowheel 364 | -10/Exiles | Activated Chronowheel 364 | -10/Exiles | Spacetime reconverged on an earlier point 390 | -10/Exiles | Warned to stay clear of 0b10 Research branches 422 | -10/Exiles | Met EX-DEC 463 | -10/Exiles | Discovered new exit (range 15) 477 | -10/Exiles | Entered Mines 549 | -9/Mines | Destroyed 7 combat bots 550 | -9/Mines | Lost 3 parts (2n1w) 704 | -9/Mines | Core integrity fell below 50% 722 | -9/Mines | Discovered new exit (range 9) 778 | -9/Mines | Entered Materials 778 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1032 | -8/Materials | Lost 7 parts (1p2n1u3w) 1318 | -8/Materials | Build established: Scavenger-Skirmisher 1575 | -8/Materials | Discovered new exit (range 13) 1603 | -8/Materials | Core integrity fell below 50% 1638 | -8/Materials | Lost 3 parts (2n1w) 1703 | -8/Materials | Entered Factory 1703 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1817 | -7/Factory | Build established: Mutant 2223 | -7/Factory | Lost 3 parts (1p2w) 2562 | -7/Factory | Discovered new exit (range 7) 2590 | -7/Factory | Build established: Gunner 2623 | -7/Factory | Entered another Factory area 2623 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3239 | -6/Factory | Fabricated Arm. Wheel (x2) 3302 | -6/Factory | Discovered new exit (range 5) 3308 | -6/Factory | Entered Lower Caves 3313 | -6/Lower Caves | Learned location of 1 exit from Factory 3370 | -6/Lower Caves | Learned Extension stockpile data 3370 | -6/Lower Caves | Learned Research terminal intel 3437 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3594 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3716 | -6/Lower Caves | Discovered new exit (range 15) 3733 | -6/Lower Caves | Entered another Lower Caves area 3855 | -6/Lower Caves | Lost 10 parts (2p3n2u3w) 4134 | -6/Lower Caves | Learned Factory stockpile data 4138 | -6/Lower Caves | Learned Factory terminal intel 4232 | -6/Lower Caves | A Commander dispatched an escort 4450 | -6/Lower Caves | Core integrity fell below 50% 4514 | -6/Lower Caves | Lost 8 parts (1p4n1u2w) 4564 | -6/Lower Caves | Discovered new exit (range 5) 4595 | -6/Lower Caves | Entered Data Miner 4595 | -6/Data Miner | Accompanied by 1 ally 4595 | -6/Data Miner | Discovered new exit (range 6) 4596 | -6/Data Miner | Commander's escort returned to base 4624 | -6/Data Miner | Met Data Miner 4655 | -6/Data Miner | Learned location of Section 7 (-2) 4655 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4681 | -6/Data Miner | Received God Mode back door access code from Data Miner 4727 | -6/Data Miner | Entered Proximity Caves 4728 | -5/Proximity Caves | Identified exit to Factory 4857 | -5/Proximity Caves | Core integrity fell below 20% 4895 | -5/Proximity Caves | Lost 15 parts (2p4n2u7w) 5191 | -5/Proximity Caves | Learned Factory garrison access intel 5199 | -5/Proximity Caves | Build established: Mutant 5371 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05175_ Searching scrap... 05175_ Found Mak. Laser. 05175_ Found 21 Matter. 05175_ Found Mak. Hammer. 05175_ Found 36 Matter. 05176_ Acquired 20 matter. 05178_ Dropped Lgt. Armor Plating. 05178_ Acquired Mak. Laser. 05179_ System corrupted: Component data lost. 05191_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 05220_ System corrupted: Matter fused (-7). 05247_ System corrupted: Matter fused (-9). 05280_ System corrupted: Energy discharge (-37). 05313_ System corrupted: Energy discharge (-245). 05321_ Beamcaster destroyed. 05322_ G-50 Soldier destroyed. 05329_ Acquired 70 matter. 05331_ Carbon-fiber Leg fries itself beyond repair. 05350_ L Q&RQLS=A1YGTBOERO1NUS Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????########????????##?????????????????? | | ???????????#### ## ##????### ##????????????????? | | ??????????## ##??? #????????????????? | | ??????????# # # ##?# ?????????????????? | | ??????????## # # ## # #?????????????????? | | ??????????# # # # # #?????????????????? | | ??????????# ## # #?????????????????? | | ??????????# ## # # #??????????????????? | | ??????????# # ## # # ##?????????????????? | | ??????????# # # #### #?????????????????? | | ?????????## ## #??# # #?????????????????? | | ?????????# #### #??## # #????? #?????????? | | ?????????# ##??## #???### #????? #?????????? | | ?????????# #????# ##?????# #????# #?????????? | | ?????????# #????# ##?????# ##???? #???? ????? | | ?????????# #????## #??????##????? #??? ???? | | ?????????# #?????# #????????????# ### ???? | | ?????????# #?????## ##???????????# ????? | | ?????????# #?????# ####????????? ??????? | | ?????????# #????## ## ##???????? #???????? | | ?????????# #?#### ######??? & #???????? | | ?????????# ### g #### ####????? | | ?????????# ## @### ??? | | ????????## ### #?# ## ??? | | ???????## # ####?##### ##???????????? | | ??????##/ ### #????????## #????????????? | | ??????#% ### #?# ??????????###????????????? | | ?????## % #?# #?# ## ?????????????????????????? | | ?????# ! ##?# #?# ?? ????????????????????????? | | ?????# #??# #?## ??# ????????????????????????? | | ?????# ##??# #??# ??? ????????????????????????? | | ?????## #??? ?? #???##???????????????????????? | | ??????# #??? ?? ?????????????????????????????? | | ??????# ### ## ?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #### #?????????????????????????????? | | ??????# #??## ### ??????????????????????????? | | ?????## ##??# ??????????????????????????? | | ????## ##?# ?????????????????????????? | | ???## #?? ????????????????????????? | | #??# ### ????????????????????????? | | #??# #???????????????????????????????? | | ##?## ###???????????????????????????????? | | ##?### ######?????????????????????????????????? | | #???# ##??????????????????????????????????????? | | #???# #???????????????????????????????????????? | | ##??# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 800 Matter Stores 464 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 150 Resistance: TH 20 Resistance: EX 25 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Autogun | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentSiegeDesublimator Manual? 0 Play Time 01:07:48 Cumulative 79.0 hours Start 2022.02.08 @ 06:53:48 End 2022.02.08 @ 08:37:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4de74148-8e2c-48e4-b87a-ee4ee7ddf02c