Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.04 @ 14:19:35 Player: thingamajigger Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (130) 650 Value Destroyed (4343) 4343 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 11411 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 354 Met Imprinter 300 Was Imprinted 300 Friendly Fire -261 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 68/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Signal Interpreter Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Makeshift System Restoration Module Proton Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Humpback Advanced Visual Processing Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Kinecellerator Weapon Cycler Weapon Cycler Makeshift Armor Plating > --- WEAPON ----------- Barrage Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Cooling System Makeshift Sensor Array Experimental Sensor Array Advanced Terrain Scanner Makeshift Terrain Scanner Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Reactive Plating Makeshift System Restoration Module High-powered Tractor Beam Hacking Drone Bay Shock Rifle Heavy Riot Gun Magnetic Acceleration Cannon Shock Bomb Launcher Proton Missile Launcher Heavy Missile Launcher Power Maul [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gravmag Array Utility Weapon Cycler Device Weapon Cycler Storage Humpback Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 121 | 6 6 4 3 9 1 . 22 19 5 7 3 7 2 4 10 4 9 Power 12 | 1 . . 1 1 . . 2 1 1 1 1 . . 1 1 . 1 Engine 8 | 1 . . 1 1 . . 2 . . 1 1 . . . . . 1 Core 4 | . . . . . . . . 1 1 . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 22 | 2 . 2 . 4 . . 5 2 . 1 . 1 . 2 2 . 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg 18 | . . 2 . 4 . . 5 2 . 1 . 1 . 2 . . 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 50 | 1 4 . 2 1 1 . 6 11 . 3 2 2 2 1 6 3 5 Device 20 | . 1 . 1 . . . 3 5 . . 2 1 1 1 3 . 2 Storage 9 | 1 3 . . . 1 . . 1 . 1 . . . . 1 1 . Processor 10 | . . . . . . . . 3 . 1 . . 1 . 1 1 3 Hackware 1 | . . . . . . . . . . . . . . . 1 . . Protection 10 | . . . 1 1 . . 3 2 . 1 . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 2 2 2 . 3 . . 9 5 4 2 . 4 . . 1 1 2 Energy Gun 7 | 1 2 . . . . . 4 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 21 | 1 . 2 . 3 . . 5 4 2 1 . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . 2 1 . 1 . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 1 . . 1 1 . . Parts Lost 53 | . 2 4 . 4 . . 7 8 3 3 . 4 . 7 6 . 5 Power 6 | . . . . 1 . . . 1 1 1 . . . 1 . . 1 Propulsion 14 | . . 2 . 2 . . 2 1 . 1 . . . 3 1 . 2 Utility 20 | . . . . . . . 3 5 1 1 . 2 . 2 5 . 1 Weapon 13 | . 2 2 . 1 . . 2 1 1 . . 2 . 1 . . 1 Highest Loss Streak 5 | . 1 4 . 3 . . 2 3 2 2 . 3 . 5 5 . 4 Average Slot Usage (%) 86 | . 99 82 97 90 78 77 84 89 91 86 91 92 93 77 51 67 61 Engine 8 | . 14 14 11 11 11 11 9 5 . 5 7 7 6 1 . . . Treads 2 | . 28 1 . . . . . . . . . . . . . . . Leg 13 | . . 9 22 21 22 22 17 14 15 15 15 15 13 11 . . . Device 13 | . 2 . 9 2 . . 17 23 23 23 22 23 26 25 15 12 4 Storage 13 | . 24 28 22 22 12 11 9 7 7 6 7 7 6 5 4 7 3 Processor 6 | . . . . . . . . 7 14 11 15 15 20 20 16 20 33 Protection 6 | . . . 9 11 11 11 13 11 7 5 7 7 6 1 . . . Energy Gun 2 | . 14 . . . . . 3 2 . . . . . . . . . Ballistic Gun 16 | . 14 27 22 22 22 22 14 11 14 14 15 14 13 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 13 57 57 61 81 113 113 117 113 101 109 112 110 108 108 27 54 28 Greatest Support 40 | 40 40 40 30 30 28 28 36 38 37 37 34 37 37 37 28 28 28 Greatest Overweight (x) 19 | 2 1 18 2 19 4 4 6 3 2 3 3 3 2 2 1 1 4 Average Overweight (x) 2 | . . 4 1 2 3 4 3 2 2 2 3 2 2 1 . . . Largest Inventory Capacity 24 | 6 18 18 18 18 24 24 24 24 24 24 24 24 24 24 10 10 10 Average Capacity 20 | 5 16 18 18 18 22 24 24 24 24 23 24 24 24 21 8 10 7 Most Carried 24 | 2 14 18 18 18 21 23 24 24 24 24 24 24 23 22 5 9 9 Average Carried 18 | . 10 12 16 17 19 22 21 21 23 22 23 23 22 17 3 5 6 Final Capacity 24 | 6 18 18 18 18 24 24 24 24 24 24 24 24 24 4 10 10 4 Final Carried 24 | 1 13 18 16 18 21 23 21 23 24 24 24 24 22 3 5 9 4 Class Distribution -------------------- 60% | Hauler-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Hauler-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Scout | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Matter Collected 3668 | 207 285 242 90 184 19 100 923 341 365 271 86 231 . . . 294 30 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5334 | . 539 342 104 315 . 112 1708 612 626 373 143 204 . . 50 206 . Parts 273 | . 30 24 9 36 . 12 76 31 16 10 5 12 . . 5 7 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 11 5 5 21 . . . . 1 Prevented 7 | . . . . . . . . . 3 . . 2 . . . . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Combat Hostiles Destroyed 111 | . 14 5 2 9 . 7 32 12 12 12 . 4 . . 2 . . Guns 95 | . 14 5 2 9 . 7 32 12 5 5 . 4 . . . . . AOE 16 | . . . . . . . . . 7 7 . . . . 2 . . Classes Destroyed 13 | . 5 1 1 1 . . 1 1 . 2 . . . . . 1 . Worker 9 | . 1 2 . 2 . . 1 3 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . Recycler 4 | . . 1 . 1 . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Watcher 3 | . 1 . . . . . 2 . . . . . . . . . . Swarmer 31 | . 6 3 . 7 . 7 . 6 . . . . . . 2 . . Grunt 51 | . 8 2 1 1 . . 24 3 5 5 . 2 . . . . . Brawler 8 | . . . . . . . 1 1 5 1 . . . . . . . Duelist 5 | . . . . 1 . . 1 . 1 2 . . . . . . . Sentry 11 | . . . 1 . . . 6 1 1 2 . . . . . . . Hunter 3 | . . . . . . . . . . 2 . 1 . . . . . Programmer 2 | . . . . . . . . 1 . . . 1 . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . 4 . Thug 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 2 1 5 . 3 5 4 9 10 . 2 . . 2 . . Combat Bots Only 9 | . 3 2 1 4 . 3 4 4 9 9 . 2 . . 2 . . Max Kills in Single Turn 3 | . 1 1 1 2 . 2 2 2 3 3 . 1 . . 2 1 . Gunslinging 1 | . . . . . . 1 1 . . 1 . . . . . . . Exploded 3 | . . . . . . . . . 3 3 . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Damage Taken 9560 | . 621 234 221 415 . 163 2952 1507 470 481 . 762 . 210 849 117 558 Core 1886 | . 113 23 16 118 . 10 303 241 26 103 . 80 . 120 314 55 364 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 45 . . . 64 44 . . . . 35 . . . . . Volleys Fired 383 | . 65 37 10 18 . 9 109 44 21 21 7 25 . 3 1 10 3 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 2 . 2 1 1 1 Hottest 138 | . 60 60 40 56 . 56 138 138 56 56 56 56 . 56 36 36 36 Shots Fired 730 | . 128 73 20 36 . 18 216 87 37 34 14 48 . 5 1 10 3 Gun 701 | . 128 73 20 36 . 18 216 87 32 26 14 46 . 5 . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 29 | . . . . . . . . . 5 8 . 2 . . 1 10 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 583 | . 65 69 20 36 . 18 173 79 32 26 14 46 . 5 . . . Thermal 79 | . 28 . . . . . 43 8 . . . . . . . . . Explosive 11 | . . . . . . . . . 3 8 . . . . . . . Electromagnetic 57 | . 35 4 . . . . . . 2 . . 2 . . 1 10 3 Robot Hit Streak 19 | . 10 7 14 7 . 6 13 8 16 10 16 19 . 3 4 5 2 Robot Miss Streak 13 | . 4 4 2 5 . 4 10 13 5 3 . 2 . 2 . 2 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . Secondary Targets 14 | . 1 . . 2 . 1 7 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 . 1 . . . . . . . Shots Hit Robots 488 | . 88 47 15 21 . 10 152 58 30 23 6 28 . 3 1 4 2 Core Hits 309 | . 28 16 5 15 . 10 98 37 30 38 3 10 . . 4 11 4 Critical Hits 7 | . . 1 . . . . 1 . 1 2 . 2 . . . . . Critical Kills 2 | . . 1 . . . . 1 . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 1 2 . 1 . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11712 | . 1156 553 202 330 . 283 3368 1210 1253 1758 95 712 . 62 103 404 223 Guns 8701 | . 1117 553 202 322 . 283 3368 1210 542 291 95 656 . 62 . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2979 | . 39 . . . . . . . 711 1467 . 56 . . 79 404 223 Melee . | . . . . . . . . . . . . . . . . . . Ramming 32 | . . . . 8 . . . . . . . . . . 24 . . Kinetic 7330 | . 481 521 202 322 . 283 2778 1097 542 291 95 656 . 62 . . . Thermal 987 | . 284 . . . . . 590 113 . . . . . . . . . Explosive 1912 | . . . . . . . . . 445 1467 . . . . . . . Electromagnetic 1451 | . 391 32 . . . . . . 266 . . 56 . . 79 404 223 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 2 . . . . . 12 13 13 13 Average Corruption 7 | . . . . . . . . 1 . . . . . 7 12 13 13 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . Effects 60 | . . . . . . . . 7 . . . . . 5 13 19 16 Message Errors 14 | . . . . . . . . 2 . . . . . 1 4 3 4 Matter Fused 11 | . . . . . . . . . . . . . . 2 4 2 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . 1 1 1 Energy Discharges 9 | . . . . . . . . 3 . . . . . . 1 1 4 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 17 | . . . . . . . . . . . . . . 2 3 8 4 Targeting Errors 3 | . . . . . . . . 2 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 108 | . . . . . . . . . . 60 . . . . . 48 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 108 | . . . . . . . . . . 60 . . . . . 48 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . 40 . . 4 . . . . 63 45 . . . . 11 23 . Shots 6 | . 1 . . . . . . . 1 2 . . . . . 2 . Rammed 4 | . . . . 1 . . . . . . . . . . 3 . . Targets Rammed 4 | . . . . 1 . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 84 8 . 45 . 45 402 192 72 130 16 74 . 20 253 138 103 Average Temperature 92 | . 32 3 . 17 . 18 148 39 30 31 7 20 . 9 122 30 71 Received Heat Transfer 2859 | . 270 72 78 30 . . 1575 177 90 117 . 174 . . 150 36 90 Effects 9 | . . . . . . . 9 . . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . Interference 7 | . . . . . . . 7 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 1 . . . . . . . . . . . . . . 7 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 2043 | . 600 . . . . . 1221 222 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Peak Influence 584 | . 305 85 81 136 . 200 584 319 . . . . 18 21 170 . . Initial 265 | . . 45 . 31 . . 78 265 . . . . 18 6 . . . Average 132 | . 88 24 16 49 . 127 370 152 . . . . 18 2 57 . . Maximum Alert Level 2 | . 1 . . . . 1 2 1 . . . . . . . . . Low Security (%) 75 | 100 87 100 100 100 . 93 12 69 . . . . 100 100 100 . . Level 1 17 | . 12 . . . . 6 46 30 . . . . . . . . . Level 2 7 | . . . . . . . 40 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . 2 1 . . 7 3 . 1 . . . . 2 . . Investigation 3 | . . . . 1 . . 1 . . . . . . . 1 . . Extermination 3 | . . . . . . . . 2 . . . . . . 1 . . Reinforcement 12 | . 4 . 2 . . . 5 1 . . . . . . . . . Assault 2 | . . . . . . . 1 . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Distress Signals 9 | . 3 . 2 . . . 1 2 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 36 6 10 11 . 10 60 23 12 12 . 9 . 5 13 4 7 Peak Tracking Total 8 | . 4 3 5 4 . 3 8 5 7 5 . 4 . 5 6 4 6 Tactical Retreats 22 | . 3 1 . 1 . 1 6 4 1 . . . . . 3 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Traps Triggered 4 | . . . . . . . 1 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . 5 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . 5 . . . . . . . . . . Triggered 5 | . . . . . . . 5 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Machines Disabled 5 | . . . . . . . 2 . 1 1 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 . 1 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Machines Accessed 17 | . 3 . 3 1 . . 3 5 . . . . 1 . 1 . . Terminals 12 | . 3 . 3 . . . 2 4 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Total Hacks 60 | . 12 . 16 1 . . 15 13 . . . . 2 . 1 . . Successful 31 | . 5 . 7 1 . . 13 4 . . . . 1 . . . . Failed 28 | . 7 . 8 . . . 2 9 . . . . 1 . 1 . . Catastrophic 2 | . . . . . . . . 2 . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . Manual 50 | . 10 . 16 . . . 8 5 . . 1 . . . 10 . . Terminals 47 | . 12 . 16 . . . 8 11 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations 9 | . . . . . . . 7 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . Terminal Hacks 14 | . 4 . 3 1 . . 4 2 . . . . . . . . . Record 1 | . . . . . . . . 1 . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . 2 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 5 2 . . . . . . . . . Scan Component 4 | . . . . . . . 3 1 . . . . . . . . . Repair 3 | . . . . . . . 2 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 9 | . 1 . 4 . . . 4 . . . . . . . . . . Terminals 8 | . 1 . 4 . . . 3 . . . . . . . . . . Track 3 | . . . 2 . . . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 3 . . . 2 5 . . . . 1 . 1 . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 1 . . . . . . . . . Time 149 | . . . . . . . 105 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Total Allies 8 | . . 1 . . . . . 3 . . 4 . . . . . . Largest Group 4 | . . 1 . . . . . 3 . . 4 4 . . . . . Highest-Rated Group 150 | . . 31 . . . . . 93 . . 150 150 . . . . . Highest-Rated Ally 39 | . . 31 . . . . . 31 . . 39 39 . . . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 90 | . . . . . . . . 42 . . . 48 . . . . . Total Damage 1952 | . . . . . . . . 595 . . . 1357 . . . . . Kills 12 | . . . . . . . . 5 . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . 1 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 1 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Turns Passed 15553 | 80 1524 1795 289 1131 1207 244 1729 1816 558 898 2453 632 78 156 289 328 346 Spaces Moved 6937 | 50 719 536 140 541 518 90 577 820 253 395 899 277 42 86 360 303 331 Core 410 | 17 . 100 . 1 . . . . . . . . . 13 52 . 227 Treads 802 | 33 719 50 . . . . . . . . . . . . . . . Legs 5010 | . . 386 140 540 518 90 577 820 253 395 899 277 42 73 . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 715 | . . . . . . . . . . . . . . . 308 303 104 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 150 180 150 240 180 180 190 130 220 185 185 100 50 60 50 Average Speed 192 | 140 178 311 175 193 228 240 219 197 190 206 220 203 185 170 65 97 55 Slowest Speed 1000 | 160 180 950 180 1000 240 240 310 210 190 220 220 220 185 185 100 110 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 94 93 21 99 63 28 47 27 51 56 90 50 3 94 15 60 59 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 11 | . . 1 . 2 . . . . . . 2 . . . 6 . . Known Exits Taken 4 | . 1 . . . . . . . . . . 1 . . 1 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 18 | . . 1 . 3 . . . . 2 4 3 . . . . 3 2 Spaces Dug 1 | . . . . . . . . 1 . . . . . . . . . Terrain Destroyed 117 | . 5 . . . . . 6 1 33 70 . 1 . 1 . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . Projectile 9 | . . . . . . . 6 . . 1 . 1 . 1 . . . AOE 107 | . 5 . . . . . . . 33 69 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Total 8588 | 57 830 589 163 596 546 101 932 954 310 458 1372 313 44 92 410 329 492 Wait 900 | . 27 6 10 7 . 1 172 22 22 9 443 1 . . 32 8 140 Move 6921 | 49 718 535 139 540 517 89 576 819 252 394 898 276 42 85 359 302 331 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 164 | 2 12 7 . 10 21 2 24 36 7 24 9 3 . . 4 2 1 Fast Attach 45 | 5 2 2 1 4 1 . 6 4 . 3 2 1 . . 7 3 4 Attach 58 | 1 2 2 2 2 . . 13 12 2 2 1 4 2 4 3 1 5 Detach 19 | . 1 . . 1 . . 4 3 . . . 1 . . 1 3 5 Swap 18 | . 2 . . 3 . . 3 3 3 2 . 2 . . . . . Drop 69 | . 1 . 1 10 7 . 20 10 3 3 11 . . . . . 3 Fire 383 | . 65 37 10 18 . 9 109 44 21 21 7 25 . 3 1 10 3 Melee 1 | . . . . . . . . 1 . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . 3 . . Kick 1 | . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . Trap 5 | . . . . . . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 13) 1193 | -10/Materials | Discovered new exit (range 16) 1206 | -10/Materials | Identified exit to Mines 1313 | -10/Materials | Discovered new exit (range 16) 1605 | -10/Materials | Entered Mines 1739 | -10/Mines | Lost 4 parts (2n2w) 2477 | -10/Mines | Discovered new exit (range 7) 2613 | -10/Mines | Received a Mining Laser from a helpful Derelict 2945 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2993 | -10/Mines | Core integrity fell below 50% 3013 | -10/Mines | Learned location of Zion (-7) 3036 | -10/Mines | Found a hidden stash of uninstalled traps 3209 | -10/Mines | Discovered new exit (range 3) 3400 | -10/Mines | Entered Materials 3400 | -9/Materials | Evolved 2 slots: Utility x2 3598 | -9/Materials | Discovered new exit (range 15) 3598 | -9/Materials | Central database locked down 3689 | -9/Materials | Entered Mines 3690 | -9/Mines | Learned location of Storage (-9) 3716 | -9/Mines | Discovered new exit (range 6) 3912 | -9/Mines | Lost 3 parts (1p2n) 3956 | -9/Mines | Met a Derelict shopkeep closing up shop 4091 | -9/Mines | Learned location of 1 exit from Proximity Caves 4175 | -9/Mines | Discovered new exit (range 12) 4473 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4477 | -9/Mines | Found Prototype Device 4811 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4813 | -9/Mines | Discovered new exit (range 5) 4820 | -9/Mines | Entered Exiles 4844 | -9/Exiles | Discovered new exit (range 15) 4865 | -9/Exiles | Met 8R-AWN 4896 | -9/Exiles | Met EX-HEX 5163 | -9/Exiles | Met EX-DEC 5279 | -9/Exiles | Build established: Hauler-Mutant 5400 | -9/Exiles | Met EX-BIN 5691 | -9/Exiles | Discovered new exit (range 12) 6027 | -9/Exiles | Entered Mines 6254 | -8/Mines | Discovered new exit (range 7) 6271 | -8/Mines | Entered Materials 6271 | -8/Materials | Evolved 2 slots: Utility x2 7265 | -8/Materials | Repaired Broken Flak Gun 7310 | -8/Materials | Repaired Gauss Rifle 7418 | -8/Materials | Core integrity fell below 50% 7538 | -8/Materials | Discovered new exit (range 4) 7871 | -8/Materials | First assault squad dispatched 8000 | -8/Materials | Entered Factory 8000 | -7/Factory | Evolved 2 slots: Utility x2 8504 | -7/Factory | Lost 3 parts (3u) 8621 | -7/Factory | Discovered new exit (range 10) 8937 | -7/Factory | Allied Derelicts emerged from ambush trap array 9046 | -7/Factory | Repaired Imp. Carbon-fiber Leg 9462 | -7/Factory | Lost 3 parts (1p1u1w) 9623 | -7/Factory | Discovered new exit (range 17) 9816 | -7/Factory | Entered Lower Caves 9988 | -7/Lower Caves | Encountered a Warlord checkpoint 10073 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10119 | -7/Lower Caves | Destroyed 9 combat bots 10315 | -7/Lower Caves | Spotted B-75 Beast 10336 | -7/Lower Caves | Discovered new exit (range 22) 10374 | -7/Lower Caves | Entered another Lower Caves area 10380 | -7/Lower Caves | Discovered new exit (range 15) 10426 | -7/Lower Caves | Learned 12 Factory zone layouts 10470 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10506 | -7/Lower Caves | Destroyed 9 combat bots 11052 | -7/Lower Caves | Core integrity fell below 50% 11096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11213 | -7/Lower Caves | Discovered new exit (range 16) 11272 | -7/Lower Caves | Entered Zion 11349 | -7/Zion | Discovered new exit (range 21) 11891 | -7/Zion | Given the Hacking Drone Bay 11896 | -7/Zion | Found Prototype Device 11970 | -7/Zion | Learned Factory emergency access door positions 12047 | -7/Zion | Imprinted 12049 | -7/Zion | Declared Zion's savior 12146 | -7/Zion | Discovered new exit (range 19) 12285 | -7/Zion | Received a visual enhancement algorithm 13469 | -7/Zion | Found Prototype Device 13469 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 13725 | -7/Zion | Entered Proximity Caves 13725 | -6/Proximity Caves | Accompanied by 4 allies 13726 | -6/Proximity Caves | Identified exit to Factory 13817 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14008 | -6/Proximity Caves | Spotted B-75 Beast 14029 | -6/Proximity Caves | Allies destroyed B-75 Beast 14059 | -6/Proximity Caves | Lost 3 parts (2u1w) 14357 | -6/Proximity Caves | Entered Factory 14357 | -6/Factory | Evolved 2 slots: Utility x2 14358 | -6/Factory | Identified exit to Factory 14358 | -6/Factory | Identified exit to Lower Caves 14435 | -6/Factory | Sucked down chute 14435 | -6/Factory | Entered Waste 14448 | -6/Waste | Spotted C-40 Crusher 14450 | -6/Waste | EMP discharged 14460 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14463 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14463 | -6/Waste | Identified Hacking Drone Bay 14481 | -6/Waste | Spotted C-40 Crusher 14483 | -6/Waste | Spotted C-40 Crusher 14485 | -6/Waste | Spotted C-40 Crusher 14550 | -6/Waste | EMP discharged 14550 | -6/Waste | System corruption reached 10% 14559 | -6/Waste | Spotted C-40 Crusher 14570 | -6/Waste | Spotted C-40 Crusher 14572 | -6/Waste | Discovered new exit (range 12) 14575 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14578 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14591 | -6/Waste | Entered Factory 14609 | -6/Factory | Lost 5 parts (3n1u1w) 14638 | -6/Factory | Zion Recon squad teleported in 14757 | -6/Factory | Lost 5 parts (1n4u) 14848 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14867 | -6/Factory | Discovered exit to Lower Caves (range 19) 14878 | -6/Factory | Core integrity fell below 50% 14878 | -6/Factory | Found Prototype Processor 14878 | -6/Factory | Identified Exp. Signal Interpreter 14880 | -6/Factory | Entered Lower Caves 15009 | -6/Lower Caves | Encountered a Warlord checkpoint 15199 | -6/Lower Caves | Discovered new exit (range 14) 15208 | -6/Lower Caves | Identified exit to Lower Caves 15208 | -6/Lower Caves | Entered another Lower Caves area 15433 | -6/Lower Caves | Lost 4 parts (1p2n1w) 15542 | -6/Lower Caves | Core integrity fell below 20% 15554 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 15465_ Found 24 Matter. 15466_ Acquired Mak. System Restoration Module. 15488_ System corrupted: Matter fused (-9). 15489_ Acquired 24 matter. 15499_ Acquired Proton Cannon. 15502_ Drone sends a signal. 15503_ Dropped Proton Cannon. 15503_ Acquired Proton Cannon. 15521_ Slug penetrates Wall. 15524_ System corrupted: Matter fused (-6). 15530_ Penetrated by Slug. 15530_ Imp. Terrain Scanner destroyed. 15538_ Slug penetrates Wall. 15545_ Penetrated by Slug. 15545_ Slug penetrates Wall. 15545_ Slug penetrates H-66 Slayer. 15548_ Slug penetrates Wall. 15548_ Penetrated by Slug. 15551_ System corrupted: Energy discharge (-40). 15551_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##??#????????????????????????????? | | ????????#??#??????#??????????????????????????????? | | #?#?#????????????????????????????????????????????? | | ??#??????##?#??#???#?#??????#????????????????????? | | ?????#???#???#?###????#?#????????????????????????? | | ?#?#???????????#??##???###???????????????????????? | | ???#?#??#?##????????????#??????# ????????????????? | | ??#??#??#??????##???#??????????#??????""#????###?? | | ????###?#?#???####?#???????#??????????""#???## ## | | ##?##?#?#?#?#???######??##????????????""#??## | | #??##?#??#?#??#####?##????#???? ?????? #??# | | ??#?#???####?## ####??#???##?? ????? #??????# | | ##?#??##?###??# ######??####??? ??# #?????## | | ##?##########?# # ###??????? ???# #???### | | ?##### ##?### #??##?#???????# #???# | | ?#??# # #### #?????????????# #???# | | ##?## ## # ### ##?#?????????## ????## | | ######## # #### ??? ?#????# ??#### | | ??#?#?# ####### ####?????????# #### | | ?##?#### # #?##### ##?????#?????# ## # | | ####??### # # #?###?# ##?????###?### #?# # | | ???#?##?## # ####### ###?## ### ### # | | ###???#?### # ### ##?# ### | | ########### # ## @### #?# | | ##???#??#?# ##### #??### | | #??#??##??## ##?## ##????# ### | | ##???####### # #?### #?????# # | | #??#?##???## ! ##### ######## # | | ##?#?#?##??## ##### ## # # | | ???#?##??#### # ### # ## | | ??#?#???#?#?# h ### ###### ###? | | #?????#?????# ## ##????## #?? | | ????##?#?#?## ## #??????# #? | | ??????#??### ## ##?????## # | | ?????#??### ######## #??????# | | ????#?### #?????## #????? | | ???##??# ##?????## #???? ## | | ????#?## ##??#??### ? ## #?? | | ?????## #????????###### ##??## ??? | | ????## ####?????????????? ##?????##?? | | ??#?# ##?????????????????# #?????????? | | ???## ##??##??????????????# #?????????? | | ????## #???????????????????# #?????????? | | ?????####### #????????????????????###?????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 335 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricDeuteriumCompactor Manual? 0 Play Time 01:17:14 Cumulative 57.8 hours Start 2021.05.04 @ 12:56:26 End 2021.05.04 @ 14:19:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 100 Adventurer 4 Explorer 8 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b48ec73d-6e48-4510-bec8-d3418131053c