Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.27 @ 03:42:58 Player: woegarden Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1255) 1255 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4433 Bonus ------- Follower Combat Kills 105 Friendly Fire -57 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 88/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Treads Large Storage Unit Tesla Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Proton Cannon Plasma Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Heat Sink Medium Storage Unit Advanced Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Hacking Suite Tesla Rifle Particle Gun Assault Cannon Improved Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Proton Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 4 | . . 2 . . 2 . . Utility 1 | . . . . 1 . . . Weapon . | . . . . . . . . Parts Attached 71 | 8 17 6 5 6 15 5 9 Power 10 | 1 2 1 . 1 2 . 3 Engine 8 | 1 2 1 . 1 1 . 2 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 6 2 3 . 8 5 2 Treads 19 | . 2 2 3 . 8 3 1 Leg 9 | 2 4 . . . . 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 4 . . 2 1 . 2 Device . | . . . . . . . . Storage 7 | 2 3 . . . . . 2 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . 1 . . 2 1 . . Artifact . | . . . . . . . . Weapon 22 | 3 5 3 2 3 4 . 2 Energy Gun 7 | 1 . 3 1 1 . . 1 Energy Cannon 6 | . . . . 2 4 . . Ballistic Gun 5 | 2 2 . . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . Launcher 3 | . 2 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 24 | . 5 . 1 3 4 2 9 Power 4 | . 2 . . . . . 2 Propulsion 14 | . 2 . . 2 3 2 5 Utility 1 | . . . . . . . 1 Weapon 5 | . 1 . 1 1 1 . 1 Highest Loss Streak 6 | . 4 . 1 3 2 1 6 Average Slot Usage (%) 95 | . 93 92 100 98 98 99 69 Engine 9 | . 14 11 11 18 7 7 4 Core 4 | . . . . . 7 7 5 Treads 34 | . 2 44 44 34 45 43 24 Leg 5 | . 23 . . . . 1 6 Storage 17 | . 23 22 22 18 15 15 11 Protection 5 | . 2 . . 9 7 7 3 Energy Gun 2 | . 4 7 12 8 . . . Energy Cannon 8 | . . . . 3 13 15 3 Ballistic Gun 1 | . 9 . . . . . 5 Ballistic Cannon 1 | . 7 . . . . . . Launcher 2 | . 4 8 9 5 . . . Naked Turns 30 | . . . . . . . 30 Heaviest Build 69 | 17 43 46 46 64 69 65 65 Greatest Support 138 | 20 46 92 92 83 138 137 69 Greatest Overweight (x) 14 | 1 14 . . 2 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 Average Capacity 14 | 6 8 16 16 16 16 16 13 Most Carried 16 | 4 13 16 16 16 16 16 16 Average Carried 12 | 1 6 13 15 15 12 15 12 Final Capacity 16 | 8 16 16 16 16 16 16 4 Final Carried 16 | 4 13 16 16 16 16 16 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Matter Collected 941 | 275 144 168 25 93 155 81 . Remotely . | . . . . . . . . Salvage Created 1355 | 96 206 262 103 130 198 290 70 Parts 86 | 1 26 21 10 5 11 9 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 3 10 Prevented 4 | . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 33 | . 10 7 3 4 3 5 1 Melee 1 | . . . . 1 . . . Guns 13 | . 4 3 3 2 . . 1 Cannons 14 | . 6 . . . 3 5 . AOE 3 | . . 3 . . . . . Classes Destroyed 10 | 1 2 3 1 1 1 1 . Tunneler 1 | . . . 1 . . . . Recycler 1 | 1 . . . . . . . Operator 3 | . . 1 . 1 1 . . Swarmer 9 | . 4 3 1 1 . . . Grunt 16 | . 6 1 2 2 2 3 . Brawler 1 | . . 1 . . . . . Duelist 2 | . . . . 1 . . 1 Sentry 3 | . . 2 . . . 1 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . 1 . . Best Kill Streak 4 | 1 4 3 4 2 2 3 1 Combat Bots Only 4 | . 4 3 3 2 2 3 1 Max Kills in Single Turn 3 | 1 1 3 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Damage Taken 5211 | . 832 403 91 1210 688 504 1483 Core 1163 | . 92 42 . 321 25 101 582 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 63 . 89 41 . . . Volleys Fired 101 | 1 27 17 9 24 8 12 3 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 155 | 60 60 110 110 113 155 155 65 Shots Fired 144 | 2 45 20 10 29 13 22 3 Gun 77 | 2 22 18 8 24 . . 3 Cannon 63 | . 23 . . 5 13 22 . Launcher 4 | . . 2 2 . . . . Special . | . . . . . . . . Kinetic 43 | 1 42 . . . . . . Thermal 37 | . . 3 7 15 2 10 . Explosive 4 | . . 2 2 . . . . Electromagnetic 60 | 1 3 15 1 14 11 12 3 Robot Hit Streak 38 | 1 27 38 12 13 16 10 9 Robot Miss Streak 2 | . 2 1 1 2 1 1 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 123 | 1 38 18 9 26 11 17 3 Core Hits 78 | 1 15 13 8 23 7 7 4 Critical Hits 1 | . 1 . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2653 | 15 557 423 224 598 288 464 84 Guns 1021 | 15 201 255 114 367 . . 69 Cannons 1200 | . 355 . . 93 288 464 . Explosions 383 | . . 168 106 109 . . . Melee . | . . . . . . . . Ramming 49 | . 1 . 4 29 . . 15 Kinetic 511 | . 511 . . . . . . Thermal 654 | . . 18 91 359 62 124 . Explosive 274 | . . 168 106 . . . . Electromagnetic 1165 | 15 45 237 23 210 226 340 69 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 Average Corruption 3 | . . . . . 3 3 3 Corruption Purged . | . . . . . . . . Effects 23 | . . . . . 5 17 1 Message Errors 7 | . . . . . 1 6 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 3 | . . . . . 1 2 . Energy Discharges 3 | . . . . . 1 2 . Data Loss (minor) 5 | . . . . . 1 3 1 Targeting Errors 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . 2 20 9 . . Projectiles 9 | . . . . . 9 . . Explosions 22 | . . . 2 20 . . . Melee . | . . . . . . . . Knockbacks 6 | . 6 . . . . . . Impact . | . . . . . . . . Kinetic 6 | . 6 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . 24 37 . . . 5 Shots 3 | . . 1 2 . . . . Rammed 13 | . 1 . 2 3 . . 7 Targets Rammed 15 | . 2 . 2 4 . . 7 Kicked 1 | . 1 . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 572 | . 67 357 60 570 309 572 19 Average Temperature 164 | . 19 174 28 237 125 188 9 Received Heat Transfer 2268 | . 417 171 33 720 270 207 450 Effects 36 | . . 1 . 19 2 14 . Shutdowns 11 | . . 1 . 5 . 5 . Energy Bleed 6 | . . . . 3 2 1 . Interference 3 | . . . . 3 . . . Short Circuit 4 | . . . . 2 . 2 . Damage (minor) 4 | . . . . 2 . 2 . Damage (major) 4 | . . . . 1 . 3 . Damage (core) 4 | . . . . 3 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Parts Fried 7 | . . 2 . 1 2 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1074 | . . 37 222 465 100 250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Peak Influence 303 | 5 197 254 178 303 171 . . Initial 109 | . 2 30 83 58 109 . . Average 111 | 2 77 128 158 179 104 . . Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 90 | 100 100 72 100 52 100 . . Level 1 9 | . . 27 . 47 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . 5 1 . 1 Investigation 3 | . 2 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . 2 1 . . Assault 1 | . . . . . . . 1 Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Distress Signals 4 | . 2 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 16 9 4 25 8 5 21 Peak Tracking Total 13 | . 7 5 3 9 4 3 13 Tactical Retreats 7 | . 2 . 1 . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Disabled 3 | . . 1 . 1 1 . . Max in Single Turn 1 | . . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Accessed 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . . . 1 . . Successful 1 | . . . . . 1 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . 1 . . Matter 190 | . . . . . 190 . . Time 95 | . . . . . 95 . . Total Part Build Rating 5 | . . . . . 5 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 40 | . . . 40 40 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 49 | . . . . 49 . . . Total Damage 462 | . . . . 462 . . . Kills 9 | . . . . 9 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Turns Passed 3483 | 68 587 218 210 247 533 1405 215 Spaces Moved 1856 | 42 257 104 112 106 237 852 146 Core 67 | 3 14 . . . . . 50 Treads 1530 | . 23 104 112 106 237 852 96 Legs 259 | 39 220 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 156 50 Average Speed 154 | 117 150 160 160 162 160 157 125 Slowest Speed 750 | 120 750 160 160 200 160 160 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 49 18 35 19 8 87 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . 3 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . 9 15 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 24 | . . 9 15 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Total 2339 | 55 419 136 131 151 379 890 178 Wait 195 | . 77 . . 2 98 18 . Move 1849 | 41 256 103 111 105 236 851 146 Hop . | . . . . . . . . Pick Up 62 | 5 25 8 2 4 14 3 1 Fast Attach 9 | 5 . . . 1 . 1 2 Attach 39 | 2 10 5 1 2 9 3 7 Detach 7 | . 1 . . . . . 6 Swap 23 | 1 7 1 4 3 6 1 . Drop 39 | . 14 2 2 6 8 1 6 Fire 101 | 1 27 17 9 24 8 12 3 Melee . | . . . . . . . . Ram 6 | . 1 . . . . . 5 Kick 1 | . 1 . . . . . . Crush 8 | . . . 2 4 . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Lost 4 parts (1p2n1w) 526 | -10/Materials | Discovered new exit (range 11) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Propulsion x2 838 | -9/Materials | Discovered new exit (range 11) 874 | -9/Materials | Entered Mines 1060 | -9/Mines | Discovered new exit (range 8) 1068 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1084 | -9/Mines | Entered Materials 1084 | -8/Materials | Accompanied by 3 allies 1084 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1193 | -8/Materials | Garrison activated, responded to threat 1307 | -8/Materials | Discovered new exit (range 13) 1329 | -8/Materials | Core integrity fell below 50% 1331 | -8/Materials | Entered Factory 1331 | -7/Factory | Evolved 2 slots: Propulsion x2 1352 | -7/Factory | Lost 3 parts (2n1w) 1536 | -7/Factory | Fabricated Proton Cannon (x1) 1841 | -7/Factory | Discovered new exit (range 14) 1864 | -7/Factory | Entered Lower Caves 2283 | -7/Lower Caves | Learned 4 Factory zone layouts 2506 | -7/Lower Caves | Discovered new exit (range 15) 2568 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3269 | -7/Lower Caves | Entered another Lower Caves area 3364 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3423 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 3437 | -7/Lower Caves | Released all parts (4) 3441 | -7/Lower Caves | Core integrity fell below 50% 3442 | -7/Lower Caves | Encountered a Warlord checkpoint 3466 | -7/Lower Caves | Lost 3 parts (1p2n) 3481 | -7/Lower Caves | Core integrity fell below 20% 3484 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03442_ IP-XNG(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 03444_ S-27 Virus suffers critical hit. 03444_ S-27 Virus destroyed. 03457_ L-41 Fighter destroyed. 03459_ Penetrated by Slug. 03459_ G-47 Trooper destroyed. 03460_ VTOL Module fries itself beyond repair. 03462_ Lgt. Nuclear Core fries itself beyond repair. 03462_ Imp. Melee Analysis Suite fries itself beyond repair. 03462_ C-30 ARC bursts open, deploying its payload. 03462_ G-50 Soldier unfolds itself. 03462_ G-47 Trooper unfolds itself. 03462_ M-28 Smith unfolds itself. 03464_ Autogun fries itself beyond repair. 03464_ Aluminum Leg fries itself beyond repair. 03464_ IP-XNG(M) destroyed. 03465_ Axe fries itself beyond repair. 03479_ Slammed into G-47 Trooper. 03483_ Penetrated by Slug. 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