Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.06 @ 22:09:22

Player: mumblerit

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (298)      298
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 753

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     89/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
    Heat Sink
>   --- WEAPON (2) -------
    Hammer
>   --- INVENTORY (4) ----
    Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Core Shielding
>          --- WEAPON -----------
           Hammer
           Hammer
>          --- INVENTORY --------
           Heat Sink
           EM Pulse Gun
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | .   6   9   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   2   3   
    Treads                 .    | .   .   .   
    Leg                    2    | .   1   1   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  4    | .   2   2   
    Device                 3    | .   1   2   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   2   4   
    Energy Gun             2    | .   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   .   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     67   | .   59  72  
  Leg                      5    | .   6   4   
  Wheel                    8    | .   14  4   
  Flight                   8    | .   .   14  
  Device                   9    | .   6   11  
  Protection               10   | .   4   14  
  Energy Gun               10   | .   14  7   
  Ballistic Gun            7    | .   14  2   
  Impact Weapon            7    | .   .   12  
Naked Turns                .    | .   .   .   
Heaviest Build             6    | .   5   6   
  Greatest Support         16   | 3   16  16  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 3   4   4   
  Average Carried          3    | 2   3   2   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 3   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           372  | 165 106 101 
  Remotely                 .    | .   .   .   
Salvage Created            425  | .   204 221 
  Parts                    20   | .   11  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   4   7   
  Melee                    3    | .   .   3   
  Guns                     5    | .   3   2   
  AOE                      1    | .   1   .   
Classes Destroyed          4    | .   2   2   
  Tunneler                 2    | .   1   1   
  Swarmer                  2    | .   .   2   
  Grunt                    7    | .   4   3   
  Assembled                2    | .   .   2   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               727  | .   151 576 
  Core                     255  | .   109 146 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              34   | .   11  23  
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  60  
Shots Fired                49   | .   22  27  
  Gun                      49   | .   22  27  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  29   | .   11  18  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          20   | .   11  9   
  Robot Hit Streak         10   | .   10  10  
  Robot Miss Streak        3    | .   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           53   | .   17  36  
  Core Hits                20   | .   10  10  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              40   | .   .   40  
  Impact                   40   | .   .   40  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           761  | .   231 530 
  Guns                     372  | .   180 192 
  Cannons                  .    | .   .   .   
  Explosions               51   | .   51  .   
  Melee                    338  | .   .   338 
  Ramming                  .    | .   .   .   
  Kinetic                  195  | .   63  132 
  Thermal                  51   | .   51  .   
  Explosive                .    | .   .   .   
  Electromagnetic          177  | .   117 60  
  Impact                   338  | .   .   338 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            22   | .   .   22  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    22   | .   .   22  
Knockbacks                 4    | .   .   4   
  Impact                   4    | .   .   4   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      10   | .   10  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        22   | .   22  10  
  Average Temperature      9    | .   9   7   
  Received Heat Transfer   237  | .   99  138 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              4    | .   .   4   
  Impact Corruptions       3    | .   .   3   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             116  | .   95  116 
  Initial                  31   | .   .   31  
  Average                  60   | .   25  91  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   4   14  
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               606  | 30  241 335 
Spaces Moved               338  | 55  185 98  
  Core                     74   | 55  .   19  
  Treads                   .    | .   .   .   
  Legs                     81   | .   73  8   
  Wheels                   143  | .   112 31  
  Hover                    .    | .   .   .   
  Flight                   40   | .   .   40  
  Fastest Speed            37   | 50  100 37  
  Average Speed            87   | 50  107 70  
  Slowest Speed            130  | 50  120 130 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 4   33  15  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          4    | .   4   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      4    | .   4   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      545  | 57  205 283 
  Wait                     109  | .   .   109 
  Move                     336  | 54  184 98  
  Hop                      .    | .   .   .   
  Pick Up                  9    | 3   4   2   
  Fast Attach              3    | .   3   .   
  Attach                   7    | .   3   4   
  Detach                   .    | .   .   .   
  Swap                     5    | .   .   5   
  Drop                     3    | .   .   3   
  Fire                     34   | .   11  23  
  Melee                    39   | .   .   39  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   31 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 14)
  272 | -10/Materials | Entered Mines
  283 | -10/Mines     | Core integrity fell below 50%
  334 | -10/Mines     | Build established: Mutant
  350 | -10/Mines     | Core integrity fell below 20%
  413 | -10/Mines     | Excavation squad dispatched
  413 | -10/Mines     | A large section of the Mines collapsed
  589 | -10/Mines     | Lost 5 parts (2n1u2w)
  600 | -10/Mines     | Discovered new exit (range 6)
  607 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
as-15643 destroyed.
Hammer destroyed.
System corrupted by crushing effect (+2).
as-14771 destroyed.
Acquired 10 matter.
Sneak attack on T-07 Excavator.
Destroyed Imp. Terrain Scanner.
T-07 Excavator system corrupted by crushing effect.
T-07 Excavator system terminally corrupted.
Wheel fried.
Lgt. Ion Engine fried.
Destroyed Heat Sink.
G-34 Mercenary system corrupted by crushing effect.
G-34 Mercenary knocked back.
G-34 Mercenary system terminally corrupted.
Aluminum Leg fried.
Sml. Laser fried.
EXIT=FOUND
Acquired 10 matter.
Core Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightMicroPurifier
  Manual?         0
Play Time         00:10:17
  Cumulative      3.4 hours
  Start           2021.06.06 @ 21:36:48
  End             2021.06.06 @ 22:09:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b4dc3d0-b932-47b6-a94d-100b1a0faadb