Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 22:24:12 Player: Arttano Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (767) 767 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3057 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 284/400 Matter 300/300 Energy 37/100 System Corruption 0% Temperature Cool (0) Movement Hovering (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Combat Airjet Improved Heat Sink Structural Scanner Sensor Array Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Reaction Control System > --- WEAPON ----------- Spread Laser Advanced Beam Rifle > --- INVENTORY -------- Hover Unit Aerolev Unit Flight Unit Large Battery Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Assault Rifle [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Signal Interpreter Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 7 3 14 7 . 1 Power 6 | 1 . 1 4 . . Engine 6 | 1 . 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 8 1 . . Treads 2 | 2 . . . . . Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover 4 | . . 3 1 . . Flight 3 | . . 3 . . . Utility 6 | 1 2 1 1 . 1 Device 2 | . . 1 . . 1 Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 3 1 4 1 . . Energy Gun 3 | . . 2 1 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 3 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 8 | . 2 . . . 6 Power 2 | . 1 . . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 2 | . 1 . . . 1 Highest Loss Streak 6 | . 2 . . . 6 To Critical Strikes . | . . . . . . Average Backups 7 | 2 7 6 7 8 7 Power . | . 1 . . 1 1 Propulsion 1 | 1 2 2 1 1 1 Utility 2 | . . 1 2 4 3 Weapon 2 | . 3 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 10 | . 1 . 3 . 6 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 3 | . . . . . 3 Weapon 4 | . 1 . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 84 98 100 100 92 Engine 9 | . 4 10 11 11 8 Treads 8 | . 28 3 . . . Leg 1 | . . 6 . . . Hover 20 | . . 19 33 33 28 Device 7 | . . 6 11 11 12 Storage 14 | . 21 14 11 11 11 Processor 9 | . 4 11 11 11 9 Energy Gun 14 | . . 14 22 22 22 Ballistic Gun 7 | . 23 7 . . . Peak Build Rating 26 | 6 7 26 26 24 24 Average Rating 17 | 5 5 19 25 24 22 On Entrance 14 | . 6 6 26 24 24 Avg Prop Armor Cover (%) 6 | . . 8 5 . . Naked Turns . | . . . . . . Heaviest Build 17 | 12 16 15 17 17 17 Greatest Support 40 | 40 40 24 24 22 22 Greatest Overweight (x) 1 | 1 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 7 6 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 741 | 197 138 328 78 . . Remotely . | . . . . . . Salvage Created 747 | . 215 360 172 . . Parts 55 | . 13 26 16 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 6 11 11 . . Guns 24 | . 2 11 11 . . AOE 4 | . 4 . . . . Classes Destroyed 8 | . 4 3 1 . . Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 12 | . . 4 8 . . Grunt 11 | . 6 3 2 . . Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Assembled 1 | . . . 1 . . Best Kill Streak 6 | . 3 6 4 . . Combat Bots Only 6 | . 2 6 4 . . Max Kills in Single Turn 2 | . 2 1 2 . . Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 139 | . 30 38 24 . 47 Missed 53 | . 8 12 11 . 22 Hits 86 | . 22 26 13 . 25 Melee 10 | . . 4 . . 6 Projectile 76 | . 22 22 13 . 19 Critical Strikes 2 | . . 1 . . 1 Damage Taken 1475 | . 370 402 139 . 564 Core 118 | . 2 26 28 . 62 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 194 | . . . . 194 . Core Remaining (%) 99 | 100 99 . . . . Volleys Fired 77 | . 28 25 18 1 5 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 50 126 140 140 140 Shots Fired 141 | . 44 49 36 2 10 Gun 136 | . 39 49 36 2 10 Cannon . | . . . . . . Launcher 5 | . 5 . . . . Special . | . . . . . . Kinetic 61 | . 39 22 . . . Thermal 75 | . . 27 36 2 10 Explosive 5 | . 5 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 5 14 6 . 6 Robot Miss Streak 10 | . 4 4 10 . 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 96 | . 24 40 24 . 8 Core Hits 81 | . 15 33 29 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Burn 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1523 | . 630 461 314 . 118 Guns 1163 | . 270 461 314 . 118 Cannons . | . . . . . . Explosions 360 | . 360 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 451 | . 270 181 . . . Thermal 712 | . . 280 314 . 118 Explosive 360 | . 360 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . 46 . . . . Projectiles . | . . . . . . Explosions 46 | . 46 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . 122 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 355 | . 5 222 355 78 263 Average Temperature 112 | . 1 91 138 42 115 Received Heat Transfer 331 | . 135 84 67 . 45 Effects 5 | . . . 5 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 3 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1235 | . . 489 553 . 193 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 96 | 100 100 98 86 . . Level 1 3 | . . 1 13 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 221 | . 132 210 221 . . Initial 81 | . . 18 81 . . Average 92 | . 76 84 162 . . Influence Increases 922 | . 264 408 250 . . Destroy 0b10 Robot/C 540 | . 120 220 200 . . Destroy 0b10 Robot/NC 15 | . 15 . . . . Destroy Leader 122 | . 32 60 30 . . Allied During Kill 5 | . . . 5 . . Successful Hack 28 | . 7 21 . . . Disable Machine 45 | . 15 15 15 . . Destroy Structure 47 | . 45 2 . . . Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 90 | . 30 60 . . . Influence Decreases 922 | . 218 244 299 161 . Entered New Map 318 | . . 28 129 161 . Time Decay 564 | . 198 216 150 . . Lost Part 20 | . 20 . . . . Lost Ally 20 | . . . 20 . . Squads Dispatched 5 | . 1 3 . . 1 Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 3 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 18 19 12 . 5 Peak Tracking Total 6 | . 4 6 4 . 5 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 1 1 . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 4 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 10 14 . . . Successful 16 | . 7 9 . . . Failed 8 | . 3 5 . . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 10 | . 2 8 . . . Terminals 21 | . 8 13 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 6 . . . Record 3 | . 3 . . . . Robot Analysis 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Track 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 . Highest-Rated Group 158 | . . . 31 158 . Highest-Rated Ally 41 | . . . 31 41 . Total Orders . | . . . . . . Ally Attacks 4 | . . . 4 . . Total Damage 43 | . . . 43 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2065 | 116 509 510 317 537 76 Spaces Moved 2447 | 58 247 525 464 1047 106 Core 2 | 2 . . . . . Treads 303 | 56 247 . . . . Legs 83 | . . 83 . . . Wheels . | . . . . . . Hover 1983 | . . 366 464 1047 106 Flight 76 | . . 76 . . . Fastest Speed 34 | 50 160 34 42 45 45 Average Speed 60 | 157 160 53 44 45 45 Slowest Speed 160 | 160 160 120 46 45 106 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 44 24 77 84 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . 42 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . 42 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2883 | 80 319 707 544 1110 123 Wait 274 | 13 34 114 39 63 11 Move 2440 | 57 246 522 463 1046 106 Hop 1 | . . 1 . . . Pick Up 26 | 3 5 12 6 . . Fast Attach 12 | 6 2 4 . . . Attach 5 | . 1 4 . . . Detach 3 | . 1 2 . . . Swap 21 | 1 1 11 7 . 1 Drop 24 | . 1 12 11 . . Fire 77 | . 28 25 18 1 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Discovered new exit (range 6) 549 | -10/Materials | Identified exit to Materials 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1122 | -9/Materials | Discovered new exit (range 9) 1133 | -9/Materials | Identified exit to Mines 1136 | -9/Materials | Entered Mines 1157 | -9/Mines | Assembled infested the area 1195 | -9/Mines | Escorted by a lone wolf Derelict 1229 | -9/Mines | Learned location of Storage (-8) 1255 | -9/Mines | Learned Materials terminal intel 1362 | -9/Mines | Discovered new exit (range 5) 1366 | -9/Mines | Identified exit to Materials 1449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1452 | -9/Mines | Identified exit to Zion 1453 | -9/Mines | Entered Zion 1488 | -7/Zion | Discovered new exit (range 8) 1491 | -7/Zion | Identified exit to Proximity Caves 1618 | -7/Zion | Given A8's code to call for help 1618 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1743 | -7/Zion | Learned Factory security intel 1751 | -7/Zion | Learned location of Extension (-5) 1807 | -7/Zion | Visited the Megawrench Repair Shop 1807 | -7/Zion | Megawrench repaired 6 parts 1884 | -7/Zion | Met Imprinter 1906 | -7/Zion | Imprinted 1908 | -7/Zion | Declared Zion's savior 1990 | -7/Zion | Entered Proximity Caves 2020 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2066 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01977_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02019_ Penetrated by Slug. 02019_ L-41 Fighter springs to life. 02020_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02020_ B-48 Gladiator springs to life. 02024_ Y-64 Sentinel: "REQUESTING BACKUP." 02038_ Hover Unit destroyed. 02042_ Lgt. Ion Engine destroyed. 02044_ Penetrated by Slug. 02051_ Discarded Signal Interpreter. 02058_ Slug penetrates S-27 Virus. 02062_ Aerolev Unit destroyed. 02062_ Reaction Control System destroyed. 02064_ Beamcaster destroyed. 02064_ Shield Generator destroyed. 02065_ Spread Laser severed. Map ----- +----------------------------------------------------+ | ???????????????# #?# #?????? | | ???????????????# ### #?????? | | ???????????????## ##### ## ## #?????? | | ????????????????# ##??## # ##?###?????? | | ????????????????# #??## ###??#???????? | | ????????????????# #### ##??? ##??????? | | ????????????????# ## #???# #??????? | | ????????????????# #??# #??????? | | ???????????????## #?# #??????? | | ???????????????# ## #???????? | | ???????????????# #????????? | | ???????????????## ###????????? | | ????????????????## ##??????????? | | ?????????????????# ########????? | | ?????????????????# #### #????? | | ?????????????????# ##??# ### ### | | ?????????????????# ##??## # "#???????? | | ?????????????????# ##??## # "#???????? | | ?????????????????# ##??## # "#???????? | | ?????????????????# #???# ## "#???????? | | ?????????????????# ##??## # "#?#?????? | | ?????????????????##???## #""""""# #?????? | | ??????????????????????# ######## ##???? | | ???????????????#####?## ## | | ???????????????# ### ##### | | ???????????????# @Y ### | | ???????????????# slbl ## ## ## | | ???????????????# #### ##?? #?? | | ???????????????# ##??## #???? #?? | | ???????????????###???## ## ##????? #?? | | ?????????????????????# ####??????? #?? | | ?????????????????????# #?????????????? | | ?????????????????????###### #?????????????? | | ??????????????????????????#####?????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Recalibrator | -7/Zion | Archive System Guard | -7/Zion | Archive Gatling Laser | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot I Survived The Infestation Challenges ------------ None Game ------ Seed TimingVariableHoverbase Manual? 0 Play Time 01:08:41 Cumulative 4.0 hours Start 2025.12.23 @ 20:49:04 End 2025.12.23 @ 22:24:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a99b146e-0ff8-4ed8-b2c5-83d5f294a420