Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.16 @ 21:01:53 Player: DuckBoy Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (273) 1365 Value Destroyed (13058) 13058 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (9949) 9949 TOTAL SCORE: 34252 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3868 Follower Combat Kills 1482 Entered Garrisons 1000 Used RIF Installer 2000 Entered DSFs 500 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -201 Cogmind --------- Core Integrity 0/1600 Matter 271/300 Energy 38/100 System Corruption 8% Temperature Cool (4) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Myomer Leg Myomer Leg > --- UTILITY (9) ------ Graphene Brace > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Power Amplifier Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Improved Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Particle Charger Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Armored Medium Treads Armored Heavy Treads Biometal Heavy Treads Advanced Power Amplifier Graphene Brace Improved Dynamic Insulation System Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Tactical Quantum Warhead Tactical Quantum Warhead [Rating: 202] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun High-powered Shotgun Launcher Tactical Quantum Warhead Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 2 2 . 2 . . . 2 . . . . . 2 Power 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . 1 . . 1 . . . . . . . . . 1 Utility 7 | . . . . . . 1 . . . . 1 1 1 . 1 . . . 1 . . . . . 1 Weapon 4 | . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . . . . Parts Attached 286 | 6 5 1 10 5 20 8 9 5 . 2 24 29 6 29 25 10 1 . 4 4 . 16 3 9 55 Power 45 | 1 . 1 2 . 3 1 1 2 . 1 5 4 1 3 3 2 . . . 1 . 2 1 2 9 Engine 17 | 1 . 1 2 . 3 1 1 . . 1 5 1 1 . . . . . . . . . . . . Core 8 | . . . . . . . . 2 . . . 3 . 2 . . . . . . . . . 1 . Reactor 20 | . . . . . . . . . . . . . . 1 3 2 . . . 1 . 2 1 1 9 Propulsion 64 | 2 2 . 6 . 10 . . 1 . 1 6 10 . 7 2 2 . . . 1 . 3 1 . 10 Treads 52 | 2 2 . 1 . 9 . . 1 . . 6 9 . 7 2 2 . . . 1 . 3 1 . 6 Leg 8 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . 2 Wheel 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 69 | 1 1 . . 4 1 1 4 1 . . 1 6 3 8 9 2 . . 2 1 . 6 . . 18 Device 57 | . . . . 2 . . 2 1 . . . 5 3 6 9 2 . . 2 1 . 6 . . 18 Storage 5 | 1 . . . 1 1 . . . . . . . . 2 . . . . . . . . . . . Processor 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Hackware 3 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 108 | 2 2 . 2 1 6 6 4 1 . . 12 9 2 11 11 4 1 . 2 1 . 5 1 7 18 Energy Gun 38 | 2 2 . 2 . 2 1 3 1 . . 4 3 2 2 1 . . . . . . 2 . 2 9 Energy Cannon 37 | . . . . . 1 . 1 . . . 3 2 . 1 8 3 1 . 2 1 . 3 1 4 6 Ballistic Gun 5 | . . . . 1 1 2 . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 25 | . . . . . 2 3 . . . . 3 4 . 7 2 . . . . . . . . 1 3 Special Weapon 3 | . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . Corrupted Parts 6 | . . . . . . . . . . . . . . 3 3 . . . . . . . . . . System Corruption 34 | . . . . . . . . . . . . . . 17 17 . . . . . . . . . . Parts Lost 140 | . . . 6 . 3 5 . 1 . 3 8 20 . 19 4 . . . 1 2 . 10 1 4 53 Power 22 | . . . 1 . 1 2 . . . 2 2 2 . 2 1 . . . . . . . . 1 8 Propulsion 34 | . . . 2 . 1 . . . . 1 3 8 . 6 1 . . . . 1 . 2 . . 9 Utility 31 | . . . 1 . . . . . . . . 2 . 4 1 . . . 1 1 . 5 . . 16 Weapon 53 | . . . 2 . 1 3 . 1 . . 3 8 . 7 1 . . . . . . 3 1 3 20 Highest Loss Streak 22 | . . . 2 . 2 3 . 1 . 2 3 7 . 9 2 . . . 1 1 . 9 1 3 22 To Critical Strikes 4 | . . . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . Average Slot Usage (%) 88 | . 81 95 91 87 90 85 99 100 100 88 96 88 77 50 78 83 85 85 85 84 86 86 86 84 79 Engine 6 | . 10 9 10 9 12 14 15 10 7 3 11 2 5 . . . . . . . . . . . . Core 2 | . . . . . . . . 4 7 . . 7 10 6 7 4 4 4 4 4 4 1 . 1 1 Reactor 2 | . . . . . . . . . . . . . . 2 4 9 9 9 8 8 8 11 13 10 9 Treads 21 | . 27 28 14 9 32 30 30 30 30 23 20 24 10 9 13 14 14 14 13 12 13 16 13 13 14 Leg 1 | . . . 28 27 3 . . . . . . . . . . . . . . . . . . . . Device 10 | . . . . 4 . . 4 7 7 7 6 10 15 9 20 22 23 23 25 25 26 24 26 26 24 Storage 6 | . 14 14 11 9 9 7 7 7 7 7 6 5 5 3 4 4 4 4 4 4 4 4 4 4 3 Processor 5 | . . . . 5 9 7 6 7 7 7 6 5 5 5 4 4 4 4 4 4 4 4 4 4 3 Hackware 1 | . . . . . . . 2 . . . 4 5 5 . . . . . . . . . . . . Energy Gun 14 | . 26 28 20 18 12 12 30 30 30 30 21 14 9 3 . . . . . . . . . 2 5 Energy Cannon 7 | . . . . . 5 2 . . . . 2 5 . 1 17 18 19 19 26 26 26 22 26 21 15 Launcher 1 | . . . . . . 5 . . . . . 1 5 4 2 4 4 4 . . . . . . 1 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 241 | 13 14 17 21 26 102 118 111 115 115 115 117 136 151 147 196 216 212 212 222 223 222 223 211 217 241 Greatest Support 257 | 40 40 40 40 39 80 80 80 88 88 88 98 140 28 177 225 220 220 220 220 225 225 225 215 215 257 Greatest Overweight (x) 9 | . 3 . 1 . 2 1 1 1 1 8 9 4 5 5 1 . . . 1 . . 1 . 1 3 Average Overweight (x) 1 | . . . . . . 1 1 1 1 7 6 . 4 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 8 8 8 17 25 25 25 25 25 25 25 25 18 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 3 8 8 8 10 17 23 23 25 25 25 25 25 22 23 24 25 25 25 25 25 24 25 25 25 25 Average Carried 19 | 1 6 8 7 8 12 21 21 24 25 24 22 23 21 10 19 24 24 25 24 24 24 23 23 24 16 Final Capacity 25 | 8 8 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 8 8 8 10 17 23 23 25 25 25 23 22 22 15 24 25 25 25 25 24 24 24 25 25 3 Class Distribution -------------------- 30% | Skirmisher 16% | Scavenger-Skirmisher 15% | Mutant 14% | Scavenger-Executioner 11% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Garrison Commander-Gunner | -3/Research Commander-Gunner | -3/Garrison Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Garrison Scavenger-Mutant | -2/Research Scavenger-Executioner | -2/Garrison Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Garrison Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Matter Collected 5005 | 234 34 47 90 50 287 65 268 50 . 15 336 509 . 480 414 25 . 198 46 20 . 154 31 316 1336 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13756 | . 161 60 1155 105 524 256 352 1073 . 162 1352 1416 . 542 734 42 . 128 416 513 . 389 295 974 3107 Parts 620 | . 17 8 82 6 39 15 6 23 . 5 36 66 . 36 36 . . 3 19 17 . 21 11 48 126 Haulers Intercepted 8 | . . . 3 1 . 1 . . . . 1 1 . . . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 1 11 . 19 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Combat Hostiles Destroyed 219 | . 4 . 18 1 12 6 . 6 . 4 20 23 . 11 13 . . 2 3 6 . 8 1 23 58 Melee 4 | . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . Guns 82 | . 4 . 13 1 11 2 . 6 . 4 14 15 . . . . . . . . . . . 2 10 Cannons 70 | . . . . . 1 . . . . . 2 . . 1 7 . . 2 3 6 . 7 1 14 26 AOE 51 | . . . 5 . . 3 . . . . 4 6 . 6 3 . . . . . . . . 5 19 Classes Destroyed 22 | . 5 1 4 . . 3 . . . . 1 1 . 3 1 . . . . . . . . . 3 Worker 8 | . . 2 1 . . . . . . . . 2 . . 1 . . . . . . . . . 2 Builder 11 | . 1 1 3 . 2 . . . . . . 2 . . . . . . . . . . . . 2 Tunneler 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hauler 8 | . . . 3 1 . 1 . . . . 1 1 . . . . . . . . . . . . 1 Recycler 6 | . . . 1 . . . . . . . 2 1 . . . . . . 1 . . . 1 . . Mechanic 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Operator 5 | . 1 . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 Watcher 11 | . 2 . 4 . . . . . . . 1 . . . . . . . 1 . . . . 1 2 Swarmer 58 | . 3 . 3 . 4 1 . . . 2 2 7 . 4 3 . . . . . . 4 . 10 15 Cutter 8 | . . . . . . . . . . . . . . 2 . . . . . . . 3 . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 70 | . 1 . 8 . 2 . . 6 . 1 13 7 . . 4 . . 2 . 3 . . . 2 21 Brawler 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 2 Duelist 4 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . . 6 1 6 . . . . . . 1 . . . . . . 1 . . . . 5 2 Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 15 | . . . . . . 1 . . . . . 2 . 1 2 . . . 2 3 . . . . 4 Programmer 27 | . . . . . . 2 . . . . 3 5 . 2 3 . . . . . . . . 3 9 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 5 | . . . . . . . . . . . . 1 . . 1 . . . . . . 1 1 . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 3 8 1 5 3 . 4 . 2 5 7 . 4 4 . . 1 3 6 . 5 1 11 9 Combat Bots Only 10 | . 3 . 4 1 4 3 . 4 . 2 4 5 . 4 4 . . 1 2 6 . 5 1 10 7 Max Kills in Single Turn 5 | . 1 1 4 1 2 2 1 1 . 1 3 2 . 4 2 . . 1 1 1 . 2 1 4 5 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 2 . . . . 2 2 . 4 1 . . . . . . . . 3 4 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Damage Taken 28367 | . 45 . 909 102 562 1324 . 244 . 445 1489 2209 . 4064 1573 . . 252 382 1957 . 1570 325 1520 9395 Core 3649 | . 12 . 133 9 49 56 . 64 . 43 105 75 . 891 102 . . . 21 97 . 123 79 164 1626 Absorbed by Shields 2025 | . . . . 36 . . . . . . . . . . . . . . . . . . . 16 1973 Reduced by Siege Mode 618 | . . . . . . . . . . . . . . . 53 . . . . 228 . . 98 . 239 Regen/Repaired (Parts) 329 | . . . 33 . . . . . . . 296 . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 95 66 . 89 . . . . 76 87 92 . 22 . . . 92 . . . . . 66 . Volleys Fired 574 | . 15 4 56 6 30 21 7 32 . 14 60 69 2 18 36 13 . 12 7 13 5 16 7 32 99 Largest 6 | . 2 2 2 2 3 3 4 4 . 4 4 5 2 5 5 3 . 4 6 6 1 6 6 6 6 Hottest 720 | . 90 90 90 90 179 179 221 221 . 220 233 322 130 329 491 360 . 473 706 706 120 713 713 713 720 Shots Fired 1857 | . 30 8 101 12 72 47 28 127 . 56 223 201 4 38 90 17 . 44 37 72 5 67 28 140 410 Gun 917 | . 30 8 101 12 57 34 28 127 . 56 178 128 4 18 1 . . . . . . . . 14 121 Cannon 848 | . . . . . 13 4 . . . . 30 52 . 10 76 12 . 44 37 72 5 67 28 123 275 Launcher 84 | . . . . . 2 9 . . . . 12 21 . 10 13 . . . . . . . . 3 14 Special 8 | . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . Kinetic 46 | . . . . . 16 8 . . . . 22 . . . . . . . . . . . . . . Thermal 1493 | . 20 . . . 37 30 28 127 . 56 186 149 . . 62 12 . 44 37 72 5 67 28 137 396 Explosive 54 | . . . . . 2 4 . . . . 12 10 . 5 4 . . . . . . . . 3 14 Electromagnetic 256 | . 10 8 101 12 17 5 . . . . . 42 4 33 24 . . . . . . . . . . Robot Hit Streak 32 | . 5 8 24 31 25 6 9 14 . 5 18 15 4 8 5 12 . 6 5 9 . 17 17 19 32 Robot Miss Streak 8 | . 4 2 3 2 4 6 3 5 . 5 5 4 1 2 4 1 . 2 3 5 . 3 . 8 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 . 3 . 2 . . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 985 | . 17 6 82 10 47 23 13 66 . 32 140 107 3 27 38 12 . 7 13 35 . 21 15 55 216 Core Hits 552 | . 12 5 58 5 25 11 8 29 . 14 77 66 1 23 22 2 . 5 8 12 . 9 4 31 125 Critical Kills 8 | . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 4 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . 1 . . . . 2 2 1 . 1 2 6 . . 2 1 . . . . . . . 1 4 Burn 15 | . 1 . . . . 2 2 1 . 1 2 6 . . . . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39214 | . 196 110 1709 149 1028 1008 283 1450 . 637 3319 3487 37 1134 1843 288 . 575 600 1737 . 1146 644 3361 14473 Guns 12200 | . 191 81 1273 149 720 434 283 1444 . 637 2396 1608 37 140 . . . . . . . . . 337 2470 Cannons 16458 | . . . . . 204 . . . . . 247 553 . 190 1367 288 . 575 600 1737 . 1141 644 1886 7026 Explosions 10301 | . . 29 436 . 73 511 . . . . 676 1314 . 766 457 . . . . . . . . 1065 4974 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 255 | . 5 . . . 31 63 . 6 . . . 12 . 38 19 . . . . . . 5 . 73 3 Kinetic 816 | . . . . . 332 137 . . . . 347 . . . . . . . . . . . . . . Thermal 26135 | . 121 29 436 . 470 297 283 1444 . 637 2296 2151 . 83 1184 288 . 575 600 1737 . 1141 644 2223 9496 Explosive 8539 | . . . . . . 401 . . . . 676 638 . 463 322 . . . . . . . . 1065 4974 Electromagnetic 3469 | . 70 81 1273 149 195 110 . . . . . 686 37 550 318 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 7 7 . . . . 7 . 27 19 19 19 19 . . . 8 8 9 8 Average Corruption 9 | . . . . . 1 6 5 . . . . 2 . 19 17 19 19 19 . . . 4 8 8 2 Corruption Purged 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 221 | . . . . . 2 21 22 . . . . 15 . 18 28 45 4 17 . . . 9 6 18 16 Message Errors 57 | . . . . . . 4 9 . . . . 2 . 3 2 21 2 3 . . . 2 2 5 2 Matter Fused 51 | . . . . . 2 8 5 . . . . 4 . 4 8 5 1 3 . . . 3 . 5 3 Heat Flow Errors 30 | . . . . . . 3 2 . . . . 5 . 2 3 3 . 2 . . . . 1 3 6 Energy Discharges 25 | . . . . . . 3 3 . . . . 2 . 4 3 5 . . . . . 2 1 . 2 Parts Rejected 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 22 | . . . . . . 1 1 . . . . . . 3 3 6 1 2 . . . 1 1 2 1 Data Loss (major) 8 | . . . . . . 1 2 . . . . . . . . 1 . 3 . . . . . . 1 Misfires 5 | . . . . . . . . . . . . 1 . 1 1 1 . . . . . . 1 . . Alerts 6 | . . . . . . . . . . . . 1 . . 2 1 . . . . . 1 . 1 . Misdirections 3 | . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . Weapon Failures 12 | . . . . . . . . . . . . . . . 4 1 . 4 . . . . . 2 1 Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Overflow Damage 1302 | . . . 15 . . . . . . . . 233 . 23 29 37 . . . 35 . 33 . 180 717 Projectiles 599 | . . . . . . . . . . . . . . . 29 37 . . . 35 . 33 . 66 399 Explosions 703 | . . . 15 . . . . . . . . 233 . 23 . . . . . . . . . 114 318 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1017 | . . . 178 . 48 177 . . . . 29 278 . 136 . . . . . . . . . 47 124 Shots 22 | . . . 6 . 1 3 . . . . 1 5 . 3 . . . . . . . . . 1 2 Rammed 43 | . 1 . . . 2 11 . 1 . . . 2 . 21 . . . . . . . . . 4 1 Targets Rammed 48 | . 1 . . . 2 11 . 1 . . . 2 . 24 1 . . . . . . 1 . 4 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . . . . . . . . 3 1 . . . . . . 1 . . . Highest Temperature 543 | . 90 48 243 78 360 422 306 316 . 207 280 360 . 493 451 164 . 473 240 375 . 420 289 374 543 Average Temperature 117 | . 36 21 74 34 105 148 126 121 . 69 95 111 . 153 158 86 . 133 121 157 . 176 138 135 126 Received Heat Transfer 3222 | . 6 . 306 24 207 192 . 135 . 126 561 255 . . 105 . . 24 18 198 . 54 72 81 858 Effects 40 | . . . . . . 1 1 . . . . 1 . 5 8 . . . . 3 . 6 . 1 14 Shutdowns 16 | . . . . . . . . . . . . . . 4 2 . . . . 2 . 1 . 1 6 Energy Bleed 5 | . . . . . . 1 1 . . . . 1 . 1 . . . . . . . 1 . . . Interference 14 | . . . . . . . . . . . . . . . 6 . . . . . . 3 . . 5 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 2 Total Turns 142 | . . . . . . . . . . . . . . . 8 . . . . 53 . . 18 . 63 Longest Duration 53 | . . . . . . . . . . . . . . . 8 . . . . 53 . . 18 . 45 Robots Corrupted 5 | . . . . . . 1 . . . . . 2 . 1 1 . . . . . . . . . . Combat Hostiles 5 | . . . . . . 1 . . . . . 2 . 1 1 . . . . . . . . . . Parts Fried 22 | . . . 4 2 2 1 . . . . . 8 . 4 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . 1 1 . . . 1 . . . 2 1 . . . . . . . 1 4 Combat Hostiles 7 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . 1 3 Parts Melted 78 | . 1 . 1 . . 6 1 2 . 4 14 9 . . 3 . . . . 6 . 1 . 7 23 Heat Transferred 30683 | . 408 50 500 . 827 703 740 2849 . 1332 4440 4059 . 100 1073 222 . 444 518 1443 . 753 518 1884 7820 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 1 8 . 2 . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Peak Influence 2674 | . 87 45 354 201 563 312 . . . . 448 466 208 353 421 755 679 953 705 702 409 502 337 1100 2674 Initial 660 | . . 30 17 149 84 255 . . . . . 177 204 145 198 331 424 509 527 528 394 306 282 252 660 Average 438 | . 24 41 224 186 285 187 . . . . 153 302 204 227 303 503 470 754 642 609 399 389 310 676 1484 Maximum Alert Level 5 | . . . 1 1 2 1 . . . . 2 2 1 1 2 3 2 3 3 3 2 2 1 4 5 Low Security (%) 25 | 100 100 100 33 57 20 34 . . . . 64 19 . 38 3 . . . . . . . . . . Level 1 36 | . . . 66 42 62 65 . . . . 30 52 100 61 73 1 . . . . 38 82 100 17 . Level 2 21 | . . . . . 16 . . . . . 4 27 . . 23 94 100 24 48 69 61 17 . 37 12 Level 3 7 | . . . . . . . . . . . . . . . . 4 . 75 51 30 . . . 37 18 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . 7 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 50 | . 2 . 3 . 1 5 . . . . 12 3 1 2 1 . . . 1 . . . . . 19 Investigation 8 | . 1 . 1 . 1 3 . . . . 2 . . . . . . . . . . . . . . Extermination 10 | . . . . . . 2 . . . . 4 1 . . 1 . . . . . . . . . 2 Reinforcement 14 | . 1 . 2 . . . . . . . 3 2 1 2 . . . . 1 . . . . . 2 Assault 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Distress Signals 12 | . 1 . 1 . 1 . . . . . 2 1 . . 1 . . . . . . . . 2 3 Communications Jammed 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 337 | . 9 . 26 1 23 7 . 6 . 11 31 26 . 15 19 . 1 13 4 7 . 9 1 26 102 Peak Tracking Total 20 | . 3 . 4 1 6 3 . 4 . 4 5 5 1 4 4 . 1 7 2 5 . 6 1 8 20 Tactical Retreats 19 | . . . 1 . 1 . . . . . 1 3 . 2 1 . . 1 . . . 2 . 2 5 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Traps Triggered 14 | . 2 . . . . 3 . . . . 2 2 . . . . . 1 . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Machines Disabled 35 | . . . 3 . 5 1 . . . . 6 8 . . 1 . . . 2 . . 1 . 2 6 Max in Single Turn 5 | . . . 1 . 1 1 . . . . 1 5 . . 1 . . . 1 . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Machines Accessed 55 | . 3 1 6 1 8 8 . . 4 . 6 5 1 . 3 1 1 1 3 . 1 . 1 . 1 Terminals 31 | . 3 . 4 1 8 4 . . . . 1 2 1 . 2 1 . 1 2 . . . . . 1 Fabricators 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 . . . . 2 2 . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Total Hacks 140 | . 6 1 16 3 20 16 . . 28 . 18 15 1 . 5 2 1 1 4 . 1 . 1 . 1 Successful 82 | . 3 1 9 1 9 5 . . 28 . 9 8 1 . 3 1 1 . 1 . 1 . 1 . . Failed 57 | . 2 . 7 2 11 11 . . . . 9 7 . . 2 1 . 1 3 . . . . . 1 Catastrophic 12 | . 1 . 1 1 1 4 . . . . . 1 . . 1 . . . 2 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 6 . 9 3 11 11 . . . . 7 9 . . 2 . . . 2 . . . . . 1 Terminals 72 | . 6 . 11 3 20 11 . . . . 2 7 1 . 4 2 . 1 3 . . . . . 1 Fabricators 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . . . . 4 . . . . . . . . . . . . . . Recycling Units 14 | . . . . . . 2 . . . . 6 6 . . . . . . . . . . . . . Scanalyzers 10 | . . . 3 . . 1 . . . . 6 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Terminal Hacks 48 | . 1 1 3 . 8 1 . . 28 . . 2 1 . 2 1 . . . . . . . . . Record 12 | . . . . . . . . . 11 . . . . . 1 . . . . . . . . . . Part Schematic 12 | . . . 1 . 2 . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 6 | . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . Open Door 4 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 16 | . 2 . 2 1 1 2 . . . . 5 3 . . . . . . . . . . . . . Terminals 9 | . 2 . 1 1 1 2 . . . . 1 1 . . . . . . . . . . . . . Botnet 8 | . 1 . 1 1 1 2 . . . . 1 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 4 2 . . . . . . . . . . . . . Reject 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Mask 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 2 . 5 1 6 6 . . . . 6 4 1 . 3 1 . 1 3 . 1 . . . 1 Full Trace Events 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 6 . 2 . . . 9 . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 137 | . . . . . . 84 . . . . . 53 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Time 55 | . . . 36 . . . . . . . 19 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Used RIF Installer 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 . Zone Cloak 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_station 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Total Allies 14 | . . . . . 1 1 . . . 1 . . . . . 11 . . . . . . . . . Largest Group 11 | . . . . . 1 1 . . . 1 1 . . . . 11 11 7 . . . . . . . Highest-Rated Group 443 | . . . . . 100 100 . . . 96 96 . . . . 443 443 342 . . . . . . . Highest-Rated Ally 100 | . . . . . 100 100 . . . 96 96 . . . . 56 56 56 . . . . . . . Total Orders 11 | . . . . . . . . . . . . . . . 10 1 . . . . . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . 8 1 . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 139 | . . . . . 37 . . . . 21 17 . . . . . 20 44 . . . . . . . Total Damage 4509 | . . . . . 1027 . . . . 695 618 . . . . . 499 1670 . . . . . . . Kills 42 | . . . . . 11 . . . . 6 5 . . . . . 6 14 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . 8 2 . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Turns Passed 16063 | 81 513 86 619 272 1097 1132 1208 1473 203 873 1722 1067 195 412 636 1114 85 317 338 241 71 366 135 428 1379 Spaces Moved 6606 | 45 274 39 304 177 470 406 312 544 83 398 631 394 103 159 228 628 51 180 165 92 40 125 50 155 553 Core 89 | 3 1 . . . . . . . . . . . . 35 . . . . . . . . . . 50 Treads 4880 | 42 273 39 26 . 429 406 312 544 83 29 149 357 . 100 228 628 51 180 165 92 40 125 50 155 377 Legs 511 | . . . 278 177 41 . . . . . . . . . . . . . . . . . . . 15 Wheels 1015 | . . . . . . . . . . 369 482 37 103 24 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 111 | . . . . . . . . . . . . . . . . . . . . . . . . . 111 Fastest Speed 35 | 50 160 160 120 120 120 250 250 247 247 195 210 160 160 50 173 150 150 150 150 150 156 156 170 170 35 Average Speed 189 | 152 160 160 124 120 192 250 250 247 247 205 227 196 173 157 178 155 150 150 176 152 156 211 170 170 151 Slowest Speed 560 | 160 200 160 190 120 260 250 250 250 247 247 245 244 175 560 270 173 150 150 230 156 156 255 170 256 405 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 32 | 5 57 11 39 18 61 12 52 70 74 69 30 11 4 91 9 81 2 43 8 23 3 25 3 30 22 Regions Visited 25 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . . . . 2 7 . 3 . . . . . . . . . . . . . . . Spaces Dug 128 | . . . . . 22 . . . . . . 2 . . 5 . . 15 7 12 5 23 8 20 9 Terrain Destroyed 1062 | . . . 32 . 30 45 . . . . 29 46 . 30 39 . . 23 17 31 5 38 14 179 504 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 306 | . . . . . . . . . . . . 2 . . 19 . . 23 17 31 5 38 14 76 81 AOE 756 | . . . 32 . 30 45 . . . . 29 44 . 30 20 . . . . . . . . 103 423 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac DSF Res Gar Res Gar Res Gar Res Gar Res Gar Acc Total 8809 | 55 316 54 445 226 602 470 723 591 82 418 771 546 115 264 381 765 60 197 194 155 44 184 88 234 829 Wait 1007 | 1 13 11 63 31 55 14 389 5 . 4 48 35 2 15 77 10 7 6 11 44 . 21 16 26 103 Move 6574 | 44 273 38 303 176 469 406 311 543 82 397 630 393 102 158 228 624 50 179 165 91 39 123 49 154 547 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 126 | 4 7 . 9 4 9 8 3 2 . 1 6 7 2 13 8 10 1 . 4 2 . 3 6 4 13 Fast Attach 97 | 5 5 1 2 2 9 2 4 . . 1 2 5 3 19 12 3 . . 1 . . 7 . 2 12 Attach 114 | 1 . . 6 1 1 5 4 1 . 1 9 17 3 8 5 1 . . 2 3 . 7 2 3 34 Detach 23 | . . . . 1 2 3 1 . . . . 4 1 3 3 . . . . . . 2 1 1 1 Swap 75 | . . . 2 2 10 1 1 4 . . 13 7 . 2 8 6 1 . 1 1 . 2 1 4 9 Drop 74 | . 2 . 4 3 15 . 3 3 . . 3 3 . 4 3 14 1 . 3 1 . 1 6 4 1 Fire 574 | . 15 4 56 6 30 21 7 32 . 14 60 69 2 18 36 13 . 12 7 13 5 16 7 32 99 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 47 | . 1 . . . 2 10 . 1 . . . 2 . 24 1 . . . . . . 1 . 4 1 Escape Stasis 11 | . . . . . . . . . . . . 4 . . . . . . . . . 1 . . 6 Rewire 84 | . . . . . . . . . . . . . . . . 84 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison -2/Research -2/Garrison -2/Research -2/Garrison -2/Research -2/Garrison -1/Access History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 82 | -11/Junkyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 441 | -10/Materials | Central database locked down 525 | -10/Materials | Discovered new exit (range 13) 595 | -10/Materials | Entered Mines 644 | -10/Mines | Met a Derelict bent on vengeance 650 | -10/Mines | Discovered new exit (range 8) 659 | -10/Mines | Found the Drone Emporium 667 | -10/Mines | Assembled infested the area 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Propulsion x2 1176 | -9/Materials | Repaired Corrupted Lgt. Treads? 1235 | -9/Materials | Discovered new exit (range 15) 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1335 | -8/Materials | Discovered new exit (range 15) 1572 | -8/Materials | Entered Storage 1952 | -8/Storage | Build established: Scavenger-Mutant 2093 | -8/Storage | Met 01-MTF 2520 | -8/Storage | Identified exit to Recycling 2545 | -8/Storage | Discovered new exit (range 16) 2669 | -8/Storage | Entered Factory 2669 | -7/Factory | Accompanied by 1 ally (01-MTF) 2669 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2674 | -7/Factory | 01-MTF left 2676 | -7/Factory | Build established: Skirmisher 2931 | -7/Factory | Fabricated R-06 Scavenger? 3196 | -7/Factory | Discovered new exit (range 4) 3377 | -7/Factory | Build established: Mutant 3781 | -7/Factory | Discovered new exit (range 8) 3801 | -7/Factory | Entered Lower Caves 3826 | -7/Lower Caves | Build established: Skirmisher 3831 | -7/Lower Caves | Lost 3 parts (1p2w) 4916 | -7/Lower Caves | Discovered new exit (range 8) 5009 | -7/Lower Caves | Entered another Lower Caves area 5021 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5060 | -7/Lower Caves | Discovered new exit (range 5) 6325 | -7/Lower Caves | Discovered new exit (range 20) 6482 | -7/Lower Caves | Entered Data Miner 6482 | -7/Data Miner | Discovered new exit (range 6) 6515 | -7/Data Miner | Met Data Miner 6579 | -7/Data Miner | Learned location of Section 7 (-2) 6579 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6628 | -7/Data Miner | Received God Mode back door access code from Data Miner 6685 | -7/Data Miner | Entered Proximity Caves 6754 | -6/Proximity Caves | Escorted by Enhanced Grunt 7070 | -6/Proximity Caves | Build established: Skirmisher 7082 | -6/Proximity Caves | Learned Factory emergency access door positions 7373 | -6/Proximity Caves | Identified exit to Factory 7558 | -6/Proximity Caves | Entered Factory 7558 | -6/Factory | Accompanied by 1 ally 7558 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8210 | -6/Factory | Repaired Arm. Treads 8426 | -6/Factory | Garrison activated, responded to threat 8554 | -6/Factory | Incoming investigation squad redirected 8624 | -6/Factory | Lost 3 parts (1p1n1w) 8781 | -6/Factory | Incoming investigation squad redirected 9243 | -6/Factory | Discovered new exit (range 9) 9280 | -6/Factory | Entered another Factory area 9280 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9345 | -5/Factory | Lost 3 parts (1p1n1w) 9419 | -5/Factory | Spotted B-75 Beast 9473 | -5/Factory | Destroyed B-75 Beast 9817 | -5/Factory | Build established: Scavenger-Skirmisher 9896 | -5/Factory | Lost 4 parts (1p1n2w) 10166 | -5/Factory | Fabricated Imp. Arc Projector? 10304 | -5/Factory | Discovered new exit (range 16) 10317 | -5/Factory | Lost 7 parts (4n1u2w) 10347 | -5/Factory | Entered another Factory area 10347 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10398 | -4/Factory | Build established: Scavenger-Mutant 10530 | -4/Factory | Identified exit to DSF 10542 | -4/Factory | Entered DSF 10622 | -4/DSF | Additional patrols routed to DSF 10655 | -4/DSF | Lost 9 parts (2p1n2u4w) 10693 | -4/DSF | Discovered new exit (range 21) 10714 | -4/DSF | Lost 4 parts (1n1u2w) 10724 | -4/DSF | System corruption reached 10% 10731 | -4/DSF | Core integrity fell below 50% 10802 | -4/DSF | Lost 5 parts (3n1u1w) 10885 | -4/DSF | Sterilization system engaged 10905 | -4/DSF | Ambient heat levels rising (+10) 10920 | -4/DSF | Ambient heat levels rising (+10) 10935 | -4/DSF | Ambient heat levels rising (+10) 10950 | -4/DSF | Ambient heat levels rising (+10) 10954 | -4/DSF | Entered Research 10954 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10958 | -3/Research | Spotted B-86 Titan 11043 | -3/Research | Destroyed B-86 Titan 11068 | -3/Research | System corruption reached 10% 11556 | -3/Research | Found Prototype Launcher 11556 | -3/Research | Identified Tactical Quantum Warhead 11559 | -3/Research | Found Tactical Quantum Warhead 11590 | -3/Research | Identified exit to Garrison 11590 | -3/Research | Entered Garrison 11590 | -3/Garrison | Discovered recently destroyed garrison 11865 | -3/Garrison | Discovered new exit (range 11) 12009 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12054 | -3/Garrison | Heavy support dispatched to Research 12111 | -3/Garrison | Build established: Scavenger-Gunner 12253 | -3/Garrison | Discovered new exit (range 21) 12295 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12491 | -3/Garrison | Installed Relay Interface Framework 12680 | -3/Garrison | Discovered new exit (range 6) 12704 | -3/Garrison | Entered Research 12704 | -3/Research | Accompanied by 11 allies 12776 | -3/Research | Identified exit to Garrison 12789 | -3/Research | Entered Garrison 12789 | -3/Garrison | Accompanied by 7 allies 12815 | -3/Garrison | Spotted B-90 Cyclops 12815 | -3/Garrison | Spotted B-75 Beast 12834 | -3/Garrison | Triggered checkpoint 12905 | -3/Garrison | Spotted B-86 Titan 12908 | -3/Garrison | Triggered checkpoint 12995 | -3/Garrison | Build established: Commander-Gunner 13006 | -3/Garrison | Expanded RIF knowledge: Alert ID Control 13056 | -3/Garrison | Triggered checkpoint 13088 | -3/Garrison | Discovered new exit (range 13) 13106 | -3/Garrison | Entered Research 13106 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13390 | -2/Research | Build established: Scavenger-Executioner 13444 | -2/Research | Identified exit to Garrison 13444 | -2/Research | Entered Garrison 13671 | -2/Garrison | Discovered new exit (range 9) 13685 | -2/Garrison | Entered Research 13685 | -2/Research | Spotted B-90 Cyclops 13716 | -2/Research | Identified exit to Garrison 13756 | -2/Research | Entered Garrison 13787 | -2/Garrison | Crushed by falling debris 13802 | -2/Garrison | Spotted B-90 Cyclops 13844 | -2/Garrison | Destroyed B-90 Cyclops 13876 | -2/Garrison | Lost 9 parts (2n4u3w) 13907 | -2/Garrison | Expanded RIF knowledge: Zone Cloak 14094 | -2/Garrison | Discovered new exit (range 11) 14122 | -2/Garrison | Entered Research 14179 | -2/Research | Spotted B-90 Cyclops 14201 | -2/Research | Destroyed B-90 Cyclops 14248 | -2/Research | Identified exit to Garrison 14257 | -2/Research | Entered Garrison 14278 | -2/Garrison | Spotted B-90 Cyclops 14468 | -2/Garrison | Triggered checkpoint 14494 | -2/Garrison | Triggered checkpoint 14497 | -2/Garrison | Spotted B-90 Cyclops 14518 | -2/Garrison | Destroyed 10 combat bots 14524 | -2/Garrison | Lost 3 parts (1p2w) 14604 | -2/Garrison | Discovered new exit (range 20) 14666 | -2/Garrison | Expanded RIF knowledge: Robot Detection 14685 | -2/Garrison | Entered Access 14685 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14935 | -1/Access | First assault squad dispatched 14952 | -1/Access | Incoming assault squad redirected 15032 | -1/Access | Spotted B-99 Colossus 15177 | -1/Access | Lost 9 parts (2p1n3u3w) 15275 | -1/Access | Destroyed B-99 Colossus 15302 | -1/Access | Lost 7 parts (1p1n3u2w) 15618 | -1/Access | High security lockdown imminent 15698 | -1/Access | High security lockdown engaged 15851 | -1/Access | Scanned by Researcher 15853 | -1/Access | Spotted Investigator 15854 | -1/Access | Destroyed Investigator 15924 | -1/Access | Destroyed 7 combat bots 15926 | -1/Access | Lost 9 parts (1p2n3u3w) 15972 | -1/Access | Core integrity fell below 50% 16005 | -1/Access | Lost 22 parts (3p2n7u10w) 16031 | -1/Access | Spotted B-99 Colossus 16046 | -1/Access | Core integrity fell below 20% 16064 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 16018_ Acquired 26 matter. 16025_ System corrupted: Heat flow error (+109). 16028_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16030_ W-44 Eye sends out distress signal. 16031_ Slug penetrates Wall. 16032_ Triggered Blade Trap. 16032_ Massive razor-sharp blades shoot up from within the floor. 16032_ Cesium-ion Thruster severed. 16032_ Graphene Brace severed. 16032_ Enh. Optical Array severed. 16033_ Acquired Cesium-ion Thruster. 16035_ Acquired Graphene Brace. 16035_ Slug penetrates Wall. 16040_ Penetrated by Slug. 16040_ Cesium-ion Thruster destroyed. 16043_ Knocked back. 16046_ System corrupted: Energy discharge (-26). 16047_ Acquired 6 matter. 16051_ Knocked back. 16064_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ##########+# | | ?????????????????????????????????? ??# | | ??????????????????????????????????? #?# * | | ??????????????????????????????????? #?# | | ??????????????????????????????????? #?# | | ???????????????????????????????????? #?# | | ???????????????????????????????????? #?# | | ????????????????????????????????????# #?# | | ????????????????????????????????????# #?# | | ??????????????????????????????????### ### | | ????????????????????????########### # | | ??????????????????####### # | | ??????????????????# % + % | | ??????????????????# % ########## | | ??????????????????# #### #????????? | | ???????????????#### ###"#######???????? | | ??????????????# # ! #???????? | | ??????????????# k #???????? | | ??????????????# H# " #???????? | | ??????????????????###########;/# """ #???????? | | ??????????????????# # """ #???????? | | ??????????????????+ # " #???????? | | ??????????????????# # #???????? | | ??????????????????# # !#???????? | | ??????????????????# ###########???????? | | ??????????????????# @ #?????????????????? | | ??????????????????# % #?????????????????? | | ??????????????????# * #?????????????????? | | ??????????????????# = #?????????????????? | | ??????????????????# ! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 183 Energy Generation 83 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 EM Shielding 3 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 7 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- EMP Blaster | -9/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Power Sword | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Imp. Arc Projector | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonNetworkStripper Manual? 0 Play Time 02:53:25 Cumulative 316.6 hours Start 2023.09.16 @ 18:07:01 End 2023.09.16 @ 21:01:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 203 Adventurer 3 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cafb24d7-42c2-4b0e-b268-2f81cb73e402