Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 14:58:33 Player: Thqwib-Linux Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (111) 555 Value Destroyed (4389) 4389 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (4188) 4188 TOTAL SCORE: 16272 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 1156 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1850 Friendly Fire -229 Cogmind --------- Core Integrity 0/1150 Matter 110/300 Energy 26/100 System Corruption 0% Temperature Cool (2) Movement Hovering (40) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System Improved Linear Gravjet > --- UTILITY (8) ------ Experimental Heat Sink Experimental Targeting Computer Experimental Target Analyzer > --- WEAPON (6) ------- Dispersion Rifle > --- INVENTORY (5) ---- Combat Gravmag System Combat Gravmag System Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Powered Armor > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Helical Railgun > --- INVENTORY -------- Light Antimatter Reactor Vortex Chain Reactor Experimental Heat Sink Medium Matter Pod Improved Transmission Jammer Layered Medium Armor Plating Experimental Focal Shield Improved Force Field High-powered Tractor Beam Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Improved Grenade Launcher [Rating: 126] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Improved Grenade Launcher Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . 4 2 . . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . . . Utility 6 | . . . 2 . . . . . 1 1 . . . . 2 . Weapon 4 | . . . 1 2 . . . . 1 . . . . . . . Parts Attached 108 | 3 10 6 23 9 . 1 . 3 6 19 . 1 15 4 2 6 Power 11 | . 1 1 3 1 . . . . . 1 . . 2 2 . . Engine 5 | . 1 1 2 . . . . . . 1 . . . . . . Core 3 | . . . 1 1 . . . . . . . . 1 . . . Reactor 3 | . . . . . . . . . . . . . 1 2 . . Propulsion 30 | 2 . 1 8 5 . 1 . 1 2 4 . . 3 . . 3 Treads 20 | 2 . 1 8 1 . . . 1 2 4 . . 1 . . . Leg 1 | . . . . . . . . . . . . . 1 . . . Wheel 5 | . . . . 4 . 1 . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 1 . . 3 Flight . | . . . . . . . . . . . . . . . . . Utility 35 | . 6 2 4 2 . . . 2 1 5 . 1 10 1 1 . Device 13 | . 1 1 1 1 . . . . . 2 . . 6 . 1 . Storage 5 | . 3 . . 1 . . . 1 . . . . . . . . Processor 9 | . 1 . 2 . . . . . . 1 . . 4 1 . . Hackware 1 | . . . . . . . . . 1 . . . . . . . Protection 7 | . 1 1 1 . . . . 1 . 2 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 32 | 1 3 2 8 1 . . . . 3 9 . . . 1 1 3 Energy Gun 5 | . 2 . 2 . . . . . . . . . . . . 1 Energy Cannon 5 | . . 2 1 . . . . . 2 . . . . . . . Ballistic Gun 19 | 1 . . 5 . . . . . 1 9 . . . . 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 . 4 1 . . . . . 1 . 1 10 . 2 . Parts Lost 28 | . 1 1 . 1 . 3 . . . 2 . 1 1 . 17 1 Power 2 | . 1 . . . . . . . . . . . . . 1 . Propulsion 9 | . . . . 1 . 3 . . . 1 . . . . 4 . Utility 6 | . . . . . . . . . . . . 1 1 . 4 . Weapon 11 | . . 1 . . . . . . . 1 . . . . 8 1 Highest Loss Streak 16 | . 1 1 . 1 . 3 . . . 2 . 1 1 . 16 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 11 | 5 10 6 9 10 15 14 13 13 13 14 13 12 12 11 13 3 Power 1 | 1 1 1 1 1 2 2 1 1 1 . 2 2 1 1 1 . Propulsion . | 3 . . . . 1 . . . 1 . 1 . . . . . Utility 5 | . 4 2 2 5 9 9 9 8 8 5 7 7 7 7 8 . Weapon 3 | . 4 2 4 2 3 3 3 3 3 7 3 3 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 45 | 8 7 . 4 7 . . 1 . 1 4 . 2 3 . 3 5 Power 8 | 1 1 . 1 2 . . 1 . . . . . 1 . . 1 Propulsion 7 | 4 . . . . . . . . . . . 1 . . . 2 Utility 16 | 1 3 . 1 1 . . . . 1 3 . 1 2 . 3 . Weapon 14 | 2 3 . 2 4 . . . . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 94 99 94 66 69 60 53 58 68 80 100 100 99 100 86 18 Engine 4 | . 13 14 4 1 . . . . . 4 5 5 1 . . . Core 2 | . . . 4 5 7 7 7 7 6 . . . 2 . . . Treads 18 | . 28 28 22 5 . . . 4 12 22 23 23 22 23 20 . Wheel 3 | . . . . 14 23 14 7 7 3 . . . . . . . Device 4 | . . 1 15 6 7 7 7 2 4 8 6 5 1 . 4 1 Storage 7 | . 14 4 9 7 7 7 7 11 8 5 5 5 5 5 4 . Processor 7 | . . . 8 7 7 7 7 7 6 6 11 11 14 16 15 10 Protection 9 | . 8 22 2 7 7 7 7 7 6 6 9 11 10 10 4 . Energy Gun 2 | . 8 9 7 . . . . . . . . . . . . . Energy Cannon 2 | . . 13 7 . . . . . 3 3 . . . . . . Ballistic Gun 14 | . 19 5 10 . . . . . 2 8 35 35 35 34 30 3 Special Melee Weapon 2 | . . . . 6 7 7 7 7 6 3 . . . . . . Peak Build Rating 126 | 6 11 19 30 85 84 84 82 84 92 106 80 84 103 107 126 44 Average Rating 63 | 5 9 11 27 81 84 82 81 82 90 94 80 81 89 102 120 29 On Entrance 61 | 6 6 11 19 30 84 84 82 81 82 91 80 80 84 100 103 18 Avg Prop Armor Cover (%) 8 | . . . . 10 . . . 8 7 . . . . . . 6 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 51 35 43 89 86 86 86 86 91 101 78 88 100 100 84 11 Greatest Support 107 | 40 40 40 60 60 48 48 16 16 60 107 107 107 107 107 107 28 Greatest Overweight (x) 5 | . 1 . . 5 1 5 5 5 5 1 . . . . 1 3 Average Overweight (x) . | . . . . 1 1 2 5 5 2 . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 8 12 8 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 7 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 5 Average Carried 12 | 5 10 7 13 10 15 14 13 13 13 14 14 14 14 14 14 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 15 15 15 15 15 14 13 14 15 15 15 15 14 15 5 4 Class Distribution -------------------- 56% | Mutant 31% | Scavenger-Executioner 5% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Warlord Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Matter Collected 6152 | 206 263 137 487 618 283 296 . 1000 236 551 160 300 500 712 403 . Remotely 2898 | . . . . 372 283 256 . 890 236 491 150 . 220 . . . Salvage Created 6188 | 20 351 335 1296 . . . . . 65 233 150 533 1134 876 1195 . Parts 301 | 1 22 21 65 . . . . . . 12 14 25 43 38 60 . Haulers Intercepted 8 | . 2 . 4 . . . . . . . . 1 . . 1 . Recyclers Shooed 3 | . 1 . 1 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . 2 1 . 21 . . 14 25 . 36 . . Prevented 6 | . . . . . . . . . . . . 6 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 80 | . 8 7 17 . . . . . 1 1 5 6 13 11 11 . Guns 75 | . 8 6 14 . . . . . . 1 5 6 13 11 11 . Cannons 3 | . . 1 2 . . . . . . . . . . . . . Classes Destroyed 20 | 1 5 1 4 . . . . . . 1 . 1 6 1 . . Worker 4 | . 1 . 1 . . . . . . 1 . . . . 1 . Builder 2 | . . . 1 . . . . . . . . . . . 1 . Tunneler 2 | 1 . . . . . . . . . . . . . . 1 . Hauler 8 | . 2 . 4 . . . . . . . . 1 . . 1 . Recycler 7 | . . . 5 . . . . . . . . . . . 2 . Operator 2 | . 1 . . . . . . . . . . . . . 1 . Watcher 3 | . . . 1 . . . . . . 1 . . . . 1 . Swarmer 20 | . 3 . 7 . . . . . . . 5 . . 1 4 . Grunt 26 | . 5 . 5 . . . . . . . . 5 5 3 3 . Brawler 2 | . . . . . . . . . . . . . 1 1 . . Duelist 1 | . . . . . . . . . . . . . . 1 . . Sentry 9 | . . . 5 . . . . . 1 1 . . . 1 1 . Demolisher 1 | . . . . . . . . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . 1 . . . Hunter 8 | . . . . . . . . . . . . 1 2 4 1 . Programmer 3 | . . . . . . . . . . . . . 1 . 2 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . Executioner 2 | . . . . . . . . . . . . . 2 . . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | 1 3 2 12 . . . . . 1 2 5 6 5 5 6 . Combat Bots Only 6 | . 3 2 6 . . . . . 1 1 5 5 5 5 4 . Max Kills in Single Turn 3 | 1 1 1 2 . . . . . 1 2 3 1 3 3 3 . Gunslinging 1 | . . . . . . . . . . . 1 . 1 . 1 . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Hostile Shots Fired 655 | . 31 25 96 36 . 16 . 14 21 17 14 21 58 43 200 63 Missed 236 | . 6 9 35 9 . 5 . 8 10 8 1 7 18 10 73 37 Hits 419 | . 25 16 61 27 . 11 . 6 11 9 13 14 40 33 127 26 Melee 18 | . . . . . . . . . . . . . 3 4 . 11 Projectile 401 | . 25 16 61 27 . 11 . 6 11 9 13 14 37 29 127 15 AOE 3 | . . . . . . . . . . . . . 3 . . . Critical Strikes 13 | . . 2 2 . . . . . . 1 . . 3 1 2 2 Damage Taken 7905 | . 288 378 784 464 . 336 . 207 125 495 199 263 684 651 2328 703 Core 1952 | . 83 85 73 88 . 85 . 51 38 157 15 18 86 . 698 475 Absorbed by Shields 31 | . . . . . . . . . . . . . 31 . . . Redirected to Shielding 97 | . . . . . . . . . . . . 97 . . . . Ignored by Resistances 88 | . . . . . . . . . . . . . . . 88 . Regen/Repaired (Parts) 518 | . . . . 144 . 135 . 70 11 146 . . 12 . . . Core Remaining (%) 75 | 100 . 32 86 . . . . 68 95 . . . . 72 . . Volleys Fired 236 | 6 33 33 44 . . . . . 9 42 5 9 14 17 17 7 Largest 6 | 2 2 2 3 . . . . . 1 6 6 6 6 6 6 2 Hottest 207 | 60 76 124 147 . . . . . 80 207 198 198 198 198 203 68 Shots Fired 681 | 12 65 54 132 . . . . . 9 56 30 54 84 80 94 11 Gun 590 | 12 64 27 99 . . . . . . 39 30 54 84 76 94 11 Cannon 86 | . . 27 33 . . . . . 9 17 . . . . . . Launcher 5 | . 1 . . . . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 541 | 6 59 15 73 . . . . . . 39 30 54 84 76 94 11 Thermal 135 | 6 5 39 59 . . . . . 9 17 . . . . . . Explosive 5 | . 1 . . . . . . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | 5 8 22 21 . . . . . 5 36 10 23 24 16 22 6 Robot Miss Streak 6 | 1 2 1 2 . . . . . 1 2 2 2 4 2 6 2 Penetration Max 3 | . . . . . . . . . . 1 1 2 1 3 1 1 Secondary Targets 13 | . . . 2 . . . . . . . 1 2 3 1 4 . Max Gunslinging Chain 2 | . . . 1 . . . . . . . 1 1 1 1 2 . Shots Hit Robots 437 | 9 44 35 93 . . . . . 7 46 14 38 46 54 43 8 Core Hits 227 | 2 24 15 38 . . . . . 1 14 11 21 26 35 38 2 Critical Kills 54 | . . . 1 . . . . . . 3 4 6 15 10 15 . Critical Parts Destroyed 64 | . . . 1 . . . . . . 8 1 8 18 16 10 2 Critical Strikes 128 | . 1 1 3 . . . . . . 12 5 14 38 27 25 2 Burn 3 | . 1 1 1 . . . . . . . . . . . . . Meltdown 2 | . . . 1 . . . . . . 1 . . . . . . Destroy 123 | . . . 1 . . . . . . 11 5 14 38 27 25 2 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5740 | 86 569 576 1673 2 . . . . 174 541 114 309 421 412 712 151 Guns 4263 | 86 530 353 1204 . . . . . . 221 114 309 421 412 465 148 Cannons 1184 | . . 223 467 . . . . . 174 320 . . . . . . Explosions 225 | . . . . . . . . . . . . . . . 225 . Melee . | . . . . . . . . . . . . . . . . . Ramming 68 | . 39 . 2 2 . . . . . . . . . . 22 3 Kinetic 3518 | 30 441 167 790 . . . . . . 221 114 309 421 412 465 148 Thermal 2154 | 56 89 409 881 . . . . . 174 320 . . . . 225 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . . . . . . . . . . . 50 1 Shots 2 | . . . . . . . . . . . . . . . 2 . Rammed 12 | . 5 . 1 3 . . . . . . . . . . 2 1 Targets Rammed 13 | . 6 . 1 3 . . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 399 | 20 325 304 209 . . . . . 192 81 . 12 399 383 226 . Average Temperature 95 | 14 66 117 64 . . . . . 85 29 . 4 119 155 92 . Received Heat Transfer 1505 | . 141 345 279 54 . 78 . 39 24 9 . 99 62 78 267 30 Effects 3 | . 1 . . . . . . . . . . . 1 1 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Interference 1 | . 1 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . 1 1 . . . . . . Combat Hostiles 2 | . . . 1 . . . . . 1 . . . . . . . Parts Melted 15 | . 1 1 5 . . . . . 4 3 . . . . 1 . Heat Transferred 4103 | 125 259 888 1739 . . . . . 350 592 . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Maximum Alert Level 2 | . . . 1 . . . . . . 1 . . . . 2 1 Low Security (%) 84 | 100 100 . 91 100 . . . . 100 74 . . . . 50 . Level 1 8 | . . . 8 . . . . . . 25 . . . . 2 100 Level 2 6 | . . . . . . . . . . . . . . . 46 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 681 | 5 62 . 315 140 . . . . 122 340 . . . . 681 303 Initial 272 | . . . . 140 . . . . 96 27 . . . . 39 272 Average 80 | . 10 . 77 19 . . . . 82 83 . . . . 270 280 Influence Increases 4068 | 5 254 . 544 192 24 75 . 438 110 600 110 195 320 240 882 79 Destroy 0b10 Robot/C 2200 | . 160 . 340 120 20 60 . 300 40 240 100 120 260 220 220 . Destroy 0b10 Robot/NC 170 | 5 20 . 60 15 . . . . . 25 . 5 . . 40 . Destroy Leader 314 | . 44 . 90 22 . . . 10 20 54 10 10 . 20 34 . Allied During Kill 278 | . . . . 23 4 15 . 128 26 82 . . . . . . Successful Hack 109 | . 11 . 20 12 . . . . . 47 . . . . . 19 Disable Machine 390 | . 15 . 15 . . . . . . 90 . . . . 270 . Destroy Structure 212 | . 4 . 4 . . . . . 24 62 . . . . 118 . Lose Combat Pursuer 195 | . . . 15 . . . . . . . . 60 60 . . 60 Active Sensor Use 200 | . . . . . . . . . . . . . . . 200 . Influence Decreases 3807 | 5 254 . 235 501 24 75 . 284 208 328 292 245 211 381 390 374 Entered New Map 1017 | . . . . 169 . . . . 58 29 122 29 96 205 25 284 Time Decay 2371 | 5 244 . 235 223 24 75 . 264 130 239 170 206 105 176 195 80 Lost Part 230 | . 10 . . . . . . . . 20 . 10 10 . 170 10 Lost Ally 189 | . . . . 109 . . . 20 20 40 . . . . . . Squads Dispatched 16 | . 2 . 1 3 . . . . . 3 . . . . 5 2 Investigation 4 | . 1 . . 1 . . . . . . . . . . 2 . Extermination 4 | . . . . 2 . . . . . 1 . . . . 1 . Reinforcement 8 | . 1 . 1 . . . . . . 2 . . . . 2 2 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . 1 . Active Scanning Responses 2 | . . . . . . . . . . . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Distress Signals 8 | . 1 . 5 . . . . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 214 | . 26 8 26 19 1 4 . 17 2 15 5 7 40 11 23 10 Peak Tracking Total 13 | . 4 2 7 4 1 2 . 6 1 6 5 5 12 5 13 7 Tactical Retreats 9 | . . . 1 . . . . . . . . 1 3 . . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Traps Triggered 3 | . 1 1 . 1 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Machines Disabled 27 | . 1 . 1 . . . . 1 . 6 . . . . 18 . Max in Single Turn 17 | . 1 . 1 . . . . . . . . . . . 17 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Machines Accessed 26 | . 5 1 2 6 . . 4 . 1 2 . . 1 . 2 2 Terminals 12 | . 4 . 2 1 . . . . 1 1 . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . . 3 . . . . . 1 . . . . 1 . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 89 | . 15 9 10 13 . . 30 . 4 3 . . 1 . 2 2 Successful 61 | . 6 9 5 5 . . 30 . . 3 . . 1 . . 2 Failed 28 | . 9 . 5 8 . . . . 4 . . . . . 2 . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 22 | . 9 . 5 2 . . . . 3 . . . 1 . . 2 Terminals 32 | . 12 . 10 2 . . . . 4 1 . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 13 | . 3 . . 7 . . . . . 2 . . . . 1 . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 49 | . 4 9 4 . . . 30 . . 1 . . 1 . . . Record 20 | . . 8 . . . . 11 . . . . . 1 . . . Part Schematic 9 | . . . . . . . 9 . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . 3 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 3 . . . . . 2 . . . . . . Scan Component 4 | . . . . 3 . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . . . . . . . . . . . . 2 Terminals 5 | . 2 . 1 . . . . . . . . . . . . 2 Track 1 | . . . . . . . . . . . . . . . . 1 Botnet 3 | . 2 . 1 . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 18 | . 5 . 2 6 . . . . 1 1 . . . . 2 1 Full Trace Events 2 | . 1 . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . Time 12 | . . . . . . . . . . 12 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 55 | . . . . 55 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Total Allies 4 | . . . . . . . . . . 4 . . . . . . Largest Group 4 | . . . . . . . . . . 4 . . . . . . Highest-Rated Group 216 | . . . . . . . . . . 216 . . . . . . Highest-Rated Ally 83 | . . . . . . . . . . 83 . . . . . . Total Orders 6 | . . . . 1 1 . . 1 . 3 . . . . . . STAY 3 | . . . . . 1 . . . . 2 . . . . . . GUARD 2 | . . . . . . . . 1 . 1 . . . . . . DROP 1 | . . . . 1 . . . . . . . . . . . . Ally Attacks 223 | . . . . 35 8 22 . 75 5 78 . . . . . . Total Damage 5437 | . . . . 712 231 451 . 1773 227 2043 . . . . . . Kills 44 | . . . . 9 1 3 . 15 1 15 . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . Borg Created 17 | . . . . 10 1 1 . 4 1 . . . . . . . Largest Collective 5 | . . . . 3 4 3 . 5 5 . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Active Infowar (turns) 1355 | . 37 . 609 . . . . . . . . . 2 . 707 . A.S.S. 707 | . . . . . . . . . . . . . . . 707 . Structural 609 | . . . 609 . . . . . . . . . . . . . Seismic 37 | . 37 . . . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . 2 . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 1 2 . 2 . . 2 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Turns Passed 12213 | 70 1521 1757 867 954 367 566 169 1076 260 825 340 426 1083 1036 720 176 Spaces Moved 6607 | 38 811 1008 412 603 302 381 96 488 97 309 192 231 523 572 338 206 Core 153 | . . . . . . . . . . . . . . . 22 131 Treads 4468 | 4 811 1008 412 35 . . . . 55 309 192 231 523 572 316 . Legs 34 | 34 . . . . . . . . . . . . . . . . Wheels 1877 | . . . . 568 302 381 96 488 42 . . . . . . . Hover 75 | . . . . . . . . . . . . . . . . 75 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 160 160 160 115 115 115 175 175 175 160 165 165 165 165 50 40 Average Speed 156 | 124 164 160 160 131 115 137 175 175 213 215 165 165 165 165 158 55 Slowest Speed 320 | 160 240 160 160 240 115 175 175 175 320 240 165 165 165 165 250 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 86 46 37 16 63 57 76 75 3 9 44 55 63 71 10 12 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . 1 . 1 . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 . 1 . 1 1 1 . . Scrap Searched 8 | . . . . . 2 2 . 2 . . 2 . . . . . Spaces Dug 63 | . . . . . . . . . . . . . . 63 . . Terrain Destroyed 156 | . 2 . . . . . . . . 1 2 6 3 70 72 . Melee . | . . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . . . 3 . AOE 129 | . 2 . . . . . . . . . . . . 63 64 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Total 7953 | 54 940 1097 526 744 319 420 98 702 138 424 200 249 700 617 470 255 Wait 705 | . 40 31 12 78 17 36 2 199 15 19 1 1 118 16 98 22 Move 6591 | 37 810 1007 411 602 301 380 95 487 96 308 191 230 522 571 337 206 Hop . | . . . . . . . . . . . . . . . . . Pick Up 95 | . 22 10 10 14 . 1 . 2 3 14 1 3 4 . 5 6 Fast Attach 40 | . 5 1 3 6 . . . 2 3 4 . 2 11 . . 3 Attach 37 | 3 1 2 4 2 . 1 . 1 2 10 . . 2 . 4 5 Detach 29 | 3 4 1 . 6 . . . 2 2 5 . . 5 . . 1 Swap 85 | . 7 6 21 3 . . . 3 5 10 1 1 11 12 3 2 Drop 104 | 5 12 6 20 19 . 1 1 2 2 12 1 3 13 1 4 2 Fire 236 | 6 33 33 44 . . . . . 9 42 5 9 14 17 17 7 Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 11 | . 6 . 1 2 . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 17 | . . . . 10 1 1 . 4 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 71 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 14) 665 | -10/Materials | Discovered new exit (range 14) 1424 | -10/Materials | Discovered new exit (range 12) 1576 | -10/Materials | Discovered new exit (range 16) 1581 | -10/Materials | Discovered new exit (range 9) 1592 | -10/Materials | Entered Subcaves 1596 | -10/Subcaves | Learned Materials trap positions 1681 | -10/Subcaves | Core integrity fell below 50% 2017 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2023 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2324 | -10/Subcaves | Visited 4L-MR0's lab 2531 | -10/Subcaves | Discovered new exit (range 6) 3182 | -10/Subcaves | Found Prototype Special Melee Weapon 3349 | -10/Subcaves | Entered Materials 3349 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3350 | -8/Materials | Loaded intel: 26 trap records 3639 | -8/Materials | Build established: Gunner 4122 | -8/Materials | Build established: Scavenger-Gunner 4190 | -8/Materials | Discovered new exit (range 16) 4216 | -8/Materials | Entered Factory 4216 | -7/Factory | Evolved 2 slots: Weapon x2 4218 | -7/Factory | Identified 1B-0RG's Assimilator 4248 | -7/Factory | Assimilating Scavenger 4a into Collective. 4301 | -7/Factory | Assimilating Trooper 4a into Collective. 4309 | -7/Factory | Assimilating Trooper 4b into Collective. 4320 | -7/Factory | Assimilating Trooper 4c into Collective. 4369 | -7/Factory | Assimilating Virus 4a into Collective. 4375 | -7/Factory | Assimilating Virus 4b into Collective. 4393 | -7/Factory | Discovered new exit (range 13) 4500 | -7/Factory | Build established: Scavenger-Mutant 4825 | -7/Factory | Assimilating Virus 4c into Collective. 4832 | -7/Factory | Assimilating Virus 4d into Collective. 4833 | -7/Factory | Build established: Mutant 4968 | -7/Factory | Discovered new exit (range 13) 4973 | -7/Factory | Allied Derelicts emerged from ambush trap array 5008 | -7/Factory | Assimilating 3L-0DS(g) into Collective. 5066 | -7/Factory | Assimilating Transporter 4a into Collective. 5170 | -7/Factory | Entered Lower Caves 5170 | -7/Lower Caves | Accompanied by 3 allies 5172 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5232 | -7/Lower Caves | Identified exit to Lower Caves 5398 | -7/Lower Caves | Encountered a Warlord checkpoint 5406 | -7/Lower Caves | Assimilating DI-DC6(M) into Collective. 5537 | -7/Lower Caves | Entered another Lower Caves area 5537 | -7/Lower Caves | Accompanied by 3 allies 5799 | -7/Lower Caves | Spotted B-75 Beast 5815 | -7/Lower Caves | Assimilating Beast 4a into Collective. 5842 | -7/Lower Caves | Lost 3 parts (3n) 5972 | -7/Lower Caves | Learned location of 1 exit from Factory 6063 | -7/Lower Caves | Discovered new exit (range 14) 6103 | -7/Lower Caves | Entered Data Miner 6103 | -7/Data Miner | Accompanied by 3 allies 6103 | -7/Data Miner | Discovered new exit (range 6) 6137 | -7/Data Miner | Met Data Miner 6189 | -7/Data Miner | Learned location of Section 7 (-2) 6189 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6223 | -7/Data Miner | Received God Mode back door access code from Data Miner 6272 | -7/Data Miner | Entered Proximity Caves 6272 | -6/Proximity Caves | Accompanied by 3 allies 6285 | -6/Proximity Caves | Assimilating Hacker 5a into Collective. 6493 | -6/Proximity Caves | Learned Factory garrison access intel 6596 | -6/Proximity Caves | Spotted B-75 Beast 6606 | -6/Proximity Caves | Assimilating Beast 5a into Collective. 6619 | -6/Proximity Caves | Assimilating Soldier 5a into Collective. 6638 | -6/Proximity Caves | Learned Factory emergency access door positions 6701 | -6/Proximity Caves | Assimilating Virus 5a into Collective. 7288 | -6/Proximity Caves | Discovered new exit (range 9) 7348 | -6/Proximity Caves | Entered Factory 7348 | -6/Factory | Accompanied by 5 allies 7348 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7349 | -6/Factory | Identified exit to Factory 7351 | -6/Factory | Loaded intel: 4 garrison access locations 7413 | -6/Factory | Assimilating Slayer 5a into Collective. 7433 | -6/Factory | Discovered exit to Factory (range 12) 7608 | -6/Factory | Entered another Factory area 7608 | -5/Factory | Accompanied by 5 allies 7608 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7760 | -5/Factory | Repaired Imp. Light Armor Plating 7910 | -5/Factory | Destroyed Borg Beast 5a 8184 | -5/Factory | Build established: Scavenger-Mutant 8260 | -5/Factory | Found Prototype Device 8391 | -5/Factory | Discovered new exit (range 8) 8433 | -5/Factory | Entered Upper Caves 8448 | -5/Upper Caves | Identified exit to Upper Caves 8503 | -5/Upper Caves | Build established: Scavenger-Executioner 8773 | -5/Upper Caves | Entered another Upper Caves area 8802 | -5/Upper Caves | Discovered new exit (range 5) 8965 | -5/Upper Caves | Learned Factory security intel 9068 | -5/Upper Caves | Found Imp. Powered Armor 9156 | -5/Upper Caves | Learned 4 Factory zone layouts 9181 | -5/Upper Caves | Discovered new exit (range 11) 9199 | -5/Upper Caves | Entered Warlord 9518 | -5/Warlord | Opened Warlord's prototype stash 9540 | -5/Warlord | Found Prototype Device 9540 | -5/Warlord | Identified Exp. Cloaking Device 9553 | -5/Warlord | Found Prototype Processor 9553 | -5/Warlord | Identified Exp. Target Analyzer 9573 | -5/Warlord | Found Prototype Device 9573 | -5/Warlord | Identified Exp. Focal Shield 9595 | -5/Warlord | Found Prototype Reactor 9728 | -5/Warlord | Met Warlord 9753 | -5/Warlord | Warlord's base attacked by MAIN.C 10043 | -5/Warlord | Spotted B-75 Beast 10043 | -5/Warlord | Spotted B-86 Titan 10103 | -5/Warlord | Warlord forces counterattacked 10123 | -5/Warlord | Spotted Executioner 10127 | -5/Warlord | Destroyed Executioner 10150 | -5/Warlord | Destroyed Executioner 10182 | -5/Warlord | Lost 7 allies 10190 | -5/Warlord | Found Prototype Processor 10190 | -5/Warlord | Identified Exp. Core Analyzer 10199 | -5/Warlord | Found Exp. Core Analyzer 10205 | -5/Warlord | Spotted Executioner 10227 | -5/Warlord | Spotted Striker 10231 | -5/Warlord | Found Prototype Processor 10231 | -5/Warlord | Identified Exp. Targeting Computer 10242 | -5/Warlord | Discovered new exit (range 15) 10282 | -5/Warlord | Entered Proximity Caves 10296 | -4/Proximity Caves | Lost 12 allies 11176 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11305 | -4/Proximity Caves | Discovered new exit (range 9) 11318 | -4/Proximity Caves | Entered Factory 11318 | -4/Factory | Evolved 2 slots: Utility x2 11319 | -4/Factory | Identified exit to Armory 11319 | -4/Factory | Identified Active Sensor Suite 11753 | -4/Factory | Incoming investigation squad redirected 12028 | -4/Factory | Core integrity fell below 50% 12038 | -4/Factory | Entered Armory 12066 | -4/Armory | Lost 16 parts (1p4n4u7w) 12087 | -4/Armory | Core integrity fell below 20% 12198 | -4/Armory | Found Gamma Bomb Array 12199 | -4/Armory | Found Gamma Bomb Array 12214 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 12137_ Connecting with Terminal... >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 12144_ Acquired Imp. Linear Gravjet. 12149_ Acquired Cmb. Gravmag System. 12154_ Dropped Imp. Linear Gravjet. 12155_ Acquired Cmb. Gravmag System. 12196_ Dropped Prototype Reactor. 12198_ Acquired Gamma Bomb Array. 12205_ HV Slug penetrates Wall. 12207_ HV Slug penetrates L-61 Swordsman. 12207_ L-61 Swordsman suffers critical hit (Destroy). 12207_ Destroyed Flexi-carbon Leg. 12207_ HV Slug penetrates Wall. 12210_ E-15 Imp knocked back. 12211_ Hyp. Coil Gun destroyed. 12211_ E-15 Imp knocked back. 12211_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ??????????????# # "?????????????????# "" """ # | | ??????????????# + "?????????????????# """ # | | ??????????????# # "?????????????????# """ # | | ??????????????# # "?????????????????# # | | ??????????????# #? ????????????????########## | | ??????????????# ########???????????????????????### | | ??????????????# # #?????????????????????????? | | ??????????????# + || #?????????????????????????? | | ??????????????# # || #?????????????????????????? | | ??????????????# # #?????????????????????????? | | ??????????????# # #?????????????????????????? | | ??????????????# # #?????????????????????????? | | ??????????????# ##/#####?????????????????????????? | | ??????????????# ## #?????????????????????????????? | | ??????????????# ## #####?????????????????????????? | | ??????????????# ## #??#####??????????????????? | | ??????????????# ###### #??# #??????????????????? | | ??????????????# ######/#### ! #??????????????????? | | ??????????????# ## * ## #??????????????????? | | ??????????????# ## x ## ! #??????????????????? | | ??????????????# ## ] ] ## #??????????????????? | | ??????????????# ## ]] l ## #??????????????????? | | ??????????????# ## ]]] ## #??+#### !!!??????? | | ?????????????? # l ###+## ??????? | | ?????????????? # l# % ??????? | | ?????????????? # @ ??????? | | ??????????????# ## # ??????? | | ??????????????? ?# # ""???????? | | ??????????????? ?# ######x "????????? | | ??????????????? ?#########????? x "????????? | | ??????????????? ???????????????? ????????? | | ???????????????????????????????? ????????? | | ?????????????????????????????????########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 120 Energy Generation 21 Energy Capacity 315 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 12 Target Analysis 10 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 48% | -5/Factory Studied --------- Imp. Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I, Locutus Reappropriation Challenges ------------ None Game ------ Seed AlphaAntigravSegregator Manual? 0 Play Time 02:11:18 Cumulative 99.9 hours Start 2026.04.07 @ 12:31:42 End 2026.04.07 @ 14:58:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 575eeb17-c9b1-4f50-be07-e0543a4d4976