Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 14:23:22 Player: Peregrine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (3044) 3044 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 6757 Bonus ------- High Alert Combat Kills 248 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Deuterium Engine Field Recycling Unit (0) Enhanced Autogun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Flak Gun Improved KE Penetrator > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Carbon-fiber Leg Airjet Airjet Aerolev Unit Heat Sink Improved Signal Interpreter Medium Reactive Plating Advanced System Shield Precision Beam Rifle Advanced Beam Rifle Ion Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . 2 1 1 . . Weapon . | . . . . . . . Parts Attached 111 | . . 28 31 3 2 47 Power 9 | . . 4 . 1 . 4 Engine 7 | . . 4 . 1 . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 32 | . . 12 6 1 1 12 Treads 6 | . . 5 1 . . . Leg 17 | . . 1 4 1 1 10 Wheel 1 | . . 1 . . . . Hover 7 | . . 4 1 . . 2 Flight 1 | . . 1 . . . . Utility 29 | . . 6 10 1 . 12 Device 12 | . . 2 2 1 . 7 Storage 2 | . . 1 1 . . . Processor 3 | . . . 1 . . 2 Hackware 1 | . . . . . . 1 Protection 11 | . . 3 6 . . 2 Artifact . | . . . . . . . Weapon 41 | . . 6 15 . 1 19 Energy Gun 19 | . . 5 8 . . 6 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 11 | . . . . . 1 10 Ballistic Cannon . | . . . . . . . Launcher 9 | . . 1 6 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . 6 3 . 1 3 Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 27 | . . 6 . . . 21 Power 5 | . . 3 . . . 2 Propulsion 10 | . . 1 . . . 9 Utility 7 | . . 1 . . . 6 Weapon 5 | . . 1 . . . 4 Highest Loss Streak 8 | . . 4 . . . 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 85 81 98 94 100 89 Engine 6 | . 14 9 9 7 7 2 Core 1 | . . . . . . 4 Treads 6 | . . 16 15 . . . Leg 17 | . 28 . 11 30 30 26 Device 9 | . . 10 8 9 15 10 Storage 8 | . 14 11 9 7 7 6 Processor 7 | . . . 5 7 7 15 Protection 10 | . . 7 21 15 15 6 Energy Gun 11 | . 14 20 15 15 15 2 Ballistic Gun 5 | . 14 . . . . 11 Peak Build Rating 52 | . 6 21 39 47 51 52 Average Rating 31 | . 6 15 28 42 47 42 On Entrance 25 | 6 6 6 21 38 47 51 Naked Turns . | . . . . . . . Heaviest Build 60 | 11 11 41 49 45 49 60 Greatest Support 60 | 20 20 40 60 60 60 60 Greatest Overweight (x) 3 | . . 1 2 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 8 10 15 15 15 15 Average Capacity 12 | . 8 8 11 15 15 14 Most Carried 15 | . 7 10 13 13 15 15 Average Carried 10 | . 6 5 10 11 14 13 Final Capacity 15 | 8 8 10 15 15 15 5 Final Carried 15 | 6 7 10 12 13 15 4 Class Distribution -------------------- 70% | Mutant 22% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2099 | 200 27 313 365 . . 1194 Remotely . | . . . . . . . Salvage Created 3627 | . 123 1055 1073 . . 1376 Parts 215 | . 4 68 64 . . 79 Haulers Intercepted 5 | . . 2 2 . . 1 Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled 13 | . . . . . . 13 Retrieved Matter 164 | . . . . . . 164 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 76 | . 4 24 20 . . 28 Guns 59 | . 4 20 10 . . 25 Cannons 1 | . . . . . . 1 AOE 15 | . . 4 9 . . 2 Classes Destroyed 15 | . 3 6 4 . . 2 Worker 6 | . . 1 1 . . 4 Builder 4 | . . 2 2 . . . Tunneler 1 | . . . 1 . . . Hauler 5 | . . 2 2 . . 1 Recycler 1 | . . . . . . 1 Mechanic 2 | . . . 2 . . . Operator 1 | . . 1 . . . . Watcher 5 | . 1 1 2 . . 1 Swarmer 25 | . 3 7 7 . . 8 Grunt 33 | . 1 12 8 . . 12 Brawler 4 | . . . 2 . . 2 Duelist 1 | . . 1 . . . . Sentry 7 | . . 4 2 . . 1 Hunter 3 | . . . 1 . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | . 2 7 5 . . 5 Combat Bots Only 5 | . 2 5 4 . . 4 Max Kills in Single Turn 5 | . 1 2 5 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 488 | . 24 100 59 . . 305 Missed 128 | . 7 23 23 . . 75 Damage Taken 5092 | . 153 859 623 . . 3457 Core 928 | . 24 174 22 . . 708 Absorbed by Shields . | . . . . . . . Redirected to Shielding 12 | . . 7 5 . . . Ignored by Resistances 219 | . . . . . . 219 Regen/Repaired (Parts) 89 | . . . 89 . . . Core Remaining (%) 85 | 100 90 56 96 . . . Volleys Fired 264 | . 30 71 46 . . 117 Largest 2 | . 2 2 2 . . 2 Hottest 160 | . 60 122 122 . . 160 Shots Fired 501 | . 60 126 89 . . 226 Gun 470 | . 60 120 70 . . 220 Cannon 11 | . . . 8 . . 3 Launcher 20 | . . 6 11 . . 3 Special . | . . . . . . . Kinetic 213 | . 30 . . . . 183 Thermal 238 | . . 120 78 . . 40 Explosive . | . . . . . . . Electromagnetic 50 | . 30 6 11 . . 3 Robot Hit Streak 20 | . 3 8 17 . . 20 Robot Miss Streak 14 | . 6 3 3 . . 14 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 2 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 291 | . 26 76 52 . . 137 Core Hits 186 | . 8 32 40 . . 106 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . 2 Critical Strikes 15 | . 1 11 . . . 3 Burn 11 | . . 11 . . . . Destroy 4 | . 1 . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6877 | . 278 1727 1983 . . 2889 Guns 5290 | . 278 1540 855 . . 2617 Cannons 174 | . . . 92 . . 82 Explosions 1383 | . . 186 1023 . . 174 Melee . | . . . . . . . Ramming 30 | . . 1 13 . . 16 Kinetic 1945 | . 113 . . . . 1832 Thermal 3765 | . . 1567 1298 . . 900 Explosive . | . . . . . . . Electromagnetic 1137 | . 165 159 672 . . 141 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . . 21 26 Average Corruption 21 | . . . . . 9 21 Corruption Purged 11 | . . . . . . 11 Corruption Blocked . | . . . . . . . Effects 111 | . . . . . 5 106 Message Errors 30 | . . . . . 1 29 Matter Fused 26 | . . . . . 1 25 Heat Flow Errors 14 | . . . . . . 14 Energy Discharges 11 | . . . . . . 11 Parts Rejected 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . . 1 10 Data Loss (major) 5 | . . . . . 1 4 Misfires 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 74 | . . 6 66 . . 2 Projectiles 2 | . . . . . . 2 Explosions 72 | . . 6 66 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 251 | . . . 154 . . 97 Shots 12 | . . . 9 . . 3 Rammed . | . . . . . . . Targets Rammed 9 | . . 1 2 . . 6 Kicked 8 | . . . 2 . . 6 Crushed 1 | . . 1 . . . . Highest Temperature 551 | . 70 216 270 . . 551 Average Temperature 91 | . 23 51 82 . . 157 Received Heat Transfer 1323 | . 36 330 162 . . 795 Effects 20 | . . 3 1 . . 16 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . . . 3 Interference 9 | . . 3 1 . . 5 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . . 6 3 . . 3 Heat Transferred 7109 | . . 3663 2200 . . 1246 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 2 3 . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 629 | . 202 571 629 289 131 599 Initial 261 | . . 85 241 261 101 91 Average 318 | . 112 310 448 282 115 303 Maximum Alert Level 2 | . 1 2 2 1 . 2 Low Security (%) 24 | . 83 24 . . 100 26 Level 1 44 | . 16 50 30 100 . 48 Level 2 30 | . . 25 69 . . 24 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 3 3 . . 11 Investigation 6 | . 1 2 1 . . 2 Extermination 4 | . . . . . . 4 Reinforcement 4 | . . 1 1 . . 2 Assault 2 | . . . 1 . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 7 | . 2 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 10 35 29 . 4 56 Peak Tracking Total 8 | . 4 7 4 . 5 8 Tactical Retreats 14 | . 2 4 1 . 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 7 | . . 2 1 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 7 | . . . 3 . . 4 Max in Single Turn 2 | . . . 2 . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 15 | . 2 2 3 1 . 7 Terminals 9 | . 2 2 2 1 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 41 | . 6 4 14 2 . 15 Successful 16 | . 2 1 8 2 . 3 Failed 25 | . 4 3 6 . . 12 Catastrophic 4 | . . . . . . 4 Database Lockouts . | . . . . . . . Manual 22 | . 5 3 7 1 . 6 Terminals 27 | . 6 4 9 2 . 6 Fabricators 1 | . . . . . . 1 Repair Stations 8 | . . . 5 . . 3 Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . . . 2 Terminal Hacks 3 | . . . 2 1 . . Terminal Index 2 | . . . 1 1 . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 4 . . 1 Scan Component 3 | . . . 2 . . 1 Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 1 2 1 . 1 Terminals 7 | . 2 1 2 1 . 1 Botnet 7 | . 2 1 2 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 2 2 3 1 . 7 Full Trace Events 3 | . 1 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 86 | . . . 86 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4886 | . 284 1130 1025 251 126 2070 Spaces Moved 2213 | 1 154 594 376 201 101 786 Core 10 | . . . . . . 10 Treads 601 | . . 415 186 . . . Legs 1437 | 1 154 14 190 201 101 776 Wheels 40 | . . 40 . . . . Hover 125 | . . 125 . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 51 120 120 120 50 Average Speed 135 | 120 120 137 141 120 120 140 Slowest Speed 330 | 120 120 240 260 120 120 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 25 38 37 4 88 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . . 9 51 . . 7 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE 64 | . . 9 50 . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3647 | . 199 783 782 212 105 1566 Wait 916 | . 15 47 293 3 . 558 Move 2208 | . 153 593 375 201 100 786 Hop . | . . . . . . . Pick Up 78 | . 1 25 16 4 3 29 Fast Attach 15 | . . 4 5 . . 6 Attach 43 | . . 12 10 2 1 18 Detach 4 | . . . 3 . . 1 Swap 54 | . . 13 16 1 1 23 Drop 55 | . . 17 16 1 . 21 Fire 264 | . 30 71 46 . . 117 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 8 | . . . 2 . . 6 Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 4) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 342 | -9/Materials | Build established: Mutant 562 | -9/Materials | Lost 4 parts (2p1n1u) 1364 | -9/Materials | Discovered new exit (range 11) 1365 | -9/Materials | Build established: Scavenger-Mutant 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -8/Materials | Repaired Heat Sink 1523 | -8/Materials | Repaired Adv. Beam Rifle 2057 | -8/Materials | Discovered new exit (range 19) 2215 | -8/Materials | First assault squad dispatched 2284 | -8/Materials | Build established: Mutant 2440 | -8/Materials | Entered Factory 2440 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2691 | -7/Factory | Sucked down chute 2691 | -7/Factory | Entered Waste 2706 | -7/Waste | EMP discharged 2724 | -7/Waste | Spotted C-40 Crusher 2735 | -7/Waste | Spotted C-40 Crusher 2738 | -7/Waste | Spotted C-40 Crusher 2740 | -7/Waste | Spotted C-40 Crusher 2740 | -7/Waste | Spotted C-40 Crusher 2802 | -7/Waste | Discovered new exit (range 10) 2804 | -7/Waste | Spotted C-40 Crusher 2806 | -7/Waste | EMP discharged 2806 | -7/Waste | System corruption reached 10% 2817 | -7/Waste | Entered Factory 3578 | -7/Factory | Build established: Skirmisher 3657 | -7/Factory | Garrison activated, responded to threat 3904 | -7/Factory | Build established: Mutant 4110 | -7/Factory | Lost 6 parts (1p2n3u) 4332 | -7/Factory | Core integrity fell below 50% 4389 | -7/Factory | Lost 5 parts (2n1u2w) 4881 | -7/Factory | Core integrity fell below 20% 4887 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04871_ Aluminum Leg destroyed. 04872_ U-05 Engineer lays Concrete. 04873_ Core Analyzer destroyed. 04873_ Aluminum Leg destroyed. 04873_ System corrupted by crushing effect (+3). 04874_ U-05 Engineer lays Concrete. 04876_ Adv. Visual Processing Unit destroyed. 04876_ System corrupted by crushing effect (+3). 04876_ Kicked U-05 Engineer. 04877_ U-05 Engineer lays Concrete. 04878_ Dropped Lrg. Storage Unit. 04878_ Aluminum Leg destroyed. 04879_ Imp. Airjet severed. 04879_ Enh. Autogun destroyed. 04880_ U-05 Engineer lays Concrete. 04881_ Enh. Autogun severed. 04882_ Critical hit (Destroy). 04882_ Mic. Nuclear Core destroyed. 04886_ JU/9