Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.14 @ 03:18:25 Player: raddakar Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (217) 1085 Value Destroyed (12552) 12552 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (5523) 5523 TOTAL SCORE: 27840 Bonus ------- High Alert Combat Kills 1390 Follower Combat Kills 1772 Entered Garrisons 1000 Used RIF Installer 2000 Met Data Miner 300 Friendly Fire -939 Cogmind --------- Core Integrity 0/1450 Matter 294/300 Energy 311/325 System Corruption 15% Temperature Cool (386) Movement Treading (170) Location -2/Garrison Parts ------- > --- POWER (1) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Armored Heavy Treads > --- UTILITY (12) ----- Medium Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Improved Weapon Shielding > --- WEAPON (4) ------- Nova Cannon KE Penetrator > --- INVENTORY (8) ---- Enhanced Fission Core Light Quantum Reactor Relay Coupler [Grunt] (34) Relay Coupler [Grunt] (25) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (20) System Backup Module Ionic Axe Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Focal Shield Advanced Focal Shield Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Improved Arc Projector Gamma Rifle Railgun Advanced Remote Datajack > --- INVENTORY -------- Enhanced Fission Core Medium Treads Myomer Leg Myomer Leg Advanced Heat Sink Energy Well Matter Compressor Relay Coupler [Sentry] Relay Coupler [Sentry] High-powered Shotgun Coil Gun Coil Gun Tesla Bomb Launcher Advanced Remote Datajack Ionic Axe [Rating: 125] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Focal Shield Storage Large Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Slots Evolved 16 | . . . 2 2 2 . . . . 2 . . . 2 . . 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 2 . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . . . . 2 . . . 2 . . 2 2 . 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 378 | 7 4 1 20 31 5 1 . . . 2 36 . 44 15 51 30 42 4 30 7 48 Power 33 | 1 1 . 2 5 . . . . . . 2 . 4 2 1 2 4 . 1 . 8 Engine 17 | 1 1 . 2 5 . . . . . . 2 . 4 . 1 1 . . . . . Core 7 | . . . . . . . . . . . . . . 2 . . 4 . 1 . . Reactor 9 | . . . . . . . . . . . . . . . . 1 . . . . 8 Propulsion 107 | 3 . . 5 11 3 . . . . . 21 . 10 4 13 5 6 . 6 3 17 Treads 44 | . . . 3 11 3 . . . . . 5 . 5 . . 2 6 . 5 2 2 Leg 57 | . . . . . . . . . . . 15 . 5 4 13 3 . . 1 1 15 Wheel 6 | 3 . . 2 . . . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 83 | 1 2 . 1 2 . 1 . . . 2 3 . 7 5 10 8 19 2 13 3 4 Device 17 | . . . . . . . . . . . 1 . . 2 2 1 6 . 4 1 . Storage 13 | 1 2 . 1 2 . 1 . . . . . . 2 . . . 2 . . 1 1 Processor 7 | . . . . . . . . . . 1 . . . . . 1 2 2 1 . . Hackware 26 | . . . . . . . . . . . . . 3 3 5 4 4 . 6 1 . Protection 20 | . . . . . . . . . . 1 2 . 2 . 3 2 5 . 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 155 | 2 1 1 12 13 2 . . . . . 10 . 23 4 27 15 13 2 10 1 19 Energy Gun 28 | 1 1 . 5 . . . . . . . 1 . 2 1 6 3 1 1 2 . 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 78 | 1 . . 7 11 2 . . . . . 7 . 14 1 12 1 6 . 7 . 9 Ballistic Cannon 3 | . . . . 2 . . . . . . . . 1 . . . . . . . . Launcher 12 | . . 1 . . . . . . . . 1 . 2 . 1 4 . 1 . . 2 Special Weapon 24 | . . . . . . . . . . . . . 3 1 7 3 6 . 1 . 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . 1 . 1 1 1 4 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . . . . 1 . . 1 . 2 1 1 1 1 . Parts Lost 106 | . 1 . 8 1 . . . . . . 12 . 19 . 2 . 7 . 6 . 50 Power 7 | . . . . . . . . . . . 1 . 1 . . . . . . . 5 Propulsion 44 | . . . 3 . . . . . . . 7 . 10 . . . 2 . 2 . 20 Utility 19 | . . . . . . . . . . . . . 3 . . . 2 . 2 . 12 Weapon 36 | . 1 . 5 1 . . . . . . 4 . 5 . 2 . 3 . 2 . 13 Highest Loss Streak 50 | . 1 . 3 1 . . . . . . 7 . 12 . 2 . 2 . 3 . 50 Average Slot Usage (%) 91 | . 97 100 99 99 99 95 92 92 92 87 92 93 91 91 99 98 77 77 90 94 75 Engine 4 | . 14 14 11 9 7 7 7 7 7 6 5 6 6 1 1 4 . . . . . Core 1 | . . . . . . . . . . . . . . 3 3 . 4 4 4 4 2 Treads 20 | . . . 14 36 45 46 46 46 46 40 16 . 15 9 . 3 14 14 18 20 12 Leg 9 | . . . . . . . . . . . 20 40 18 23 34 30 1 . 1 . 5 Wheel 1 | . 28 28 7 . . . . . . . 2 . . . . . . . . . . Device 2 | . . . . . . . . . . . . . . 1 2 . 3 14 10 8 4 Storage 11 | . 26 28 22 18 15 10 7 7 7 6 6 6 11 11 11 11 10 9 9 12 11 Processor 3 | . . . . . . . . . . 3 6 6 . . . . 5 12 14 13 11 Hackware 6 | . . . . . . . . . . . . . 8 7 16 17 7 4 9 16 12 Protection 2 | . . . . . . . . . . 3 5 6 2 5 3 3 6 . . . . Energy Gun 2 | . 14 14 8 1 . . . . . . . 6 1 3 8 5 1 2 4 . . Ballistic Gun 19 | . 14 . 33 27 25 30 30 30 30 26 24 20 19 16 12 5 12 9 8 16 9 Special Weapon 1 | . . . . . . . . . . . . . . 1 . 2 4 4 3 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 12 32 34 50 54 55 101 101 101 101 109 112 112 112 65 73 71 107 79 94 79 83 Greatest Support 215 | 26 20 20 40 90 131 131 131 131 131 131 131 103 103 91 106 106 215 215 215 182 182 Greatest Overweight (x) 4 | 1 1 1 4 . . . . . . . 2 1 4 3 . 3 1 . . 2 1 Average Overweight (x) . | . . 1 1 . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 24 | 6 14 14 16 16 16 24 24 24 24 24 24 24 24 16 16 16 16 16 16 20 20 Average Capacity 17 | 5 11 14 15 16 16 20 24 24 24 24 24 24 17 16 16 16 16 16 16 19 17 Most Carried 24 | 6 14 14 16 16 16 20 21 21 24 24 24 24 24 16 16 16 16 16 16 19 20 Average Carried 16 | 4 10 13 14 15 15 17 20 21 21 23 23 24 16 15 15 15 14 15 15 17 16 Final Capacity 24 | 6 14 14 16 16 16 24 24 24 24 24 24 24 16 16 16 16 16 16 16 20 8 Final Carried 24 | 6 14 14 16 16 16 20 21 21 24 23 24 24 16 16 16 16 15 15 16 19 8 Class Distribution -------------------- 15% | Bothacker-Mutant 13% | Hauler-Gunner 11% | Bothacker-Tank 11% | Scavenger-Tank 11% | Scavenger-Gunner 10% | Gunner 8% | Scavenger-Mutant 4% | Bothacker-Gunner 4% | Mutant 3% | Botlord-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hauler-Tank | -6/Factory Scavenger-Tank | -6/Garrison Bothacker-Tank | -6/Factory Bothacker-Tank | -6/Garrison Bothacker-Tank | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Garrison Botlord-Gunner | -2/Research Botlord-Mutant | -2/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Matter Collected 10158 | 283 211 20 430 1075 74 332 48 . 176 . 1368 . 1037 109 972 618 1546 . 995 30 834 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10573 | 186 364 57 852 1231 74 400 100 . 144 . 1469 . 797 . 644 174 2156 . 1352 30 543 Parts 562 | 11 19 3 52 67 3 17 4 . 9 . 63 . 46 . 23 7 109 . 91 3 35 Haulers Intercepted 5 | . 1 . 1 3 . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 . . . . . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 17 6 . 24 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Combat Hostiles Destroyed 178 | . 7 2 22 22 1 11 2 . 5 . 29 . 21 . 8 1 23 . 19 . 5 Guns 158 | . 7 . 21 19 1 11 2 . 5 . 26 . 15 . 7 1 23 . 17 . 3 Cannons 8 | . . . . 3 . . . . . . . . 4 . . . . . . . 1 AOE 12 | . . 2 1 . . . . . . . 3 . 2 . 1 . . . 2 . 1 Classes Destroyed 16 | 2 3 . 2 2 . . 1 . . . 1 . 1 . 1 . 3 . . . . Worker 10 | . . . 1 2 . . . . . . . . . . . . 7 . . . . Builder 6 | . . . . 1 . . . . . . . . . . . . 5 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 3 . . . . . . . . . . . . . . . . . Recycler 5 | 1 1 . . 1 . . . . . . . . . . . . 2 . . . . Carrier 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . Swarmer 51 | . 3 . 7 4 . 7 . . 5 . 7 . 11 . . 1 . . 6 . . Grunt 64 | . 4 2 11 6 . 4 1 . . . 15 . 6 . 6 . 4 . 3 . 2 Brawler 7 | . . . . . . . 1 . . . 3 . 1 . 1 . 1 . . . . Duelist 4 | . . . . . . . . . . . . . 2 . . . . . 2 . . Sentry 25 | . . . 4 9 1 . . . . . 3 . 2 . 1 2 1 . 2 . . Hunter 12 | . . . . 3 . . . . . . . . . . . . 3 . 3 . 3 Programmer 18 | . . . . . . . . . . . 1 . . . . . 13 . 3 . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 17 | 2 4 2 9 5 1 4 2 . 3 . 17 . 11 . 3 1 6 . 3 1 2 Combat Bots Only 17 | . 3 2 9 5 1 4 2 . 3 . 17 . 11 . 3 1 3 . 3 . 2 Max Kills in Single Turn 4 | 1 2 2 1 2 1 1 1 . 2 . 4 . 3 . 1 1 2 . 2 1 1 Gunslinging 1 | . 1 . . . . . . . 1 . 1 . 1 . . . 1 . 1 . . Exploded 3 | . . 2 1 . . . . . . . 3 . 2 . 1 . . . 1 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Damage Taken 26014 | . 282 23 841 823 44 412 29 . 406 . 2333 . 2918 389 1081 558 4594 . 2201 . 9080 Core 2591 | . 40 23 131 96 . 12 . . 18 . 142 . 140 32 150 48 233 . 73 . 1453 Absorbed by Shields 88 | . . . . . . . . . . . 10 . 78 . . . . . . . . Reduced by Siege Mode 988 | . . . . . . . . . . . . . . . . . 691 . 277 . 20 Core Remaining (%) 81 | 100 . 74 67 82 . . . . 95 . . . 66 . . 77 79 . 94 . . Volleys Fired 613 | 13 26 1 42 53 2 19 3 . 11 . 68 . 50 3 59 10 105 . 88 3 57 Largest 4 | 2 2 2 4 4 4 4 4 . 4 . 4 . 4 1 4 4 4 . 3 4 4 Hottest 195 | 60 60 70 146 122 106 106 106 . 106 . 111 . 173 30 195 156 162 . 175 125 146 Shots Fired 1711 | 26 52 2 168 210 8 76 12 . 44 . 247 . 147 3 133 13 266 . 198 12 94 Gun 1561 | 26 52 1 166 173 8 76 12 . 44 . 246 . 117 1 118 6 247 . 184 12 72 Cannon 68 | . . . . 37 . . . . . . . . 22 . . . . . . . 9 Launcher 21 | . . 1 2 . . . . . . . 1 . 5 . . 3 2 . . . 7 Special 61 | . . . . . . . . . . . . . 3 2 15 4 17 . 14 . 6 Kinetic 1403 | 13 26 . 137 204 8 76 12 . 44 . 246 . 127 1 89 5 235 . 102 12 66 Thermal 59 | . . . 17 6 . . . . . . . . 12 . 1 . 12 . . . 11 Explosive 14 | . . 1 2 . . . . . . . 1 . 5 . . 3 2 . . . . Electromagnetic 174 | 13 26 1 12 . . . . . . . . . . . 28 1 . . 82 . 11 Robot Hit Streak 39 | 8 8 3 10 12 16 11 11 . 6 . 23 . 16 1 10 4 33 . 39 3 21 Robot Miss Streak 12 | 2 2 . 5 4 1 8 2 . 12 . 5 . 6 1 4 2 3 . 3 2 8 Penetration Max 1 | . . . . . . . . . . . 1 . 1 . 1 1 1 . 1 . 1 Secondary Targets 26 | . 2 . 2 . . . . . 3 . 4 . 3 . 2 . 6 . 4 . . Max Gunslinging Chain 2 | . 1 . 1 . . . . . 2 . 1 . 1 . 1 . 1 . 1 . . Shots Hit Robots 1114 | 16 35 2 86 130 7 50 9 . 27 . 176 . 77 1 76 7 210 . 140 5 60 Core Hits 543 | 6 16 3 41 59 4 31 7 . 14 . 119 . 57 . 26 7 77 . 54 1 21 Critical Hits 33 | . . . 1 1 . . . . 1 . 2 . . . 2 . 15 . 7 . 4 Critical Kills 13 | . . . . . . . . . 1 . 2 . . . 1 . 6 . 3 . . Critical Parts Destroyed 18 | . . . 1 1 . . . . . . . . . . 1 . 9 . 4 . 2 Melee Attacks 11 | . . . . . . . . . . . 1 . 1 2 2 2 . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . 1 . 1 2 2 2 . . . 3 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21203 | 182 367 97 965 1979 151 542 159 . 386 . 3327 . 1616 . 1325 270 5297 . 2530 124 1886 Guns 18520 | 182 367 12 910 1685 151 542 159 . 386 . 3153 . 908 . 1177 149 5178 . 2300 124 1137 Cannons 536 | . . . . 243 . . . . . . . . 215 . . . . . . . 78 Explosions 1920 | . . 85 41 . . . . . . . 174 . 397 . 116 121 85 . 230 . 671 Melee 123 | . . . . . . . . . . . . . 96 . 27 . . . . . . Ramming 104 | . . . 14 51 . . . . . . . . . . 5 . 34 . . . . Kinetic 16425 | 32 102 . 657 1870 151 542 159 . 386 . 3153 . 1027 . 720 128 4981 . 1338 124 1055 Thermal 936 | . . . 115 58 . . . . . . . . 96 . 136 . 197 . 230 . 104 Explosive 903 | . . 85 41 . . . . . . . 174 . 397 . . 121 85 . . . . Electromagnetic 2712 | 150 265 12 138 . . . . . . . . . . . 437 21 . . 962 . 727 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 123 | . . . . . . . . . . . . . 96 . 27 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . 1 1 1 . 1 3 16 . 7 . 15 Average Corruption 3 | . . . . . . . . . . . 1 1 1 . 1 1 6 . 6 . 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 159 | . . . . . . . . . . . . 1 6 . 5 8 75 . 49 . 15 Message Errors 29 | . . . . . . . . . . . . 1 2 . . 3 11 . 10 . 2 Matter Fused 20 | . . . . . . . . . . . . . . . . . 11 . 7 . 2 Heat Flow Errors 17 | . . . . . . . . . . . . . . . . 1 7 . 7 . 2 Energy Discharges 20 | . . . . . . . . . . . . . 1 . 1 2 9 . 6 . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Data Loss (minor) 16 | . . . . . . . . . . . . . 1 . 2 2 7 . 3 . 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . Misfires 8 | . . . . . . . . . . . . . . . . . 4 . 4 . . Misdirections 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 Targeting Errors 35 | . . . . . . . . . . . . . 2 . 2 . 18 . 9 . 4 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 25 | . . . . 4 . . . . . . . . . . . . . . . . 21 Projectiles 4 | . . . . 4 . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . . . . . . . . . . . . . . . 21 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . 5 . . . . . . . . 3 . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 7 | . . . . 4 . . . . . . . . 3 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 377 | . . 2 59 . . . . . . . 24 . 5 . 65 51 . . 68 . 103 Shots 12 | . . 1 2 . . . . . . . 1 . 1 . 1 2 . . 1 . 3 Rammed 15 | . . . 5 6 . . . . . . . . . . . . 4 . . . . Targets Rammed 19 | . . . 6 6 . . . . . . . . . . 1 . 6 . . . . Kicked 1 | . . . . . . . . . . . . . . . 1 . . . . . . Crushed 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . Highest Temperature 450 | 60 195 9 216 297 84 282 140 . 188 . 326 . 348 . 368 161 450 164 221 . 300 Average Temperature 84 | 28 75 6 65 77 45 90 76 . 74 . 93 . 133 . 128 50 79 96 40 . 148 Received Heat Transfer 3126 | . 135 15 213 207 12 90 18 . 57 . 654 . 588 72 387 72 252 . 102 . 252 Effects 11 | . . . . . . . . . . . . . 1 . 3 . 7 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 6 | . . . . . . . . . . . . . 1 . 2 . 3 . . . . Interference 4 | . . . . . . . . . . . . . . . 1 . 3 . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . 2 . 2 . 1 Total Turns 237 | . . . . . . . . . . . . . . . . . 122 . 97 . 18 Longest Duration 107 | . . . . . . . . . . . . . . . . . 107 . 78 . 18 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | 1 1 . . . . . . . . . . . . . . . . . 9 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . 1 . . . 1 . 5 . . Heat Transferred 1384 | . . . 333 148 . . . . . . . . 185 . 87 . 370 . 150 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Peak Influence 1369 | 25 221 135 544 517 166 . . . . 27 899 471 923 548 1235 921 828 429 1369 839 625 Initial 769 | . 16 85 52 55 98 . . . . 23 18 471 329 484 383 648 377 429 321 769 486 Average 549 | 11 126 134 237 262 103 . . . . 23 576 471 659 508 782 765 477 429 832 802 465 Maximum Alert Level 4 | . 1 . 2 2 . . . . . . 3 2 3 2 4 3 3 2 4 3 2 Low Security (%) 13 | 100 70 100 49 25 100 . . . . 100 11 . . . . . . . . . . Level 1 20 | . 29 . 39 59 . . . . . . 11 . 7 . 4 . 47 . 5 . 28 Level 2 33 | . . . 11 14 . . . . . . 32 100 44 100 35 40 37 100 34 8 71 Level 3 28 | . . . . . . . . . . . 44 . 47 . 48 59 15 . 32 91 . Level 4 4 | . . . . . . . . . . . . . . . 12 . . . 26 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 5 6 . . . . . . . . . . . 1 10 . . . . Investigation 4 | . . . 2 1 . . . . . . . . . . . . 1 . . . . Extermination 4 | . . . . . . . . . . . . . . . . . 4 . . . . Reinforcement 9 | . . . 3 2 . . . . . . . . . . . 1 3 . . . . Assault 2 | . . . . . . . . . . . . . . . . . 2 . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Distress Signals 11 | . 1 . 3 3 . . . . . . . . . 1 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 349 | . 9 2 43 31 2 18 2 . 11 . 29 . 30 3 32 18 62 . 38 1 18 Peak Tracking Total 11 | . 5 2 11 5 1 4 2 . 4 . 6 . 10 2 5 5 10 . 5 1 8 Tactical Retreats 21 | . . . 3 . . 3 . . . . . . 4 . 8 1 . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Traps Triggered 22 | . . . 1 1 . . . . . . 6 . 4 . 5 1 . . 1 . 3 Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Machines Disabled 40 | . . . 1 . . . . . . . 3 . 4 3 6 1 13 . 7 1 1 Max in Single Turn 3 | . . . 1 . . . . . . . 1 . 1 . 2 . 3 . 2 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Relay 17 | . . . . . . . . . . . 3 . 4 . 4 . . . 5 . 1 Phase Generator 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Machines Accessed 35 | . 2 . 5 6 2 2 . 4 . 1 . 1 . 2 . 1 5 2 . 2 . Terminals 17 | . 2 . 5 4 1 . . . . . . . . . . 1 3 1 . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 5 | . . . . 1 1 . . . . . . . . . . . 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . 1 . 1 . 1 . . . 1 . 1 . Total Hacks 101 | . 4 . 14 14 3 5 . 31 . 1 . 1 . 3 . 2 16 3 . 4 . Successful 73 | . 2 . 9 7 3 5 . 31 . 1 . 1 . 1 . 1 7 2 . 3 . Failed 28 | . 2 . 5 7 . . . . . . . . . 2 . 1 9 1 . 1 . Catastrophic 6 | . 1 . . 2 . . . . . . . . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 22 | . 3 . 6 7 1 . . . . . . . . . . . 3 2 . . . Terminals 41 | . 4 . 14 9 1 . . . . . . . . . . 2 9 2 . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 15 | . . . . 3 2 . . . . . . . . . . . 7 . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . . . . . 1 . 1 . 1 . . . 1 . 1 . Terminal Hacks 51 | . . . 6 3 . 5 . 31 . . . . . . . 1 5 . . . . Record 23 | . . . 3 1 . 4 . 11 . . . . . . . . 4 . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 2 . . . . . . . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 2 2 . . . . . . . . . . . 2 . . 2 . Scan Component 5 | . . . . 1 1 . . . . . . . . . . . 2 . . 1 . Repair 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . . . 1 . 1 . 1 . . . 1 . 1 . Unlock Access 5 | . . . . . . . . . . 1 . 1 . 1 . . . 1 . 1 . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 3 1 1 . . . . . . . . . . . . 1 . . . Terminals 8 | . 2 . 3 1 1 . . . . . . . . . . . . 1 . . . Botnet 8 | . 2 . 3 1 1 . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Used 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Hacking Detections 25 | . 1 . 4 5 1 . . . . 1 . 1 . 2 . 1 5 2 . 2 . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . Time 90 | . . . . 32 38 . . . . . . . . . . . . . . 20 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Used RIF Installer 4 | . . . . . . . . . . . 1 . 1 . 1 . . . 1 . . Zone Cloak 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . 1 . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked 44 | . . . . . . . . . . . . . 3 1 10 4 11 . 13 . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 44 | . . . . . . . . . . . . . 3 1 10 4 11 . 13 . 2 Robot Hacks Applied 48 | . . . . . . . . . . . . . 3 1 11 4 14 . 13 . 2 scatter_targeting 1 | . . . . . . . . . . . . . . . . . . . 1 . . disrupt_area 1 | . . . . . . . . . . . . . . . . . 1 . . . . spike_heat 1 | . . . . . . . . . . . . . . . . . . . 1 . . reboot_system 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . overwrite_iff 16 | . . . . . . . . . . . . . 2 . 3 . 7 . 4 . . streamctrl_high 7 | . . . . . . . . . . . . . 1 . 4 . 2 . . . . formatsys_high 19 | . . . . . . . . . . . . . . 1 4 4 2 . 6 . 2 Relay Couplers Released 64 | . . . . . . . . . . . 11 . 17 . 15 . . . 18 . 3 Machine Destruction 64 | . . . . . . . . . . . 11 . 17 . 15 . . . 18 . 3 Attached 24 | . . . . . . . . . . . . . 3 3 5 4 3 . 6 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Total Allies 41 | . . . . . . . . . 1 . . . 3 1 10 4 10 . 10 . 2 Largest Group 7 | . . . . . . . . . 1 . . . 1 1 4 6 7 . 5 4 6 Highest-Rated Group 347 | . . . . . . . . . 94 . . . 32 81 158 294 347 . 286 222 338 Highest-Rated Ally 115 | . . . . . . . . . 94 . . . 32 81 77 49 115 . 64 64 64 Total Orders 6 | . . . . . . . . . . . . . . . 1 3 . . 2 . . STAY 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . Ally Attacks 279 | . . . . . . . . . 19 . . . 11 1 37 39 92 . 39 2 39 Total Damage 9019 | . . . . . . . . . 549 . . . 176 315 1224 1073 2680 . 1383 22 1597 Kills 50 | . . . . . . . . . 6 . . . 2 1 9 10 12 . 7 . 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Turns Passed 16350 | 116 286 110 901 1162 396 1060 547 127 856 77 1551 24 1491 356 1515 847 2209 229 1580 436 474 Spaces Moved 8693 | 69 215 117 476 548 224 648 350 85 539 49 799 17 733 241 869 514 940 128 730 234 168 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . Treads 5611 | . . . 261 548 224 648 350 85 539 49 380 . 453 18 . 2 831 128 730 233 132 Legs 2466 | . . . . . . . . . . . 419 17 280 223 869 512 109 . . 1 36 Wheels 611 | 64 215 117 215 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 152 151 151 151 151 151 151 145 150 120 120 120 120 150 173 164 164 113 Average Speed 149 | 86 84 90 141 156 151 151 151 151 151 151 156 150 166 127 120 133 175 173 167 164 156 Slowest Speed 240 | 100 90 90 200 160 155 151 151 151 151 151 192 150 240 210 120 220 210 173 180 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 45 26 45 55 8 70 59 69 73 3 81 . 77 4 94 13 27 5 92 6 35 Regions Visited 21 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . 1 . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 1 . . . . Scrap Searched 7 | . . . . . . 3 1 . 3 . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . 1 . 1 . . . 3 . Terrain Destroyed 308 | . . 8 19 1 . . . . . . 4 . 8 1 93 8 39 . 114 3 10 Melee 5 | . . . . . . . . . . . . . . 1 . 1 . . . 3 . Projectile 53 | . . . . 1 . . . . . . 3 . . . 4 . 21 . 14 . 10 AOE 250 | . . 8 19 . . . . . . . 1 . 8 . 89 7 18 . 100 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Res Gar Total 11072 | 101 275 120 620 752 280 698 363 84 564 52 979 16 925 286 1295 678 1312 136 965 275 296 Wait 685 | . 6 . 33 54 38 12 10 . 6 . 1 . 12 11 215 64 158 . 40 20 5 Move 8669 | 68 214 116 475 547 223 647 349 84 538 48 797 16 731 240 867 513 940 127 728 233 168 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 291 | 9 16 1 24 22 6 16 1 . 6 1 25 . 35 4 38 18 19 2 40 4 4 Fast Attach 148 | 6 1 . 2 9 2 1 . . . 1 10 . 18 8 6 16 21 3 8 6 30 Attach 164 | . 1 1 13 6 2 . . . . 1 16 . 22 5 30 13 15 1 21 1 16 Detach 62 | . . . 2 1 . . . . . . 4 . 11 2 10 9 9 1 6 1 6 Swap 66 | 1 2 . 5 16 1 . . . . . 10 . 4 2 15 1 6 . 1 . 2 Drop 304 | 4 9 1 18 38 6 2 . . 3 1 30 . 28 9 46 31 34 2 33 4 5 Fire 613 | 13 26 1 42 53 2 19 3 . 11 . 68 . 50 3 59 10 105 . 88 3 57 Melee 11 | . . . . . . . . . . . 1 . 1 2 2 2 . . . 3 . Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 . . . . . . Crush 15 | . . . 4 6 . . . . . . . . . . . . 5 . . . . Escape Stasis 36 | . . . . . . . . . . . 17 . 13 . 6 . . . . . . Rewire 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Ext / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -3/Research -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 6) 403 | -10/Materials | Entered Mines 439 | -10/Mines | Discovered new exit (range 10) 513 | -10/Mines | Entered Materials 513 | -9/Materials | Evolved 2 slots: Weapon x2 515 | -9/Materials | Discovered new exit (range 11) 653 | -9/Materials | Lost 3 parts (3w) 802 | -9/Materials | Build established: Scavenger-Gunner 863 | -9/Materials | Destroyed 9 combat bots 1396 | -9/Materials | Discovered new exit (range 9) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Propulsion x2 1447 | -8/Materials | Garrison activated, responded to threat 1673 | -8/Materials | Repaired Hvy. Assault Rifle 2149 | -8/Materials | Build established: Gunner 2500 | -8/Materials | Discovered new exit (range 9) 2576 | -8/Materials | Entered Factory 2576 | -7/Factory | Evolved 2 slots: Propulsion x2 2908 | -7/Factory | Repaired Adv. Treads 2959 | -7/Factory | Discovered new exit (range 5) 2972 | -7/Factory | Entered Lower Caves 3293 | -7/Lower Caves | Learned Factory trap positions 3401 | -7/Lower Caves | Learned location of Armory (-3) 3401 | -7/Lower Caves | Learned Armory terminal intel 3725 | -7/Lower Caves | Build established: Hauler-Gunner 3777 | -7/Lower Caves | Encountered a Warlord checkpoint 4011 | -7/Lower Caves | Discovered new exit (range 8) 4032 | -7/Lower Caves | Entered another Lower Caves area 4043 | -7/Lower Caves | Learned 4 Factory zone layouts 4565 | -7/Lower Caves | Discovered new exit (range 10) 4579 | -7/Lower Caves | Entered Data Miner 4579 | -7/Data Miner | Discovered new exit (range 6) 4608 | -7/Data Miner | Met Data Miner 4640 | -7/Data Miner | Learned location of Section 7 (-2) 4640 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4672 | -7/Data Miner | Received God Mode back door access code from Data Miner 4706 | -7/Data Miner | Entered Proximity Caves 4723 | -6/Proximity Caves | Learned Factory security intel 4885 | -6/Proximity Caves | Escorted by Enhanced Grunt 5316 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5473 | -6/Proximity Caves | Discovered new exit (range 7) 5562 | -6/Proximity Caves | Entered Factory 5562 | -6/Factory | Evolved 2 slots: Utility x2 5563 | -6/Factory | Identified exit to Extension 5564 | -6/Factory | Identified exit to Factory 5565 | -6/Factory | Loaded intel: 112 trap records 5637 | -6/Factory | Identified exit to Garrison 5639 | -6/Factory | Entered Garrison 5688 | -6/Garrison | Triggered checkpoint 5800 | -6/Garrison | Triggered checkpoint 5842 | -6/Garrison | Triggered checkpoint 5884 | -6/Garrison | Destroyed 17 combat bots 5892 | -6/Garrison | Lost 7 parts (1p4n2w) 5992 | -6/Garrison | Discovered new exit (range 9) 6044 | -6/Garrison | Triggered checkpoint 6201 | -6/Garrison | Garrison Relay disabled 6353 | -6/Garrison | Discovered new exit (range 10) 6394 | -6/Garrison | Triggered checkpoint 6528 | -6/Garrison | Garrison Relay disabled 6692 | -6/Garrison | Build established: Scavenger-Tank 6728 | -6/Garrison | Triggered checkpoint 6896 | -6/Garrison | Discovered new exit (range 12) 6922 | -6/Garrison | Installed Relay Interface Framework 7020 | -6/Garrison | Triggered checkpoint 7113 | -6/Garrison | Garrison Relay disabled 7190 | -6/Garrison | Entered Factory 7213 | -6/Factory | Identified exit to Garrison 7214 | -6/Factory | Entered Garrison 7264 | -6/Garrison | Triggered checkpoint 7328 | -6/Garrison | Garrison Relay disabled 7452 | -6/Garrison | Triggered checkpoint 7462 | -6/Garrison | Triggered checkpoint 7466 | -6/Garrison | Triggered checkpoint 7549 | -6/Garrison | Destroyed 11 combat bots 7556 | -6/Garrison | Lost 12 parts (1p5n2u4w) 7780 | -6/Garrison | Discovered exit to Factory (range 10) 7809 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 7852 | -6/Garrison | Triggered checkpoint 7920 | -6/Garrison | Garrison Relay disabled 8132 | -6/Garrison | Discovered exit to Factory (range 13) 8202 | -6/Garrison | Triggered checkpoint 8239 | -6/Garrison | Garrison Relay disabled 8374 | -6/Garrison | Lost 4 parts (3n1u) 8498 | -6/Garrison | Triggered checkpoint 8525 | -6/Garrison | Garrison Relay disabled 8686 | -6/Garrison | Discovered exit to Factory (range 9) 8705 | -6/Garrison | Entered Factory 8705 | -5/Factory | Evolved 2 slots: Utility x2 8849 | -5/Factory | Build established: Bothacker-Tank 8891 | -5/Factory | Spotted B-75 Beast 8913 | -5/Factory | Assimilated Beast 6a with formatsys_high 9018 | -5/Factory | Identified exit to Garrison 9061 | -5/Factory | Entered Garrison 9061 | -5/Garrison | Accompanied by 1 ally 9154 | -5/Garrison | Triggered checkpoint 9295 | -5/Garrison | Discovered new exit (range 13) 9319 | -5/Garrison | Expanded RIF knowledge: Robot Detection 9394 | -5/Garrison | Triggered checkpoint 9414 | -5/Garrison | Garrison Relay disabled 9546 | -5/Garrison | Triggered checkpoint 9672 | -5/Garrison | Triggered checkpoint 9720 | -5/Garrison | Garrison Relay disabled 9805 | -5/Garrison | Discovered new exit (range 13) 9934 | -5/Garrison | Triggered checkpoint 9934 | -5/Garrison | Triggered checkpoint 10056 | -5/Garrison | Triggered checkpoint 10084 | -5/Garrison | Garrison Relay disabled 10115 | -5/Garrison | Discovered new exit (range 12) 10276 | -5/Garrison | Triggered checkpoint 10300 | -5/Garrison | Garrison Relay disabled 10392 | -5/Garrison | Phase Generator disabled 10576 | -5/Garrison | Entered Factory 10576 | -5/Factory | Accompanied by 3 allies 10980 | -5/Factory | Build established: Bothacker-Mutant 11287 | -5/Factory | Discovered new exit (range 13) 11423 | -5/Factory | Entered another Factory area 11423 | -4/Factory | Accompanied by 5 allies 11423 | -4/Factory | Evolved 2 slots: Utility x2 11892 | -4/Factory | P-70 Sage assimilated allied Sentinel 6d 12202 | -4/Factory | Build established: Bothacker-Tank 12247 | -4/Factory | Spotted B-86 Titan 12303 | -4/Factory | Destroyed B-86 Titan 12923 | -4/Factory | First assault squad dispatched 13189 | -4/Factory | Incoming assault squad redirected 13422 | -4/Factory | System corruption reached 10% 13534 | -4/Factory | Discovered new exit (range 13) 13536 | -4/Factory | Build established: Scavenger-Tank 13632 | -4/Factory | Entered Research 13632 | -3/Research | Evolved 2 slots: Utility x2 13660 | -3/Research | Found Prototype Launcher 13660 | -3/Research | Identified Tesla Bomb Launcher 13664 | -3/Research | Found Tesla Bomb Launcher 13859 | -3/Research | Identified exit to Garrison 13861 | -3/Research | Entered Garrison 13888 | -3/Garrison | Triggered checkpoint 13955 | -3/Garrison | Garrison Relay disabled 14014 | -3/Garrison | Triggered checkpoint 14145 | -3/Garrison | Garrison Relay disabled 14310 | -3/Garrison | Lost 3 parts (2u1w) 14338 | -3/Garrison | Spotted B-86 Titan 14338 | -3/Garrison | Spotted B-86 Titan 14354 | -3/Garrison | Triggered checkpoint 14400 | -3/Garrison | Triggered checkpoint 14646 | -3/Garrison | Garrison Relay disabled 14676 | -3/Garrison | Triggered checkpoint 14724 | -3/Garrison | Discovered new exit (range 21) 14876 | -3/Garrison | Triggered checkpoint 14908 | -3/Garrison | Triggered checkpoint 15017 | -3/Garrison | Phase Generator disabled 15045 | -3/Garrison | Discovered new exit (range 9) 15084 | -3/Garrison | Triggered checkpoint 15168 | -3/Garrison | Garrison Relay disabled 15293 | -3/Garrison | Discovered new exit (range 5) 15314 | -3/Garrison | Expanded RIF knowledge: Structural Interface 15354 | -3/Garrison | Triggered checkpoint 15372 | -3/Garrison | Garrison Relay disabled 15441 | -3/Garrison | Entered Research 15441 | -2/Research | Accompanied by 4 allies 15441 | -2/Research | Evolved 2 slots: Utility x2 15638 | -2/Research | Repaired Hvy. Siege Treads 15678 | -2/Research | Build established: Botlord-Gunner 15875 | -2/Research | Identified exit to Garrison 15877 | -2/Research | Entered Garrison 15877 | -2/Garrison | Accompanied by 4 allies 15932 | -2/Garrison | Triggered checkpoint 16025 | -2/Garrison | Garrison Relay disabled 16084 | -2/Garrison | Spotted B-90 Cyclops 16095 | -2/Garrison | Triggered checkpoint 16105 | -2/Garrison | Triggered checkpoint 16110 | -2/Garrison | Triggered checkpoint 16111 | -2/Garrison | Triggered checkpoint 16111 | -2/Garrison | P-80 Master assimilated allied Warden 8b 16114 | -2/Garrison | Allies destroyed B-90 Cyclops 16117 | -2/Garrison | P-80 Master assimilated allied Veteran 8b 16170 | -2/Garrison | System corruption reached 10% 16212 | -2/Garrison | Core integrity fell below 50% 16295 | -2/Garrison | Core integrity fell below 20% 16351 | -2/Garrison | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 16331_ Penetrated by Slug. 16331_ Slug penetrates Reinforced Barrier. 16332_ Slug penetrates Wall. 16336_ Penetrated by Slug. 16341_ Acquired KE Penetrator. 16341_ Slug penetrates Wall. 16342_ Acquired 91 matter. 16344_ Slug penetrates Wall. 16345_ Acquired 4 matter. 16346_ Penetrated by Slug. 16346_ Critical hit. 16346_ Arm. Heavy Treads destroyed. 16346_ Imp. Heavy Armor Plating destroyed. 16347_ Slug penetrates Wall. 16347_ System corrupted: KE Penetrator targeting data glitched. 16347_ Slug penetrates Wall. 16348_ Acquired 2 matter. 16350_ Slug penetrates H-88 Terminator. 16351_ System corrupted: Heat flow error (+131). 16351_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+##?????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????# ?????????????? | | ????????????????????????????????# ?????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ??????????????????????????###???# #????????????? | | ?????????????????????????? #???# ###??????????? | | ??????????????????????????# #???# ; ???????????? | | ??????????????????????????#"##### #????????????? | | ??????????????????????#???# ## ##???????????? | | ?????????????????????##+### ## ;#???????????? | | ?????????????????+#### ;####????????? | | ?????????????????? ; ?????????? | | ???????????????????? h + ???????????? | | ?????????????????????# ?#h ;; #????????????? | | ???????????????????### #; ;; ###??????????? | | ???????????????????# = * ! C#??????????? | | ???????????????????# !@!!% ! C#??????????? | | ???????????????????# =^[! C#??????????? | | ???????????????????# ^^=!! % #??????????? | | ???????????????????### ^^##% # ###??????????? | | ?????????############# ^^##!! ! *%##########???? | | ???????# !!|!% !!= ##### | | ???????# %=% =! +!=%! | | ???????# =%!%%|####"## ##### | | ???????? #### #######+### ===#%!=##??# ## #???? | | ??????????????#???????# ??#=%% #!*=##??# ## #???? | | ??????????????????????#???#"#####[= #?# ## #???? | | ??????????????????????????# #???#[= #### ## #???? | | ?????????????????????????? #???# [ ##^ ##### | | ?????????????????????????####???# ##### + + + | | ????????????????????????????????# #???#### ##### | | ????????????????????????????????# ######## #???# | | ????????????????????????????????# ##### | | ????????????????????????????????# | | ????????????????????????????????########### ##### | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 25 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 44 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 10 Relay Coupler Types 85 Relay Coupler Value 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Dynamic Key Factory Defaults Gun Specialist Infiltrator Preemptive Strike Quantum Hacking Turtlemind Challenges ------------ None Game ------ Seed LauncherBurstDisintegrator Manual? 0 Play Time 05:12:49 Cumulative 57.2 hours Start 2021.10.13 @ 19:37:26 End 2021.10.14 @ 03:18:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 502b6aec-4e5f-47a4-a371-9e8b380ef4d9