Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 02:59:01 Player: Scuttle Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (571) 2855 Value Destroyed (36315) 36315 Prototype IDs (400) 8000 Alien Tech Used (19) 3800 Bonus (71847) 71847 TOTAL SCORE: 135117 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 10192 Follower Combat Kills 5290 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1835 Cogmind --------- Core Integrity 551/1600 Matter 260/300 Energy 609/630 System Corruption 4% Temperature Warm (125) +ITN Movement Treading (160) Location 0b11 Command Parts ------- > --- POWER (4) -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor (fused) Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Advanced Coolant Injector Huge Storage Unit Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating Graphene Brace Advanced Force Field > --- WEAPON (4) ------- Firepult Sigix Shearcannon > --- INVENTORY (25) --- Improved Quantum Reactor Armored Heavy Treads Armored Heavy Treads Superbattery (1500) Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Microwarp Drive Gatling Beam Sigix Sheargun Sigix Sheargun Modified Sigix Sheargun Modified Sigix Sheargun Zionite Alpha Cannon Sigix Shearcannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Armor Integrity Analyzer Zionite Weapon Casing Zionite Shade Armor Phase Armor Advanced Force Field Microwarp Drive > --- WEAPON ----------- Sigix Shearcannon Sigix Shearcannon > --- INVENTORY -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Improved Quantum Reactor Armored Heavy Treads Armored Heavy Treads Advanced Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Superbattery Experimental Target Analyzer Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Graphene Brace Advanced Force Field Sigix Sheargun Sigix Sheargun Zionite Alpha Cannon Firepult [Rating: 285] Favorites ----------- Power Zionite Heavy DM Reactor Engine Cooled Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion High-density Centrium Heavy Treads Treads High-density Centrium Heavy Treads Wheel Armored Wheel Hover Unit Zionite Glidesys II Utility Huge Storage Unit Device Graphene Brace Storage Huge Storage Unit Processor Experimental Signal Interpreter Protection Heavy Regenerative Plating Artifact LC Capacitor Weapon Enhanced Nova Cannon Energy Gun Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Hypercooled Linear Accelerator Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Master Tearclaws Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . 2 . . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Utility 10 | . . . 1 . . . 1 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . 2 . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 325 | 5 10 2 28 4 1 . 9 15 2 4 4 . 2 8 14 . 7 2 1 10 7 1 . 3 1 . 10 5 1 7 22 16 14 17 28 17 13 20 15 Power 44 | . 3 2 2 . . . . 1 . . . . . 1 1 . . . . 2 . . . . 1 . 2 3 . 1 3 4 2 4 5 . 1 2 4 Engine 10 | . 3 1 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . Core 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Reactor 31 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 3 . . 3 4 2 4 5 . 1 2 4 Propulsion 62 | 2 1 . 12 2 . . 4 4 . 1 1 . . 4 . . 1 . . 1 3 . . . . . 2 1 . . 3 3 1 5 5 2 1 3 . Treads 59 | 2 1 . 10 2 . . 4 4 . 1 1 . . 4 . . 1 . . 1 3 . . . . . 2 1 . . 3 3 . 5 5 2 1 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 128 | 1 3 . 9 . 1 . 3 4 . 1 3 . 2 3 6 . 4 2 . 5 2 1 . . . . 1 1 . 3 9 3 7 5 11 11 6 12 9 Device 59 | . . . 5 . . . . 1 . . 2 . . 3 1 . 2 . . 3 . 1 . . . . . . . 2 5 3 3 1 7 8 3 5 4 Storage 8 | 1 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . Processor 22 | . . . . . . . 1 1 . . 1 . 2 . 2 . 1 . . 2 1 . . . . . . 1 . 1 2 . . 1 1 2 . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 35 | . 2 . 3 . . . 2 2 . 1 . . . . 2 . 1 2 . . 1 . . . . . 1 . . . 1 . 2 3 2 . 2 4 4 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . Weapon 91 | 2 3 . 5 2 . . 2 6 2 2 . . . . 7 . 2 . 1 2 2 . . 3 . . 5 . 1 3 7 6 4 3 7 4 5 3 2 Energy Gun 33 | . 3 . 5 . . . 1 3 . 1 . . . . 3 . . . . . 2 . . 1 . . 1 . 1 3 . . 4 . . 2 1 . 2 Energy Cannon 16 | . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 1 . . 4 2 1 3 . Ballistic Gun 32 | 2 . . . . . . 1 2 1 1 . . . . 1 . 1 . 1 1 . . . 1 . . 3 . . . 5 5 . 3 1 . 3 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Launcher 4 | . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 1 . . . 1 2 . . 1 . . . 5 . 2 . . . . . . . 1 . . . . 1 . 2 5 2 4 6 7 2 3 Parts Lost 31 | . . . . . . . . . . 1 . . . . . 1 3 . . . . . . . . . 9 . . 1 1 . . 3 2 2 . 1 7 Power 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 21 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . 3 . . 1 1 . . 1 2 2 . 1 6 Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . . Highest Loss Streak 5 | . . . . . . . . . . 1 . . . . . 1 3 . . . . . . . . . 5 . . 1 1 . . 2 1 1 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | . 3 6 12 17 17 19 18 18 17 15 18 18 16 16 19 20 16 22 23 23 23 22 23 19 20 21 21 17 17 19 21 22 22 22 20 17 16 19 16 Power 1 | . . . 2 2 2 2 2 1 1 1 1 1 1 1 1 1 . 2 2 1 . . . . . . . . 1 1 1 2 2 2 1 . . 1 1 Propulsion 1 | . . . 1 4 4 4 5 3 2 2 3 3 3 2 2 3 2 1 1 1 . 1 1 . 1 1 1 3 3 3 1 . . . 1 2 1 1 2 Utility 7 | . . 1 2 3 3 4 3 4 5 5 6 7 5 5 7 8 6 8 10 10 12 11 12 11 11 11 9 7 7 8 7 8 10 10 9 8 7 10 5 Weapon 6 | . 2 4 6 8 8 9 7 8 6 5 7 7 7 7 8 8 6 9 9 9 10 10 10 6 7 7 7 5 4 4 9 10 9 8 6 2 4 3 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 2 . 4 . . . 2 3 . 1 . . . 2 2 1 2 . . . 2 1 . 5 . . 3 . . . 2 3 2 . 4 . . 3 6 Power 9 | . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . 1 Propulsion 8 | . . . . . . . . . . . . . . 2 . . 1 . . . 1 . . . . . 2 . . . . . . . 1 . . . 1 Utility 17 | . 1 . . . . . . . . . . . . . 2 1 1 . . . . 1 . 2 . . . . . . 1 . 1 . 1 . . 3 3 Weapon 14 | . 1 . 2 . . . 2 2 . . . . . . . . . . . . . . . 3 . . 1 . . . 1 1 . . . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 92 100 98 100 100 100 99 95 91 89 92 100 94 95 93 93 87 74 86 86 81 87 88 87 88 88 83 78 83 80 83 88 88 78 79 76 76 75 73 Engine 3 | . 8 13 8 11 11 11 9 7 7 7 7 7 6 4 5 6 6 6 6 5 1 . . . . . . 2 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 . . . . . . 3 5 5 5 7 11 7 5 10 6 4 6 9 7 6 4 5 9 13 Treads 17 | . 28 28 22 22 22 22 18 29 30 30 30 30 26 23 20 20 19 20 20 17 12 11 11 11 11 11 9 10 10 10 14 17 19 18 14 13 12 12 11 Device 13 | . . . 11 11 11 11 9 6 7 7 7 7 6 6 6 6 5 6 6 6 13 15 16 15 17 15 14 15 15 17 19 19 13 7 18 20 22 19 15 Storage 5 | . 12 14 11 11 11 11 9 7 6 6 7 7 6 6 6 6 5 6 6 5 5 5 5 4 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 Processor 13 | . . . . . . . 4 8 7 7 11 15 21 26 26 26 23 20 20 26 24 23 23 23 23 23 21 23 21 15 15 19 18 13 13 13 11 8 14 Protection 6 | . 13 14 11 11 11 11 12 8 7 6 7 7 6 6 6 6 4 9 6 3 1 . . . . . 3 . . . . . 3 3 3 3 5 12 6 Energy Gun 6 | . 17 28 22 21 22 22 17 15 7 6 . . . . 4 9 6 . 5 4 4 11 11 10 11 9 8 5 14 14 7 1 18 4 . . 7 5 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . 1 2 4 . . . 2 . . 8 15 7 5 4 Ballistic Gun 6 | . 10 . . . . . 8 6 14 14 19 23 20 17 14 9 12 1 12 11 2 5 5 5 5 5 7 5 5 5 9 13 . 12 7 . . . . Peak Build Rating 285 | 5 7 10 21 21 23 23 36 47 56 43 49 47 55 79 80 80 82 89 90 87 115 106 106 113 115 116 126 130 120 133 168 160 180 201 217 232 253 270 285 Average Rating 133 | 3 6 7 16 19 21 23 31 43 41 39 41 47 52 64 73 77 69 68 76 80 103 105 105 107 112 113 113 120 119 117 155 154 159 189 202 221 241 250 238 On Entrance 92 | . 4 7 10 20 20 23 23 36 44 42 42 47 47 55 69 80 76 73 75 77 87 106 106 105 111 114 114 100 104 120 123 163 155 180 197 217 229 240 270 Avg Prop Armor Cover (%) 15 | . . . 16 16 16 16 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 250 | 7 31 30 61 61 61 61 71 78 75 75 68 68 68 83 113 108 110 129 115 115 141 122 136 135 130 137 141 146 135 146 153 155 141 174 208 217 231 246 250 Greatest Support 270 | 40 40 40 40 20 12 12 12 83 83 86 91 91 91 110 110 110 110 110 110 118 140 140 140 140 140 140 150 150 145 145 220 210 206 206 260 270 270 270 270 Greatest Overweight (x) 5 | 2 . . 5 5 5 5 5 . . . . . . . 1 . . 1 1 1 1 . . . . . 1 1 . 1 . 1 . 1 . . . . 1 Average Overweight (x) . | . . . 3 4 5 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 13 15 17 20 20 20 20 20 19 18 20 20 20 20 24 25 23 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 6 7 20 19 20 20 20 20 19 20 20 20 19 20 25 25 25 25 25 25 25 25 25 25 24 23 25 23 23 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 3 6 12 17 18 20 19 19 17 16 19 20 18 19 23 24 19 22 24 24 24 24 25 22 22 23 23 20 21 23 24 24 24 23 24 24 24 24 21 Final Capacity 25 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 6 6 17 17 20 20 20 20 19 17 20 20 18 20 25 24 21 24 25 25 25 25 25 22 23 23 22 23 21 25 24 25 25 23 25 25 25 25 21 Class Distribution -------------------- 17% | Scavenger-Tank 14% | Scavenger-Gunner 13% | Gunner 10% | Scavenger-Mutant 10% | Messiah-Tank 7% | Tank 5% | Scavenger-Skirmisher 4% | Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Gunner | -6/Waste Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Armory Messiah-Skirmisher | -3/Lab Messiah-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Scavenger-Gunner | -1/Access Messiah-Tank | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 14076 | 154 294 15 290 82 . . 324 521 242 502 101 120 . 321 437 165 354 115 241 339 165 42 48 303 . 95 796 110 . 180 1529 544 172 1055 1341 1242 310 615 912 Remotely 877 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877 . . . . . . . . Salvage Created 37304 | . 546 144 1555 173 . . 628 1333 396 567 55 138 . 939 413 223 326 386 239 926 1767 78 78 390 . 176 1754 1364 . 167 3539 305 88 2110 1127 7970 638 1695 5071 Parts 1473 | . 30 7 85 9 . . 59 79 12 26 3 12 . 11 21 7 15 7 14 43 18 . 6 19 . 14 76 12 . 15 110 17 7 106 93 276 32 64 168 Haulers Intercepted 27 | . 1 . 5 . . . 2 4 . . . . . . 1 . . . . 3 . . . . . . 4 . . . 2 . . 2 . 3 . . . Recyclers Shooed 8 | . 1 . 2 . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 179 | . . . . . . . . . 12 27 4 17 . . . 15 18 . 12 . . . 12 44 . 18 . . . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 450 | . 9 4 22 7 . . 20 18 6 15 1 3 . 4 4 4 7 4 8 9 6 1 3 11 . 9 19 5 . 2 54 4 1 21 12 86 5 10 56 Guns 212 | . 9 4 22 4 . . 7 17 5 13 1 3 . . 4 4 7 . 3 8 . 1 3 8 . 6 14 . . 2 28 4 1 18 10 . 2 4 . Cannons 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 55 . 2 15 AOE 49 | . . . . 3 . . 13 . . 2 . . . . . . . . 4 1 . . . 3 . 3 2 . . . 13 . . 2 . 2 . . 1 Classes Destroyed 35 | . 5 2 6 1 . . . 2 1 . . . . 1 1 . 1 . 1 . 2 . . 1 . . . . . 1 3 . . 1 1 4 . 1 . Worker 20 | . 2 . 2 . . . 5 . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . 6 . . . 1 . Builder 23 | . . . 1 1 . . 1 2 . . . . . . . . . . . 1 . . . . . . 5 . . . 1 . . 6 . 5 . . . Tunneler 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 27 | . 1 . 5 . . . 2 4 . . . . . . 1 . . . . 3 . . . . . . 4 . . . 2 . . 2 . 3 . . . Recycler 12 | . 1 1 3 . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . 1 . . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Mechanic 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Operator 3 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Watcher 17 | . 1 . 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 5 . 1 . Swarmer 76 | . . 3 4 4 . . 11 . . 4 . 1 . . . . 2 . 5 . . . 3 5 . 5 5 . . . 18 . . . . 5 . 1 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 98 | . 9 . 8 2 . . 7 6 4 7 . . . . 1 3 3 . . 1 . . . 4 . 2 3 . . . 16 . . 3 2 17 . . . Brawler 7 | . . . . 1 . . 1 1 . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . Duelist 8 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 3 . . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sentry 39 | . . . 9 . . . 1 3 1 2 . 1 . . 2 1 . . 1 . . 1 . . . . 2 . . 1 7 2 . . . 5 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 34 | . . . . . . . . 4 . . 1 . . . . . . . . 3 . . . . . . . . . . 4 . . 9 . 11 1 1 . Programmer 42 | . . . . . . . . 4 . . . 1 . . 1 . . . . 5 . . . . . . 4 . . . 2 2 . 6 . 15 . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Q-Series 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Behemoth 7 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 2 . . Compactor 15 | . . . . . . . . . . . . . . 4 . . . . . . 6 . . . . . . 5 . . . . . . . . . . . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 33 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 8 . . . Combat Programmer 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 8 . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | . 3 3 5 4 . . 10 5 4 6 1 2 . 3 2 2 4 2 5 2 6 1 3 3 . 5 8 4 . 2 15 2 1 17 2 11 5 2 6 Combat Bots Only 14 | . 2 3 4 4 . . 4 4 4 6 1 2 . 3 1 2 4 2 5 2 6 1 3 3 . 5 5 4 . 2 14 2 1 5 2 11 5 2 6 Max Kills in Single Turn 5 | . 1 1 2 2 . . 4 1 1 2 1 1 . 1 1 1 1 1 4 2 2 1 1 3 . 1 3 1 . 1 5 1 1 5 1 4 1 2 3 Gunslinging 1 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . 1 . . 1 . . . . . Exploded 4 | . . . . 2 . . 3 . . 1 . . . . . . . . 4 1 . . . 3 . 1 2 . . . 3 . . 2 . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 6 A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2609 | . 62 10 83 17 . . 37 169 35 83 . 48 . . 45 2 38 1 19 38 . 12 23 15 . 33 151 . . 12 231 9 8 195 28 436 82 103 584 Missed 740 | . 15 1 23 6 . . 8 55 16 35 . 20 . . 23 . 15 . 7 9 . 8 7 4 . 9 27 . . 6 64 1 2 65 9 86 16 18 185 Hits 1869 | . 47 9 60 11 . . 29 114 19 48 . 28 . . 22 2 23 1 12 29 . 4 16 11 . 24 124 . . 6 167 8 6 130 19 350 66 85 399 Melee 34 | . . . . . . . . . 1 11 . . . . . . 7 . . . . . . 3 . . . . . . 1 1 . . . . . . 10 Projectile 1835 | . 47 9 60 11 . . 29 114 18 37 . 28 . . 22 2 16 1 12 29 . 4 16 8 . 24 124 . . 6 166 7 6 130 19 350 66 85 389 AOE 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 12 . Critical Strikes 77 | . 2 . 1 . . . 1 3 1 1 . 1 . . . 1 . . . . . . . 1 . . 4 . . . 4 . . 8 . 19 . 3 27 Actively Blocked 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 19 . 2 26 Part Disruptions 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 4 . 8 6 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Damage Taken 28506 | . 601 90 782 96 . . 370 1328 227 876 21 292 . 11 169 38 232 45 245 524 13 72 176 102 . 288 2235 . . 97 3243 307 156 2817 694 5709 431 1372 4847 Core 2729 | . 155 . 52 10 . . 24 80 17 8 . . . . 39 . 16 45 50 83 . . 21 11 . . 189 . . . 183 29 . 127 27 341 42 116 1064 Absorbed by Shields 10045 | . . . . . . . . . . . . . . . . . . . . . . 27 68 41 . 108 469 . . 35 458 . . . 31 2614 432 1137 4625 Reduced by Siege Mode 471 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . 209 . 14 34 . 198 . . . Redirected to Core 308 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308 Redirected to Shielding 954 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 . . . 116 . 51 41 . . 15 138 422 Ignored by Resistances 6631 | . . . . . . . . . . . 1 18 . . 14 . 22 . . . . . . . . . . . . . . . . . 15 98 420 1330 4713 Regen/Repaired (Parts) 6623 | . . . 11 . . . . 141 . . 795 . . . . . . . . 46 129 . 18 4 . . 33 . . . . . . 308 741 3617 85 480 215 Core Remaining (%) 74 | 100 . 38 . . . 84 95 . . . . 85 . . . . . . 82 . . . . . . 88 . . . 83 . . 100 . . 34 . . 34 Volleys Fired 1389 | . 78 8 92 9 . . 40 67 14 42 2 10 . 13 28 7 20 7 12 29 13 4 6 40 . 22 84 9 . 5 87 23 12 40 58 205 52 61 190 Largest 4 | . 2 2 2 2 . . 3 3 3 3 3 3 . 3 3 3 3 1 3 3 3 3 3 3 . 3 4 2 . 4 4 4 4 4 4 4 4 3 2 Hottest 480 | . 90 80 121 112 . . 135 166 250 128 76 76 . 250 128 165 128 250 250 138 250 173 173 185 . 185 260 325 . 274 299 202 292 250 473 480 440 380 360 Shots Fired 3147 | . 156 16 184 16 . . 102 198 40 108 6 30 . 35 59 19 57 8 28 71 23 12 18 74 . 46 189 11 1 20 244 54 36 144 126 568 70 119 259 Gun 1993 | . 156 16 184 14 . . 93 198 39 102 6 30 . 30 51 19 57 1 24 63 15 12 18 51 . 36 149 3 1 20 209 41 35 142 94 2 12 67 3 Cannon 1116 | . . . . . . . . . 1 . . . . 5 8 . . 7 3 7 8 . . 21 . 7 38 8 . . 23 13 1 2 32 566 58 52 256 Launcher 37 | . . . . 2 . . 9 . . 6 . . . . . . . . 1 . . . . 2 . 3 2 . . . 12 . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 1019 | . 98 . . . . . 31 65 24 72 6 30 . 30 40 10 36 . 18 42 5 4 6 17 . 12 76 1 . 6 137 31 . 134 78 . . 10 . Thermal 1790 | . 58 16 184 14 . . 62 133 16 30 . . . 5 19 9 21 8 9 28 18 8 12 55 . 31 111 10 1 14 95 23 20 10 48 566 56 15 85 Explosive 37 | . . . . 2 . . 9 . . 6 . . . . . . . . 1 . . . . 2 . 3 2 . . . 12 . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing 230 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 77 139 Phasic 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . 2 16 35 Robot Hit Streak 35 | . 14 4 32 6 . . 14 22 12 20 3 20 . 27 6 9 5 6 8 19 30 11 7 9 . 9 35 12 . 7 34 28 8 16 22 27 31 33 19 Robot Miss Streak 9 | . 3 2 3 1 . . 3 3 4 4 . 2 . 1 2 2 5 2 5 2 1 1 9 3 . 3 8 2 1 4 4 2 5 3 2 3 1 4 7 Penetration Max 4 | . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . 1 . . 1 . . . 4 . . 1 . . . 1 1 Secondary Targets 41 | . . . 1 1 . . . 3 . 4 . 2 . . 1 2 1 . . 1 . . . 3 . 1 5 . . . 10 . . 6 . . . . . Max Gunslinging Chain 2 | . . . 1 1 . . . 1 . 1 . 1 . . 1 1 1 . . 1 . . . 1 . 1 2 . . . 1 . . 2 . . . . . Shots Hit Robots 1961 | . 114 11 129 10 . . 60 135 26 81 2 25 . 31 35 13 32 4 11 49 20 10 5 35 . 25 114 8 . 12 165 31 19 93 53 300 26 88 189 Core Hits 1546 | . 38 7 60 8 . . 51 52 13 48 1 11 . 12 18 7 15 12 14 28 23 2 3 20 . 13 96 7 . 6 137 8 10 68 28 179 14 104 433 Critical Kills 52 | . . . . . . . . 1 1 . . . . . 1 . 1 . 1 2 . . . . . . . . . . 9 1 . 11 11 13 . . . Critical Parts Destroyed 25 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . 5 . . 8 7 . . . . Critical Strikes 131 | . 1 . 9 2 . . 4 6 1 2 . . . 1 2 . 2 . 2 5 1 1 . 3 . 1 5 . . . 15 2 . 20 19 13 . . 14 Burn 36 | . 1 . 9 2 . . 4 5 . . . . . . 1 . 1 . 1 1 1 1 . 3 . 1 4 . . . 1 . . . . . . . . Meltdown 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 . . . Destroy 67 | . . . . . . . . 1 1 2 . . . 1 1 . 1 . 1 4 . . . . . . 1 . . . 14 2 . 20 18 . . . . Sever 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Melee Attacks 5 | . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 80095 | . 1067 127 1991 331 . . 2347 2493 515 1778 25 468 . 896 763 285 646 307 733 1397 1167 210 152 1063 . 1143 3908 633 . 304 8328 964 598 3683 1327 18306 1330 5411 15399 Guns 29568 | . 1049 125 1991 143 . . 893 2456 416 1455 25 468 . 498 745 285 646 29 243 1199 296 210 152 891 . 577 2403 23 . 304 4379 964 598 2608 1059 69 394 1975 . Cannons 33411 | . . . . . . . . . 12 . . . . 143 . . . 33 84 . 318 . . . . . 508 240 . . 266 . . 87 268 16590 522 2544 11796 Explosions 17019 | . . . . 188 . . 1454 . 87 323 . . . 255 . . . 245 406 198 553 . . 172 . 566 975 370 . . 3683 . . 988 . 1647 414 892 3603 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 97 | . 18 2 . . . . . 37 . . . . . . 18 . . . . . . . . . . . 22 . . . . . . . . . . . . Kinetic 14329 | . 528 . . . . . 194 683 225 812 25 468 . 498 521 132 392 . 146 674 66 47 18 294 . 209 1086 . . 45 2779 729 . 2526 950 . . 282 . Thermal 42570 | . 521 125 1991 143 . . 699 1773 290 643 . . . 398 224 153 254 307 272 723 1101 163 134 597 . 368 2078 633 . 259 2757 235 332 262 377 18237 936 1031 4554 Explosive 7400 | . . . . 188 . . 1454 . . 323 . . . . . . . . 315 . . . . 172 . 566 695 . . . 2792 . . 895 . . . . . Electromagnetic 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15348 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 394 4040 10845 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 324 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266 . . . . 58 . Highest Corruption 29 | . . . . . . . . 3 3 3 3 . . 22 23 23 23 23 23 . . . . . . . 14 29 29 29 2 3 4 3 3 16 . . 4 Average Corruption 7 | . . . . . . . . 1 3 3 3 . . 13 22 23 23 23 23 . . . . . . . 5 18 29 29 1 2 3 2 3 7 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Effects 563 | . . . . . . . . 22 9 20 3 . . 11 62 22 32 12 40 . . . . . . . 21 10 8 12 7 10 11 10 77 95 . . 69 Message Errors 119 | . . . . . . . . 6 1 6 1 . . 1 11 6 6 1 15 . . . . . . . 7 2 2 3 . 2 2 1 14 20 . . 12 Matter Fused 137 | . . . . . . . . 6 . 1 1 . . 5 20 3 8 1 10 . . . . . . . 3 . 4 1 . 2 3 3 24 22 . . 20 Heat Flow Errors 71 | . . . . . . . . 3 . 4 1 . . . 9 2 6 2 2 . . . . . . . 2 . 1 . 1 3 . 2 10 12 . . 11 Energy Discharges 60 | . . . . . . . . 2 6 4 . . . 2 7 3 2 . 4 . . . . . . . 1 1 . 1 2 2 3 2 6 5 . . 7 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . . 1 Data Loss (minor) 73 | . . . . . . . . 2 1 1 . . . 1 6 2 2 5 4 . . . . . . . 4 3 . 3 2 . 3 1 9 12 . . 12 Data Loss (major) 27 | . . . . . . . . 1 . 1 . . . . 1 3 2 1 2 . . . . . . . 1 . . . . . . . 5 6 . . 4 Misfires 32 | . . . . . . . . 1 1 1 . . . 2 3 . 2 1 2 . . . . . . . 3 2 1 2 . 1 . . 4 4 . . 2 Alerts 10 | . . . . . . . . 1 . 1 . . . . . 1 . . 1 . . . . . . . . 1 . . . . . . 2 3 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Weapon Failures 25 | . . . . . . . . . . . . . . . 5 2 2 . . . . . . . . . . 1 . 2 1 . . 1 1 10 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1016 | . . . . 44 . . 31 . . 8 . . . . . . . . . 37 . . . . . 45 21 . . . 91 . . . 72 645 9 . 13 Projectiles 732 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 638 9 . 13 Explosions 284 | . . . . 44 . . 31 . . 8 . . . . . . . . . 37 . . . . . 45 21 . . . 91 . . . . 7 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 901 | . . . . . . . 11 . . 12 . . . 11 . . . . . 43 13 . . . . . 88 . . . 120 . . 64 . 54 . . 485 Shots 90 | . . . . . . . 1 . . 1 . . . 1 . . . . . 1 2 . . . . . 3 . . . 5 . . 1 . 6 . . 69 Rammed 10 | . 3 1 . . . . . 5 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 13 | . 3 1 . . . . . 6 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Temperature 411 | . 345 108 411 4 . . 102 251 156 248 246 . . 328 227 169 271 316 140 . 230 93 96 112 . 56 180 190 84 44 193 208 315 162 194 335 188 193 213 Average Temperature 83 | . 95 39 76 3 . . 32 64 28 39 127 . . 110 78 74 119 111 65 . 92 50 48 41 . 20 76 81 84 29 94 109 148 62 60 111 61 85 93 Received Heat Transfer 2577 | . 378 . 255 6 . . 153 279 63 183 6 117 . . 48 36 36 . 30 . . 18 . 19 . 28 30 . . 24 353 45 . 27 6 268 . 80 89 Thermoelectric Energy+ 5656 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1566 383 687 3020 Effects 7 | . 3 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . Shutdowns 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 5 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 1 1 2 13 . . . Total Turns 333 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 57 . 20 22 15 197 . . . Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 24 . 20 22 14 37 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 121 | . . . . . . . . 1 1 . . . . 4 . . . 4 1 . 7 . . . . . 2 5 . . 13 . . 1 1 34 3 4 40 Combat Hostiles 114 | . . . . . . . . 1 1 . . . . 4 . . . 4 1 . 6 . . . . . 2 5 . . 12 . . 1 1 29 3 4 40 Parts Melted 479 | . 3 1 20 1 . . 4 11 6 2 . . . 7 5 1 1 19 6 3 26 5 . . . 1 9 12 . 1 38 1 . 5 2 114 15 6 154 Heat Transferred 101136 | . 1392 275 5565 518 . . 2035 3774 770 601 . . . 1840 600 337 700 2105 940 1200 4384 333 222 1184 . 666 3290 2997 . 333 7611 259 370 874 324 22153 2719 4908 25857 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Parts Stolen 13 | . . . . . . . . . 1 4 . . . . . . 7 . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 1 . . 2 1 . . . . . . 1 . . . . 2 . . . . . . 4 2 1 1 5 4 . 2 1 5 4 5 . Low Security (%) 49 | 100 100 100 68 95 . 100 60 87 . . . . 100 100 60 . . . . . 100 100 . . . . 23 . 81 38 12 . . 45 78 12 . . . Level 1 13 | . . . 31 4 . . 29 12 . . . . . . 39 . . . . 10 . . . . . . 8 91 18 61 8 . . 2 21 10 . . . Level 2 7 | . . . . . . . 9 . . . . . . . . . . . . 89 . . . . . . 1 8 . . 16 . . 52 . 22 . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . . 18 27 . . . 8 . 6 . Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 12 72 . . . 16 100 6 . Level 5 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 29 . 86 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Peak Influence 2317 | . 47 70 285 214 . . 431 230 . . . . 97 5 354 . . . . 471 150 130 . . . . 1188 402 209 356 2216 1198 . 657 359 2317 1395 2031 . Initial 1389 | . . . . 107 . . . 158 . . . . 97 5 . . . . . 450 150 . . . . . 178 402 204 111 200 1163 . . 353 49 1389 824 . Average 421 | . 13 11 169 82 . . 204 116 . . . . 60 . 119 . . . . 429 33 62 . . . . 752 348 187 241 1027 1126 . 304 154 1031 1315 1314 . Influence Increases 19998 | . 290 75 870 182 . . 659 626 140 455 21 291 . . 659 314 420 . 165 831 2 228 220 805 . 275 1749 . 15 275 2458 272 . 871 526 2988 283 2682 351 Destroy 0b10 Robot/C 10320 | . 180 60 500 140 . . 400 360 120 300 20 180 . . 300 180 240 . 140 180 . 80 100 440 . 180 580 . . 200 1440 140 . 420 240 1800 120 1280 . Destroy 0b10 Robot/NC 680 | . 25 5 85 5 . . 60 50 . . . . . . 20 . . . 5 20 . 10 . . . 10 100 . . . 55 5 . 85 5 85 . 50 . Destroy Leader 2184 | . 44 10 184 20 . . 80 138 20 20 . 20 . . 84 20 40 . 20 56 . 24 10 40 . 20 162 . . 20 250 32 . 96 92 434 10 238 . Allied During Kill 2158 | . . . 6 . . . . . . . 1 91 . . 239 114 125 . . 6 . 114 110 310 . 50 110 . . 40 214 27 . . . . 21 580 . Successful Hack 169 | . 26 . 46 . . . 12 45 . . . . . . . . . . . 6 . . . . . . 6 . . . 12 . . . . . 12 4 . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1320 | . . . 15 . . . 30 30 . . . . . . . . . . . 75 . . . . . . 315 . 15 . 120 30 . 75 105 270 45 45 150 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . Destroy Structure 2057 | . . . 4 17 . . 62 3 . . . . . . 16 . . . . 38 2 . . . . . 326 . . . 202 38 . 195 84 309 75 485 201 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . . 450 . . . . . . 150 . . . . . . . . . . . . Lose Combat Pursuer 330 | . 15 . . . . . 15 . . 135 . . . . . . 15 . . . . . . 15 . 15 . . . 15 15 . . . . 90 . . . Influence Decreases 19717 | . 290 75 594 458 . . 309 781 335 455 21 136 138 17 323 369 391 310 165 402 431 168 136 530 419 229 644 859 148 78 598 1331 1157 243 1065 760 1312 1636 2404 Entered New Map 9053 | . . . . 169 . . . 192 73 . . . 58 12 . 125 55 310 . . 279 . 23 28 419 . 18 749 88 48 156 1053 1157 . 275 40 928 464 2334 Time Decay 8879 | . 290 75 574 289 . . 309 589 262 445 21 136 80 5 263 214 246 . 165 302 132 148 93 422 . 204 486 110 60 . 392 278 . 223 770 700 294 302 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . Lost Part 300 | . . . . . . . . . . 10 . . . . . 10 30 . . . . . . . . . 90 . . 10 10 . . 20 20 20 . 10 70 Lost Ally 1385 | . . . 20 . . . . . . . . . . . 60 20 60 . . . 20 20 20 80 . 25 50 . . 20 40 . . . . . 90 860 . Squads Dispatched 105 | . 1 . 5 . . . 2 8 . 1 . . . . 4 . . . . 5 . 1 . 1 . . 14 . . 1 19 5 . 4 1 22 3 8 . Investigation 10 | . . . 4 . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . 1 . 1 . Extermination 25 | . . . . . . . . 4 . . . . . . 2 . . . . 1 . . . . . . 3 . . . 2 2 . 1 . 7 1 2 . Reinforcement 30 | . 1 . 1 . . . 2 3 . . . . . . 1 . . . . 2 . . . . . . 1 . . 1 4 1 . 3 1 7 . 2 . Assault 27 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 3 . . . 12 2 . . . 4 1 3 . Garrison 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 6 . . . 1 . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 1 . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . 1 . 4 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 39 | . . . 2 . . . 1 2 . . . . . . . . . . . 2 . . . . . . 1 . . . 4 . . 2 1 5 . 19 . Communications Jammed 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 10 . 21 . . . 1 . Distress Signals 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 10 . 21 . . . 1 . Times Spotted 666 | . 19 4 36 7 . . 26 27 8 23 1 7 . 6 19 7 16 3 10 13 7 3 6 26 . 10 42 5 . 6 80 9 1 28 9 103 12 19 68 Peak Tracking Total 13 | . 3 3 6 4 . . 6 4 4 8 1 4 . 2 7 4 5 2 5 3 4 2 5 5 . 4 5 3 . 4 9 3 1 6 3 13 4 4 6 Tactical Retreats 19 | . 1 1 . . . . 1 . . 5 . . . . . . 1 . . . . . . 1 . 1 . . . 1 1 . . . . 6 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . . . 4 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 97 | . . . 1 . . . 2 2 . 1 . . . . . . . . . 5 . . . 1 . . 21 . 1 . 9 2 3 5 8 20 3 3 10 Max in Single Turn 4 | . . . 1 . . . 1 1 . 1 . . . . . . . . . 4 . . . 1 . . 3 . 1 . 1 1 1 2 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 63 | . 6 . 9 . 2 . 5 7 . 1 1 . 1 . 4 . 1 3 . 2 . 2 . . 2 . 4 . 1 . 2 2 2 . 1 2 1 1 1 Terminals 23 | . 5 . 5 . . . 5 4 . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . 1 . Fabricators 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 12 | . 1 . 2 . . . . 2 . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . 2 . . . 1 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 172 | . 18 . 26 . 2 . 12 16 . 1 4 . 2 . 6 . 1 21 . 7 . 2 . . 8 . 8 . 2 . 3 4 20 . 1 4 1 1 2 Successful 111 | . 8 . 14 . 2 . 4 9 . 1 4 . 1 . 1 . 1 21 . 3 . 1 . . 8 . 5 . 1 . 1 . 20 . 1 1 1 1 2 Failed 59 | . 9 . 12 . . . 8 6 . . . . 1 . 5 . . . . 4 . 1 . . . . 3 . 1 . 2 4 . . . 3 . . . Catastrophic 8 | . . . 2 . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Database Lockouts 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 11 . 12 . 1 . 5 5 . . . . 1 . 17 . . . . 5 . 1 . . . . 16 . 2 . 5 4 . 4 . . 6 . . Terminals 61 | . 15 . 15 . . . 12 10 . . . . . . . . . . . 3 . . . . . . . . 2 . . 3 . . . . . 1 . Fabricators 5 | . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 25 | . 3 . 5 . . . . 4 . . . . . . 2 . . . . 4 . 1 . . . . 4 . . . . 1 . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 5 . . . . 2 . . . . . . 3 . . . . . . . . . . . 3 . . . 3 . . . 1 4 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 78 | . 6 . 6 . 2 . 2 3 . 1 4 . . . . . 1 21 . . . . . . 8 . . . 1 . . . 20 . . . . 1 2 Record 24 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 19 . . . . . 2 Part Schematic 19 | . . . . . . . . . . . 4 . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . 5 . 2 . . . . 1 . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . 3 . . . . 4 . . . . . . 1 . . . . 3 . . . . . . 4 . . . . . . . . . 1 . . Scan Component 10 | . . . 2 . . . . 2 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . . 1 . . Repair 5 | . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 . . . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Retrieve Study 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 3 . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminals 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 5 . 7 . . . 5 6 . . . . 1 . 4 . . . . 2 . 1 . . . . 3 . 1 . 2 2 . . . 2 1 . . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . 3 . . . . . . 5 . . . . . . . . . . . . . . . . 2 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . . . . . . . 19 . . . . . . 11 . . . . . . 4 . . . . . . . . . 11 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Parts Repaired 5 | . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Time 323 | . . . 68 . . . . 54 . . . . . . . . . . . 112 . . . . . . 89 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 4 . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 104 | . . 1 . . . . . . . 1 4 . . . 8 . . . . 3 19 . . . . . 6 . 2 . 2 3 . . . . 5 50 . Largest Group 18 | . . 1 1 . . . . . . 1 5 5 5 5 7 4 3 . . 3 18 16 11 10 6 6 3 1 2 2 3 3 2 1 . . 5 18 . Highest-Rated Group 1680 | . . 31 31 . . . . . . 32 190 190 187 187 542 332 251 . . 297 656 556 431 406 234 234 206 28 206 206 401 288 192 96 . . 515 1680 . Highest-Rated Ally 269 | . . 31 31 . . . . . . 32 42 42 40 40 96 96 96 . . 127 127 46 46 46 46 46 103 28 103 103 269 96 96 96 . . 122 269 . Zionite Dispatches 16 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 5 . 1 . 2 1 . . . . 3 . . Heavy 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . 2 . . Light 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . 2 2 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 844 | . . . 10 . . . . . . . 1 15 . 52 70 33 34 . . . 5 34 4 77 . 42 42 . . 13 59 24 11 1 . . 20 297 . Total Damage 39184 | . . . 128 . . . . . . . 51 302 . 890 1553 1093 1068 . . . 411 465 100 2053 . 960 3353 . . 1109 5211 1226 313 43 . . 1772 17083 . Kills 176 | . . . 3 . . . . . . . . 6 . 2 12 5 6 . . . . 5 2 12 . 2 16 . . 8 21 5 1 . . . 1 69 . Allies Corrupted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 11 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 18967 | . . . . . . . . 358 . . . . 163 276 1246 453 481 275 706 662 605 365 434 1023 239 559 1273 230 128 180 1199 610 496 445 3434 1882 640 605 . Optics 11055 | . . . . . . . . . . . . . . . 1231 453 469 275 706 662 605 365 434 1023 239 559 1273 230 128 180 1199 610 414 . . . . . . Sensors 11539 | . . . . . . . . . . . . . . . . . . . . 17 250 350 418 818 239 453 817 167 128 60 926 347 448 314 3434 1882 471 . . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decoding 2498 | . . . . . . . . . . . . . 163 276 1246 453 360 . . . . . . . . . . . . . . . . . . . . . . T.N.C. 358 | . . . . . . . . 358 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 3290 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1137 609 2 297 . . 640 605 . Robot Analysis Total 154 | . 1 . . . . . . . . . . . . . . . . 153 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . . 1 2 1 . . . . . . 2 . . . 1 2 . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . 4 1 30 . . . . . . . . . . . . . . . . . . . . . . . . Traps 28 | . . . . . . . . . . . . . 3 . 25 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exits 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 39996 | 43 1246 477 1752 743 445 161 741 2108 642 1272 1534 562 163 276 1246 453 520 275 706 662 605 365 434 1023 239 559 1273 230 128 180 1199 610 496 675 4534 3007 640 3479 4293 Spaces Moved 20480 | 29 607 269 851 401 268 98 344 1050 346 651 903 324 94 125 650 259 253 134 391 256 239 214 257 535 140 301 515 100 77 81 498 295 191 280 2540 1301 327 1725 2561 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 18365 | 13 607 269 98 1 . . . 1050 346 651 903 324 94 125 650 259 253 134 391 256 239 214 257 535 140 301 515 100 77 81 498 295 191 280 2540 1301 309 1717 2351 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1863 | . . . 753 400 268 98 344 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 165 165 165 165 167 167 165 165 165 165 165 166 166 166 166 166 163 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 Average Speed 162 | 120 160 160 150 165 165 165 165 169 167 166 165 165 165 165 169 166 166 177 166 165 168 160 160 160 160 160 160 190 160 168 161 161 160 163 163 160 160 162 160 Slowest Speed 280 | 160 160 160 280 280 165 165 165 170 167 167 165 165 165 167 246 166 170 246 246 246 240 160 160 160 160 160 240 220 160 220 163 245 160 245 170 160 163 163 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 5 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 2 Microwarps 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 33 Exploration Rate (%) 50 | 3 91 57 67 54 61 27 35 27 60 67 88 54 3 80 22 59 46 82 75 8 94 6 54 54 61 56 19 81 3 90 27 18 99 8 90 68 11 35 86 Regions Visited 39 Branch Regions 22 Pre-discovered Areas 31 | . . . 1 . 1 . . . . . 1 . . . . . . 26 . . . . . 2 . . . . . . . . . . . . . . . Known Exits Taken 17 | . . . 1 . . . 1 1 . . . . . . 1 . . . 1 . . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 . . 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 22 | . . . . 1 . . . . 2 4 3 3 . . . . 2 . 3 . . . 1 3 . . . . . . . . . . . . . . . Spaces Dug 159 | . . . . . . . . . . . . . . . 6 . . . 1 7 . . . 11 . 3 14 . . . 4 8 . 3 19 39 12 9 23 Terrain Destroyed 924 | . . . . 19 . . 61 . . 49 . . . . 12 1 2 . 14 23 1 . . 59 . 32 116 . . . 93 13 2 88 28 112 39 14 146 Melee 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 457 | . . . . . . . . . . . . . . . 9 1 2 . 6 13 . . . 20 . 7 36 . . . 34 13 2 15 25 112 39 13 110 AOE 431 | . . . . 19 . . 61 . . 49 . . . . . . . . 8 10 1 . . 39 . 25 80 . . . 59 . . 71 . . . 1 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Arm Lab Res Qua Sec Acc Com Ac0 Total 25118 | 36 744 299 1144 462 271 97 446 1234 387 766 946 333 101 175 739 268 310 166 426 437 425 229 265 632 154 335 817 132 81 117 723 390 363 397 2835 1870 426 2364 2776 Wait 1768 | . 29 17 118 44 . . 25 70 1 9 24 . 5 . 7 . . 2 7 125 141 5 . 3 10 3 152 7 2 5 41 6 116 17 66 212 4 466 29 Move 20241 | 28 606 268 850 400 267 97 343 1049 345 650 902 323 94 124 649 258 252 133 390 256 238 213 256 532 139 300 515 99 76 80 497 294 190 279 2539 1300 310 1717 2383 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Pick Up 321 | 1 7 1 22 . 2 . 7 8 15 28 5 . . 7 10 1 23 4 2 3 3 1 . 22 1 . 10 2 . 5 14 10 3 1 28 16 8 21 30 Fast Attach 164 | 5 4 . 2 . . . . 5 3 7 . . . 3 4 . 5 . 1 5 6 1 . 3 1 . 5 3 . 6 6 12 3 8 24 14 6 10 12 Attach 194 | . 1 . 2 . . . 3 3 2 . 5 . 2 4 . 1 1 7 3 4 5 . . 2 . . 11 2 2 1 9 2 . 9 13 18 8 17 57 Detach 157 | 1 2 . 2 . . . . 2 2 1 4 . . 4 3 . . 7 3 2 6 1 . 3 . . 7 4 . 5 6 1 3 11 16 9 6 11 35 Swap 476 | . 6 2 26 6 1 . 17 12 . 7 2 . . 8 23 . 4 4 5 8 3 2 3 16 2 10 19 2 1 3 47 23 24 24 33 78 19 28 8 Drop 373 | 1 8 2 30 2 1 . 11 12 5 7 2 . . 12 10 1 5 2 3 5 10 2 . 10 1 . 12 4 . 7 16 19 12 8 58 18 13 32 32 Fire 1389 | . 78 8 92 9 . . 40 67 14 42 2 10 . 13 28 7 20 7 12 29 13 4 6 40 . 22 84 9 . 5 87 23 12 40 58 205 52 61 190 Melee 5 | . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 3 1 . . . . . 6 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) -6/Waste -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/DSF -3/Research -3/Armory -3/Lab -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 12) 370 | -10/Materials | Discovered new exit (range 7) 469 | -10/Materials | Discovered new exit (range 6) 540 | -10/Materials | Discovered new exit (range 7) 816 | -10/Materials | Central database locked down 877 | -10/Materials | Core integrity fell below 50% 1063 | -10/Materials | Build established: Scavenger-Mutant 1107 | -10/Materials | Discovered new exit (range 12) 1290 | -10/Materials | Entered Mines 1384 | -10/Mines | Found a hidden stash of uninstalled traps 1469 | -10/Mines | Excavation squad dispatched 1469 | -10/Mines | A large section of the Mines collapsed 1565 | -10/Mines | Discovered new exit (range 5) 1713 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1716 | -10/Mines | Found Prototype Device 1759 | -10/Mines | Discovered new exit (range 5) 1762 | -10/Mines | Received a Mining Laser from a helpful Derelict 1767 | -10/Mines | Entered Materials 1767 | -9/Materials | Accompanied by 1 ally 1767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -9/Materials | Identified Exp. Sensor Array 1889 | -9/Materials | Discovered new exit (range 13) 2403 | -9/Materials | Repaired Broken Exp. Sensor Array 2470 | -9/Materials | Identified exit to Mines 2613 | -9/Materials | Discovered new exit (range 4) 2898 | -9/Materials | Discovered new exit (range 4) 3312 | -9/Materials | Build established: Mutant 3519 | -9/Materials | Entered Mines 3649 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3677 | -9/Mines | Discovered new exit (range 7) 3694 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3770 | -9/Mines | Build established: Scavenger-Mutant 4228 | -9/Mines | Discovered new exit (range 3) 4254 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4262 | -9/Mines | Entered Exiles 4302 | -9/Exiles | Met 8R-AWN 4332 | -9/Exiles | Met EX-HEX 4396 | -9/Exiles | Met EX-DEC 4403 | -9/Exiles | Learned location of Zion (-7) 4436 | -9/Exiles | Met EX-BIN 4457 | -9/Exiles | Aligned with FarCom system 4459 | -9/Exiles | Given EX-Vault access code 4498 | -9/Exiles | Opened EX-Vault 4508 | -9/Exiles | Found Firepult 4513 | -9/Exiles | Found Superbattery 4547 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4690 | -9/Exiles | Discovered new exit (range 12) 4707 | -9/Exiles | Stole two prototypes: Superbattery, Firepult 4707 | -9/Exiles | Entered Mines 4846 | -8/Mines | Discovered new exit (range 11) 4868 | -8/Mines | Entered Materials 4868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4869 | -8/Materials | Identified exit to Factory 5492 | -8/Materials | Build established: Skirmisher 5560 | -8/Materials | Discovered exit to Factory (range 5) 5588 | -8/Materials | Identified exit to Storage 5609 | -8/Materials | Entered Factory 5609 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5611 | -7/Factory | FarCom data flow suspended 5740 | -7/Factory | Repaired Cooling System 5913 | -7/Factory | Build established: Gunner 6197 | -7/Factory | Discovered new exit (range 12) 6544 | -7/Factory | Build established: Tank 7080 | -7/Factory | Build established: Gunner 7348 | -7/Factory | Cargo convoy interrupted 7384 | -7/Factory | Garrison activated, responded to threat 7587 | -7/Factory | Repaired Hvy. Armor Plating 7618 | -7/Factory | Identified exit to Lower Caves 7618 | -7/Factory | Central database locked down 7717 | -7/Factory | Entered Lower Caves 7719 | -7/Lower Caves | Encountered a Master Thief 7724 | -7/Lower Caves | Hvy. Laser stolen by Master Thief 7821 | -7/Lower Caves | Encountered a Warlord checkpoint 8185 | -7/Lower Caves | Spotted B-75 Beast 8189 | -7/Lower Caves | Destroyed B-75 Beast 8259 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8347 | -7/Lower Caves | Discovered new exit (range 8) 8359 | -7/Lower Caves | Entered another Lower Caves area 8370 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8461 | -7/Lower Caves | Learned 4 Factory zone layouts 8817 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8846 | -7/Lower Caves | Encountered a Master Thief 8849 | -7/Lower Caves | Fission Core stolen by Master Thief 8850 | -7/Lower Caves | Encountered a Master Thief 8850 | -7/Lower Caves | Dirty Bomb Trap stolen by Master Thief 8851 | -7/Lower Caves | Encountered a Master Thief 8851 | -7/Lower Caves | Encountered a Master Thief 8852 | -7/Lower Caves | Hvy. Laser stolen by Master Thief 8884 | -7/Lower Caves | Imp. Spread Laser stolen by Master Thief 9028 | -7/Lower Caves | Found DCF Scrap (9 items) 9622 | -7/Lower Caves | Discovered new exit (range 5) 9631 | -7/Lower Caves | Entered Zion 9631 | -7/Zion | Accompanied by 1 ally 9711 | -7/Zion | Discovered new exit (range 13) 9772 | -7/Zion | System corruption cleaned by Quarantine Array 9942 | -7/Zion | Learned location of Extension (-6) 9971 | -7/Zion | Learned location of 1 exit from Factory 10260 | -7/Zion | Given the Hacking Drone Bay 10260 | -7/Zion | Found Prototype Device 10261 | -7/Zion | Identified Hacking Drone Bay 10707 | -7/Zion | Given A8's code to call for help 10770 | -7/Zion | Visited the Megawrench Repair Shop 10770 | -7/Zion | Megawrench repaired 10 parts 10837 | -7/Zion | Met Imprinter 10865 | -7/Zion | Imprinted 10867 | -7/Zion | Declared Zion's savior 11165 | -7/Zion | Entered Proximity Caves 11165 | -6/Proximity Caves | Accompanied by 5 allies 11291 | -6/Proximity Caves | Learned location of 1 exit from Factory 11523 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11696 | -6/Proximity Caves | Discovered new exit (range 7) 11727 | -6/Proximity Caves | Entered Factory 11727 | -6/Factory | Accompanied by 5 allies 11727 | -6/Factory | Evolved 2 slots: Utility x2 11728 | -6/Factory | Identified exit to Factory 11728 | -6/Factory | Identified exit to Lower Caves 11890 | -6/Factory | Manually triggered Chute Trap 11890 | -6/Factory | Sucked down chute 11890 | -6/Factory | Entered Waste 11905 | -6/Waste | EMP discharged 11910 | -6/Waste | 4 allies followed down the chute 11915 | -6/Waste | 1 allies followed down the chute 11940 | -6/Waste | Spotted C-40 Crusher 11950 | -6/Waste | Allies destroyed C-40 Crusher 11977 | -6/Waste | Spotted C-40 Crusher 11994 | -6/Waste | Allies destroyed C-40 Crusher 11995 | -6/Waste | Spotted C-40 Crusher 12000 | -6/Waste | Spotted C-40 Crusher 12005 | -6/Waste | EMP discharged 12005 | -6/Waste | System corruption reached 10% 12025 | -6/Waste | Destroyed C-40 Crusher 12026 | -6/Waste | Destroyed C-40 Crusher 12041 | -6/Waste | Spotted C-40 Crusher 12042 | -6/Waste | Destroyed C-40 Crusher 12045 | -6/Waste | Build established: Derelict-Gunner 12047 | -6/Waste | Lost 5 allies 12080 | -6/Waste | Spotted C-40 Crusher 12087 | -6/Waste | Destroyed C-40 Crusher 12105 | -6/Waste | EMP discharged 12110 | -6/Waste | Identified exit to Factory 12166 | -6/Waste | Entered Factory 12558 | -6/Factory | Retrieved Zion intel report: Branch Access 12558 | -6/Factory | Identified exit to Extension 12559 | -6/Factory | Zion Light squad teleported in 12608 | -6/Factory | Build established: Tank 12764 | -6/Factory | Zion Light squad teleported in 12841 | -6/Factory | Spotted B-75 Beast 12851 | -6/Factory | Enhanced Grunt warped into view, answering call for help 12853 | -6/Factory | Enhanced Grunt warped into view, answering call for help 12871 | -6/Factory | Allies destroyed B-75 Beast 12873 | -6/Factory | Found Prototype Protection 12873 | -6/Factory | Identified Zio. Weapon Casing 12882 | -6/Factory | Found Zio. Weapon Casing 13194 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13313 | -6/Factory | Found Zio. Weapon Casing 13412 | -6/Factory | Entered Lower Caves 13412 | -6/Lower Caves | Accompanied by 4 allies 13611 | -6/Lower Caves | Found Zio. Weapon Casing 13669 | -6/Lower Caves | Encountered a Warlord checkpoint 13821 | -6/Lower Caves | Discovered new exit (range 10) 13845 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13865 | -6/Lower Caves | Entered another Lower Caves area 13865 | -6/Lower Caves | Accompanied by 3 allies 13874 | -6/Lower Caves | Discovered exit to Factory (range 12) 14209 | -6/Lower Caves | Found Prototype Device 14209 | -6/Lower Caves | Identified Exp. Thermal Shield 14211 | -6/Lower Caves | Encountered a Master Thief 14213 | -6/Lower Caves | Encountered a Master Thief 14213 | -6/Lower Caves | Encountered a Master Thief 14213 | -6/Lower Caves | Exp. Thermal Shield stolen by Master Thief 14214 | -6/Lower Caves | Encountered a Master Thief 14214 | -6/Lower Caves | Encountered a Master Thief 14214 | -6/Lower Caves | Hvy. Treads stolen by Master Thief 14215 | -6/Lower Caves | Lost 3 allies 14219 | -6/Lower Caves | Hvy. Treads stolen by Master Thief 14221 | -6/Lower Caves | Autogun stolen by Master Thief 14256 | -6/Lower Caves | Lost 3 parts (3u) 14322 | -6/Lower Caves | Found Zio. Weapon Casing 14372 | -6/Lower Caves | Discovered new exit (range 10) 14385 | -6/Lower Caves | Entered Data Miner 14387 | -6/Data Miner | Discovered new exit (range 6) 14409 | -6/Data Miner | Met Data Miner 14448 | -6/Data Miner | Learned location of Section 7 (-2) 14448 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14477 | -6/Data Miner | Received God Mode back door access code from Data Miner 14495 | -6/Data Miner | Interfaced with the Data Conduit 14660 | -6/Data Miner | Entered Proximity Caves 14663 | -5/Proximity Caves | Spotter reported a threat 14943 | -5/Proximity Caves | Build established: Scavenger-Tank 15015 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15103 | -5/Proximity Caves | Spotter reported a threat 15260 | -5/Proximity Caves | Learned Factory garrison access intel 15260 | -5/Proximity Caves | Spotted B-75 Beast 15268 | -5/Proximity Caves | Destroyed B-75 Beast 15271 | -5/Proximity Caves | Spotter reported a threat 15321 | -5/Proximity Caves | Discovered exit to Factory (range 21) 15361 | -5/Proximity Caves | Learned Factory security intel 15366 | -5/Proximity Caves | Entered Factory 15366 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15368 | -5/Factory | Loaded intel: 275 machine locations 15369 | -5/Factory | Loaded intel: 4 garrison access locations 15606 | -5/Factory | Repaired Broken Exp. Heat Sink 15666 | -5/Factory | Search patrols dispatched 15873 | -5/Factory | Zion hero teleported in (CL-ANK) 15966 | -5/Factory | Zion Heavy squad teleported in 15978 | -5/Factory | Build established: Scavenger-Gunner 16028 | -5/Factory | Manually triggered Chute Trap 16028 | -5/Factory | Sucked down chute 16028 | -5/Factory | Entered Waste 16028 | -5/Waste | Met up with 1 ally sucked down the chute earlier 16053 | -5/Waste | 6 allies followed down the chute 16085 | -5/Waste | Spotted C-40 Crusher 16088 | -5/Waste | Spotted C-40 Crusher 16091 | -5/Waste | Destroyed C-40 Crusher 16100 | -5/Waste | Destroyed C-40 Crusher 16101 | -5/Waste | Spotted C-40 Crusher 16101 | -5/Waste | Spotted C-40 Crusher 16101 | -5/Waste | Spotted C-40 Crusher 16115 | -5/Waste | Destroyed C-40 Crusher 16117 | -5/Waste | Destroyed C-40 Crusher 16117 | -5/Waste | Destroyed C-40 Crusher 16119 | -5/Waste | Spotted C-40 Crusher 16123 | -5/Waste | Destroyed C-40 Crusher 16145 | -5/Waste | Lost 3 allies 16154 | -5/Waste | Found Broken Exp. Signal Interpreter 16228 | -5/Waste | Found Broken Adv. Powered Armor 16272 | -5/Waste | Warlord forces began an assault 16325 | -5/Waste | Build established: Scavenger-Mutant 16517 | -5/Waste | Discovered new exit (range 22) 16588 | -5/Waste | Identified exit to Factory 16633 | -5/Waste | Entered Factory 16633 | -5/Factory | Accompanied by 16 allies 16634 | -5/Factory | Loaded intel: 284 machine locations 16686 | -5/Factory | Build established: Scavenger-Skirmisher 16804 | -5/Factory | Lost 4 allies 16871 | -5/Factory | Discovered new exit (range 19) 16965 | -5/Factory | Identified exit to Upper Caves 16998 | -5/Factory | Entered Upper Caves 16998 | -5/Upper Caves | Accompanied by 11 allies 17038 | -5/Upper Caves | Encountered a Warlord checkpoint 17054 | -5/Upper Caves | Build established: Scavenger-Tank 17205 | -5/Upper Caves | Learned location of 1 exit from Factory 17400 | -5/Upper Caves | Discovered new exit (range 12) 17419 | -5/Upper Caves | Identified exit to Upper Caves 17432 | -5/Upper Caves | Entered another Upper Caves area 17432 | -5/Upper Caves | Accompanied by 10 allies 17434 | -5/Upper Caves | Encountered a Master Thief 17434 | -5/Upper Caves | Encountered a Master Thief 17435 | -5/Upper Caves | Adv. Powered Armor stolen by Master Thief 17594 | -5/Upper Caves | Discovered new exit (range 14) 17810 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17853 | -5/Upper Caves | Lost 3 allies 18214 | -5/Upper Caves | Discovered new exit (range 6) 18295 | -5/Upper Caves | Identified exit to Zhirov 18336 | -5/Upper Caves | Found Alien Artifact 18455 | -5/Upper Caves | Entered Zhirov 18455 | -5/Zhirov | Accompanied by 6 allies 18455 | -5/Zhirov | Discovered new exit (range 3) 18556 | -5/Zhirov | Found Alien Artifact 18556 | -5/Zhirov | Identified Integrated Dissipator 18556 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18577 | -5/Zhirov | Found Alien Artifact 18682 | -5/Zhirov | Identified exit to Proximity Caves 18694 | -5/Zhirov | Entered Proximity Caves 18694 | -4/Proximity Caves | Accompanied by 6 allies 18860 | -4/Proximity Caves | Spotter reported a threat 18971 | -4/Proximity Caves | Spotted B-86 Titan 19025 | -4/Proximity Caves | Lost 3 allies 19157 | -4/Proximity Caves | Discovered new exit (range 19) 19189 | -4/Proximity Caves | Identified exit to Factory 19253 | -4/Proximity Caves | Entered Factory 19253 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 19254 | -4/Factory | Identified exit to Upper Caves 19255 | -4/Factory | Loaded intel: 257 machine locations 19468 | -4/Factory | Repaired Exp. Heat Sink 19486 | -4/Factory | Zion Heavy squad teleported in 19692 | -4/Factory | Garrison activated, responded to threat 19736 | -4/Factory | Garrison activated, responded to threat 19753 | -4/Factory | First assault squad dispatched 20007 | -4/Factory | Retrieved Zion intel report: Trap Installations 20015 | -4/Factory | Zion Offense Resupply teleported in 20242 | -4/Factory | Intercept squad dispatched 20250 | -4/Factory | Spotted Tracker 20252 | -4/Factory | Spotted Tracker 20268 | -4/Factory | Spotted Combat Programmer 20270 | -4/Factory | Destroyed Tracker 20290 | -4/Factory | Destroyed Tracker 20292 | -4/Factory | Destroyed Combat Programmer 20306 | -4/Factory | Lost 5 parts (2p1u2w) 20330 | -4/Factory | Spotted Combat Programmer 20351 | -4/Factory | System corruption reached 10% 20370 | -4/Factory | Destroyed Combat Programmer 20391 | -4/Factory | Lost 4 parts (2p2u) 20408 | -4/Factory | Zion Explosive Resupply teleported in 20428 | -4/Factory | Zion Explosive Resupply teleported in 20449 | -4/Factory | Zion Trap Resupply teleported in 20501 | -4/Factory | Terminal network hard line cut 20526 | -4/Factory | Manually triggered Chute Trap 20526 | -4/Factory | Sucked down chute 20526 | -4/Factory | Entered Waste 20541 | -4/Waste | 2 allies followed down the chute 20541 | -4/Waste | EMP discharged 20544 | -4/Waste | Spotted C-40 Crusher 20554 | -4/Waste | Destroyed C-40 Crusher 20569 | -4/Waste | Destroyed C-40 Crusher 20570 | -4/Waste | Destroyed C-40 Crusher 20573 | -4/Waste | Spotted C-40 Crusher 20577 | -4/Waste | Destroyed C-40 Crusher 20625 | -4/Waste | Spotted C-40 Crusher 20627 | -4/Waste | Destroyed C-40 Crusher 20641 | -4/Waste | EMP discharged 20663 | -4/Waste | Spotted C-40 Crusher 20710 | -4/Waste | Discovered new exit (range 22) 20741 | -4/Waste | EMP discharged 20754 | -4/Waste | Identified exit to Factory 20756 | -4/Waste | Entered Factory 20757 | -4/Factory | Loaded intel: 256 machine locations 20800 | -4/Factory | Identified exit to DSF 20846 | -4/Factory | Zion Heavy squad teleported in 20884 | -4/Factory | Entered DSF 20884 | -4/DSF | Accompanied by 2 allies 20885 | -4/DSF | Loaded intel: 2 machine locations 20922 | -4/DSF | Additional patrols routed to DSF 21002 | -4/DSF | Sterilization system engaged 21022 | -4/DSF | Ambient heat levels rising (+10) 21023 | -4/DSF | Discovered new exit (range 14) 21037 | -4/DSF | Ambient heat levels rising (+10) 21052 | -4/DSF | Ambient heat levels rising (+10) 21063 | -4/DSF | Identified exit to Research 21064 | -4/DSF | Entered Research 21064 | -3/Research | Accompanied by 1 ally 21064 | -3/Research | Evolved 2 slots: Propulsion x2 21065 | -3/Research | Identified exit to Armory 21066 | -3/Research | Loaded intel: 102 machine locations 21114 | -3/Research | Zion Experimental squad teleported in 21198 | -3/Research | Zion Infowar Resupply teleported in 21204 | -3/Research | Found Exp. Signal Interpreter 21266 | -3/Research | Spotted B-86 Titan 21280 | -3/Research | Destroyed B-86 Titan 21354 | -3/Research | Build established: Scavenger-Skirmisher 21564 | -3/Research | First assault squad dispatched 21734 | -3/Research | Garrison activated, responded to threat 21791 | -3/Research | Destroyed 12 combat bots 22000 | -3/Research | High security lockdown imminent 22080 | -3/Research | High security lockdown engaged 22263 | -3/Research | Entered Armory 22264 | -3/Armory | Loaded intel: 78 machine locations 22265 | -3/Armory | Destroyed 14 combat bots 22513 | -3/Armory | First assault squad dispatched 22538 | -3/Armory | Identified Transdimensional Reconstructor 22538 | -3/Armory | Warped through subspace to slip node 22538 | -3/Armory | Discovered new exit (range 1) 22538 | -3/Armory | Identified exit to Lab 22650 | -3/Armory | Zion Light squad teleported in 22726 | -3/Armory | Found Zio. Weapon Casing 22873 | -3/Armory | Entered Lab 22873 | -3/Lab | Accompanied by 2 allies 22881 | -3/Lab | Discovered new exit (range 9) 22892 | -3/Lab | Identified exit to Research 22899 | -3/Lab | Hidden lab's door opened automatically 22899 | -3/Lab | Sensor layout match revealed 22900 | -3/Lab | Gained access to the hidden lab's interior 23016 | -3/Lab | Detected by scanners 23023 | -3/Lab | Confronted by A5 23042 | -3/Lab | Destroyed A5 23066 | -3/Lab | Found Zio. Weapon Casing 23173 | -3/Lab | Found Prototype Protection 23204 | -3/Lab | Found Integrated Dissipator 23204 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 23215 | -3/Lab | Found Alien Artifact 23215 | -3/Lab | Identified Core Regenerator 23215 | -3/Lab | Used Core Regenerator, restored core integrity (+310) 23253 | -3/Lab | Decrypted terminal 23253 | -3/Lab | Acquired modification code for an L2 power cell 23291 | -3/Lab | Decrypted terminal 23293 | -3/Lab | Found Alien Artifact 23293 | -3/Lab | Identified LC Capacitor 23369 | -3/Lab | Entered Research 23369 | -2/Research | Accompanied by 1 ally 23369 | -2/Research | Evolved 2 slots: Utility x2 23369 | -2/Research | Identified Hvy. Regenerative Plating 23370 | -2/Research | Loaded intel: 124 machine locations 23577 | -2/Research | Build established: Messiah-Gunner 23912 | -2/Research | Spotted B-90 Cyclops 23920 | -2/Research | Destroyed B-90 Cyclops 24029 | -2/Research | Discovered new exit (range 10) 24042 | -2/Research | Identified exit to Quarantine 24044 | -2/Research | Entered Quarantine 24045 | -2/Quarantine | Loaded intel: 83 machine locations 24069 | -2/Quarantine | Found Exp. Core Analyzer 24161 | -2/Quarantine | Build established: Scavenger-Gunner 24205 | -2/Quarantine | Cryocooling Duct disabled 24207 | -2/Quarantine | Cryocooling Duct disabled 24220 | -2/Quarantine | Ambient heat levels rising (+20) 24220 | -2/Quarantine | Non-combat units ordered to evacuate 24222 | -2/Quarantine | Ambient heat levels rising (+20) 24222 | -2/Quarantine | Combat units ordered to evacuate 24322 | -2/Quarantine | Quarantine Guard activated 24426 | -2/Quarantine | Destroyed Quarantine Guard 24511 | -2/Quarantine | Spotted Quarantine Guard 24519 | -2/Quarantine | Destroyed Quarantine Guard 24593 | -2/Quarantine | Found Alien Artifact 24676 | -2/Quarantine | Found Alien Artifact 24676 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 24676 | -2/Quarantine | Initialized slip node 24732 | -2/Quarantine | Identified Core Reset Matrix 24756 | -2/Quarantine | Spotted Quarantine Guard 24782 | -2/Quarantine | Destroyed Quarantine Guard 24876 | -2/Quarantine | Spotted Quarantine Guard 24882 | -2/Quarantine | Destroyed Quarantine Guard 24945 | -2/Quarantine | Found Alien Artifact 24985 | -2/Quarantine | Found Centrium Heavy Armor Plating 25060 | -2/Quarantine | Build established: Scavenger-Tank 25225 | -2/Quarantine | Spotted Quarantine Guard 25230 | -2/Quarantine | Destroyed Quarantine Guard 25296 | -2/Quarantine | Found Alien Artifact 25400 | -2/Quarantine | Terminal network hard line cut 25669 | -2/Quarantine | Destroyed Quarantine Guard 25673 | -2/Quarantine | Discovered new exit (range 5) 25678 | -2/Quarantine | Identified exit to Access 25710 | -2/Quarantine | Spotted Quarantine Guard 25712 | -2/Quarantine | Destroyed Quarantine Guard 26582 | -2/Quarantine | Build established: Tank 26603 | -2/Quarantine | Spotted Fortress 26610 | -2/Quarantine | Destroyed Fortress 26814 | -2/Quarantine | Discovered new exit (range 8) 26814 | -2/Quarantine | Spotted Quarantine Guard 26814 | -2/Quarantine | Destroyed Quarantine Guard 26817 | -2/Quarantine | Discovered new exit (range 6) 26817 | -2/Quarantine | Spotted Quarantine Guard 26819 | -2/Quarantine | Destroyed Quarantine Guard 26991 | -2/Quarantine | Found Prototype Device 26991 | -2/Quarantine | Identified Exp. Force Field 26997 | -2/Quarantine | Found Vortex Chain Reactor 27001 | -2/Quarantine | Found Vortex Chain Reactor 27006 | -2/Quarantine | Found Unknown Protection 27006 | -2/Quarantine | Identified Hvy. Insulated Plating 27578 | -2/Quarantine | Build established: Scavenger-Gunner 27727 | -2/Quarantine | Found Alien Artifact 27727 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 27727 | -2/Quarantine | Warped through subspace to slip node 27736 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 27999 | -2/Quarantine | Identified exit to Section 7 28578 | -2/Quarantine | Entered Section 7 28579 | -2/Section 7 | Loaded intel: 134 machine locations 28611 | -2/Section 7 | Spotted S7 Guard 28620 | -2/Section 7 | Found Core Regenerator 28698 | -2/Section 7 | Found Alien Artifact 28698 | -2/Section 7 | Identified Integrity Redistributor 28698 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-43) 28833 | -2/Section 7 | Spotted S7 Guard 28912 | -2/Section 7 | Destroyed S7 Guard 28971 | -2/Section 7 | Found Alien Artifact 29293 | -2/Section 7 | Identified Core Physics Calibrator 29385 | -2/Section 7 | Found Alien Artifact 29463 | -2/Section 7 | Spotted S7 Guard 29646 | -2/Section 7 | Discovered exit to Access (range 11) 29654 | -2/Section 7 | Initialized slip node 29750 | -2/Section 7 | Found Alien Artifact 29805 | -2/Section 7 | Terminal network hard line cut 29815 | -2/Section 7 | Identified Integrated Thermoelectric Network 29815 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 29874 | -2/Section 7 | Found Alien Artifact 29874 | -2/Section 7 | Identified Integrated Reactor 29874 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29911 | -2/Section 7 | Intercept squad dispatched 29917 | -2/Section 7 | Spotted Tracker 29918 | -2/Section 7 | Spotted Tracker 29922 | -2/Section 7 | Destroyed Tracker 29925 | -2/Section 7 | Destroyed Tracker 29931 | -2/Section 7 | Spotted Combat Programmer 29932 | -2/Section 7 | Spotted Combat Programmer 29937 | -2/Section 7 | Destroyed Combat Programmer 29948 | -2/Section 7 | Destroyed Combat Programmer 30172 | -2/Section 7 | Destroyed S7 Guard 30207 | -2/Section 7 | Found Exp. Weapon Cycler 30209 | -2/Section 7 | Destroyed 11 combat bots 30239 | -2/Section 7 | Found Integrity Redistributor 30239 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-269) 30393 | -2/Section 7 | Core integrity fell below 50% 30406 | -2/Section 7 | Spotted Executioner 30407 | -2/Section 7 | Spotted Executioner 30413 | -2/Section 7 | Destroyed Executioner 30416 | -2/Section 7 | Destroyed Executioner 30524 | -2/Section 7 | Found Transdimensional Reconstructor 30578 | -2/Section 7 | First assault squad dispatched 30634 | -2/Section 7 | Intercept squad dispatched 30645 | -2/Section 7 | Spotted Tracker 30646 | -2/Section 7 | Spotted Tracker 30647 | -2/Section 7 | Spotted Tracker 30649 | -2/Section 7 | Destroyed Tracker 30657 | -2/Section 7 | Destroyed Tracker 30659 | -2/Section 7 | Destroyed Tracker 30669 | -2/Section 7 | Spotted Combat Programmer 30670 | -2/Section 7 | Spotted Combat Programmer 30670 | -2/Section 7 | Destroyed Combat Programmer 30673 | -2/Section 7 | Destroyed Combat Programmer 30674 | -2/Section 7 | Spotted Combat Programmer 30675 | -2/Section 7 | Destroyed Combat Programmer 30676 | -2/Section 7 | System corruption reached 10% 30696 | -2/Section 7 | Found Exp. Targeting Computer 30711 | -2/Section 7 | Destroyed 8 combat bots 30725 | -2/Section 7 | Spotted B-99 Colossus 30834 | -2/Section 7 | Scanned by Researcher 30893 | -2/Section 7 | Found Alien Artifact 30893 | -2/Section 7 | Identified LRC Insulator 30893 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 30897 | -2/Section 7 | Found Alien Artifact 30897 | -2/Section 7 | Identified LRC Energy Well 30897 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31111 | -2/Section 7 | Destroyed B-99 Colossus 31237 | -2/Section 7 | Build established: Pyromaniac-Gunner 31305 | -2/Section 7 | Intercept squad dispatched 31324 | -2/Section 7 | Spotted Tracker 31324 | -2/Section 7 | Spotted Tracker 31324 | -2/Section 7 | Spotted Tracker 31325 | -2/Section 7 | Destroyed Tracker 31329 | -2/Section 7 | Destroyed Tracker 31336 | -2/Section 7 | Destroyed Tracker 31352 | -2/Section 7 | Found Exp. Targeting Computer 31365 | -2/Section 7 | Spotted Combat Programmer 31366 | -2/Section 7 | Spotted Combat Programmer 31367 | -2/Section 7 | Spotted Combat Programmer 31377 | -2/Section 7 | Destroyed Combat Programmer 31384 | -2/Section 7 | Destroyed Combat Programmer 31384 | -2/Section 7 | Destroyed Combat Programmer 31396 | -2/Section 7 | Spotted Striker 31396 | -2/Section 7 | Spotted Striker 31405 | -2/Section 7 | Destroyed Striker 31409 | -2/Section 7 | Destroyed Striker 31412 | -2/Section 7 | Spotted Striker 31415 | -2/Section 7 | Destroyed Striker 31415 | -2/Section 7 | Spotted Striker 31417 | -2/Section 7 | Destroyed Striker 31450 | -2/Section 7 | Found Alien Energy Cannon 31490 | -2/Section 7 | Found Alien Energy Gun 31490 | -2/Section 7 | Identified Sigix Sheargun 31495 | -2/Section 7 | Found Sigix Sheargun 31516 | -2/Section 7 | Warped through subspace to slip node 31577 | -2/Section 7 | High security lockdown imminent 31585 | -2/Section 7 | Entered Access 31585 | -1/Access | Evolved 2 slots: Power x1, Utility x1 31586 | -1/Access | Loaded intel: 126 machine locations 31704 | -1/Access | Identified Microwarp Drive 31826 | -1/Access | Build established: Scavenger-Gunner 31853 | -1/Access | Zion Heavy squad teleported in 31933 | -1/Access | Zion Zionite Resupply teleported in 31936 | -1/Access | Found Prototype Energy Cannon 31936 | -1/Access | Identified Zio. Alpha Cannon 31947 | -1/Access | Found Prototype Protection 31947 | -1/Access | Identified Zio. Shade Armor 31979 | -1/Access | Zion Heavy squad teleported in 32072 | -1/Access | Spotted B-99 Colossus 32075 | -1/Access | Spotted B-99 Colossus 32083 | -1/Access | Destroyed B-99 Colossus 32085 | -1/Access | First assault squad dispatched 32092 | -1/Access | Destroyed B-99 Colossus 32135 | -1/Access | Lost 4 allies 32135 | -1/Access | Found Prototype Ballistic Gun 32135 | -1/Access | Identified Multirail 32169 | -1/Access | Found Zio. Weapon Casing 32173 | -1/Access | Found Zio. Weapon Casing 32202 | -1/Access | Intercept squad dispatched 32215 | -1/Access | Spotted Tracker 32216 | -1/Access | Spotted Tracker 32219 | -1/Access | Discovered new exit (range 5) 32225 | -1/Access | Entered Command 32226 | -1/Command | Loaded intel: 69 machine locations 32379 | -1/Command | Disengaged cave seal 32379 | -1/Command | Zionites emerged from the dark tunnel 32399 | -1/Command | Build established: Messiah-Tank 32440 | -1/Command | Lost 3 allies 32473 | -1/Command | Found Zio. Shade Armor 32475 | -1/Command | First assault squad dispatched 32476 | -1/Command | Found Zio. Weapon Casing 32480 | -1/Command | Found Zio. Shade Armor 32492 | -1/Command | Lost 4 allies 32494 | -1/Command | Found Zio. Weapon Casing 32501 | -1/Command | Found Zio. Shade Armor 32510 | -1/Command | Zionites emerged from the dark tunnel 32563 | -1/Command | Lost 5 allies 32642 | -1/Command | Disengaged cave seal 32642 | -1/Command | Zionites emerged from the dark tunnel 32729 | -1/Command | Lost 6 allies 32739 | -1/Command | Spotted Combat Programmer 32742 | -1/Command | Spotted M Guard 32743 | -1/Command | Spotted Combat Programmer 32744 | -1/Command | Destroyed Combat Programmer 32744 | -1/Command | Destroyed Combat Programmer 32761 | -1/Command | Spotted M Guard 32770 | -1/Command | Destroyed M Guard 32774 | -1/Command | Destroyed M Guard 32774 | -1/Command | All MAIN.C guards destroyed 32797 | -1/Command | Found Prototype Device 32797 | -1/Command | Identified Thermal Barrier 32828 | -1/Command | Identified Sigix Shearcannon 32864 | -1/Command | Met MAIN.C 32879 | -1/Command | 0b10 Conduit disabled 32889 | -1/Command | High security lockdown imminent 32889 | -1/Command | Destroyed MAIN.C Shell 32891 | -1/Command | MAIN.C activated Command garrisons 32914 | -1/Command | Destroyed MAIN.C 32922 | -1/Command | Found Exp. Targeting Computer 33428 | -1/Command | Identified Phase Armor 33428 | -1/Command | Identified Subatomic Replicator 33428 | -1/Command | Discovered new exit (range 34) 33428 | -1/Command | Discovered new exit (range 93) 33428 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 33609 | -1/Command | Found Zio. Weapon Casing 33644 | -1/Command | Found Zio. Weapon Casing 33681 | -1/Command | Found Zio. Weapon Casing 33705 | -1/Command | Found Zio. Shade Armor 34690 | -1/Command | Used Subatomic Replicator to replicate Sigix Shearcannon 34787 | -1/Command | Found Zero-point Reactor 34791 | -1/Command | Found Zero-point Reactor 35685 | -1/Command | Warped through subspace to slip node 35685 | -1/Command | Discovered new exit (range 5) 35704 | -1/Command | Entered Access_0 35705 | -1/Access_0 | Loaded intel: 50 machine locations 35707 | -1/Access_0 | Met Architect 35717 | -1/Access_0 | Architect warped through subspace 35722 | -1/Access_0 | Destroyed A8 35797 | -1/Access_0 | Architect warped through subspace 35839 | -1/Access_0 | Subspace Access Node disabled 35857 | -1/Access_0 | Architect warped through subspace 35912 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 35914 | -1/Access_0 | Subspace Access Node disabled 35934 | -1/Access_0 | Architect warped through subspace 35951 | -1/Access_0 | A6 warped into view 35969 | -1/Access_0 | Destroyed A6 35990 | -1/Access_0 | Architect warped through subspace 36038 | -1/Access_0 | Architect warped through subspace 36089 | -1/Access_0 | Architect warped through subspace 36109 | -1/Access_0 | Spotted Enhanced Programmer 36145 | -1/Access_0 | Architect warped through subspace 36146 | -1/Access_0 | Destroyed Enhanced Programmer 36159 | -1/Access_0 | Found Exp. Target Analyzer 36193 | -1/Access_0 | Architect warped through subspace 36235 | -1/Access_0 | Architect warped through subspace 36262 | -1/Access_0 | Subspace Access Node disabled 36283 | -1/Access_0 | Subspace Access Node disabled 36347 | -1/Access_0 | Spotted Enhanced Programmer 36348 | -1/Access_0 | Core integrity fell below 50% 36348 | -1/Access_0 | Singularity Gate disabled 36383 | -1/Access_0 | Destroyed Architect 36387 | -1/Access_0 | Destroyed Enhanced Programmer 36392 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 36397 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 36399 | -1/Access_0 | Found Alien Energy Gun 36407 | -1/Access_0 | Found Alien Energy Gun 36416 | -1/Access_0 | Found Zero-point Reactor 36428 | -1/Access_0 | Found Exp. Phase Shifter 36477 | -1/Access_0 | Identified Modified Sigix Sheargun (x2) 36715 | -1/Access_0 | Build established: Messiah-Mutant 36777 | -1/Access_0 | Spotted Enhanced Programmer 36784 | -1/Access_0 | Destroyed Enhanced Programmer 36816 | -1/Access_0 | Spotted Enhanced Programmer 36833 | -1/Access_0 | Destroyed A2 36845 | -1/Access_0 | Destroyed Enhanced Programmer 36878 | -1/Access_0 | Found Prototype Device 36878 | -1/Access_0 | Identified Desublimator 37148 | -1/Access_0 | Spotted Enhanced Programmer 37153 | -1/Access_0 | Destroyed Enhanced Programmer 37262 | -1/Access_0 | A4 warped into view 37284 | -1/Access_0 | Destroyed A4 37309 | -1/Access_0 | Found Integrated Reactor 37309 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 37332 | -1/Access_0 | Spotted Enhanced Programmer 37342 | -1/Access_0 | Destroyed Enhanced Programmer 37448 | -1/Access_0 | Spotted Enhanced Programmer 37464 | -1/Access_0 | Destroyed Enhanced Programmer 37547 | -1/Access_0 | Found Core Expander 37547 | -1/Access_0 | Installed Core Expander, added new Power slot 37662 | -1/Access_0 | Spotted Enhanced Programmer 37670 | -1/Access_0 | Destroyed Enhanced Programmer 37822 | -1/Access_0 | Build established: Generator-Mutant 37901 | -1/Access_0 | Spotted Enhanced Programmer 37920 | -1/Access_0 | Destroyed Enhanced Programmer 38154 | -1/Access_0 | A3 warped into view 38171 | -1/Access_0 | Destroyed A3 39258 | -1/Access_0 | Found Exp. Powered Armor 39418 | -1/Access_0 | Build established: Generator-Gunner 39500 | -1/Access_0 | Found Sigix Corpse 39819 | -1/Access_0 | Spotted Enhanced Programmer 39832 | -1/Access_0 | Destroyed Enhanced Programmer 39981 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 39981 | -1/Access_0 | Warped through subspace to slip node 39981 | -1/Access_0 | Discovered new exit (range 8) 39982 | -1/Access_0 | Warped through subspace to slip node 39997 | *** | Establishing 0b11! Last Messages --------------- 39750_ System corrupted: Substantial component data lost. 39782_ Acquired 5 matter. 39786_ System corrupted: Matter fused (-5). 39831_ Melted Exp. Cooling System. 39832_ Enhanced Programmer heat spikes uncontrollably. 39832_ Melted Enh. Gamma Rifle. 39832_ Melted Adv. Remote Force Field. 39832_ Enhanced Programmer critical meltdown. 39845_ Acquired 5 matter. 39846_ System corrupted: Component data lost. 39895_ System corrupted: Heat flow error (+179). 39915_ System corrupted: Heat flow error (+205). 39919_ Acquired Microwarp Drive. 39933_ System corrupted: Heat flow error (+189). 39975_ System corrupted: Component data lost. 39981_ Acquired Hpw. Transdimensional Reconstructor. 39981_ Warped through subspace, drawn to slip node. 39981_ EXIT=FOUND 39982_ Warped through subspace, drawn to slip node. 39996_ System corrupted: Heat flow error (+285). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 360 Energy Generation 141 Energy Capacity 1845 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Base Temperature (-) 200 Corruption Block 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Salvage Targeting 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free System Restoration Module | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Shield Generator | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Adv. EM Disruption Field | -2/Quarantine | Archive Ragnarok Missile Launcher | -2/Quarantine | Archive Exp. Flexi-carbon Leg | -2/Quarantine | Archive Exp. Melee Analysis Suite | -2/Quarantine | Archive Com. Particle Reactor | -2/Quarantine | Archive Adv. Dynamic Insulation System | -2/Quarantine | Archive Exp. Reaction Control System | -2/Quarantine | Archive Hds. Centrium Leg | -2/Quarantine | Archive Adv. KE Penetrator | -2/Quarantine | Archive Exp. Myomer Leg | -2/Section 7 | Archive Exp. Coolant Injector | -2/Section 7 | Archive Cld. Impulse Thruster | -2/Section 7 | Archive Imp. Diametric Drive | -2/Section 7 | Archive Hvy. Dispersion Rifle | -2/Section 7 | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-88 Terminator | -2/Quarantine | Archive B-74 Champion | -2/Quarantine | Archive D-83 Annihilator | -2/Section 7 | Archive R-06 Scavenger | -2/Section 7 | Archive Y-72 Warden | -2/Section 7 | Archive R-10 Processor | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials | Broken Cooling System | 42% | -7/Factory Hvy. Armor Plating | 62% | -7/Factory Exp. Heat Sink | 42% | -5/Factory | Broken Exp. Heat Sink | 58% | -4/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Autogun | -7/Factory | Hacked Hvy. Treads | -4/Factory | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator LC Capacitor Dimensional Node Initializer High-powered Transdimensional Reconstructor Integrity Redistributor Core Physics Calibrator Integrated Thermoelectric Network Integrated Reactor LRC Insulator LRC Energy Well Sigix Sheargun Microwarp Drive Sigix Shearcannon Subatomic Replicator Phase Armor Modified Sigix Sheargun Core Expander Achievements -------------- Decrypted! Seal Team Z Challenges ------------ None Game ------ Seed TerrorSwordGravjet Manual? 0 Play Time 07:10:56 Cumulative 662.4 hours Start 2026.09.09 @ 18:28:23 End 2026.09.10 @ 02:59:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 293 Adventurer 0 Explorer 0 Win Type 1 Total 42 Types 20/5/6/2/1/2/2/2/1/1 Lore% 93 Gallery% 83 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: dfaf0861-c927-46ab-86be-959b73498b63