Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 00:42:20 Player: Omega Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (447) 447 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2092 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (10) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Relay Coupler [Programmer] (54) Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel Compact Wheel VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Flight Unit Disposable Heat Sink Relay Coupler [Programmer] Heavy Beamcaster CPS Tube [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Light Armor Plating Device Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Special Weapon CPS Tube Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 5 6 9 8 4 4 Power 6 | 1 1 3 1 . . Engine 6 | 1 1 3 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 3 5 . 2 Treads 2 | . . . 2 . . Leg 2 | 2 . . . . . Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight 7 | . 2 3 . . 2 Utility 9 | 1 2 1 2 2 1 Device 5 | . 2 1 2 . . Storage 1 | 1 . . . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 7 | 1 1 2 . 2 1 Energy Gun 2 | . . 2 . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 4 12 . 3 Power 5 | . . 1 4 . . Propulsion 9 | . . 2 5 . 2 Utility 4 | . . 1 2 . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 7 | . . 4 7 . 2 To Critical Strikes . | . . . . . . Average Backups 4 | 3 5 4 4 4 5 Power . | . 1 . . . . Propulsion 1 | 1 2 1 . 1 . Utility 1 | . . . 3 2 2 Weapon 1 | 1 2 1 . . 1 Tool/Special . | . . . . . . Unused Backups 8 | . 3 2 . . 3 Power . | . . . . . . Propulsion 2 | . 2 . . . . Utility 2 | . . . . . 2 Weapon 4 | . 1 2 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 67 | . 69 68 49 73 64 Engine 5 | . 14 16 8 . . Leg 3 | . 21 2 1 . . Wheel 19 | . . . 10 33 17 Flight 5 | . 4 21 5 . 8 Device 3 | . . 16 9 . . Storage 1 | . 13 . . . . Processor 6 | . . . . 10 11 Protection 6 | . . . . 11 10 Energy Gun 4 | . . 5 11 2 . Ballistic Gun 10 | . 13 . . 15 17 Peak Build Rating 17 | 5 6 10 11 15 17 Average Rating 9 | 4 4 6 6 13 14 On Entrance 6 | . 5 6 10 5 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 20 | 12 12 17 20 11 11 Greatest Support 40 | 20 20 20 40 36 36 Greatest Overweight (x) 3 | . 3 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 Average Carried 4 | 3 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 675 | 218 105 114 117 32 89 Remotely . | . . . . . . Salvage Created 595 | . 105 217 199 . 74 Parts 41 | . 8 8 17 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 2 6 5 . 4 Guns 11 | . 2 . 5 . 4 Cannons 5 | . . 5 . . . Classes Destroyed 8 | . 2 2 3 . 1 Builder 1 | . . . 1 . . Recycler 1 | . . . 1 . . Drone 1 | . . . . . 1 Watcher 2 | . 1 1 . . . Swarmer 9 | . . 3 3 . 3 Grunt 4 | . 2 2 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . . 2 . . Best Kill Streak 7 | . 3 7 2 . 3 Combat Bots Only 6 | . 2 6 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 156 | . 26 47 60 . 23 Missed 50 | . 9 20 17 . 4 Hits 106 | . 17 27 43 . 19 Melee 4 | . . 4 . . . Projectile 102 | . 17 23 43 . 19 AOE 30 | . . . 30 . . Critical Strikes 1 | . . . . . 1 Damage Taken 1851 | . 187 306 1049 . 309 Core 471 | . 64 109 232 . 66 Absorbed by Shields 99 | . . . 99 . . Regen/Repaired (Parts) 9 | . . 9 . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 85 | . 21 22 32 . 10 Largest 2 | . 1 1 1 . 2 Hottest 66 | . 60 65 65 . 66 Shots Fired 94 | . 21 22 33 . 18 Gun 70 | . 19 2 33 . 16 Cannon 22 | . 2 20 . . . Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 35 | . 19 . . . 16 Thermal 57 | . 2 22 33 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 5 8 8 . 3 Robot Miss Streak 10 | . 2 5 10 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 66 | . 13 16 31 . 6 Core Hits 46 | . 4 8 30 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1003 | . 166 254 394 . 189 Guns 738 | . 149 6 394 . 189 Cannons 265 | . 17 248 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 338 | . 149 . . . 189 Thermal 665 | . 17 254 394 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 7 7 7 . Average Corruption 6 | . . 6 7 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 8 13 1 . Message Errors 3 | . . . 3 . . Matter Fused 6 | . . 2 4 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 5 | . . 3 1 1 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 275 | . 8 34 275 . 4 Average Temperature 74 | . 5 10 82 . 4 Received Heat Transfer 276 | . 102 66 54 . 54 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted . | . . . . . . Heat Transferred 1040 | . 37 528 475 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 86 100 . . Level 1 3 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | . 60 211 92 . . Initial 52 | . . 24 52 . . Average 52 | . 7 145 35 . . Influence Increases 577 | . 77 270 155 . 75 Destroy 0b10 Robot/C 320 | . 40 120 100 . 60 Destroy 0b10 Robot/NC 25 | . 5 5 10 . 5 Destroy Leader 44 | . 12 22 . . 10 Successful Hack 8 | . 5 3 . . . Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 150 | . 15 90 45 . . Influence Decreases 577 | . 20 193 289 . 75 Entered New Map 115 | . . 33 82 . . Time Decay 332 | . 20 120 147 . 45 Lost Part 130 | . . 40 60 . 30 Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 7 15 11 . 9 Peak Tracking Total 7 | . 4 7 4 . 4 Tactical Retreats 5 | . 1 2 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 5 4 . . . Successful 5 | . 1 4 . . . Failed 4 | . 4 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 2 . . 1 . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 174 | . 15 78 . . 81 Optics 81 | . . . . . 81 Sensors 93 | . 15 78 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2077 | 62 285 242 340 993 155 Spaces Moved 2305 | 44 202 341 327 1143 248 Core 31 | 7 1 . 23 . . Treads 25 | . . . 25 . . Legs 252 | 37 178 12 25 . . Wheels 1365 | . . . 156 1143 66 Hover . | . . . . . . Flight 632 | . 23 329 98 . 182 Fastest Speed 34 | 50 37 34 34 86 34 Average Speed 78 | 108 112 49 77 86 47 Slowest Speed 200 | 120 200 120 190 86 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 40 27 49 81 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . . . 2 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2490 | 58 239 392 382 1153 266 Wait . | . . . . . . Move 2298 | 43 201 338 326 1142 248 Hop 1 | . . 1 . . . Pick Up 40 | 10 5 12 8 5 . Fast Attach 8 | . 2 1 3 . 2 Attach 30 | 5 3 10 7 4 1 Detach 6 | . 2 2 1 . 1 Swap 4 | . 1 1 1 . 1 Drop 17 | . 4 5 3 2 3 Fire 85 | . 21 22 32 . 10 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 10) 265 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 457 | -9/Materials | Lost 4 parts (1p2n1u) 521 | -9/Materials | Repaired Rnf. Ion Engine 551 | -9/Materials | Repaired Flight Unit 585 | -9/Materials | Discovered new exit (range 12) 590 | -9/Materials | Entered Mines 610 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 625 | -9/Mines | Learned location of Storage (-7) 665 | -9/Mines | Core integrity fell below 50% 683 | -9/Mines | Learned location of Zion (-7) 691 | -9/Mines | Lost 5 parts (2p3n) 758 | -9/Mines | Core integrity fell below 20% 788 | -9/Mines | Lost 7 parts (2p2n2u1w) 850 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 930 | -9/Mines | Entered Zion 971 | -7/Zion | System corruption cleaned by Quarantine Array 1062 | -7/Zion | Learned location of Armory (-3) 1081 | -7/Zion | Learned location of Recycling (-7) 1310 | -7/Zion | Learned location of Warlord (-5) 1830 | -7/Zion | Discovered new exit (range 9) 1855 | -7/Zion | Found Relay Coupler [Programmer] 1923 | -7/Zion | Entered Proximity Caves 1926 | -6/Proximity Caves | Spotter reported a threat 2068 | -6/Proximity Caves | Attached CPS modules to G-50 Soldier. 2078 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- S-27 Virus destroyed. Autogun fries itself beyond repair. S-27 Virus destroyed. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Acquired VTOL Module. Dropped Com. Wheel. Dropped Wheel. Autogun fries itself beyond repair. Acquired 39 matter. Acquired 2 matter. Acquired derelict log, extracted data. Data stored: Extension entrances (x1). Critical hit (Burn: +37). CPS Tube expended. CPS modules attach to G-50 Soldier. Lgt. Armor Plating destroyed. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##????????##?????????????????????????? | | ???????????# #?##????? ##????????????????????????? | | ?????????## ????# ##??????###??????????????? | | ??????#### #### #??#???# ##????????????? | | ??????? # #? #??? ????????????? | | ???????? # ?? #??? ????????????? | | ????????# """ " # #?? #???# #????????????? | | ????????# """"""" #??# #???# #????????????? | | ######??# """"""" ### #???? #????????????? | | ? #??# """ " ###??? #????????????? | | ?? #?## ## ??? #????????????? | | ??# ### #?# #??? #????????????? | | ### ## #??# #???# #????????????? | | ##??# #???# #????????????? | | ## ##### #####b #????????????? | | ## # ## #### g #????????????? | | ?## ## ######??## @ g #????????????? | | ### #####????????### ### ## ######????????????? | | #??????????????# #### ##????????????????? | | ######?????????????# ##?# # #????????????????? | | ?????????????????? ##??# ##????????????????? | | ????????????????? ???## # ##????????????????? | | ????????????????# #???# #????????????????? | | ????????????????####????## # #???????????????? | | ?????????????????????????##### # #???????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rnf. Ion Engine | 96% | -9/Materials Flight Unit | 80% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only I Have A Map? Look Less Dangerous Next Time Spot Them First Challenges ------------ None Game ------ Seed WarlordCorruptionInterrupter Manual? 0 Play Time 00:40:33 Cumulative 20.8 hours Start 2025.10.25 @ 23:53:41 End 2025.10.26 @ 00:42:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 75d26f41-d7b1-42a2-9f6e-3fc1758d084f