Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 10:14:57 Player: Demo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (6424) 6424 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2830) 2830 TOTAL SCORE: 15799 Bonus ------- Pacifist 470 High Alert Combat Kills 1039 Follower Combat Kills 21 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 200/300 Energy 81/100 System Corruption 27% Temperature Cool (0) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Graphene Brace > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Multireflex Exoskeleton Heavy Proton Missile Launcher Tiamat Missile Launcher Thermal Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Advanced Actuator Array Improved Focal Shield Advanced Thermal Shield Advanced Hardlight Generator > --- WEAPON ----------- Force Lance Force Lance Force Lance Force Lance > --- INVENTORY -------- Neutrino Core Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton ID Mask Advanced Thermal Shield Heavy Proton Missile Launcher Tiamat Missile Launcher Improved Plasma Cutter Thermal Lance [Rating: 140] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Advanced Actuator Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Force Lance Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Maul Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 . . . 6 2 . 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 8 | . . . . . . 4 1 . 2 1 Weapon 2 | . . . . . . 2 . . . . Parts Attached 140 | 4 2 4 7 . 5 20 1 13 34 50 Power 23 | . . . 2 . . 2 1 . 7 11 Engine 4 | . . . 2 . . 2 . . . . Core 5 | . . . . . . . 1 . 4 . Reactor 14 | . . . . . . . . . 3 11 Propulsion 43 | 2 2 2 1 . 2 4 . . 12 18 Treads 2 | 2 . . . . . . . . . . Leg 31 | . . . . . . 2 . . 12 17 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 9 | . 2 2 1 . 2 2 . . . . Utility 47 | . . 2 . . . 10 . 9 12 14 Device 25 | . . 1 . . . 3 . 4 8 9 Storage 6 | . . . . . . 1 . 2 . 3 Processor 10 | . . . . . . 4 . 3 2 1 Hackware 2 | . . . . . . 1 . . 1 . Protection 4 | . . 1 . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 27 | 2 . . 4 . 3 4 . 4 3 7 Energy Gun 4 | 1 . . 2 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . 1 . 1 . . . 2 2 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 . . . . 1 Piercing Weapon 11 | . . . . . . 4 . 4 1 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . 4 . . 4 . . 3 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 64 | . . 1 . 1 1 1 . 4 13 43 Power 12 | . . . . . . . . 1 4 7 Propulsion 22 | . . . . . . 1 . . 3 18 Utility 20 | . . . . . . . . 3 5 12 Weapon 10 | . . 1 . 1 1 . . . 1 6 Highest Loss Streak 11 | . . 1 . 1 1 1 . 2 4 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 2 4 4 5 5 4 4 11 13 12 Power . | . . . . . . . . . . 1 Propulsion 2 | . . 2 3 4 3 1 1 1 1 3 Utility 3 | . . 1 . . . 1 1 8 6 2 Weapon 2 | . . 1 1 1 1 1 1 1 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 1 . 3 . . 1 . 4 5 6 Power 2 | . . . . . . . . . 1 1 Propulsion 4 | . 1 . 1 . . 1 . . . 1 Utility 12 | . . . 1 . . . . 4 4 3 Weapon 1 | . . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 57 71 93 96 96 84 76 79 88 89 Engine 2 | . . . 6 11 11 6 5 5 . . Core 1 | . . . . . . . . 1 4 1 Reactor 3 | . . . . . . . . . 2 6 Leg 12 | . . . . . . 4 11 11 14 21 Flight 10 | . 6 43 44 44 44 16 . . . . Device 13 | . . 6 11 11 11 12 5 5 11 19 Storage 3 | . . . . . . 2 5 5 5 4 Processor 15 | . . . . . . 13 17 23 23 18 Protection 2 | . . . 11 11 11 6 5 . . . Ballistic Gun 1 | . 14 11 6 11 2 . . . . . Special Weapon 1 | . . . . . 8 . . . . . Piercing Weapon 12 | . . . . . . 19 23 23 19 12 Peak Build Rating 140 | 4 9 17 24 23 27 72 78 93 117 140 Average Rating 87 | 2 5 15 21 22 24 58 72 85 106 119 On Entrance 40 | . 4 9 17 23 22 24 72 73 93 107 Avg Prop Armor Cover (%) 8 | 33 22 5 3 . 1 9 . . 8 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 3 3 5 18 17 16 48 62 69 89 92 Greatest Support 123 | 3 3 10 20 20 21 72 72 72 93 123 Greatest Overweight (x) 2 | . . . . . . 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 15 15 15 15 Average Capacity 12 | 5 5 5 5 5 5 8 15 15 15 14 Most Carried 15 | . 5 4 5 5 5 5 6 15 15 15 Average Carried 10 | . 2 3 4 5 4 4 5 12 14 13 Final Capacity 15 | 5 5 5 5 5 5 15 15 15 15 5 Final Carried 15 | . 5 4 5 5 5 4 6 15 14 5 Class Distribution -------------------- 54% | Scavenger-Gladiator 20% | Sprinter 14% | Gladiator 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -9/Recycling Sprinter | -9/Scraptown Sprinter | -6/Factory Gladiator | -5/Factory Gladiator | -5/DSF Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Matter Collected 2707 | 240 . . 65 . 125 185 . 151 381 1560 Remotely . | . . . . . . . . . . . Salvage Created 8291 | . . . . . . 279 . 452 2404 5156 Parts 363 | . . . . . . 10 . 27 115 211 Haulers Intercepted 6 | . . . . . . 2 . . 1 3 Recyclers Shooed 2 | . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Combat Hostiles Destroyed 92 | . . . . . . 1 . 5 29 57 Melee 77 | . . . . . . 1 . 4 28 44 Guns 2 | . . . . . . . . 1 1 . AOE 9 | . . . . . . . . . . 9 Classes Destroyed 16 | . . . . . . 2 . 4 7 3 Worker 5 | . . . . . . . . . 1 4 Builder 4 | . . . . . . . . . . 4 Hauler 6 | . . . . . . 2 . . 1 3 Recycler 13 | . . . . . . . . . 5 8 Operator 1 | . . . . . . . . . 1 . Watcher 4 | . . . . . . . . . 2 2 Swarmer 17 | . . . . . . . . . 9 8 Grunt 33 | . . . . . . . . 2 7 24 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 . Sentry 5 | . . . . . . 1 . . 2 2 Specialist 3 | . . . . . . . . 1 . 2 Hunter 16 | . . . . . . . . . 6 10 Programmer 14 | . . . . . . . . 1 4 9 Heavy 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 12 | . . . . . . 3 . 3 7 12 Combat Bots Only 7 | . . . . . . 1 . 3 6 7 Max Kills in Single Turn 3 | . . . . . . 1 . 1 2 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 2 | . . . . . . 1 . 1 2 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Hostile Shots Fired 1265 | . . 60 52 8 17 48 . 35 305 740 Missed 436 | . . 31 27 3 9 28 . 5 86 247 Deflected 17 | . . . . . . . . 3 14 . Hits 829 | . . 29 25 5 8 20 . 30 219 493 Melee 4 | . . . . . . . . . . 4 Projectile 825 | . . 29 25 5 8 20 . 30 219 489 Critical Strikes 32 | . . 1 1 . . . . 2 5 23 Actively Blocked 13 | . . . . . . . . . . 13 Damage Taken 10565 | . . 250 315 73 146 273 . 1032 2713 5763 Core 2563 | . . 69 70 . 86 139 . 343 554 1302 Absorbed by Shields 3434 | . . . . . . . . 94 730 2610 Ignored by Resistances 1694 | . . . . . . . . . . 1694 Regen/Repaired (Parts) 116 | . . . . . 116 . . . . . Core Remaining (%) 73 | 100 100 . . . 43 83 . 65 51 . Volleys Fired 32 | . . . 2 . . . . . . 30 Largest 2 | . . . 1 . . . . . . 2 Hottest 86 | . . . 30 . . . . . . 86 Shots Fired 35 | . . . 2 . . . . . . 33 Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 35 | . . . 2 . . . . . . 33 Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 22 | . . . 2 . . . . . . 20 Electromagnetic 13 | . . . . . . . . . . 13 Robot Hit Streak 16 | . . . . . . . . . . 16 Robot Miss Streak 4 | . . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 332 | . . . . . . 11 . 22 98 201 Core Hits 192 | . . . . . . 3 . 11 48 130 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 52 | . . . . . . 1 . 1 15 35 Smash 1 | . . . . . . . . . . 1 Impale 51 | . . . . . . 1 . 1 15 34 Melee Attacks 417 | . . . . . 1 16 . 25 131 244 Thermal 3 | . . . . . . . . . . 3 Impact 17 | . . . . . . . . . . 17 Slashing 3 | . . . . . 1 . . . . 2 Piercing 394 | . . . . . . 16 . 25 131 222 Sneak Attacks 35 | . . . . . . 5 . 1 10 19 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 100 | . . . . . . 4 . 8 28 60 Martial Strikes 15 | . . . . . . . . 3 12 . Damage Inflicted 18453 | . . . . . 2 605 . 706 4892 12248 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 3303 | . . . . . . . . . . 3303 Melee 15049 | . . . . . . 605 . 706 4892 8846 Ramming 101 | . . . . . 2 . . . . 99 Kinetic . | . . . . . . . . . . . Thermal 123 | . . . . . . . . . . 123 Explosive 2163 | . . . . . . . . . . 2163 Electromagnetic 1140 | . . . . . . . . . . 1140 Impact 282 | . . . . . . . . . . 282 Slashing 43 | . . . . . . . . . . 43 Piercing 14601 | . . . . . . 605 . 706 4892 8398 Highest Corruption 27 | . . . . . . . . . 2 27 Average Corruption 8 | . . . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 1 | . . . . . . 1 . . . . Effects 82 | . . . . . . . . . 11 71 Message Errors 21 | . . . . . . . . . 5 16 Matter Fused 17 | . . . . . . . . . . 17 Heat Flow Errors 13 | . . . . . . . . . 1 12 Energy Discharges 13 | . . . . . . . . . 2 11 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 10 | . . . . . . . . . 2 8 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 1999 | . . . . . . 33 . 39 640 1287 Projectiles . | . . . . . . . . . . . Explosions 52 | . . . . . . . . . . 52 Melee 1947 | . . . . . . 33 . 39 640 1235 Knockbacks 2 | . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 64 | . . . 19 . 1 . . . . 44 Shots 6 | . . . 1 . . . . . . 5 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 10 | . . . . . 1 . . . . 9 Kicked 9 | . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . Highest Temperature 271 | . . . 10 . . 1 . . 267 271 Average Temperature 107 | . . . 10 . . 1 . . 128 106 Received Heat Transfer 1007 | . . 27 105 27 81 42 . 90 165 470 Effects 3 | . . . . . . . . . 1 2 Energy Bleed 3 | . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . Martial Activations 9 | . . . . . . . . 2 7 . Total Turns 168 | . . . . . . . . 62 106 . Longest Duration 43 | . . . . . . . . 43 32 . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . 4 Parts Fried 5 | . . . . . . . . . . 5 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 240 | . . . . . . . . . . 240 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Maximum Alert Level 4 | . . . 1 . . . . . 1 4 Low Security (%) 53 | 100 100 100 69 100 . 100 100 100 76 16 Level 1 21 | . . . 30 . . . . . 23 29 Level 2 10 | . . . . . . . . . . 22 Level 3 4 | . . . . . . . . . . 9 Level 4 10 | . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1216 | . . 185 320 120 . 63 13 105 275 1216 Initial 140 | . . . 73 120 . . 13 3 54 140 Average 306 | . . 38 153 106 . 20 5 61 112 562 Influence Increases 3826 | . . 210 507 . . 146 5 142 799 2017 Destroy 0b10 Robot/C 2080 | . . . 240 . . 20 . 100 580 1140 Destroy 0b10 Robot/NC 170 | . . . . . . 10 . 5 50 105 Destroy Leader 398 | . . . 50 . . 14 . 20 106 208 Allied During Kill 29 | . . . 27 . . 2 . . . . Successful Hack 45 | . . . 11 . . . 5 . 8 21 Disable Machine 45 | . . . 15 . . 15 . . . 15 Destroy Structure 249 | . . . 14 . . 25 . 2 10 198 Partial Spotted 90 | . . . 75 . . . . . 15 . Lose Combat Pursuer 720 | . . 210 75 . . 60 . 15 30 330 Influence Decreases 2711 | . . 35 372 220 90 118 28 42 636 1170 Entered New Map 578 | . . . 102 190 90 . 15 2 51 128 Time Decay 1323 | . . 25 110 20 . 88 13 . 455 612 Lost Part 630 | . . 10 . 10 . 10 . 40 130 430 Lost Ally 180 | . . . 160 . . 20 . . . . Squads Dispatched 32 | . . 1 2 . . 3 . 1 7 18 Investigation 9 | . . . . . . 1 . . 4 4 Extermination 7 | . . . . . . 1 . . 2 4 Reinforcement 10 | . . 1 1 . . 1 . 1 1 5 Assault 2 | . . . . . . . . . . 2 Garrison 4 | . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Distress Signals 13 | . . 2 1 . . . . . 2 8 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 230 | . 1 30 19 1 18 5 . 6 40 110 Peak Tracking Total 15 | . 1 15 11 1 13 5 . 3 7 8 Tactical Retreats 21 | . . 3 2 . . 3 . 1 2 10 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Traps Triggered 4 | . . . . . . 1 . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Machines Disabled 4 | . . . 1 . 1 1 . . . 1 Max in Single Turn 1 | . . . 1 . 1 1 . . . 1 Garrison Access 2 | . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Machines Accessed 24 | . 2 . 3 . 2 1 2 . 6 8 Terminals 8 | . 2 . 3 . . . 1 . . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . 4 4 Scanalyzers 2 | . . . . . . . 1 . 1 . Garrison Access 3 | . . . . . . 1 . . 1 1 Total Hacks 49 | . 7 . 4 . 7 3 3 . 13 12 Successful 24 | . . . 3 . 7 . 2 . 5 7 Failed 23 | . 7 . 1 . . 3 . . 7 5 Catastrophic 4 | . 1 . 1 . . 1 . . 1 . Database Lockouts 2 | . . . . . . . 1 . 1 . Manual 30 | . 7 . 1 . . 3 . . 8 11 Terminals 16 | . 7 . 4 . . . 1 . . 4 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 14 | . . . . . . . . . 8 6 Scanalyzers 6 | . . . . . . . 2 . 4 . Garrison Access 5 | . . . . . . 3 . . 1 1 Terminal Hacks 12 | . . . 3 . 7 . 1 . . 1 Robot Analysis 6 | . . . . . 6 . . . . . Open Door 3 | . . . 3 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 1 . 1 . Retrieve Study 2 | . . . . . . . 1 . 1 . Garrison Access Hacks 2 | . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . 1 1 Unauthorized Hacks 8 | . . . . . . . . . 3 5 Terminals 1 | . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . 3 4 Fedlink 6 | . . . . . . . . . 3 3 Scraphulk 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 . . 1 1 . 3 4 Full Trace Events 3 | . . . 1 . . 1 . . 1 . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 . 1 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . 1 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Total Allies 11 | . . . 10 . . 1 . . . . Largest Group 10 | . . . 10 . . 1 . . . . Highest-Rated Group 88 | . . . 88 . . 34 . . . . Highest-Rated Ally 34 | . . . 16 . . 34 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 80 | . . . 76 . . 4 . . . . Total Damage 894 | . . . 739 . . 155 . . . . Kills 12 | . . . 12 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Active Infowar (turns) 495 | . . . . . . 276 59 160 . . IFF 495 | . . . . . . 276 59 160 . . Robot Analysis Total 6 | . . . . . 6 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Turns Passed 5016 | 24 77 116 223 57 679 281 59 322 1175 2003 Spaces Moved 4426 | 35 127 296 600 182 889 392 51 197 647 1010 Core 203 | 35 127 . . . . . . . . 41 Treads . | . . . . . . . . . . . Legs 1944 | . . . . . . 81 51 197 647 968 Wheels . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 2278 | . . 296 600 182 889 311 . . . . Fastest Speed 31 | 50 50 37 31 31 31 31 110 110 106 50 Average Speed 71 | 50 50 37 32 31 31 47 110 118 126 115 Slowest Speed 260 | 50 50 37 37 31 34 127 110 220 232 260 Overloaded Moves 30 | . . . . . . . . 13 17 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 32 | . . 7 18 2 2 3 . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 28 52 94 45 60 14 2 84 21 32 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 3 | . . . . . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . 4 . . . . . Spaces Dug 33 | . . . 6 . . 3 . 1 5 18 Terrain Destroyed 131 | . . . 11 . . 3 . 1 5 111 Melee 27 | . . . . . . 3 . 1 5 18 Projectile . | . . . . . . . . . . . AOE 104 | . . . 11 . . . . . . 93 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac DSF Fac Res Total 5594 | 38 141 293 610 179 1288 456 54 257 837 1441 Wait 574 | . . . . . 389 16 . 5 39 125 Move 4354 | 34 126 282 563 177 885 385 50 196 646 1010 Hop 31 | . . 6 18 2 2 3 . . . . Pick Up 79 | . 8 1 6 . 2 2 2 17 12 29 Fast Attach 83 | 4 2 2 5 . 2 19 . 6 22 21 Attach 48 | . . 2 . . . 2 1 3 9 31 Detach 14 | . . . . . . . 1 . 3 10 Swap 31 | . . . 2 . 3 1 . 5 9 11 Drop 94 | . 5 . 9 . 4 16 . 13 25 22 Fire 32 | . . . 2 . . . . . . 30 Melee 239 | . . . . . 1 11 . 12 72 143 Ram . | . . . . . . . . . . . Kick 9 | . . . . . . . . . . 9 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . 5 . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x2 147 | -9/Materials | Discovered new exit (range 7) 183 | -9/Materials | Discovered new exit (range 9) 211 | -9/Materials | Discovered new exit (range 9) 218 | -9/Materials | Entered Storage 329 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 348 | -9/Storage | Discovered new exit (range 5) 374 | -9/Storage | Garrison activated, responded to threat 440 | -9/Storage | Used back door to open Recycling access 440 | -9/Storage | Discovered new exit (range 3) 441 | -9/Storage | Entered Recycling 481 | -9/Recycling | Discovered new exit (range 11) 490 | -9/Recycling | Scanned before Scraplab entrance 497 | -9/Recycling | Discovered new exit (range 2) 498 | -9/Recycling | Entered Scraptown 521 | -9/Scraptown | Visited UFD Registry 521 | -9/Scraptown | Registered with UFD as "Arcbay" 531 | -9/Scraptown | Visited Curators Association 540 | -9/Scraptown | Visited Derelict Rescue Squad 546 | -9/Scraptown | Visited Junk Repository 556 | -9/Scraptown | Visited Chapter 10 565 | -9/Scraptown | Visited Analyses Database 572 | -9/Scraptown | Visited Science Guys 594 | -9/Scraptown | Visited DA-N13 Charitable Foundation 596 | -9/Scraptown | Found DCF Scrap (29 items) 638 | -9/Scraptown | Visited Junk Cannon Lab 652 | -9/Scraptown | Visited CR-KLE's Repair Center 654 | -9/Scraptown | CR-KLE repaired 3 parts 704 | -9/Scraptown | Build established: Sprinter 745 | -9/Scraptown | Met Optimus 745 | -9/Scraptown | Accepted into 0bPrime 1145 | -9/Scraptown | Civil war broke out across Scraptown 1151 | -9/Scraptown | Found Thermal Lance 1166 | -9/Scraptown | Found ID Mask 1167 | -9/Scraptown | Core integrity fell below 50% 1175 | -9/Scraptown | Discovered new exit (range 5) 1177 | -9/Scraptown | Entered Factory 1177 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 1203 | -6/Factory | Lost 9 allies 1400 | -6/Factory | Discovered new exit (range 6) 1449 | -6/Factory | Identified exit to Factory 1458 | -6/Factory | Entered another Factory area 1458 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1491 | -5/Factory | Central database locked down 1517 | -5/Factory | Identified exit to DSF 1517 | -5/Factory | Entered DSF 1544 | -5/DSF | Discovered new exit (range 16) 1556 | -5/DSF | Additional patrols routed to DSF 1629 | -5/DSF | Build established: Gladiator 1837 | -5/DSF | Identified exit to Factory 1839 | -5/DSF | Entered Factory 1839 | -4/Factory | Evolved 2 slots: Utility x2 1979 | -4/Factory | Loaded intel: 8 recycling unit locations 2195 | -4/Factory | Learned location of Protoforge (-2) 2357 | -4/Factory | Build established: Scavenger-Gladiator 2452 | -4/Factory | Central database locked down 2766 | -4/Factory | Lost 4 parts (1p1n2u) 2849 | -4/Factory | Discovered new exit (range 15) 3013 | -4/Factory | Identified exit to Research 3014 | -4/Factory | Entered Research 3014 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3028 | -3/Research | Loaded intel: 5 recycling unit locations 3121 | -3/Research | Garrison activated, responded to threat 3183 | -3/Research | Lost 3 parts (3u) 3280 | -3/Research | Destroyed 7 combat bots 3788 | -3/Research | Spotted B-86 Titan 4122 | -3/Research | Cargo convoy interrupted 4264 | -3/Research | First assault squad dispatched 4406 | -3/Research | System corruption reached 10% 4452 | -3/Research | Spotted B-86 Titan 4541 | -3/Research | Lost 3 parts (1p1n1u) 4568 | -3/Research | Destroyed B-86 Titan 4710 | -3/Research | Found Gamma Bomb Array 4723 | -3/Research | Core integrity fell below 50% 4770 | -3/Research | Lost 11 parts (1p4n4u2w) 4850 | -3/Research | Lost 6 parts (1p2n1u2w) 4950 | -3/Research | Core integrity fell below 20% 5017 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04990_ Acquired Thermal Lance. 04991_ Dropped Adv. Power Amplifier. 04994_ L-61 Swordsman system corruption misinterpreted. 04994_ L-61 Swordsman triggered Blade Trap. 04994_ Massive razor-sharp blades shoot up from within the floor. 04994_ Flexi-carbon Leg severed. 04994_ Lgt. Antimatter Reactor severed. 04999_ System corrupted: Component data lost. 05009_ Connecting with Recycling Unit... >>Force(Scraphulk) 0bP!AGENT 0bP!ALLOCATE<67-5=62> 0bP!ETA<22> 0bP!WE_ARE_ONE 05009_ ALERT: Suspicious activity at Recycling Unit R004. Dispatching Investigation squad. 05012_ Acquired Power Sword. 05017_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ###+#########################????? | | ?????????????? #????? | | ????????????? #????? | | ????????????? #??### | | ????????????? #? | | ????????????????????#######p############ #? | | ?????????????????????# @p #????# # | | ?????????????????????# p #????# # """ | | ?????????????????????# """"""" #????# + """ | | ??????????????????? + """Y""" #????# # """ | | ???????????????? ### #????# # | | ??????????????? ????# ! #????# !!#? | | ?????????????????????# #????# !!#?#### | | ?????????????????????# """ """ #????# !!*#????? | | ?????????????????????# """ """ #????# !!###### | | ?????????????????????# """ """ #????# | | | ?????????????????????# #????# *= | | ?????????????????????# ! #????# | | ?????????????????????##############????# """ | | ??????????????????????????????# ????# """ | | ??????????????????????????????# ??# """ | | ??????????????????????????????#"" # """ | | ??????????????????????????????#"" + """ | | ??????????????????????????????#G # | | ??????????????????????????????#"" ??# ! [ | | ??????????????????????????????#"" [????# | | ????????????????????????"""???# ??????########### | | ?????????????????????????Y"???#?????????# ! | | ????????????????????????"""?????????????# | | ????????????????????????????????????????# """ "" | | ????????????????????????????????????????# """ "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 57 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Corruption Block 8 Armor Coverage 225 Resistance: KI 25 Resistance: TH 30 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 70 Melee Accuracy 32 Target Analysis 6 Core Analysis 9 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Pick | -5/Factory | Hacked Force Lance | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Martial Artist Challenges ------------ None Game ------ Seed CommCoreLoader Manual? 0 Play Time 00:54:41 Cumulative 367.1 hours Start 2025.11.04 @ 09:22:24 End 2025.11.04 @ 10:14:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 326 Rogue 326 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44b70259-fc08-49a7-86a2-b8494d59318d