Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 18:41:45 Player: Tereza Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (112) 560 Value Destroyed (4055) 4055 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1430) 1430 TOTAL SCORE: 12565 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 564 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -153 Cogmind --------- Core Integrity 0/1150 Matter 212/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Hovering (80) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Flexi-carbon Leg Improved Terrain Scanner Zionite Phaser-S Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Core Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Makeshift Laser Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Flexi-carbon Leg Zionite Weapon Casing Hardened Light Armor Plating Mini Drone Bay Wave Gun Zionite Phaser-S Enhanced Gauss Cannon Heavy Rocket Launcher [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . Utility 9 | . . 2 . 2 1 . . . . 1 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 Parts Attached 118 | 7 4 7 1 34 8 2 . 1 2 16 5 9 6 3 . 13 Power 14 | 1 . 1 . 7 2 . . . 1 . . . 1 . . 1 Engine 10 | 1 . 1 . 5 2 . . . 1 . . . . . . . Core 4 | . . . . 2 . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 26 | 2 . 1 . 5 2 1 . 1 1 4 . 2 1 3 . 3 Treads 11 | 2 . 1 . 5 2 . . . . . . . 1 . . . Leg 13 | . . . . . . 1 . 1 1 4 . 2 . 3 . 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 1 3 3 1 14 2 . . . . 8 2 4 2 . . 4 Device 13 | . . . . 6 1 . . . . 2 . 1 1 . . 2 Storage 3 | 1 1 . . 1 . . . . . . . . . . . . Processor 7 | . 2 1 1 . . . . . . 2 . . 1 . . . Hackware 1 | . . 1 . . . . . . . . . . . . . . Protection 20 | . . 1 . 7 1 . . . . 4 2 3 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 34 | 3 1 2 . 8 2 1 . . . 4 3 3 2 . . 5 Energy Gun 14 | . . 1 . 6 . 1 . . . 1 2 1 1 . . 1 Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . Ballistic Gun 9 | 3 . 1 . 2 1 . . . . 2 . . . . . . Ballistic Cannon 7 | . . . . . 1 . . . . 1 1 1 . . . 3 Launcher 3 | . . . . . . . . . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . . 1 . 1 . . Parts Lost 37 | . 1 . . 6 1 2 . . . 1 1 2 1 . . 22 Power 3 | . . . . 1 . . . . . . . . . . . 2 Propulsion 11 | . . . . 2 . 2 . . . . . 1 1 . . 5 Utility 17 | . . . . 2 1 . . . . 1 1 1 . . . 11 Weapon 6 | . 1 . . 1 . . . . . . . . . . . 4 Highest Loss Streak 11 | . 1 . . 2 1 1 . . . 1 1 2 1 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 95 100 99 99 91 92 95 100 97 94 98 99 99 100 67 Engine 5 | . 14 11 11 5 5 7 7 7 7 6 5 5 2 . . . Core 1 | . . . . 3 1 . . . . . . . 2 5 5 3 Treads 9 | . 28 22 22 17 23 7 7 7 4 . . . 4 3 . . Leg 11 | . . . . . . 6 7 10 18 23 23 22 17 18 23 14 Device 8 | . . . . 8 14 7 7 7 7 10 5 10 11 11 11 5 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 3 Processor 16 | . 9 11 18 18 15 15 15 15 15 13 17 17 21 23 23 17 Hackware 6 | . . 11 11 9 7 7 7 7 7 6 5 5 5 5 5 2 Protection 11 | . . 7 3 8 7 15 15 15 15 15 17 16 11 11 11 7 Energy Gun 6 | . . 8 11 13 1 6 7 7 7 1 7 5 4 5 5 3 Ballistic Gun 5 | . 22 11 11 4 7 7 7 7 7 8 2 . . . . . Ballistic Cannon 1 | . . . . . 5 . . . . 1 . 3 5 5 5 6 Peak Build Rating 82 | 6 8 16 16 32 36 36 34 35 38 53 61 63 60 70 70 82 Average Rating 39 | 4 7 13 16 26 34 33 33 34 36 46 57 60 59 62 70 58 On Entrance 36 | . 6 8 16 16 29 36 33 34 35 38 53 58 59 60 70 70 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 62 | 12 18 26 26 30 46 46 45 45 48 58 62 54 47 35 35 52 Greatest Support 110 | 40 40 40 40 45 65 43 23 23 40 61 61 66 66 105 105 110 Greatest Overweight (x) 2 | . . . . . . 1 1 1 2 1 1 . . . . . Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 10 9 9 9 9 9 9 9 9 9 9 10 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 9 9 9 10 9 10 10 10 10 10 10 10 5 Class Distribution -------------------- 62% | Scavenger-Mutant 27% | Scavenger-Skirmisher 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3167 | 230 206 179 34 532 155 302 53 21 36 364 92 448 205 . 74 236 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3840 | . 317 189 128 1391 209 191 . . 30 316 103 352 228 . 68 318 Parts 228 | . 19 16 4 84 16 15 . . 3 18 7 14 9 . 2 21 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . 1 . . . . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 15 8 2 10 . . 17 8 . 2 . Prevented 4 | . . . . . . 2 . . 2 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 88 | . 5 6 4 29 7 5 . . 1 7 1 10 5 . 2 6 Guns 59 | . 4 6 4 29 . 5 . . 1 5 1 2 1 . . 1 Cannons 18 | . 1 . . . 7 . . . . 2 . 1 2 . 2 3 AOE 11 | . . . . . . . . . . . . 7 2 . . 2 Classes Destroyed 16 | . 4 2 1 4 2 . . . . . 1 1 . . 1 . Worker 5 | . . . . 1 . . . . . . 1 . . . . 3 Builder 5 | . . . . 1 1 . . . . . . . . . . 3 Hauler 1 | . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Operator 4 | . 1 . . 1 1 . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . Watcher 9 | . 3 1 . 3 . . . . . 1 1 . . . . . Swarmer 22 | . . 4 . 7 3 3 . . 1 . . 4 . . . . Grunt 35 | . 5 1 3 14 . 2 . . . 3 . 4 3 . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . . . 1 . . . . . . Sentry 14 | . . 1 . 7 1 . . . . 1 . 1 1 . 1 1 Hunter 5 | . . . . . 1 . . . . . . . 1 . . 3 Programmer 6 | . . . . . 2 . . . . 2 . . . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | . 2 3 3 7 3 3 . . 1 2 2 7 3 . 2 7 Combat Bots Only 7 | . 2 3 3 5 3 3 . . 1 2 1 7 3 . 2 2 Max Kills in Single Turn 4 | . 1 1 1 2 1 1 . . 1 1 1 4 1 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . 4 1 . . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 969 | . 37 15 5 164 97 41 . . . 64 108 24 20 . 4 390 Missed 348 | . 18 6 1 46 33 13 . . . 13 47 9 7 . . 155 Damage Taken 9591 | . 318 106 44 1676 758 425 . . 18 698 1110 230 263 . 88 3857 Core 1685 | . 29 14 12 216 62 61 . . . 20 79 15 19 . . 1158 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 116 | . . . . . . . . . . . . 14 67 . . 35 Regen/Repaired (Parts) 12 | . . . . . . . . . . . . . . . . 12 Core Remaining (%) 86 | 100 88 . 93 60 . . . . 82 97 . . . . 88 . Volleys Fired 385 | . 40 14 7 108 38 16 . . 4 50 35 17 18 . 19 19 Largest 3 | . 2 2 2 2 2 2 . . 2 2 2 2 2 . 2 3 Hottest 255 | . 80 79 79 121 86 83 . . 83 83 255 133 103 . 103 160 Shots Fired 761 | . 80 28 14 213 76 28 . 1 8 97 62 34 36 . 38 46 Gun 593 | . 67 28 14 213 40 20 . 1 8 82 56 17 15 . 19 13 Cannon 160 | . 13 . . . 36 8 . . . 15 6 15 18 . 19 30 Launcher 8 | . . . . . . . . . . . . 2 3 . . 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 452 | . 67 14 7 71 74 20 . 1 4 86 26 15 18 . 19 30 Thermal 278 | . 13 14 7 142 2 . . . . . 36 17 15 . 19 13 Explosive 8 | . . . . . . . . . . . . 2 3 . . 3 Electromagnetic 23 | . . . . . . 8 . . 4 11 . . . . . . Robot Hit Streak 31 | . 8 7 12 31 9 5 . . 5 9 11 6 11 . 4 7 Robot Miss Streak 7 | . 4 6 . 3 4 3 . . 3 6 7 4 2 . 4 3 Penetration Max 1 | . . . . . . 1 . . . 1 . . . . . 1 Secondary Targets 4 | . 1 . 1 1 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 . . . . . . . Shots Hit Robots 461 | . 49 14 10 161 45 13 . . 5 54 54 11 16 . 5 24 Core Hits 292 | . 17 9 6 98 18 7 . . 3 41 14 23 20 . 4 32 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 26 | . 1 3 1 10 1 . . . . . . . 3 . 2 5 Burn 18 | . . 3 1 10 . . . . . . . . 2 . . 2 Destroy 1 | . 1 . . . . . . . . . . . . . . . Blast 7 | . . . . . 1 . . . . . . . 1 . 2 3 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10867 | . 644 234 142 2647 968 280 . . 92 1199 1326 1071 773 . 206 1285 Guns 6958 | . 505 234 142 2646 392 280 . . 92 934 1247 160 133 . 48 145 Cannons 2193 | . 139 . . . 576 . . . . 265 79 117 164 . 158 695 Explosions 1710 | . . . . . . . . . . . . 794 476 . . 440 Melee . | . . . . . . . . . . . . . . . . . Ramming 6 | . . . . 1 . . . . . . . . . . . 5 Kinetic 5283 | . 505 58 70 886 968 175 . . 58 1048 381 117 164 . 158 695 Thermal 3578 | . 139 176 72 1760 . . . . . . 945 160 133 . 48 145 Explosive 1710 | . . . . . . . . . . . . 794 476 . . 440 Electromagnetic 290 | . . . . . . 105 . . 34 151 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 2 . 4 . . . . . 5 Average Corruption 2 | . . . . . 1 2 2 2 . 2 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . 8 3 1 . 1 . . . . . 2 Message Errors 3 | . . . . . . 3 . . . . . . . . . . Matter Fused 5 | . . . . . . 3 2 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . Overload Shots 2 | . . . . . . . . . . . 2 . . . . . Overflow Damage 84 | . 18 . . . 32 . . . . . . . . . . 34 Projectiles 58 | . 18 . . . 32 . . . . . . . . . . 8 Explosions 26 | . . . . . . . . . . . . . . . . 26 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 35 | . . . . . 7 . . . . 16 . 2 1 . . 9 Impact . | . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . 7 . . . . 15 . 2 1 . . 8 Secondary 2 | . . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 42 | . . . . . . . . . . . . . 29 . . 13 Shots 2 | . . . . . . . . . . . . . 1 . . 1 Rammed 4 | . . . . 1 . . . . . . . . . . . 3 Targets Rammed 4 | . . . . 1 . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 90 63 54 123 8 281 . . 90 330 409 317 192 . 84 415 Average Temperature 93 | . 26 22 21 30 4 106 . . 40 145 141 127 79 . 32 159 Received Heat Transfer 1509 | . 141 21 24 729 66 81 . . . 150 132 . 63 . . 102 Effects 9 | . . . . . . . . . . 7 1 . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . Interference 5 | . . . . . . . . . . 5 . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 11 | . . 1 1 9 . . . . . . . . . . . . Heat Transferred 8800 | . 296 666 259 4562 . . . . . . 1643 375 444 . 111 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 726 | . 210 238 92 382 263 . . . . 488 158 . . . . 726 Initial 600 | . . 15 92 23 173 . . . . 339 72 . . . . 600 Average 172 | . 70 87 73 150 146 . . . . 208 95 . . . . 608 Maximum Alert Level 3 | . 1 1 . 1 1 . . . . 2 . . . . . 3 Low Security (%) 74 | 100 92 90 100 65 90 . . . . 64 100 . . . . . Level 1 17 | . 7 9 . 34 9 . . . . 32 . . . . . . Level 2 7 | . . . . . . . . . . 2 . . . . . 97 Level 3 . | . . . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 2 . 1 3 . . . . 3 . . . . . 4 Investigation 1 | . . . . . . . . . . 1 . . . . . . Extermination 4 | . . . . . 2 . . . . 2 . . . . . . Reinforcement 7 | . 1 2 . 1 1 . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 13 | . 2 1 . 3 . . . . . 2 . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 181 | . 13 13 4 44 11 7 . . 8 17 4 13 6 . 5 36 Peak Tracking Total 14 | . 4 5 2 5 3 4 . . 6 5 2 9 4 . 2 14 Tactical Retreats 13 | . 1 1 . 4 . . . . 2 1 . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 3 | . . 1 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 6 | . . 1 . . 2 . . . . . 1 2 . . . . Max in Single Turn 2 | . . 1 . . 1 . . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 32 | . 3 4 . 7 4 . . . . . . 1 1 9 1 2 Terminals 17 | . 3 4 . 7 2 . . . . . . . . . 1 . Fabricators 2 | . . . . . 2 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Total Hacks 101 | . 6 8 . 26 7 . . . . . . 1 1 48 1 3 Successful 83 | . 5 7 . 12 6 . . . . . . 1 1 48 1 2 Failed 18 | . 1 1 . 14 1 . . . . . . . . . . 1 Catastrophic 6 | . . 1 . 4 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 54 | . 4 6 . 21 6 . . . . 10 5 . . . . 2 Terminals 45 | . 6 8 . 26 4 . . . . . . . . . 1 . Fabricators 3 | . . . . . 3 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Terminal Hacks 68 | . 3 4 . 9 1 . . . . . . 1 1 48 1 . Record 37 | . . . . . . . . . . . . . . 36 1 . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . 4 . . Open Door 2 | . . . . . . . . . . . . 1 1 . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . Alert Level 4 | . 1 . . 3 . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . Garrison Status 1 | . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 3 . 3 5 . . . . . . . . . . . Terminals 11 | . 2 3 . 3 3 . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 10 | . 2 3 . 3 2 . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . Report 2 | . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 . 7 4 . . . . . . . . . . 1 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 Time 38 | . . . . . . . . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 12 | . . . . . . . . 6 . 1 2 2 . . . 1 Largest Group 6 | . . . . . . . . 6 6 3 2 3 1 . . 1 Highest-Rated Group 207 | . . . . . . . . 207 207 106 170 170 30 . . 50 Highest-Rated Ally 85 | . . . . . . . . 39 39 39 85 85 30 . . 50 Zionite Dispatches 4 | . . . . . . . . . . 2 1 . . . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . 1 . . . . . . Total Orders 3 | . . . . . . . . . . . . . 3 . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 100 | . . . . . . . . . 42 28 1 9 2 . . 18 Total Damage 3064 | . . . . . . . . . 576 348 33 449 32 . . 1626 Kills 27 | . . . . . . . . . 10 6 . 3 . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . . 1 . 1 2 . . . 1 . 1 . Drone Launches 6 | . . . . . . . . . . . . . 3 . . 3 Drone Recoveries 3 | . . . . . . . . . . . . . 3 . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 13287 | 80 568 331 521 1560 1178 707 358 2365 629 1138 449 832 1319 200 577 475 Spaces Moved 7002 | 44 260 166 132 758 659 275 149 984 280 637 263 582 853 157 429 374 Core 106 | 4 . . . . . . . . . . . . . . . 102 Treads 3563 | 40 260 166 132 758 659 275 149 984 140 . . . . . . . Legs 3264 | . . . . . . . . . 140 637 263 582 853 157 429 203 Wheels . | . . . . . . . . . . . . . . . . . Hover 69 | . . . . . . . . . . . . . . . . 69 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 155 240 240 240 196 125 125 125 125 120 120 50 Average Speed 160 | 150 160 160 160 149 155 240 240 240 219 144 126 125 125 124 120 93 Slowest Speed 320 | 160 160 160 160 160 155 240 240 240 320 196 195 126 126 126 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 49 25 34 74 14 50 31 89 49 16 10 76 78 62 59 12 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . . . . . 1 3 . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched 11 | . . . 2 . . 1 1 2 2 . . 1 2 . . . Spaces Dug 24 | . . . . . . . . . . 2 . 9 6 . 7 . Terrain Destroyed 125 | . . . . . 1 1 . . . 3 2 25 48 . 10 35 Melee . | . . . . . . . . . . . . . . . . . Projectile 41 | . . . . . 1 1 . . . 1 2 10 9 . 10 7 AOE 82 | . . . . . . . . . . . . 15 39 . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 8359 | 55 334 205 427 993 751 294 150 989 287 768 316 650 1063 162 454 461 Wait 682 | . 15 13 288 50 20 . . 1 1 44 8 22 180 . 2 38 Move 6986 | 43 259 165 131 757 658 274 148 983 279 636 262 581 852 156 428 374 Hop . | . . . . . . . . . . . . . . . . . Pick Up 70 | 5 9 1 . 12 13 1 1 2 . 8 4 4 3 . 2 5 Fast Attach 32 | 6 3 2 . 5 . 1 . . 1 1 . 2 1 3 . 7 Attach 24 | . 1 1 . 7 3 . . 1 . 2 2 2 1 . . 4 Detach 3 | . 2 1 . . . . . . . . . . . . . . Swap 62 | 1 . 4 1 22 5 1 . . 1 13 3 5 4 . . 2 Drop 98 | . 5 4 . 31 14 1 . 2 1 14 2 6 4 3 2 9 Fire 385 | . 40 14 7 108 38 16 . . 4 50 35 17 18 . 19 19 Melee . | . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . 1 . . . . 11 . . 1 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 16) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Utility x2 676 | -9/Materials | Identified exit to Mines 980 | -9/Materials | Entered Mines 1054 | -9/Mines | Build established: Scavenger-Mutant 1121 | -9/Mines | Discovered new exit (range 8) 1135 | -9/Mines | Identified exit to Materials 1160 | -9/Mines | Excavation squad dispatched 1160 | -9/Mines | A large section of the Mines collapsed 1410 | -9/Mines | Excavation squad dispatched 1501 | -9/Mines | Entered Materials 1501 | -8/Materials | Evolved 2 slots: Utility x2 1993 | -8/Materials | Discovered new exit (range 6) 3016 | -8/Materials | Discovered new exit (range 16) 3060 | -8/Materials | Identified exit to Factory 3061 | -8/Materials | Entered Factory 3061 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4208 | -7/Factory | Discovered new exit (range 13) 4231 | -7/Factory | Identified exit to Lower Caves 4239 | -7/Factory | Entered Lower Caves 4387 | -7/Lower Caves | Encountered a Warlord checkpoint 4461 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4919 | -7/Lower Caves | Discovered new exit (range 12) 4943 | -7/Lower Caves | Identified exit to Lower Caves 4946 | -7/Lower Caves | Entered another Lower Caves area 5089 | -7/Lower Caves | Encountered a Warlord checkpoint 5292 | -7/Lower Caves | Discovered new exit (range 6) 5301 | -7/Lower Caves | Identified exit to Zion 5304 | -7/Lower Caves | Entered Zion 5465 | -7/Zion | System corruption cleaned by Quarantine Array 6017 | -7/Zion | Met Imprinter 6337 | -7/Zion | Gained Derelict followers 7049 | -7/Zion | Imprinted 7052 | -7/Zion | Declared Zion's savior 7585 | -7/Zion | Discovered new exit (range 11) 7666 | -7/Zion | Identified exit to Proximity Caves 7669 | -7/Zion | Entered Proximity Caves 7669 | -6/Proximity Caves | Accompanied by 6 allies 7670 | -6/Proximity Caves | Identified exit to Factory 7673 | -6/Proximity Caves | Spotter reported a threat 7881 | -6/Proximity Caves | Spotter reported a threat 7941 | -6/Proximity Caves | Learned 8 Factory zone layouts 7992 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8210 | -6/Proximity Caves | Learned Factory trap positions 8298 | -6/Proximity Caves | Entered Factory 8298 | -6/Factory | Accompanied by 3 allies 8298 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8300 | -6/Factory | Loaded intel: 77 trap records 8518 | -6/Factory | Retrieved Zion intel report: Guard Positions 8648 | -6/Factory | Search patrols dispatched 8673 | -6/Factory | Lost 3 allies 8948 | -6/Factory | Zion Hacking Resupply teleported in 8977 | -6/Factory | Build established: Scavenger-Skirmisher 9031 | -6/Factory | Zion Recon squad teleported in 9428 | -6/Factory | Discovered new exit (range 7) 9435 | -6/Factory | Identified exit to Factory 9436 | -6/Factory | Entered another Factory area 9436 | -5/Factory | Evolved 2 slots: Utility x2 9498 | -5/Factory | Spotted B-75 Beast 9708 | -5/Factory | Build established: Scavenger-Mutant 9780 | -5/Factory | Discovered new exit (range 15) 9815 | -5/Factory | Destroyed B-75 Beast 9831 | -5/Factory | Discovered new exit (range 16) 9846 | -5/Factory | Zion Heavy squad teleported in 9862 | -5/Factory | Identified exit to Factory 9877 | -5/Factory | Identified exit to Upper Caves 9885 | -5/Factory | Entered Upper Caves 9885 | -5/Upper Caves | Accompanied by 2 allies 9915 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9944 | -5/Upper Caves | Destroyed 7 combat bots 10038 | -5/Upper Caves | Found Prototype Protection 10038 | -5/Upper Caves | Identified Zio. Weapon Casing 10276 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10662 | -5/Upper Caves | Discovered new exit (range 3) 10663 | -5/Upper Caves | Identified exit to Upper Caves 10717 | -5/Upper Caves | Entered another Upper Caves area 10717 | -5/Upper Caves | Accompanied by 1 ally 10859 | -5/Upper Caves | Learned location of Armory (-3) 10903 | -5/Upper Caves | Discovered new exit (range 44) 11108 | -5/Upper Caves | Identified exit to Zhirov 11114 | -5/Upper Caves | Encountered a Warlord checkpoint 11543 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12036 | -5/Upper Caves | Entered Zhirov 12036 | -5/Zhirov | Discovered new exit (range 3) 12060 | -5/Zhirov | Met Zhirov 12084 | -5/Zhirov | Learned location of Quarantine (-3) 12084 | -5/Zhirov | Learned location of Testing (-2) 12084 | -5/Zhirov | Learned location of Command (-1) 12110 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12235 | -5/Zhirov | Identified exit to Proximity Caves 12236 | -5/Zhirov | Entered Proximity Caves 12371 | -4/Proximity Caves | Spotter reported a threat 12458 | -4/Proximity Caves | Spotter reported a threat 12461 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12485 | -4/Proximity Caves | Spotter reported a threat 12626 | -4/Proximity Caves | Spotter reported a threat 12813 | -4/Proximity Caves | Entered Factory 12813 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12916 | -4/Factory | Repaired Imp. Terrain Scanner 13050 | -4/Factory | Garrison activated, responded to threat 13063 | -4/Factory | Search patrols dispatched 13081 | -4/Factory | Lost 3 allies 13103 | -4/Factory | Zion Demo squad teleported in 13109 | -4/Factory | Lost 11 parts (1p1n6u3w) 13155 | -4/Factory | Garrison activated, responded to threat 13209 | -4/Factory | Lost 7 parts (1p3n3u) 13218 | -4/Factory | Core integrity fell below 50% 13275 | -4/Factory | Core integrity fell below 20% 13288 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- System corrupted: Energy discharge (-35). K-01 Serf collects debris. K-01 Serf destroyed. Slug penetrates Wall. Penetrated by Slug. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slammed into G-67 Veteran. Destabilizing: System corrupted (+2). Slammed into G-67 Veteran. Imp. Target Analyzer severed. Slammed into C-35 Carver. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######################+### ???????? | | ??????????????# ??????? | | ??????????????# ??????? | | ????????? # ?????? | | ????????? /k %@ ?????? | | ??????????????# g c ?????? | | ??????????????# g ####;#############???????????? | | ############### # g #????????????????? | | # """""" #????????????????? | | # """""" =#????????????????? | | """" # """""" #?##############?? | | """" # """""" #?# #?? | | """" # h #?# #?? | | ######## """" # #?# #?? | | ???????# """" ###/#####/##### #?? | | ???????# """" # #?? | | ???????+ # #?? | | ???????# / * #?? | | ???????# # %! #?? | | ???????# # = #?? | | ???????#+#+#############+#####+##+# #?? | | ?????????????????????#] # #?? | | ?????????????????????# ! ! # #?? | | ?????????????????????# * ##############?? | | ?????????????????????# #??????????????? | | ?????????????????????# """" """" #??????????????? | | ?????????????????????# """" """" #??????????????? | | ?????????????????????# """" """" #??????????????? | | ?????????????????????# """" """" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Science Guy Challenges ------------ None Game ------ Seed GyrokineticResetLauncher Manual? 0 Play Time 01:26:58 Cumulative 71.5 hours Start 2024.10.14 @ 16:52:24 End 2024.10.14 @ 18:41:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c3e41af-c62a-4f0c-909f-5ba1bb50648c