Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 17:03:10 Player: jimmyl Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (137) 685 Value Destroyed (5255) 5255 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2233) 2233 TOTAL SCORE: 14093 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 192 Awakened Behemoth Slayer 1000 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/1000 Matter 128/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Reinforced Deuterium Engine Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (25) Relay Coupler [Sentry] (19) Relay Coupler [Demolisher] (21) Heavy Laser Enhanced Quantum Rifle Autogun Autogun Heavy Machine Gun Heavy Mace CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Improved Actuator Array Improved Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Maul Maul > --- INVENTORY -------- Light Angular Momentum Engine Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Armored Leg Advanced Heat Sink Advanced Cooling System Improved Signal Interpreter Heavy Laser Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Flak Cannon CR-A16's Behemoth Slayer [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Maul Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Slots Evolved 10 | . . 2 . 2 . . 2 . . . . 2 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . Utility 8 | . . 2 . 1 . . 2 . . . . 1 2 . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 144 | . 8 8 2 10 11 4 . 7 1 . 14 38 11 . 11 19 Power 16 | . 1 . 1 1 1 . . . . . 1 2 6 . 1 2 Engine 4 | . . . 1 1 . . . . . . . . 2 . . . Core 8 | . 1 . . . 1 . . . . . 1 2 3 . . . Reactor 4 | . . . . . . . . . . . . . 1 . 1 2 Propulsion 35 | . 4 1 . 2 3 1 . 1 . . 5 10 2 . 2 4 Treads 16 | . 4 1 . 2 3 . . 1 . . 2 . . . . 3 Leg 13 | . . . . . . . . . . . . 9 2 . 2 . Wheel 5 | . . . . . . 1 . . . . 3 . . . . 1 Hover 1 | . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 48 | . 1 4 1 4 4 2 . 4 1 . 1 13 3 . 7 3 Device 19 | . 1 . 1 1 2 1 . 2 . . 1 3 3 . 3 1 Storage 4 | . . 1 . 1 . . . . . . . 1 . . . 1 Processor 11 | . . . . . 1 . . 2 . . . 6 . . 2 . Hackware 2 | . . . . . . . . . . . . 2 . . . . Protection 12 | . . 3 . 2 1 1 . . 1 . . 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 45 | . 2 3 . 3 3 1 . 2 . . 7 13 . . 1 10 Energy Gun 10 | . . 3 . 3 1 . . 1 . . 1 1 . . . . Energy Cannon 2 | . . . . . . 1 . . . . . . . . . 1 Ballistic Gun 14 | . 2 . . . . . . . . . 1 6 . . . 5 Ballistic Cannon 4 | . . . . . . . . . . . . 2 . . . 2 Launcher 2 | . . . . . 1 . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 . . . . . 1 2 . . 1 1 Slashing Weapon 5 | . . . . . . . . 1 . . 2 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . . . . . . . 2 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . . 6 . Parts Lost 63 | . 1 . 1 . 3 1 . 2 . . 14 9 1 . 11 20 Power 9 | . . . 1 . . . . . . . 2 1 1 . 1 3 Propulsion 17 | . 1 . . . . 1 . . . . 4 3 . . 1 7 Utility 21 | . . . . . 1 . . 1 . . 4 2 . . 8 5 Weapon 16 | . . . . . 2 . . 1 . . 4 3 . . 1 5 Highest Loss Streak 12 | . 1 . 1 . 1 1 . 1 . . 5 3 1 . 6 12 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 91 99 99 97 94 89 76 84 92 92 61 69 99 94 77 60 Engine 2 | . 3 . 5 9 8 . . . . . . . 4 5 2 . Core 4 | . 10 11 5 . . 9 7 7 7 7 5 5 5 . . . Treads 13 | . 24 22 22 27 26 13 7 12 15 15 7 . . . . 7 Leg 4 | . . . . . . . . . . . . 12 17 17 17 4 Device 12 | . 8 11 11 16 16 18 15 17 19 15 8 4 22 23 19 11 Storage 8 | . 14 11 11 9 9 9 7 7 7 7 7 6 5 5 5 4 Processor 10 | . . . . . . 9 7 20 23 23 14 20 23 23 16 13 Hackware 1 | . . . . . . . . . . . . 6 5 5 . . Protection 7 | . . 21 22 17 17 8 7 2 2 7 1 . . . 1 1 Energy Gun 4 | . . 13 22 17 5 9 7 4 7 7 . . . . . . Energy Cannon 1 | . . . . . . 6 7 7 7 7 . . . . . . Ballistic Gun 4 | . 28 8 . . . . . . . . . 5 . . . 4 Impact Weapon 3 | . . . . . 8 2 . . . . 5 . 11 11 8 1 Slashing Weapon 1 | . . . . . . . . . . . 5 2 . . . . Peak Build Rating 82 | 6 12 19 19 27 53 59 57 64 62 62 62 70 82 80 76 63 Average Rating 39 | 6 9 16 17 24 26 56 57 58 61 62 34 47 79 75 61 46 On Entrance 42 | 6 6 12 19 17 27 53 57 57 61 62 62 16 64 80 76 54 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 15 30 35 48 58 66 66 66 62 62 62 45 56 46 49 54 Greatest Support 90 | 20 40 40 40 60 90 90 10 90 90 90 90 55 55 49 49 76 Greatest Overweight (x) 12 | . . . . . . 6 6 . . . 10 12 1 . . 5 Average Overweight (x) . | . . . . . . 3 6 . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 10 14 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 10 10 15 15 15 14 15 15 15 15 15 15 15 15 12 Average Carried 12 | 6 6 8 9 14 14 14 14 14 15 14 12 12 14 14 10 8 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 10 10 15 15 14 14 15 15 15 13 15 15 15 8 12 Class Distribution -------------------- 58% | Mutant 17% | Scavenger-Mutant 14% | Scavenger-Gladiator 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Scavenger-Mutant | -6/Factory Gladiator | -5/Factory Gladiator | -5/Waste Assassin | -5/Factory Scavenger-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Matter Collected 2984 | 200 287 250 15 100 200 92 . 87 8 . 259 845 90 40 46 465 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6490 | . 495 928 226 437 386 369 . 703 . . 496 1254 291 284 143 478 Parts 271 | . 40 56 10 27 14 20 . 17 . . 18 50 1 . 1 17 Haulers Intercepted 7 | . . 4 . 1 . . . . . . . 1 1 . . . Recyclers Shooed 3 | . 1 . . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 6 . . 16 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Combat Hostiles Destroyed 103 | . 12 14 6 6 8 5 . 10 . . 13 16 . . 4 9 Melee 12 | . . . . . 2 . . . . . 2 6 . . . 2 Guns 55 | . 12 14 6 6 2 1 . 2 . . 2 6 . . . 4 Cannons 15 | . . . . . . 3 . 7 . . . 3 . . . 2 AOE 6 | . . . . . . . . . . . 6 . . . . . Classes Destroyed 19 | . 6 3 . 1 1 1 . 3 . . 2 . . . 1 1 Worker 7 | . . 3 . 2 . 1 . . . . . 1 . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 7 | . . 4 . 1 . . . . . . . 1 1 . . . Recycler 4 | . 1 . . . . . . . . . . 2 1 . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . Operator 5 | . 1 1 . 1 . 1 . . . . . 1 . . . . Watcher 8 | . 1 2 . 1 . 1 . . . . . 2 1 . . . Swarmer 21 | . 6 . . . . . . . . . 9 2 . . 2 2 Grunt 48 | . 6 13 6 4 3 3 . 3 . . . 8 . . . 2 Brawler 1 | . . . . . . . . . . . . . . . 1 . Duelist 3 | . . . . . . . . 1 . . . 1 . . 1 . Sentry 9 | . . 1 . 2 1 . . . . . 2 1 . . . 2 Demolisher 1 | . . . . . . . . . . . 1 . . . . . Hunter 8 | . . . . . 4 2 . . . . . 2 . . . . Programmer 4 | . . . . . . . . 1 . . . 2 . . . 1 Behemoth 2 | . . . . . . . . . . . 1 . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . . . 3 . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 4 7 3 3 2 5 . 5 . . 4 4 2 . 2 3 Combat Bots Only 5 | . 3 4 3 2 2 3 . 5 . . 4 3 . . 2 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 . 1 . . 2 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . . . Melee 1 | . . . . . 1 . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Hostile Shots Fired 957 | . 68 33 25 38 37 82 . 41 . . 210 198 . . 51 174 Missed 264 | . 20 10 7 10 7 14 . 12 . . 71 68 . . 13 32 Damage Taken 11918 | . 570 272 234 467 601 815 . 483 . . 2135 1945 . . 1259 3137 Core 2150 | . 64 21 30 76 64 62 . 30 . . 368 431 . . 209 795 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 346 | . . . . . . 193 . 102 . . . . . . . 51 Regen/Repaired (Parts) 91 | . 91 . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 74 . 87 . . 63 . . . . 43 49 . . . . Volleys Fired 391 | . 53 56 11 39 19 28 . 29 . . 17 62 . . . 77 Largest 2 | . 2 2 2 2 2 2 . 2 . . 1 2 . . . 2 Hottest 179 | . 40 121 121 121 96 179 . 179 . . 80 83 . . . 109 Shots Fired 635 | . 106 111 22 78 21 41 . 47 . . 17 96 . . . 96 Gun 533 | . 106 111 22 78 17 28 . 17 . . 6 73 . . . 75 Cannon 87 | . . . . . . 13 . 30 . . . 23 . . . 21 Launcher 15 | . . . . . 4 . . . . . 11 . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 353 | . 106 54 . . . . . . . . 2 96 . . . 95 Thermal 229 | . . 57 22 57 1 41 . 47 . . 4 . . . . . Explosive 15 | . . . . . 4 . . . . . 11 . . . . . Electromagnetic 38 | . . . . 21 16 . . . . . . . . . . 1 Robot Hit Streak 19 | . 9 9 6 11 19 7 . 11 . . 7 10 . . . 6 Robot Miss Streak 7 | . 6 5 3 6 . 4 . 2 . . 7 5 . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 516 | . 62 70 19 54 27 26 . 34 . . 37 86 4 10 19 68 Core Hits 251 | . 26 36 20 38 8 13 . 17 . . 19 52 . . 2 20 Critical Kills 7 | . 1 1 . . 1 . . 1 . . 1 . . . . 2 Critical Parts Destroyed 12 | . . . . . 2 . . . . . 1 1 1 1 3 3 Critical Strikes 45 | . 1 6 2 7 3 1 . 3 . . 5 2 1 3 3 8 Burn 17 | . . 5 2 7 . 1 . 2 . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . Destroy 7 | . 1 1 . . . . . . . . . . . . . 5 Smash 13 | . . . . . 3 . . . . . 2 1 1 3 3 . Sever 4 | . . . . . . . . . . . 3 1 . . . . Impale 3 | . . . . . . . . . . . . . . . . 3 Melee Attacks 163 | . . . . . 45 . . 2 . . 34 25 13 10 21 13 Impact 110 | . . . . . 45 . . . . . 7 7 13 10 21 7 Slashing 41 | . . . . . . . . 2 . . 21 18 . . . . Piercing 12 | . . . . . . . . . . . 6 . . . . 6 Sneak Attacks 5 | . . . . . 1 . . . . . . 1 3 . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . 1 2 1 2 2 . Damage Inflicted 13368 | . 708 1062 340 940 731 777 . 1092 . . 1836 2289 324 808 651 1810 Guns 6099 | . 693 1040 340 884 219 430 . 306 . . 145 929 . . . 1113 Cannons 1968 | . . . . . . 329 . 670 . . . 413 . . . 556 Explosions 582 | . . . . 56 30 . . . . . 496 . . . . . Melee 4653 | . . . . . 482 . . 105 . . 1195 947 324 808 651 141 Ramming 66 | . 15 22 . . . 18 . 11 . . . . . . . . Kinetic 4115 | . 693 412 . . . . . . . . 33 1342 . . . 1635 Thermal 3649 | . . 628 340 788 46 759 . 976 . . 112 . . . . . Explosive 496 | . . . . . . . . . . . 496 . . . . . Electromagnetic 389 | . . . . 152 203 . . . . . . . . . . 34 Impact 2799 | . . . . . 482 . . . . . 284 229 324 808 651 21 Slashing 1598 | . . . . . . . . 105 . . 775 718 . . . . Piercing 256 | . . . . . . . . . . . 136 . . . . 120 Highest Corruption 33 | . . . . 1 2 2 . 2 2 2 2 2 . . 28 33 Average Corruption 5 | . . . . 1 1 2 . 1 2 2 2 1 . . 22 29 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 134 | . . . . . 18 5 . 7 6 2 21 20 . . 13 42 Message Errors 28 | . . . . . 2 1 . 3 2 . 7 2 . . 2 9 Matter Fused 27 | . . . . . 6 1 . . 2 1 4 7 . . 1 5 Heat Flow Errors 19 | . . . . . 3 . . 2 1 1 3 3 . . . 6 Energy Discharges 17 | . . . . . 1 1 . 1 . . 3 3 . . 2 6 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . . . . 1 . . . . . Data Loss (minor) 14 | . . . . . 3 . . . 1 . 1 . . . 2 7 Data Loss (major) 8 | . . . . . . . . . . . . 3 . . 4 1 Misfires 4 | . . . . . 1 . . 1 . . . 2 . . . . Alerts 6 | . . . . . 1 1 . . . . 2 . . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 936 | . . . . . 176 . . 35 . . 112 108 176 156 173 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 10 | . . . . . 10 . . . . . . . . . . . Melee 926 | . . . . . 166 . . 35 . . 112 108 176 156 173 . Knockbacks 29 | . . . . . . 1 . . . . . 17 1 . 2 8 Impact 4 | . . . . . . 1 . . . . . . 1 . 2 . Kinetic 25 | . . . . . . . . . . . . 17 . . . 8 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . . 33 112 3 . . . . 51 . . . . . Shots 5 | . . . . 1 2 . . . . . 2 . . . . . Rammed 9 | . 3 2 . . . 3 . 1 . . . . . . . . Targets Rammed 10 | . 4 2 . . . 3 . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 440 | . 37 294 278 422 95 440 . 342 31 81 195 149 . . . 271 Average Temperature 97 | . 11 73 130 67 44 237 . 125 31 52 62 27 . . . 102 Received Heat Transfer 3023 | . 264 165 129 234 189 423 . 225 . . 186 495 . . 12 701 Effects 7 | . . . . . . 7 . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Interference 4 | . . . . . . 4 . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . 4 . . . . . 2 1 3 1 4 . Combat Hostiles 12 | . . . . . 4 . . . . . 2 1 . 1 4 . Parts Fried 13 | . . . . . 5 . . . . . . . 4 . 4 . Impact Corruptions 28 | . . . . . 5 . . . . . 5 2 6 2 8 . Robots Melted 2 | . . . . . . 1 . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . 1 . 1 . . . . . . . . Parts Melted 19 | . . 2 1 3 . 3 . 9 . . 1 . . . . . Heat Transferred 7623 | . . 1826 716 1875 87 1240 . 1629 . . 250 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Peak Influence 1534 | . 219 223 197 261 1534 926 329 . . . . 159 94 8 40 169 Initial 747 | . . 26 67 76 105 747 329 . . . . 6 67 8 5 . Average 257 | . 116 120 109 137 730 859 329 . . . . 74 45 8 10 93 Maximum Alert Level 4 | . 1 1 . 1 4 3 1 . . . . . . . . . Low Security (%) 69 | 100 89 76 100 79 3 . . . . . . 100 100 100 100 100 Level 1 12 | . 10 23 . 20 30 . 100 . . . . . . . . . Level 2 4 | . . . . . 19 . . . . . . . . . . . Level 3 9 | . . . . . 25 100 . . . . . . . . . . Level 4 4 | . . . . . 20 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 4 . 1 . 2 . . . . . 2 . . . . Investigation 2 | . . 2 . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 . . . . Reinforcement 6 | . 1 2 . 1 . 1 . . . . . 1 . . . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Distress Signals 59 | . 2 1 . . . 2 . . . . 54 . . . . . Communications Jammed 31 | . . . . 1 30 . . . . . . . . . . . Distress Signals 31 | . . . . 1 30 . . . . . . . . . . . Times Spotted 146 | . 24 17 6 10 13 8 . 10 . . 15 23 1 . 6 13 Peak Tracking Total 7 | . 4 3 3 2 3 6 . 5 . . 5 6 1 . 3 7 Tactical Retreats 10 | . 1 . . 1 1 . . . . . . 5 . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Traps Triggered 5 | . . . . 1 . . . . . . . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Machines Disabled 8 | . . . . 1 3 1 . . . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 1 1 . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . . . . . . . 2 . . . . Garrison Relay 2 | . . . . . 1 . . . . . . . . . . 1 Phase Generator 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Machines Accessed 27 | . 6 3 . 2 4 . . . . . . 8 2 . 1 1 Terminals 19 | . 5 3 . . 4 . . . . . . 5 1 . . 1 Fabricators 2 | . . . . . . . . . . . . 1 1 . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . 2 . . 1 . Total Hacks 60 | . 15 12 . 3 8 . . . . . . 12 7 . 1 2 Successful 29 | . 10 3 . 3 2 . . . . . . 6 3 . 1 1 Failed 31 | . 5 9 . . 6 . . . . . . 6 4 . . 1 Catastrophic 6 | . 1 1 . . 3 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 10 | . 1 2 . . . . . . . . . 6 1 . . . Terminals 47 | . 13 12 . . 8 . . . . . . 9 3 . . 2 Fabricators 5 | . . . . . . . . . . . . 1 4 . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . 2 . . 1 . Terminal Hacks 19 | . 8 3 . . 2 . . . . . . 3 2 . . 1 Record 1 | . . . . . . . . . . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . Emergency Access Points 3 | . . 2 . . . . . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . . . . . 1 . . . Locate Traps 3 | . 2 . . . . . . . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . 2 . . 1 . Unlock Access 2 | . . . . 1 . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . 2 . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 3 . 1 3 . . . . . . 6 2 . 1 1 Full Trace Events 4 | . . 2 . . 2 . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 3 . . . . . . . . . . 8 Machine Destruction 8 | . . . . . 3 . . . . . . . . . . 5 Programmers 3 | . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Total Allies 5 | . . . . . 1 . . 2 . . . 2 . . . . Largest Group 2 | . . . . . 1 . . 2 1 1 1 2 . . . . Highest-Rated Group 64 | . . . . . 39 . . 62 31 31 31 64 . . . . Highest-Rated Ally 39 | . . . . . 39 . . 31 31 31 31 32 . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . Ally Attacks 60 | . . . . . 21 . . 25 . . 2 12 . . . . Total Damage 951 | . . . . . 144 . . 380 . . 45 382 . . . . Kills 5 | . . . . . 4 . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 . . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Turns Passed 12434 | 3 986 1127 314 643 1973 404 53 867 342 199 1649 1772 709 323 335 735 Spaces Moved 6187 | 3 467 563 170 278 1053 185 32 451 207 118 666 895 368 243 172 316 Core 113 | . . . . . . . . . . . 57 51 . . . 5 Treads 4014 | . 453 563 170 278 1053 80 . 451 207 118 474 . . . . 167 Legs 1654 | 3 14 . . . . . . . . . . 718 368 243 172 136 Wheels 309 | . . . . . . 105 32 . . . 135 29 . . . 8 Hover 97 | . . . . . . . . . . . . 97 . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 160 160 160 163 160 170 160 165 165 105 105 120 120 120 100 Average Speed 164 | 120 158 160 160 161 163 167 170 163 165 165 221 153 178 120 120 145 Slowest Speed 650 | 120 160 160 160 163 165 170 170 165 165 165 550 650 190 120 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 1 80 40 35 25 94 20 1 63 45 13 75 24 11 85 12 46 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . . . 1 1 . 5 . . . . . Spaces Dug 20 | . . . . . 14 . . . . . . . 6 . . . Terrain Destroyed 194 | . . . . 6 109 7 . 8 . . 56 . 6 . . 2 Melee 20 | . . . . . 14 . . . . . . . 6 . . . Projectile 17 | . . . . . . 7 . 8 . . . . . . . 2 AOE 157 | . . . . 6 95 . . . . . 56 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Total 7547 | 2 612 678 190 395 1201 241 31 534 208 123 768 1164 407 260 263 470 Wait 496 | . 68 39 6 50 55 21 . 24 . 4 31 109 3 . 57 29 Move 6174 | 2 466 562 169 278 1052 184 31 450 206 117 665 894 368 242 172 316 Hop . | . . . . . . . . . . . . . . . . . Pick Up 70 | . 7 4 1 9 7 . . 3 . 1 2 18 6 4 . 8 Fast Attach 72 | . 4 6 1 7 6 2 . 4 1 . 4 18 5 . 5 9 Attach 60 | . 3 1 1 3 4 1 . 3 . . 9 18 4 . 6 7 Detach 15 | . . . . . 1 . . 2 . . 5 3 . 1 . 3 Swap 13 | . 1 1 . . 1 1 . . . . 1 2 3 . . 3 Drop 75 | . 6 7 1 9 11 1 . 2 1 1 2 17 8 5 4 . Fire 391 | . 53 56 11 39 19 28 . 29 . . 17 62 . . . 77 Melee 152 | . . . . . 45 . . 2 . . 32 23 10 8 19 13 Ram 1 | . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 9 | . 4 2 . . . 2 . 1 . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 Rewire 14 | . . . . . . . . 14 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 4 exits: [*Mat x4]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 571 | -10/Materials | Repaired Lgt. Treads 638 | -10/Materials | Discovered new exit (range 13) 920 | -10/Materials | Discovered new exit (range 13) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Utility x2 1628 | -9/Materials | Discovered new exit (range 7) 2044 | -9/Materials | Discovered new exit (range 10) 2117 | -9/Materials | Entered Mines 2313 | -9/Mines | Learned Materials stockpile data 2399 | -9/Mines | Discovered new exit (range 6) 2431 | -9/Mines | Entered Materials 2431 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3074 | -8/Materials | Identified exit to Garrison 3074 | -8/Materials | Entered Garrison 3124 | -8/Garrison | Triggered checkpoint 3134 | -8/Garrison | Warlord forces raided the area 3204 | -8/Garrison | Triggered checkpoint 3230 | -8/Garrison | Triggered checkpoint 3236 | -8/Garrison | Rescued a captive Derelict 3264 | -8/Garrison | Triggered checkpoint 3268 | -8/Garrison | Triggered checkpoint 3594 | -8/Garrison | Discovered new exit (range 12) 3666 | -8/Garrison | Triggered checkpoint 3696 | -8/Garrison | Triggered checkpoint 4008 | -8/Garrison | Discovered new exit (range 12) 4136 | -8/Garrison | Triggered checkpoint 4235 | -8/Garrison | Installed Relay Interface Framework 4409 | -8/Garrison | Discovered new exit (range 13) 4478 | -8/Garrison | Triggered checkpoint 4667 | -8/Garrison | Phase Generator disabled 4848 | -8/Garrison | Discovered new exit (range 13) 5047 | -8/Garrison | Entered Materials 5439 | -8/Materials | Discovered new exit (range 8) 5447 | -8/Materials | First assault squad dispatched 5451 | -8/Materials | Entered Factory 5451 | -7/Factory | Evolved 2 slots: Utility x2 5485 | -7/Factory | Discovered new exit (range 11) 5504 | -7/Factory | Entered Lower Caves 5535 | -7/Lower Caves | Encountered a Warlord checkpoint 5738 | -7/Lower Caves | Attacked by a faux Warlord 6330 | -7/Lower Caves | Learned location of 1 exit from Factory 6340 | -7/Lower Caves | Discovered new exit (range 10) 6371 | -7/Lower Caves | Entered another Lower Caves area 6371 | -7/Lower Caves | Accompanied by 1 ally 6503 | -7/Lower Caves | Build established: Scavenger-Mutant 6547 | -7/Lower Caves | Encountered a Warlord checkpoint 6677 | -7/Lower Caves | Discovered new exit (range 16) 6713 | -7/Lower Caves | Entered Zion 6713 | -7/Zion | Accompanied by 1 ally 6841 | -7/Zion | Found CR-A16's Pointy Stick 6886 | -7/Zion | Discovered new exit (range 15) 6912 | -7/Zion | Entered Proximity Caves 6912 | -6/Proximity Caves | Accompanied by 1 ally 7025 | -6/Proximity Caves | Spotted B-75 Beast 7049 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7052 | -6/Proximity Caves | Destroyed B-75 Beast 7089 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 7239 | -6/Proximity Caves | Learned Factory security intel 7426 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7490 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7754 | -6/Proximity Caves | Build established: Scavenger-Gladiator 8285 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 8298 | -6/Proximity Caves | Lost 3 allies 8470 | -6/Proximity Caves | Core integrity fell below 50% 8487 | -6/Proximity Caves | Discovered new exit (range 10) 8561 | -6/Proximity Caves | Entered Factory 8561 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8562 | -6/Factory | Identified exit to Factory 8576 | -6/Factory | Build established: Mutant 8948 | -6/Factory | Discovered new exit (range 16) 9403 | -6/Factory | Identified exit to Lower Caves 9473 | -6/Factory | Build established: Scavenger-Mutant 9876 | -6/Factory | Build established: Scavenger-Gladiator 10017 | -6/Factory | Lost 3 parts (1n1u1w) 10285 | -6/Factory | Core integrity fell below 50% 10333 | -6/Factory | Entered another Factory area 10333 | -5/Factory | Evolved 2 slots: Utility x2 10334 | -5/Factory | Identified exit to Upper Caves 10989 | -5/Factory | Build established: Gladiator 11042 | -5/Factory | Sucked down chute 11042 | -5/Factory | Entered Waste 11042 | -5/Waste | The area was eerily silent 11301 | -5/Waste | Discovered new exit (range 12) 11365 | -5/Waste | Entered Factory 11420 | -5/Factory | System corruption reached 10% 11458 | -5/Factory | Lost 5 parts (5u) 11513 | -5/Factory | Found Unknown Protection 11513 | -5/Factory | Identified Hvy. Reflective Plating 11623 | -5/Factory | Lost 6 parts (1p1n3u1w) 11700 | -5/Factory | Identified exit to Garrison 11700 | -5/Factory | Entered Garrison 11871 | -5/Garrison | Build established: Assassin 11876 | -5/Garrison | Spotted B-75 Beast 11902 | -5/Garrison | Destroyed B-75 Beast 11948 | -5/Garrison | Core integrity fell below 50% 12017 | -5/Garrison | Lost 12 parts (2p4n3u3w) 12086 | -5/Garrison | Triggered checkpoint 12188 | -5/Garrison | Garrison Relay disabled 12231 | -5/Garrison | System corruption reached 30% 12263 | -5/Garrison | Build established: Scavenger-Mutant 12279 | -5/Garrison | Lost 3 parts (1n1u1w) 12382 | -5/Garrison | Spotted Striker 12386 | -5/Garrison | Spotted Striker 12404 | -5/Garrison | Core integrity fell below 20% 12410 | -5/Garrison | Destroyed Striker 12435 | -5/Garrison | Destroyed by Striker with Plasma Lance Last Messages --------------- 12382_ Machine disabled. 12383_ |DDWNHOC3A=O=/ICVLK>OF=WYRVRD 12392_ Striker springs to life. 12397_ Adv. Heat Sink blasted off. 12398_ Striker knocked back. 12400_ System corrupted: Hvy. Assault Cannon jammed. 12401_ Imp. Medium Treads destroyed. 12403_ System corrupted: Hvy. Assault Cannon jammed. 12403_ Antimatter Reactor destroyed. 12404_ 1X#EWJM4V9W I< PBTEG 12405_ Imp. Treads destroyed. 12405_ Adv. Cooling System destroyed. 12405_ Striker knocked back. 12410_ Striker destroyed. 12413_ Striker knocked back. 12415_ Slug penetrates Striker. 12415_ Striker knocked back. 12419_ System corrupted: Heat flow error (+188). 12430_ Striker knocked back. 12435_ Hvy. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###################???????????????????? | | ???????????# ##"""" """"#???????????????????? | | ???????????# """"##" E"#???????????????????? | | ???????????# ]]""##"" """"#???????????????????? | | ???????????# ] ""##""" """"#???????????????????? | | ???????????# """"##" % % "????????????????????? | | ???????????# #??"" ""??????????????????????? | | ??????????##"##########;K;######?????????????????? | | ??????????# %%%@% +?????????????????? | | ??????????# % % % +?????????????????? | | ??????????# #######;###########?????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????+???? | | ??????????# #?????????????????????????????????+?? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????#+"##################??????????????????? | | ???+??????# #??????????????? | | ??????????# #??????????????? | | ??????????# ##################??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 300 Resistance: TH 25 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 3 Offensive Hacking 22 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileReactiveChainsword Manual? 0 Play Time 01:07:32 Cumulative 141.0 hours Start 2024.10.11 @ 18:06:35 End 2024.10.13 @ 17:03:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 229 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 98b61169-3304-4431-a917-36859705256e