Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 16:27:10 Player: N00Bk1llr Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (277) 1385 Value Destroyed (8817) 8817 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3434) 3434 TOTAL SCORE: 20296 Bonus ------- High Alert Combat Kills 1285 Follower Combat Kills 3496 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1947 Cogmind --------- Core Integrity 0/1150 Matter 89/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Energy Well (350) Advanced Signal Interpreter Improved Kinecellerator Advanced System Shield Hacking Drone Bay (1/1) Dispersion Rifle Advanced EMP Blaster Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Heavy Armor Plating Force Field > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Armored Treads Heavy Treads Improved Cooling System Advanced Cooling System Energy Well Advanced Signal Interpreter Improved Kinecellerator Graphene Brace Advanced System Shield System Restoration Module Hacking Drone Bay Phase Cannon Magnetic Acceleration Cannon Antimatter Cannon Advanced EMP Blaster Missile Launcher Chainsword Makeshift Axe Self-destruct Interrupter [Rating: 118] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Storm Laser Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 2 . . . 2 Power 2 | . . . . . . . . . . . 1 . . . . 1 Propulsion 3 | . . . 1 . . 1 . . . . 1 . . . . . Utility 5 | . . . 1 . 1 . . . . . . 2 . . . 1 Weapon 2 | . . . . . 1 1 . . . . . . . . . . Parts Attached 189 | 6 6 6 17 1 44 4 4 5 3 17 23 4 1 5 5 38 Power 22 | 1 . 2 2 . 2 . . . . 1 6 . . 3 1 4 Engine 12 | 1 . 1 2 . 1 . . . . 1 4 . . 2 . . Core 6 | . . 1 . . 1 . . . . . 1 . . 1 1 1 Reactor 4 | . . . . . . . . . . . 1 . . . . 3 Propulsion 51 | 2 . 2 6 1 14 1 2 1 . 4 8 . . . . 10 Treads 40 | 2 . 2 6 1 8 1 2 1 . 4 4 . . . . 9 Leg 6 | . . . . . 6 . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . 4 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 71 | 1 4 1 4 . 13 1 . 3 2 7 9 4 1 2 2 17 Device 38 | . 1 1 . . 4 1 . . 2 5 6 2 1 1 1 13 Storage 6 | 1 2 . 1 . 1 . . 1 . . . . . . . . Processor 3 | . . . 1 . . . . . . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . Protection 24 | . 1 . 2 . 8 . . 2 . 2 3 2 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 1 5 . 15 2 2 1 1 5 . . . . 2 7 Energy Gun 6 | 1 . . . . 1 . . . 1 1 . . . . 1 1 Energy Cannon 2 | . . . . . . . . . . 1 . . . . . 1 Ballistic Gun 9 | 1 2 1 . . 4 1 . . . . . . . . . . Ballistic Cannon 14 | . . . 4 . 6 . 2 . . . . . . . . 2 Launcher 12 | . . . 1 . 4 1 . 1 . 2 . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 2 . . . 2 . 1 . . . . 1 Corrupted Parts 3 | . . . . . . . . . . 3 . . . . . . System Corruption 11 | . . . . . . . . . . 11 . . . . . . Parts Lost 89 | . . 5 2 . 25 . 2 5 . 9 6 . . 2 1 32 Power 14 | . . 1 1 . 2 . . . . 1 3 . . 1 . 5 Propulsion 24 | . . 2 . . 8 . 1 1 . 3 2 . . . . 7 Utility 32 | . . 1 1 . 8 . . 3 . 4 1 . . 1 1 12 Weapon 19 | . . 1 . . 7 . 1 1 . 1 . . . . . 8 Highest Loss Streak 10 | . . 5 2 . 8 . 1 3 . 4 2 . . 2 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 98 93 100 94 100 98 96 78 73 75 70 69 66 62 76 Engine 7 | . 14 11 9 11 3 7 7 7 7 7 8 11 11 7 1 . Core 2 | . . 1 1 . 4 . . . . . 3 . . 3 9 8 Treads 25 | . 28 27 30 33 21 30 29 27 30 27 15 17 17 17 17 21 Wheel 1 | . . . . . . . . . . . 13 . . . . . Device 8 | . . 1 1 . 6 14 15 9 7 12 15 17 16 17 15 13 Storage 8 | . 14 14 16 11 8 7 7 7 7 7 6 5 5 5 5 5 Processor 1 | . . . 7 11 . . . . . . . . . . . 4 Protection 9 | . 8 12 3 11 16 7 7 10 15 6 3 10 11 7 5 4 Energy Gun 2 | . 4 . . . 2 7 1 . 6 5 6 5 5 5 4 2 Ballistic Gun 5 | . 23 27 4 . 5 7 7 7 . . . . . . . . Ballistic Cannon 8 | . . . 16 22 18 8 12 11 . . . . . . . 5 Launcher 2 | . . . . . . 5 7 10 1 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 144 | 14 52 52 60 59 74 77 79 79 77 74 92 107 108 117 131 144 Greatest Support 170 | 40 40 40 60 60 64 84 87 93 93 101 160 160 160 160 160 170 Greatest Overweight (x) 17 | 1 1 1 1 . 17 . 1 1 . . 6 . . . . 14 Average Overweight (x) . | . . 1 . . 1 . . . . . 2 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 12 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 Average Carried 18 | 2 8 16 19 20 18 18 19 18 19 19 19 18 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 12 17 20 20 19 20 20 17 20 18 20 19 20 20 19 8 Class Distribution -------------------- 47% | Scavenger-Tank 21% | Mutant 19% | Tank 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Tank | -5/Extension Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Matter Collected 6365 | 186 284 257 1056 230 2069 184 363 453 10 195 302 . 40 50 43 643 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10434 | . 399 412 1338 374 1779 147 594 681 . 1413 1343 . . 423 101 1430 Parts 535 | . 27 28 105 12 135 7 21 21 . 47 58 . . 15 2 57 Haulers Intercepted 14 | . 1 . 4 . 4 . . . . . 2 . . 1 . 2 Recyclers Shooed 11 | . . 1 3 . . . . . . . 6 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . 18 14 . 35 . . . . . . Prevented 27 | . . . . . . . 4 7 . 16 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Combat Hostiles Destroyed 181 | . 8 9 28 6 40 5 10 16 . 20 13 . . . 1 25 Melee 4 | . . . . . . . . . . 2 . . . . . 2 Guns 76 | . 8 9 6 . 13 3 4 3 . 8 13 . . . 1 8 Cannons 78 | . . . 22 6 24 2 2 7 . 3 . . . . . 12 AOE 20 | . . . . . 3 . 4 6 . 5 . . . . . 2 Classes Destroyed 20 | . 6 1 4 2 4 . . . . 2 1 . . . . . Worker 22 | . 2 . 4 . 5 . . . . . 4 . . 3 1 3 Builder 19 | . . . 3 . 9 1 . . . . 3 . . 1 . 2 Tunneler 2 | . . . 1 . 1 . . . . . . . . . . . Hauler 14 | . 1 . 4 . 4 . . . . . 2 . . 1 . 2 Recycler 12 | . . 2 2 4 2 . . . . . 1 . . 1 . . Mechanic 4 | . . . 1 . 1 . . . . 1 . . . . . 1 Operator 8 | . 2 . 3 . 2 . . . . . 1 . . . . . Watcher 11 | . 2 . 4 . 4 . . . . . . . . . . 1 Swarmer 42 | . 5 5 10 . 6 4 . 4 . 1 2 . . . . 5 Grunt 85 | . 3 4 11 4 22 . 7 10 . 9 8 . . . . 7 Brawler 8 | . . . . . 1 . 1 1 . 3 1 . . . . 1 Duelist 7 | . . . . . 1 . 1 1 . 1 1 . . . . 2 Sentry 24 | . . . 7 . 8 . 1 . . 1 2 . . . 1 4 Demolisher 1 | . . . . 1 . . . . . . . . . . . . Hunter 5 | . . . . . 1 1 . . . 3 . . . . . . Programmer 9 | . . . . . . . . . . 2 1 . . . . 6 Heavy 1 | . . . . . 1 . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . Z-Heavy 2 | . . . . . . . . . . . 1 . . 1 . . Assembled 1 | . . . . 1 . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . 2 . . . . . . Best Kill Streak 13 | . 3 5 8 2 10 4 4 4 . 13 4 . . 2 1 4 Combat Bots Only 12 | . 3 5 7 2 7 4 4 4 . 12 3 . . . 1 3 Max Kills in Single Turn 4 | . 2 1 2 1 3 2 2 2 . 4 2 . . 3 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 1 2 . 3 . . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Hostile Shots Fired 1221 | . 31 96 125 17 264 30 26 54 . 139 72 . . 3 30 334 Missed 322 | . 8 29 40 4 76 7 8 7 . 45 18 . . 2 4 74 Damage Taken 16798 | . 208 724 893 229 3336 302 392 807 . 1720 1035 . . 540 561 6051 Core 2466 | . 6 210 121 17 402 12 58 83 . 277 53 . . 26 29 1172 Absorbed by Shields 804 | . . . . . . . . . . . 12 . . 34 125 633 Reduced by Siege Mode 157 | . . . . . . . . . . . . . . . . 157 Redirected to Shielding 465 | . 10 42 . . 209 . . . . 204 . . . . . . Ignored by Resistances 28 | . . . . . . . . . . . 28 . . . . . Regen/Repaired (Parts) 1075 | . . . 224 . 334 3 . . 185 . 274 . . 55 . . Core Remaining (%) 61 | 100 . 13 . 65 26 . . . . 38 93 . . . 94 . Volleys Fired 575 | . 31 46 94 25 147 16 15 25 . 39 41 1 . 8 9 78 Largest 4 | . 2 2 2 2 3 3 4 4 . 3 1 1 . 1 1 4 Hottest 250 | . 70 46 78 78 159 136 175 160 . 250 250 250 . 250 250 250 Shots Fired 1258 | . 62 92 187 50 405 47 50 82 . 46 41 1 . 8 9 178 Gun 508 | . 62 92 52 . 96 31 25 25 . 21 41 1 . 8 8 46 Cannon 698 | . . . 134 50 301 15 15 43 . 13 . . . . . 127 Launcher 52 | . . . 1 . 8 1 10 14 . 12 . . . . 1 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 966 | . 56 92 186 50 375 30 30 68 . . . . . . . 79 Thermal 240 | . 6 . . . 22 16 10 . . 34 41 1 . 8 8 94 Explosive 15 | . . . 1 . 8 . . . . . . . . . 1 5 Electromagnetic 37 | . . . . . . 1 10 14 . 12 . . . . . . Robot Hit Streak 14 | . 6 7 14 9 14 11 8 11 . 13 8 1 . 5 3 12 Robot Miss Streak 15 | . 6 4 3 3 6 2 4 4 . 9 14 5 . 15 6 8 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 738 | . 32 45 106 34 200 31 30 40 . 42 41 1 . 6 7 123 Core Hits 531 | . 19 15 53 10 105 12 23 28 . 50 76 1 . 41 13 85 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 32 | . 2 . 3 5 8 4 2 2 . 1 . . . . . 5 Burn 3 | . 1 . . . . 2 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . Blast 25 | . . . 3 5 8 2 2 2 . . . . . . . 3 Sever 3 | . . . . . . . . . . 1 . . . . . 2 Melee Attacks 24 | . . . . . . . . . . 3 . . . . . 21 Impact . | . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . 3 . . . . . 21 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 25671 | . 455 558 2342 638 5264 626 1122 1437 . 2748 3434 32 . 994 593 5428 Guns 10950 | . 455 558 435 . 933 361 325 223 . 1399 3387 32 . 607 548 1687 Cannons 9664 | . . . 1703 638 3535 227 251 594 . 325 . . . . . 2391 Explosions 4440 | . . . 162 . 791 38 546 620 . 954 42 . . 387 45 855 Melee 565 | . . . . . . . . . . 70 . . . . . 495 Ramming 52 | . . . 42 . 5 . . . . . 5 . . . . . Kinetic 11151 | . 406 558 2138 638 4278 387 458 817 . . . . . . . 1471 Thermal 9797 | . 49 . 83 . 190 201 118 . . 1897 3387 32 . 666 548 2626 Explosive 1751 | . . . 79 . 791 . . . . . . . . . 45 836 Electromagnetic 2355 | . . . . . . 38 546 620 . 781 42 . . 328 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 565 | . . . . . . . . . . 70 . . . . . 495 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 16 . . . . . 10 Average Corruption 4 | . . . . . . . . . . 5 . . . . . 4 Corruption Purged 11 | . . . . . . . . . . . . . . . . 11 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . 7 . . . . . 28 Message Errors 8 | . . . . . . . . . . 3 . . . . . 5 Matter Fused 5 | . . . . . . . . . . 1 . . . . . 4 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . 6 Energy Discharges 3 | . . . . . . . . . . 1 . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . 2 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 378 | . . . 41 19 84 9 14 9 . 22 . . . 2 . 178 Projectiles 210 | . . . 33 19 36 9 . 4 . 22 . . . . . 87 Explosions 120 | . . . 8 . 48 . 14 5 . . . . . 2 . 43 Melee 48 | . . . . . . . . . . . . . . . . 48 Knockbacks 67 | . . . 14 5 33 2 . 4 . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . . Kinetic 62 | . . . 12 5 31 2 . 4 . . . . . . . 8 Secondary 5 | . . . 2 . 2 . . . . . . . . . . 1 Self-Inflicted Damage 543 | . . . . . . . 18 52 . 10 22 . . 46 . 395 Shots 20 | . . . . . . . 2 5 . 1 1 . . 2 . 9 Rammed 6 | . . . 4 . 1 . . . . . 1 . . . . . Targets Rammed 7 | . . . 4 . 2 . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . Highest Temperature 558 | . 45 22 60 159 371 176 266 282 . 440 463 104 . 188 291 558 Average Temperature 100 | . 14 6 10 43 75 63 114 119 . 113 101 54 . 76 123 188 Received Heat Transfer 3469 | . 60 285 153 99 1035 . 171 270 . 469 327 . . 4 110 486 Effects 37 | . . . . . 2 . . . . . 2 . . . 4 29 Shutdowns 13 | . . . . . . . . . . . . . . . . 13 Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 Interference 8 | . . . . . 2 . . . . . . . . . 4 2 Matter Decay 3 | . . . . . . . . . . . 1 . . . . 2 Short Circuit 2 | . . . . . . . . . . . 1 . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . 3 Damage (major) 6 | . . . . . . . . . . . . . . . . 6 Siege Activations 3 | . . . . . . . . . . . . . 1 . . 2 Total Turns 29 | . . . . . . . . . . . . . 1 . . 28 Longest Duration 19 | . . . . . . . . . . . . . 1 . . 19 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . 4 . 2 2 . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 . . . . . 1 Combat Hostiles 3 | . . . . . . . . . . 2 . . . . . 1 Parts Melted 34 | . 1 1 1 . 1 2 . . . 8 7 . . 1 1 11 Heat Transferred 14668 | . 222 . 100 . 407 592 259 . . 2607 4855 50 . 1070 800 3706 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 . . 2 . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Peak Influence 1586 | . 231 140 527 364 994 654 . . . . 1227 627 219 1472 995 1586 Initial 666 | . . 31 31 205 5 447 . . . . 151 600 219 153 666 487 Average 419 | . 108 53 184 201 418 563 . . . . 422 612 219 766 809 1068 Maximum Alert Level 4 | . 1 . 2 1 3 2 . . . . 4 2 1 4 3 4 Low Security (%) 39 | 100 93 100 63 54 27 . . . . . 33 . . 6 . . Level 1 20 | . 6 . 30 45 26 . . . . . 37 . 100 1 . . Level 2 18 | . . . 5 . 30 100 . . . . 11 100 . 39 3 12 Level 3 13 | . . . . . 15 . . . . . 8 . . 35 96 41 Level 4 7 | . . . . . . . . . . . 9 . . 17 . 46 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 3 . 5 . 8 3 . . . 1 10 . . 8 1 10 Investigation 15 | . 1 . 2 . 3 2 . . . . 3 . . 2 1 1 Extermination 8 | . . . . . . . . . . . 3 . . 2 . 3 Reinforcement 13 | . 2 . 3 . 4 . . . . . 1 . . 2 . 1 Assault 8 | . . . . . 1 1 . . . 1 1 . . 2 . 2 Garrison 5 | . . . . . . . . . . . 2 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Distress Signals 12 | . . . 4 1 2 . . . . . . . . 2 1 2 Communications Jammed 32 | . . . . . . . . . . . . . . . . 32 Distress Signals 32 | . . . . . . . . . . . . . . . . 32 Times Spotted 341 | . 19 10 42 6 67 12 11 16 . 32 40 1 . 25 12 48 Peak Tracking Total 10 | . 6 3 6 2 8 4 5 4 . 10 5 1 . 5 4 7 Tactical Retreats 12 | . 3 2 1 . 2 1 . . . . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Traps Triggered 8 | . 1 . 2 . . 1 . . . . 1 1 . . 1 1 Indirectly 1 | . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 15 | . 12 . . . 3 . . . . . . . . . . . Reused 7 | . 7 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . 7 . . . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Machines Disabled 54 | . 1 . 3 . 11 . 1 . . . 8 . . 3 2 25 Max in Single Turn 5 | . 1 . 2 . 2 . 1 . . . 1 . . 1 1 5 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Machines Accessed 46 | . 6 1 11 . 11 5 1 . . . 5 1 . 4 1 . Terminals 24 | . 6 . 7 . 7 2 . . . . . . . 1 1 . Fabricators 5 | . . . . . . 1 . . . . 3 . . 1 . . Repair Stations 7 | . . . 2 . 1 1 . . . . 1 1 . 1 . . Recycling Units 5 | . . . 2 . 1 . . . . . 1 . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Total Hacks 130 | . 23 1 37 . 29 13 1 . . . 12 2 . 10 2 . Successful 72 | . 14 1 22 . 11 7 1 . . . 9 1 . 6 . . Failed 58 | . 9 . 15 . 18 6 . . . . 3 1 . 4 2 . Catastrophic 11 | . 1 . 2 . 5 2 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 79 | . 6 . 20 . 18 1 . . 2 . 20 2 . 8 . 2 Terminals 80 | . 23 . 26 . 22 6 . . . . . . . 1 2 . Fabricators 16 | . . . . . . 3 . . . . 8 . . 5 . . Repair Stations 19 | . . . 7 . 2 3 . . . . 3 2 . 2 . . Recycling Units 9 | . . . 4 . 2 . . . . . 1 . . 2 . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Terminal Hacks 33 | . 13 1 11 . 4 2 1 . . . . . . 1 . . Record 1 | . 1 . . . . . . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 6 | . 3 . 2 . 1 . . . . . . . . . . . Reprogram Traps 3 | . 2 . . . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . 1 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 1 . . . . 6 . . 2 . . Load Schematic 4 | . . . . . . . . . . . 3 . . 1 . . Build 5 | . . . . . . 1 . . . . 3 . . 1 . . Repair Station Hacks 15 | . . . 6 . 2 2 . . . . 2 1 . 2 . . Scan Component 8 | . . . 3 . 1 1 . . . . 1 1 . 1 . . Repair 7 | . . . 3 . 1 1 . . . . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 5 . 5 1 . . . . 1 . . 1 . . Terminals 8 | . 1 . 3 . 3 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . Botnet 6 | . 1 . 1 . 3 1 . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 2 . 1 . . . . . 1 . . 1 . . Reject 4 | . . . 1 . 1 . . . . . 1 . . 1 . . Mask 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 10 . 9 4 . . . . 4 1 . 3 . . Full Trace Events 10 | . . . 2 . 2 2 . . . . 3 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built 5 | . . . . . . 3 . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 183 | . . . . . . 67 . . . . . . . 116 . . Total Robot Build Rating 18 | . . . . . . 12 . . . . . . . 6 . . Part Schematics Acquired 26 | . . . . . . . . . 15 . 11 . . . . . Parts Built 4 | . . . . . . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 229 | . . . . . . . . . . . 229 . . . . . Total Part Build Rating 21 | . . . . . . . . . . . 21 . . . . . Parts Repaired 7 | . . . 3 . 1 1 . . . . 1 . . 1 . . Time 242 | . . . 84 . 26 44 . . . . 38 . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 1 . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Total Allies 46 | . . . . 1 . 3 1 . 4 2 7 . 20 6 . 2 Largest Group 27 | . . . . 1 1 3 1 . 4 4 5 5 25 27 2 2 Highest-Rated Group 1377 | . . . . 31 31 90 30 . 154 154 529 529 1339 1377 191 206 Highest-Rated Ally 167 | . . . . 31 31 30 30 . 40 40 167 167 167 167 167 153 Zionite Dispatches 5 | . . . . . . . . . . . 3 . . 1 . 1 Heavy 3 | . . . . . . . . . . . 2 . . . . 1 Fire 1 | . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . 1 . . . . . Total Orders 5 | . . . . . . . . . . . 1 2 . . 2 . ROAM 1 | . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . RETURN 3 | . . . . . . . . . . . 1 1 . . 1 . Ally Attacks 335 | . . . . . 11 8 2 . . 28 79 . . 158 24 25 Total Damage 15473 | . . . . . 105 216 . . . 1082 4412 . . 5792 2210 1656 Kills 105 | . . . . . 1 1 . . . 6 33 . . 40 13 11 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 2 1 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . 1 1 . . 1 . Drone Recoveries 3 | . . . . . . . . . . . 1 1 . . 1 . Zionite Intel Received 3 | . . . . . . . . . . . 3 . . . . . Main Access 1 | . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Turns Passed 20385 | 72 1272 960 1911 877 3302 419 1864 1772 1650 1554 1500 210 259 1205 245 1313 Spaces Moved 10228 | 40 600 335 896 449 1146 210 1151 975 1025 869 891 121 146 667 116 591 Core 9 | 5 . . . . 1 . . . . . . . . . . 3 Treads 9269 | 35 600 335 896 449 1009 210 1151 975 1025 869 105 121 146 667 116 560 Legs 136 | . . . . . 136 . . . . . . . . . . . Wheels 814 | . . . . . . . . . . . 786 . . . . 28 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 152 152 152 156 155 113 163 163 163 163 130 Average Speed 171 | 151 191 240 171 160 237 152 154 173 156 157 136 163 163 163 163 150 Slowest Speed 900 | 160 240 240 240 160 900 152 230 235 156 163 243 163 163 163 163 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 88 70 73 99 95 7 98 99 90 87 32 5 77 19 25 24 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . . 3 . . . . . . . Known Exits Taken 6 | . 1 . 1 1 . 1 . . . . 1 . . 1 . . Unknown Exits Taken 8 | 1 . 1 . . 1 . 1 1 1 1 . . . . 1 . Scrap Searched 12 | . . 2 . 2 . . 3 2 2 1 . . . . . . Spaces Dug 18 | . . . 2 . 9 . . 1 . . . . . . . 6 Terrain Destroyed 438 | . . . 61 4 120 4 17 17 . 4 . . . 3 10 198 Melee . | . . . . . . . . . . . . . . . . . Projectile 175 | . . . 11 4 91 4 7 17 . 1 . . . . . 40 AOE 263 | . . . 50 . 29 . 10 . . 3 . . . 3 10 158 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Ext Fac Total 11790 | 49 668 400 1085 558 1430 279 1206 1005 1078 964 1052 131 168 764 147 806 Wait 488 | . . 5 31 82 25 46 20 1 40 10 62 4 19 74 14 55 Move 10213 | 39 599 334 895 448 1145 209 1150 974 1024 868 890 121 145 666 115 591 Hop . | . . . . . . . . . . . . . . . . . Pick Up 153 | 4 18 8 20 1 42 4 6 . 5 9 15 1 1 5 1 13 Fast Attach 74 | 6 2 1 9 . 19 . 1 2 1 4 10 . 1 2 1 15 Attach 67 | . 1 4 . . 16 2 2 3 . 8 6 2 . 1 2 20 Detach 5 | . 1 . 1 . . . . . . 1 1 . . . . 1 Swap 48 | . 3 1 8 1 9 2 1 . 2 5 7 2 . 2 2 3 Drop 123 | . 13 1 23 1 25 . 6 . 6 9 19 . 2 6 3 9 Fire 575 | . 31 46 94 25 147 16 15 25 . 39 41 1 . 8 9 78 Melee 24 | . . . . . . . . . . 3 . . . . . 21 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 7 | . . . 4 . 2 . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . 5 . . 8 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Upp] / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 12) 410 | -10/Materials | Discovered new exit (range 5) 560 | -10/Materials | Identified exit to Mines 706 | -10/Materials | Discovered new exit (range 6) 1345 | -10/Materials | Entered Mines 1491 | -10/Mines | Discovered new exit (range 9) 1510 | -10/Mines | Found a hidden stash of uninstalled traps 1832 | -10/Mines | Learned 2 Materials zone layouts 1893 | -10/Mines | Found the Drone Emporium 1906 | -10/Mines | Found Prototype Device 2157 | -10/Mines | Core integrity fell below 50% 2198 | -10/Mines | Core integrity fell below 20% 2219 | -10/Mines | Lost 5 parts (1p2n1u1w) 2278 | -10/Mines | Learned location of Zion (-7) 2285 | -10/Mines | Discovered new exit (range 8) 2305 | -10/Mines | Entered Materials 2305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2306 | -9/Materials | Identified exit to Materials 2790 | -9/Materials | Identified exit to Mines 2891 | -9/Materials | Repaired Lgt. Treads? 3170 | -9/Materials | Repaired Lgt. Treads 3216 | -9/Materials | Destroyed 7 combat bots 3419 | -9/Materials | Repaired Imp. Light Cannon 3695 | -9/Materials | Discovered exit to Materials (range 16) 4216 | -9/Materials | Entered Mines 4264 | -9/Mines | Assembled infested the area 4404 | -9/Mines | Build established: Scavenger-Mutant 4640 | -9/Mines | Learned Materials interactive machine intel 4885 | -9/Mines | Discovered exit to Materials (range 5) 4944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4947 | -9/Mines | Received a Mining Laser from a helpful Derelict 4999 | -9/Mines | Discovered exit to Materials (range 9) 5093 | -9/Mines | Entered Materials 5093 | -8/Materials | Accompanied by 1 ally 5093 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5094 | -8/Materials | Loaded intel: 19 interactive machine locations 5599 | -8/Materials | Build established: Tank 6007 | -8/Materials | Lost 6 parts (3n2u1w) 6017 | -8/Materials | Destroyed 7 combat bots 6092 | -8/Materials | Lost 8 parts (1p2n5w) 6142 | -8/Materials | Core integrity fell below 50% 6324 | -8/Materials | Discovered new exit (range 9) 6752 | -8/Materials | Build established: Scavenger-Tank 6860 | -8/Materials | Repaired Hcp. Storage Unit? 7441 | -8/Materials | Discovered new exit (range 8) 7856 | -8/Materials | Discovered new exit (range 11) 7956 | -8/Materials | Lost 3 parts (1p2u) 8293 | -8/Materials | First assault squad dispatched 8395 | -8/Materials | Entered Factory 8395 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8655 | -7/Factory | Identified exit to Storage 8655 | -7/Factory | Identified exit to Lower Caves 8714 | -7/Factory | Fabricated L-41 Fighter (x3) 8786 | -7/Factory | Repaired System Restoration Module? 8795 | -7/Factory | First assault squad dispatched 8814 | -7/Factory | Entered Lower Caves 8814 | -7/Lower Caves | Accompanied by 1 ally 9245 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9584 | -7/Lower Caves | Discovered new exit (range 8) 9715 | -7/Lower Caves | Encountered a Warlord checkpoint 10100 | -7/Lower Caves | Learned Factory stockpile data 10106 | -7/Lower Caves | Learned Factory stockpile data 10678 | -7/Lower Caves | Entered another Lower Caves area 10694 | -7/Lower Caves | Discovered new exit (range 6) 11090 | -7/Lower Caves | Encountered a Warlord checkpoint 11502 | -7/Lower Caves | Discovered new exit (range 6) 11671 | -7/Lower Caves | Lost 3 parts (2u1w) 11924 | -7/Lower Caves | Learned Factory stockpile data 12450 | -7/Lower Caves | Entered Zion 12534 | -7/Zion | Given A8's code to call for help 12580 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12591 | -7/Zion | Discovered new exit (range 16) 12659 | -7/Zion | Found Prototype Energy Gun 12659 | -7/Zion | Identified Storm Laser 12891 | -7/Zion | Learned location of Recycling (-7) 12978 | -7/Zion | Learned location of Extension (-5) 13165 | -7/Zion | Learned location of Storage (-7) 13425 | -7/Zion | Received a hallucinogenic algorithm 13676 | -7/Zion | Imprinted 13678 | -7/Zion | Declared Zion's savior 13823 | -7/Zion | Given the Hacking Drone Bay 13823 | -7/Zion | Found Prototype Device 13824 | -7/Zion | Identified Hacking Drone Bay 14100 | -7/Zion | Entered Proximity Caves 14100 | -6/Proximity Caves | Accompanied by 4 allies 14126 | -6/Proximity Caves | Ambushed by research squad 14477 | -6/Proximity Caves | Build established: Tank 14718 | -6/Proximity Caves | Lost 4 allies 14973 | -6/Proximity Caves | Build established: Scavenger-Tank 15346 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15380 | -6/Proximity Caves | Core integrity fell below 50% 15410 | -6/Proximity Caves | Lost 4 parts (1n3u) 15445 | -6/Proximity Caves | Destroyed 12 combat bots 15603 | -6/Proximity Caves | Discovered new exit (range 15) 15647 | -6/Proximity Caves | System corruption reached 10% 15654 | -6/Proximity Caves | Entered Factory 15654 | -6/Factory | Accompanied by 2 allies 15654 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 16087 | -6/Factory | Repaired Arm. Treads 16108 | -6/Factory | Build established: Scavenger-Gunner 16255 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 16256 | -6/Factory | Zion Heavy squad teleported in 16457 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 16522 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 16523 | -6/Factory | Zion hero teleported in (P1-3CE) 16538 | -6/Factory | Build established: Scavenger-Tank 16696 | -6/Factory | Spotted B-75 Beast 16731 | -6/Factory | Fabricated Antimatter Cannon (x1) 16864 | -6/Factory | Garrison activated, responded to threat 16901 | -6/Factory | Retrieved Zion intel report: Main Access 16901 | -6/Factory | Identified exit to Factory 16902 | -6/Factory | Zion Heavy squad teleported in 16905 | -6/Factory | Enhanced Grunt warped into view, answering call for help 16916 | -6/Factory | Enhanced Grunt warped into view, answering call for help 16965 | -6/Factory | Garrison activated, responded to threat 16989 | -6/Factory | Fabricated Hvy. Treads (x2) 17054 | -6/Factory | First assault squad dispatched 17133 | -6/Factory | Terminal network hard line cut 17154 | -6/Factory | Entered another Factory area 17154 | -5/Factory | Accompanied by 5 allies (P1-3CE) 17154 | -5/Factory | Evolved 2 slots: Utility x2 17155 | -5/Factory | Identified exit to Extension 17282 | -5/Factory | Build established: Tank 17364 | -5/Factory | Sucked down chute 17364 | -5/Factory | Entered Waste 17365 | -5/Waste | Joined by Warlord forces that had cleared the area 17435 | -5/Waste | 5 allies followed down the chute 17592 | -5/Waste | Discovered new exit (range 12) 17623 | -5/Waste | Entered Factory 17623 | -5/Factory | Accompanied by 25 allies (P1-3CE) 17682 | -5/Factory | Identified exit to DSF 17981 | -5/Factory | Fabricated W-25 Informer (x2) 18223 | -5/Factory | First assault squad dispatched 18246 | -5/Factory | Lost 16 allies 18305 | -5/Factory | Zion Fire squad teleported in 18544 | -5/Factory | Repaired Lgt. Angular Momentum Engine 18703 | -5/Factory | Zion dispatch access revoked 18793 | -5/Factory | Lost 4 allies 18802 | -5/Factory | Discovered new exit (range 11) 18802 | -5/Factory | Discovered exit to Extension (range 15) 18828 | -5/Factory | Entered Extension 18828 | -5/Extension | Accompanied by 2 allies (P1-3CE) 18842 | -5/Extension | Disrupted transfer network 18982 | -5/Extension | Spotted B-75 Beast 18992 | -5/Extension | Allies destroyed B-75 Beast 19008 | -5/Extension | Spotted B-75 Beast 19012 | -5/Extension | Allies destroyed B-75 Beast 19065 | -5/Extension | Discovered new exit (range 3) 19073 | -5/Extension | Entered Factory 19073 | -4/Factory | Accompanied by 1 ally (P1-3CE) 19073 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19374 | -4/Factory | Garrison activated, responded to threat 19445 | -4/Factory | System corruption reached 10% 19655 | -4/Factory | Zion Heavy squad teleported in 19823 | -4/Factory | First assault squad dispatched 20132 | -4/Factory | Lost 8 parts (2p1n4u1w) 20272 | -4/Factory | Lost 10 parts (1p2n3u4w) 20355 | -4/Factory | Core integrity fell below 50% 20380 | -4/Factory | Core integrity fell below 20% 20386 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- dispatching reinforcements to area. 20358_ ALERT: Significant disruption in Zone 2J, assault force dispatched. 20360_ P-80 Master resets M-36 Artificer, system corruption cleaned. 20362_ M-36 Artificer repairs Lgt. Ion Engine. 20362_ Knocked back. 20368_ Centrium Wheel destroyed. 20368_ Knocked back. 20373_ System corrupted: Matter fused (-6). 20373_ Adv. Sensor Array destroyed. 20373_ Knocked back. 20374_ Acquired 6 matter. 20380_ Chainsword destroyed. 20383_ Penetrated by Slug. 20384_ P-70 Sage resets H-71 Marshal, system corruption cleaned. 20385_ Penetrated by Slug. 20385_ Slug penetrates Door. 20385_ Slug penetrates P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? +???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#p #????????????????????? | | ????????????????????????# p #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????????###^ ^###??????????????????? | | ??????????????????????# kk #??????????????????? | | ??????????############# #??????????????????? | | ????????? p H # #????????? | | ????????? h @ ; #????????? | | ????????????"" h # #????????? | | ????????????"" ######; % #??????????????????? | | ?????????????????????## #??????????????????? | | ????????????????#######; %#;#?????????????????? | | ????????????????+ # #? !????????????????? | | ????????????????# =; % #?? "??????????????" | | ????????????????# !+ + ?? ""?????????# "" | | ????????????????# # % t# ??""?????????# | | ????????????????# [[ # #! ?? ?????????# | | ????????????????# ![ # #? ???????????# | | ????????????????# [[ # #? ! ??????????# | | ????????????????# # m #?? ?????????##### | | ????????????????# # #???###????????????#? | | ????????????????# = # #??????????????????# | | ????????????????# # #??????????????????# | | ????????????????# # #??????????????????# | | ????????????????# # #??????????????????# | | ????????????????######"# #??????????????????# | | ????????????????# # ##?????????????????# | | ????????????????# #! "##?####????????????? | | ????????????????# =!+ = ###T ############## | | ????????????????# =[#[= # | | ????????????????# #* # | | ????????????????#] =# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 49 Energy Capacity 750 Matter Stores 470 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 825 Resistance: TH 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 5 Energy Filtering 30 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Cld. Cesium-ion Thruster | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Hrd. Heavy Armor Plating | x1 | -6/Factory Antimatter Cannon | x1 | -6/Factory Hvy. Treads | x2 | -6/Factory W-25 Informer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo Heroic Deeds Challenges ------------ None Game ------ Seed TiamatShrapnelWell Manual? 0 Play Time 02:25:34 Cumulative 45.0 hours Start 2024.04.11 @ 13:44:37 End 2024.04.11 @ 16:27:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 52 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f55a3b5c-3aa8-447f-bf3f-5191ff071f69