Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 00:05:43 Player: shockman27 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (326) 1630 Value Destroyed (10949) 10949 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (4428) 4428 TOTAL SCORE: 26527 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 182 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 132 Met Warlord at Research 2000 Scanned by Researcher 500 Friendly Fire -37 Cogmind --------- Core Integrity 0/1600 Matter 225/300 Energy 61/100 System Corruption 6% Temperature Cool (9) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Experimental Gyrokinetic Inverter Impulse Thruster > --- UTILITY (15) ----- Machine Analyzer Advanced Target Analyzer Graphene Brace > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Field Propulsion Array Q-thruster Q-thruster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Combat Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Energy Well Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Quantum Rifle Heavy Gauss Cannon > --- INVENTORY -------- Antigrav System Improved Antigrav System Combat Antigrav System Advanced Signal Interpreter Advanced Transmission Jammer Advanced Force Field Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Heavy Machine Gun Micro-nuke Launcher Shock Maul Vortex Lance [Rating: 169] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Flight Unit Impulse Thruster Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Shock Maul Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Vortex Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . 2 . . 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . 1 . . . . . . . . . . . . . Utility 13 | . . 1 1 1 . . . . 2 . . . . 2 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 318 | 8 13 31 33 20 27 11 . 8 12 7 3 8 4 22 32 17 21 5 36 Power 45 | 2 1 3 4 3 5 1 . 2 2 1 1 . 1 3 4 5 3 1 3 Engine 15 | 2 1 3 1 1 2 . . 1 1 . 1 . 1 1 . . . . . Core 12 | . . . 3 2 3 1 . 1 1 1 . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . 2 4 5 3 1 3 Propulsion 84 | 2 5 8 8 7 10 6 . 2 1 1 . 3 1 5 6 3 6 2 8 Treads 24 | . 2 5 8 1 8 . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 Wheel 8 | 2 3 3 . . . . . . . . . . . . . . . . . Hover 49 | . . . . 6 2 6 . 2 1 1 . 3 1 5 6 3 6 2 5 Flight 2 | . . . . . . . . . . . . . . . . . . . 2 Utility 107 | 2 1 6 11 6 7 4 . 1 6 1 1 2 1 11 16 6 10 2 13 Device 52 | 1 . 2 6 1 2 1 . 1 5 . 1 . . 5 9 3 8 . 7 Storage 8 | 1 1 1 . . 2 . . . . . . . . . . 1 . . 2 Processor 17 | . . 2 1 . . 2 . . . . . 1 . 3 2 2 2 . 2 Hackware 9 | . . . . 3 . 1 . . 1 . . . . 1 2 . . 1 . Protection 21 | . . 1 4 2 3 . . . . 1 . 1 1 2 3 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 6 14 10 4 5 . . 3 3 4 1 3 1 3 6 3 2 . 12 Energy Gun 11 | . 1 3 . . 1 . . . . 2 . . . . . 1 . . 3 Energy Cannon 23 | . 1 5 5 . . . . 2 1 1 . 1 1 1 2 1 1 . 1 Ballistic Gun 9 | 2 1 3 1 . . . . . 1 . . . . . . . . . 1 Ballistic Cannon 18 | . . 1 3 2 1 . . . 1 1 1 1 . 1 3 . 1 . 2 Launcher 6 | . 1 . . 1 2 . . . . . . . . . 1 . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 1 2 . . . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . 1 1 1 . . . . . . . . . . 1 . . . Piercing Weapon 5 | . . . . . . . . . . . . 1 . . . . . . 4 Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 36 | . . 2 . 2 4 . . 3 4 . . 3 . 2 7 6 1 1 1 Corrupted Parts 3 | . . . . . . . . . . . . 3 . . . . . . . System Corruption 14 | . . . . . . . . . . . . 14 . . . . . . . Parts Lost 132 | . 1 9 14 6 18 . . 5 . . 1 . 2 6 6 14 3 12 35 Power 23 | . . 2 2 1 2 . . 3 . . . . . 1 2 3 1 2 4 Propulsion 46 | . . 3 6 3 10 . . 1 . . . . 1 4 1 1 2 4 10 Utility 47 | . 1 1 5 2 5 . . 1 . . 1 . 1 . 3 7 . 6 14 Weapon 16 | . . 3 1 . 1 . . . . . . . . 1 . 3 . . 7 Highest Loss Streak 13 | . 1 4 8 3 10 . . 3 . . 1 . 2 3 3 11 2 11 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 3 17 22 24 22 18 14 14 14 14 14 14 14 14 13 14 12 13 12 4 Power 1 | . 2 2 1 1 2 1 1 . . . 1 1 . 1 . . 1 . . Propulsion 3 | 1 3 3 3 1 1 3 4 2 3 4 4 4 3 1 2 1 3 2 1 Utility 5 | . 4 7 9 7 5 4 5 4 3 3 2 3 3 3 4 4 2 3 . Weapon 7 | 1 5 8 9 11 9 4 4 6 7 6 7 6 6 7 6 5 5 6 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 48 | . 8 5 5 . 5 . . 2 1 4 . 3 . 4 2 1 1 3 4 Power 6 | . 3 . . . 1 . . . . . . . . 1 . . 1 . . Propulsion 12 | . . 2 4 . . . . . . . . 1 . . 1 . . 1 3 Utility 11 | . 1 1 . . 2 . . 1 . 2 . 1 . . . 1 . 1 1 Weapon 17 | . 3 2 1 . 2 . . 1 1 2 . 1 . 2 1 . . 1 . Tool/Special 2 | . 1 . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 96 98 94 85 91 92 100 88 91 93 94 91 93 99 98 98 92 88 49 Engine 4 | . 14 11 4 . 2 . . . 3 . 1 5 4 3 . . . . . Core 3 | . . . 4 7 4 10 13 12 6 11 8 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . 4 8 8 7 6 2 Treads 10 | . 1 12 32 20 21 . . . . . . . . . . . . . . Wheel 5 | . 26 20 . . . . . . . . . . . . . . . . . Hover 13 | . . . . 10 13 34 40 33 29 29 29 29 28 30 28 27 21 20 11 Device 10 | . 10 9 9 6 . 1 6 6 14 15 11 11 12 10 16 18 24 23 10 Storage 8 | . 14 11 9 7 9 6 6 6 5 5 5 5 5 5 4 8 8 7 3 Processor 10 | . . 10 8 7 7 9 13 13 11 11 11 11 11 20 16 12 11 13 15 Hackware 3 | . . . . 7 10 10 6 2 5 5 5 5 5 5 7 9 8 5 . Protection 2 | . . . 6 3 5 2 . . . 1 5 3 3 4 4 1 . 1 . Energy Cannon 4 | . 8 6 7 2 . . . 1 5 4 4 3 3 4 3 . 2 . . Ballistic Gun 2 | . 14 4 2 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 4 4 2 3 . 1 . . 2 3 . 2 1 2 4 3 . Impact Weapon 2 | . 1 5 . . . . . 2 1 5 2 1 3 3 3 3 . 2 . Slashing Weapon 1 | . . . 2 4 7 9 13 6 2 . . . . . . . . . . Peak Build Rating 169 | 7 13 24 34 52 56 64 64 72 92 95 95 110 110 124 156 165 167 169 163 Average Rating 62 | 5 9 19 29 37 41 56 64 66 83 92 92 92 104 118 142 148 159 153 89 On Entrance 74 | . 7 11 21 29 52 36 64 64 66 92 91 90 110 99 118 139 142 159 95 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 13 50 99 108 112 109 53 43 47 57 59 66 72 69 70 99 87 93 82 81 Greatest Support 107 | 20 40 69 91 107 100 52 52 55 57 60 60 73 73 74 88 90 97 91 81 Greatest Overweight (x) 32 | . 2 3 32 4 5 1 . 1 . . 1 1 1 . 1 1 1 . 3 Average Overweight (x) . | . 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 19 | 7 19 24 25 25 20 15 15 15 15 15 15 15 15 15 15 15 15 14 8 Most Carried 25 | 6 20 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 8 Average Carried 18 | 3 17 22 24 23 19 14 14 14 14 14 14 14 14 14 14 13 14 12 4 Final Capacity 25 | 8 20 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 25 | 6 20 25 25 23 15 14 15 15 15 15 15 15 13 13 13 10 12 5 4 Class Distribution -------------------- 48% | Mutant 15% | Scout 13% | Scavenger-Mutant 6% | Scavenger-Scout 4% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Derelict-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -3/Testing Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Matter Collected 8454 | 294 320 781 1298 560 548 97 . 185 376 50 214 246 327 952 657 538 525 112 374 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12219 | 117 1021 2348 2128 496 1210 97 . 338 516 . 70 27 279 1088 1016 638 177 152 501 Parts 578 | 7 58 111 119 27 53 3 . 13 12 . 5 . 12 45 49 27 4 3 30 Haulers Intercepted 27 | . 2 6 4 1 4 . . 2 2 . . . . 3 1 . 1 . 1 Recyclers Shooed 11 | 1 2 3 2 . . . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . 5 . 13 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 207 | . 19 43 35 11 18 1 . 4 . . 7 1 11 17 19 7 2 2 10 Melee 21 | . . 1 2 . 9 1 . 2 . . . . 1 2 . . 1 . 2 Guns 29 | . 7 9 2 1 5 . . . . . . . . . . 3 . . 2 Cannons 101 | . 10 22 27 8 4 . . . . . 1 . 4 12 6 4 1 2 . AOE 41 | . . 7 3 . . . . . . . 6 . 6 . 13 . . . 6 Classes Destroyed 21 | 3 6 5 2 1 . . . . . . . . . . . 1 1 . 2 Worker 25 | 1 . 1 2 . 3 . . 1 4 . . . . 2 5 1 . 1 4 Builder 14 | . 1 5 1 . . . . 1 1 . . . . 2 2 1 . . . Tunneler 8 | 2 1 . 2 . . . . . 1 . . . . 1 . . . . 1 Hauler 27 | . 2 6 4 1 4 . . 2 2 . . . . 3 1 . 1 . 1 Recycler 14 | 1 2 2 2 . 1 . . . 1 . . . . 1 2 2 . . . Mechanic 4 | . . 1 1 . . 1 . . 1 . . . . . . . . . . Operator 8 | . 3 2 1 1 . . . . . . . . . . 1 . . . . Drone 6 | . . . . . . . . . . . . . . . . . . . 6 Watcher 24 | . 3 5 5 1 . . . . 1 . . . . 3 1 2 1 . 2 Swarmer 54 | . 6 6 3 . . . . 4 . . 6 . 7 4 14 4 . . . Grunt 72 | . 13 27 12 3 9 . . . . . 1 . 2 2 1 . . 2 . Brawler 3 | . . 1 2 . . . . . . . . . . . . . . . . Duelist 4 | . . 2 1 . . . . . . . . . 1 . . . . . . Protector 2 | . . 1 1 . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 30 | . . 6 10 3 6 . . . . . . . 1 2 1 . 1 . . Specialist 4 | . . . 4 . . . . . . . . . . . . . . . . Hunter 6 | . . . 2 1 . . . . . . . 1 . 2 . . . . . Programmer 23 | . . . . 4 3 1 . . . . . . . 7 3 2 . . 3 Q-Series 1 | . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . 1 . . Protovariant X 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | 3 6 6 8 3 4 2 . 2 3 . 4 1 4 6 6 7 1 3 10 Combat Bots Only 6 | . 4 4 5 3 4 1 . 2 . . 4 1 4 3 6 6 1 2 6 Max Kills in Single Turn 4 | 1 1 4 2 1 1 1 . 1 1 . 2 1 3 1 3 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 . . . . . . . 2 . 3 . 3 . . . 3 Melee 1 | . . 1 1 . 1 1 . 1 . . . . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 2070 | . 68 170 215 181 447 2 . 70 22 . 57 . 58 106 74 120 37 200 243 Missed 721 | . 23 54 55 60 142 . . 27 11 . 23 . 18 46 30 33 16 122 61 Hits 1349 | . 45 116 160 121 305 2 . 43 11 . 34 . 40 60 44 87 21 78 182 Melee 29 | . . 11 8 . . . . . . . . . 5 . . . 5 . . Projectile 1320 | . 45 105 152 121 305 2 . 43 11 . 34 . 35 60 44 87 16 78 182 AOE 8 | . . . . . . . . . . . . . . . . . . . 8 Critical Strikes 50 | . . 1 9 2 5 . . . . . 2 . 5 2 5 8 1 1 9 Actively Blocked 24 | . . . . . . . . . . . . . . . 5 8 1 1 9 Part Disruptions 4 | . . . . . 1 . . 1 . . . . . . . . . . 2 Damage Taken 24052 | . 479 1780 2951 1088 2784 29 . 590 138 . 598 52 873 1405 1290 2903 803 1357 4932 Core 4098 | . 95 295 529 64 268 . . 86 38 . 51 28 35 218 203 313 29 218 1628 Absorbed by Shields 253 | . . . . . 42 . . . . . . . . . 187 . 24 . . Regen/Repaired (Parts) 337 | . . 18 . . . . . . . . . 130 . . . 189 . . . Core Remaining (%) 63 | 100 62 26 3 . 52 . . 89 . . . . 84 81 . 60 . 82 . Volleys Fired 736 | 7 92 129 133 40 45 . . 8 24 4 12 . 23 101 39 28 22 5 24 Largest 2 | 2 2 2 2 2 2 . . 1 2 1 2 . 2 2 2 2 2 2 2 Hottest 198 | 40 100 131 126 103 100 . . 113 198 98 164 . 123 136 159 134 171 131 174 Shots Fired 1212 | 14 165 213 238 77 71 . . 8 30 4 13 1 35 162 51 45 40 10 35 Gun 329 | 14 75 98 44 17 27 . . . . 3 . . . . . 19 . 5 27 Cannon 833 | . 71 110 194 60 39 . . 8 30 1 7 1 32 162 43 25 40 5 5 Launcher 34 | . 3 5 . . 5 . . . . . 6 . 3 . 8 1 . . 3 Special 16 | . 16 . . . . . . . . . . . . . . . . . . Kinetic 578 | 14 75 79 133 64 39 . . 4 6 . 6 1 12 83 6 20 22 5 9 Thermal 400 | . 87 35 20 . 27 . . 4 24 3 1 . 20 79 37 24 13 5 21 Explosive 34 | . 3 5 . . 5 . . . . . 6 . 3 . 8 1 . . 3 Electromagnetic 200 | . . 94 85 13 . . . . . 1 . . . . . . 5 . 2 Robot Hit Streak 31 | 8 11 31 12 6 9 . . . 9 . 4 . 11 14 8 6 11 3 5 Robot Miss Streak 5 | 2 3 5 4 3 2 . . . 3 . 4 . 3 4 1 2 4 1 2 Penetration Max 1 | . . . . 1 . . . . . . . . . 1 . . 1 1 . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 877 | 10 92 163 151 54 91 3 . 12 24 . 7 3 28 96 34 38 27 8 36 Core Hits 427 | 6 46 72 74 22 35 2 . 4 2 . 15 . 17 33 38 15 8 6 32 Critical Kills 8 | 1 . . . . . . . 1 1 . . . . 3 1 1 . . . Critical Parts Destroyed 18 | . 1 7 1 . . . . 1 2 . . . . 2 3 1 . . . Critical Strikes 71 | 1 1 12 4 8 9 . . 3 3 . 2 1 2 12 4 4 3 1 1 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 2 . . . . . Destroy 3 | 1 . 1 1 . . . . . . . . . . . . . . . . Blast 24 | . . . 3 7 2 . . . . . 2 . . 7 . 1 1 1 . Corrupt 6 | . . 5 . 1 . . . . . . . . . . . . . . . Smash 21 | . 1 6 . . . . . 2 3 . . . . 3 4 2 . . . Sever 7 | . . . . . 6 . . 1 . . . . . . . . . . . Sunder 7 | . . . . . . . . . . . . 1 2 . . 1 2 . 1 Melee Attacks 532 | . 13 81 27 29 67 22 . 40 36 4 3 3 8 59 45 40 9 16 30 Impact 296 | . 13 81 1 . . . . 25 22 4 3 1 1 58 45 28 . 14 . Slashing 173 | . . . 26 29 67 22 . 15 14 . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . . . . . . . . 22 Entropic 40 | . . . . . . . . . . . . 2 7 . . 12 9 2 8 Sneak Attacks 56 | . 1 7 1 . 15 2 . 3 8 . . 1 . 4 9 2 . . 3 Combat Hostiles 2 | . 1 . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 12 | . . . . . 7 1 . 1 . . . 1 . . . . . 1 1 Damage Inflicted 35676 | 83 1363 4828 4246 1341 3641 179 . 862 1515 . 957 274 1613 3672 4175 2200 1322 425 2980 Guns 3842 | 83 342 926 381 189 724 . . . . . . . . . . 534 . 117 546 Cannons 15010 | . 732 2017 3284 1139 791 . . 83 426 . 186 . 806 3032 770 595 823 204 122 Explosions 6025 | . 32 758 390 . 49 . . . . . 771 . 572 . 2304 113 . . 1036 Melee 10737 | . 228 1127 182 . 2073 179 . 779 1089 . . 274 235 640 1101 958 499 104 1269 Ramming 38 | . 5 . 9 13 4 . . . . . . . . . . . . . 7 Kinetic 8853 | 83 342 717 1844 1079 791 . . 83 117 . 146 . 328 1705 182 504 491 204 237 Thermal 7052 | . 756 696 682 . 724 . . . 309 . 40 . 478 1327 588 625 290 117 420 Explosive 5452 | . 32 575 . . 49 . . . . . 771 . 572 . 2304 113 . . 1036 Electromagnetic 3544 | . . 1713 1529 249 . . . . . . . . . . . . 42 . 11 Impact 4912 | . 228 1127 27 . . . . 574 736 . . 51 . 640 1101 428 . . . Slashing 2965 | . . . 155 . 2073 179 . 205 353 . . . . . . . . . . Piercing 581 | . . . . . . . . . . . . . . . . . . . 581 Entropic 2279 | . . . . . . . . . . . . 223 235 . . 530 499 104 688 Highest Corruption 14 | . . 14 6 1 5 . 5 7 2 2 2 14 14 6 12 12 . . 6 Average Corruption 6 | . . 13 5 1 2 . 5 5 2 2 2 2 14 5 8 7 . . 5 Corruption Purged 23 | . . . 5 . 5 . . . . . . . . 6 . 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 269 | . . 61 21 4 14 . . 21 . 5 7 1 27 24 27 35 . . 22 Message Errors 66 | . . 14 6 2 4 . . 2 . 3 3 . 7 5 5 7 . . 8 Matter Fused 65 | . . 12 4 1 . . . 6 . 1 . . 9 5 9 12 . . 6 Heat Flow Errors 32 | . . 13 3 . 2 . . 3 . . 1 . 2 1 3 1 . . 3 Energy Discharges 37 | . . 6 3 1 5 . . 3 . . 1 . 3 4 4 5 . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Fused 3 | . . 2 1 . . . . . . . . . . . . . . . . Data Loss (minor) 31 | . . 7 1 . 2 . . 5 . 1 2 . 2 3 3 5 . . . Data Loss (major) 12 | . . 1 2 . . . . 2 . . . . 4 . 1 2 . . . Misfires 8 | . . 1 . . 1 . . . . . . 1 . . 1 2 . . 2 Alerts 4 | . . 1 1 . . . . . . . . . . 2 . . . . . Weapon Failures 10 | . . 4 . . . . . . . . . . . 3 1 1 . . 1 Overload Shots 26 | . . . . . 16 . . . . . . . 6 2 2 . . . . Effects 1 | . . . . . . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 3713 | . 27 413 94 . 281 43 . 251 685 . 58 22 38 459 736 95 145 . 366 Projectiles 358 | . . 33 50 . 42 . . . . . . . 17 152 38 . 26 . . Explosions 344 | . . 34 . . . . . . . . 58 . 21 . 129 . . . 102 Melee 3011 | . 27 346 44 . 239 43 . 251 685 . . 22 . 307 569 95 119 . 264 Knockbacks 57 | . 1 5 18 3 6 . . . 3 . . . 3 4 3 7 2 . 2 Impact 13 | . 1 3 . . . . . . 3 . . . . 2 2 2 . . . Kinetic 40 | . . 2 16 3 6 . . . . . . . 3 2 . 4 2 . 2 Secondary 4 | . . . 2 . . . . . . . . . . . 1 1 . . . Self-Inflicted Damage 534 | . 2 123 109 . . . . . . . 54 . . . 159 . . . 87 Shots 13 | . . 5 3 . . . . . . . 1 . . . 3 . . . 1 Rammed 7 | . 1 . 2 1 1 . . . . . . . . . . . . . 2 Targets Rammed 7 | . 1 . 2 1 1 . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 591 | . 369 315 591 218 271 12 14 165 349 84 405 347 200 378 434 237 269 17 252 Average Temperature 99 | . 88 92 137 63 90 5 6 55 147 21 133 25 101 136 122 63 135 9 110 Received Heat Transfer 3634 | . 210 621 1017 222 888 . . 27 . . 135 . 177 103 24 . 57 117 36 Effects 48 | . . 6 24 . . . . . 2 . 5 1 1 3 6 . . . . Shutdowns 8 | . . . 4 . . . . . . . . 1 . 2 1 . . . . Energy Bleed 9 | . . 3 3 . . . . . 1 . 1 . . 1 . . . . . Interference 12 | . . 3 2 . . . . . 1 . 2 . 1 . 3 . . . . Matter Decay 3 | . . . 2 . . . . . . . 1 . . . . . . . . Short Circuit 4 | . . . 3 . . . . . . . 1 . . . . . . . . Damage (major) 9 | . . . 7 . . . . . . . . . . . 2 . . . . Damage (core) 3 | . . . 3 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 29 | . 2 9 1 2 . . . 3 3 . . 1 . 3 3 2 . . . Combat Hostiles 14 | . 2 4 1 2 . . . 2 . . . 1 . 2 . . . . . Parts Fried 60 | . 2 27 6 1 . . . 3 6 . . . . 4 10 1 . . . Impact Corruptions 69 | . 2 17 . . . . . 6 15 . . 1 . 9 15 4 . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Melted 11 | . . . . . . . . . 1 . . . . 3 6 . . 1 . Heat Transferred 9014 | . 1604 1076 844 . 1146 . . . 296 . 37 . 533 1554 592 592 259 111 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 4 4 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Maximum Alert Level 3 | . 1 3 3 1 . . . . . . . . . 1 2 1 . . . Low Security (%) 66 | 100 79 40 28 87 100 100 100 100 100 . . . . 80 77 1 100 100 100 Level 1 13 | . 20 3 21 12 . . . . . . . . . 19 3 98 . . . Level 2 9 | . . 21 26 . . . . . . . . . . . 19 . . . . Level 3 10 | . . 34 23 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 915 | 5 218 915 793 352 159 95 20 65 16 . . . . 348 574 350 114 50 124 Initial 379 | . 3 77 379 352 67 65 20 7 12 . . . . 73 181 294 114 12 . Average 215 | 1 130 421 426 115 49 52 17 14 2 . . . . 112 188 267 17 16 35 Influence Increases 8823 | 20 703 1472 1274 473 886 124 . 227 139 . 150 95 325 752 837 442 145 165 594 Destroy 0b10 Robot/C 4220 | . 380 840 680 220 460 20 . 80 . . 140 20 220 340 380 160 40 40 200 Destroy 0b10 Robot/NC 635 | 20 60 115 95 15 45 5 . 20 55 . . . . 60 60 30 10 5 40 Destroy Leader 1000 | . 90 182 198 92 148 10 . 14 6 . 10 . 30 92 54 24 14 . 36 Allied During Kill 57 | . . . . . 57 . . . . . . . . . . . . . . Successful Hack 169 | . 38 12 12 . 46 . . 4 14 . . . . . . 43 . . . Disable Machine 570 | . 15 120 45 30 60 . . . . . . . . 75 30 90 15 45 45 Destroy Structure 1047 | . 45 98 64 41 55 14 . 19 64 . . . . 170 238 80 21 30 108 Partial Spotted 90 | . 15 . . . . 45 . . . . . . . . . . . . 30 Lose Combat Pursuer 1035 | . 60 105 180 75 15 30 . 90 . . . 75 75 15 75 15 45 45 135 Influence Decreases 8808 | 15 524 757 1397 1100 891 209 49 210 166 . 108 92 253 522 660 762 326 188 579 Entered New Map 1899 | . 2 107 520 424 82 79 39 3 15 . . 42 45 44 166 230 90 11 . Time Decay 5601 | 15 512 560 737 616 501 130 10 167 151 . 98 50 188 418 434 392 216 131 275 Lost Part 1098 | . 10 90 140 60 108 . . 30 . . 10 . 20 60 60 140 20 46 304 Lost Ally 210 | . . . . . 200 . . 10 . . . . . . . . . . . Squads Dispatched 66 | . 5 9 8 6 6 2 . 4 3 . . . . 4 6 5 1 3 4 Investigation 9 | . 3 2 1 . 1 . . 1 . . . . . . . 1 . . . Extermination 19 | . . . . 4 3 . . 1 1 . . . . 3 2 2 . . 3 Reinforcement 21 | . 2 3 2 2 2 1 . 2 1 . . . . 1 1 2 1 . 1 Assault 6 | . . 4 2 . . . . . . . . . . . . . . . . Garrison 11 | . . . 3 . . 1 . . 1 . . . . . 3 . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . 1 1 . . . . . . . . . . 1 . . 1 Haulers Reinforced 5 | . . . . . . . . 1 1 . . . . 1 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Distress Signals 33 | . 2 5 3 2 6 1 . . . . . 1 . 2 2 . 7 1 1 Communications Jammed 1 | . . . . . . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . . . . 1 . . . . . Times Spotted 462 | . 34 67 63 21 38 4 5 11 10 . 11 19 18 33 32 15 19 27 35 Peak Tracking Total 21 | . 5 6 6 5 5 4 5 4 4 . 7 12 4 5 7 6 4 21 12 Tactical Retreats 47 | . 2 6 10 2 1 1 . 4 . . . 1 5 1 3 1 2 1 7 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Traps Triggered 10 | . 3 2 . 1 . 1 . 2 . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Disabled 41 | . 1 8 3 2 4 . . . . . 1 . . 5 2 8 1 3 3 Max in Single Turn 2 | . 1 2 1 2 1 . . . . . 1 . . 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Accessed 70 | . 5 8 7 1 9 1 . 5 6 1 1 8 . 7 4 5 1 . 1 Terminals 46 | . 5 6 6 1 8 1 . 4 5 . . . . 3 3 3 . . 1 Fabricators 3 | . . . . . . . . 1 1 . . . . 1 . . . . . Repair Stations 3 | . . 1 . . . . . . . . . . . . 1 1 . . . Recycling Units 3 | . . . . . . . . . . . . . . 2 . . 1 . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . 1 . 1 . . . Total Hacks 184 | . 20 26 25 2 18 2 . 9 24 1 1 24 . 15 4 11 1 . 1 Successful 103 | . 6 12 11 1 12 2 . 4 13 1 1 24 . 8 . 7 1 . . Failed 79 | . 13 14 14 1 6 . . 5 10 . . . . 7 4 4 . . 1 Catastrophic 16 | . 1 1 2 . 2 . . 1 . . . . . 4 3 1 . . 1 Database Lockouts 2 | . 1 . . . . . . . 1 . . . . . . . . . . Manual 75 | . 19 10 13 2 5 1 . 5 12 . . . . 5 1 2 . . . Terminals 130 | . 20 21 22 2 17 2 . 8 22 . . . . 5 3 7 . . 1 Fabricators 5 | . . . . . . . . 1 2 . . . . 2 . . . . . Repair Stations 5 | . . 2 . . . . . . . . . . . . 1 2 . . . Recycling Units 8 | . . . . . . . . . . . . . . 7 . . 1 . . Scanalyzers 6 | . . 3 3 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . 1 . 2 . . . Terminal Hacks 63 | . 2 5 5 . 11 1 . 2 8 1 1 24 . . . 3 . . . Record 18 | . . . . . . 1 . . 3 . . 12 . . . 2 . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 1 . . . 1 . . . 1 . . 10 . . . . . . . Open Door 6 | . . . . . 2 . . . . 1 1 2 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 2 . 1 . . 1 1 . . . . . . . . . . Locate Traps 8 | . . 2 2 . 2 . . . 1 . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . . . . . . . . . 1 . . . Repair 2 | . . 1 . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 6 | . . . . . . . . . . . . . . 5 . . 1 . . Process 2 | . . . . . . . . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . 2 3 . . . . . . . . . . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 23 | . 4 3 3 1 1 1 . 2 5 . . . . 1 . 2 . . . Terminals 22 | . 4 3 3 1 1 1 . 2 5 . . . . . . 2 . . . Assimilate 2 | . . . . . . . . 1 1 . . . . . . . . . . Botnet 14 | . 2 2 2 1 . 1 . 1 3 . . . . . . 2 . . . Operators 6 | . 2 1 1 . 1 . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 5 8 7 1 9 1 . 4 6 . . . . 4 4 5 1 . 1 Full Trace Events 4 | . . 1 1 . 1 . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . . 1 . . . Time 50 | . . 26 . . . . . . . . . . . . . 24 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 345 | . . . . . . . . . . . . . . 345 . . . . . Retrieved Matter 345 | . . . . . . . . . . . . . . 345 . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . check_alert 1 | . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total Allies 12 | . . . . . 10 . . 1 1 . . . . . . . . . . Largest Group 10 | . . . . . 10 . . 1 1 . . . . . . . . . . Highest-Rated Group 173 | . . . . . 173 . . 26 10 . . . . . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . 26 10 . . . . . . . . . . Total Orders 14 | . . . . . . . . 1 1 . 8 2 2 . . . . . . STAY 2 | . . . . . . . . 1 1 . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . . . . . . RETURN 9 | . . . . . . . . . . . 5 2 2 . . . . . . Ally Attacks 41 | . . . . . 41 . . . . . . . . . . . . . . Total Damage 555 | . . . . . 555 . . . . . . . . . . . . . . Kills 5 | . . . . . 5 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Active Infowar (turns) 19817 | 14 1479 3601 3432 1286 . 146 26 625 784 532 642 935 618 1474 1067 924 1045 341 846 Optics 9443 | . . . . . . 146 26 625 784 532 547 930 578 1474 1057 924 1045 341 434 Sensors 16857 | . . 3601 3432 1286 . . . 426 784 532 642 935 618 1472 1065 854 787 302 121 IFF 274 | . . . . . . 49 26 199 . . . . . . . . . . . Seismic 1493 | 14 1479 . . . . . . . . . . . . . . . . . . Decoding 3134 | . . . . . . . . . . . . . . 1474 1052 608 . . . Machine Analysis 750 | . . . . . . . . . . . . . . . . . . . 750 Jamming 110 | . . . . . . . . . . . . . . 63 . 47 . . . ECM 2 | . . . . . . . . . . . . . . 2 . . . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 2 1 . 2 . . . . . . Drone Launches 11 | . . . . . . . . . . . 7 2 2 . . . . . . Drone Recoveries 10 | . . . . . . . . . . . 6 2 2 . . . . . . Decoded 0b10 Intel 110 | . . . . . . . . . . . . . . 65 32 13 . . . Traps 43 | . . . . . . . . . . . . . . 30 7 6 . . . Emergency Access 20 | . . . . . . . . . . . . . . . 13 7 . . . Items 36 | . . . . . . . . . . . . . . 28 8 . . . . Machines 3 | . . . . . . . . . . . . . . 2 1 . . . . Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . Patrols 1 | . . . . . . . . . . . . . . 1 . . . . . Guards 4 | . . . . . . . . . . . . . . 2 2 . . . . Exits 2 | . . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Turns Passed 24005 | 104 1908 4004 3728 2558 1581 263 26 625 784 532 642 935 618 1474 1067 924 1045 341 846 Spaces Moved 20390 | 80 1277 2064 1189 1160 639 392 70 994 1096 1187 847 1597 967 1695 1236 978 1355 494 1073 Core 18 | 10 . . 8 . . . . . . . . . . . . . . . . Treads 2876 | . 10 552 1181 673 460 . . . . . . . . . . . . . . Legs 2 | . . . . . . . . . . . . . . . . . . . 2 Wheels 2849 | 70 1267 1512 . . . . . . . . . . . . . . . . . Hover 14645 | . . . . 487 179 392 70 994 1096 1187 847 1597 967 1695 1236 978 1355 494 1071 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 80 105 230 154 158 36 36 36 38 40 42 42 37 37 40 53 49 44 41 Average Speed 87 | 76 113 152 251 193 187 43 36 40 39 40 57 55 44 38 53 54 64 49 55 Slowest Speed 1650 | 80 240 240 1650 312 480 100 36 100 40 42 98 98 119 40 132 124 126 59 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . 5 . . 2 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 1 . . . . Exploration Rate (%) 54 | 4 98 90 73 25 67 12 80 17 22 96 91 95 82 27 32 87 31 30 29 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 15 | . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . . . 4 4 . 1 . . . . . . Spaces Dug 317 | . 24 37 21 26 5 14 . 19 27 4 3 . 1 63 40 17 1 7 8 Terrain Destroyed 785 | . 44 98 54 41 62 14 . 19 35 4 46 1 43 99 129 36 9 10 41 Melee 253 | . 3 37 21 26 5 14 . 15 19 4 3 . 1 43 31 16 . 7 8 Projectile 189 | . 14 . 16 15 13 . . 4 16 . 3 1 8 56 17 9 9 3 5 AOE 343 | . 27 61 17 . 44 . . . . . 40 . 34 . 81 11 . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total 24295 | 107 1538 2574 1644 1356 861 456 70 1138 1350 1227 982 1648 1103 2235 1503 1249 1484 550 1220 Wait 1665 | 8 85 193 207 66 42 16 . 62 163 . 106 20 84 291 89 143 45 18 27 Move 20371 | 79 1276 2063 1188 1159 638 392 69 993 1095 1186 846 1596 966 1693 1235 977 1354 493 1073 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 213 | 5 29 29 21 10 16 7 1 12 5 7 . 8 . 17 15 11 6 4 10 Fast Attach 117 | 7 1 4 8 6 10 3 . 4 5 4 2 1 1 6 9 8 11 1 26 Attach 115 | . . 12 10 15 12 7 . 4 1 1 . 2 4 11 7 11 4 4 10 Detach 47 | . . 2 2 9 3 2 . 2 1 . 1 1 1 5 6 1 6 3 2 Swap 299 | 1 21 40 30 11 17 2 . 6 12 7 9 10 16 35 34 20 12 6 10 Drop 208 | . 20 21 16 11 19 7 . 11 8 11 3 8 . 16 24 10 15 1 7 Fire 736 | 7 92 129 133 40 45 . . 8 24 4 12 . 23 101 39 28 22 5 24 Melee 513 | . 13 81 27 28 58 20 . 36 36 4 3 2 8 59 45 40 9 15 29 Ram 3 | . 1 . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . 2 1 1 . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . . . Rewire 3 | . . . . . . . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 945 | -10/Materials | Discovered new exit (range 16) 1065 | -10/Materials | Discovered new exit (range 8) 1687 | -10/Materials | Discovered new exit (range 11) 1731 | -10/Materials | Central database locked down 1752 | -10/Materials | Discovered new exit (range 16) 2013 | -10/Materials | Entered another Materials area 2013 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2948 | -9/Materials | Discovered new exit (range 15) 2963 | -9/Materials | Identified exit to Mines 3409 | -9/Materials | Discovered new exit (range 16) 3459 | -9/Materials | Identified exit to Materials 3933 | -9/Materials | Discovered exit to Materials (range 10) 4042 | -9/Materials | Repaired Sensor Array 4413 | -9/Materials | First assault squad dispatched 4525 | -9/Materials | Lost 3 parts (1n2w) 4566 | -9/Materials | System corruption reached 10% 4609 | -9/Materials | Lost 4 parts (1p2n1u) 4853 | -9/Materials | Core integrity fell below 50% 6017 | -9/Materials | Entered another Materials area 6017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8591 | -8/Materials | Garrison activated, responded to threat 8817 | -8/Materials | First assault squad dispatched 8893 | -8/Materials | Core integrity fell below 50% 8895 | -8/Materials | Core integrity fell below 20% 8932 | -8/Materials | Lost 8 parts (3n4u1w) 9436 | -8/Materials | Discovered new exit (range 14) 9475 | -8/Materials | Identified exit to Factory 9745 | -8/Materials | Entered Factory 9745 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10041 | -7/Factory | Build established: Scavenger-Mutant 11107 | -7/Factory | Discovered new exit (range 8) 11140 | -7/Factory | Discovered new exit (range 12) 11194 | -7/Factory | Lost 3 parts (1p1n1u) 11246 | -7/Factory | Identified exit to Lower Caves 11409 | -7/Factory | Discovered new exit (range 4) 11420 | -7/Factory | Identified exit to Factory 11429 | -7/Factory | Build established: Mutant 11437 | -7/Factory | Identified exit to Storage 12303 | -7/Factory | Entered Storage 12407 | -7/Storage | Found Prototype Launcher 12407 | -7/Storage | Identified Gui. Missile Launcher 12547 | -7/Storage | Identified exit to Recycling 12561 | -7/Storage | Build established: Hacker-Mutant 12724 | -7/Storage | Lost 10 parts (1p5n3u1w) 12933 | -7/Storage | Learned location of Armory (-3) 13038 | -7/Storage | Build established: Scavenger-Mutant 13120 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 13278 | -7/Storage | Lost 9 allies 13884 | -7/Storage | Entered Factory 13884 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 14021 | -6/Factory | Garrison activated, responded to threat 14147 | -6/Factory | Sucked down chute 14147 | -6/Factory | Entered Waste 14149 | -6/Waste | Spotted C-40 Crusher 14151 | -6/Waste | Spotted C-40 Crusher 14153 | -6/Waste | Spotted C-40 Crusher 14155 | -6/Waste | Spotted C-40 Crusher 14162 | -6/Waste | EMP discharged 14163 | -6/Waste | Spotted C-40 Crusher 14166 | -6/Waste | Spotted C-40 Crusher 14168 | -6/Waste | Discovered new exit (range 12) 14173 | -6/Waste | Identified exit to Factory 14173 | -6/Waste | Entered Factory 14184 | -6/Factory | Identified exit to DSF 14215 | -6/Factory | Discovered new exit (range 6) 14217 | -6/Factory | Identified exit to Factory 14454 | -6/Factory | Lost 3 parts (1p1n1u) 14655 | -6/Factory | Build established: Scout 14798 | -6/Factory | Entered another Factory area 14798 | -5/Factory | Evolved 2 slots: Utility x2 15116 | -5/Factory | Identified exit to Upper Caves 15357 | -5/Factory | Central database locked down 15359 | -5/Factory | Garrison activated, responded to threat 15582 | -5/Factory | Entered Upper Caves 15719 | -5/Upper Caves | Discovered new exit (range 6) 15721 | -5/Upper Caves | Identified exit to Upper Caves 15903 | -5/Upper Caves | Learned Factory terminal intel 15983 | -5/Upper Caves | Found DCF Scrap (14 items) 16114 | -5/Upper Caves | Entered another Upper Caves area 16116 | -5/Upper Caves | Discovered new exit (range 6) 16118 | -5/Upper Caves | Identified exit to Factory 16193 | -5/Upper Caves | Encountered a Warlord checkpoint 16539 | -5/Upper Caves | Learned Factory emergency access door positions 16628 | -5/Upper Caves | Discovered new exit (range 9) 16632 | -5/Upper Caves | Identified exit to Warlord 16734 | -5/Upper Caves | Attracted the attention of an 0b10 base 16756 | -5/Upper Caves | Entered Warlord 16787 | -5/Warlord | Discovered new exit (range 9) 16796 | -5/Warlord | Identified exit to Proximity Caves 16836 | -5/Warlord | System corruption cleaned by Quarantine Array 16874 | -5/Warlord | Met Warlord 16880 | -5/Warlord | Warlord's base attacked by MAIN.C 16941 | -5/Warlord | Opened side exit 17230 | -5/Warlord | Warlord forces counterattacked 17326 | -5/Warlord | Build established: Skirmisher 17335 | -5/Warlord | Found Prototype Energy Cannon 17335 | -5/Warlord | Identified Vortex Driver 17337 | -5/Warlord | Found Prototype Piercing Weapon 17337 | -5/Warlord | Identified Vortex Lance 17513 | -5/Warlord | Spotted Striker 17555 | -5/Warlord | Warlord base infiltrated, sounded retreat 17635 | -5/Warlord | Build established: Scout 17651 | -5/Warlord | Found Prototype Processor 17651 | -5/Warlord | Identified Exp. Core Analyzer 17680 | -5/Warlord | Spotted Executioner 17690 | -5/Warlord | System corruption reached 10% 17691 | -5/Warlord | Entered Proximity Caves 17716 | -4/Proximity Caves | Lost 10 allies 17718 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17802 | -4/Proximity Caves | Learned Research stockpile data 17888 | -4/Proximity Caves | Learned Research garrison access intel 18204 | -4/Proximity Caves | Discovered exit to Factory (range 14) 18309 | -4/Proximity Caves | Entered Factory 18309 | -4/Factory | Evolved 2 slots: Utility x2 18311 | -4/Factory | Loaded intel: 28 terminal locations 18417 | -4/Factory | Crushed by falling debris 18582 | -4/Factory | Build established: Derelict-Scout 18955 | -4/Factory | Found Prototype Device 18955 | -4/Factory | Identified Exp. ECM Suite 19039 | -4/Factory | Spotted B-86 Titan 19371 | -4/Factory | Build established: Scout 19581 | -4/Factory | Identified exit to Research 19706 | -4/Factory | Lost 3 parts (1p1n1w) 19783 | -4/Factory | Entered Research 19783 | -3/Research | Evolved 2 slots: Utility x2 19785 | -3/Research | Loaded intel: 4 garrison access locations 19860 | -3/Research | Build established: Scavenger-Scout 19960 | -3/Research | Identified exit to Testing 20107 | -3/Research | Discovered new exit (range 18) 20136 | -3/Research | Found Prototype Processor 20136 | -3/Research | Identified Exp. Target Analyzer 20399 | -3/Research | Build established: Hacker-Scout 20413 | -3/Research | Found Adv. Powered Armor 20610 | -3/Research | Garrison activated, responded to threat 20659 | -3/Research | Crushed by falling debris 20659 | -3/Research | System corruption reached 10% 20715 | -3/Research | Lost 3 parts (1n2u) 20850 | -3/Research | Entered Testing 20862 | -3/Testing | Found Portable AFG 20924 | -3/Testing | Repaired Cmb. Linear Gravjet 21015 | -3/Testing | Found Prototype Processor 21015 | -3/Testing | Identified Exp. Melee Analysis Suite 21152 | -3/Testing | Scanned by Researcher 21224 | -3/Testing | Found Prototype Energy Cannon 21224 | -3/Testing | Identified Disintegrator 21412 | -3/Testing | Discovered new exit (range 14) 21439 | -3/Testing | Spotted PX-Y11DVN2V4L 21518 | -3/Testing | Identified exit to Research 21730 | -3/Testing | Destroyed PX-Y11DVN2V4L 21758 | -3/Testing | Lost 11 parts (2p1n6u2w) 21774 | -3/Testing | Entered Research 21774 | -2/Research | Warlord forces began assault on 0b10 21774 | -2/Research | Evolved 2 slots: Utility x2 21881 | -2/Research | Met up with Warlord 21884 | -2/Research | Research machine network offline 21940 | -2/Research | Spotted B-90 Cyclops 21990 | -2/Research | Build established: Hacker-Mutant 21991 | -2/Research | Discovered new exit (range 22) 22074 | -2/Research | Identified exit to Quarantine 22132 | -2/Research | Found Prototype Device 22132 | -2/Research | Identified Exp. EM Shield 22427 | -2/Research | Met DD-05H 22495 | -2/Research | Borebot progress halted 22568 | -2/Research | Borebot progress halted 22584 | -2/Research | Borebot progress halted 22596 | -2/Research | Build established: Scavenger-Scout 22619 | -2/Research | Found Exp. Core Analyzer 22690 | -2/Research | Spotted Striker 22693 | -2/Research | Spotted Striker 22716 | -2/Research | Spotted Executioner 22776 | -2/Research | Destroyed Striker 22813 | -2/Research | Lost 3 allies 22819 | -2/Research | Entered Quarantine 22865 | -2/Quarantine | Garrison activated, responded to threat 22899 | -2/Quarantine | Lost 3 allies 22918 | -2/Quarantine | Cryocooling Duct disabled 22926 | -2/Quarantine | Cryocooling Duct disabled 22933 | -2/Quarantine | Ambient heat levels rising (+20) 22933 | -2/Quarantine | Non-combat units ordered to evacuate 22941 | -2/Quarantine | Ambient heat levels rising (+20) 22941 | -2/Quarantine | Combat units ordered to evacuate 23041 | -2/Quarantine | Quarantine Guard activated 23055 | -2/Quarantine | Spotted Quarantine Guard 23055 | -2/Quarantine | Spotted Quarantine Guard 23055 | -2/Quarantine | Spotted Quarantine Guard 23055 | -2/Quarantine | Spotted Quarantine Guard 23055 | -2/Quarantine | Spotted Quarantine Guard 23055 | -2/Quarantine | Spotted Quarantine Guard 23078 | -2/Quarantine | Spotted Quarantine Guard 23084 | -2/Quarantine | Cryocooling Duct disabled 23099 | -2/Quarantine | Ambient heat levels rising (+20) 23107 | -2/Quarantine | Spotted Quarantine Guard 23108 | -2/Quarantine | Spotted Quarantine Guard 23110 | -2/Quarantine | Spotted Quarantine Guard 23121 | -2/Quarantine | Spotted Quarantine Guard 23123 | -2/Quarantine | Spotted Quarantine Guard 23142 | -2/Quarantine | Discovered new exit (range 19) 23155 | -2/Quarantine | Identified exit to Access 23160 | -2/Quarantine | Entered Access 23160 | -1/Access | Evolved 2 slots: Utility x2 23173 | -1/Access | Lost 11 parts (1p4n6u) 23333 | -1/Access | Lost 3 allies 23397 | -1/Access | Lost 4 parts (2n2u) 23402 | -1/Access | Spotted B-99 Colossus 23567 | -1/Access | Lost 13 parts (1p6n5u1w) 23602 | -1/Access | Core integrity fell below 50% 23623 | -1/Access | Core integrity fell below 20% 23642 | -1/Access | Lost 13 parts (3p1n4u5w) 23812 | -1/Access | Build established: Mutant 24004 | -1/Access | Lost 3 parts (1n1u1w) 24006 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 23918_ Slammed into Y-72 Warden. 23920_ Penetrated by Slug. 23920_ Adv. Signal Interpreter destroyed. 23923_ Penetrated by Slug. 23934_ Acquired Lance. 23938_ System corrupted: Matter fused (-10). 23947_ Dropped Com. HERF Cannon. 23951_ Acquired Field Propulsion Array. 23955_ Q157-b: IFF CHECK FAIL. 23962_ System corrupted: FCS attempts to trigger Phase Gun. 23962_ System corrupted: Phase Gun misfires. 23964_ Exp. Core Analyzer destroyed. 23964_ Door malfunctions. 23966_ U-05 Engineer destroyed. 23966_ Chain reaction triggered in Lgt. Ion Engine. 23967_ K-01 Serf collects debris. 23971_ K-01 Serf destroyed. 23971_ Phase Gun destroyed. 23973_ Impulse Thruster destroyed. 23974_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????# / / # #?????????????????? | | ??????????# // # #?????????????????? | | ??????????# // # #???????#+######??? | | ??????????# ####+##### | | ??????????# + | | ??????????# ########## | | ??????????# #???????????????+#####+#??? | | ??????????##############???????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????????????????""?""??# | | ????????????????????????????????????????""T""??# | | ???????????????????""????????????????????"""???# | | ???????????????????"""?????????????????????????# | | ????????????????????T"?????????????????????????#! | | ???????????????????"""?????????????????????????# | | ???????????????????""??????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????################! #????????????? | | ?????????? @ Y +????????????? | | ?????????????????############# ## #????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #????????????###### | | ?????????????????????????????# #????????????#! ^ | | ?????????????????????????????# #????????????# | | ?????????????????????????????# ############## | | ?????????????????????????????# + | | ?????????????????????????????################ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ! | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 57 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Corruption Block 20 Armor Coverage 600 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 65 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Energy Filtering 30 Particle Charging 15 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Exp. Focal Shield | -3/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive X-77 Beamer | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Sensor Array | 10% | -9/Materials Cmb. Linear Gravjet | 5% | -3/Testing Alien Tech Used ----------------- None Achievements -------------- All-out Warlord Charge!!! Decoder Ring Ooh, Shiny! Overkill Rockin' Loadout Treasure Hunter Challenges ------------ None Game ------ Seed FieldthrustMobileHammer Manual? 0 Play Time 05:35:35 Cumulative 83.0 hours Start 2025.05.10 @ 14:45:37 End 2025.05.11 @ 00:05:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 49 Adventurer 4 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1693ee27-433a-4731-8eb2-8d78f280178a