Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 20:23:22 Player: archydragon Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1651) 1651 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4261 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 74/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Microactuators EM Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Seismic Detector Core Analyzer Recoil Stabilizer Transmission Jammer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Advanced Weight Redist. System Improved Sensor Array Microactuators Reaction Control System Recalibrator EM Shotgun Particle Gun Particle Gun Heavy Particle Cannon Flak Gun Improved Grenade Launcher [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 82 | 5 11 13 10 43 Power 11 | 2 3 1 1 4 Engine 8 | 2 3 1 1 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 18 | 2 1 6 2 7 Treads . | . . . . . Leg 18 | 2 1 6 2 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | . 3 2 3 15 Device 14 | . 1 2 2 9 Storage 3 | . 1 . . 2 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 30 | 1 4 4 4 17 Energy Gun 11 | 1 1 4 1 4 Energy Cannon 12 | . 2 . 2 8 Ballistic Gun 2 | . 1 . . 1 Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 37 | . 1 6 3 27 Power 4 | . . 1 . 3 Propulsion 9 | . . 2 1 6 Utility 11 | . . 1 . 10 Weapon 13 | . 1 2 2 8 Highest Loss Streak 23 | . 1 6 2 23 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 80 89 97 95 Engine 7 | . 8 9 9 6 Leg 23 | . 22 29 25 21 Device 14 | . 6 19 18 15 Storage 13 | . 13 11 9 14 Processor 5 | . 5 . 8 6 Protection 2 | . . . . 4 Energy Gun 4 | . 6 6 14 . Energy Cannon 10 | . 15 12 3 9 Ballistic Gun 3 | . 1 . . 5 Ballistic Cannon 1 | . . . 8 . Launcher 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 57 | 7 32 33 49 57 Greatest Support 43 | 20 20 42 42 43 Greatest Overweight (x) 2 | 2 2 2 1 2 Average Overweight (x) 1 | . 1 . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 Most Carried 15 | 2 11 8 9 15 Average Carried 8 | 1 5 5 7 11 Final Capacity 15 | 5 15 15 15 5 Final Carried 9 | 1 9 3 7 3 Class Distribution -------------------- 41% | Mutant 28% | Scavenger-Skirmisher 18% | Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1127 | 239 126 190 174 398 Remotely . | . . . . . Salvage Created 1484 | . 387 387 185 525 Parts 78 | . 24 16 7 31 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 37 | . 10 7 5 15 Melee 1 | . . . . 1 Guns 9 | . 4 2 . 3 Cannons 16 | . 4 4 4 4 AOE 10 | . 2 1 1 6 Classes Destroyed 10 | . 3 3 . 4 Worker 2 | . . . . 2 Hauler 1 | . . 1 . . Mechanic 1 | . . . . 1 Watcher 5 | . 1 1 1 2 Swarmer 7 | . 2 . . 5 Grunt 24 | . 8 5 3 8 Duelist 1 | . . 1 . . Sentry 3 | . . 1 2 . Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 3 2 4 6 Combat Bots Only 5 | . 3 2 3 5 Max Kills in Single Turn 3 | . 2 2 1 3 Gunslinging . | . . . . . Exploded 3 | . 2 1 1 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 5197 | . 324 982 528 3363 Core 1186 | . 70 253 137 726 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 72 36 75 . Volleys Fired 115 | . 28 34 16 37 Largest 3 | . 2 2 3 3 Hottest 205 | . 120 120 165 205 Shots Fired 216 | . 39 54 36 87 Gun 86 | . 17 18 17 34 Cannon 124 | . 22 36 19 47 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 44 | . . . 16 28 Thermal 126 | . 22 41 15 48 Explosive 6 | . . . . 6 Electromagnetic 40 | . 17 13 5 5 Robot Hit Streak 10 | . 4 8 5 10 Robot Miss Streak 8 | . 3 5 6 8 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 131 | . 23 35 25 48 Core Hits 107 | . 12 14 23 58 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Burn 1 | . . . 1 . Meltdown 1 | . . . . 1 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3544 | . 406 648 603 1887 Guns 883 | . 129 169 136 449 Cannons 1576 | . 209 437 424 506 Explosions 994 | . 67 42 43 842 Melee 76 | . . . . 76 Ramming 15 | . 1 . . 14 Kinetic 762 | . . . 371 391 Thermal 1516 | . 276 532 184 524 Explosive 842 | . . . . 842 Electromagnetic 333 | . 129 116 48 40 Impact 76 | . . . . 76 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 41 | . 1 . . 41 Average Corruption 2 | . 1 . . 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 3 . . 2 Matter Fused 2 | . 1 . . 1 Energy Discharges 2 | . 1 . . 1 Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 183 | . 17 9 . 157 Projectiles 20 | . . 9 . 11 Explosions 133 | . 17 . . 116 Melee 30 | . . . . 30 Knockbacks 2 | . 1 . . 1 Impact 2 | . 1 . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 119 | . 23 35 . 61 Shots 4 | . 1 1 . 2 Rammed 3 | . . . . 3 Targets Rammed 9 | . 1 . . 8 Kicked 6 | . 1 . . 5 Crushed . | . . . . . Highest Temperature 643 | . 336 643 578 474 Average Temperature 179 | . 104 258 207 145 Received Heat Transfer 1257 | . 96 348 270 543 Effects 38 | . . 22 10 6 Shutdowns 4 | . . 1 2 1 Energy Bleed 5 | . . 5 . . Interference 9 | . . 7 1 1 Matter Decay 2 | . . 2 . . Short Circuit 5 | . . 4 . 1 Damage (minor) 7 | . . 2 3 2 Damage (major) 4 | . . . 3 1 Damage (core) 2 | . . 1 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . 1 2 . 3 Heat Transferred 2791 | . 494 1100 420 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 360 | . 137 221 230 360 Initial 104 | . . 53 92 104 Average 107 | . 72 120 151 116 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 93 | 100 100 93 74 95 Level 1 6 | . . 6 25 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 4 . . 7 Investigation 3 | . 1 . . 2 Extermination 1 | . . . . 1 Reinforcement 4 | . 3 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 18 9 9 27 Peak Tracking Total 7 | . 5 4 4 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 5 | . 1 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 10 | . . . 1 9 Max in Single Turn 4 | . . . 1 4 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 5 | . 1 1 . 3 Terminals 3 | . 1 1 . 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 17 | . 4 4 . 9 Successful 8 | . 1 3 . 4 Failed 9 | . 3 1 . 5 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 4 4 . 3 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 4 | . 1 3 . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . 1 . . Transport Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2524 | 45 643 246 308 1282 Spaces Moved 1035 | 30 259 79 129 538 Core 6 | 6 . . . . Treads . | . . . . . Legs 1029 | 24 259 79 129 538 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 123 Average Speed 192 | 117 208 167 180 194 Slowest Speed 270 | 150 260 260 190 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 58 14 13 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . 3 4 1 62 Melee . | . . . . . Projectile 6 | . . . 1 5 AOE 64 | . 3 4 . 57 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1351 | 39 321 140 171 680 Wait . | . . . . . Move 1031 | 29 258 78 128 538 Hop . | . . . . . Pick Up 75 | 5 19 8 13 30 Fast Attach . | . . . . . Attach 45 | 4 6 9 5 21 Detach 5 | . . 1 . 4 Swap 37 | 1 5 4 5 22 Drop 32 | . 4 6 4 18 Fire 115 | . 28 34 16 37 Melee 2 | . . . . 2 Ram 3 | . . . . 3 Kick 6 | . 1 . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 13) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 845 | -9/Materials | Core integrity fell below 50% 875 | -9/Materials | Lost 6 parts (1p2n1u2w) 926 | -9/Materials | Discovered new exit (range 8) 935 | -9/Materials | Entered another Materials area 935 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1169 | -8/Materials | Discovered new exit (range 20) 1243 | -8/Materials | Entered Factory 1243 | -7/Factory | Evolved 2 slots: Utility x2 1385 | -7/Factory | Build established: Scavenger-Skirmisher 2365 | -7/Factory | Build established: Gunner 2489 | -7/Factory | System corruption reached 10% 2508 | -7/Factory | Core integrity fell below 50% 2514 | -7/Factory | System corruption reached 30% 2522 | -7/Factory | Core integrity fell below 20% 2525 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 02503_ System corrupted by crushing effect (+1). 02503_ System corrupted by crushing effect (+3). 02503_ Knocked back. 02506_ Reaction Control System destroyed. 02507_ Slammed into B-48 Gladiator. 02509_ Particle Gun destroyed. 02512_ System corrupted: Matter fused (-7). 02513_ Mic. Nuclear Core destroyed. 02513_ System corrupted by crushing effect (+4). 02513_ Knocked back. 02513_ Hvy. Ion Cannon destroyed. 02513_ System corrupted by crushing effect (+5). 02519_ Hvy. Ion Cannon destroyed. 02521_ Slammed into B-48 Gladiator. 02521_ Destabilizing: System corrupted (+1). 02522_ Particle Gun destroyed. 02522_ System corrupted by crushing effect (+3). 02525_ Slammed into B-48 Gladiator. 02525_ Lrg. Storage Unit destroyed. 02525_ System corrupted by crushing effect (+1). 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""" #???????? | | ??# """ """ #??# ! + """ #???????? | | ??# #######+### #[=""" #???????? | | ??# """"" ## # # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Recoil Stabilizer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV No Signal System Compromised Challenges ------------ None Game ------ Seed PoweredCoordinationNanovents Manual? 0 Play Time 00:38:43 Cumulative 4.4 hours Start 2023.05.09 @ 19:45:29 End 2023.05.09 @ 20:23:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83f29142-a2fb-456e-8646-4178beee24fc