Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 22:13:02 Player: Pitt Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2340) 2340 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 6408 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 290/290 System Corruption 14% Temperature Cool (12) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads (fused) Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Kinecellerator Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Flak Gun Flak Gun Scythe > --- INVENTORY (10) --- Improved Heat Sink Compact Battery (200) Microactuators Phase Shifter Medium Reactive Plating High-powered Tractor Beam Shock Rifle Improved Datajack Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Heavy Insulated Plating Hacking Suite Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle > --- INVENTORY -------- Compact Battery Compact Battery Microactuators Medium Reactive Plating Focal Shield High-powered Tractor Beam Improved Datajack Mining Laser [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . 2 . . 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 95 | 7 12 11 . 9 8 7 8 33 Power 12 | 1 2 1 . 2 . . 1 5 Engine 9 | 1 2 1 . 1 . . . 4 Core 3 | . . . . 1 . . 1 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 4 . . 2 2 1 2 6 Treads 6 | . . . . . 1 1 2 2 Leg 11 | . 4 . . 2 1 . . 4 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 2 3 . . 2 2 3 11 Device 10 | 1 1 1 . . 1 . . 6 Storage 5 | 1 1 . . . . . 2 1 Processor 1 | . . . . . 1 . . . Hackware 4 | . . 2 . . . 1 . 1 Protection 5 | . . . . . . 1 1 3 Artifact . | . . . . . . . . . Weapon 39 | 2 4 7 . 5 4 4 2 11 Energy Gun 9 | 1 . . . . . 2 . 6 Energy Cannon 7 | . 3 1 . 1 . 1 1 . Ballistic Gun 11 | 1 . 3 . 2 3 . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 2 . 1 1 1 . . Special Weapon 3 | . 1 1 . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 1 | . 1 . . . . . . . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 7 | . . . . . . . . 7 Parts Lost 45 | . 2 3 . 2 6 9 . 23 Power 8 | . 1 . . . 2 . . 5 Propulsion 11 | . . . . 2 2 1 . 6 Utility 13 | . 1 1 . . 1 4 . 6 Weapon 13 | . . 2 . . 1 4 . 6 Highest Loss Streak 7 | . 1 3 . 2 5 6 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 99 94 100 89 72 31 52 74 Engine 7 | . 13 11 11 9 3 . . 4 Core 3 | . . . . 8 3 . 3 4 Treads 3 | . . . . . 2 2 9 8 Leg 9 | . 12 22 22 18 5 . . 5 Wheel 2 | . 15 . . . . . . . Device 9 | . 13 11 11 9 7 4 . 10 Storage 9 | . 14 11 11 9 7 2 12 7 Hackware 12 | . . 22 22 18 15 15 15 12 Protection 1 | . . . . . . . 2 2 Energy Gun 3 | . 7 . . . . 1 . 5 Energy Cannon 7 | . 13 12 11 8 7 2 6 2 Ballistic Gun 5 | . 7 3 11 8 10 . . 2 Peak Build Rating 55 | 9 17 21 20 28 31 26 30 55 Average Rating 25 | 6 12 18 20 25 24 12 23 39 On Entrance 16 | . 9 15 20 20 27 20 7 30 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 12 27 25 22 33 36 22 36 55 Greatest Support 71 | 32 32 26 26 41 28 28 48 71 Greatest Overweight (x) 6 | . 1 . . 2 6 2 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 10 Average Capacity 9 | 7 8 10 10 10 10 6 5 9 Most Carried 10 | 5 10 10 10 10 9 7 4 10 Average Carried 7 | 1 6 8 10 9 7 5 4 8 Final Capacity 10 | 8 10 10 10 10 10 5 5 10 Final Carried 10 | 5 10 10 10 10 7 5 4 10 Class Distribution -------------------- 36% | Hacker-Mutant 26% | Scavenger-Mutant 24% | Mutant 6% | Hacker-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1396 | 223 250 129 12 210 . 51 193 328 Remotely . | . . . . . . . . . Salvage Created 2866 | 133 557 614 25 375 131 . 193 838 Parts 158 | 13 39 42 4 20 5 . 3 32 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 8 | 1 1 . . 1 . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . 13 14 2 10 3 . . 12 Melee 5 | . . . . . . . . 5 Guns 12 | . 3 2 1 3 . . . 3 Cannons 27 | . 10 8 1 5 . . . 3 AOE 8 | . . 4 . 2 2 . . . Classes Destroyed 13 | 2 5 3 . 1 . . 1 1 Worker 2 | . 1 . . . 1 . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 2 | 1 . . . . . . . 1 Operator 4 | . 2 1 . . . . . 1 Watcher 5 | . 2 3 . . . . . . Swarmer 12 | . 3 3 2 3 . . . 1 Grunt 31 | . 10 6 . 6 2 . . 7 Brawler 1 | . . 1 . . . . . . Sentry 8 | . . 4 . 1 1 . . 2 Programmer 2 | . . . . . . . . 2 Packrat 2 | . . . . . . . 2 . Samaritan 1 | . . . . . . . 1 . Best Kill Streak 5 | 4 5 4 2 3 2 . . 4 Combat Bots Only 3 | . 3 3 2 3 2 . . 3 Max Kills in Single Turn 2 | 1 1 2 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . 1 2 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 660 | . 95 58 13 44 71 83 . 296 Missed 217 | . 26 22 6 10 33 26 . 94 Damage Taken 6788 | . 778 422 55 514 373 1275 . 3371 Core 1717 | . 160 74 16 54 91 469 . 853 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 118 | . . . . . . 53 . 65 Regen/Repaired (Parts) 99 | . . . . 99 . . . . Core Remaining (%) 64 | 100 36 . 77 90 . . 20 . Volleys Fired 274 | 9 64 65 6 30 12 10 15 63 Largest 3 | 2 2 2 2 2 3 3 1 3 Hottest 195 | 60 136 136 91 100 114 194 80 195 Shots Fired 435 | 18 115 77 12 54 29 15 15 100 Gun 195 | 18 44 8 6 25 17 2 . 75 Cannon 220 | . 70 65 6 24 11 4 15 25 Launcher 17 | . . 3 . 4 1 9 . . Special 3 | . 1 1 . 1 . . . . Kinetic 93 | 9 22 8 6 25 17 . . 6 Thermal 267 | 9 93 66 6 25 11 6 15 36 Explosive 17 | . . 3 . 4 1 9 . . Electromagnetic 58 | . . . . . . . . 58 Robot Hit Streak 14 | 4 9 7 2 6 14 8 5 10 Robot Miss Streak 8 | 2 7 5 2 2 2 3 3 8 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 270 | 7 60 40 5 31 17 10 11 89 Core Hits 123 | 5 20 25 2 20 4 2 6 39 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . . 1 . . 5 Meltdown 1 | . . . . . 1 . . . Sever 5 | . . . . . . . . 5 Melee Attacks 31 | . . . . . . . 1 30 Impact . | . . . . . . . . . Slashing 27 | . . . . . . . . 27 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 6 Combat Hostiles 3 | . . . . . . . . 3 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6930 | 96 1173 1105 97 788 604 493 252 2322 Guns 1528 | 96 223 46 35 210 108 . . 810 Cannons 3115 | . 941 814 62 372 163 68 252 443 Explosions 1491 | . . 245 . 206 333 425 . 282 Melee 763 | . . . . . . . . 763 Ramming 33 | . 9 . . . . . . 24 Kinetic 681 | 63 104 46 35 210 108 . . 115 Thermal 4011 | 33 1060 814 62 372 389 68 252 961 Explosive 983 | . . 245 . 206 107 425 . . Electromagnetic 459 | . . . . . . . . 459 Impact . | . . . . . . . . . Slashing 763 | . . . . . . . . 763 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 Average Corruption 9 | . . . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . . . . 40 Message Errors 15 | . . . . . . . . 15 Matter Fused 12 | . . . . . . . . 12 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 217 | . 20 . 1 2 83 . 35 76 Projectiles 58 | . 20 . 1 2 . . 35 . Explosions 127 | . . . . . 83 . . 44 Melee 32 | . . . . . . . . 32 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . . . . . 19 . . 73 Shots 2 | . . . . . 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed 7 | . 1 . . . . . . 6 Kicked 7 | . 1 . . . . . . 6 Crushed . | . . . . . . . . . Highest Temperature 542 | . 447 22 . 18 68 376 288 542 Average Temperature 147 | . 141 13 . 9 27 154 104 178 Received Heat Transfer 2470 | . 378 120 . 261 147 418 . 1146 Effects 17 | . 1 . . . . 1 1 14 Shutdowns 4 | . 1 . . . . . . 3 Energy Bleed 2 | . . . . . . . . 2 Interference 5 | . . . . . . . 1 4 Short Circuit 3 | . . . . . . 1 . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | . . 1 . . 2 . 1 . Heat Transferred 7016 | 75 1977 1480 111 666 396 111 500 1700 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 413 | 20 197 413 222 375 325 . . 186 Initial 157 | . 13 62 157 86 93 . . 9 Average 119 | 11 57 292 205 222 180 . . 46 Maximum Alert Level 2 | . . 2 1 1 1 . . . Low Security (%) 77 | 100 100 17 24 35 75 . . 100 Level 1 19 | . . 56 76 64 24 . . . Level 2 3 | . . 26 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 3 . . 1 . . 5 Investigation 2 | . . 1 . . 1 . . . Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 2 2 . . . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 5 | . 1 3 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 21 22 3 15 3 6 . 29 Peak Tracking Total 7 | . 4 7 4 4 2 4 . 4 Tactical Retreats 4 | . . 1 . 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 13 | . 2 1 1 . 7 . . 2 Max in Single Turn 7 | . 1 1 1 . 7 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 14 | . . 3 . 3 3 . . 5 Terminals 11 | . . 3 . 2 3 . . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . . 16 . 6 7 . . 21 Successful 29 | . . 11 . 4 3 . . 11 Failed 21 | . . 5 . 2 4 . . 10 Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 28 | . . 15 . 2 2 . . 9 Terminals 43 | . . 16 . 4 7 . . 16 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . . . . 2 . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . . 5 . 2 3 . . 6 Record 2 | . . . . . . . . 2 Part Schematic 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Machine Index 1 | . . 1 . . . . . . Terminal Index 2 | . . 1 . . . . . 1 Repair Station Index 1 | . . . . . 1 . . . Alert Level 6 | . . 2 . 1 1 . . 2 Locate Traps 1 | . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . . 2 . . . 1 Scan Component 2 | . . . . 1 . . . 1 Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . . 6 . . . . . 3 Terminals 9 | . . 6 . . . . . 3 Track 3 | . . 2 . . . . . 1 Assimilate 1 | . . . . . . . . 1 Botnet 2 | . . 2 . . . . . . Operators 3 | . . 2 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 3 . 2 3 . . 5 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 42 | . . . . . . . . 42 Total Part Build Rating 16 | . . . . . . . . 16 Parts Repaired 1 | . . . . 1 . . . . Time 51 | . . . . 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 2 | . . . . . . . . 2 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . 29 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 78 | . . . . . . . . 78 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 5011 | 115 929 552 100 550 537 285 269 1674 Spaces Moved 2184 | 68 240 304 69 218 249 382 83 571 Core 367 | 1 . . . . 16 341 9 . Treads 567 | . . . . . 132 41 74 320 Legs 1123 | . 180 304 69 218 101 . . 251 Wheels 127 | 67 60 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 160 50 150 110 Average Speed 138 | 99 123 120 120 167 196 62 162 173 Slowest Speed 350 | 100 190 120 120 260 350 160 165 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 46 29 14 26 9 52 8 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug 3 | . 1 1 . 1 . . . . Terrain Destroyed 176 | . 1 23 . 30 73 43 . 6 Melee . | . . . . . . . . . Projectile 3 | . 1 1 . 1 . . . . AOE 173 | . . 22 . 29 73 43 . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3670 | 94 757 410 74 347 270 413 199 1106 Wait 1016 | 6 414 23 . 81 . 10 93 389 Move 2176 | 67 239 303 68 217 248 381 82 571 Hop . | . . . . . . . . . Pick Up 38 | 5 14 5 . 4 1 1 . 8 Fast Attach 53 | 7 3 2 . 4 2 3 6 26 Attach 17 | . 1 5 . . 3 4 1 3 Detach 7 | . 1 1 . . . 2 . 3 Swap 25 | . 8 4 . 5 3 . 1 4 Drop 26 | . 12 2 . 6 1 2 . 3 Fire 274 | 9 64 65 6 30 12 10 15 63 Melee 31 | . . . . . . . 1 30 Ram . | . . . . . . . . . Kick 7 | . 1 . . . . . . 6 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 861 | -10/Materials | Core integrity fell below 50% 985 | -10/Materials | Discovered new exit (range 14) 1045 | -10/Materials | Entered another Materials area 1045 | -9/Materials | Evolved 2 slots: Utility x2 1181 | -9/Materials | Lost 3 parts (1u2w) 1361 | -9/Materials | Build established: Hacker-Mutant 1557 | -9/Materials | Discovered new exit (range 16) 1597 | -9/Materials | Entered Mines 1600 | -9/Mines | Discovered new exit (range 13) 1638 | -9/Mines | Met a Derelict bent on vengeance 1697 | -9/Mines | Entered Materials 1697 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2002 | -8/Materials | Repaired Adv. Beam Cannon 2173 | -8/Materials | Discovered new exit (range 17) 2183 | -8/Materials | Build established: Scavenger-Mutant 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2304 | -7/Factory | Identified exit to Factory 2544 | -7/Factory | Lost 5 parts (2p1n1u1w) 2721 | -7/Factory | Discovered new exit (range 16) 2784 | -7/Factory | Entered Lower Caves 2796 | -7/Lower Caves | Spotted B-75 Beast 2803 | -7/Lower Caves | Build established: Hacker-Mutant 2882 | -7/Lower Caves | Core integrity fell below 50% 2915 | -7/Lower Caves | Lost 6 parts (3u3w) 3061 | -7/Lower Caves | Discovered new exit (range 7) 3069 | -7/Lower Caves | Entered another Lower Caves area 3204 | -7/Lower Caves | Discovered exit to Factory (range 16) 3338 | -7/Lower Caves | Entered Factory 3338 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3753 | -6/Factory | Build established: Hacker-Tank 3984 | -6/Factory | Fabricated Biometal Leg (x2) 4159 | -6/Factory | Build established: Scavenger-Mutant 4175 | -6/Factory | Found Hvy. Insulated Plating 4199 | -6/Factory | Lost 7 parts (1p1n2u3w) 4266 | -6/Factory | System corruption reached 10% 4324 | -6/Factory | Core integrity fell below 50% 4415 | -6/Factory | Lost 6 parts (1p1n3u1w) 4481 | -6/Factory | Core integrity fell below 20% 5012 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04772_ Imp. Heat Sink destroyed. 04774_ Y-54 Guardian Flak Gun severed. 04775_ Imp. Deuterium Engine destroyed. 04776_ &K,U4OA%ILI ZOZ|26Z/|ZCIWKX KNYTE 04779_ Y-54 Guardian destroyed. 04783_ R-10 Processor collects Imp. Light Armor Plating. 04783_ Acquired Flak Gun. 04788_ Acquired Imp. Deuterium Engine. 04789_ R-10 Processor collects Gatling Laser. 04792_ System corrupted: Matter fused (-5). 04811_ PSEXG%IPQCF/FLT/M3LV7A76TBT=G,8%R 5 04826_ System corrupted: Matter fused (-9). 04858_ System corrupted: Component data lost. 04915_ System corrupted: Lgt. Treads fused. 04945_ System corrupted: Matter fused (-10). 04971_ System corrupted: Substantial component data lost. 04995_ System corrupted: Matter fused (-9). 04997_ Lgt. Angular Momentum Engine destroyed. 05006_ ALERT: Rogue bot located, Programmers report to Factory Zone 6H. 05009_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????????????????? ???? ???????? | | ??????????????????? ??""" ?????? | | ???????????????????? """"""?????? | | ???????????????????? ""F ""?????? | | ?????????????????????""" ?????? | | ????????????????????? ??????? | | ?????????????????????? ??????? | | ?????????????????????? ??????? | | ??????????????????????? ??????? | | ??????????????????????? #??????? | | ??? ???????????????# #??????? | | ??# ??????????# #??????? | | ??# ######????#g####???? | | ??# #???# @ #???? | | ??# #???# #???? | | ??# #???# #???? | | ??# #???# #???? | | ??# #???# #???? | | ??# #???# #???? | | ??# #???# o #???? | | ??# #???# #???? | | ### #???# #???? | | #???# #???? | | #???# #???? | | ##### #???? | | #???? | | #???? | | #???? | | #???? | | ############# T##############???? | | ????????????####????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: EM 30 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedAssemblyPrototype Manual? 0 Play Time 00:47:05 Cumulative 208.6 hours Start 2024.09.27 @ 21:29:37 End 2024.09.27 @ 22:13:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 322 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed49a6e7-a2b1-4a40-9713-91d741568cbb