Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:38:24

Player: bruderalex

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (2367)     2367
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (118)                118
              TOTAL SCORE: 4665

 Bonus
-------
High Alert Combat Kills    118

 Cogmind 
---------
Core Integrity             0/550
Matter                     43/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Machine Analyzer
                Signal Interpreter
>               --- WEAPON (3) -------
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Shock Rifle
                Particle Gun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON -----------
                Shock Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Machine Analyzer
                Particle Gun
           Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             40   | 6   2   .   11  21  
  Power                    5    | 1   .   .   2   2   
    Engine                 4    | 1   .   .   2   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   .   5   8   
    Treads                 14   | 2   .   .   4   8   
    Leg                    1    | .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   .   .   4   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   .   .   .   1   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   1   .   4   7   
    Energy Gun             3    | 1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   1   .   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 24   | .   1   .   8   15  
  Power                    5    | .   .   .   2   3   
  Propulsion               10   | .   .   .   3   7   
  Utility                  2    | .   .   .   .   2   
  Weapon                   7    | .   1   .   3   3   
  Highest Loss Streak      10   | .   1   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 98  97  
  Engine                   9    | .   14  14  10  6   
  Treads                   32   | .   28  28  31  34  
  Storage                  10   | .   14  14  11  9   
  Processor                13   | .   10  14  11  16  
  Energy Gun               5    | .   6   .   2   7   
  Ballistic Gun            22   | .   20  28  29  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             57   | 14  14  13  19  57  
  Greatest Support         82   | 40  40  40  60  82  
  Greatest Overweight (x)  13   | .   .   .   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  
  Average Capacity         10   | 6   8   8   8   13  
  Most Carried             12   | 4   4   7   8   12  
  Average Carried          6    | 1   3   5   6   8   
  Final Capacity           20   | 8   8   8   8   20  
  Final Carried            9    | 4   4   7   5   9   

 Class Distribution 
--------------------
 50% | Scavenger-Gunner
 26% | Mutant
 15% | Gunner
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1669 | 260  121  36   628  624  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2487 | .    225  88   1011 1163 
  Parts                    151  | .    21   6    55   69   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           7    | .    .    1    4    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  55   | .   5   2   20  28  
  Guns                     41   | .   5   2   20  14  
  AOE                      14   | .   .   .   .   14  
Classes Destroyed          12   | .   4   .   4   4   
  Worker                   10   | .   .   .   4   6   
  Builder                  3    | .   .   .   .   3   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  5    | .   2   .   1   2   
  Swarmer                  9    | .   3   .   3   3   
  Grunt                    27   | .   2   2   11  12  
  Brawler                  3    | .   .   .   1   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   14   | .   .   .   5   9   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           12   | .   3   2   6   12  
  Combat Bots Only         8    | .   3   2   6   8   
Max Kills in Single Turn   5    | .   1   1   2   5   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        324  | .    29   12   108  175  
  Missed                   85   | .    5    1    28   51   
Damage Taken               3537 | .    221  147  1028 2141 
  Core                     738  | .    34   12   140  552  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   246  | .    .    .    .    246  
Core Remaining (%)         82   | 100  .    81   65   .    
Volleys Fired              188  | .    29   9    72   78   
  Largest                  3    | .    2    2    3    3    
  Hottest                  111  | .    60   40   108  111  
Shots Fired                500  | .    54   18   210  218  
  Gun                      475  | .    54   18   210  193  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 25   | .    .    .    .    25   
  Special                  .    | .    .    .    .    .    
  Kinetic                  391  | .    40   18   193  140  
  Thermal                  54   | .    .    .    17   37   
  Explosive                25   | .    .    .    .    25   
  Electromagnetic          30   | .    14   .    .    16   
  Robot Hit Streak         21   | .    7    11   15   21   
  Robot Miss Streak        5    | .    4    2    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    .    6    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           335  | .    32   15   139  149  
  Core Hits                152  | .    13   5    43   91   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6995 | .    397  161  1861 4576 
  Guns                     4447 | .    385  157  1854 2051 
  Cannons                  .    | .    .    .    .    .    
  Explosions               2476 | .    .    .    .    2476 
  Melee                    .    | .    .    .    .    .    
  Ramming                  72   | .    12   4    7    49   
  Kinetic                  3545 | .    261  157  1690 1437 
  Thermal                  882  | .    .    .    164  718  
  Explosive                2159 | .    .    .    .    2159 
  Electromagnetic          337  | .    124  .    .    213  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    6    6    .    6    
  Average Corruption       5    | .    3    6    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    3    7    .    23   
    Message Errors         11   | .    .    2    .    9    
    Matter Fused           10   | .    2    1    .    7    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      3    | .    1    1    .    1    
    Data Loss (minor)      3    | .    .    2    .    1    
    Data Loss (major)      2    | .    .    .    .    2    
    Alerts                 2    | .    .    1    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    15   
  Projectiles              .    | .    .    .    .    .    
  Explosions               14   | .    .    .    .    14   
  Melee                    1    | .    .    .    .    1    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      240  | .    .    .    .    240  
  Shots                    9    | .    .    .    .    9    
  Rammed                   23   | .    6    3    5    9    
Targets Rammed             23   | .    6    3    5    9    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        376  | .    54   33   309  376  
  Average Temperature      80   | .    31   17   75   91   
  Received Heat Transfer   1281 | .    54   96   420  711  
  Effects                  3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1743 | .    .    .    407  1336 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             691  | .   194 125 331 691 
  Initial                  113  | .   .   75  48  113 
  Average                  208  | .   111 105 177 293 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         69   | 100 100 100 64  55  
  Level 1                  19   | .   .   .   35  18  
  Level 2                  11   | .   .   .   .   26  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   1   .   2   12  
  Investigation            4    | .   1   .   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  2    | .   .   .   .   2   
  Garrison                 7    | .   .   .   .   7   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              90   | .   8   2   29  51  
  Peak Tracking Total      8    | .   4   2   6   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            10   | .   4   .   1   5   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          6    | .   .   .   1   5   
  Max in Single Turn       2    | .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          12   | .   2   .   4   6   
  Terminals                7    | .   2   .   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          2    | .   .   .   1   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                25   | .   2   .   7   16  
  Successful               16   | .   2   .   4   10  
  Failed                   9    | .   .   .   3   6   
    Catastrophic           3    | .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   
  Terminals                13   | .   2   .   6   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          2    | .   .   .   1   1   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             8    | .   2   .   3   3   
  Record                   4    | .   .   .   1   3   
  Emergency Access Points  1    | .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           2    | .   .   .   .   2   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       2    | .   .   .   1   1   
  Process                  1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         7    | .   1   .   2   4   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     52   | .   .   .   .   52  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          110  | .   .   .   110 .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2938 | 88   370  254  934  1292 
Spaces Moved               1358 | 49   172  135  411  591  
  Core                     3    | 2    .    .    .    1    
  Treads                   1355 | 47   172  135  411  590  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  155  
  Average Speed            159  | 155  160  160  160  158  
  Slowest Speed            700  | 160  160  160  160  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 4    32   35   40   30   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          186  | .    .    .    .    186  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      186  | .    .    .    .    186  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1733 | 58  211 155 527 782 
  Wait                     81   | .   2   6   17  56  
  Move                     1354 | 48  171 134 410 591 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 4   1   3   10  19  
  Fast Attach              10   | 6   1   .   .   3   
  Attach                   23   | .   1   .   10  12  
  Detach                   2    | .   .   .   .   2   
  Swap                     7    | .   .   .   1   6   
  Drop                     8    | .   .   .   2   6   
  Fire                     188  | .   29  9   72  78  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    23   | .   6   3   5   9   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 20)
  317 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 13)
  457 | -10/Materials | Identified exit to Mines
  459 | -10/Materials | Entered Mines
  495 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  631 | -10/Mines     | Discovered new exit (range 10)
  644 | -10/Mines     | Identified exit to Materials
  657 | -10/Mines     | Discovered exit to Materials (range 5)
  713 | -10/Mines     | Entered Materials
  713 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1007 | -9/Materials  | Build established: Gunner
 1027 | -9/Materials  | Discovered new exit (range 14)
 1313 | -9/Materials  | Identified exit to Mines
 1639 | -9/Materials  | Discovered new exit (range 3)
 1644 | -9/Materials  | Identified exit to Materials
 1647 | -9/Materials  | Entered another Materials area
 1647 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1813 | -8/Materials  | Garrison activated, responded to threat
 1913 | -8/Materials  | Build established: Scavenger-Gunner
 2224 | -8/Materials  | Repaired Lgt. Treads
 2252 | -8/Materials  | Repaired Lgt. Treads
 2613 | -8/Materials  | Lost 3 parts (1p1n1w)
 2847 | -8/Materials  | First assault squad dispatched
 2896 | -8/Materials  | Core integrity fell below 50%
 2935 | -8/Materials  | Core integrity fell below 20%
 2939 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02917_ M-28 Smith unfolds itself.
02919_ G-47 Trooper destroyed.
02920_ Adv. Treads destroyed.
02921_ W-25 Informer destroyed.
02921_ Lgt. Treads destroyed.
02921_ Destroyed Lgt. Treads.
02923_ G-47 Trooper destroyed.
02923_ B-36 Bruiser destroyed.
02923_ Destroyed Lgt. Nuclear Core.
02927_ Lgt. Treads destroyed.
02930_ M-28 Smith repairs G-47 Trooper.
02931_ Lgt. Treads destroyed.
02932_ Acquired 8 matter.
02932_ Critical hit (Burn: +37).
02932_ M-28 Smith fits Backup Power III on G-47 Trooper.
02934_ M-28 Smith repairs Aluminum Leg.
02936_ System corrupted: Matter fused (-7).
02936_ The unstable cave ceiling collapses.
02937_ M-28 Smith repairs Y-45 Defender.
02939_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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|                 %   Y    =%                  ????? |
|                    mg[   !                   ????? |
|                 %%=  g! *@/                  ????? |
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|    # ## ##??#      %        #      #?????????????? |
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| #  # ### ####"Y      """    + [[ ! #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ProtonHoverRigger
  Manual?         0
Play Time         00:33:47
  Cumulative      6.5 hours
  Start           2024.04.04 @ 19:55:42
  End             2024.04.04 @ 21:38:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           6
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7de8096d-9dea-4e89-a6d3-c9b7a44326d3