Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 15:59:55 Player: P9H Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2110) 2110 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4845 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 8/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Core Analyzer Microactuators Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core ECM Suite Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON ----------- Gauss Cannon Maul > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Armored Huge Wheel Flight Unit Flight Unit VTOL Module Cesium-ion Thruster Weight Redist. System ECM Suite Reaction Control System Shock Absorption System Tractor Beam High-powered Shotgun High-powered Shotgun Assault Cannon Shock Bomb Launcher Mini Grenade Launcher Missile Launcher [Rating: 41] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Wheel Compact Wheel Flight Unit VTOL Module Utility Signal Interpreter Device Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 4 | . . 2 1 1 Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 65 | 5 9 10 16 25 Power 12 | 1 1 2 2 6 Engine 9 | 1 1 2 2 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 23 | 2 3 4 9 5 Treads . | . . . . . Leg . | . . . . . Wheel 9 | 2 3 3 1 . Hover . | . . . . . Flight 14 | . . 1 8 5 Utility 11 | . 3 . 2 6 Device 5 | . . . . 5 Storage 2 | . 2 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 19 | 2 2 4 3 8 Energy Gun 4 | 2 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | . . 3 . 2 Ballistic Cannon 4 | . 1 . 1 2 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon 3 | . . 1 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 37 | . 4 2 11 20 Power 5 | . 1 . 1 3 Propulsion 21 | . 2 1 8 10 Utility 4 | . . . 1 3 Weapon 7 | . 1 1 1 4 Highest Loss Streak 6 | . 2 1 6 6 To Critical Strikes . | . . . . . Average Backups 19 | 1 10 23 24 19 Power 4 | . 1 3 4 7 Propulsion 5 | . 3 10 9 1 Utility 3 | . 1 3 4 4 Weapon 5 | . 3 4 5 6 Tool/Special . | . . . . . Unused Backups 38 | . 4 13 10 11 Power 11 | . 1 . 4 6 Propulsion 9 | . . 3 5 1 Utility 5 | . 2 . . 3 Weapon 12 | . 1 9 1 1 Tool/Special 1 | . . 1 . . Average Slot Usage (%) 86 | . 90 85 90 80 Engine 8 | . 13 11 8 2 Core 3 | . . . . 9 Wheel 16 | . 22 28 25 . Flight 14 | . . 2 11 33 Device 2 | . . . . 6 Storage 9 | . 13 11 9 6 Processor 10 | . 12 11 14 6 Energy Gun 7 | . 17 8 7 . Ballistic Gun 2 | . . 10 1 . Ballistic Cannon 4 | . 10 . . 6 Impact Weapon 4 | . . 2 9 5 Peak Build Rating 41 | 5 8 19 30 41 Average Rating 19 | 3 7 12 22 31 On Entrance 12 | . 5 8 19 30 Avg Prop Armor Cover (%) 3 | . 6 3 3 . Naked Turns 29 | . . . . 29 Heaviest Build 108 | 9 90 92 97 108 Greatest Support 56 | 26 32 56 56 34 Greatest Overweight (x) 29 | . 5 2 7 29 Average Overweight (x) 2 | . 2 1 1 2 Largest Inventory Capacity 25 | 5 25 25 25 25 Average Capacity 23 | 5 20 25 25 22 Most Carried 25 | 3 17 25 25 25 Average Carried 19 | 2 11 23 24 19 Final Capacity 25 | 5 25 25 25 5 Final Carried 25 | 3 15 25 19 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1234 | 223 198 253 143 417 Remotely 25 | . . . . 25 Salvage Created 2430 | . 529 540 900 461 Parts 119 | . 37 37 33 12 Haulers Intercepted 5 | . . 2 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 58 | . 16 13 16 13 Melee 6 | . . 1 4 1 Guns 24 | . 8 10 6 . Cannons 13 | . 8 1 1 3 AOE 6 | . . . . 6 Classes Destroyed 13 | . 5 2 3 3 Worker 7 | . 2 1 3 1 Builder 2 | . . . 1 1 Hauler 5 | . . 2 3 . Recycler 4 | . 1 . 3 . Mechanic 1 | . . . . 1 Operator 3 | . 1 . 1 1 Watcher 3 | . . . 2 1 Swarmer 24 | . 8 6 10 . Grunt 22 | . 8 4 2 8 Brawler 2 | . . . . 2 Sentry 8 | . . 3 3 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | . 7 4 4 5 Combat Bots Only 7 | . 7 4 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 432 | . 77 44 129 182 Missed 130 | . 15 15 38 62 Hits 302 | . 62 29 91 120 Melee 16 | . . . . 16 Projectile 286 | . 62 29 91 104 AOE 1 | . . . 1 . Critical Strikes 13 | . 1 1 7 4 Damage Taken 4118 | . 566 314 1199 2039 Core 1194 | . 115 49 323 707 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 54 87 41 . Volleys Fired 167 | . 56 30 39 42 Largest 2 | . 2 2 1 2 Hottest 90 | . 90 80 63 70 Shots Fired 261 | . 108 56 39 58 Gun 165 | . 71 55 35 4 Cannon 74 | . 37 1 4 32 Launcher 22 | . . . . 22 Special . | . . . . . Kinetic 113 | . 37 30 10 36 Thermal 107 | . 52 26 29 . Explosive 21 | . . . . 21 Electromagnetic 20 | . 19 . . 1 Robot Hit Streak 22 | . 12 13 9 22 Robot Miss Streak 5 | . 4 3 2 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 230 | . 67 42 66 55 Core Hits 90 | . 23 20 16 31 Critical Kills . | . . . . . Critical Parts Destroyed 11 | . . 3 5 3 Critical Strikes 16 | . 2 4 5 5 Burn 3 | . 2 1 . . Destroy 2 | . . 2 . . Blast 2 | . . . . 2 Smash 9 | . . 1 5 3 Melee Attacks 67 | . . 3 47 17 Impact 67 | . . 3 47 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 16 | . . . 13 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6623 | . 987 673 2410 2553 Guns 1565 | . 512 548 445 60 Cannons 1290 | . 475 18 92 705 Explosions 1130 | . . . . 1130 Melee 2619 | . . 88 1873 658 Ramming 19 | . . 19 . . Kinetic 1732 | . 475 340 152 765 Thermal 1162 | . 354 226 385 197 Explosive 841 | . . . . 841 Electromagnetic 250 | . 158 . . 92 Impact 2619 | . . 88 1873 658 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . . 18 Message Errors 5 | . . . . 5 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1220 | . . 72 757 391 Projectiles . | . . . . . Explosions 65 | . . . . 65 Melee 1155 | . . 72 757 326 Knockbacks 19 | . 8 1 6 4 Impact 9 | . . 1 6 2 Kinetic 10 | . 8 . . 2 Secondary . | . . . . . Self-Inflicted Damage 233 | . . 9 . 224 Shots 6 | . . . . 6 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 446 | . 446 51 117 199 Average Temperature 65 | . 94 18 30 59 Received Heat Transfer 1281 | . 156 114 435 576 Effects 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 15 | . . 2 10 3 Combat Hostiles 9 | . . 1 5 3 Parts Fried 36 | . 1 6 20 9 Impact Corruptions 38 | . . 3 28 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 2875 | . 1184 740 851 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 90 | 100 100 100 100 72 Level 1 9 | . . . . 27 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 374 | . 167 123 150 374 Initial 63 | . . 63 35 46 Average 72 | . 61 49 62 104 Influence Increases 2097 | . 467 394 516 720 Destroy 0b10 Robot/C 1160 | . 320 260 320 260 Destroy 0b10 Robot/NC 125 | . 20 15 65 25 Destroy Leader 276 | . 80 64 70 62 Successful Hack 9 | . . 9 . . Disable Machine 135 | . 45 . . 90 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 77 | . 2 1 1 73 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 150 | . . 30 60 60 Influence Decreases 1769 | . 317 458 500 494 Entered New Map 194 | . . 87 51 56 Time Decay 1196 | . 277 351 320 248 Lost Part 360 | . 40 20 110 190 Purge Threat 19 | . . . 19 . Squads Dispatched 13 | . 5 1 1 6 Investigation 5 | . 4 1 . . Extermination 1 | . . . . 1 Reinforcement 3 | . 1 . 1 1 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 22 21 27 28 Peak Tracking Total 7 | . 5 6 7 4 Tactical Retreats 6 | . . 1 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 3 . . 7 Max in Single Turn 3 | . 1 . . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 3 2 4 . Terminals 9 | . 3 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 7 6 12 . Successful 2 | . . 1 1 . Failed 23 | . 7 5 11 . Catastrophic 8 | . 4 . 4 . Database Lockouts . | . . . . . Manual 24 | . 7 6 10 1 Terminals 25 | . 7 6 12 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Level Access Points 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 2 4 . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5 | . . . . 5 ECM 5 | . . . . 5 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3913 | 49 784 858 897 1325 Spaces Moved 1966 | 45 418 504 497 502 Core 183 | 5 . . . 178 Treads . | . . . . . Legs . | . . . . . Wheels 1451 | 40 418 504 489 . Hover . | . . . . . Flight 332 | . . . 8 324 Fastest Speed 50 | 50 90 110 110 50 Average Speed 150 | 85 136 124 125 219 Slowest Speed 1500 | 100 175 130 343 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 53 44 38 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 3 | . . 1 1 1 Terrain Destroyed 128 | . . 1 1 126 Melee 3 | . . 1 1 1 Projectile 3 | . . . . 3 AOE 122 | . . . . 122 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2568 | 52 528 687 669 632 Wait 171 | . 13 92 38 28 Move 1962 | 44 417 503 496 502 Hop . | . . . . . Pick Up 74 | 3 19 26 15 11 Fast Attach 25 | 5 4 5 8 3 Attach 33 | . 7 1 8 17 Detach 6 | . 5 . . 1 Swap 17 | . 1 5 3 8 Drop 45 | . 6 21 15 3 Fire 167 | . 56 30 39 42 Melee 67 | . . 3 47 17 Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 735 | -10/Materials | Destroyed 7 combat bots 748 | -10/Materials | Discovered new exit (range 10) 833 | -10/Materials | Identified exit to Materials 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x2 1605 | -9/Materials | Identified exit to Materials 1692 | -9/Materials | Entered another Materials area 1692 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2530 | -8/Materials | Discovered new exit (range 9) 2535 | -8/Materials | Core integrity fell below 50% 2576 | -8/Materials | Lost 6 parts (1p4n1w) 2585 | -8/Materials | Identified exit to Factory 2589 | -8/Materials | Entered Factory 2589 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2963 | -7/Factory | Lost 4 parts (4n) 3584 | -7/Factory | Lost 6 parts (5n1w) 3651 | -7/Factory | Lost 4 parts (2p1n1u) 3758 | -7/Factory | Core integrity fell below 50% 3766 | -7/Factory | System corruption reached 10% 3775 | -7/Factory | Core integrity fell below 20% 3781 | -7/Factory | Released all parts (4) 3812 | -7/Factory | Lost 6 parts (1p2u3w) 3914 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03781_ Released Assault Cannon. 03781_ Released Adv. Assault Cannon. 03782_ M-28 Smith repairs G-50 Soldier. 03785_ Acquired 10 matter. 03786_ Acquired 13 matter. 03788_ Acquired 20 matter. 03789_ U-05 Engineer lays Concrete. 03791_ U-05 Engineer builds a Wall. 03798_ System corrupted: Energy discharge (-20). 03810_ Acquired Adv. ECM Suite. 03815_ QM#WIHNF# %55QHWS#YZX18H 03830_ Acquired Microactuators. 03833_ System corrupted: Heat flow error (+233). 03834_ Acquired Core Analyzer. 03851_ #TWZMG|L#Y=2YWKL:IJ0V>UE/I&FV8DY=TCZ 03864_ Triggered Proton Bomb Trap. 03864_ A bubble of electromagnetic force engulfs the area. 03880_ IS#/K0MXEV5FF