Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 06:06:04 Player: Player Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1663) 1663 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4303 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 99/100 System Corruption 3% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Trap Scanner Improved Sensor Array Hardened Heavy Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Cooling System Trap Scanner Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer Target Analyzer Hardened Light Armor Plating Hardened Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam Improved EM Pulse Cannon Assault Cannon Heavy Rocket Launcher Power Maul [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 100 | 7 17 20 21 35 Power 10 | 1 2 1 2 4 Engine 9 | 1 2 1 2 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 1 5 1 5 Treads 10 | 2 1 4 1 2 Leg 3 | . . 1 . 2 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 38 | 2 3 5 13 15 Device 19 | 1 . 3 7 8 Storage 4 | 1 2 . . 1 Processor 5 | . 1 . 1 3 Hackware 2 | . . . 2 . Protection 8 | . . 2 3 3 Artifact . | . . . . . Weapon 38 | 2 11 9 5 11 Energy Gun 10 | . 2 7 . 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 10 | 2 6 2 . . Ballistic Cannon 7 | . . . 2 5 Launcher . | . . . . . Special Weapon 5 | . 3 . 1 1 Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 2 3 4 11 Power 2 | . 1 . . 1 Propulsion 9 | . . 2 1 6 Utility 5 | . . . 3 2 Weapon 4 | . 1 1 . 2 Highest Loss Streak 8 | . 1 1 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 96 95 98 Engine 7 | . 13 11 9 4 Core 1 | . . . . 2 Treads 22 | . 27 22 26 20 Leg 5 | . . 7 . 8 Device 6 | . 8 1 12 6 Storage 9 | . 14 11 9 7 Processor 16 | . 5 11 12 22 Hackware 4 | . . . 6 6 Protection 1 | . . 8 2 . Energy Gun 4 | . 11 11 1 . Energy Cannon 4 | . . . 7 6 Ballistic Gun 4 | . 14 11 . . Ballistic Cannon 3 | . . . 6 6 Peak Build Rating 44 | 7 10 17 30 44 Average Rating 26 | 5 8 12 25 39 On Entrance 12 | . 7 9 17 28 Naked Turns . | . . . . . Heaviest Build 64 | 15 50 54 64 64 Greatest Support 63 | 40 40 63 63 63 Greatest Overweight (x) 15 | 2 1 2 1 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 16 20 20 19 Most Carried 20 | 7 20 20 20 20 Average Carried 18 | 4 15 17 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 20 20 19 5 Class Distribution -------------------- 43% | Mutant 33% | Skirmisher 16% | Scavenger-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1775 | 308 302 229 448 488 Remotely 293 | . . . 293 . Salvage Created 2046 | 138 587 514 323 484 Parts 155 | 13 42 47 18 35 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . 1 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 9 13 11 8 Guns 21 | . 9 12 . . Cannons 14 | . . . 6 8 AOE 5 | . . 1 4 . Classes Destroyed 11 | 2 5 2 . 2 Worker 2 | . . 2 . . Builder 3 | . 2 1 . . Tunneler 5 | 4 . . 1 . Recycler 4 | 1 2 . 1 . Operator 3 | . 1 . . 2 Watcher 10 | . 3 2 1 4 Swarmer 17 | . 2 7 8 . Grunt 14 | . 7 4 3 . Sentry 4 | . . 2 . 2 Specialist 2 | . . . . 2 Programmer 4 | . . . . 4 Best Kill Streak 6 | 4 5 6 5 2 Combat Bots Only 4 | . 3 4 4 2 Max Kills in Single Turn 4 | 1 2 1 4 1 Gunslinging . | . . . . . Exploded 4 | . . 1 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 417 | . 43 76 65 233 Missed 107 | . 14 17 15 61 Damage Taken 3969 | . 382 600 817 2170 Core 937 | . 67 48 115 707 Absorbed by Shields 151 | . . . 77 74 Redirected to Shielding 23 | . . 3 15 5 Regen/Repaired (Parts) 268 | . 85 56 . 127 Core Remaining (%) 85 | 100 73 88 79 . Volleys Fired 208 | 13 46 41 41 67 Largest 2 | 2 2 2 2 2 Hottest 140 | 40 140 85 113 117 Shots Fired 356 | 26 84 73 66 107 Gun 184 | 26 75 73 4 6 Cannon 154 | . . . 56 98 Launcher . | . . . . . Special 18 | . 9 . 6 3 Kinetic 199 | 26 37 41 35 60 Thermal 58 | . 9 9 14 26 Explosive . | . . . . . Electromagnetic 99 | . 38 23 17 21 Robot Hit Streak 16 | 4 16 14 7 9 Robot Miss Streak 5 | 3 3 5 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 203 | 15 51 47 36 54 Core Hits 92 | 5 27 29 14 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Blast 3 | . . . 2 1 Melee Attacks 8 | . . . . 8 Impact 8 | . . . . 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4408 | 172 807 783 1132 1514 Guns 1674 | 172 675 743 41 43 Cannons 2301 | . . . 894 1407 Explosions 369 | . 132 40 197 . Melee 64 | . . . . 64 Ramming . | . . . . . Kinetic 2133 | 172 260 442 486 773 Thermal 870 | . 132 114 309 315 Explosive . | . . . . . Electromagnetic 1341 | . 415 227 337 362 Impact 64 | . . . . 64 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 2 6 3 Average Corruption 3 | . . 2 6 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . 2 11 13 Message Errors 8 | . . 1 2 5 Matter Fused 5 | . . . 2 3 Heat Flow Errors 4 | . . . 3 1 Energy Discharges 4 | . . . 2 2 Data Loss (minor) 3 | . . 1 1 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 290 | . . . 207 83 Projectiles 123 | . . . 69 54 Explosions 138 | . . . 138 . Melee 29 | . . . . 29 Knockbacks 19 | . . . 8 11 Impact 1 | . . . . 1 Kinetic 18 | . . . 8 10 Secondary . | . . . . . Self-Inflicted Damage 202 | . 64 34 104 . Shots 5 | . 2 1 2 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 393 | . 82 99 354 393 Average Temperature 82 | . 24 25 153 87 Received Heat Transfer 874 | . 147 144 192 391 Effects 7 | . . . 4 3 Energy Bleed 2 | . . . 1 1 Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 6 | . . 1 3 2 Impact Corruptions 2 | . . . . 2 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . 1 . . . Heat Transferred 1127 | . 100 235 385 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 1 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 315 | 25 233 315 241 152 Initial 79 | . 16 78 49 79 Average 108 | 14 140 224 117 65 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 84 | 100 69 37 96 100 Level 1 15 | . 30 62 3 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 1 6 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 4 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 27 21 14 23 Peak Tracking Total 5 | . 5 5 5 5 Tactical Retreats 6 | . 5 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 1 2 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 5 3 2 6 Terminals 8 | . 3 . 1 4 Fabricators . | . . . . . Repair Stations 4 | . 1 1 . 2 Recycling Units 4 | . 1 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 13 8 3 16 Successful 26 | . 9 6 3 8 Failed 14 | . 4 2 . 8 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 16 | . 5 1 2 8 Terminals 20 | . 7 . 2 11 Fabricators . | . . . . . Repair Stations 15 | . 4 6 . 5 Recycling Units 5 | . 2 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 1 4 Alert Level 7 | . 3 . 1 3 Recall Investigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 4 4 . 2 Scan Component 5 | . 2 2 . 1 Repair 5 | . 2 2 . 1 Recycling Unit Hacks 3 | . 1 1 1 . Report Inventory 3 | . 1 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 1 1 2 Terminals 3 | . . . 1 2 Botnet 3 | . . . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Monitor 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . . 2 Used 1 | . . . . 1 Hacking Detections 15 | . 5 2 2 6 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 2 2 . 1 Time 117 | . 52 52 . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5331 | 180 1032 813 597 2709 Spaces Moved 2208 | 86 383 260 222 1257 Core 20 | 15 . . . 5 Treads 2188 | 71 383 260 222 1252 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 183 | 143 185 221 162 181 Slowest Speed 800 | 160 240 320 240 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 29 | 5 63 30 22 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 30 | . 9 . 6 15 Terrain Destroyed 86 | . 14 4 50 18 Melee 7 | . . . . 7 Projectile 34 | . 9 . 14 11 AOE 45 | . 5 4 36 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3093 | 116 601 427 385 1564 Wait 424 | . 127 75 71 151 Move 2204 | 85 382 259 221 1257 Hop . | . . . . . Pick Up 87 | 11 22 20 16 18 Fast Attach 14 | 3 . . 2 9 Attach 28 | 4 3 9 10 2 Detach 2 | . . . 2 . Swap 58 | . 14 11 9 24 Drop 59 | . 7 12 13 27 Fire 208 | 13 46 41 41 67 Melee 8 | . . . . 8 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 6) 614 | -10/Materials | Repaired Lgt. Treads 642 | -10/Materials | Repaired EM Pulse Gun 789 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Identified exit to Mines 1201 | -10/Materials | Discovered new exit (range 3) 1203 | -10/Materials | Identified exit to Materials 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -9/Materials | Discovered new exit (range 14) 1844 | -9/Materials | Repaired Lgt. Treads 1872 | -9/Materials | Repaired Seismic Detector 1954 | -9/Materials | Discovered new exit (range 16) 2025 | -9/Materials | Identified exit to Materials 2026 | -9/Materials | Entered another Materials area 2026 | -8/Materials | Evolved 2 slots: Utility x2 2056 | -8/Materials | Build established: Scavenger-Mutant 2351 | -8/Materials | Crushed by falling debris 2562 | -8/Materials | Discovered new exit (range 13) 2579 | -8/Materials | Identified exit to Factory 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3043 | -7/Factory | Build established: Skirmisher 3909 | -7/Factory | Repaired Lgt. Treads 4484 | -7/Factory | Lost 3 parts (2n1w) 5039 | -7/Factory | Discovered new exit (range 5) 5046 | -7/Factory | Identified exit to Lower Caves 5302 | -7/Factory | Garrison activated, responded to threat 5318 | -7/Factory | Core integrity fell below 50% 5330 | -7/Factory | Core integrity fell below 20% 5332 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 05308_ Lgt. Deuterium Engine destroyed. 05309_ U-05 Engineer builds a Wall. 05311_ Slug penetrates R-06 Scavenger. 05311_ R-06 Scavenger destroyed. 05311_ Slug penetrates Wall. 05313_ U-05 Engineer builds a Wall. 05316_ Dropped Hcp. Storage Unit. 05316_ Hvy. Ion Cannon destroyed. 05316_ Knocked back. 05317_ U-05 Engineer builds a Wall. 05317_ Penetrated by Slug. 05317_ Acquired Hcp. Storage Unit. 05317_ Penetrated by Slug. 05318_ Acquired 71 matter. 05320_ Penetrated by Slug. 05322_ U-05 Engineer builds a Wall. 05323_ Penetrated by Slug. 05328_ U-05 Engineer builds a Wall. 05329_ Penetrated by Slug. 05329_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??# # #?????????? # #??????? | | ??# # ######????? # #??????? | | ??# # ######? ?# ###### | | ??# # +? ?# %* | | ??# # ######??"" ""??# ######## | | ??############+####+## #???????"" ""??# #??????? | | ???????##?? ???? ## ##???????" "???# #??????? | | ???????????""?? # #??????? ???# #???? #? | | ??????????"Y? # #########+##### # """ #? | | ??????????""" !!! # / """ #? | | ????????? !!! # !######### ##### # """ #? | | ???????? !!! # #???????# #???# # #? | | ???????## ### #######???# #???# #?#####? | | ????????########/###### # #???# #???# #??????? | | ???????????# T %/% + | ]#???#+#???#+#??????? | | ???????????# ]! # # #????????? ??????? | | ???????????#! 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H "?????????????????????? | | ????????????????? ^ "" ???????????????????? | | ??????????????? ?????????????????? | | ????????????? ???????????????? | | ????????????########## #??????????????? | | ?????????????????????# !== #??????????????? | | ?????????????????????# !== [!! #??????????????? | | ?????????????????????# !== [!! #??????????????? | | ?????????????????????# [! #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """ "??????????????? | | ?????????????????????# ?? ??????????????? | | ?????????????????????# "???""" ""?????????????? | | ?????????????????????# "?????? ????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionGaussLoader Manual? 0 Play Time 01:18:14 Cumulative 91.5 hours Start 2025.04.20 @ 04:46:23 End 2025.04.20 @ 06:06:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30fc6cf9-3774-476c-a9a2-33aba013b445