Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 20:50:44

Player: Oldman Pu

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (58)      290
Value Destroyed (1369)     1369
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (101)                101
              TOTAL SCORE: 2700

 Bonus
-------
High Alert Combat Kills    101

 Cogmind 
---------
Core Integrity             158/400
Matter                     300/300
Energy                     178/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (950) Ox18
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Heat Sink
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Beam Rifle
                Beam Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
                Wheel
                Wheel
        Compact Wheel
                Heat Sink
                Heat Sink
  High-capacity Matter Pod (200)
       Hardened Light Armor Plating
                Particle Gun
       Improved Medium Laser
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Propulsion Shielding
          Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
                Beam Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
       Improved Ion Engine
                Wheel
                Wheel
        Compact Wheel
  High-capacity Matter Pod
          Light Armor Plating
                Beam Rifle
                Particle Gun
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             60   | 6   13  41  
  Power                    9    | 1   2   6   
    Engine                 9    | 1   2   6   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   4   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  9    | 2   4   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  19   | 1   4   14  
    Device                 9    | .   .   9   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             6    | .   1   5   
    Artifact               .    | .   .   .   
  Weapon                   23   | 2   3   18  
    Energy Gun             6    | .   .   6   
    Energy Cannon          5    | .   1   4   
    Ballistic Gun          12   | 2   2   8   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 16   | .   5   11  
  Power                    3    | .   1   2   
  Propulsion               5    | .   2   3   
  Utility                  5    | .   1   4   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     95   | .   94  95  
  Engine                   11   | .   13  10  
  Wheel                    22   | .   23  21  
  Device                   9    | .   .   15  
  Storage                  12   | .   14  11  
  Processor                4    | .   11  .   
  Protection               9    | .   2   14  
  Energy Gun               5    | .   .   8   
  Energy Cannon            7    | .   11  4   
  Ballistic Gun            11   | .   16  8   
Naked Turns                .    | .   .   .   
Heaviest Build             62   | 10  51  62  
  Greatest Support         32   | 20  26  32  
  Greatest Overweight (x)  5    | 2   4   5   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   17  20  
  Most Carried             20   | 1   12  20  
  Average Carried          10   | .   5   14  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 1   10  20  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1314 | 218  328  768  
  Remotely                 .    | .    .    .    
Salvage Created            1855 | .    589  1266 
  Parts                    134  | .    55   79   
Haulers Intercepted        4    | .    2    2    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  42   | .   14  28  
  Guns                     26   | .   7   19  
  Cannons                  14   | .   6   8   
  AOE                      1    | .   1   .   
Classes Destroyed          9    | .   5   4   
  Worker                   3    | .   2   1   
  Hauler                   4    | .   2   2   
  Recycler                 2    | .   .   2   
  Operator                 1    | .   .   1   
  Watcher                  6    | .   3   3   
  Swarmer                  15   | .   5   10  
  Grunt                    18   | .   9   9   
  Brawler                  1    | .   .   1   
  Sentry                   8    | .   .   8   
Best Kill Streak           8    | .   4   8   
  Combat Bots Only         7    | .   2   7   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        218  | .    53   165  
  Missed                   45   | .    8    37   
Damage Taken               2071 | .    615  1456 
  Core                     333  | .    91   242  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  29   | .    .    29   
Core Remaining (%)         81   | 100  63   .    
Volleys Fired              163  | .    52   111  
  Largest                  2    | .    2    2    
  Hottest                  135  | .    80   135  
Shots Fired                324  | .    104  220  
  Gun                      238  | .    69   169  
  Cannon                   86   | .    35   51   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  167  | .    69   98   
  Thermal                  157  | .    35   122  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    7    16   
  Robot Miss Streak        5    | .    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           212  | .    65   147  
  Core Hits                86   | .    32   54   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    1    1    
  Critical Strikes         6    | .    1    5    
    Burn                   4    | .    .    4    
    Destroy                2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3134 | .    911  2223 
  Guns                     1984 | .    358  1626 
  Cannons                  1037 | .    440  597  
  Explosions               113  | .    113  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1236 | .    358  878  
  Thermal                  1898 | .    553  1345 
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            30   | .    30   .    
  Projectiles              .    | .    .    .    
  Explosions               30   | .    30   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      143  | .    143  .    
  Shots                    2    | .    2    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        303  | .    231  303  
  Average Temperature      72   | .    61   83   
  Received Heat Transfer   702  | .    216  486  
  Effects                  2    | .    2    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             4    | .    .    4    
  Heat Transferred         4379 | .    975  3404 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             636  | .   351 636 
  Initial                  84   | .   .   84  
  Average                  287  | .   204 352 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         23   | 100 42  8   
  Level 1                  59   | .   57  62  
  Level 2                  17   | .   .   29  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   3   1   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              71   | .   24  47  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          5    | .   3   2   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   1   5   
  Terminals                6    | .   1   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   3   8   
  Successful               9    | .   2   7   
  Failed                   2    | .   1   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   3   8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   2   7   
  Record                   3    | .   2   1   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Alert Level              3    | .   .   3   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2088 | 42   817  1229 
Spaces Moved               1237 | 37   557  643  
  Core                     11   | 11   .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1226 | 26   557  643  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   110  
  Average Speed            111  | 87   108  115  
  Slowest Speed            155  | 150  140  155  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       54   | 4    91   69   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          59   | .    58   1    
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      58   | .    58   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1617 | 43  671 903 
  Wait                     111  | .   31  80  
  Move                     1235 | 36  556 643 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 1   13  15  
  Fast Attach              15   | 6   4   5   
  Attach                   10   | .   2   8   
  Detach                   .    | .   .   .   
  Swap                     35   | .   7   28  
  Drop                     19   | .   6   13  
  Fire                     163  | .   52  111 
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 14)
   43 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 11)
  610 | -10/Materials | Discovered new exit (range 4)
  657 | -10/Materials | Discovered new exit (range 13)
  802 | -10/Materials | Discovered new exit (range 16)
  860 | -10/Materials | Entered another Materials area
  860 | -9/Materials  | Evolved 2 slots: Utility x2
  992 | -9/Materials  | Destroyed 7 combat bots
 1406 | -9/Materials  | Build established: Scavenger-Mutant
 1454 | -9/Materials  | Discovered new exit (range 9)
 1760 | -9/Materials  | Discovered new exit (range 13)
 1831 | -9/Materials  | Discovered new exit (range 10)
 1969 | -9/Materials  | Core integrity fell below 50%
 1988 | -9/Materials  | Discovered new exit (range 4)
 2060 | -9/Materials  | First assault squad dispatched
 2089 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02016_ Acquired Heat Sink.
02020_ Dropped Ion Engine.
02023_ Acquired Heat Sink.
02025_ Acquired 20 matter.
02027_ Dropped Heat Sink.
02033_ K-01 Serf collects debris. <x5>
02048_ Acquired 10 matter.
02052_ K-01 Serf collects debris.
02058_ T-07 Excavator is excavating.
02060_ ALERT: Significant disruption in Zone 6M, assault force dispatched.
02073_ Destroyed Datajack.
02076_ W-16 Scout suffers critical hit (Burn).
02081_ C-30 ARC bursts open, deploying its payload.
02081_ G-47 Trooper unfolds itself.
02081_ G-34 Mercenary unfolds itself. <x2>
02081_ M-13 Machinist unfolds itself.
02083_ K-01 Serf collects debris.
02083_ G-34 Mercenary destroyed.
02085_ System corrupted: Energy discharge (-89).
02086_ Com. Wheel destroyed. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothChromaticNullifier
  Manual?         0
Play Time         00:23:22
  Cumulative      206.1 hours
  Start           2024.03.24 @ 20:30:24
  End             2024.03.24 @ 20:50:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           146
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f28b1b76-39d0-4411-ac48-0b9e7d6098a1