Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.01 @ 20:24:43 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (189) 945 Value Destroyed (6476) 6476 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12181 Bonus ------- None Cogmind --------- Core Integrity 770/1150 Matter 5/450 Energy 324/350 System Corruption 1% Temperature Cool (0) Movement Walking (262) Ox2 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Improved Fusion Compressor > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY (11) ----- Huge Storage Unit High-capacity Battery Large Matter Pod Makeshift Sensor Array Targeting Computer Targeting Computer Improved Target Analyzer Core Analyzer Power Shielding Improved Utility Shielding Graphene Brace > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (25) --- Fusion Compressor Fusion Compressor Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg VTOL Module Advanced Sensor Array Hardened Light Armor Plating Improved System Restoration Module Assault Rifle Shotgun Minigun Mini Assault Cannon Impact Mace Katana Falx Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Battery Large Matter Pod Makeshift Sensor Array Targeting Computer Targeting Computer Improved Target Analyzer Core Analyzer Power Shielding Improved Utility Shielding Graphene Brace > --- WEAPON ----------- Minigun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Fusion Compressor Fusion Compressor Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg VTOL Module Advanced Sensor Array Hardened Light Armor Plating Improved System Restoration Module Assault Rifle Shotgun Impact Mace Katana Falx [Rating: 79] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Advanced Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Mini Assault Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 13 | . 1 2 2 2 2 2 2 . Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 9 | . . 1 . 2 2 2 2 . Weapon 1 | . 1 . . . . . . . Parts Attached 101 | 7 12 19 8 22 16 2 14 1 Power 24 | 1 4 5 1 5 5 . 3 . Engine 16 | 1 4 5 . 2 3 . 1 . Core 8 | . . . 1 3 2 . 2 . Reactor . | . . . . . . . . . Propulsion 26 | 2 1 4 4 8 4 . 3 . Treads . | . . . . . . . . . Leg 26 | 2 1 4 4 8 4 . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 1 1 2 3 3 2 6 1 Device 4 | . . . . . . . 3 1 Storage 6 | 1 1 . 2 . 1 . 1 . Processor 4 | 1 . . . 1 2 . . . Hackware 1 | . . . . 1 . . . . Protection 6 | . . 1 . 1 . 2 2 . Artifact . | . . . . . . . . . Weapon 30 | 2 6 9 1 6 4 . 2 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 24 | 2 6 9 1 4 1 . 1 . Ballistic Cannon 5 | . . . . 2 2 . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 25 | . 1 . 1 9 2 . 10 2 Power 6 | . 1 . . 1 . . 3 1 Propulsion 8 | . . . 1 4 . . 2 1 Utility 5 | . . . . 1 1 . 3 . Weapon 6 | . . . . 3 1 . 2 . Highest Loss Streak 3 | . 1 . 1 3 1 . 3 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 98 98 96 98 100 95 99 Engine 11 | . 11 19 14 7 10 11 6 . Core 2 | . . . 1 6 1 . 1 9 Leg 23 | . 24 19 32 25 25 22 18 20 Device 1 | . . . . . . . 7 10 Storage 11 | . 12 10 13 11 12 11 10 15 Processor 13 | . 12 10 8 9 19 22 20 20 Hackware 1 | . . . . 7 4 . . . Protection 6 | . . 10 2 7 6 16 15 10 Ballistic Gun 20 | . 36 29 25 15 7 5 2 5 Ballistic Cannon 4 | . . . . 5 10 11 11 10 Naked Turns . | . . . . . . . . . Heaviest Build 124 | 16 52 65 106 109 118 122 124 119 Greatest Support 71 | 20 20 20 43 64 71 71 71 66 Greatest Overweight (x) 6 | . 4 6 3 3 2 1 3 1 Average Overweight (x) 1 | . 1 2 2 1 1 1 1 1 Largest Inventory Capacity 25 | 10 20 20 25 25 25 25 25 25 Average Capacity 22 | 7 19 20 24 25 25 25 25 25 Most Carried 25 | 4 12 20 17 19 25 24 23 17 Average Carried 16 | 1 7 16 16 16 23 23 19 15 Final Capacity 25 | 10 20 20 25 25 25 25 25 25 Final Carried 25 | 4 12 17 17 19 25 23 15 18 Class Distribution -------------------- 90% | Hacker-Gunner 6% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 5403 | 219 608 884 519 1164 765 230 938 76 Remotely . | . . . . . . . . . Salvage Created 6926 | . 817 1623 990 1356 1031 226 789 94 Parts 427 | . 59 104 67 91 70 7 27 2 Haulers Intercepted 11 | . 2 3 2 3 1 . . . Recyclers Shooed 3 | . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 133 | . 12 24 17 27 24 5 21 3 Guns 77 | . 11 24 17 17 6 . 2 . Cannons 54 | . . . . 10 17 5 19 3 AOE 2 | . 1 . . . 1 . . . Classes Destroyed 15 | . 8 4 . 2 . . 1 . Worker 9 | . 1 2 . 2 3 . 1 . Builder 7 | . 3 2 . 1 1 . . . Tunneler 1 | . 1 . . . . . . . Hauler 11 | . 2 3 2 3 1 . . . Recycler 7 | . 3 3 . . . . 1 . Mechanic 1 | . . 1 . . . . . . Operator 6 | . . 2 1 . 2 . 1 . Watcher 14 | . 3 3 3 4 1 . . . Swarmer 29 | . 6 3 2 4 9 . 3 2 Grunt 66 | . 6 12 10 14 9 4 10 1 Brawler 4 | . . 3 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 20 | . . 6 4 3 3 1 3 . Hunter 2 | . . . . 2 . . . . Programmer 11 | . . . . 4 3 . 4 . Best Kill Streak 7 | . 4 5 6 7 6 3 6 3 Combat Bots Only 6 | . 3 4 3 5 5 3 6 3 Max Kills in Single Turn 3 | . 2 2 2 2 3 1 2 1 Gunslinging 1 | . 1 1 1 . . . . . Exploded 1 | . 1 . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Damage Taken 4878 | . 266 254 554 1186 675 106 1337 500 Core 848 | . 58 64 41 185 120 . 290 90 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 295 | . . 2 2 15 4 40 202 30 Regen/Repaired (Parts) 240 | . 11 91 . 78 60 . . . Core Remaining (%) 87 | 100 76 84 92 73 85 100 . . Volleys Fired 347 | . 45 60 47 84 43 8 55 5 Largest 3 | . 3 3 3 3 3 3 3 3 Hottest 144 | . 69 75 66 96 121 121 144 121 Shots Fired 1018 | . 135 179 138 239 127 24 161 15 Gun 709 | . 135 179 138 176 49 8 19 5 Cannon 309 | . . . . 63 78 16 142 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1018 | . 135 179 138 239 127 24 161 15 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 59 | . 24 40 46 37 59 23 38 9 Robot Miss Streak 4 | . 4 1 3 2 1 . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 3 3 7 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 778 | . 95 138 112 188 92 21 122 10 Core Hits 360 | . 44 56 50 79 57 13 56 5 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 5 | . 1 . 1 1 1 . 1 . Critical Strikes 39 | . 1 1 1 3 7 1 22 3 Destroy 6 | . 1 1 1 1 1 . 1 . Blast 33 | . . . . 2 6 1 21 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14880 | . 1070 2229 1528 3472 2397 493 3427 264 Guns 8213 | . 1024 2211 1528 2258 722 139 281 50 Cannons 6419 | . . . . 1194 1519 354 3138 214 Explosions 192 | . 36 . . . 156 . . . Melee . | . . . . . . . . . Ramming 56 | . 10 18 . 20 . . 8 . Kinetic 14632 | . 1024 2211 1528 3452 2241 493 3419 264 Thermal 75 | . . . . . 75 . . . Explosive . | . . . . . . . . . Electromagnetic 117 | . 36 . . . 81 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 3 3 . 1 . . 1 1 Average Corruption 1 | . 1 3 . 1 . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 79 | . 25 33 . 19 . . 1 1 Message Errors 22 | . 6 8 . 8 . . . . Matter Fused 21 | . 9 8 . 4 . . . . Heat Flow Errors 9 | . 2 4 . 3 . . . . Energy Discharges 11 | . 6 3 . 1 . . 1 . Parts Rejected 1 | . . 1 . . . . . . Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 6 | . 1 3 . 1 . . . 1 Data Loss (major) 4 | . . 3 . 1 . . . . Misfires 2 | . . 2 . . . . . . Weapon Failures 2 | . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . . . 33 44 . 38 . Projectiles 115 | . . . . 33 44 . 38 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 43 | . . . . 10 6 1 26 . Impact . | . . . . . . . . . Kinetic 41 | . . . . 10 6 1 24 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 46 | . 46 . . . . . . . Shots 3 | . 3 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 14 | . 3 6 . 3 . . 2 . Kicked 14 | . 3 6 . 3 . . 2 . Crushed . | . . . . . . . . . Highest Temperature 488 | . 273 190 392 429 341 198 488 107 Average Temperature 99 | . 41 49 116 122 112 79 137 61 Received Heat Transfer 2167 | . 54 165 540 513 264 63 403 165 Effects 35 | . 3 . 4 18 2 . 8 . Shutdowns 9 | . . . 2 3 . . 4 . Energy Bleed 8 | . 1 . 1 5 . . 1 . Interference 10 | . 2 . . 6 2 . . . Matter Decay 3 | . . . . 2 . . 1 . Short Circuit 2 | . . . 1 1 . . . . Damage (minor) 3 | . . . . 1 . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 320 | . 187 248 258 320 232 245 312 . Initial 88 | . . . . 22 27 69 88 . Average 81 | . 29 78 102 75 98 200 131 . Maximum Alert Level 1 | . . 1 1 1 1 1 1 . Low Security (%) 91 | 100 100 94 82 94 94 36 80 . Level 1 8 | . . 5 17 5 5 63 19 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 5 4 2 10 7 1 4 . Investigation 14 | . 5 . 2 2 3 1 1 . Extermination 7 | . . . . 3 2 . 2 . Reinforcement 9 | . . 4 . 2 2 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced 3 | . . . . 1 2 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 5 | . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 17 33 22 31 26 6 24 7 Peak Tracking Total 7 | . 3 5 5 4 5 4 6 7 Tactical Retreats 9 | . . 2 2 1 1 1 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 7 | . 5 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . 2 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 11 | . 3 4 . . 4 . . . Max in Single Turn 3 | . 3 1 . . 2 . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 32 | . 9 4 4 4 6 1 3 1 Terminals 23 | . 8 3 3 2 5 . 2 . Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 1 . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . Garrison Access 1 | . . . 1 . . . . . Total Hacks 135 | . 38 19 18 12 32 8 7 1 Successful 102 | . 29 16 14 9 22 5 6 1 Failed 33 | . 9 3 4 3 10 3 1 . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 101 | . 35 12 17 5 28 . 4 . Fabricators 1 | . . . . 1 . . . . Repair Stations 20 | . 3 7 . 6 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . . . . 8 3 . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 78 | . 26 10 13 5 19 . 4 1 Record 20 | . 7 1 3 2 6 . 1 . Part Schematic 4 | . . . . . 4 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . Open Door 1 | . . . . . . . . 1 Open DSF 3 | . . . . 1 1 . 1 . Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 3 | . 2 . 1 . . . . . Repair Station Index 1 | . . . 1 . . . . . Alert Level 3 | . 2 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 4 | . 3 1 . . . . . . Disarm Traps 2 | . 1 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 6 | . 2 . 2 . 1 . 1 . Maintenance Status 3 | . 1 . 1 . 1 . . . Security Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 2 | . 2 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . . 1 1 . 1 . . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 9 | . 1 2 1 1 3 . 1 . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 14 | . 3 6 . 3 2 . . . Scan Component 8 | . 2 3 . 2 1 . . . Repair 6 | . 1 3 . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . . . 5 2 . Insert Component 4 | . . . . . . 3 1 . Analyze 3 | . . . . . . 2 1 . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Track 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . Used . | . . . . . . . . . Hacking Detections 24 | . 8 3 3 2 5 1 2 . Full Trace Events 17 | . 8 . 2 2 3 1 1 . Feedback Events 3 | . 2 . . 1 . . . . Corruption 3 | . 2 . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . 4 2 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 1 3 . 1 1 . . . Time 177 | . 26 84 . 32 35 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 1 . Part Schematics Acquired 3 | . . . . . . 2 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 11758 | 88 2157 2679 947 2128 1862 335 908 654 Spaces Moved 4237 | 64 763 723 295 697 851 157 347 340 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 4227 | 54 763 723 295 697 851 157 347 340 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 260 190 190 190 187 187 Average Speed 241 | 109 256 326 266 258 190 190 205 187 Slowest Speed 540 | 120 400 540 330 350 263 190 345 187 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 96 59 35 14 20 5 7 34 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 36 | . 2 . . 7 7 1 19 . Melee . | . . . . . . . . . Projectile 31 | . . . . 7 4 1 19 . AOE 5 | . 2 . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Total 5000 | 78 871 906 350 847 1002 178 420 348 Wait 248 | 4 39 85 . 37 71 12 . . Move 4229 | 63 762 722 294 696 850 156 346 340 Hop . | . . . . . . . . . Pick Up 37 | 4 10 6 1 3 11 . 2 . Fast Attach 28 | 7 6 8 . 3 3 . 1 . Attach 36 | . 2 2 3 10 5 2 12 . Detach 8 | . . . . 2 3 . 1 2 Swap 37 | . 4 9 5 9 8 . 1 1 Drop 16 | . . 8 . . 8 . . . Fire 347 | . 45 60 47 84 43 8 55 5 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 14 | . 3 6 . 3 . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 89 | -11/Junkyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Weapon x1 311 | -10/Materials | Build established: Hacker-Gunner 508 | -10/Materials | Identified exit to Materials 508 | -10/Materials | Discovered exit to Materials (range 10) 993 | -10/Materials | Identified exit to Mines 993 | -10/Materials | Discovered exit to Mines (range 11) 1340 | -10/Materials | Discovered exit to Materials (range 11) 1417 | -10/Materials | Repaired Lgt. Ion Engine 2061 | -10/Materials | Discovered exit to Materials (range 10) 2246 | -10/Materials | Entered another Materials area 2246 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2632 | -9/Materials | Identified exit to Mines 2632 | -9/Materials | Discovered exit to Mines (range 17) 2781 | -9/Materials | Identified exit to Materials 2781 | -9/Materials | Discovered exit to Materials (range 16) 4127 | -9/Materials | Repaired Ion Engine 4161 | -9/Materials | Repaired Rnf. Ion Engine 4188 | -9/Materials | Repaired Aluminum Leg 4216 | -9/Materials | Discovered exit to Materials (range 15) 4925 | -9/Materials | Entered another Materials area 4925 | -8/Materials | Evolved 2 slots: Propulsion x2 5226 | -8/Materials | Build established: Scavenger-Gunner 5849 | -8/Materials | Identified exit to Factory 5849 | -8/Materials | Discovered exit to Factory (range 9) 5872 | -8/Materials | Entered Factory 5872 | -7/Factory | Evolved 2 slots: Utility x2 5959 | -7/Factory | Build established: Hacker-Gunner 6183 | -7/Factory | Identified exit to Storage 6183 | -7/Factory | Identified exit to Lower Caves 6866 | -7/Factory | Repaired Broken Imp. Assault Rifle 7107 | -7/Factory | Garrison activated, responded to threat 7475 | -7/Factory | Lost 3 parts (1p1n1w) 7891 | -7/Factory | Identified exit to Factory 7891 | -7/Factory | Discovered exit to Factory (range 16) 8000 | -7/Factory | Entered another Factory area 8000 | -6/Factory | Evolved 2 slots: Utility x2 9184 | -6/Factory | Repaired Mni. Assault Cannon 9580 | -6/Factory | Identified exit to Factory 9580 | -6/Factory | Discovered exit to Factory (range 13) 9862 | -6/Factory | Entered another Factory area 9862 | -5/Factory | Evolved 2 slots: Utility x2 9932 | -5/Factory | Identified exit to Factory 9932 | -5/Factory | Discovered exit to Factory (range 15) 10197 | -5/Factory | Entered another Factory area 10197 | -4/Factory | Evolved 2 slots: Utility x2 10628 | -4/Factory | Identified exit to Upper Caves 10628 | -4/Factory | Discovered exit to Upper Caves (range 10) 10707 | -4/Factory | Lost 3 parts (1p1u1w) 10776 | -4/Factory | Lost 3 parts (1p1n1u) 10921 | -4/Factory | Lost 3 parts (1p1n1u) 11105 | -4/Factory | Entered Upper Caves 11739 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11759 | -4/Upper Caves | Self-destructed Last Messages --------------- 11550_ Acquired 5 matter. 11552_ Acquired 3 matter. 11558_ Acquired 5 matter. 11561_ Acquired 2 matter. 11573_ Acquired 4 matter. 11578_ Acquired 3 matter. 11597_ Acquired 4 matter. 11719_ System corrupted: Component data lost. 11739_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 11739_ S-27 Virus destroyed. 11742_ S-27 Virus Autogun blasted off. 11742_ S-27 Virus destroyed. 11742_ Penetrated by Slug. 11743_ Y-72 Warden: "REQUESTING BACKUP." 11744_ Lgt. Nuclear Core destroyed. 11745_ G-67 Veteran Adv. Heat Sink blasted off. 11749_ Penetrated by Slug. 11751_ G-67 Veteran suffers critical hit (Blast). 11751_ G-67 Veteran destroyed. 11757_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????##??#??????????? | | ??????????????????????????????????# ### ?????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????# #######??? | | ???????????????????????????????????# ???? | | ????????????????????????????????????# #???? | | ?????????????????????????????????????# ##### | | ??????????????????????????????????????# | | ?????????????????????????????????????## | | ????????????????????????????????????## ###### | | ??????????????????????###???##??????# ##??? | | ?????????????????????? ??# ####### #### | | ?????????????????????? ?? | | ?????????????????????? ??? ######## | | ??????????????????????# ??# # %#???# # | | ??????????????????????# ?## #???# ## # | | ??????????????????????# ## +???# ##### # | | ??????????????????????# # s ????# #???#### | | ?????????????????????## !%%?????# #??????# | | ?????????????????????# Y[%???? "# ##??????# | | ??????????? ?????????# %####+### ###???????# | | ??????????? #??????# %g ##?????????# | | ?????????? ?????# [g ###????????? | | ????????? ???# % ##???????? | | ????????? ## @ #???????? | | ????????? #???????? | | ?????????# ## ##### #???????# | | ?????????# ### ####?####??????## | | ?????????# #?# ##??????????# | | ?????????? #;###### #????####??# | | ??????????# ##????# #????# #??## | | ???????????## #### ???????# ##???# #???# | | ????????????##????#????????## # ##### #???? | | ????????????????????????????# ## ## #???? | | ????????????????????????????# ## #???? | | ????????????????????????????# ## ##### | | ????????????????????????????# ## """ " ## | | ????????????????????????????# """"""" | | ????????????????????????????##### """"""" ## | | ????????????????????????????????# """ " # ### | | ????????????????????????????????# #####?? | | ????????????????????????????????# #?????? | | ????????????????????????????????############?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 45 Energy Capacity 490 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 6 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Dispersion Rifle | -6/Factory | Hacked Imp. Particle Charger | -6/Factory | Hacked Imp. Trap Scanner | -6/Factory | Hacked Imp. Cloaking Device | -6/Factory | Hacked Assault Rifle | -5/Factory | Scanalyzed Hcp. Battery | -5/Factory | Scanalyzed Carbon-fiber Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystHardlightSegregator Manual? 0 Play Time 01:05:13 Cumulative 1486.3 hours Start 2023.07.03 @ 18:34:41 End 2023.09.01 @ 20:24:43 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 885 Rogue 62 Adventurer 0 Explorer 823 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa6ecf17-95cc-4da4-9320-538b33c79aa5