Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.07 @ 10:07:41 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1998) 1998 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5453 Bonus ------- None Cogmind --------- Core Integrity 765/850 Matter 177/300 Energy 100/100 System Corruption 0% Temperature Cool (268) Movement Treading (200) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Heavy Assault Rifle > --- INVENTORY (26) --- Nuclear Core Light Angular Momentum Engine Advanced Treads Medium Matter Pod (100) Energy Filter Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reflective Plating Insulated Plating Hardlight Generator Long-range Tractor Beam Heavy Laser Gatling Laser Gatling Laser High-powered Electrolaser Improved EM Pulse Cannon Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Advanced Treads Medium Matter Pod Energy Filter Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reflective Plating Insulated Plating Hardlight Generator Long-range Tractor Beam Heavy Laser Gatling Laser Gatling Laser High-powered Electrolaser Improved EM Pulse Cannon Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher Chainsword [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 6 | . . 2 . 2 2 Weapon 1 | . . . 1 . . Parts Attached 71 | 6 10 11 25 15 4 Power 5 | 1 . 1 2 1 . Engine 3 | 1 . 1 1 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 17 | 2 2 2 10 1 . Treads 13 | . 2 2 8 1 . Leg . | . . . . . . Wheel 4 | 2 . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 4 3 4 6 2 Device 7 | . . 2 1 4 . Storage 7 | 1 3 1 2 . . Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 29 | 2 4 5 9 7 2 Energy Gun 7 | 2 . . 1 3 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 14 | . 3 3 7 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 2 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 Parts Lost 21 | . . 3 12 2 4 Power 3 | . . 1 1 . 1 Propulsion 7 | . . . 5 1 1 Utility 2 | . . . 1 . 1 Weapon 9 | . . 2 5 1 1 Highest Loss Streak 5 | . . 2 5 2 4 Average Slot Usage (%) 98 | . 99 99 98 98 93 Engine 8 | . 14 11 5 6 . Core 1 | . . . 3 . 5 Treads 22 | . 15 22 24 23 19 Wheel 1 | . 12 . 2 . . Device 9 | . . 10 6 13 12 Storage 27 | . 23 33 27 23 20 Protection 2 | . . . 2 7 6 Energy Gun 4 | . 3 . . 12 10 Energy Cannon 1 | . . 2 2 . . Ballistic Gun 16 | . 23 19 21 7 6 Naked Turns . | . . . . . . Heaviest Build 104 | 13 60 64 98 104 104 Greatest Support 63 | 20 40 40 60 63 63 Greatest Overweight (x) 2 | 1 2 1 2 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 26 | 6 18 20 26 26 26 Average Capacity 22 | 5 12 20 25 26 26 Most Carried 26 | 6 7 19 26 26 24 Average Carried 17 | 3 6 10 23 25 23 Final Capacity 26 | 6 18 20 26 26 26 Final Carried 24 | 6 7 19 24 24 23 Class Distribution -------------------- 43% | Hauler-Mutant 27% | Hauler-Tank 12% | Mutant 11% | Hauler-Gunner 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1979 | 176 352 750 520 181 . Remotely . | . . . . . . Salvage Created 2516 | . 270 975 773 324 174 Parts 139 | . 18 62 46 12 1 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 2 25 14 6 2 Guns 40 | . 2 21 11 4 2 Cannons 5 | . . 2 3 . . AOE 4 | . . 2 . 2 . Classes Destroyed 11 | . 4 3 2 2 . Worker 1 | . . . 1 . . Builder 2 | . 1 1 . . . Tunneler 1 | . . . . 1 . Hauler 2 | . 1 . . . 1 Recycler 3 | . 1 2 . . . Operator 1 | . . 1 . . . Watcher 4 | . . . 1 3 . Swarmer 10 | . . 10 . . . Grunt 29 | . 2 11 10 4 2 Sentry 9 | . . 4 4 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 2 7 4 4 2 Combat Bots Only 6 | . 2 6 3 4 2 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3795 | . 207 923 1648 437 580 Core 470 | . 60 138 140 47 85 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 76 65 74 93 . Volleys Fired 177 | . 21 78 54 16 8 Largest 3 | . 2 2 3 3 3 Hottest 211 | . 46 91 111 211 183 Shots Fired 415 | . 42 156 147 48 22 Gun 383 | . 42 139 135 45 22 Cannon 28 | . . 16 12 . . Launcher 4 | . . 1 . 3 . Special . | . . . . . . Kinetic 341 | . 42 139 135 17 8 Thermal 70 | . . 16 12 28 14 Explosive 4 | . . 1 . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 34 | . 7 18 17 17 34 Robot Miss Streak 5 | . 3 4 5 2 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 296 | . 27 111 104 36 18 Core Hits 126 | . 7 39 42 24 14 Critical Hits 4 | . . 2 2 . . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks 17 | . . . 6 8 3 Impact 14 | . . . 6 8 . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5349 | . 421 1953 1407 1131 437 Guns 4382 | . 421 1588 1211 725 437 Cannons 349 | . . 206 143 . . Explosions 565 | . . 159 . 406 . Melee 53 | . . . 53 . . Ramming . | . . . . . . Kinetic 3474 | . 421 1588 1211 158 96 Thermal 1257 | . . 206 143 567 341 Explosive 565 | . . 159 . 406 . Electromagnetic . | . . . . . . Impact 53 | . . . 53 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 . 3 . Average Corruption 1 | . . 1 . 2 . Corruption Purged . | . . . . . . Effects 11 | . . 8 . 3 . Message Errors 2 | . . 1 . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . 2 . 1 . Data Loss (minor) 3 | . . 3 . . . Targeting Errors 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles 1 | . . 1 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 399 | . 35 175 399 261 300 Average Temperature 88 | . 11 43 130 97 134 Received Heat Transfer 1392 | . 114 264 774 177 63 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . 1 1 4 4 Heat Transferred 2622 | . . 370 259 1218 775 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 361 | . 121 361 360 148 112 Average Influence 126 | . 67 158 205 53 78 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 75 | 100 100 62 49 100 100 Level 1 24 | . . 37 50 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 3 3 3 1 Investigation 3 | . . 1 2 . . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 2 1 . 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 4 34 21 12 5 Peak Tracking Total 4 | . 4 4 4 4 4 Tactical Retreats 7 | . 2 4 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . 2 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . 3 4 2 5 . Terminals 10 | . 3 4 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 52 | . 15 18 9 10 . Successful 30 | . 8 12 5 5 . Failed 22 | . 7 6 4 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 37 | . 15 16 3 3 . Terminals 39 | . 15 18 2 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 9 | . . . 7 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 4 5 . 1 . Part Schematic 2 | . 2 . . . . Prototype ID Bank 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 1 1 . 1 . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 4 2 . Insert Component 3 | . . . 2 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 32 | . 11 14 3 4 . Terminals 12 | . 4 7 . 1 . Track 5 | . 2 2 . 1 . Assimilate 1 | . . 1 . . . Botnet 5 | . 2 3 . . . Disrupt 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 3 1 4 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . 2 . 5 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 2 1 . Part Schematics Acquired 3 | . . . 2 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3979 | 52 456 1232 1003 1071 165 Spaces Moved 1722 | 41 256 495 399 464 67 Core 4 | 4 . . . . . Treads 1499 | . 74 495 399 464 67 Legs . | . . . . . . Wheels 219 | 37 182 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 180 180 180 180 Average Speed 168 | 78 111 180 184 180 180 Slowest Speed 200 | 100 180 180 200 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 46 41 39 18 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . 2 5 3 Terrain Destroyed 57 | . . 10 2 42 3 Melee 10 | . . . 2 5 3 Projectile . | . . . . . . AOE 47 | . . 10 . 37 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2452 | 57 394 706 563 647 85 Wait 360 | 5 88 108 34 122 3 Move 1717 | 40 255 494 398 463 67 Hop . | . . . . . . Pick Up 66 | 6 8 13 27 12 . Fast Attach 22 | 6 5 3 5 2 1 Attach 22 | . . 4 14 3 1 Detach 6 | . 1 2 3 . . Swap 27 | . 5 4 6 10 2 Drop 38 | . 11 . 16 11 . Fire 177 | . 21 78 54 16 8 Melee 17 | . . . 6 8 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 14) 243 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Utility x2 796 | -9/Materials | Build established: Hauler-Mutant 964 | -9/Materials | Discovered new exit (range 4) 1520 | -9/Materials | Discovered new exit (range 4) 1741 | -9/Materials | Entered another Materials area 1741 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2219 | -8/Materials | Lost 4 parts (2n1u1w) 2355 | -8/Materials | Lost 5 parts (1p2n2w) 2497 | -8/Materials | Discovered new exit (range 8) 2580 | -8/Materials | Build established: Hauler-Gunner 2744 | -8/Materials | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Utility x2 3524 | -7/Factory | Discovered new exit (range 9) 3783 | -7/Factory | Build established: Hauler-Tank 3784 | -7/Factory | Discovered new exit (range 9) 3803 | -7/Factory | Garrison activated, responded to threat 3815 | -7/Factory | Entered another Factory area 3815 | -6/Factory | Evolved 2 slots: Utility x2 3892 | -6/Factory | Found Prototype Processor 3892 | -6/Factory | Identified Exp. Signal Interpreter 3980 | -6/Factory | Self-destructed Last Messages --------------- 03958_ Switching to secondary target: H-66 Slayer. 03959_ K-01 Serf collects debris. 03960_ Penetrated by Slug. 03961_ Imp. Heat Sink destroyed. 03964_ Slug penetrates Wall. 03965_ K-01 Serf collects debris. 03967_ Slug penetrates Wall. 03968_ K-01 Serf collects debris. 03969_ Lgt. Treads destroyed. 03972_ Gatling Laser destroyed. 03973_ Slug penetrates Wall. 03976_ G-50 Soldier destroyed. 03976_ K-01 Serf collects debris. 03976_ Slug penetrates Wall. 03976_ Nuclear Core destroyed. 03976_ Slug penetrates Wall. 03978_ K-01 Serf collects debris. [A new version of Cogmind is available, see F1 News page.] 03980_ Slug penetrates Wall. 03980_ K-01 Serf collects debris. 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Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Scythe | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Sml. Battery | -8/Materials | Extracted Adv. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeProcessingMace Manual? 0 Play Time 00:34:57 Cumulative 75.6 hours Start 2020.04.06 @ 19:37:05 End 2020.04.07 @ 10:07:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0 Lore% 69 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5ef776c8-155a-4b23-8085-d2a51b0faee4