Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.06 @ 16:43:44 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (167) 835 Value Destroyed (4641) 4641 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2289) 2289 TOTAL SCORE: 11745 Bonus ------- High Alert Combat Kills 714 Follower Combat Kills 1752 Friendly Fire -177 Cogmind --------- Core Integrity 850/850 Matter 278/300 Energy 17/100 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (10) ----- Improved Cooling System Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Propulsion Shielding Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Cooled Pulse Rifle Compact Ion Cannon > --- INVENTORY (16) --- Armored Huge Wheel Armored Huge Wheel Advanced Terrain Scanner Damper Plating Advanced Thermal Shield Improved System Restoration Module Advanced Trap Extractor Drone Bay (2/2) Heavy Missile Launcher Rocket Array Advanced Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Damper Plating Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Cooled Pulse Rifle Compact Ion Cannon > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Improved Cooling System Advanced Terrain Scanner Advanced Transmission Jammer Improved Propulsion Shielding Advanced Thermal Shield Advanced Component Analysis Suite Improved System Restoration Module Advanced Trap Extractor Drone Bay Heavy Missile Launcher Rocket Array Advanced Datajack [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Compact Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . 2 . 2 2 2 . . Weapon . | . . . . . . . . . Parts Attached 171 | 6 10 12 29 20 72 4 5 13 Power 14 | 1 3 . 3 . 4 . 2 1 Engine 7 | 1 3 . 3 . . . . . Core 4 | . . . . . 4 . . . Reactor 3 | . . . . . . . 2 1 Propulsion 34 | 2 2 2 8 7 13 . . . Treads . | . . . . . . . . . Leg 24 | . . 2 8 4 10 . . . Wheel 8 | 2 2 . . 2 2 . . . Hover 2 | . . . . 1 1 . . . Flight . | . . . . . . . . . Utility 55 | 1 1 5 5 4 24 3 3 9 Device 27 | . . 3 . 2 13 2 2 5 Storage 3 | 1 1 . 1 . . . . . Processor 4 | . . . . . 3 . . 1 Hackware 4 | . . . . . 2 1 . 1 Protection 17 | . . 2 4 2 6 . 1 2 Artifact . | . . . . . . . . . Weapon 68 | 2 4 5 13 9 31 1 . 3 Energy Gun 28 | 1 1 3 4 3 14 . . 2 Energy Cannon 8 | . . . 2 3 3 . . . Ballistic Gun 7 | 1 3 . 3 . . . . . Ballistic Cannon 2 | . . 2 . . . . . . Launcher 23 | . . . 4 3 14 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . 5 4 3 . . . Parts Lost 44 | . 5 5 3 . 29 . . 2 Power 5 | . 1 . . . 3 . . 1 Propulsion 9 | . 1 2 1 . 5 . . . Utility 16 | . . 1 2 . 12 . . 1 Weapon 14 | . 3 2 . . 9 . . . Highest Loss Streak 12 | . 4 4 2 . 12 . . 1 Average Slot Usage (%) 92 | . 81 94 99 98 93 89 89 82 Engine 5 | . 13 11 10 9 1 . . . Core 1 | . . . . . 4 6 . . Reactor 1 | . . . . . . . 5 5 Leg 11 | . . 15 21 12 13 . . . Wheel 4 | . 26 5 . 4 . 6 6 6 Device 9 | . . 16 . 17 16 11 11 8 Storage 15 | . 14 11 17 18 15 13 13 13 Processor 2 | . . . . . 4 6 6 4 Hackware 7 | . . . . . 10 19 20 21 Protection 14 | . . 14 26 18 10 13 10 6 Energy Gun 5 | . 12 12 6 2 4 . . 4 Energy Cannon 4 | . . . 2 11 4 6 6 6 Ballistic Gun 3 | . 12 . 8 . . . . . Launcher 2 | . . . 1 3 4 4 6 1 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 12 24 44 52 61 65 60 108 106 Greatest Support 36 | 26 32 32 28 32 36 28 28 28 Greatest Overweight (x) 13 | . 1 1 3 4 13 2 3 3 Average Overweight (x) 1 | . . . 1 2 1 1 2 2 Largest Inventory Capacity 16 | 6 12 10 16 16 16 16 16 16 Average Capacity 14 | 5 9 10 13 16 16 16 16 16 Most Carried 16 | 5 10 10 16 16 16 16 16 16 Average Carried 12 | 3 8 9 13 15 12 15 15 15 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 Final Carried 16 | 5 10 10 16 16 16 16 16 15 Class Distribution -------------------- 50% | Mutant 31% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 3243 | 266 299 257 728 211 786 200 356 140 Remotely . | . . . . . . . . . Salvage Created 6036 | 57 623 314 1403 350 2714 . . 575 Parts 319 | 1 39 26 94 14 126 . . 19 Haulers Intercepted 9 | . 2 . 3 2 2 . . . Recyclers Shooed 12 | . 3 . 1 2 5 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 106 | . 13 7 31 5 42 . . 8 Melee 1 | . . . . . . . . 1 Guns 42 | . 13 4 14 1 9 . . 1 Cannons 24 | . . 3 5 2 12 . . 2 AOE 39 | . . . 12 2 21 . . 4 Classes Destroyed 17 | 1 5 3 4 1 2 . . 1 Worker 12 | . 2 1 4 . 5 . . . Builder 7 | . . . . 1 6 . . . Tunneler 2 | . . 1 . . 1 . . . Hauler 9 | . 2 . 3 2 2 . . . Recycler 16 | 1 3 1 2 1 7 . . 1 Mechanic 3 | . . . 1 . 2 . . . Operator 4 | . . 1 1 1 1 . . . Watcher 7 | . 1 3 1 . 2 . . . Swarmer 22 | . 12 4 4 2 . . . . Saboteur 1 | . . . . . . . . 1 Grunt 50 | . 1 . 16 2 28 . . 3 Brawler 3 | . . . 1 . 2 . . . Duelist 3 | . . . 1 . . . . 2 Protector 1 | . . . 1 . . . . . Sentry 16 | . . 3 8 1 3 . . 1 Hunter 5 | . . . . . 5 . . . Programmer 5 | . . . . . 4 . . 1 Surgeon 1 | . . . . . . . . 1 Best Kill Streak 13 | 1 13 6 10 3 9 . . 4 Combat Bots Only 9 | . 9 4 9 2 5 . . 4 Max Kills in Single Turn 5 | 1 1 1 4 2 5 . . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 2 . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Damage Taken 6408 | . 558 400 868 331 3933 . . 318 Core 959 | . 166 4 66 55 668 . . . Absorbed by Shields 287 | . . 102 . 127 58 . . . Core Remaining (%) 61 | 100 33 . 82 90 4 . . . Volleys Fired 393 | 4 63 39 85 33 148 . . 21 Largest 2 | 2 2 2 2 2 2 . . 2 Hottest 170 | 60 60 126 158 158 170 . . 150 Shots Fired 656 | 7 106 61 157 60 229 . . 36 Gun 374 | 7 106 41 94 8 102 . . 16 Cannon 230 | . . 20 49 45 99 . . 17 Launcher 52 | . . . 14 7 28 . . 3 Special . | . . . . . . . . . Kinetic 159 | 4 52 20 83 . . . . . Thermal 421 | 3 54 41 56 53 181 . . 33 Explosive 47 | . . . 14 7 23 . . 3 Electromagnetic 29 | . . . 4 . 25 . . . Robot Hit Streak 23 | 2 15 21 23 8 15 . . 5 Robot Miss Streak 6 | 2 6 3 3 2 5 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 4 2 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . Shots Hit Robots 415 | 3 60 36 106 38 149 . . 23 Core Hits 286 | 2 29 16 74 18 129 . . 18 Critical Hits 6 | . . . . 1 5 . . . Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 4 | . . . . 1 3 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13430 | 38 767 616 3002 1277 6702 . . 1028 Guns 4095 | 38 767 292 992 136 1610 . . 260 Cannons 3792 | . . 324 658 696 1721 . . 393 Explosions 5539 | . . . 1352 445 3367 . . 375 Melee . | . . . . . . . . . Ramming 4 | . . . . . 4 . . . Kinetic 1706 | 26 384 324 972 . . . . . Thermal 5991 | 12 383 292 639 832 3180 . . 653 Explosive 5102 | . . . 1352 445 2930 . . 375 Electromagnetic 627 | . . . 39 . 588 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 7 5 5 1 Average Corruption 5 | . . . . . 5 5 3 1 Corruption Purged 6 | . . . . . . . 5 1 Effects 59 | . . . . . 55 1 3 . Message Errors 9 | . . . . . 8 . 1 . Matter Fused 11 | . . . . . 11 . . . Heat Flow Errors 7 | . . . . . 6 1 . . Energy Discharges 6 | . . . . . 6 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 8 | . . . . . 6 . 2 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 3 | . . . . . 3 . . . Targeting Errors 9 | . . . . . 9 . . . Weapon Failures 4 | . . . . . 4 . . . Overload Shots 11 | . . . . . 9 . . 2 Overflow Damage 258 | . . 7 24 29 188 . . 10 Projectiles 71 | . . 7 17 22 25 . . . Explosions 187 | . . . 7 7 163 . . 10 Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 440 | . . . 201 . 239 . . . Shots 15 | . . . 5 . 10 . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 384 | . 20 384 307 293 288 145 . 263 Average Temperature 76 | . 16 116 83 36 68 80 . 80 Received Heat Transfer 1919 | . 18 92 270 132 1317 . . 90 Effects 2 | . . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . 2 . 4 7 . . . Heat Transferred 9741 | 25 875 629 1343 1369 4585 . . 915 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 2126 | 5 279 299 713 550 1152 536 117 2126 Average Influence 491 | 1 66 162 400 415 636 530 108 1065 Maximum Alert Level 5 | . 1 1 3 2 4 2 . 5 Low Security (%) 22 | 100 93 57 9 . . . 100 20 Level 1 26 | . 6 42 51 42 25 2 . . Level 2 32 | . . . 33 57 42 97 . 15 Level 3 7 | . . . 5 . 15 . . 15 Level 4 6 | . . . . . 17 . . 13 Level 5 3 | . . . . . . . . 34 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 40 | . 2 . 7 1 19 1 . 10 Investigation 13 | . 1 . 3 . 6 . . 3 Extermination 3 | . . . . . 1 . . 2 Reinforcement 12 | . 1 . 1 1 6 1 . 2 Assault 7 | . . . 3 . 1 . . 3 Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 11 | . 3 2 3 . 3 . . . Communications Jammed 4 | . . . . . . . . 4 Distress Signals 4 | . . . . . . . . 4 Times Spotted 211 | . 21 16 44 14 66 4 . 46 Peak Tracking Total 8 | . 7 8 7 3 6 3 . 7 Tactical Retreats 14 | . 2 . 1 3 5 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 7 | . 1 . . . 2 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 11 | . . . 11 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 13 | . . . 7 1 2 . . 3 Max in Single Turn 2 | . . . 2 1 1 . . . Garrison Access 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 45 | . 2 3 15 4 13 2 . 6 Terminals 30 | . 2 2 14 4 6 1 . 1 Fabricators 5 | . . . . . 2 . . 3 Repair Stations 5 | . . 1 1 . 1 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . 1 Garrison Access 2 | . . . . . 2 . . . Total Hacks 164 | . 7 18 54 9 42 7 . 27 Successful 94 | . 2 11 28 5 22 5 . 21 Failed 70 | . 5 7 26 4 20 2 . 6 Catastrophic 6 | . . . 2 . 4 . . . Database Lockouts . | . . . . . . . . . Manual 56 | . 6 9 22 4 11 1 . 3 Terminals 114 | . 7 16 50 9 25 1 . 6 Fabricators 15 | . . . . . 4 . . 11 Repair Stations 22 | . . 2 4 . 4 6 . 6 Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . . . 7 . . 4 Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 38 | . 2 6 17 2 8 . . 3 Part Schematic 4 | . . . 1 . 1 . . 2 Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 3 | . . 1 1 . . . . 1 Open Door 4 | . . . 4 . . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . 1 . . 1 . . . Machine Index 1 | . . . . . 1 . . . Terminal Index 2 | . . 1 . 1 . . . . Unreport Threat 3 | . 1 . 1 . 1 . . . Locate Traps 2 | . . . 2 . . . . . Disarm Traps 4 | . . . 4 . . . . . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 4 | . . 1 2 . 1 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 3 | . . 1 1 1 . . . . Fabricator Hacks 11 | . . . . . 4 . . 7 Network Status 1 | . . . . . . . . 1 Load Schematic 5 | . . . . . 2 . . 3 Build 5 | . . . . . 2 . . 3 Repair Station Hacks 19 | . . 2 4 . 2 5 . 6 Scan Component 10 | . . 1 2 . 1 3 . 3 Repair 9 | . . 1 2 . 1 2 . 3 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . . . . 5 . . 4 Insert Component 5 | . . . . . 3 . . 2 Analyze 4 | . . . . . 2 . . 2 Garrison Access Hacks 2 | . . . . . 2 . . . Seal Access 2 | . . . . . 2 . . . Unauthorized Hacks 41 | . 3 7 17 6 4 1 . 3 Terminals 15 | . . 3 7 3 1 . . 1 Track 1 | . . . 1 . . . . . Botnet 8 | . . 2 3 1 1 . . 1 Detonate 1 | . . . 1 . . . . . Disrupt 1 | . . . 1 . . . . . Operators 4 | . . 1 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . Used 2 | . . . 1 1 . . . . Hacking Detections 38 | . 2 2 14 4 10 1 . 5 Full Trace Events 12 | . 1 . 5 . 4 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 2 | . . . . . 2 . . . Matter 252 | . . . . . 252 . . . Time 134 | . . . . . 134 . . . Total Robot Build Rating 8 | . . . . . 8 . . . Part Schematics Acquired 8 | . . . 1 . 3 . . 4 Parts Built 4 | . . . . . . . . 4 Matter 614 | . . . . . . . . 614 Time 200 | . . . . . . . . 200 Total Part Build Rating 24 | . . . . . . . . 24 Parts Repaired 8 | . . 1 2 . 1 2 . 2 Time 555 | . . 26 77 . 35 158 . 259 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 . . 1 Part Schematics Acquired 4 | . . . . . 2 . . 2 Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 3 | . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Total Allies 34 | . . . 12 . 2 . 20 . Largest Group 20 | . . . 10 1 1 . 20 20 Highest-Rated Group 763 | . . . 88 31 38 . 763 763 Highest-Rated Ally 46 | . . . 31 31 38 . 46 46 Total Orders 12 | . . . 1 . 11 . . . STAY 1 | . . . . . 1 . . . GOTO 3 | . . . . . 3 . . . FOLLOW 1 | . . . . . 1 . . . EXPLORE 7 | . . . 1 . 6 . . . Ally Attacks 370 | . . . 87 15 2 . . 266 Total Damage 6803 | . . . 861 253 73 . . 5616 Kills 61 | . . . 18 4 . . . 39 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 10 | . . . 4 . 6 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 7209 | 69 552 483 1760 572 2115 410 430 818 Spaces Moved 3744 | 50 380 204 826 302 882 334 328 438 Core 6 | 5 . . . . 1 . . . Treads . | . . . . . . . . . Legs 1980 | . . 153 826 153 848 . . . Wheels 1758 | 45 380 51 . 149 33 334 328 438 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 150 130 110 110 120 110 Average Speed 140 | 84 93 139 161 141 167 117 122 128 Slowest Speed 700 | 90 110 150 210 240 700 120 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 59 14 93 36 42 9 93 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . 2 3 . . . Terrain Destroyed 491 | . . . 133 52 263 . . 43 Melee . | . . . . . . . . . Projectile 27 | . . . . 6 20 . . 1 AOE 464 | . . . 133 46 243 . . 42 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Total 4997 | 67 475 339 1093 387 1264 353 362 657 Wait 503 | 2 7 76 123 6 106 6 7 170 Move 3737 | 49 379 203 825 301 881 334 327 438 Hop . | . . . . . . . . . Pick Up 92 | 6 10 4 11 11 29 5 8 8 Fast Attach 65 | 5 6 9 11 7 17 3 3 4 Attach 44 | 1 3 3 1 5 26 . . 5 Detach 13 | . 1 1 1 . 7 . 1 2 Swap 62 | . 1 . 17 8 29 1 2 4 Drop 82 | . 5 4 17 16 17 4 14 5 Fire 393 | 4 63 39 85 33 148 . . 21 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Destroyed 9 combat bots 464 | -10/Materials | Lost 4 parts (1p1n2w) 585 | -10/Materials | Core integrity fell below 50% 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Utility x2 695 | -9/Materials | Identified exit to Mines 695 | -9/Materials | Identified exit to Storage 819 | -9/Materials | Lost 4 parts (2n2w) 958 | -9/Materials | Repaired Lgt. Cannon 1105 | -9/Materials | Entered Storage 1683 | -9/Storage | Repaired Core Shielding 1735 | -9/Storage | Repaired Cld. Ion Engine 1901 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2237 | -9/Storage | Met a pair of Derelict thieves 2321 | -9/Storage | Destroyed 9 combat bots 2355 | -9/Storage | Discovered new exit (range 16) 2705 | -9/Storage | First assault squad dispatched 2865 | -9/Storage | Entered Materials 2865 | -8/Materials | Accompanied by 1 ally 2865 | -8/Materials | Evolved 2 slots: Utility x2 3366 | -8/Materials | Discovered new exit (range 17) 3437 | -8/Materials | Entered Factory 3437 | -7/Factory | Evolved 2 slots: Utility x2 3880 | -7/Factory | Lost 10 parts (1p2n5u2w) 4102 | -7/Factory | Repaired Broken Drone Bay 4170 | -7/Factory | Build established: Scavenger-Mutant 4389 | -7/Factory | Garrison activated, responded to threat 4456 | -7/Factory | Core integrity fell below 50% 4478 | -7/Factory | Discovered new exit (range 69) 4505 | -7/Factory | Lost 12 parts (1p2n4u5w) 4518 | -7/Factory | Garrison activated, responded to threat 4563 | -7/Factory | Core integrity fell below 20% 4568 | -7/Factory | Found Prototype Launcher 4637 | -7/Factory | Identified exit to Lower Caves 4648 | -7/Factory | Fabricated X-62 Marksman? 4721 | -7/Factory | Identified Rocket Array 4861 | -7/Factory | Garrison activated, responded to threat 4929 | -7/Factory | Local fabrication network quarantined 5037 | -7/Factory | First assault squad dispatched 5269 | -7/Factory | Build established: Hacker-Mutant 5461 | -7/Factory | Identified exit to Factory 5552 | -7/Factory | Entered another Factory area 5552 | -6/Factory | Evolved 2 slots: Utility x2 5633 | -6/Factory | Repaired Rocket Array? 5742 | -6/Factory | Repaired Broken Cld. Pulse Rifle? 5962 | -6/Factory | Sucked down chute 5962 | -6/Factory | Entered Waste 5963 | -6/Waste | Joined by Warlord forces that had cleared the area 6270 | -6/Waste | Found Damper Plating 6291 | -6/Waste | Discovered new exit (range 12) 6366 | -6/Waste | Identified exit to Factory 6392 | -6/Waste | Entered Factory 6392 | -6/Factory | Accompanied by 20 allies 6566 | -6/Factory | Fabricated Adv. Thermal Shield? 6570 | -6/Factory | Fabricated Adv. Melee Analysis Suite? 6692 | -6/Factory | Local fabrication network quarantined 6742 | -6/Factory | First assault squad dispatched 6752 | -6/Factory | Fabricated Drone Bay (x1) 7045 | -6/Factory | Repaired Broken Adv. Transmission Jammer 7129 | -6/Factory | Repaired Broken Adv. Trap Extractor 7210 | -6/Factory | Self-destructed Last Messages --------------- 07151_ Lrn. Sensor Array blown off. 07151_ Antimatter Reactor blown off. 07151_ E-15 Imp destroyed. 07152_ I0-2PR(g) destroyed. 07155_ L-41 Fighter destroyed. 07156_ Acquired Antimatter Reactor. 07159_ Acquired Cld. Pulse Rifle. 07162_ Acquired Lrn. Sensor Array. 07163_ Manufacturing Mainframe disabled. 07163_ G-50 Soldier destroyed. 07190_ T1-GC2(g) destroyed. 07199_ Destroyed Unknown Engine. 07202_ Z2-XSY(m) destroyed. 07203_ Acquired 53 matter. 07207_ I-36 Angel distress signal jammed. 07208_ A9-RX1(m) destroyed. 07208_ I-36 Angel distress signal jammed. 07209_ Antimatter Reactor destroyed. 07209_ I-36 Angel distress signal jammed. 07210_ BM-S97(m) destroyed. Map ----- +----------------------------------------------------+ | ### +??????? #?????? | | #???????# % % #?????? | | ### #???????# % #?????? | | ??# #???????# % % #?????? | | ??### ###???????# # ##########+##### #?????? | | ????# #?????????# # # #?????? | | ????# #?????????? ##### # #?????? | | ????# #??????????# #???# k # #?????? | | ????# #???????????# ##???# k # #?????? | | ????# #????????????m #????# # #?????? | | ????# #???????????? #????# # #?????? | | ????# ????????????? #????# # #?????? | | ????# ????????????? #????# # #?????? | | ????# ############# #?#########+#### #?????? | | ????# #?# # #?????? | | #???# #?# """" """#u ???????? | | #???# """ =!! #?# """" R"#???????????? | | #???# "T" !!! #?# """" """#???????????? | | ????# " " !!! #?# """"% #????w??????? | | ????# #?# !i = #???????????? | | ##### """ """ """ #?# """ =""""*#???????????? | | """ """ """ #?# g""""=""" !#???????????? | | %"" """ """ #?#= """"g"""[%#???????????? | | #?#%! "!g%!!%%[#???????????? | | = #?#!l!g*%g%%[%=#???? ""???? | | #?#@m=!%=%[!![[#?? """??? | | = ########## ############/### *** k ? | | !%=| #????????#![ =*% A!=**%= ? | | ## !%! #????????# [%%[*!=*%**% ? | | # =! #????????# %!!%!%=%==*%=% ? | | # #????????# *[! =[[%%=%u= ?? | | # #????????###### %%[[% " ?? | | # #?????????????###+################## ???? | | # +????????????? ????????????????????? | | # ##??????????? ??????????????????? | | # #??????????# ????????????????? | | # #??????????# #???????????????? | | ## #??????????# #???????????????? | | ?# #??????????# #???????????????? | | ? ??????????# #???????????????? | | ? ??????????# #???????????????? | | ??? ??????????# #???????????????? | | ????? ??????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Corruption Prevention 12 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 90 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 44 Target Analysis 5 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- Imp. Utility Shielding | -9/Storage | Hacked Drone Bay | -7/Factory | Scanalyzed Adv. Melee Analysis Suite | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Cld. Pulse Rifle | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Adv. Thermal Shield | -6/Factory | Hacked Hvy. Siege Treads | -6/Factory | Hacked Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked Fabricated ------------ X-62 Marksman | x2 | -7/Factory Adv. Thermal Shield | x2 | -6/Factory | Preloaded Adv. Melee Analysis Suite | x1 | -6/Factory Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalSignalArray Manual? 0 Play Time 01:29:22 Cumulative 864.2 hours Start 2020.01.06 @ 15:03:49 End 2020.01.06 @ 16:43:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 326 Rogue 326 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feb104bc-06ab-4c3b-8091-ed609d80d2fa