Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 01:02:24 Player: alice_fexa Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2585) 2585 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 5791 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Improved Treads Improved Treads Improved Treads Wheel Coolant Injector Large Storage Unit Large Storage Unit Improved Light Armor Plating Lightning Gun Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Wheel Compact Wheel > --- UTILITY ---------- Cooling System Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Hacking Suite System Backup Module > --- WEAPON ----------- Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Treads Improved Treads Improved Treads Wheel Cooling System Large Storage Unit Large Storage Unit Lightning Gun Particle Cannon Autogun Improved Assault Rifle Enhanced Autogun Gauss Cannon Shock Bomb Launcher Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 89 | 6 3 19 20 31 6 4 Power 10 | 1 . 2 1 5 . 1 Engine 8 | 1 . 2 1 3 . 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 6 6 1 . Treads 5 | 1 . 2 . 2 . . Leg . | . . . . . . . Wheel 12 | 1 . . 6 4 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 3 6 7 12 . . Device 9 | . . 3 . 6 . . Storage 6 | 1 3 . 1 1 . . Processor 2 | . . . 1 1 . . Hackware 1 | . . . . 1 . . Protection 11 | . . 3 5 3 . . Artifact . | . . . . . . . Weapon 33 | 2 . 9 6 8 5 3 Energy Gun 5 | . . . 2 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 21 | 2 . 8 4 5 2 . Ballistic Cannon 1 | . . 1 . . . . Launcher 6 | . . . . 1 2 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 17 | . . . 1 3 . 13 Power 4 | . . . . 2 . 2 Propulsion 5 | . . . 1 1 . 3 Utility 3 | . . . . . . 3 Weapon 5 | . . . . . . 5 Highest Loss Streak 13 | . . . 1 1 . 13 Average Slot Usage (%) 97 | . 99 93 99 99 100 53 Engine 8 | . 14 11 9 5 . 1 Treads 9 | . 14 11 9 7 7 2 Wheel 14 | . 14 11 17 14 15 4 Device 8 | . . 8 9 9 15 4 Storage 18 | . 27 22 18 15 15 15 Processor 4 | . . . 2 13 7 7 Protection 8 | . . 8 15 5 . . Energy Gun 4 | . . . 9 5 5 . Ballistic Gun 15 | . 28 21 8 16 15 9 Naked Turns . | . . . . . . . Heaviest Build 76 | 12 56 66 76 75 69 66 Greatest Support 28 | 20 10 10 26 26 28 28 Greatest Overweight (x) 15 | 1 5 6 2 7 3 15 Average Overweight (x) 2 | . 3 5 2 2 2 6 Largest Inventory Capacity 18 | 6 18 18 18 18 18 18 Average Capacity 17 | 5 15 18 18 18 18 18 Most Carried 18 | 4 17 18 18 18 18 18 Average Carried 16 | 2 7 17 17 17 17 16 Final Capacity 18 | 6 18 18 18 18 18 18 Final Carried 18 | 4 17 17 18 18 18 15 Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Gunner 20% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2119 | 214 98 343 432 656 376 . Remotely . | . . . . . . . Salvage Created 3144 | . 73 622 853 1015 261 320 Parts 182 | . 6 39 61 53 14 9 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 12 4 Prevented 8 | . . . . . 5 3 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 66 | . . 16 14 22 7 7 Guns 50 | . . 16 13 18 3 . AOE 16 | . . . 1 4 4 7 Classes Destroyed 13 | . 2 5 3 2 . 1 Worker 7 | . . . 4 3 . . Builder 2 | . . . 2 . . . Hauler 2 | . 1 . . 1 . . Recycler 4 | . . 1 1 2 . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 1 3 1 . . Swarmer 26 | . . 7 6 8 3 2 Grunt 21 | . . 5 3 9 3 1 Brawler 1 | . . . . . . 1 Duelist 4 | . . 1 . 1 . 2 Sentry 9 | . . 3 4 1 . 1 Hunter 3 | . . . 1 1 1 . Programmer 2 | . . . . 2 . . Best Kill Streak 8 | . 1 8 8 8 4 7 Combat Bots Only 8 | . . 8 4 8 4 7 Max Kills in Single Turn 4 | . 1 1 2 4 3 4 Gunslinging 1 | . . . . 1 . . Exploded 4 | . . . 1 2 3 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4201 | . . 593 461 1140 187 1820 Core 851 | . . 80 44 144 42 541 Absorbed by Shields 112 | . . 112 . . . . Core Remaining (%) 93 | 100 100 80 92 . . . Volleys Fired 198 | . 11 46 54 64 10 13 Largest 3 | . 2 2 2 3 3 3 Hottest 115 | . 40 46 90 109 82 115 Shots Fired 455 | . 22 92 108 181 23 29 Gun 440 | . 22 92 108 176 18 24 Cannon . | . . . . . . . Launcher 15 | . . . . 5 5 5 Special . | . . . . . . . Kinetic 312 | . 22 92 36 123 18 21 Thermal 56 | . . . . 53 . 3 Explosive 9 | . . . . 5 1 3 Electromagnetic 78 | . . . 72 . 4 2 Robot Hit Streak 32 | . 6 15 10 32 5 15 Robot Miss Streak 5 | . 2 2 5 3 3 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 1 5 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 328 | . 14 63 81 136 12 22 Core Hits 172 | . 5 29 41 61 15 21 Critical Hits 2 | . . . 1 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7173 | . 158 792 1353 2785 532 1553 Guns 4703 | . 158 792 1211 2102 142 298 Cannons . | . . . . . . . Explosions 2470 | . . . 142 683 390 1255 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2964 | . 158 792 341 1291 142 240 Thermal 1061 | . . . 142 811 . 108 Explosive 1789 | . . . . 683 138 968 Electromagnetic 1359 | . . . 870 . 252 237 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . 2 . 4 4 9 Average Corruption 3 | . . 2 . 3 3 6 Corruption Purged 3 | . . . . 2 1 . Effects 22 | . . . . 13 8 1 Message Errors 6 | . . . . 3 2 1 Matter Fused 4 | . . . . 2 2 . Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 4 | . . . . 3 1 . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 4 | . . . . 3 1 . Overload Shots . | . . . . . . . Overflow Damage 150 | . . . . 24 . 126 Projectiles . | . . . . . . . Explosions 150 | . . . . 24 . 126 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 244 | . . . 49 . 18 177 Shots 9 | . . . 2 . 2 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 310 | . . 5 5 310 177 9 Average Temperature 53 | . . 2 2 60 86 5 Received Heat Transfer 818 | . . 158 90 291 45 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 5 . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2100 | . . . 150 1739 . 211 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 449 | . 28 295 342 449 . . Average Influence 129 | . 8 152 108 191 . . Maximum Alert Level 2 | . . 1 1 2 . . Low Security (%) 70 | 100 100 66 75 53 . . Level 1 26 | . . 33 24 33 . . Level 2 3 | . . . . 12 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 3 4 . 1 Investigation 2 | . . 1 1 . . . Extermination 2 | . . . . 2 . . Reinforcement 5 | . . 1 2 2 . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 5 | . . 1 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 3 19 28 31 5 14 Peak Tracking Total 10 | . 1 8 5 6 5 10 Tactical Retreats 3 | . . . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 6 | . . 2 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 13 | . 2 5 4 2 . . Terminals 11 | . 2 4 3 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 35 | . 5 17 7 6 . . Successful 20 | . 4 9 5 2 . . Failed 15 | . 1 8 2 4 . . Catastrophic 6 | . . 5 1 . . . Database Lockouts . | . . . . . . . Manual 24 | . 5 13 4 2 . . Terminals 30 | . 5 13 6 6 . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 9 | . . 4 3 2 . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Unreport Threat 4 | . . 2 2 . . . Zone Layout 3 | . . 1 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 15 | . 9 4 2 . . . Terminals 7 | . 4 2 1 . . . Track 4 | . 2 1 1 . . . Botnet 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 11 | . 2 4 3 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 3831 | 46 370 818 1263 945 337 52 Spaces Moved 2359 | 39 243 427 826 549 272 3 Core 4 | 3 . . . . . 1 Treads 2 | 2 . . . . . . Legs . | . . . . . . . Wheels 2353 | 34 243 427 826 549 272 2 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 130 110 105 105 115 Average Speed 114 | 86 110 135 110 109 109 343 Slowest Speed 800 | 160 130 140 110 150 115 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 43 40 58 18 48 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . . 11 8 11 34 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 64 | . . . 11 8 11 34 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3154 | 48 327 588 1094 781 294 22 Wait 363 | . 47 60 147 105 3 1 Move 2353 | 38 242 426 825 548 271 3 Hop . | . . . . . . . Pick Up 64 | 4 18 12 17 12 1 . Fast Attach 27 | 6 1 7 6 6 1 . Attach 12 | . . 1 2 5 . 4 Detach 2 | . . . 1 . . 1 Swap 50 | . 2 11 12 20 5 . Drop 85 | . 6 25 30 21 3 . Fire 198 | . 11 46 54 64 10 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 288 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Utility x2 828 | -9/Materials | Discovered new exit (range 15) 915 | -9/Materials | Destroyed 8 combat bots 1066 | -9/Materials | Build established: Scavenger-Mutant 1066 | -9/Materials | Identified exit to Materials 1224 | -9/Materials | Repaired Lgt. Armor Plating 1235 | -9/Materials | Entered another Materials area 1235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1705 | -8/Materials | Discovered new exit (range 8) 1796 | -8/Materials | Build established: Mutant 2029 | -8/Materials | Discovered new exit (range 10) 2410 | -8/Materials | Identified exit to Factory 2490 | -8/Materials | Build established: Scavenger-Mutant 2498 | -8/Materials | Entered Factory 2498 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2820 | -7/Factory | Build established: Scavenger-Gunner 3080 | -7/Factory | Destroyed 8 combat bots 3208 | -7/Factory | Identified exit to Storage 3208 | -7/Factory | Identified exit to Lower Caves 3443 | -7/Factory | Entered Lower Caves 3498 | -7/Lower Caves | Identified exit to Lower Caves 3568 | -7/Lower Caves | Learned Factory interactive machine intel 3780 | -7/Lower Caves | Entered another Lower Caves area 3785 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3822 | -7/Lower Caves | Core integrity fell below 50% 3829 | -7/Lower Caves | Core integrity fell below 20% 3832 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03814_ Imp. Assault Rifle destroyed. 03815_ Shock Bomb Launcher destroyed. 03817_ B-48 Gladiator destroyed. 03817_ Destroyed Microactuators. 03817_ Destroyed Particle Gun. 03817_ Arm. Wheel destroyed. 03817_ Autogun destroyed. 03819_ Aluminum Leg self-destruct mechanism malfunctions. 03819_ M-28 Smith fits Backup Laser III on G-47 Trooper. 03819_ L-41 Fighter destroyed. 03819_ Imp. Deuterium Engine destroyed. 03819_ Destroyed Imp. Deuterium Engine. 03821_ M-28 Smith destroyed. 03821_ Destroyed Imp. Deuterium Engine. 03821_ Destroyed Imp. Heat Sink. 03821_ L-41 Fighter destroyed. 03822_ Imp. Grenade Launcher destroyed. 03826_ Core Shielding self-destruct mechanism malfunctions. 03826_ G-47 Trooper misfires. 03832_ Wheel fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????##### #???????????????????? | | ????????????????????#""""# #???????????????????? | | ????????????????????#" # #???????????????????? | | ????????????????????#l $ ##??????????????????? | | ????????????????????#l ;#????####??????????? | | ?????????????????????" ; #??# #??????????? | | ????????????????###???""" % ;## #??????????? | | ????????????????# ### #???????????? | | ????????????????# = = % #????????????? | | ?????????????????????# g g #?????????????????? | | ?????????????????????## !%l% ##?????????????????? | | ?????????????????????# @l #??????????????????? | | ?????????????????????# l #??????????????????? | | ?????????????????? # ???????????????? | | ???????????????# ??## # #$#####??????????????? | | ???????????????# ?????###### #??????????????????? | | ???????????????#??????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionHeatBeamcaster Manual? 0 Play Time 00:28:56 Cumulative 581.1 hours Start 2019.12.20 @ 00:33:29 End 2019.12.20 @ 01:02:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 516 Rogue 476 Adventurer 40 Explorer 0 Win Type - Total 37 Types 24/0/11/2/0/0/0 Lore% 84 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 229baa7d-2a60-47aa-b936-51c06cb6391a