Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 15:34:44

Player: YppY

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (86)      430
Value Destroyed (4084)     4084
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (312)                312
              TOTAL SCORE: 11646

 Bonus
-------
High Alert Combat Kills    312

 Cogmind 
---------
Core Integrity             0/1600
Matter                     194/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (11) -----
    Propulsion Shielding
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (4) ----
    Nuclear Pulse Array

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Linear Gravjet
           Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Weight Redist. System
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Nanoactuators
  Advanced Reaction Control System
           Propulsion Shielding
     Heavy Armor Plating
>          --- WEAPON -----------
           Segregator
           Force Lance
           Force Lance
           Force Lance
>          --- INVENTORY --------
           Fusion Reactor
  Improved Antigrav System
           Micro-nuke Launcher
[Rating: 124]

 Favorites 
-----------
Power                      Fusion Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Force Lance
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Micro-nuke Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   .   2   2   
  Power                    2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   .   1   2   2   2   2   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   .   2   .   2   .   
Parts Attached             115  | 6   6   9   14  20  5   9   11  7   24  .   4   
  Power                    23   | 1   1   1   5   4   1   5   1   .   4   .   .   
    Engine                 5    | 1   1   1   1   1   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   4   3   1   1   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   4   1   .   4   .   .   
  Propulsion               28   | 2   2   2   5   6   1   .   .   1   8   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   2   2   5   3   1   .   .   1   8   .   .   
    Flight                 4    | .   .   .   .   3   .   .   .   .   .   .   1   
  Utility                  47   | 1   3   3   3   9   2   4   6   3   11  .   2   
    Device                 22   | .   2   2   2   3   1   2   3   2   4   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   .   1   .   .   5   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             15   | .   .   1   1   5   1   1   3   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   3   1   1   1   .   4   3   1   .   1   
    Energy Gun             2    | .   .   1   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   2   1   1   1   .   1   .   1   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   3   .   1   1   .   .   .   .   
Parts Lost                 44   | .   .   .   5   10  .   .   5   3   16  .   5   
  Power                    5    | .   .   .   1   3   .   .   .   .   1   .   .   
  Propulsion               12   | .   .   .   3   4   .   .   1   1   2   .   1   
  Utility                  22   | .   .   .   1   2   .   .   3   2   11  .   3   
  Weapon                   5    | .   .   .   .   1   .   .   1   .   2   .   1   
  Highest Loss Streak      10   | .   .   .   2   6   .   .   2   2   10  .   3   
Average Slot Usage (%)     73   | .   81  91  83  85  97  86  82  76  70  8   7   
  Engine                   3    | .   14  17  8   .   6   1   .   .   .   .   .   
  Core                     4    | .   .   .   8   11  6   4   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   3   9   9   8   .   .   
  Wheel                    1    | .   13  .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   14  33  27  12  20  17  12  9   12  .   .   
  Flight                   2    | .   .   .   .   8   3   .   .   .   .   .   .   
  Device                   17   | .   3   17  13  18  26  27  30  29  17  .   .   
  Processor                5    | .   .   .   .   5   6   10  10  6   6   4   1   
  Protection               8    | .   .   1   7   10  13  11  11  8   8   4   4   
  Ballistic Gun            2    | .   28  9   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          7    | .   .   11  18  14  13  5   4   .   1   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   7   12  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 13  25  21  25  31  40  46  58  66  82  1   12  
  Greatest Support         97   | 20  20  18  33  42  59  59  66  74  97  3   10  
  Greatest Overweight (x)  4    | .   4   1   1   1   .   .   .   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   4   4   4   4   4   3   4   
  Average Carried          3    | 1   2   2   3   3   2   3   3   2   3   1   2   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   3   4   4   3   3   4   2   4   1   3   2   

 Class Distribution 
--------------------
 47% | Mutant
 30% | Scavenger-Mutant
 10% | Gladiator
  8% | Scavenger-Gladiator
  3% | Sprinter

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
              Mutant | -7/Factory
              Mutant | -6/Factory
           Gladiator | -5/Factory
 Scavenger-Gladiator | -4/Factory
    Scavenger-Mutant | -3/Research
    Scavenger-Mutant | -3/Armory
              Mutant | -2/Research
              Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Matter Collected           1373 | 198  204  130  105  140  16   174  86   97   223  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4728 | .    273  190  757  473  16   270  702  243  1672 .    132  
  Parts                    225  | .    17   14   27   23   3    9    33   13   80   .    6    
Haulers Intercepted        7    | .    2    .    2    .    .    2    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Combat Hostiles Destroyed  66   | .   4   2   11  9   .   1   8   3   24  .   4   
  Melee                    57   | .   .   2   11  9   .   1   7   3   24  .   .   
  Guns                     4    | .   4   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   1   .   .   .   4   
Classes Destroyed          14   | .   3   2   3   3   .   .   .   .   2   .   1   
  Worker                   5    | .   .   .   .   1   1   .   2   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   .   .   2   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   .   1   .   .   1   .   1   .   .   
  Swarmer                  10   | .   .   .   .   2   .   .   .   .   5   .   3   
  Grunt                    24   | .   4   .   8   4   .   .   1   .   7   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Duelist                  4    | .   .   .   1   1   .   .   1   .   1   .   .   
  Sentry                   10   | .   .   2   2   1   .   1   2   1   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               12   | .   .   .   .   1   .   .   4   2   5   .   .   
Best Kill Streak           9    | .   2   2   9   2   1   2   2   3   7   .   3   
  Combat Bots Only         9    | .   2   2   9   2   .   1   2   3   7   .   3   
Max Kills in Single Turn   3    | .   1   1   1   2   1   1   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   1   .   .   .   3   
  Melee                    1    | .   .   1   1   1   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Damage Taken               8595  | .    140  18   578  1469 .    78   1177 196  2582 486  1871 
  Core                     3625  | .    12   .    90   212  .    23   158  .    1045 482  1603 
  Absorbed by Shields      44    | .    .    .    .    .    .    .    .    .    44   .    .    
Core Remaining (%)         81    | 100  95   100  83   69   100  97   86   .    19   66   .    
Volleys Fired              28    | .    20   2    .    .    .    .    .    1    .    .    5    
  Largest                  2     | .    2    2    .    .    .    .    .    1    .    .    1    
  Hottest                  60    | .    40   40   .    .    .    .    .    60   .    .    49   
Shots Fired                50    | .    40   4    .    .    .    .    .    1    .    .    5    
  Gun                      45    | .    40   4    .    .    .    .    .    1    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    40   4    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         8     | .    7    3    .    .    .    .    .    4    .    .    8    
  Robot Miss Streak        3     | .    3    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           224   | .    20   8    38   39   1    6    27   10   71   .    4    
  Core Hits                120   | .    12   5    17   15   1    4    13   4    40   1    8    
  Critical Hits            13    | .    1    .    1    1    .    .    1    2    7    .    .    
  Critical Kills           5     | .    .    .    .    .    .    .    .    1    4    .    .    
  Critical Parts Destroyed 8     | .    1    .    1    1    .    .    1    1    3    .    .    
Melee Attacks              255   | .    .    5    45   59   1    8    33   10   94   .    .    
  Thermal                  4     | .    .    .    .    .    .    .    .    .    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 151   | .    .    5    45   59   1    8    33   .    .    .    .    
  Piercing                 100   | .    .    .    .    .    .    .    .    10   90   .    .    
  Sneak Attacks            20    | .    .    2    4    3    1    2    4    .    4    .    .    
    Combat Hostiles        6     | .    .    1    .    2    .    .    1    .    2    .    .    
  Follow-up Attacks        38    | .    .    .    6    8    .    .    .    2    22   .    .    
Damage Inflicted           11239 | .    273  369  1606 1461 99   530  1947 490  3569 9    886  
  Guns                     332   | .    273  36   .    .    .    .    .    23   .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               886   | .    .    .    .    .    .    .    .    .    .    .    886  
  Melee                    9967  | .    .    333  1606 1461 99   530  1906 467  3565 .    .    
  Ramming                  54    | .    .    .    .    .    .    .    41   .    4    9    .    
  Kinetic                  309   | .    273  36   .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                886   | .    .    .    .    .    .    .    .    .    .    .    886  
  Electromagnetic          23    | .    .    .    .    .    .    .    .    23   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5935  | .    .    333  1606 1461 99   530  1906 .    .    .    .    
  Piercing                 4032  | .    .    .    .    .    .    .    .    467  3565 .    .    
Highest Corruption         10    | .    .    .    .    1    .    .    4    4    10   .    .    
  Average Corruption       4     | .    .    .    .    1    .    .    2    3    6    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    3    .    .    4    2    16   .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           7     | .    .    .    .    .    .    .    2    1    4    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    .    3    .    .    
    Energy Discharges      2     | .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    1    .    .    1    .    3    .    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    1    4    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1057  | .    .    .    188  92   .    .    401  75   190  .    111  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               111   | .    .    .    .    .    .    .    .    .    .    .    111  
  Melee                    946   | .    .    .    188  92   .    .    401  75   190  .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      184   | .    .    .    .    .    .    .    20   .    2    4    158  
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   3     | .    .    .    .    .    .    .    1    .    1    1    .    
Targets Rammed             3     | .    .    .    .    .    .    .    1    .    1    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        215   | .    8    .    12   16   .    2    215  4    207  .    .    
  Average Temperature      48    | .    3    .    5    6    .    1    99   3    81   .    .    
  Received Heat Transfer   1020  | .    78   .    207  309  .    18   48   9    117  117  117  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            12    | .    .    .    .    .    .    .    .    .    12   .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Peak Influence             667  | .   206 233 432 304 41  78  325 369 667 309 390 
  Average Influence        237  | .   101 134 297 222 37  33  151 308 455 277 347 
Maximum Alert Level        2    | .   1   1   2   1   .   .   1   1   2   1   1   
  Low Security (%)         44   | 100 95  77  31  31  100 100 78  4   6   .   16  
  Level 1                  43   | .   4   22  46  68  .   .   21  95  26  100 83  
  Level 2                  11   | .   .   .   21  .   .   .   .   .   66  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   1   3   .   1   1   1   4   .   .   
  Investigation            2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   2   .   .   1   .   1   .   .   
  Reinforcement            6    | .   1   .   1   .   .   1   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Distress Signals           6    | .   .   .   .   .   .   .   1   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   11  4   15  18  .   2   30  3   54  15  30  
  Peak Tracking Total      22   | .   4   1   8   7   .   2   9   2   22  17  15  
  Tactical Retreats        23   | .   .   .   1   3   .   .   9   .   3   2   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Traps Triggered            8    | .   .   .   .   2   .   2   3   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Accessed          15   | .   4   2   2   4   .   .   1   2   .   .   .   
  Terminals                13   | .   4   2   1   4   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                39   | .   17  3   2   11  .   .   3   3   .   .   .   
  Successful               29   | .   10  3   2   10  .   .   3   1   .   .   .   
  Failed                   10   | .   7   .   .   1   .   .   .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   10  2   .   4   .   .   1   1   .   .   .   
  Terminals                36   | .   17  3   1   11  .   .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   .   2   .   .   .   
Terminal Hacks             15   | .   5   1   1   6   .   .   2   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Security Status          2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   15  4   .   8   .   .   2   2   .   .   .   
  Terminals                12   | .   5   2   .   4   .   .   1   .   .   .   .   
    Track                  7    | .   2   2   .   2   .   .   1   .   .   .   .   
    Botnet                 4    | .   2   .   .   2   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   1   .   2   .   .   1   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Turns Passed               3405 | 43  250 195 298 806 76  202 481 165 508 113 268 
Spaces Moved               4164 | 42  237 224 270 919 116 277 602 216 579 222 460 
  Core                     747  | 10  .   .   .   2   .   .   .   .   55  222 458 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   124  | 32  92  .   .   .   .   .   .   .   .   .   .   
  Hover                    3089 | .   145 224 270 715 116 277 602 216 524 .   .   
  Flight                   204  | .   .   .   .   202 .   .   .   .   .   .   2   
  Fastest Speed            30   | 50  56  52  48  30  48  48  48  48  38  50  40  
  Average Speed            53   | 72  67  62  53  58  48  48  49  52  47  50  54  
  Slowest Speed            300  | 80  300 112 116 120 48  48  51  106 111 50  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   55  29  24  27  4   10  19  15  49  12  20  
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   1   1   1   1   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   .   .   .   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 5    | .   .   .   .   2   .   .   1   .   2   .   .   
Terrain Destroyed          75   | .   .   .   .   2   .   .   1   .   2   .   70  
  Melee                    5    | .   .   .   .   2   .   .   1   .   2   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      70   | .   .   .   .   .   .   .   .   .   .   .   70  

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Total                      4994 | 54   289  271  359  1115 136  335  726  263  751  223  472  
  Wait                     214  | .    9    6    7    90   5    23   39   18   17   .    .    
  Move                     4154 | 41   236  223  269  918  115  276  601  215  578  222  460  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138  | 7    10   14   19   25   5    12   10   7    25   1    3    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   84   | 6    3    5    8    15   4    4    9    7    19   .    4    
  Detach                   3    | .    .    1    .    .    .    .    .    2    .    .    .    
  Swap                     31   | .    3    4    6    5    1    5    2    .    5    .    .    
  Drop                     74   | .    8    11   11   13   5    7    5    3    11   .    .    
  Fire                     28   | .    20   2    .    .    .    .    .    1    .    .    5    
  Melee                    209  | .    .    5    39   49   1    8    33   8    66   .    .    
  Ram                      2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45   | .    .    .    .    .    .    .    26   .    19   .    .    
  Rewire                   10   | .    .    .    .    .    .    .    .    .    10   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    2    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Armory
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 7)
  294 | -10/Materials | Entered another Materials area
  294 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  341 | -9/Materials  | Build established: Mutant
  465 | -9/Materials  | Discovered new exit (range 12)
  489 | -9/Materials  | Entered another Materials area
  489 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  651 | -8/Materials  | Destroyed 9 combat bots
  700 | -8/Materials  | Discovered new exit (range 8)
  728 | -8/Materials  | Identified exit to Storage
  787 | -8/Materials  | Entered Factory
  787 | -7/Factory    | Evolved 2 slots: Utility x2
  997 | -7/Factory    | Lost 3 parts (2n1u)
 1229 | -7/Factory    | Lost 6 parts (2p2n1u1w)
 1577 | -7/Factory    | Discovered new exit (range 15)
 1592 | -7/Factory    | Identified exit to Factory
 1593 | -7/Factory    | Entered another Factory area
 1593 | -6/Factory    | Evolved 2 slots: Utility x2
 1659 | -6/Factory    | Discovered new exit (range 4)
 1668 | -6/Factory    | Identified exit to Factory
 1669 | -6/Factory    | Entered another Factory area
 1669 | -5/Factory    | Evolved 2 slots: Utility x2
 1815 | -5/Factory    | Discovered new exit (range 16)
 1871 | -5/Factory    | Identified exit to Factory
 1871 | -5/Factory    | Entered another Factory area
 1871 | -4/Factory    | Evolved 2 slots: Utility x2
 2338 | -4/Factory    | Discovered new exit (range 16)
 2351 | -4/Factory    | Identified exit to Research
 2352 | -4/Factory    | Entered Research
 2352 | -3/Research   | Evolved 2 slots: Weapon x2
 2489 | -3/Research   | Discovered new exit (range 37)
 2517 | -3/Research   | Entered Armory
 2517 | -3/Armory     | Accompanied by 2 allies
 2594 | -3/Armory     | Build established: Scavenger-Mutant
 2740 | -3/Armory     | Destroyed 7 combat bots
 2820 | -3/Armory     | Spotted B-86 Titan
 3018 | -3/Armory     | Discovered new exit (range 14)
 3019 | -3/Armory     | Core integrity fell below 50%
 3023 | -3/Armory     | System corruption reached 10%
 3025 | -3/Armory     | Entered Research
 3025 | -2/Research   | Evolved 2 slots: Weapon x2
 3028 | -2/Research   | Lost 10 parts (1n7u2w)
 3110 | -2/Research   | Spotted B-90 Cyclops
 3136 | -2/Research   | Discovered new exit (range 4)
 3138 | -2/Research   | Entered Access
 3138 | -1/Access     | Evolved 2 slots: Power x1, Propulsion x1
 3173 | -1/Access     | Spotted B-99 Colossus
 3253 | -1/Access     | Lost 3 parts (2u1w)
 3277 | -1/Access     | Build established: Mutant
 3368 | -1/Access     | Core integrity fell below 50%
 3393 | -1/Access     | Core integrity fell below 20%
 3406 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
03222_ Imp. Melee Analysis Suite destroyed.
03223_ U-05 Engineer lays Concrete.
03223_ K-01 Serf collects debris.
03223_ U-05 Engineer lays Concrete.
03224_ Penetrated by Slug. <x2>
03224_ U-05 Engineer lays Concrete. <x2>
03225_ Slug penetrates W-44 Eye.
03225_ W-44 Eye suffers critical hit.
03225_ W-44 Eye destroyed.
03225_ U-05 Engineer builds a Wall.
03226_ U-05 Engineer lays Concrete. <x3>
03227_ Slug penetrates Hyperwave Decoder. <x6>
03234_ Slug penetrates Wave Collapse Detector.
03234_ Wave Collapse Detector explodes.
03234_ S-43 Plague destroyed.
03234_ Penetrated by Slug.
03248_ Acquired Impulse Thruster.
03327_ Drone sends a signal. <x2>
03368_ U-05 Engineer lays Concrete.
03387_ Impulse Thruster destroyed.

 Map 
-----
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|    #???????????????????         ??????#         #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          50
Energy Generation          45
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    27
Armor Coverage             825
Resistance: KI             20
Propulsion Shielding       33
Melee Speed Boost          50
Evasion (%)                71
Melee Accuracy             38
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              InsulatedExperimentalCharger
  Manual?         0
Play Time         01:12:58
  Cumulative      83.9 hours
  Start           2020.03.22 @ 14:21:41
  End             2020.03.22 @ 15:34:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             58
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9fefc5e-f0ea-4688-b33b-6c331ca84b66